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RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>
>>97335340
So TW(TM) stuff is lumpy, ornate, & has a bunch if gemstones glued to it so it looks like a weird maguffin weapon for a cheap scifi/fantasy movie made in the 80's

Military TW stuff looks functional & has some gold trim, tasteful gemstones in places youd expect like chest & helm, that give it a nice look, or else they're all attached on the inside where you cant see.

There's a subset of "steam/diesel/oldschoolpunk" TWs who make restorations with alm the gemstones & stuff hidden behind panels like the military TW stuff.

Then theres all the specialty case TW stuff that is either alien or whatever
>>
>>97334923
Yes, I think that should be easier.
>>
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>>97335177
>>97335340
>>97336664
It's a bit fucked but you just need to use the gemstone-2-spell chart to get a feel for what is required for any particular TW device.
>>
I was always fascinated by how this game seems to not just be unbalanced, but to actively reject the idea of balance between character options.

>Alright guys, let's start the campaign. Let me see those characters.
>I'm a basic bitch grunt with a rifle, a body armor and some military-related skills. I also took the Communications Technician package that trades some combat skills for techy ones like Electronic Countermeasures (Jamming) and Radio (Scramblers).
>I start with one of the most powerful suits of power armor in the game. Its starting gun is a shotgun-railgun that can fire up to 5 kilometers away and does enough damage to one-shot a Jumbo Jet 7 times over. Also the book explicitly says I'm hailed as a hero and settlements will give me free ammo and repairs.
>I'm a 12 ft tall birdman demigod. I can fly, I have superhuman stats across the board and more ISP and PPE than most dedicated caster classes, and I automatically know all physical, sensitivity and telephaty psychic powers and all fire warlock spells. Oh, I can also open rifts and self-resurrect.
>I'm a forger, I can forge fake documents with a base 20% success chance (+5% per level) but to compensate I can't take cybernetics.
>>
>>97344438
Kevin himself said something about it being a "challenge", same with playing a character with shit like IQ 3, though, in my days, most GMs just forbid people to pick those commoner classes anyway.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
My players are heading to a notoriously seedy strip joint on Nar Shaddaa to make contact with a fixer for a joint smuggling and intel-grab job. I want to make the joint memorable for all the wrong reasons and give the players some opportunity to RP before their contact arrives.

What i know it will have so far:
>two old B2 super battle droids as door guards/bouncers
>nautolan bartender speaking in jamaican jive
>two mandos in full armor sitting in opposite corners and doing the "brooding edgelord" routine
>shemale gungan stripper

I feel i need more weird patrons for the joint so gimme your ideas for odd bar patrons.
>>
>>97341812
Raped franchise for cuckold consoomers tbqh
>>
>>97345857
>shemale gungan stripper
With the Gungans being amphibians, would there be any way to tell? I mean, amphibians don't usually have external gonads.
>>
>>97345879
I figured since Gungans don't lay eggs like frogs they should have external dangly bits
>>
>>97343023
Cont.

> Dac
It’s largely going to be fish, shellfish, and sea plants, but how it’s prepared will depend on who’s preparing it: if it’s Mon Calamari, then it’ll likely be grilled or fried. If it’s Quarren, then it’ll probably be boiled or served raw. Yes, Quarren do sushi and Mon Calamari do fish & chips.

> Gungan
Seafood and water plants, typically made into hardy stews or soups. During large gatherings these may be served out of bowls as big as speeders

>Hutt
Paradoxically The actual Hutt Cuisine travelers want to try is from middle and lower class Hutt communities. Hutt upperclass cuisine is really just bougie junk food. At lower social strata, Hutt cuisine tries to mix high-end spices and ingredients with filling soul food. So Hutt street food is just leagues superior to Hutt “fine dining”

> Kubaz
It’s bugs, but it’s not like their served live or anything, they’re still cooked and seasoned well so once you get over the initial shock of “ew bugs!” It’s fine… the real problem with Kubaz cuisine is the host who will invariably be both over nosey, and simultaneously will over share.


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What’s the edgiest tabletop game of all time
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>>97344326
>a Wraith splatbook about the Holocaust
It was very well done, I thought. It was tasteful, even. We had a lot of fun with it.
>>
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>>97343420
>be clone of evil superman
>created solely to kill evil superman if he becomes a liability
>grow impatient with your life's purpose taking too long
>do lots of horrible shit (like eating a baby), photograph it, then send it to evil superman so he thinks he's tripping
>he gives up on his reputation and besieges the white house, thus finally providing an excuse to carry out your task
>>
>>97343357
That shitty one where everything is extra horrible and all you can do is pointlessly dig as deep as possible to get away from evil sun before you die horribly.
>>
that stupid trend of "nega dungeons"

>you didn't want to get hacked to pieces by thousands of tiny magic blades while ravenous super-maggots gnaw away at your flesh?
>well...then you shouldn't have entered a DUNGEON lol :^)
>>
>>97343357
Isn't GURPS Banestorm supposed to be super edgy?

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97344509
I'm not convinced the card game is real I haven't seen it at any of my retailers
>>
>>97344509
The less League is talked about here, the better.

>>97345394
I regret to inform you it is real and an LGS I go to had an event's finals playing once.
>>
Lat Am Gundam Card Game Finals just happened.
https://www.youtube.com/watch?v=VN1oirHW5zE
>>
>>97344668
the Gateway stuff? it's pretty solid yeah. nisei's card designs and set balance has honestly averaged better balanced than FFGs did. not that they haven't had their share of fuckups, but people have convenient amnesia about what a powerlevel rollercoaster ANR was.
>>
>>97343300
I'll jump in as long as it's anything that's not another bland fantasy creature battle TCG. we've had 800 of those shits, and 750 was plenty.

I'd stil lbe up to do the not!netrunner game where its a heist and one team is the gang/crew and the other is the mafia run casino or whatev. do the whole thing with intentionally terrible AI noir genre art.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97345287
You also need to remember that being super special super heroes is a 5e thing (maybe 4e).

Back then even a 7th level rogue could die to a few trogs
>>
>>97345493
>You also need to remember that being super special super heroes is a 5e thing (maybe 4e).
That was absolutely 3.X's big thing to begin with, the shift from rolling up disposable character sheets to it building out a full-on character.
>>
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>tonight is session four of our "one shot" adventure with premade characters that we don't care about
>>
>>97345790
Sounds like you should quit playing drag-ass and get your rear in gear, anon.
>>
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>Week two of people saying they can't make the game
>We were suppose to start the game two weeks ago
>"Friends" made such big promises for new years that we'd play a game together every week

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97345446
Please don't pretend you know things, it makes it embarrassing
>>
>>97345411
>either is infinitely more difficult than anything you play
I play both Tear and Snake Eye. I'm polling for overall sentiment here compared to other YGO generals.
>>97345446
Never played either deck award.
>>
>>97345446
>Excellent. My opponent not only whiffed on drawing into Havnis, Kelbek, and any Bystials, but they also didn't mill a single Tearlaments girl, Agido, Kelbek, Mudora, Keldo, or Neko Mane King. I can now make Abyss Dweller and auto-win the game.
>>
>>97345754
don't forget orange light can be used to negate and send an ishizu in hand to the GY
>>
>>97343575
You'll probably start seeing more people after the next banlist, anon. We are in a pretty stale format at the moment with how long Ryzeal, Maliss, Mitsurugi, and the JUSH decks have been around while barely hit.

...whenever that banlist arrives.

Work in Progress, "Nobody screws with the Tank Police!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97345118
are you handling your models a lot? wash them in warm soapy water before priming and keep your fingers off them.
>>
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>>97345805
look at the bigger scales, esp alongside the jaws and the bigger ones along the underside of the belly

also pick left or right
>>
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>>97345118
the surface is hydrophobic, sometimes caused by glossy paint (can be fixed by using a thicker paint), an oily finish (like after an oil or enamel), your paint having too much water in it (impacts surface tension, can be fixed by using medium or isopropyl etc), or finger junk (gross)
>>
>>97345832
Left
>>
>>97345607
Nice! I really like how treasure tokens have amped up my hexcrawls games. Really makes encumbrance fun

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97345454
The Ed Greenwood amount. Be so breathtakingly horny that the appearances of furry shit is frankly not the perviest thing about your game.
>>
>>
>>97345855
Needs a snout
>>
>>97345714
he's so based
>>
>>97345454
Trick question. Someone with an axe to grind can always throw in the accusation regardless of what they are actually bitching about.

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>>97340550
I don't blame them. If I was a Canadian, I'd be pissed off, too.

Can't imagine much worse than being Canadian. Maybe a Somali. Maybe.
>>
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>>97340581
>>97342275
Feels good when my car can't take regular octane gas.
>>
>>97339460
Leaked pic from next month's White Dwarf
>>
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>>97339460

Historian's note: the petrodollar did not, in fact, keep GW's prices at a reasonable level.
>>
>>97330292
Because NoVA (Fairfax, Loudon, Arlington counties) is unironically one of the wealthiest and highest IQ areas in America, with a disproportionate amount of veterans and defense contractors who absolutely fucking love tabletop.

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Oh no no no
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>>97331492
Isolation for divergent populations can happen even in the same continent, why wouldn't it happen in an entire planet?
>>
>>97344555
Get fucked, bootlicker.
>>
>>97330394
It ain't that deep. The many flavors of Spess Muhreens are just cool themes to make them stand apart and sell codicies. We have and entire chapter of mongolians, a whole chapter of vampires and even had a whole chapter of Africans. We have Knights Templar in both Crusades and Davinci Code flavors. We even have an Admech chapter. Space Wolves were the vikings, it stands to reason they should probably stay distinct in their themes and general look instead of just being Ultramarines that swapped laurels for pelts. But hey, I'll probably just continue to ignore it and the dindu heads can remain on the sprues
>>
>>97344797
Can i have your Basketball-American heads? I use them for Salamanders like the Emperor intended.
>>
>>97340769
Ironically the Tau would be 100% against DEI or anything woke because it would be counter to what they see as the "Greater Good" where their society is 100% merit based, which is why they now have Humans bodyguards/Honor guard for high ranking Tau because of the training and how long they live with said experience.

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>>97337364
I don’t care for this post.
>>
>>97337364
>and thus all your historical and mythological cross-referencing is irrelevant to /tg/ because it CANNOT function
False. A well grounded historical and mythological understanding helps both world building and improvisation during ttrpg gameplay. A thing you would know if you actually played games instead of desperately refreshing your spambox.
>>
>>97343159
Give an actual example. Cause this topic only ever seems to involve squabbling over definitions and never discussing any actual games.
>>
>>97343159
For the counterfactuals. Where the history and mythology does not exist. And the rules must have clear descriptions separating game functions.

How, exactly, do you write rules for a Wizard doing the rather common COUNTERSPELLS under this prescribed meaning of "magic" that flagrantly ignores words being capable of having outright contradictory meanings? Because that game function strictly requires spells be a distinct thing that can be countered, in turn strictly requiring that they be put in a box away from all the non-spell game functions.
>>
>>97304453
tru tru

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>
>>97344723
If you want it to look like shit from poor pagination, sure.
>>
>>97342362
I'm very experienced in both FFG and GURPS, having run both for years.
DH2e aptitudes make a lot of sense for 40k. The fundamental of life in the Imperium is that your knowledge and training is restricted solely to your service to the Emperor.
Of all systems, DH2e has the biggest minefield for character creation since you can lose out on discounts on things you like. The vast majority of players will think their guys suck if they don't get the maximal discount on all their abilities, but by comparison the DH2e warbands have the exact same expenses as groups from other games.
DH2e experience is goal-oriented (by RAW, most GMs ignore everything on the book though), while GURPS is based on player awards for roleplaying. In FFG character progression is very impactful, including the open-ended Only War and DH2e. In GURPS the players have to make up in their minds their own doors and cross them. In FFG, Fate Points and their flexible uses are the best meta-currency I've seen. Also, your attack rolls influencing your damage roll is neat (what would be GURPS' MoS can be swapped for your damage roll if better).
All the rules in FFG are... serviceable. GURPS has the best combat system of all times so I can't really compare them. But sometimes you want to buy the Talent that makes your gun shoot harder, be so bigoted that you hit better in melee, and get a bonus to hit for charging, and rolling a 10 so you get exploding dice and utterly destroy the traitors. You won't have too many issues with it otherwise.
>>
>>97344805
(1) *teleports the goalposts back to their original position*
(2) Well, that's just, like, your opinion, man. https://litter.catbox.moe/0h4d2axyjmgl6t7f.pdf
>>
>>97345221
>*teleports the goalposts back to their original position*
Do you understand what Print On Demand means? Do you understand that it is intended to create a proper book, and not just a text file vomited out onto a page like you pressed Ctrl-P on a forum?
>https://litter.catbox.moe/0h4d2axyjmgl6t7f.pdf
>sentences and paragraphs broken across columns and pages even if there's enough space for them to not do so
>column headings awkwardly wrapped and oversized
That looks absolutely atrocious. I'm pretty sure I could feed a LaTeX rough into a random scientific journal format and get better results. Never attempt layout again.
>>
>>97345467
The benefit of EPUB/HTML/XHTML is that you can manipulate it easily, without having to spend a zillion hours/dollars on laying it out in Adobe InDesign as SJ Games currently does. It's a "sane default" that can be tweaked easily if you really care about how it looks.
>B-but it looks ugly!
I disagree.

The previous PDF can be considered a large-print version for people with bad eyesight. Here's one with smaller print that's closer to how the official PDF looks. https://litter.catbox.moe/sguru1z1mwtigfnh.pdf

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>
>>97345500
Yeah I feel like that sort of system works better for less heroic games like CoC where you're just a normal guy dealing with supernaturals.
>>
What if you had an injury system but something else to let you 'ignore it' for a turn at a cost? Like you spend stamina to keep ignoring your injury for a time? Would protect against death spirals and potentially give you a definite time limit based on what you've suffered.
>>
>>97344629
unbelievably based image
>>
>>97345236
Gooner? Huh?
>>
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>>97345346
Yes he did.

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Dead Frequency Edition
>Previous
>>97324423
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97345409
NTA

Ive always felt that the best "danger" for a Changeling to have isnt against an antagonist kidnapper, or the crushing boredom/conformity of bland suburbs but against the unraveling of their own mind & the contracts & oaths that can lock them into situations where they cannot function. Like, if you life too freely, with no attachments you will degenerate into nonsense & evaporate into madness. So the changelings make oaths & contracts so that their crazy has metaphysical walls that keep them from insanity but if you swear too many you run the risk of breaking yourself under the strain of trying to keep them all, or worse, you contracts & oaths come into a conflict that you cannot reconcile. This gravitates them into social play like most splats.
>>
>>97345468
Oh i would rework Blood Potencies rules, but I dont like that Generation which controls the powerlevel of a vampire is largely static unless you want other vampires swimming around in your head. My version of Blood Potency would be different from v5 or VtR
>>
>>97344183
Not exactly. There's a lot of infernalist adjacent factions in both.
>>
>>97345494
>Inevitable but ideally the thread would be deleted for not REALLY
oh no the fucking "traditonal games" spammer is here. go figure
>>
>>97345792
>mindbroken by boogeymen
You're an idiot. It's obviously /pol/bait and could have been deleted as such.

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2026 edition

Previous: >>97198774

>News & Reminders
Arena Championship 10 won by Michael Debenedetto-Plummer (Mono-Red Prison, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
What's your New Year's resolution?
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Is this lucky or unluck
>>
>>97337291
>namehider
>playing a faggot deck
classic
>>
one of the higher power drafts I've had so far
>>
How do I set sparky to play a deck I made?
>>
>>97345010
Sparky is a lobotomite that can only handle decks that are 70% land


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