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Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>97825050
Very much depends on a military, vehicle, season/time of the year, and campaign. US/NATO deployed to some FOB duty sure does have a lot of time (and standards) to maintain even the paint. But with some poor fuckers deployed for a year+ on a line of contact somewhere in Ukraine, you gonna see some gnarly ass beaten up machines.
>>
>>97825035
>>97825050
Noted, thanks m80s
>>
>>97825067
Thanks, anon!
>>
>>97823529
Where's the body from? It both does and doesn't just look like a land raider
>>
>>97825310
It is a Land Raider, with a bit of plasticard and 1/35 ERA bricks modding done. The turret is from Repulsor, the wheels and tracks from 1/35 Tamiya Bradley (afaik M2A2).

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>
>>97808595
A reasonable take on MY tg?! Heretic! Blasphemer! WIIIIIIIIIITCH!
>>
>>97813540
Massively underrated setting imo
>>
>>97824206
it's not even "science" fantasy, it has the concept of spaceships going to other planets but it's all magic, as the name implies, and space doesn't work like real space but like a fantasy realm
>>
>>97805210
>>97805231
>>97805281
You faggots need to go away and stay away.
>>
>>97805205
>Blackmoor
A bit generic, but it's from like 1970 so that's forgivable. Charming but not a great setting overall.
>Greyhawk
The other OG. Don't know a ton about it but from what I've seen it seems pretty cool, a lot more '80s Sword and Sorcery' than a lot of the other D&D settings and a lot of modern fantasy fiction in general, which is nice
>Conan universe
I wasn't even aware this was an official D&D setting. Kino, though.
>Forgotten Realms
Easily my favorite and the one I'm most familiar with, but not without flaws. Probably the most fleshed out. It's the most popular for multiple reasons, even if half of those reasons are "Ed Greenwood is excessively horny"
>Spelljammer
Basically a meta-setting that was literally intended to tie all the universes together. Therefore, not particularly unique in its own right, but neat concept.
>Dark Sun
Pretty cool and underrated, I like the concept, but don't find it interesting enough to invest any particular attention in it.
>Planescape
Similar to Spelljammer. Most of the things it brought to D&D as a whole are no longer unique due to them being shared across most of the other settings.

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/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
>>
You lazy motherfuckers really let the old thread expire and even hours later didn't create a new one. I mean I like creating the pics but still.

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Is there ANY miniature wargame that isn't insanely expensive? I'm talking about things you can buy in a box and play immediately, not "print your own minis" bullshit or things where you're forced to use proxies cause official models don't exist.
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>>
>>97823294
>bonuses and compensation
>minimum wage
Best I can do is some pizza and maybe a gift card.
>>
>>97822958
>Most /awg/ are low cost skirmish games where you
never find anyone to play with. That is the sad truth, and that is why there is no universal truth to questions like in the OP, because it varies from region to region, from town to town. Here people play Bolt Action a lot, somewhere else, you either have 15mm ww2 stuff because the scene is playing FoW, or you won't play ww2.
Here might be a group doing frostgrave campaigns, somewhere else might be a strong necromunda club..
That's why one always should get in contact with whoever is playing locally, and see what it is they play. And then decide if those games look or sound fun.
>>
>>97823816
It's well known that GW employees can buy gw stuff at a discount
>>
>>97824791
>below industry average pay
>...but you get a discount!
Good. So all GW employees are "true fans", aka exploited manchidlren. Meanwhile paypiggies feed the system money that floats on top.
>>
>>97824775
Make two armies and demo it, smaller games are always going to be passion projects and run off local community organization. That's part of the regional context you're talking about.

30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97824969
sounds nice. I didn't think GW would be handing out such stuff to people outside of their creator program. Have my envy and respect.
>>
>>97825214
All dark angels give me the ick to be honest.
>>
>>97825237
As they should. No idea why they thought it'd be a good idea to combine the worst traits of the jews and the homos in one faction.
>>
>>97825270
What could you possibly mean by this
>>
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>>97824445
LIGMA BAAAAAAALLS

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>
>>97824776
nice table, can I take her for some uhh solo playtest in the back out back
>>
>>97824776
>But the girls, as you can see, are a bit small
But that's the whole point, anon. That's what makes them cute. What would you want big girls for?
>>
>>97825300
To fuck duh. You stupid?
>>
>>97824776
I would play the shit out of this, also being a hex tile placement enjoyer since Gamrauders.
The dice rolling is acceptable enough as long as it's not the main focus. You might be able to substitute tile draw for the randomization element.

Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.
>>
>>97824776
>This is my game
>But I won't tell you what's the game about or what's it like
>Randomly switches to Catan
ESL-kun, is that you?

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new sculpts ed pooryanks

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
25 years announcement keep on eye on every month's 25th

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97821525
Don't "event exclusives" get sold as separate boxes outside events, or failing that, in CB's online store during said event? You're paying a markup either way, but if you absolutely want a specific sculpt, it's an option.
>>
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Cute Infinity girls.

>>97821703
They often give you a chance to get one during their online Black Friday sale. Unless you're in the EU you may pay a lot of shipping.
>>
>>97822041
>>97821703
I guess I'll look for the model on Black Friday, hopefully it's as nice as that promo art for it is. Something about the angle and the giant hip windows really does it for me
>>
>>97822041
Is the mismatched eyeliner intentional?
>>
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So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>97824423
It depends on how successful you want the players to be and how the other mechanics interact with the dice.
>1d20
You want modifiers to matter more than the die, because you have a 5% chance of hitting anything from 1 to 20. Otherwise, you want high randomness and low reliability in the outcomes.
>2d6/3d6/2d10
You want a system that leans towards averages with both the best and worst results being exceptionally rare. It's easier to balance the game around these because you can use the average for the Average Difficulty of checks.
>Roll-under
Mainly with d100s or 2d6, the idea is that you want to emulate a percentage system where instead of adding to the roll modifiers increase odds of success. For example, for a fallout system, 1d100 roll under vs your Skill on a check would work out, and you can add a Complication system to prevent auto-success in all cases at 100 in a skill if you like.
>Pools
These are IMO generally best for combat, but for core checks you can add granularity to your checks. For example, using d10s like Exalted where a 10 is 2 successes instead of 1, and totaling your successes to see if you succeed, critically succeed, fail, or fumble.Of note, it's best not to have d6s for core rolls in pools as they lack the granularity to gain benefit of this type of core roll.

I favor a mix of 2d10 + Modifier, 3d6 + Modifier/D6 pool, and in a couple of odd cases 2d8 + Modifier and d8 pool check options. The fallout example is right out of my currently being reworked Fallout RPG, where it's being changed to be roll-under d100.
>>
>>97824985
Elitist gamechud!
>>
>>97824404
Stop responding to such lazy bait. At least make them work a little.
>>
>>97824985
Uhm actually reading systems is really consumist so no you should not do anything you say and also you are being a chud when you tell people to read because tg cant read so stop being worldbuilderphobic
>>
>>97824423
Dont worry about the actual dice before deciding how you want results to behave and people to act. Randomizers are just randomizers, so the form they take or the method doesnt matter until you have the vibe decided.

For instance, if you want to encourage players taking risks, make a blackjack-style mechanic and add whatever randomizer you think will work best for you. If you want something which makes more average results, use something that creates a bell curve. Et cetera

Also try to think about what mechanics you want to see, and what randomizers help you make that run smoothly. For example, a wargame im working on uses d12s because of how i wanted to do morale rolls (roll over [half the number of models the unit lost] plus [number of models lost this round] to avoid losing a model). I could use all sorts of dice or tweak the mechanic, but a d12 works well enough for it

Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>97821172
Single player mode is a bit misleading. It's a very nice GM tool, with lots of premade d100 lists, random encounters and prep material.
>>
>>97821172
>like a book on netrunning
Netrunning needs a few tune-ups.
- If the entire group is netrunners, branching paths would be cool in data forts and such.
- If there is only one netrunner, it should be streamlined even further

>the highriders.
Damn, missed out on that. But at least the 2020 had lots of lore on them.
Currently playing a Single Player campaign (adjacent to a group I'm GMing for). SP crew aims to make it to the stars.
>>
Who do you reckon inherits the earth?
Highriders, nomads, warlords, AIs, Indians?
>>
>>97825334
400 years of nuclear winter, and then penguins.
>>
>>97825348
Don't think nuclear escalation is on the cards, even for 5th corporate war and subsequent collapse(s).

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Dual lands edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97825275
UR is the theater kid faction, WB is the drama club faction, both very bard compatible
>>
>>97825314
This post really highlights how this is a horrible setting.

UB can't come soon enough.
>>
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>>97825325
>he thinks UB will fix anything
>>
>>97825325
Its weird, because a magical college with different areas of focus like it would be awesome. Even if they went pure harry potter it would be somewhat decent, but they never do.
I feel like any time something like this is attempted they always fumble it with the most pretentious and clearly politically liberal staples imaginable. I don't really understand how this same fumble happens every single time.
Even anime/Japanese properties nail this concept far more often than anything over here does.
>>
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>>97824874
Every set has some kino art and I'm tired of pretending otherwise.

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Pigheaded Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>
>>97820513
>How do we repair public perception of Trench Crusade?
Like all good enduring wargames, we chase out the lefties
>>
>>97824034
Based
Based
Based
>>
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>>97821407
>>
>>97820513
>How do we repair public perception of Trench Crusade?
Eliminate all ambiguities.
Hell is evil, the Faithful are ultimately good but have to do a lot of questionable just to survive.
Have no suggestion whatsoever that the Heretics "may have a point", thay are always worse than the rest of humanity by default.
I think even people who play the Heretic side would appreciate this.
>>
>>97825343
>Have no suggestion whatsoever that the Heretics "may have a point"
That's a thing? TC newb here, just bought the plastic box as an entry point

What's the appeal of evil women?
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>>
>>97820726
Evil woman would gatekeep cock. Every man in chastity of holding, their balls and cocks on different plane of existence. She would provide access to the cock dimension only to those women that are worthy of serving her and her cause.
>>
>>97815266
I just love to see a woman join the winning team.
>>
>>97815266
All women are evil. What a bizarre question
>>
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>>97815266
i want them to spit on me
>>
>>97820726
It is funny because women's relationship autism communities like r/femaledatingstrategy genuinely seethe at women who have sex and especially enter relationships with non-ideal males.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>
>>97825187
>Of all listed, the only place where people don't shit on DnD
is all of them, fucking retard
>>
>>97825093
And yet, a group will need at least one copy of each book.
>>
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>>97825323
Delusions lvl: (You)
>>
>>97825093
>Instead of one 400 pages book, you need two books, 300 pages each
>For a pricetag that would you buy three other games, full and each in its separate book
Gee, what a great success for DnD and it's pro-customer design!
>>
>>97825323
There is an entire cottage industry of youtubers shitting on not just D&D in general, but specific books and modules, you fucking moron.
Reddit has dedicated subs for doing the exact same thing.
RPGnet is pretty famous and equally vocal for hating 1d20 games, D&D and its direct derivatives in particular.
Twitter doesn't even exist anymore, and it's still all about drama about [insert whatever subject].

The only one I could have a reason to believe your claim is dfrivethrourpg, simply because it's a shilling platform and anythigg bad for the product gets removed (game in question being irreverent, they just protect their own investment)

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Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>97825017
Would it really make a difference?
>>
>>97825017
They can join the rituals. The demons don't care.
>>
>>97823878
>embrace trashy strippers near an Army base
>have the strippers embrace the soldiers
>???
>the wretched Elders of the Camarilla fail to twist our plans because we don't actually have any
>win the Jyhad
>>
>>97825289
>mass embrace whores and unintelligent manwhores
Surely this cannot go wrong
>>
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>>97825289
>>the wretched Elders of the Camarilla fail to twist our plans because we don't actually have any

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97824802
I cannot fathom why they think martials need simultaneously need to be simpler, forced to tie their abilities to off stats, and also hard limit them when they never ever apply this logic to caster abilities.
>>
>>97825172
They unironically think of martials as being for new players.
>>
>>97825172
The Hellknight feels like an interesting concept with a Fighter focusing on damage over time, but it really just ends up being X uses of Searing Smite per day.

Especially when they already introduced a Burning condition in the 2024 PHB. Why couldn't the subclass be 'When you deal Fire damage with your Hellfire weapon, the creature you hit starts Burning'.
1d4 damage wouldn't be anything special, but it also means that the creature has to use an action to drop prone to extinguish themselves instead, doesn't have a capped duration, and can't cure it just by regaining hitpoints.
>>
>>97825212
>>97825239
>The cleric can spend a minute passively building up exhaustion on enemies and then if they die gets to blow them up and deal 3d6 damage to everything around them (of your choice) a number of times equal to their primary stat
>The fighter gets to add 1d6 once per turn a number of times equal to their secondary stat to apply a debuff that can be ended by any healing or a single action, but if you get lucky and roll a 6 it can also explode for a handful of damage (which can hurt yourself/allies)
What were they thinking lmao
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>>97813902
Would giving martials Musou-like attack ranges help bridge the divide with casters at higher levels? Basically multiply the range of melee attacks by their proficiency bonus and make all the attacks cones that cleave every other enemy in the area for partial damage. Flavor it as sword beams, air pressure from the strength of your swings, whatever. Ranged attacks instead just get a % increase in range = 10x the prof bonus or something.


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