Archives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>96264232Toks Googledrive: https://drive.google.com/drive/folders/0B1CwO4KqTgloRXVUV19DR19hdEk?resourcekey=0-W3KdK_IBXOUF5gWTJR3NRA&usp=sharing
>>96460221>>96462005>>96462389proompting lazily will produce shit results, it's the equivalent of shitty ms paint squiggles but concealed slightly more, though not nearly as much as some lazy proompters thinkmeanwhile doing high effort proompting means either genning a thousand pics for every success or spending extra time inpainting and photoshopping manually to get a good result, either way it takes effort, probably more effort than it would take to just google a pic that fits, but sometimes the pic you want just doesn't exist outside of creating it from nothing
>>96462389Problem is getting matching artstyles for what you want. I've been sitting on a 15 pager because there is a limited art I can find of what I want and when I do find it, it varies wildly
How did Charlie manage to defeat the gods and fuck them over so much?
>>96466217Excellent bumpfagging
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>96467229>Given time, she could grow into the kind of person you could comfortably address as “Master Ritsuka” when learning from her.I could to.>Venti: I am blessed in the fact I'm surrounded by many teachers.
>>96462194I'm going to add my OC waifu in white text to one of my jumps, making her a premade OC, just to spite this attempt at dividing me from her.
>>96467316>Ritsuka: And I’m blessed to have met someone who’s a wonderful brother.
>>96449844>167 - Mage - The Ascension>DrawbacksOn The Radar (1200)>Location & TimeLondon, UK>Background choicesDrop In>PurchasesParadigm: Custom Paradigm (Free): The universe is made up of storiesMastery: generalist (600 CP tier) (600): Mastery of Time, Correspondence and Mind, Archmastery of EntropyFreaking the Mundanes (Free)Madness Immunity (Free)Zooterrorist (500)Paradox Mirror (300)Comment too long. Click here to view the full text.
>>96467330One thing I don't remember is asking.
Previously on /slop/: >>96444948▶ Thread Task: Roll Will save. Someone's fucking with your mind!▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.▶ Generatorsbing.com/images/create/designer.microsoft.com/image-creatorhuggingface.co/spaces/black-forest-labs/FLUX.1-schnellhuggingface.co/spaces/black-forest-labs/FLUX.1-devfluxpro.art/replicate.com/black-forest-labs/flux-devhuggingface.co/spaces/multimodalart/stable-cascadehuggingface.co/spaces/google/sdxlComment too long. Click here to view the full text.
>>96465971>>96466698ups forgot comment text. wanted to say neat look like the sin city style
>>96465728Nice, really nice
>>96465840Oh look, it's Morbin' Time
Anyone got more fairytale-like centaurs?I need a whole bunch.
>>96464080>Madness?
Creator of Shambala editionPrevious >>96365928>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96464531Because programmers like to pretend programming is a huge hurdle and challengethey dont realize that even though Indians fucking suck at it, they still do 90% of what they do for much much cheaper.
Alter-S and MMK pair ban when
>>96465251AI does it for free
This was a good booster box
>>96465277I'm shocked MMK didn't get hit at ALL considering how strong omnimon is now.
What makes a system's mechanics "fun" for you? What turns you off?
>>9645204180% skill and 20% luck.Backgammon is a good example of this. A clearly stronger player will win the overwhelming majority of the time, but sometimes the dice gods fuck them over and favor the obviously weaker player to the degree the weaker player wins.Going much higher in either direction makes the game feel stupid for having luck involved at all while also being kind of a bitch to table if your opponent is clearly weaker or stronger than you OR the game is just outright bullshit to even play.Strangely, going 100% luck based somehow makes the game go right back to being fun again. If everyone knows it's bullshit and you are just in it for the ride? Good times abound. If there is any strategy involved in those games it becomes a massive hinderance to enjoyment. DungeonQuest, for example, is great because you will most likely die no matter what the fuck you do and that's what everyone signed on for. Pandemic, however, is total horseshit because you need to strategize effectively to win but can play a perfect game and get a Candyland style loss because the deck just said No and you can't do a god damn thing about it.
>>96452041Resolution speed. Doesn't matter if it's a wargame or RPG. It's fun to have a system for everything, but if I can't resolve every decision instantly I'm put off from it. Cadence is important, and games that necessitate fiddling with either physical objects or mathematics or dice at length are annoying.
>>96452041>funRewarding creative thinking. Getting bonuses for trying to approach a situation from a different angle be it combat or noncombat-wise.>turn-offMagic. Magic that blatantly gives you stuff (Yes, I'm talking about D&D) especially teleportation/flying magic. I fucking hate magic.
That has so many factors to consider. In general, I like the Advantage/Disadvantage mechanics of 5e. I think it's just real simple and clever. And most importantly, fun. As far as turn offs? Anything way too metagamy where I have to constantly be thinking about how it works.
>>96452041>funI can fit them into a clear game structure>unfunThey mess with the pacing or are needlessly vague or abuseable.
>2025, I am forgotten...
Good. This game was never anything but a ploy for creeps to get access to children.
I was at PAX West this past weekend, and Lorcana had many events scheduled, but when I walked by that area, it wasn't very busy. There were some people playing games, at most thirty. That's not really a big sign of anything, because PAX is more of a video game convention than a tabletop one, and it's possible that there were more exciting things to do at the convention than play Lorcana. Still, I tried to pay attention more to the types of people who were sitting at the tables. As you can expect, most of them were overweight. And all of them were very clearly adults. I'm talking 30s. Now, I'm not one to talk, being overweight and in my thirties as well, but people like to dress up to conventions and wear their fandoms on their sleeves, so you can easily get a whiff of the type of person someone is and what they're into.I think that the audience for this game is pretty much the Platonic ideal of "Disney Adult." So obviously nobody on /tg/ talks about it. Closest thing this board has to Disney fans are the /tv/ transplants in the Star Wars threads. Funny, the TF2 cosplay meetup on Friday has a handful of kids who were younger than the game, but I didn't see a single child at the Lorcana tables. I'm sure kids play this game, but it's no surprise who the main audience appears to be.
Don't think so.At my LGS(es) there's always just a couple Lorcana products on the shelf. Someone's buying them.I would say it's probably Union Arena that's forgotten, but maybe it was never remembered in the first place. Like One Piece and Gundam.
>>96457093All I know is that I like this Moana outfit
>>96461417>all the Rescue Rangers cardsSure you care about all of them
"Finding the fallen" edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>96452189
>>96452189This is insane, and reinforces the (until now, mostly fictitious) goal I had of eventually getting the World book in some printed format. >>96452189>Although, I am now in 2eanon's timezone, so perhaps scheduling playtest games will be a bit easier.I hope moving across country went well, hopefully finding a new gaming group isn't an issue. The time difference wasn't much of an issue, in any case in the last 3~4 weeks I couldn't really do anything on the weekends, this coming one I should be free (emphasis on 'should', half my colleagues decided to quit without notice... ) so if Sundays works still for you we can have a game then. >>96461600>Pretty good film.I remember having a lot of fun watching it, but it was back in theater, on one of my first dates. So, nostalgia may affect the result. same reason why I still enjoy watching Josie and the Pussycats... >Their version of Morlocks are what we could consider Neanderthals, or maybe devolved deepfolks. Is there a clear divide?In my mind, yes, Neanderthals are either very hirsute men with rough features, or actual Neanderthals, Devolved Deepfolks have a very varied outlook within even the same family or across the whole group, from looking ghoulish to bestial (Moreau's). You could argue that Apemen (and not Neanderthals) are a kind of Devolved Deepfolks, but I would suggest that Apemen have stable features across a bloodline, while Devolved Deepfolks are pretty much always playing the random-extra-organ-or-limb lottery every time they pop a new baby. >>96399975Do you mind if we change the name to this, to mirror the US one? I think, even without the Headdress, that it is still a bit too good. +1 AP over the average is worth more than -1 LP. Would you mind if we removed the Quickshot Colt as well as the Colt itself from the profile, and have it an option along with the Longbow for him to take (Longbow training instead of quickshot?) ?
Creepy Spiders Edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025>NewsThe 2025 MagicCon and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/CONSTRUCTED RESOURCES>Current meta, complete with deck listsComment too long. Click here to view the full text.
>>96467230I would be ok with this, provided the other four cards listed were added.
>>96467355>food is becoming a more prominent card type >nascar, cowboy, and 80s horror movie sets>bl*ck people worship Yeah.... it's a burgerpunk setting for sure.
>>96467355I love how every single Spider-Man set card that isn't a character is just "Uh, put some New York stuff in there - that's the correct flavor, right?"
>>96467390But now tell me how the current strategy is damaging to Hasbro.
>>96467414>Uh, put some New York stuff in there>as an additional cost sacrifice two lands
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96464567You're in denial about it still looking like shit and you want to get paid for prompting.
Fuck it, here's some rhinos.https://samuelbaughn.blogspot.com/2025/09/extinct-rhinos-in-gurps.htmlAggressively cut down the number of animals I covered to make things a bit quicker. Still probably more than anyone actually needs, but whatever. Enjoy your cursed tusked rhinos. They might work well as mounts for orcs or something.
>>96467258Can I get stats for the jackson's chameleon
>>96467286ST 1; DX 9; IQ 2; HT 11.HP 1; Per 10; Will 10; FP 11; Speed 5.00; Move 1.Traits: 360 Degree Vision; Cold Blooded (65 Degrees); Ham-Fisted 2; Enhanced Tracking; Extra Arm (Tongue); 2 Extra Arms (Foot Manipulators); Weak Bite; Wild Animal.Skills: Stealth-12; Survival (Jungle)-12.
>>96467432Oh, also needs Climbing at pretty high levels.
>your party enters a town>a kid bumps into you>you notice he stole a jawbreaker that was in your pocketHow does your character respond?
>>96467266Not really because it means I don't have to play pathfinder anymore.
>>96461472Yes, I am judging you.
>>96461218>>96456739I'm not sure what it takes to seethe this hard.
>>96454452Those aren't equivalent at all. Are you stupid?
>>96436931lol
Feed me loyalists EditionPrevious thread: >>96446708>Legacies: https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)Comment too long. Click here to view the full text.
>>96467071It's actually one of these bad boys
>>96462350I've said this before but I think a good compromise would be>AP value worse than Save: Take full save>AP value equals Save: Take save at -1>AP value better than Save: no SaveBasically gives three separate states for armor saves that allows for additional granularity while avoiding the obnoxious unbalanced modifier creep of 40k.
>>96466758>Repeat after me: all models in Terror Squads gain Infiltrate (12)>Repeat after me: Konrad Curze gains Infiltrate (12) when he is a model in a Terror Squad
>>96458343not horus heresy at all, but i'm having trouble picking up the brush lately
>>96467347Clearly a militia model
>What attributes do your game use?VitalityConstitutionStrengthAgilityDexterityCharismaAwarenessIntelligenceWisdom...>How do you use them?Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.>How many before it become too many?Comment too long. Click here to view the full text.
I'm wondering if I have the right stats because I intend to combine all of them, never use them alone.Medieval fantasy with focus on infiltration/escaping/disabling traps & magic + social conspiracyStrength is not needed because magic>Willpowerto combine with Vitality to resist torture to combine with Charisma to resist intimidation>Vitality (boost hitpoint or poisons resist)to combine with Charisma to Intimidate>Agility>Dexteritycan't decide if I need bothAgility is about agile body, meant to combine with Vitality if you need basic movementDexterity is about skills, meant to combine with Agility to avoid traps, or with Intelligence to disarm trap, or with Charisma to manipulateif I don't have both, it bothers me to not differentiate basic and skillful actions,Comment too long. Click here to view the full text.
>>96467227I would argue you don't need both Agility and Dex. To me, Intelligence holds more of an implication of a character doing something in a skilled way. Agility+Int works just fine as a general trap avoidance, lockpicking, etc. Agility+Charisma still works for fast talk. The lack of Strength isn't an issue because there is a decent amount of coverage for physical tasks. Willpower+Vitality works fine for someone lifting something heavy, Agility+Vitality works for general physical tasks, and I could see Willpower+Agility working fine for some weapons. In some ways I could even see fusing Willpower and Charisma into Passion. As far as awareness goes, you could possibly just use Intelligence and Willpower. Remember that the point of a system where rolls are just a combo of two stats is that you don't need to worry about making a skill for every little thing. If you're that worried, you could swap Intelligence for something like Acuity, where then it not only covers a sharp mind, but also sharp eyes and ears. That's what I mentioned earlier in the thread about using more broad names for stats so that they can cover more situation. Since then you avoid needing to add in a new niche stat .
Where's your MOVE stat? Gotta have a MOVE stat.
>>96466479Sounds kinda bad.
>>96465923Whatever you do, for the love of god and all that is holy: differentiate between dexterity and agility. And make perception or something else related to ranged combat.
Which is best:>Vampires are weak to crosses>Vampires are weak to any holy symbol>Vampires are not weak to holy stuff>Vampires are repelled by perpendicular lines, which crosses happen to look like
>>96466066What’s the draw (besides pic related) for putting vampires in your story, if you aren’t going to lean into their greedy monsters stealing the lives’ of other to continue their unlife angle? It seems wasteful to put something like Frankenstein’s monster in your game but elide man’s hubris playing God. If you want sexy fetish-havers or superheroes who sparkle in the sun, just do that and not water down monsters with added allegorical appeal.
>>96466782The draw is hot people in dark clothes. And not needing to obey "lore" because you have already forsaken the majority of it, picking and choosing elements as they suit you. "Vampire" is simply an easier word to use instead of "blood sucking monster" or "Tribe of the Blue Glass Moon" or whatever else you would otherwise call it.
>>96453156Vsmpires are weak to my dick oh no I'm gonna have to fuck all the vampires c'mere you spooky twink
>>96455277It's legitimately my single favorite piece of WoD lore
>>96453156>vampires are weak to christian crosses that have been blessed by a priestthe reason is very specific but also very obvious - Christ is king
Previous Thread >>>>96341983The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.Comment too long. Click here to view the full text.
>>96441989Why wouldn't it be relevant?
>>96441989Animal Forms is quite strong for its cost, it's nearly as versatile as a narrow Omni Power while only costing two thirds as much, and doesn't have the unique drawbacks of Omni Power. What would prevent it from being relevant at any power level?
>>96465012In M&M2e, a Variable Power is 8 points per rank, with each rank giving you 5 points to spend more or less however you want. Beast Boy limits that by, 1, being only able to transform into animals, and 2, only ever being green. This turns an 8p/r power into a 6p/r, which is enormously more affordable and only barely less powerful.
>>96465085Okay? Is this supposed to be answering my question? I don't get why you replied to me.
>>96442391I put much stock in a super-genius character whose arc starts like silver age Lex Luthor, but mellows out into more of an anti-heroic doctor who. It's a lot of fun to write over the top schemes/adventures with sophisticated (hard) sci-fi gadgetry.>resources Half his income is from extorting pharmaceutical companies with an omni-cure for all diseases he threatens to release unless paid regularly. Corporate assassins are occasionally sent after him but he is always prepared. The rest is grand larceny, shell companies, and selling inventions on the black market. Also his tech is powered by dark energy he collects with casual space travel.
I heard a couple fa/tg/uys made a Hollow Knight TTRPG a few years ago: https://hkrpg-team.itch.io/hollow-knight-rpgSince Silksong is due to release in just a few days (Sept 4th) - and I remember the anon who mentioned this game said the devs were waiting on it before making any major updates - I figured it was a good time to ask: how is this system? And since it comes with its own more adventure-friendly setting (Oakshade) since the point of Hallownest is that it's dead and buried, how is it too?
>>96452147Should've just made battlecon but with platforming
>>96448337I remember being so unreasonably, earth-shatteringly fuck-ass mad about this when I saw it because I had literally JUST made my own kingdom under the EXACT same name.Like, it was called Oakshade, there was a Great Tree, the royal district in the bows was called Canopy, and there was a bustling city running through the trunk called Heartwood-- but the surrounding regions and territory were like, vastly different.I'm a calmer person now and I can accept that "someone else did it first/too" doesn't mean either of us is unoriginal, as long as we each came to our idea organically and didn't just rip off someone else's.
>>96448766The other HK ttrpg you're thinking of doesn't come from here.>>96451465True enough>>96452147Battle can extremly fast or a slog that will take you 5 hours to resolve some very common battle.Also I heavily advise to scale down every fight and to not put too many actors (on either side) of the battle.Ranged attacks are also hella gay and magic is OP but that's ttrpgs for you.At least in this one you can have a beatle that jumps twice as high by default to reach backline on character creation, and every character has some sort of survivability by focusing Soul
>>96444491Wait, this whole time that game was made by /tg/?
>>96461811look up the archive 6 years ago, yehSome of the worst fags ever made that though