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Feed me loyalists Edition

Previous thread: >>96446708

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96465797
>how it's very specific about that?
I see how it specifically states 'all models in that unit gain Hatred (Traitor)' and is identically worded to the way >>96464017 says 'all models in Terror Squad units gain Infiltrate (12)', so why you think these two rules worded exactly the same way don't interact exactly the same way, granting ALL MODELS in the unit the ability.
Notice Sedras also doesn't have Hatred (Traitor) are you going to argue Sedras doesn't give himself Hatred (Traitor) despite him now counting as one of the models in the unit upon joining it? Same logic applies here pretty clearly.
>>
What if...I were to adapt Horus Heresy to the 40k 2nd edition ruleset and release it for free?

Ohohoho, delightfully devilish, anon!
>>
WH+ Horus Heresy Battle Report #3: Imperial Fists vs. Sons of Horus:
> https://gofile.io/d/hqx7fe
>>
>>96466143
Thank you.
>>
>>96465951
I didn't like 2e when I was a kid. But smaller armies and unique vehicle damage tables would be great

File deleted.
What are you working on right now?
Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>96462436
I only hear this argument from people whose idea of creativity is taking something original and "subverting" it into saying "actually all the good stuff is bad".

>>96462538
nobody gives a shit, and most people can't actually tell what's AI and what isn't, especially if you just pass over it in photoshop unless you are writing terrible facebook slop prompts. If you give the prompt style suggestions like the medium you want it to emulate most of the most fervent anti-AI people literally can't tell the difference. I know because I run a successful porn patreon/twitter/bsky that is entirely AI, and half of my followers are people who think I'm an above average doujin artist. You have to remember most people who say how good they are at telling what's AI and what isn't just feel good that they are able to detect really obvious stuff.
>>
>>96465011
I'm not saying this as a gloat either, I have some very prolific followers that complain about AI very publicly and still retweet my prompts. The fear around AI isn't from productive people.
>>
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>>96438460
>deck 3 out of 4
now only the blue deck remains
and I have no idea how to approach it
>>
>>96465011
>You have to remember most people who say how good they are at telling what's AI and what isn't just feel good that they are able to detect really obvious stuff.
Actually they're worse at detecting AI art than people who use AI art regularly, or even people who don't give a shit kek
>>
4XPAXAnon here, last two playtests were with a lighter crowd, and everyone had a great time with it. I need to formalize the rulebook now. The core rules are set in stone, but actually articulating it is really hard.

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Tomb King edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96464796
something looks off in one of them

why does the one on the left have two different types of bark?
>>
>>96464796
what a chad
>>
>>96465038
Because it's made of real wood. I'm hoping I can blend the green stuff in with the plastic and real bark with some clever painting.
Or I'll fuck up. But it will be my own unique fuck up.
>>96465679
Thanks senpai.
>>
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How would you build sort of mix of scholar and fighter in WFRP 2nd ed?
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Why are O&G one of the very few races where 99% of their named characters are already dead?

Takes away a bit from their substance where all their famous warlords are worm food. Nearly everyone else has their special characters alive in the present

>inb4 Grimgor

Doesn't count, biggest mistake ever for O&G characters. HURR DURR ME LUV KILLIN

Morglum > Grimgor

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


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>>
>>96463817
Based advice.
>>
>>96465875
Hence the tip: Those websites have built-in blocking features for folks who are easily triggered like xirself.
>>
>>96463817
Why the hell was this post deleted, it's not trolling in the slightest, it's genuine game advice.
If you're gonna do gold spent = XP at least the carousing rules has a stamp of approval. Doubly rewarding players for spending money in ways they'd normally spend it is retarded. Your reward for spending money on a Cure spell is that you get Cured. If players don't level fast enough put out more treasure or lower the XP requirements per level.
>>
>>96466036
>Why the hell was this post deleted, it's not trolling in the slightest, it's genuine game advice.
Two reasons:
1. Old School play is wrongthink in the storyfaggot 2etard universe.
2. Deleting random comments that don't deserve to be deleted while leaving up troll posts like >>96463916 and >>96465875 is an intentional part of the demoralisation campaign aimed at taking over this general.

It's also most likely not a coincidence that the second of those troll posts was sent almost simultaneously to the deletion of >>96463817
>>
the mods are all interested in warhammer and mtg and don't want to deal with this super drama-filled thread for niche of a niche D&D

They don't have a plan for us, they just don't care.

Which is best:
>Vampires are weak to crosses
>Vampires are weak to any holy symbol
>Vampires are not weak to holy stuff
>Vampires are repelled by perpendicular lines, which crosses happen to look like
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>>
I prefer vampires that are not weak to holy stuff as I tend towards scifi vampires (mutants)
>>
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>>96465967
>your scifi vampire, xir
>>
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>vampires are a race that is supremely religious
>specifically, that worship a moon goddess
>the sun god is male and wrathful and hates that this tribe isn't giving him his due
>curses them and when they are out in his light he tries to kill them via a curse that is transmitted through their bloodline that burns them up under his light
>moon goddess pities them and empowers them through their faith, making them stronger, sturdier (regeneration), and faster than other mortals at night
>said power waxes and wanes, peak at full moon and weakest at new moon
>don't drink blood but have blood magic
>also have long ears and live a long time because of the blood magic and faith bonus

Take the anime "vampire" pill.
>>
>>96453156
>Which is best
Vampires are aliens, like in The Witcher.
>>
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>>96466066
>Take the anime "vampire" pill.
bitch I actually might

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What’s the weirdest most fucked up fauna or flora in your setting
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>>
>>96455121
I've read it, and I approve this message.
>>
>>96054522
>INT 22
>WIS 18
>doesn't want allies
>just wants to fight everything
>senseless rage
>doesn't care about self preservation
>master tactician
>attacks directly only
>doesn't think about tactics until it's getting its ass kicked
So intelligent
>>
>>96029345
Imagine a cross between a snake, centipede, and dragon. Oh, and they live in hives like ants.
>>
>>96425594
The sheep had literally no purpose there for the plant to have.
In that pic related it has some mobility and eats away other encroaching plants. DM was missing that.
>>
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>>96430324
But the Hyborian age isn't "prehistory" or "bronze age" in any way
Why don't you retards actually read the conan stories instead of spouting bullshit?

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You know what time it is, post kino wh40k/AoS pics and games that just make you want to get down to the LGS and PLAY!
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>>96448948
So is the joke that everyone posts horror?
>>
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>>96465587
>Giant blobs of dudes mashed together just advancing towards each other
>Tanks "hiding," whilst infantry freely walk in the open
Truly, a game for strategists and scholars
>>
>>96460941
You'd make a fortune if you set up a booth at this event selling hair loss pills
>>
>>96465587
if you have a few trillion troops ready to take their place infantry is more expendable than vehicles

Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
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>>96460985
>Having played this and DungeonWorld immediately after, I'm firmly in the "PBTA is shit" camp.
Dungeon World, as its name suggests, is an incredibly shit implementation of PbtA. PbtA is good at player-driven stories with potential intra-group conflict, not dungeon diving with a party. The problem is that it's relatively simple to make a PbtA hack so they're mostly dross by people who don't understand its basic design.

>if there's no listed roll-failure effect, does nothing happen or are we obligated to make up our own?
Case in point. Never played or looked at the ATLA RPG, but this is a very basic part of the Apocalypse World structure: on a miss, make as hard and direct a move as you like. In AW, there's a list of MC moves:
• Separate them.
• Capture someone.
• Put someone in a spot.
• Trade harm for harm (as established).
• Announce off-screen badness.
• Announce future badness.
• Inflict harm (as established).
• Take away their stuff.
• Make them buy.

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>>
delicious chocolate (but caucasian) ladies are my weakness
>>
>>96463157
>Never played or looked at the ATLA RPG
As someone who has (and isn't that Anon you're responding to), I'll tell you that it does. The GM moves are as follows:
>Inflict fatigue or a condition
>Reveal a hidden truth
>Shift their balance
>Twist loyalties with tempting offers
>Escalate to violence
>Offer a risky or costly opportunity
>Threaten someone
>Shift the odds, suddenly
>Exploit a weakness in their history
>Provide wisdom in unlikely places
>Turn a move back on them
And in addition to this, each different era that you can play in comes with a page that discusses the themes of that time period, and provides additional GM moves that are thematically appropriate to the progress and struggles of those times.
>>
>>96460985
>"My GM was a useless shit who didn't know what to do!"

Adding onto >>96465559, a GM technically has the 11 GM moves that are always available, plus each era gives them 15-18 more. If your GM has approaching 30 options for what to do, and they can't pick one, that's your fucking GM's fault.
>>
>>96444116
remove yourself from the gene pool

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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96465703
Imagine being a salaryman corposlave and becoming a wraith because your "urgent unfinished business" is filling and sending forms for your boss. Your fetters are pens, a worn out keyboard, a copy machine and the chair that belonged to your boss's secretary, which you used to smell and fap to. Your passions are order, structure and stability.
You'd be very happy in Stygia.
>>
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>>96465758
He sounds perfect for the bureaucracy of the Underworld. How do you imagine he died? Which Legion does he belong to?
>>
>>96465871
>viral and bacterial
What happens to the Wraiths who die from fungal, parasitic and prion diseases?
>>
>>96465897
They are kindly but firmly told to go to the Abyss where they belong.
>>
>>96465703
What happens if they get eaten by a Specter?

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Mull to three edition

Previous: >>96385998

>News & Reminders
Through the Omenpaths coming out September 23
Alchemy: Edge of Eternities is out
Cori-Steel Cutter is unbanned in Alchemy
New Alchemy rebalances are out
Arena Championship 9 won by Raffaele Mazza (Izzet Cauldron, Italy, he/him)
Arena Anthologies 1 & 2 now available in the store
https://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025

>Useful Links
https://pastebin.com/QFA0hqaA

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>>
>>96465815
actually it's cause it's f2p, runs on a potato and it's on mobile so it has just about the same reach as something like genshin except way less appeal cause anime bitches >>>>> tranny hags of diverse colors
>>
Its because the game is infested with stinky filthy brown people shitting up the board and the que. its why it takes two minutes to mulligan because a sub 70 thurdie is trying to read the cards and make a decision. Its why the game is rigged so these subhumans can feel like they are gamers too and are having fun so they might spend money even if it is worth less than real money.
>>
>>96465815
See what I mean, this nameschizo >>96465975 has talked about quitting and selling his account for ages, yet he continues to play every day and post about it too. He even blatantly lies to defend it, the mobile performance is objectively terrible and is well known to not work well on older devices. But he's addicted, so he always finds excuses to keep playing.
>>
fuck off cunt
>>
You can literally go into the previous thread and see his posts about selling the account and how it's really true this time, not even two weeks ago. Sad to see.

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Dead thread, dead franchise edition

Previous: >>96331600

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96462170
>possibly overstepped their bounds in asking for the kids to possibly enter Jedi training- but they didn't force the issue, only extending the offer
>The Prequel Jedi's issues are that they are dogmatic, inflexible, and arrogant that they blind themselves to massive issues
In Living Force the Jedi are noted to openly criticise and reprimand those of their order who "steal" children, and the main guy who used to do it, Sifo-Dyas, was removed from his job plus the entire Council had very little good to say about his antics.

There was also a book focused partially on Dooku, where there was a Jedi Master on the Council who was actually in charge of recruitment for the entire Order. She went and got herself knocked up on mission, had the child, then brought the kid in for training and said she "found" it. When the Jedi found out she'd had the child, they removed her from the Council and took her recruitment job away. They didn't kick her out, they just gave her a (still very senior) job in the Archives and library and told her to think about what she'd done and why. Yoda even said bluntly that if she had just asked for help, it would have been offered. They didn't kick out the child, the kid in their eyes did nothing wrong. The thing the mother did wrong was lying about where she got the kid and compromising their recruitment methods.

The Jedi seem, based on those two examples, to be very, very cautious and careful about when and how they take children. Even the hint of a Jedi being anything less than up front and above board puts a long-term stink on the Jedi in question from the rest of the Order.
>>
>>96458379
Andor was as grim as you can get without going into Wh40K territory
>>
>>96462174
My argument is perfectly cogent, you're simply retarded. The writers *intended* to present the Jedi as villains, but were so incompetent they *actually* depicted them as completely justified to any rational, sane observer. This creates huge dissonance in the viewer as the writers repeatedly deploy tropes and character behaviours that make perfect sense if the Jedi are monsters who have done something despicable and shameful, but no sense in the context of the show where all of their actions against the shitwitches were perfectly reasonable.
>>
>>96460674
>I decided that this freighter was more like the IRL 'class' of Panamax ships. Built by various shipyards across the galaxy, with varioous reactors, engines, etc., but to a standardized set oof docking ports and dimennsions.
I always liked to imagine that a lot of technological objects in the Star Wars setting tend to see licensed (or unlicensed) production runs by a variety of small manufacturers in the Rim in addition to the original manufacturer. I'm pretty sure the original X-wings from the GCW era were supposed to have been made that way, and if widely-distributed small-scale ship manufacturer existed to do thqt then it's probably a common business model.
>>
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>>96420478
>Disney needs to give the Rebels/New Republic a cool helmet
Personally, I'd design "cool Rebel marines" like this:
>space brigandine
>shooting gloves
>belt with between two and four pouches and a large holster for their blaster, which is about the same size as an E-11
>take the Tantive IV helmet and modify it into looking more like a sallet, I love sallets

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Robutt waifu edition.
>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/


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>>96465470
If you're the ref, you can homebrew payouts and progression to boost your players to whatever level you want. If you're doing high-level fixer gigs from big-name corpos, maybe they don't mind dropping 20k eddies spread between a group of 4 or 5 runners. You do a 4 or 5 gigs for them a month, and a single player is sitting on a nice pay package when they close all those gigs.
>"Dangerous jobs, but militech pays well for good wetwork."
>>
>>96465710
Yeah true but working for a corpo cripples your humanity in the game mechanics or did i missread that.
>>
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>>96465776
Well, with the new ERMK, you can balance that out with other stuff.
>do wetwork during the week.
>party with your chooms at the club on the weekend.
I think most people cope in Night City with drugs, BDs, or some occasional joytoy visits if they can't find an input/output. As long as you have eddies to burn and aren't super unlucky, it seems like it'd be easy enough to boost your humanity. The ref can also offer up humanity for doing "good deeds" if the alternative for a gig outcome was a less moral but more lucrative path to eddies.

I was really unlucky recently since we'd gotten a prize of 4d6 humanity gain, but I got nothing but 1's. Another player got more humanity with one die than I did with 4. Given their windfall, I may be more stingy with luck points (we can use them in shared instances courtesy of our homebrew).
>"You got plenty of humanity, I gotta save my luck for when I really need it. Unless you wanna spare me some humanity..."
I don't know if the ref will allow that, but I'd give up a crucial luck point in exchange for some extra humanity from another player.
>>
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>>96465340
>I think the gutterpunk angle Mike wanted was quickly scraped when he left.
Agreeing entirely with this post, Fallout's a good comparison. I think from a game development POV they don't want to lock players out of getting flavour that stereotypically a player would like to get to avoid standing out, or to give them the 'feel' of a character that they imagine, without hurdles. Avoiding the whole "How does my large guy fit in there?" "This tavern doesn't serve goblins!" stuff. Kinda sad but w\e. There's room in this world for more settings. It's just that between Red, Cybergenerations, and V3 now broadly outnumbering the one that people think of when they think "Cyberpunk"; I think 2020 was a fluke.
>>
>>96465340
I kinda like it
Yeah 77 has the more “functional” economy but that gutterpunk style and setting makes red feel special from other cyberpunk games and genres. The corps are tough, but because of THEIR own actions their ability to force project is laughable now, so nomads, fixers, and solos begin to dig into their own specialties. The world may be shit, but because the corpos are weak now is the time of the punk. You can’t buy the best assault rifle but if you go outside a city you are now in the wild, less chance of getting fancy toys but the “man” is not on your ass so you can relax a bit

Once it’s 77 you have a “return” to the norm but with everyone (except netrunners and execs) lower on the totem pole again. Now a solo is a dime a dozen, the nomad clans are now secondary delivery rather than the main transport system like they used to be, and a fixer while still in tune with the economy isn’t the gateway between the proles and a banana

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Rank every Games Workshop game you've played
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>>96465670
NTA but compared to 2nd ed, 10th edition seems like GW finally cracked the "balanced, competitive game for tournament play" code they've been trying to crack since arguably 4th edition, but typical of GW they had to sacrifice all of the flavor, charm and character to achieve such results. And even then, the results aren't all that stellar. And really, why the fuck would you want to play 40k at all if all the character is stripped from it? Is that not what attracts the majority of hobbyists to the IP?

But yeah, congratulations Games Workshop, you successfully turned your flagship product into fucking Warmahordes. I guess Privateer Press won after all these years, in a philosophical way.
>>
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>>96465670
What about it? People have tried telling me 10th is somehow better than... whatever previous edition, but no matter what, it doesn't even sound remotely like it's a wargame, but closer to some kind of anti-Calvinball, with the objective of everyone having a bad time for a vast amount of effort, where the 'coolest' thing you can do is roll dice and talk to yourself for half an hour and then your opponent doesn't have an army left to play with so you can all go home early.
I stopped at 3rd for good reason. Why would I play something that doesn't even do the good bits of 3rd like being a generally well designed game and having designers that clearly still gave a fuck?
>>
>>96465834
But the designers do give a fuck, 10th edition is an actual competitive game like MtG or chess.

>>96465740
I think it's a worthwhile investment to get rid of perceived "flavor" (that just translates to annoying gimmicks) for the sake of improved game design, anon.
>>
>>96464526
Yes, but a 20cm tall demon knight has more hobby appeal than a 3cm dude that kinda looks like a B-tier celebrity form 20 years ago
>>
>>96466031
You are a faggot

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Creepy Spiders Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

Comment too long. Click here to view the full text.
140 replies and 40 images omitted. Click here to view.
>>
>>96465989
One guy made a thread to do literally nothing but talk about Jews or something and got really ass-blasted that nobody was paying attention so he made four more.
>>
>>96465989
CRISIS ON INFINITE THREADS, its the mtg thread crossover event of the season
>>
>>96466037
Oy Vey!
>>
>>96466059
>During the Weekly MTG livestream, which revealed Bagel and Schmear, Mark Rosewater stated that it was originally a zero-cost artifact. Designed by Gavin Verhey, this mana cost would have been a flavorful nod to the circular shape of Bagels. Apparently, according to Rosewater, the Play Design team said, “We do not make zero-cost artifacts” after seeing this card.

Following this, Rosewater highlighted how they wanted to make an exception for Bagel and Schmear; however, Play Design won out. This led Rosewater to close the section on the card by stating, “We tried very hard to make this zero, and it just… we don’t do that anymore.” While this did seem somewhat like an offhand comment, it seems Wizards is moving away from zero mana artifacts.

Should this indeed be the case, it seems like a very safe decision from the Play Design team. Zero mana artifacts have notoriously caused problems in the past, and they’re always teetering on the edge. A zero-cost Bagel and Schmear might seem innocuous, but it’d always be free ramp for Affinity at the very least.

In this regard, free spells can be incredibly dangerous, as they can easily cause problems with new or old designs. This, in turn, could overly restrict the Play Design team, preventing them from exploring interesting spaces. That said, it’s not like Wizards has shied away from making zero mana artifacts recently.

Somehow, I hate the design team even more after hearing they do have rules, but they break them to sell packs with Vivi as the chase card
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>>96466097
What a bunch of faggots… Seriously these is a clear example of why these fucking clowns deserve to be fired and fuck themselves

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"Luv me (AI) slop" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

Comment too long. Click here to view the full text.
79 replies and 21 images omitted. Click here to view.
>>
>>96465665
Somebody call the Pinkertons!
>>
>>96465665
>>96465647

Oh no! They are revolting! Quick, spoil Lorwyn!
>>
>>96465681
What if I told you that Lorwyn is going to be Eclipsed, by SPOODERMAN AND FRIENDS!
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>>96465362
That's week energy, nigger
>>
>>96465946
>week energy
i like this anon, post more please


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