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File: 40k Voidships.png (1.48 MB, 1599x624)
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Voidships Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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Do they not proofread these books?
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>>96827853
Jesus christ they proofread as well as shas does
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>>96822764
Folks called him out for AI slop and he left the server again lmao
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>>96822764
kwab

I don't use AI for my stuff. However, I have no issues with the tech itself. I am just too brainlet to learn how to use it, plus from what I've seen it doesn't have the fidelity I want. The way I do stuff differs from the base, so an AI can't make the stuff I like. So for now the kirkbride method, making up random crap, and stealing stuff from my favorite vidya is the way forward.

>>96827859
IT'S NOT MY FAULT
>>
>>96817876
Don't change anything. Even if they're some pre-Imperial relic they're still connected to the human oversoul. Or whatever. It's like the sisters - their faith is providing the direction, the faith of everyone else is providing the power. Probably. Fate is just someone who is tapped into that power flow and very occasionally unconsciously gives Fate a kick in the balls.

>>96827927
Kirkbride once denied this story in an interview. No more than three sentences later, he said "So another time Todd came to get me because I was locked in a hotel room on valium and booze and trying to write".

Yu-Gi-Oh! General #583

"Tier zero support for Dark Magician Girl" Edition

Previous thread: >>96751788

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96827181
With three dragons, you can contact fuse Trishula (the fusion one), who can Gold Sarc Blaster.
With two L7s, you can make Dracossack. Drackssack makes two L3 tokens.
Two L3 tokens make Cherubini, who mills Paidra.
Cherubini plus another monster makes Promethean Princess who can revive Paidra.
Tempest can simply just search Genroku with its own effect, and Spectral can search Tempest and discard fodder.
You can also start normal Dragon Ruler plays, then use Chasma to copy Tempest from deck to add Genroku.
>>
>>96827341
Gold 'em, ha!
Jokes aside I think a archetype composed of all the corrupted factions rolled into one would be a great idea, yugioh love to do evil versions of monster cards after all. How many do we have already? From top of my head I can count: Shaddolls, Iswarm, DARK counterparts (nephthys, grepher, etc), Despia and Azamina
>>
>>96825507
I wonder, there's cards with several attributes already, are there really weird edge cases involving types that wouldn't already have an appropriate ruling covered by attributes?
>>
>>96818640
Best thing about Dark Magician Girl is watching her get killed in various brutal ways.
>>
>>96827977
>Abducting the tiny DMG
Thats it, I'm calling the K9

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Thread #003 Miserable Pile of Secrets Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>96796518

Previous Thread
>> 96696264

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered
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>>96819072
>I haven't noticed any ill will towards me from them
you should be good. so long as you dont start acting like youre above us freaks in front of them, at least. think it all you like, though.

>>96821131
she lost it when she clocked that her looks were fucked and her hair was falling out in huge patches, like shed been on heavy chemo. couldnt relate, though, lost my hair years before my embrace. so i said to her it could be worse, she coulda been a fat, bald midget in life and unlife. that didn't really comfort her, unsurprisingly.

shes mostly calmed down now. turns out she has a real good read on how people behave, lets her stay out of sight and hunt much better than i could at first.
>>
>>96823366
So she's adapted that quickly? That's fun. And kind of concerning, really. You sure you didn't embrace some sort of queen bee psychopath? Might want to watch out, lock your door in the morning, just to make sure you don't get eaten by her in revenge or whatever.
>>96815434
>>96819072
Anarchs and ghouls are a complete gamble. There's some who don't give a shit and make them in unreasonable amounts, there's some who are really strict and would chew you out for having more than one, and if you're in a warzone of a city you might get basically ordered to make a squad just to add numbers. Not your case, fortunately, but, that happens.
There's some fun niche cases, too. I personally had to deal with some extremely annoying people whose whole thing was very much trying to do the whole freedom and anarchy shtick, but for ghouls, constantly talking about that every case of blood-bonding a ghoul is taking advantage of people we should be working in tandem with, trying to persuade, threaten, bully or bribe people with ghouls into giving those ghouls up, as if they'd not then turn into a giant Masquerade liability. Really annoying types, mostly because they're not even really wrong, fundamentally, it is not very nice to enslave people with blood magic, but it's not like talking my ear off about it would accomplish much in the way of social change. Plus you'd fucking figure I would know what they're trying to convey better than most people, being a Tremere.
The one upside is that those types usually tend to be stick-up-the-ass morals-wise, so, somewhat reliable, and they're usually also very vocal about what their thing is, so it's hard to miss them.
>>
>>96819072
>>96825380
I was under the impression the average Anarch isn't any more likely to give a shit about Kine than any other sect.
>>
>>96827162
Some Anarchs like to pretend their on equal footing with the cattle
>>
>>96819072
>>96825380
>>96827162
>>96827898
In my long unlife, I have found the Anarchs to fall into one of three types. The first are those who simply chafe too much under the spoken and unspoken rules of the Camarilla. You will find little different between them and the "average" Camarilla. The second are younglings who lack the wisdom to understand why the Camarilla is what it is. The third are the most troubling, if you ever hear someone speaking of Carthage, for the sake of the Masquerade you may as well grant them final death then and there. They are fools, none of them were even alive or otherwise when Carthage still stood and they haven't a shred of knowledge of how bad things really were.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>96827365
Uploaded. If I don't hear otherwise I'll jsut assume that the link works.
>>
What's the difference between an Ally and a Mentor?
>>
>>96827496
it works, thank you
>>
I know that it is possible to make a sorcerous working that "meddles with the flow of time" of a city sized region. However how much would you guys it is alright to allow it? How much does the Hippocampus Timber Chamber alters time? Do we have examples in 2e or 3e that I missed?

>>96803189
Make wonders or talismans for it.

Solars can do those.
>>
>>96809993
>The Unconquered Sun himself showed up and enacted a decree to reinstate the Solar Deliberative.

You forgot the part where he declared that Carjack Ketchup was a failure incapable of managing Creation and that no Sidereal should ever listen to him.

>>96817407
A Sidereal thieving squad came and stole all your artifacts when you were sleeping. They left you alive to farm you for more artifacts later.

What genre is not well represented? What kind of activities in session just don't have a good rules set? What kind of game would excite you that you think isn't available?
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>>96778896
that was what I was gonna say
>>
>>96818795
You're still extremely retarded and you're even more of a nogames than I thought you were. Jesus fucking christ, how do you think any of this shit works? Do you base your entire understanding of /tg/ off of amateur litrpg fiction?
>>
>>96825353
Explain to me why it is utterly unacceptable to batch the often-in-a-declared-ladder power levels into brackets scaling the basic numbers as levels do.

Explain to my why it is utterly unacceptable to batch mechanics for entities who share explicitly-delineated power sources like classes are.

Explain to me why it is utterly unacceptable to batch the assorted off-beat technique acquisitions under a framework functionally comparable to Wizards scribing spells into their books.

Explain to my why the issues in question CANNOT be handled by small enough to retain recognition changes to the D&D elements in question.

Because the point in contention is being able to apply more than the raw resolution mechanics from D&D to systems for a variety of genres, not the ability to port arbitrary weebshit into D&D proper with high precision. Set aside all issues with Vancian spellcasting and the existing class, spell, feat, and skill lists and consider the structure all that content exists within; Can you say that the raw class+level model left is wholly inappropriate for something like Bleach that literally has numeric ranks for power measurements theoretically shared among a variety of ordinarily mutually exclusive expressions?
>>
>>96821570
I'm no more of a retard as you are a nogames shill, fren. We're just having a brainstorming session, after all. Namasté.

What Im getting at is what many GMs do with a mecha or mecha-adjacent game is take things directly out of the book, put too much focus on storytelling, ignore enemy intelligence, and treat the mechs themselves as a +1 sword. I blame D&D for this.

If the primary focus of a mecha game is mech battles, pilots, etc, then the same emphasis has to be true for both sides. The problem with ignoring or downplaying mech autism is you can end up with very samey interactions and combats. There needs to be a clear, deliberate arms race being represented and all the better if the PCs can anticipate the on-site and off-site enemy adaptations.

Maybe take a look at how real vehicles adapted during WW2, or car models adapting to market trends? Now that I mention it, maybe there's a bipedal Chevy Nova somewhere in the design tree? Or any number of quirks that arise during development or field testing?
>>
>>96825576
Your autistic power scaler bullshit being able to apply numbers to things does not explicitly translate to a class and level based model. It's simple as that. You're unbelievably retarded with your constant need to make up new qualifications and abstractions for the argument that D&D's class system works for anything else. It doesn't. It barely works for D&D.

Applying levels to things is an abstraction that works as long as you are playing within the exact parameters of D&D so that a DM can estimate appropriate CR for building encounters.

The Classes aren't power sources, they are combat roles and archetypes for strategic, pseudo-wargame play.

Wizards scribing spells has not been a thing in D&D for longer than not. Even then, you still need to have spell levels, spells per day, casting level and assorted other restrictions that do not translate outside of D&D's pasture of sacred cows.

To get around all of these problems is to strip out so many of D&D's mechanics and the ways that they are used that it is beyond retarded to insist that D&D works. Because tearing the whole thing down to its foundation and replacing it with a different framework for classes, abilities, spells, and so on is not the same thing as saying "D&D's class system totally works for this premise/genre/series!"

Fuck off back to your LitRPG nogames circlejerk and your powerscaling arguments, faggot.

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The /btg/ is dead! Long live the /btg/!

Nova Edition

Previous Thread: >>96793278

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>96827782
They probably are just lazy about them in this day and age, but a lot of older games expect you to adjudicate stuff like that on your own. Some of them even had GMs by default to facilitate hidden units and unusual game actions (like shooting at the cliff above an enemy to cause a rockslide on them). Deep down, Battletech is still that way. The official rules as written way to determine force composition is to select or create a scenario and then choose what forces will be fighting it however you feel like doing that. "BV2 balanced, rules level or era limited" is simply the most popular way to do that. But you have to actively choose to do it that way. It is just as legal to play 52 card pickup with Alpha Strike cards, or copy the unit composition you see in a novel, or use a RAT, or just arbitrarily pick units with no balance in mind at all, as long as whatever you do matches the scenario you plan to play.
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are there spoopy things in battletech?
>>
How damaged the mech becomes when you eject?
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>>96827932
Yes.
>>
>>96827936
Bad.

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>i wub yoo, anon!
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>>96804202
>right wing culture war Youtubers
Why would I ever watch those faggots?
>>
>>96782853
At least he's not gay
>>
Bump uwu
>>
>>96827907
MOTHERFUCKER
>>
>>96819337
>Why would I ever watch those faggots?
Dumbass, people outside of the D&D suck circle watch them. A group of people far larger and more mainstream than you. WOTC is saying your all gay.

Accidental Encounter Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>96827648
But, to answer your question, it's because Denmark isn't a threat them, and isn't peer to Germany. So, they don't have to worry about the support itself coming back to bite them, and can use the "it's good for the Economy" excuse: same goes for Austria. Hell, they might just do it because it is legitimately is good for the economy. Remember, we are talking about economic support here, and before Doggerland.
>improving the entrance
It's another Eiffel Tower, not a simple road, river, or rail. It isn't setting breaking, it technically could kinda makes sense, but has the same problem as the UK allowing Denmark to use Iceland, in that it diminishes the potency of a more important and established thing. Also, the Eiffel Tower was built out of necessity, while Dogger Tower would be a vanity project. No way in hell that thing would turn a profit in a hundred years, and as a military investment its redundant for everyone, and for everyone but Britain (and maybe France) also a liability. I'd be much more okay with another tower if it was also Eiffel doing it, but even then, it would feel cheap to me.
>>96825619
All we'd need for that mechanically, strictly speaking, is one explicitly Swedish unit, probably a Worker. I'd say max, 1 Norwegian regular unit, and 2 explicitly Swedish units with one regular and the other restricted, and a "Scandinavian" generic leader. I really like Doggerland being the catalyst for confederation, especially if it's because off some discovery there, but i'm not unwilling to give up that image.
>if they manage to tardwrangle Sweden from being autistic about Finland they'd have that front covered at least.
Maybe they get access to Agartha through the Tzardom? That would be enough for the Swedes in Sweden, i think. Would you be alright with that?
>>
>>96827666
>Maybe they get access to Agartha through the Tzardom?
A deal with the devil, so to speak. It'd have to come back to bite them in some way, i suppose.
>>96825458
Actually, no. Even outside of the thread, i've had a stressful month or so, and have an out of town familial obligation this weakened, and i'd rather do just about anything the day before than argue with you about Denmark on discord. Additionally, i see no reason why it can't be worked out in thread, and wouldn't benefit from doing so. It should be easyer to work out in thread because it's public, recorded, and non-immediate. Non-immediate is the most important part, maybe.
But regardless of medium, i'm utterly completely fucking done with this conversation until at least next Tuesday. In the meantime, if you want to reread my recent posts on the matter, meaning this thread and the last, and give thoughtful and honest replies to their content, then you can either post them in the meantime and let me get back to you when i do, or have them prepared for later. You are the only one who wants to keep this conversation going, so now here the burden is on you to accommodate me.
>>
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>>96827666
>Maybe they get access to Agartha through the Tzardom? That would be enough for the Swedes in Sweden, i think. Would you be alright with that?
That's... quite a solution. I think it's a little too awkwardly positioned. I can only conceive of very limited scenarios, like scientific expeditions, where any troops from Scandinavia would go to the Urals, then under them.
Swedish business interests were involved in the Tsardom, most notably the Nobel family, who were very big in the oil industry. I imagine they'd be interested in Neptunium as well. But I imagine they'd just fund expeditions from Tsardom itself.
>>
Anyway, by "not be autistic" I didn't mean some treaty renouncing claims or something, I just meant not actively antagonizing the Tsardom, between Britain and Germany they'd have their hands full.
I feel this runs in similar problem as with Iceland, where realistically speaking, they have to make a deal with very little leverage, this time for even less benefit. The only good reason I can see is that it justifies fielding them on the 4th Layer.
Honestly, they work as is. They'd cut their teeth on expeditions though Paris, then, when they feel ready, try at Doggerland. That's realistically the most we can squeeze out of them.
The future (or current) Kalmar Union can also have their hyperdiver space program. If you really think about it, just sending dudes into a stream of PAIN is the poor man's option and they are well positioned towards the pole. My only real concern there was it being too early, as I'd prefer any Hyperborean exploration to be a kind of last frontier everyone would get to explore more or less simultaneously, and making it some specific Denmark thing.
>>
>>96827916
>The future (or current) Kalmar Union
As in, whether they form now or later, in the future they can have it.

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Breaking the siege Edition

Previous thread:
>>96665172

>Thread Question:
What helps you choose and focus on the ongoing project? How do you decide what to work on?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>96826482
You're living the dream mate
>>
>>96826482
what an absurd post
>>
>>96821074
I did that multiple times years ago and it was never added

>>96821164
There's obviously eagle and serpent imagery in earlier Mesoamerican civilizations, but the specific motif of a serpent eating an eagle isn't that common, and notably that's not even necessarily "the" main symbol of the founding of Tenochtitlan, since various colonial and prehispanic depictions of that scene by Aztec artists show the eagle with other things in it's mouth or talons beyond serpents: At best the imagery is inconsistent.

Mesoamerica didn't have contact with any cultures from Afro-Eurasia, and even trade/contact with other parts of the Americas were limited: There was a decent amount to the Southwest US in certain time periods, some gradual exchange/transmission down through Central America, and at some times there were naval/coastal trade going on between Ecuador and West Mexico

At best you could say that that West Mexican - Ecuadorian trade could then link to the limited contact we have evidence for between Polynesians and South Americans, and then from the Polynesians to Afro-Eurasian cultures, but there's no reason to think any knowledge or objects were carried indirectly that far.

The furthest evidence of indirect trade we have that's hard proof is that there's some Mesoamerican obsidian found at Spiro Mounds in Oklahoma, but again, that's also likely A to B, B to C, C to D etc style trade, not direct contact. Step Fret motifs in Meosamerican and Andean civilizations down in Peru are also pretty damn similar, enough to where I think you could argue something without it just being /x/ nonsense, but there hasn't been any studies I could find on the step fret's development in general despite it's frequency and importance in the art in both regions
>>
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lots of mentions of Asymmetric Warfare here. Hows it compare to Black Ops? Its the modern game I settled on because I like that it has rules for stealth but actual combat mechanics are kinda crappy. Any stealth rules in AW? Is it a simple game or complex? I run lots of games at cons and prefer rules that are easy to teach, I like that I can teach someone to play BO in less than 10 minutes.
>>
>>96827821
AW has stealth and concealed rules. The game mechanics are pretty simple to learn but the game has a ton that you can choose to add on to make it very complex if you like, there is rules for pretty much everything you can imagine in modern war, drones, CAS, artillery, medevac, EW, etc. I think the rules are very realistic and encourage actual CQB and real world squad tactics.

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Everywhere I've looked people only want to run asynchronous play-by-post. Games advertised as live text get a dearth of responses compared to PbP and voice. Players even feel entitled to tell you they've lost interest because it's not one of those formats.

Was there some revolution I slept on? Years ago you used to be able to find something. Now an entire summer went by without a single game showing up.

God damn it feels like this whole hobby died out of nowhere.
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>>96807737
>thick eastern European accent
If I joined a game with voice I would be the equivalent of the incomprehensible jeet.
>>
Even when i did play games where I had to mic up i would still shitpost in the text channels. I run a live text dnd 13e game on sundays. I get alot of forigeners and mmo chatbar enjoyers. Live text filters alot of people who are there for attention and socialization instead of the game and pbp is timeslot agnostic. I keep my players in a voice channel, we all mute mic and play dungeon synth archives beacuse at one point I had to stop 2 zoomers from being in a voice call during the game lol.

Sometimes we pregame and postgame in voice. I enjoy gaming with people before when I know a bit about them, where they from and their real name that kind of thing. This filters some people out but our group is stronger for it.
>>
>>96822923
holy glowie
>>
>>96820171
They found a game and they aren’t looking to invest in another.
>>
>>96827146
Then why talk to me about text games that exist when nobody recruits or joins the ones recruiting?

>Sup /tg/
It's been a fucking long time since there has been one of these, but I think they provide a useful service to the board.
/yourdudes/ is a vital element of tabletop, but in recent years it has felt out-of-place in the bulk of the other threads on the board. Rather than shitting up the threads of others, why not discuss your imaginary warbands with other like-minded autists?

What is /ydg/?
>A place to share your custom/homebrew factions/warbands/armies from any wargame or TTG
>A place build on their lore, stories and what makes them cool
>A place for modeling ideas, colour schemes, and any ideas, critiques, or suggestions
>General writefaggotry is also accepted as long as it's /ydg/ related

40K faction creation tables
https://1d6chan.miraheze.org/wiki/Category:Creation_Tables

/tg/ Homebrews:
https://1d6chan.miraheze.org/wiki//tg/_40,000

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>>96826778
Plus, that anon was suggesting that his Chapter were also Imperial Fists successors.
>>
>>96795865
https://bolterandchainsword.com/bcp/smp.php

By the looks of it, this link does still work for the old marine painter. It has none of the options which were supposedly part of later iterations though, so I assume this is legacy material that escaped deletion somehow.
>>
>>96809525
This is me.

>>96822328
Why not? The whole point of them being overstrength is that there is *bare minimum* 100 marines on the planet (of various types) to guard the munitions foundry. Realistically, the 100-150 marines are always there which are composed of a lot of marines who are outside the TO&E as >>96826252 said.
Is it 'against the law' to have them only move in formations of roughly 200? Because that's what they do
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>>96826917
I think it's amusingly realistic.
The Imperium was too slow catching the Templars so they're stuck with either letting them continue their bullshit or waging a horrendous civil war.
That, however, in no way means that they would ever let anyone else get away with it. On the contrary I think the High Lords and Inquisition would be all over a chapter that tried to follow in their footsteps faster than stink on shit.
>>
>>96827363
It's hard to punish a Second Founding unit, yeah. One should never try to do as the Templars did. It won't end well.

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Why does this make so many fantasy fans seethe?
Magic reviving the dead or stopping time is fine, but moving chunks of metal is step too far?
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>>
>So what do we use the infinite power of magic for?
>WHAT IF IT WAS COAL TRAINS EXCEPT THE COAL IS MAGIC?!?!
It doesn't use the magic in a creative way. Why even go through all the trouble of making something like this when you can just make a normal coal trains? Maybe at most conjure coal to power it? If it runs on magic, why limit it to moving on the ground with a fixed rail?

No one would bitch if it was well thought out and cool.
>>
>>96827645
>No one would bitch if it was well thought out and cool.
I suggested a golem train but APPARENTLY that's not cool enough for some people
>>
>>96827645
Most likely because ground travel has many advantages that air travel lacks, like infrastructure that is easier to build and maintain and whose failures are easier to route around, for example. Basically, all the reasons we still use trains in real life despite having aircraft.

Why would you bother conjuring coal if you can use the same energy to power the train directly?
>>
>>96827510
Bad advice, rather.
>>
>>96824130
It probably isn't "Magitech" but there is literally a section of the game you're riding on Trains in Dahlia and even get into a boss fight on one

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
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>>
Rolled 2, 4, 8, 8, 4, 3, 9, 10, 4, 7 = 59 (10d10)

>>96827019
>>
>>96827354
>Size: 59,000 km
1d100 for its axial tilt
>>
Rolled 14 (1d100)

>>96827553
>>
>>96827909
>Axial Tilt:Slight (1-5°)
>Seasonal Variation: ± 5°C/41°F
So hopefully they get some decent weather. 1d100 for their day
>>
Rolled 45 (1d100)

>>96827913

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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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Player 1 has 8 cards because they draw for turn. They do not skip combat either because they didn't go first.
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Player 1, going second:

Projects "You Fool" as an Energy, because it has a good Energy effect (an effect written upside down that only becomes accessible when the card is played as an Energy):

"Identify an Entity, Energy, or Avatar Influence: Nullify it."

Player 1 won't be using the Energy effect this turn cycle, instead they will tap it to Project the Structure "Information", because it is cheap and also has a very good Hand control effect.

Refer to: >>96827617 to read the effects of the cards.
>>
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>>96827689
Player 1, still in Main Phase 1, Invokes "Information's" effect:

"Identify a Hand: Reveal an Entity from it. You may Transmute it."

1.) Player 1 Identifies Player 2's Hand
2.) Then Identifies "Mephistopheles"
3.) and Transmute it (into an Energy).

This means that the card:
1.) Becomes public game knowledge.
2.) Is forced into the Energy Type while in Player 2's Hand.

The purpose of this is that "Mephistopheles" is a very powerful hand trap, and by Transmuting it into an Energy, its Entity effect can no longer be used, though it can still be played as an Energy.
>>
>>96827764
Because Structures don't conduct combat, there's nothing else Player 1 can do, so they pass.
>>
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Player 2 draws a "Katamari Ball" for their turn.

Player 2 knows that Player 1 can use "Information" as soon as they get Priority (it's a once per either player's turn effect), and that "Piedmon" is their last remaining Entity. To prevent Player 1 from doing this, their first use of Priority is going to be to get "Piedmon" Projected. Also, Piedmon is Player 2's only way of getting rid of Player 1's "Information" this turn.

Blood Angels edition

>Previous Heresy: >>96798742

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>
>>96822875
OK he makes 7K SoH and then what? Where he will find armor, guns, and ammunition for them? Officers? Supplies? Are they going to fight naked? And what good are 7K Inductii who should be obliterated with ease by single UM or DA chapter seeing they brought fresh veterans with actual cohesion and combat experience?
>>
Dropsite massacre is already on amazaon/audible for all you good goys
>>
>>96827529
*and he liked it
>>
>>96821912
>1.0 Blackshields
>broken
pick one and only one, the closest thing to broken was the +1 S/T trait in ZM and the list scaled like ass due to armour and vehicle rules.
>>
>>96827861
fake news


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