Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128Comment too long. Click here to view the full text.
>>97832175Lamentations has some rules for running investments. Pg 53-54 of Rules and Magic.
>>97834546Oh, this looks good.>still no USFffffffffffff–
>>97834877>ACKS got banned from plebbitFishfag, we've already told you we like ACKS, no need to keep promoting it.
>>97834877>They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.Nice projection, faggot. Go cry to the mods.
>>97834877>after being banned from RedditBASED BASED BASEDTOTAL BROSR VICTORY
Bedsheet Ghost EditionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:Dust & Blood released for Cthulhu by Gaslighthttps://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/Current Book Club Topic:Comment too long. Click here to view the full text.
Ran The Necropolis out of Gateways of Terror for my group last night. Two players were going to miss our Horror on the Orient Express session, so I did it instead. Had a 75% casualty rate, but the last character made it out. I had to beef up the monster, however, as our Solider player nearly killed it in the first round of combat with an impale on their gun (they did 14 damage out of 17 health). I made it so their gun did half damage instead, though they still ended up bringing it down to 2 HP before they got killed. Rather disappointingly, none of them even attempted to sneak past the monster and get into the room it emerged from, so they never found its heart. Instead, it died due to the tomb caving in after the exit was dynamited by the last surviving PC. We had a good time, but it’s definitely a con scenario, and a much more combat-focused one at that. I feel like of the three scenarios in the book, it’s the one least suited to people who have never played an investigative horror game before. The lethality might put them off it if they’re not used to that kind of thing.
>>97834275>>97834278Many older scenarios are quite janky. RPG writers were used to DnD-esque adventures, and thus struggled to write proper investigative horror games, often making them much too deadly. In the case of this scenario in particular, the most obvious solution to me would be killing one of the unarmored Mi-Go (since only three of them are armored) and stealing their frost weapons. It says no roll is necessary to use these weapons and says nothing about armor resisting them, only warm clothing. Since the Mi-Go armor is only some kind of web, I would say it’s a poor insulator for keeping out a freezing mist. Alternatively, the players could damage/destroy the ritual circle, perhaps with dynamite, and also collect evidence of alien activity. This could delay the Mi-Go for a long time and in the meanwhile, as you suggested, they could get the authorities to come in force and clean things up, rather like the ending of Shadow Over Innsmouth. You could perhaps throw a Delta Green nod in there.
>>97835140>the most obvious solution to me would be killing one of the unarmored Mi-Go (since only three of them are armored) and stealing their frost weapons.I forgot to reveal the extra information on the Mi-Go because I forgot about it as it's in my .txt records.All impale weapons (bullets other than shotguns for basic rules) deal minimum damage.Their Armor negates 3 damage always. They always wish to grapple and there is only one Mi-Go that is alone, who will flee as the characters are a group of 3, only to go get more (6 others), afterwhich is certain death.Mi-Gos will grapple, then fly us to death.With Dynamite involved, that's a hard case of hindsight being 20/20. I thought about something similar Each night has a 28% chance of success.We drove from Boston to Vermont (4 hours), climbing the mountain takes at least 2 hours to the peak (being very generous).First night shouldn't really count for a success as characters have no chance of knowing what's happening and can observe.In the daytime after seeing the ritual, characters can go back to get the dynamite.And hypothetically say that it could be, it would be on a very tight timeline to get back, wire it all up, and perhaps even set a trap for them.But the bigger issue is arrest.Comment too long. Click here to view the full text.
>>97835742Geez, fair enough. Though I would still say that as long as you make Mi-Go No. 4 the one the players investigate on their own, the frost weapon plan is still good. No. 4 only has 8 hit points, meaning even with the three points of armor and impaling weapons reduction, it's not hard to have the players beat it to death with melee weapons. Definitely not easy, they'll only have a round or two to do it and need to succeed a lot, but still viable.But like I said, old CoC adventures tend to have a lot of issues because the writers really didn't understand the intricacies of writing investigative horror at the time.
You ever have an idea for a good horror setpiece but then need to build a plot around it?
Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.No seethers.
>>97784073He doesn't want you to go somewhere else. He just wants to bitch and moan and whine and sperg.
>>97785194I'm hoping Doom Rider returns when GW finally replaces those god-awful Chaos Biker sculpts that have been around since 3rd edition.
>>97835398LewdAnon did give Macha a cute butthole.
>>97835398Everyone loves Macha
>>97827547Eldar having brown skin is retarded lore rape as well. Eldar have canonically been described as pale and almost literally white skinned for decades. There is no reason for there to be brown skinned or black eldar besides retarded diversity brained bullshit. The space elves don't need their variant of brownoids.
Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
>>97835107?????
>>97835107I'd love to see you paired with a job application.
>marrying a poor """"""person""""""i seriously hope you guys don't do this
>>97835933I'm not downloading your spyware you retard
>>97836019It's a tamper monkey script, you're seriously not using it?
Anybody on /tg/ collect Gunpla? I'm trying to get playtester impressions on a homebrew wargame I'm working on, and the handful of people I have testing it aren't providing meaningful feedback fast enough. Homebrew wargames thread too, I suppose.
>>97835792Fair concern, but less relevant than you'd think. It's functionally a line-of-sight game with the exception of a couple of exceptionally low ranged weapons. On top of that, I've got provisions for floorgame play built in. It should be noted that this game is specifically for 1/144 scale, so about ~12mm, so the scaling issues aren't so pronounced. Line of sight is true line of sight from a unit's head, and the posing serves actual mechanical purposes (you need to be able to physically point the muzzle at something to make a valid shot, for example), so in practice the lack of bases works for the game rather than against it. If you can think of any way I could post the rules in the the treat, what with PDFs being banned now, it would probably make more sense.
>>97835827Ah, if it's a case of having funcionally unlimited range because you're relying on los it makes sense. The los starting from the head and posing the weapon sound cool.>any way I could post the rulesMaybe some hosting site, can't really say, been out of the loop.
>>97835555I did for a while. Havent bought any recently though in the last past like 3 years. could dig them out from storage. Took this pic back in college.First thing that comes to mind is the scale of the engagement, due to the size and buying indivigual models, assumedly it would have to be pretty low scal like maybe 2-6 models per side. which seems like a skirmish style game and almost teetering on single entity control rpg. Regardless, could be interesting, always really liked the combat dynamics and factors in play in the Universal Century setting in specific. Minovsky particle interference making balloon decoys, wired drones, and other things more viable. Just wish that more combined arms tactics were involved rather than relying on the big main character mobile suits, some of the coolest scenes involve ship captains executing tactics using various factors including the ships themselves.>>97835728Doesnt seem like it needs to be an issue depending on how its set up, some games like lion rampent just require units to be in a 6 inch circle. Which should cover everything besides really fat ass mobile armors or you are for some reason playing in perfect grade gunpla. You could have different sized unit circles to compensate, 3 inch 6 inch and 9 inch.also, nice quads.
>>97835555Very nice digits.Look for specific issues and prompt for them, for instance with feedback forms.If possible record games and watch the recordings so you can see how they played and how that fits your expectations. Being there to watch will affect things so it isn't ideal, though obviously that depends on your resources.Playtesting is work, so compensate them for doing it. That's more likely to be buying pizza for the group or something than actually paying a wage, but do something to acknowledge their effort.
>>97835853Mediafire maybe?/folder/ntaflv1wf8xq6/No+Zaku>>97835875Funny enough, no circles have been necessary thus far. The thing that usually necessitates that, melee, is instead handled via the physical reach of that unit.
TOOOOOOOT Edition>Previously, in the Mortal Realms>>97828345>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
Add a race of boar people and rename it to age of pigmar
>>97835901>People don't buy books in AoS worldI remember anons discussing some joshn reynolds tweet where he breaks down the royalties he gets from his books and iirc a lot of aos stuff seemed to do great. Soul wars especially, which was already 4 years old or something at the time of the tweet.>no one plays aos video gamesYeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whfI don't even disagree with your larger point but your arguments don't hold water
>>97836007>Yeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whfPeople would buy it out of curiosity and love for WFB world. Fookin' hell, I TOTALLY WOULD.
>97835901Groggy melty yawn, NEXT!!
>>97835997That's Orcs.
Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!Potions? Not even once! Pills are the right way.
What a lovely, on-topic and spot-on thread!
>>97835768Do you know how large and how many pills you'd have to take just to get the benefits of one potion?Tossing down a handful of 22mm pills dry is going to be an unpleasant experience, and still will be even if chased down by a glass of water.While most of a potion is water, it's still easier to just chug a bottle of something over taking that high of a dosage in pill form.
Pills require grinding down and homogeneizing the ingredients, and fiddling with binding agents and presses.A salve can be cooked up in a copper pot, and stored in a boiled gourd.Also, not all medicines are for internal use.
>>97835841>In this setting all potions have to be an enema hahaha that would be crazy hahaha
Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment (TTRPGs, videogames, comics, animation, even miniature wargames). How comes it remains a relatively rare style to find in board games, an industry that operates almost entirely in the form of independent creators and small studios? How comes it still carries associations of being an art-style of games "for kids"? It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".
>>97829021>ask normie>get slop for normie>made Pikachu FaceWhat is wrong with you? Also, you're most likely a pretentious faggot who only pretends not to like normie slop. Here's a test for a connoisseur, depressive plot in an abstract wrapper, unfortunately the ending is shit because fucking Gainax can't make a normal ending even if their lives depend on it. Well, at least the episodic stories are good and complete.
>>97829118>my dick joke in the year of our lord and saviour 2026Kek anon, can't get mad at you.
>>97828297To be fair UNO and Monopoly are not what I'd call "hobbyist games". They're incredibly mainstream popular products that essentially exist in their own bubble and respond to completely different markets and pressures, Hasbro would never consider publishing something like Sweet Lands because it caters to a completely different demographic than their games. Easily re-skinnable hobbyist games would be things like, idk, Love Letter I guess, tho that's a pretty simple game and it has technically gotten its fair share of licensed re-skins, none based on anime AFAIK.
>>97826974>Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainmentI think one contributing factor to why this is so is because anime is just entertaining so naturally people want a slice of the anime pie to try and mimic it's aesthetics to get sales and support. But maybe one reason it isn't very common in board games is due to not wanting to be go with what is more popular and try to stand out as anime might be too mainstream now?Just guessing.
>>97827637Even Transformers tackled that stuff when the studio censors allowed it to. Showing the violence in the form of giant robots blowing up allows you to get away with themes for younger audiences that would be frowned on if you depicted soldiers realistically killing each other, like in LotGH.
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97833019>>97833073>>97834268And on a similar note: No matter what kind of dragon it is, you never ever, ever, ever, EVER refer to a dragon’s hoard as “junk”, especially while they’re in earshot.Dragons are very proud of their hoards and are very sensitive about it.
>>97835179some of the things im considering>buff heal to 24 values (playing 14)>death saves are con saves>exhaustion lvl each time go to 0 hp>getting damaged while unconscious isnt auto death save fail, but allows con save like for concentration (10 or half damage whichever is higher), however it's a auto hit in melee (but not auto crit)basically im trying to make hitting downed players a more natural thing for mobs to do while being less overwhelmingly punishing, and giving player's some counterplay, and also get rid of the stupidity of healing a player at 0 being more efficient than healing them before they go to 0
>>97835127I use death's door mechanic and it's so much better I don't think I'm ever gonna run 5e without it. tl;dr your failed death saves remain until you complete a long rest (and even then you can make healing slower by each long rest healing 1 death save), at 0 HP you have disadvantage on attacks and ability checks but remain conscious, you roll death save when dropping to 0 and whenever taking damage at 0, nat 1 does nothing special, nat 20 heals you to 1 (thus removing the disadvantage temporarily). Effects that stabilize instead heal from 0 to 1 HP. I happen to run permadeath right now, but if I didn't I guess revive spells would have no material component (or cost less) but remove failed death saves. Also, each source of save bonuses only adds no more than +1 to death saves and death save bonuses can't exceed +5.
>>97835887what about DC casters, do they get a debuff while 0hp? and do you still roll normal death saves every turn?
>>97835959>what about DC casters, do they get a debuff while 0hp?No, I semi-intentionally omitted it but I guess it would be easy enough to have all saves against effects from them while at 0 HP be rolled with advantage. Speaking of extra exceptions I use, the disadvantage from being at 0 HP doesn't disqualify from sneak attacks.Anyhow, you could probably even drop the whole debuff at 0 hp thing anyway, as the genuine threat of dying makes the players prefer to avoid the state anyway. >and do you still roll normal death saves every turn?Nope. Again, it could be an interesting optional rule though to make them avoid staying at 0 HP. But it would clash with some of the magic items I've introduced, which interact with the death's door state (being at 0 HP), for example giving extra AC at death's door or flipping the debuff, so that staying at 0 HP actually gives you advantage on attacks.
Now that the dust has settled, is it the D&D killer it was hyped up to be?
>>97828410What actually makes it different from typical D&D fare? I've heard a lot of good things, but seeing yet another d20 fantasy game made my eyes glaze over.
>>97832339I don't know about Weird Wizard but do know Demon Lord. Here's some of the differences that improve the game >You gain a level after each adventure.>Max level is 10>Previous two points make for short campaigns so it piss easy to actually finish a complete campaign>Your stat modifier is your ability score minus 10, so a 12 in strength would be a +2 and an 8 would be -2>All trait checks are a flat 10 to pass>Game uses boons and banes mechanic which are situational modifiers. Each boon/bane adds a d6 to your trait check. Boons and banes cancel each other out.>If you roll multiple boons, you take the highest value and add it to your d20 plus trait modifier to beat the TN of 10. Same with banes but you subtract the highest d6 from your roll.>There is no initiative roll. Players act in whatever order they want then enemies unless surprised.>Rounds of combat are broken down in Fast and Slow round. Fast goes first you can move OR take an action, then enemies have their fast round. Then Slow rounds happen where you can move AND take an action. Then enemies get their slow round. You cannot take a Fast and Slow turn in a round, it's one or the other.>All damage is d6 based. >Character builds determine damage not equipment.>Game starts lethal and stays lethal
>>97820448Not really. In a way I think D&D is the best TTRPG for being a filter of the trend chasers and who actually are genuinely in the hobby. Same with Warhammer for wargaming.
>>97820448Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.For example:>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage. >But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency>We like PbtA moves and GM turns>Let's tie GM actions to a random metacurrency>Accessories like reference cards are super popular among hobbyists >Let's design our game so that it's near mandatory to include tokens and cardsIt's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"
>>97832339Multiclassing is essentially built into the system, and you get 3 major choices to mix and match what ability kits (called Paths) that you want, with no requirements needed choose them.Lvl.1: Novice Path (Skeleton)Lvl 3: Expert Path (Organs)Lvl.7: Master Path (Skin)Best way I can explain them is to image every single subclass in 5e wasn't tied to a specific class and you get to pick 3 subclasses to define your character, while still getting all the benefits those 3 subclass choices have to offer. This can make some wild combinations or something more traditional based on personal preference. Assuming we're just using the core book, Novice Paths are 1 of 4 choices between Fighter/Mage/Priest/Rogue (skeleton), but your Expert Path has a lot of different options that make up the bulk of your character's specialization (Organs), and Master Paths give you the most options out of all, and allow you to lean in on a specialized niche for your character to focus on (Skin).
Fractal edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97835641No, I don't hate premodern. That's just larper-kike.
>>97835207No, he's not. He's just Nosewater's little dick sucker larper kike trying to make me look bad.
>>97834269>cast a brainstorm>cast a 1 mana 3/3 (4/4 if it's your turn) with flashthis looks really strong
>>97834269
>>97834788>ramp card that requires a sacrificeWoah, weird golgari coloring
What would you guys say is the most important skillset for "smart" characters in TTRPGs?>ability to make/build shit>perceptiveness>knowledge
>>97835075You've only got so many EXP points to work with.
>>97830485Intuition. Comic writers are generally midwits, or worse, and they believe that high IQ is like a magic power level that lets people manifest magic items with the power of their super brains. This is often paired with a warped version of savant syndrome where the fictional super genius can pull complex formulas out of their ass, while at the same time being a moral and ethical trainwreck who doesn't understand human emotions or why their planet exploding laser was a bad thing to build, because they were blinded by the orgasmic thrill of SCIENCE.Real intelligence is being able to understand and intuit new information, ideas, complex concepts with speed and clarity. This can be used for decision making, long-term planning, problem solving, and more.
>>97830485Adaptability.
>>97835723>>97835762Buzzwords. We're looking for objective skills.
>>97835146>Be Krog>Be biggest troll (lit-er-uhl) in land>Be strongest>Be fastest>Be toughest>Eat anyone who messes with me>Last guy me ate calls me a ment-uhl in-the-lid>Dunno what that means>Go catch and eat the smartest men in the land>Remember to ask what in-the-lid and read-tard mean>Apparently mean stupid>Krog mad, eat that guy too>Go on favorite treasure-gathering board>'If all of your goals are most efficiently achieved by violence, then you're intelligent if you're good at violence.'Comment too long. Click here to view the full text.
Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
>>97835404It's funny how people always rag on Mary Sue writing but then there's no problem with species wide Mary Sue writing.
>>97834659now you're just repeating your conclusions while still not providing any meaningful argumentation as to how you've reached themon the assumption that you were aiming to be convincing, you're not having much success so farinstead you sound constipatedtough shit indeed
I've still yet to see any reason as to why I should care about the success of "humanity", as in, the success of this particular arrangement of genes in spreading around.If I lived in the Avatar universe I would push for mass conversion to Na'vi bodies. They are objectively superior to human ones, so why the fuck shouldn't I change over?
>>97835183You just sound like a tool. The kind of person who would mindlessly do the bidding of literal demons as long as they pretended to be human.
>>97835183You keep saying "otherkin" in your posts, are you projecting something?
>I can fix her>she can make me worseWhich way, Terran man?
>>97828918Light spoilers, but even at page 291 we're still on the bug ship, so him focusing doing the 3d background for the scene seems appropriate (all the sketch pages have no background at all).Hopefully it just means a short slowing of progress to get the background done before he speeds up again, but I admit I'm getting PTSD flashbacks to the beginning of the dreaded Shuttle Arc.™
>>97830103I thought he was using AI for the backgrounds? Atleast for the umiak ship. Which I am totally on board with due to the glacial pace of this comic.
Theory:Fireblade's post-combat shakes aren't PTSD or stress related or a whatever% adverse side effect to cyborg brain rewiring use only as prescribed.Instead they are the result of Umiak experimentation and bio-tampering which also resulted in telekinesis, the exact opposite of the power they were hoping to instill (they wanted to make a farseer OR create something loyal to them I think).Fireblade's brain chemistry is part Umiak because they know best how to work with that bio template and the rest of her brain and body behaves erratically when the nerves for telekinesis start pumping bug juice into her brainpan.
>>97813885Spiral was Maiad, not Tabeni.Stillstorm is the other Tabeni.Talon dying because of Stillstorm's orders will give the comic narrative reason to explain Stillstorm's backstory.
>>97833804idk if he's said anything about it but I think Arioch's plan is to use AI for the background of interstitial scenes like the boarding action where the characters are only in a room for one or two pages. While rooms the characters will be in for long stretches (like the bridge of the bug ship, which the characters seem like they'll be on for like 100 pages) he'll 3D model them. Which I think is a sensible decision.
"What the fuck?! 'You guys' let the thread die with no link to the new thread" EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97835624The Spoils
>lgs starts carrying sorcery after a long time of being reluctant to do so as an experiment to gauge interest>wasn't going to get into it into until i could buy from an lgs>gothic starter decks are a $30 markup over tcgplayer pricewhat the fuck man
Triumph of the Will > Force of Will
>>97835624Z/X
>>97829277I'm wondering if spending my money going to OP15 Pre-release tourney is worth it.. 6 booster packs for about $41, so far that price was good last week.. But now every card dropped AT LEAST $5 because they're more widely available.I'm unsure about actually making back the money I spend with those boosters. Though there's prizes for the top 4, I wonder if I could make it there.