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Furry Elites edition

▶Previous thread:
>>96672179

▶News: Next box is space wolf phobos versus tau stealth suits
https://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next

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>>96823698
Why would you need to compromise, are you just ignoring the actual rules and hoping the people agree with your half remembered interpretation?

Sounds like you wont even read the book and yet you're bitching about sites that collate the book into an easier to read and more searchable format
>>
>>96772246
You now remember the scene where Wesley Snipes refused to open his eyes so they had to do CGI eyes on him
>>
>>96823782
Some motherfuckers are always trying to ice-skate uphill.
>>
>>96823728
Most of the rules hunting I’ve seen has been someone wanting to do something ridiculous and digging for rules to justify it. (I.e parkour)

If you’re just playing an honest game, you don’t really need to reference rules that often beyond reminding yourself of things like keywords. (I always forget how Hot works)
>>
>>96740246
Looks like absolute shit, paint your fucking models 'mate'

Accidental Encounter Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>96825781
No, and that was a joke. I will have to hunt you down IRL if you actually do it.
>>
>>96825814
I'm considering it and currently cracking open 19th century South American history.
Thinking about a faction less interested in colonialism, and more of a faction of irregulars and ranchers. Maybe it'll be an alliance of Mexico and Argentina? A general South American alliance?
>>
>>96825828
Not with the way the U.S. is written.
If you want to make units, Leaders, Characters for the U.S. book representing the PACT signatories that could actually be good.
>>
>>96825884
Well, by "alliance" I don't mean geopolitical. I guess it could be a US subfaction.
>>
>>96824653
The French would explicitly NOT go to war with Italy, by that point it would start WW1. The whole point of signing the Triple Alliance was to guard that flank. Ethiopian would have French support, and "crusader" volunteers operating from French Obock.

Academy edition

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Last thread: >>96515130

Thread question:
>Do you only focus on kings and saints, or you create a variety of great people for your settings?

Thread prompt:
>Tell us about any great painters / composers / writers in your setting. Do you have descriptions of their great works? Or even, for madlads, examples?
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>>
>>96821321
>>96821324
Which king looks more chad?
>>
>>96821321
That makes me think of Dimitri from Fire Emblem Three Houses/Hopes
>>
>>96821326
The old one, obviously.
>>
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Tried to figure out the physiology of the Ogres in my setting, both in terms of the male and female ones. I have envisioned them having almost Elephant seal style sexual dimorphism, though not due to evolution, but because of genetic engineering. The males were designed for frontline combat and warfare, being extremely robust, durable and prone to violence, whereas the females were designed for both birthing and raising the next generation of ogres as well as generally more "home front" labor and what not, as their physical strenght, as well as the engineered generally docile temperament they have made them excellent laborers.
>>
>>96824203
Did you draw these??

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I love unarmed melee fighter concepts.
What traditional game has your favorite unarmed combat? Ever played a memorable fist fighter character?
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>>96825025
It doesn't really solve the thread when the vast majority of games don't function that way despite having other good system parts.
>>
>>96825115
One is sufficient, of course, and it does solve the thread.
>>
>>96803571
Why would anyone want to play an unarmed character in a world where magic weapons exuat, and anyone can be arned to the teeth. And don't get me started in Shaolin monks, they were highly skilled in a wide array if weapons, also in wuxia magic weapons also exist, fights are fought mainly with weapons, unarmed fighting is a last resort. Tipically in a fantasy world the worlds inner logic can't even explain why there are people who wanna go up against armed knights in a robe, and empty handed.
>>
>>96825413
Because you're playing The Warriors as a hex crawl. And sure, you can use bottles and chains and baseball bats - but only when you find them.
Can you dig it?
>>
>>96803571
Unarmed is the most powerful style in WFRP4e. I once tried an unarmed elf and was completely invulnerable to harm.

Tribal Block Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96825724
misreplied but who cares
>>
Arena Vintage Cube is going to have no Alchemy Cards and no Initiative Cards.
It's essentially just Vintage Cube.
How can Arena get a win that big?
>>
>>96825376
Trans hands typed this

>>96825571
ty fuck doubling indeed it's for severe low iq morons
>>
MUST CONSOOOOOOOOOM SLOOOOOOP
>>
>>96823986
Stuff like this pisses me off because as much as I want wotc to stop pumping out so many UBs if they did Hellsing they would have me lapping that shit up like a good little piggy.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96825808
Use reality warping powers to fix the shitty writing that made them what they are. Demons as they are described in Frieren should have died out long ago and make 0 sense. In the end it'll probably get revealed that some sort of god of darkness artificially made them in a fight against the light god or something stupid like that.
>>
>>96825987
I feel the author of Frieren wanted to make them The Thing or Jenova, an alien intelligence merely mimicking emotions, but also wanted to have villains with emotions who piss and shit themselves at the sight of Frieren's raw staff and you really can't have both. Classic case of wanting to eat the cake and have it too.
>>
>>96826019
It's kind of the fundamental problem that you can't have an antagonist that is just unquestionably evil and also have them be interesting. Even if the reason is power, sadism or turf, there needs to be some sort of reason for them to do this.
If there is no reason for them to do anything, it's the equivalent of fighting a natural disaster and there's no interest in your protagonists interacting with them as characters. And then every interaction/ending involving the protagonists and antagonists ends up identical.
>>
>>96826019
They should have just made her a bit of a sociopath and had her develop spells to forcibly impose emotions (especially pain and fear) onto beings that can't normally feel them.
>>
>>96826068
I mean, then she's torturing a bunch of animals.

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Bandit Edition
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In general looking at character art really helps Me feel inspired. I get a lot of ideas just from looking at a cool guy and thinking "oh yeah I'm gonna put him in My game somewhere"

>>96823149
Would you also take characters who might reasonably pass as psychics, or just guys showing visible displays of their power?
>>
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>>96823149
>>96825852
Because if the former is cool too, you could take art like this and say "yeah he's psychic, you can tell cuz he doesn't have a big ass sword or armour"
>>
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>>96823149
>>
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>>96823149
Maybe it's just Me, but I can hardly find a distinction between ordinary magic and something that looks distinctly "psychic", unless we imagine that psionics are specifically purple and normal magic isn't.
>>
>>96825852
>>96825871
I'm down with anything reasonable! I'm still looking for inspiration, so I'm open to what ever you could provide
>>96825910
For sure. There really isn't a clear archetype of psychics in the fantasy genre, so it's kind of all over the place

>The Eldar are a dying race fighting a heroic last stand to save their species from certain damnation, desperately putting themselves in grave danger and showing more courage any anyone in the face of the depths of hell looming over them
>The Tau are a faction of common soldiers with nothing more than their rifles and grit holding the line against mutant abominations, accursed sorcerers, and unholy mechanical monsters, relying on the hope that with enough ammunition and determination you can kill god
>The Necrons are a race seeking salvation from their soulless existence, existing in the glory of their empire that is hollow and empty of substance despite its strength, trying to save what they can with the wonders of the old world so that they can one day go back to a life worth living
>The Imperium is an empire of terrifying godlike psykers, living demigods made flesh, nightmarish mechanized monstrosities, and fanatical cyborg abominations, all of whom want nothing more than to see every other living creature annihilated down to the last infant even if their empire gains nothing from it but satisfaction
Would the Imperium be better written as an antagonist faction?
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>>96821072
>Are literally 99% the reason why the setting is so shit.
nope, that honor belongs to the Crons unironically. They started everything when they initiated war against the Old Ones just to try and stop self-destructing. Then they got their asses handed to them and ran like simpering bitches to the C'tan for help. See also: >>96809965
>>
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>>96805194
i am alive and human right now and i think that we are mostly on the whole, "evil" or "net negative on the biological systems that exist on the planet earth." but then, everything is like, relative maaannnn. being able to deal with relativity and make choices beyond basic self and group preservation is what makes our particular version of mammilian brain neat! or at least some of ours anyways. i wonder about yours.
>>
>>96825427
"Net-Negative" the systems of living organisms exists as it does because of competition if you believe humans are evil then you should feel the same about all life, every creature wastes and genocides, in their competition for finite resources. It's probably how the Destroyers reached their conclusions lol.
>>
>>96803349
THAT'S RIGHT HUMANS ARE BAD OKAY WARHAMMER IS FOR POST-SOCIAL EXTINCTIONISTS WHO HATE HUMANITY WITH EVERY FIBER OF THEIR BEING!
>>
>>96826070
Tbf Gue’vesa are pretty based

Work in Progress, "War... War never changes." Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96825419
>Printers aren't good enough, my FDM is proof!
again stop pretending i say whatever you would like to hear, no, fdm is nothing compared to dlp or sla printing, i'm not refusing to acknowledge anything

>Wait, not an interview, this was a prepared speech he gave to his board of directors about why 3D printing was nothing to be concerned about and that Citadel should not get into 3D printing themselves.
baffling

>>96825429
post.a.fucking.example.

>>96825485
is this an ia response?
you are talking about xy resolution, what about z?

>>96825678

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>>
>>96825642
1. media blasting
2. stuff that causes cancer like mek
3. lacquer thinner which contains 2 but diluted
4. acetone

I would start with acetone since it's mostly non-toxic. put the parts in a jar with a lid so it won't evaporate.
>>
>>96825642
>metal
Acetone, seriously hoping the anons suggesting IPA are memeing.
>>
>>96825753
>I start to consider this thing a literal gift from Heavens
used to order it online for years until one day we started talking with my hardware store clerk when the online sales were banned from my country and he said they just started selling it in 10 liter cans
and it was cheap too, fuck yeah dude
>>
i mean why would anyone buy acetone unless you were also planning to make putty from your spare sprues
iso strips plastic, pewter, metal ,resin and even finecast (granted it turns finecast into rubber after 45 minutes) but it hardens up again in 2 weeks

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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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>>96817196
>autistic devotional worship
in retrospect, i think this is true for myself, in the sense it is fruit borne from and to God. i say in retrospect because my thoughts and intentions about it are varied and have and continue to change.

>>96817643
>Nor is it intended as a worship medium.
i said this in respect as to what i would say it should mean to other people

>>96817547
if you want a complete box set (not the 90card set), like i sent these anons >>96710338 >>96707219,
you can just send a letter/post card to the address in the telegram post in OP youtube video description. don't need a name, only an address.
>>
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https://www.youtube.com/watch?v=h7A2jEK-bQk
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>>96820840
Alas, I do not possess the correct sort of syntactical mind to process such an obligation.
I would advise you to proffer your beta sets to a more capable agent.
Though I am deeply gratified by the offer, and wish your project all the best.
>>
bump
>>
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I'll play a full game and post the turn by turn board state and explanations like in the examples

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Welcome to the Old School Renaissance General, the thread dedicated to TSR D&D, derived systems, and all content compatible with them.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread: >>96799302

Thread question: What is your fav monster?
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>>
>>96825579
Here here.
>>96823475
> (except if you're ok with "nobody has entered this room in a century but a shark is living there"
It's an adventure that really could benefit from some kind of insanity mechanic.
>AHHH A LIVING SHARK I'M GOING INSANE SAVE ME NIGGERMAN
>>
>>96824874
>I wouldnt expect something better from Cairn
I'm not sure I trust any designer who also has a blog.
>>
>>96825596
>I'm confused,
Yes, you are confused
https://archive.4plebs.org/tg/search/text/thread%20dedicated%20to%20TSR%20D%26D
>trve osrg OP = 919 results
https://archive.4plebs.org/tg/search/text/thread%20dedicated%20to%20first-decade%20Gygaxian%20D%26D
>hijacked OP = 10 results
https://archive.4plebs.org/tg/search/text/thread%20dedicated%20to%20first-decade%20Gygaxian%20D%26D
>Later editions gatekeeping OP = 2 threads one of which isn't even a real thread
https://archive.4plebs.org/tg/search/text/Later%20editions%20(2e%20and%20newer)%20should%20be%20discussed%20elsewhere
>>
Better, more accurate search results:
The standard OP that's been used for nearly a decade: 643 results
https://archive.4plebs.org/tg/search/text/thread%20dedicated%20to%20TSR%20D%26D%20first%20decade/type/op/

Miscellaneous D&D-related generals, assorted half-assed /osrg/ OPs, and a fair number of this troll's hijack threads: 209
https://archive.4plebs.org/tg/search/text/thread%20dedicated%20to%20TSR%20D%26D%20-%22first%20decade%22/type/op/

This thread was made when the old one was on page 5, to hijack because the OP text was being tightened up to stop this faggot from claiming that his bullshit was on-topic if you just squinted real hard at the OP text
>>
>>96822674
>127 dice rolls
>>96825101
>120 actual rolls and left out another ~80.
How did anyone let things get that bad in a game?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade Gygaxian D&D, its various modern clones, and content created specifically for use with this. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade (74-83) — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread, feel free to check them out for answers:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>96822210
Kek, this looks like it would be cyberpunk. I mean, I'm sure you're right, but that's... not great cover art for a game about vampires without robot arms.
>>
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>>96824286
I agree 100%
>>
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Session 2 of Stonehell on the Borderlands last night.
The party explored the south wall of the canyon on their way to the dungeon entrance. In the evil rooms where the skeletons & cenotaph are they decided to provoke the skeletons, setting a rope up as a tripwire across a bottleneck. This did work well, and prevented the skeletons from landing a hit in the first round, but then the skeletons won initiative and one killed the 2hp magic user.
After regrouping, the party decided to stop mucking about on the surface & actually enter the dungeon. I was looking forward to this, as reading the inscription over the entrance was intended to be a sort of "title-card" moment, it was only now that a player might realize exactly what I was running. I was rewarded with expressions of recognition from a couple of the players.
We didn't have much time left in the session to explore much of the first level. The fighter died to the dry fountain poison gas trap & then the party ran away home at the sound of approaching critters. Another session with a paltry ~30xp per player awarded.
I wish I had thought quicker around the poison gas trap and given it a bit more description. The player who died wasn't especially put out by it, but it did feel a little unfair. I'm pretty sure I ran it correctly: only one PC investigated it - they tried to pour water on it, I rolled 2/6 so asked for a saving throw against poison, the character failed & died.
I don't know what I could have said that might have made the player tread more carefully; we agreed it was a good tone-setter & warning as to what they might expect. A shame they turned North instead of South at that intersection as I was hoping they would discover the wheel of fortune instead.
>>
>>96825763
Nothing you said sounds like you did wrong. Unwillingly sacrificing a couple of level 1 pcs to the rpg gods to set the tone of the dungeon and the expected level of deadliness is one of the best ways to get into it a new campaign honestly.
>>
>>96825763
The opening levels of Stonehell do feel a bit lacklustre and short of reward. The text gives a perfectly plausible reason for this, but it's always what has made me shy away from running it myself: I worry players would think it's an empty shithole before making it to the vastly more rewarding lower levels.

Good luck in your campaign, and keep us posted.

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Queen of Pentacles Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>96820205
Seems like a neat idea. You might add some kind of flavor pertaining to how it might have once been a holy object within the order and that the corruption staining it mirrors the fallen Cleric's own. Maybe give the fallen Cleric one moment of hesitation or some minor redemption as he falls to thematically connect the idea that the mace itself can still be redeemed.
Some players might be remiss to use a cursed mace that appears to have more downside than upsides or abilities that come off as evil, so providing that connection will foreshadow a reason to stick with it even if the player doesn't feel an internal impetus to do so.
>>
>>96824449
The flight tends to not be a huge issue in my games because players always find other forms of mobility (or just get flight some other way) to make it just one factor among many in combat or exploration.
The temp HP also tends not to be a huge deal as monsters can chomp down pretty hard if you don't pull your punches anyway.
I'd call Twilight Cleric overtuned more so than busted.
>>
>>96823315
Mummers masks
>>
>>96821735
No, you just need to have a player thats quick at rolling the temp hp, otherwise it slows down combat even more.
>>
how do i stop the cycle of wishing i could play a different character
nobody interacts with my current guy (or anyone else for that matter) in a meaningful way since theyre a bunch of party poopers so id rather just be playing one of my more preferred classes instead but its too deep into the campaign to just swap for no reason

You should use the Eastern Roman Empire of the early 11th century as a major inspiration to your setting.
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>>96820368
rome itself became irrelevant centuries before it fell.
The empire simply transitioned, never ended

Everybody who believes the contrary is a revisionist with an agenda
>>
>>96820514
Or simply put ottomanboo roach.
>>
>>96821586
Turks are more likely to call them Romans than the average w*stoid
>>
>>96825966
Besides the obvious conversion of churches the Turks really appreciated Constantinople and really kept most of the monuments intact, the aqueducts running etc.
The eastern romans held a prominent position in their court second only to turks themselves and usually above other muslim nations.
They didnt hate on them like the west
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>>96826024
>the crack fiends that took over my dad's apartment are actually my legitimate heirs because they left the central heating intact and let me sleep in my old bed as long as I give them money

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Pile of beakies edition

Previous Thread:
>>96600885

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
61 replies and 24 images omitted. Click here to view.
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>>96824461
woops
>>
And the ultimate larp certificate, print this at roughly 8.5 inches tall and copperplate your name in. Insert into your copy of Rogue Trader and et voila, you now worked at GW during the Enfield Chambers/RT years.
That was an entire afternoon of retouching, please enjoy.
>>
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>>96825491
made it from this photo of Nicholas Coleman's (aka H) copy.
>>
>>96825491
amazing, fantastic job Anon.
>>
>>96825491
>>96825836
Thanks!
Did a test print, there were fuckups on the right and bottom as well as some non-colorized areas.
Fixed now.


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