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Seems like a fairly promising Japanese system that came out recently. There's a full unofficial fan translation, but you can only get access if you buy a copy and prove to the translator that you did, and the only places that sell it digitally use their own DRM readers for it.

Does anyone have any experience with the system?
>>
>>96498860
>and the only places that sell it digitally use their own DRM readers for it.
Japanese corpos are so retarded lmao.
>>
>>96498860
I appreciate the sheer effort to make people avoid piracy by hating the translator and everything associated with him, but it's not gonna work.
>>
>>96498860
My only experience with it is its retarded nonsense name.
>>
>>96498860
https://drive.google.com/file/d/1WXOoFh1yPg4VKtrDNepQI4OUqdpKWv9h/view

Take on the role of a Maverick, someone who stands firm to their beliefs and stands up for the little guy, in this magically-fueled dystopia. The system uses an ingenious "black jack" style d20 for resolving Tests, and often times you'll even be rolling a pool of them depending on status effects or skills. The game also requires a couple decks of playing cards, which represent the Aur (intangible magical radiation focused into your body) and Aurite (crystalized Aur) your character may use to power spells and ma-gear effects.
There are a good deal of auxiliary systems too, such as Leisure Time (downtime between scenarios), item crafting, vehicle rules, simple & map combat rules, environmental effects and status conditions, GM tools for designing sessions and enemies, and a good deal more.

The world setting is quite detailed, with various corporate and terrorist factions, and a handful of important NPCs. The game primarily takes place in the Metropolitan Sanctuary Tiphereth, where the majority of humanity is confined after the world-shattering collapse of the Sephiroth Tree 200 years prior. As a result of magic fueling all of society, the Mages of Academia naturally became cemented as the super-elite in control of what remained of civilization.
However, beyond its magically-powered super wall, lies the Outland where Aur contamination, natural disasters, and mutants run wild. Take care to stay on top of your Aur tax to avoid being exiled from the sanctuary... Here you might also run into rogue laboratories, raiders, ruins-diving, and other high-risk ventures. You can imagine the many places an adventure could take place!


>>96499099
It's an "embargo" that will expire Dec. 6th, so make another thread in the future. Just a timed incentive to funnel support to the authors since the book only came out June 20th.
>>
>>96498860
>X-card
>punk
lmao
Anyways, I like the aesthetic, but using both a d20 and a deck of cards might get complicated. I'd be interested to hear anyone's experience with the system myself.

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Karapurry Edition.

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/26Fqm9pMMeo

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

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>>96496575
I wonder how hard would it be to make her Mobility Armor cosplay.
>>
>>96498666
>throw out all of the actually good-looking designs in favour of two ugly designs from 15 years ago
Die in agony.
>>
>>96498470
Sure, here:
https://youtu.be/v-L2_ZA8e_s?si=0dTESHGcPqI8cC70
https://youtu.be/j3l4zmTbqug?si=FsPmJYnA3mjZQ-_Z
https://youtu.be/k2uGZV41Pi4?si=aAA7qD-F-pJUpR0i
https://youtu.be/qQqHljt1Uys?si=dx6dxUF5qo5m3UQR
https://youtu.be/o12rSYVxrIs?si=-PaZ_TBZRGPY_V9C

Those are the ones, there are more and everybody who is not directing you to this contents is a looser.
>>
>>96499154
(You)
>>
>>96499194
I miss Corvus doing these demos.

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Thoughts on the upcoming Starcraft wargame?
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>>96495588
I'm as big of a starcraft nerd as you probably but i just don't see it
>Pirates
that faction is mostly based around airships, only has like 2 units on the ground with reavers and hellbats
>chrome guys
That could count as umojans which sure could work out but...
>UED
These are supposed to be the "elite" terrans, better higher tech gear, more trained units. since most airships are not gonna be a thing if they put the UED this is what they give them (plus mind controlled zergling fodder)
>Confederacy
This could work out as a "starcraft 1 terrans" but apparently goliaths are already in so that's not really needed
>War pigs
Mercenary faction sounds good but if you are going that route just give them to Nova as elite marines

There's a bunch of options i guess it depends how well it sells and retains attention
>>
>>96496146
>I'm as big of a starcraft nerd as you probably but i just don't see it
I don't think it'd be good, mind, but I don't expect the base game to be good either. I'm just pointing out they have plenty of gay little aesthetic reskins and troop choices to spin subfactions around should this thing take off
>>
>>96493269
You blind, bro?
>>
>>96465572
Can I build an army of ghosts?
>>
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So would Swarm even be a worthy snack for Nids?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96494439
Is the Futadom world Jump maker here? I wanna ask a question
>>
>>96499110
officially, no.
go to /trash/ or the bunker.
you are unlikely to be able to ask relevant questions about a fetish jump on a blue board anyway.
>>
>>96496858
Vena a cute, but it would probably need to be a gauntlet or wait for the sequel.
>>
>>96499156
What do you mean, I've talked to him here a few times already
>>
>>96497188
Rwby is so Gohan that the series itself is the series Gohan

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>
>>96492604
Having tried both I'll say that the Perry Bros tend to have better poses and details but WA stuff assembles easier.
What mech design are you printing by the way?
>>
>>96496463
I've found a good supported STL for a Heuschrecke mech from Warlord Games' Konflikt 47 original run, from a couple of years ago.
I scaled it up to be a bit larger to be congruent with the hex basing. A little filing/kitbashing should make it work.
>>
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>>96496641
I've always imagined them looking like Fahrpanzers with rocking-horse legs and orangutan arms. I do like the top viewport style on the Konflikt one.
>>
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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96498487
Ah. Yes, the Baneblade that looks suspiciously like a stormhammer.
>>
>>96498487
GETS ABSOLUTELY DUMPED ON FOR POSTING SOLAR AUXILIARY STORMHAMMER.
>>
>>96498147
What layer height? How long did it take?
>>
>>96498487
>Stormhammer

Still cool though
>>
>>96499341
Expect to get rid of baneblade poster and break the curse, you have to post a baneblade stl. He's done neither.

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I like magic items that summon monsters. Especially when the monsters just show up and aren't magically compelled to obey their summoner.

It's a fun mechanic.
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>>96497688
so, traditional summons like
>summon wolf pack
>summon grizzly bear
would be standard summoning spells, ofc what i reffered above doesnt come from anywhere in particular if you're asking for source.

but you'd also want some kind of spell like
>Create Summon Spell
that would let you create a creature of your own liking using templates, like the types of strikes it can do
>slashing claws
>crushing bite
>tentacle grab
>magic projectile
as well as some kind of major magical effect, a minor magical effect and a exploitable flaw to close it out.
>>
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>>96494498
It is, but it's Rod of Wonder nonsense rather than a good idea. It's hard to make adding combatants into a sound mechanic, which is one reason D&D has never been able to get summoners or necromancers right.

>>96497973
I think he means there should be a clear difference between mindless expendable mooks and a foreign entity you are theoretically allied with.
>>
okay
put those in your games then
>>
>>96499052
Appreciate the sulky attitude!

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How do you make religion in a fantasy setting good, interesting, and something players are excited to interact with? So many times it feels lifeless, and then the lore spends pages explaining why none of it matters because the gods will never help the players in any way whatsoever.
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>>96495132
She liked my dick better, bro. The cope rope calls to you.
>>
>>96495132
>>96495162
>>96495203
>>96495242
>>96495466
kill yourself bumpfag
>>
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>>96175335
Oh divine magic clearly exists, that much everyone agrees on. But nobody can fully agree on what it is or where it comes from, since religions that clearly worship different, seemingly contradictory gods can both get clerics.

Maybe the power comes from the cleric's faith rather than the gods. Maybe there's something out there giving out divine power to the faithful and dedicated regardless of the specific gods they believe. Maybe there's some higher truth that all the religions share, and the gods are just different aspects of some higher divinity doling out power to anyone who worships one of it's many forms. Maybe clerical magic has absolutely nothing to do with what god is real or not, if any.
>>
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You have 16 more days to finish the mastery set sister edition

Previous: >>96430546

>News & Reminders
Through the Omenpaths coming out September 23
Masters details
https://magic.wizards.com/en/news/mtg-arena/through-the-omenpaths-mastery-details
Alchemy: Edge of Eternities is out
Cori-Steel Cutter is unbanned in Alchemy
New Alchemy rebalances are out
Arena Championship 9 won by Raffaele Mazza (Izzet Cauldron, Italy, he/him)
Arena Anthologies 1 & 2 now available in the store
https://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025


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>>96496609
Why play shitty silksong when you could be playing hades 2? You can be a girl just like you always wanted tranor.
>>
>>96489683
get those cards anon 4-3 is almost break even anyways
>>
am i expected to spend resources making a "yargle deck" and then just queue for it raw in regular queues to get all these event quests done?
i assumed there would be an event or something. it's really just expecting users to do all this raw?
>>
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>>96499317
>>
>>96499317
you have to understand they don't even do showcase events anymore and just sell the jap non-tranny art on the store instead

you really think you'll get an "event" where you can queue vs yargle decks for rewards? haha, NO!

silksong status: fighting the bee beast

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The /btg/ is dead! Long live the /btg/!

Jim Jams for my Beemer Edition

Last Thread: >>96468405
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides

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>>96497966
With, and more!
>>
>>96497966
amen. with, and more
the valkryie? has paint gummed up in the missile tubes though and needs some cleaning.
>>
>>96498759
That's just an MML-7
>>
>>96498759
My valkyrie came with the tubes all messed up. Anon might just have the same thing.

>>96498775
there's meant to be 10 holes.

>>96497966
are you gonna do anything else to them?

I think it would read a bit better if you made the inner spots bigger. Also don't use pure white or black for them, mix a lil of your brown with them. (In general, don't ever use pure white or pure black)
>>
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>>96499238
>there's meant to be 10 holes

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Being the "common unimportant adventurer" doing random treasure hunting is fun and all but it never gives me the same hype as being a very special guy with relevant ties to the major events in the setting.
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>>96493857
The solution is yet again to be found in Tolkien.
Even a nobody can get tangled up in the larger machinations of the world.
But have some patience
My players started out as regulars at a bar for former soldiers
They did get tangled up with relevant characters but as pawns at first.
Now 6 IRL years later they’re movers and shakers, they fought alongside kings and the pope and their council of respected, they inherit positions of important orders and are tangled up in the world and its inhabitants
Never once were they super special beyond what they made of themselves.
And no this is not a super grimdark Mudcore campaign.
They just wrote their own high fantasy saga rather than inheriting a role
>>
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>>96493857
.... ok?

>>96493868
If that suits you, then fine
>>
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>>96494155
Two things:
1) It's a statblock, and those are always boring as fuck
2) It actively incentives players to not give a fuck
And I can predict with certainty that you are going to bring up some retardation in tune of "b-but muh friegshiet" as a counter, which means you also have a victim complex.
A character who exists solely for the sake of placeholder is always going to be boring, and that's the definition of human male fighters. It's the "I don't know, but I want to play" type of deal.
And don't worry. People do this shit with other pre-sets, too. I'd actually argue that Gimli Clone #7281 is even worse, because that's someone aware that people are going to eye-roll at their utter lack of effort, so they cover it by making their flat nothing into a flat nothing dwarf.
>b-but how does it matter
It means you don't give a fuck. And if you don't give a fuck, why are you playing? It's a suboptimal build in almost every feasible game, so it's not even about muh build autism, it's deliberately flat nothing as a character ("oh, i'm just a guy" - and it usually also means playing a self-insert, too) and it's fucking annoying how bunch of idiots think they are making some sort of political statement or owning some imaginary boogeyman, because they deliberately made flat nothing character.
>>
>>96499146
And to continue:
I run open tables each Wednesday in the local library. Every time char-gen is part of the today's game (meaning the system is simple and/or non-complex one or char-gen is fast as fuck) and the game is fantasy (no matter how boiler-plate), and people make a human male fighter, I already know what I'm up to:
A silent Bob who will spent the next 4-6 hours scrolling on his phone under the table, paying minimal attention to the game, never engaging with the scenario and being also absent-minded during combat. They aren't going to contribute to the group, and they aren't going to engage with the game, either. If they will utter more than 100 words through all that time, it will be some off-topic or a chat during a break.
So why even showing up and taking up a slot?
>>
>>96498382
Fall for grace is Kino.

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96493426
Sorry anon, didn't notice this until today.

Good GM's are typically fairly comprehensive in their posts. It goes without saying that the more detail the better. Who they're looking for, what the setting is, background. Whatever. It's usually a waste of time to try your luck on someone who could only muster maybe two paragraphs at best.

Unless the pitch was very solid I ignored most posts that didn't have a google form. If they rely solely on comments or direct messages the GM is probably going off of a first come first serve basis and it's a big waste of time. Also if there's a form, there's usually even more detail on how things are going to be in it.

That's kind of it for me honestly. Since this isn't 5E there's thankfully a lot less trash to sift through because people tend to (but not always) care more about the game and how it's run.

It will take time and you still have to be kind of lucky, but I hope you get into a game that's fun for you eventually.
>>
>>96496516
While being a system intended to solve the ivory tower design of PF1e, it only makes it worse.
About half of the classes are just worse versions of another class, spellcasting as a whole is COMPLETELY fucked on this front (over 90% of spells are completely useless, often in deceptive ways that would trick a newer player into taking them).
Skill feats are intended to separate flavour feats from combat power ones but not only fails at that (due to the existence of things like kip up and titan wrestler) but also the rest of them end up being feat taxes for shit that you should just be able to do, like intimidate someone with a menacing glare.
There's such a deep obsession with "balance" (which actually just means that certain classes aren't allowed to have fun, because the restraints and limitations of said balance are entirely built around letting two specific classes have fun and making everyone else suffer) that several classes are completely stripped of identity and personality, having to slowly buy back a tiny fraction of the core features they would have had in earlier editions at the cost of their actual effectiveness. Ironically for a system that has kneecapped itself over a balance obsession, it's incredibly imbalanced, and it's much harder to fix that skewed balance than it is to make a curated list of player options in something like 3.5/pf1e.

In summary, it fails at almost every single one of its stated design goals. It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.
It's not so bad that I would refuse to play it if one of my friends wanted to run it for the group, but it's a real mess.
>>
>>96498994
>spellcasting as a whole is COMPLETELY fucked
Ok, buddy.
>over 90% of spells are completely useless
Ok, buddy.
>it's incredibly imbalanced
Ok, buddy.
>because the restraints and limitations of said balance are entirely built around letting two specific classes have fun
Ok, buddy.
>In summary, it fails at almost every single one of its stated design goals.
Ok, buddy.
>It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.
Ok, buddy.
>>
Spell Trickster should have its feats have requirements for traits (and areas) instead of affecting specific spells.
Actually just scrap the whole archetype and give a bunch of these to choose as extra feats for casters.
>>
>>96499247
Ok, buddy.

Ghost Smut Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

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>>96498396
As a reminder, 100% of Void Circle necromancy spells are written by Deathlords, 90% of Labyrinth Circle necromancy spells are written by Deathlords and 90% of the rest are written by First Age Solars high on the Great Curse crazy enough to undergo necromantic initiation despite their very comfortable life, with only a very small fraction being written by hekatonkhire, nephwracks, and young First Age Solars who, again, would've been crazy enough to go necromancy despite already having very comfortable lives.

Of the shadowlands circle necromancy a large portion is likely going to have been made by the Deathlords, because their is no salinan working equivalent for necromancy. You need direct tutoring and empowerment to get into it, and most of that comes from the established and exceptionally evil great powers of the Underworld who would prefer the power of necromancy be kept firmly under their control, since it's pretty specialized in fucking over and controlling their own forces.

Necromancy doesn't need to be fundamentally evil when necromancers have historically been bad enough to explain the spell list's bias.
>>
>>96498462
Point is, Necromancy sucks and is boring and gay and lame.
>>
>>96498478
You're not wrong, but if someone wants to homebrew spells that make it less one-note and ass I say let them, so long as balance and themes are maintained otherwise.
>>
>>96498506
Never said otherwise. I'm all for it in fact.
>>
>>96498396
>raise undead...

Undead can be utilitarian in application in ways that don't make the world worse - a necromancer could defend a village from bandits using corpses rather than conscripts who'll be killed horribly, zombies can be made to do physical labor to shore up shortages on the living end, and ghosts or other intelligent undead can tutor the living without horrible negative consequences. You won't get that kind of flexibility out of a blood ape.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96264232
Toks Googledrive: https://drive.google.com/drive/folders/0B1CwO4KqTgloRXVUV19DR19hdEk?resourcekey=0-W3KdK_IBXOUF5gWTJR3NRA&usp=sharing
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>>96497181
The first bocks looks unclean because of the blob-escape in the top left. Maybe adjust around there with the golden outline, it looks cool but gave me a bad first look.
The font is good but the alignment/centering is dreadful throughout the entire thing, use left-bound or justified to taste.
The bullet points suffer from above but look a bit basic regardless, maybe use something other than dash?
The box beneath that is not a template box, not aligned to the one next to it and has a lot of empty space, I get that it may be a placeholder but just pointing it out. That the size is wrong, that is.
The binding system seems like a good idea if the options are pushing you to overstep (as they should) but alignment hits the hardest here and you might have underexplored this. Gladly have more tiers, maybe merge the box with the box next to it and add the content of the left box as a line above the columns with Corruption punishments. Informing the player of "punishment" in advance and having them come back to ponder whether their next choice is really worth it is very thematic and good design in general.
Mage Type: their*
Veer'tath: claustrophobia*

Image choices are good and consistent to my tired eyes apart from Eximus, he looks a little pressed into the mould. General impression is that the sacrifices are overtuned, not only are the abilities a bit "gamey" and if I am fighting mobs as that evokes I wouldn't want to be a cripple, but also I don't see how I could even substain more than one at once to start thinking about synergies. Balance is impossible to gauge because there is no discernible threat or challenge to benchmark against, something I hope you will change on page 2 at the latest.
Overall the core systems are well thought out and solid, though harsh. As always I recommend you present some more stage/world, threat(s) and maybe some more personalization. The visuals are very clean outside of my gripes, though the centered alignment actually works demons
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>>96497309
thanks. So about the sacrifices, are all of them too harsh? or just too hard to use together?

>Gladly have more tiers
Yeah I got unsure how punishing the corruption should be at certain levels especially since the demons have a cost while active.

>Eximus, he looks a little pressed into the mould. General
You mean the image just doesn't suit what he does or do you mean the image is squished?
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i wuv u twokie uwu
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>>96499297
Thanks to you now I will be in fear every time I take a shower thanks to the PSTD of seeing this

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What kind of models do you like to see in your fantasy setting, /tg/?
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>>96498472
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>>96498721
Kek
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>>96498721
where the white lumineth at?
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>>96498392
I hope the head is a separate part so you could replace it easier. Cutting it off over the gorget seems like a pain in the ass.
Then again, even if you make the mini white and give it an alright-looking head, it's not something I'd buy because it's extremely generic-looking and proportions are not my cup of tea. Imagine it's a white gigachad and ask yourself if you want to buy a generic guy with two pistols #21323 for an exorbitant price instead of printing something yourself or ordering from your local printers.
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>>96498392
>trw you hear someone say the S-word with a hard R


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