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Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.

No seethers.
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>>97783095
AI generated spam image, but still funny
>>
>>97783159
This is cute and there should be more of it. I'm going to commission some.
>>
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>>97829901
>Babies can be born with hair.
BULLSHIT! HAIR IS A TOOL OF THE FASCIST IMPERIUM!
>>
>>97807871
That show was the best.
>>
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>289 replies
>ctrl+f "Macha"
>0 results
For shame /tg/.

Work in Progress, "No Foolin'!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97834909
>>
>>97834909
That's impressive
>>
How do I sterilize a single piece of pine bark for basing
>>
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>>97834026
Better lighting. Needs eye detail, more yellow and some blood.
>>97834543
Thanks mate
>>
>>97835351
Anons told me to put it in the oven at 50-60 degrees Celsius for a couple hours and it worked fine

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97832444
>>97832512
(You)
>>
>>97833434
>Warcrow? Is it any good or is it a reddit cuck game pushed by youtubers like Conquest?
Eh. I think Conquest looks kinda of interesting.
>>
Feels good to finally go back to not being a nogames. This past month I was able to play my first game of Quar and Void Admiral
Both are fun but I have some reservations about the legs Void Admiral has due to simple list building
>>97833434
>reddit cuck game
Some people are truly mindbroken, what could this even possibly mean. Have you tried just playing a game you like?
>>
>>97834102
Steve Jackson (UK) founded GW and Fighting Fantasy. Steve Jackson (US) runs Steve Jackson Games and made Ogre, GURPS, and Muchkin. The only confusing part is the Fighting Fantasy books written by Steve Jackson (US).
>>
>>97834841
Honestly Trench crusade pissed me off.
Every normie midwit was pushing it because thier favorite youtuber was paid to push it.
It was litterally 40k for people to stupid to realize not every game needs to be 40k.
Also John Blanche is over rated

Been thinking a lot about this

>So the warp, as the realm of souls, originally was a creation of the old ones as a weapon against the necrontyr in the war of heaven. It allowed not only a means for the Aeldari and Krorks to use psychic powers, but also cheat death and allow them to respawn infinitely.
>But after the war in heaven the warp is destabilized due to the negative emotions, death, and general usage. There's no more old ones to fix it either.
>Now the "warp" sends those same negative emotions at the Aeldari who in turn start going crazy. They start doing their murder orgies, but it's not really fair to blame them as they are influenced by the warp. The same thing is known to happen to human psykers as well. The warp make psykers, especially untrained ones, crazy and emotional. In long terms it uses them to gain more power and access to realspace. REMEMBER THIS.
>This creates a feedback loop where the the negative emotions make the mortals crazy and in turn have the negative emotions to fuel the warp. Ultimately resulting in slaanesh. khorne nurgle and tzeentch are likely started in the war in heaven, but finished during humanity's early era when human psykers start showing up.

Con
>>
I bring all of this up because when you factor in the Emperor's ultimate plan of "unlocking humanity's psychic potential" Holy fuck no! Being a psyker has obvious strengths, but apparently not so obvious weaknesses. Making all of humanity psykers is going to stir the warp up and drive the populace insane. It doesn't help that this same guy is also
>culling his own kind for not agreeing with him.
>making bargains with the same force he's supposed to be against.
>giving radio silence to anyone about the warp. The ONE thing that might at least stave back the side effects of warp usage. Craftworlders have mental training and disciplined lifestyles and they're some of the best psykers (though it's not a foolproof strategy) Bare minimum start killing anyone caught using the warp (Ironically the inquisition that everyone hates is better at ruling the imperium than the fucking emperor.)

NO!
Instead of doing anything to actually fight chaos, he kills a bunch of humans for calling him a faggot, kills a bunch of aliens, and then fucks off to work on a webway portal. Y'know that thing that was broken and contaminated by deamons when the Aeldari fell? To avoid the deamons encountered in warptravel?

When does this make sense? When does his actions actually benefit humanity that's not himself? People chalk this up to "Daddy issues", but there wasn't a need for primarchs in the first place! You didn't need super-generals for what the great crusade accomplished. There was no need to go that fast besides the obvious advantage of your enemies have it hard strategizing against you.

Even without Erebus, Horus, Lorgar or any of the other characters that supposedly """"ruined everything""""" His idea was doomed to fail. Why? Because like EVERY chaos worshiper
>He saw the immaterium
>He failed to understand it.
>He tries to use it anyway because it's just a weapon to him.
>It blows up in his face.

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>>
Cool reddit spacing, fag
>>
>>97832172
Chaos and the heresy weren't even a part of the game when the emperor's goal was to guide human evolution, there were just the enslavers. At any rate I think you're trying to overly analyze a setting that doesn't make sense and also you should delete this post and post it in /40kg/.
>>
>>97832162
I hate him and think the more they try to make him anything but a mysterious force in the lore, the worse it gets.

Also, 40k is rapidly approaching the point of no return. It's almost a zombie franchise.
>>
>>97832162
Warp was not created by the Old Ones, they simply used it.

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Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?
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>>97834174
>multiple ethnicities
Demographic Breakdown

In 1900, Paris was overwhelmingly white, likely exceeding 98% to 99% of the population.

While the city was a global hub for art and diplomacy, its "diversity" at the time was primarily characterized by internal migration and European immigration.

Black Dick Sucking Faggot.
>>
>>97835294
I'll honest man if you ask him to stop bringing sexuality to the table he'll most likely police everyone about it. The issue isn't he's a horny teenager it's that he thinks he's owed sex.
>>
>>97835338
He's just the manifestation of Rousseau's ideas going cancerous.
>>
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>>97834167
The problem is you took the bait, retard.
>>
>>97833928
No, his character isn't too important to the story to kick him.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>97829260
>Ask a shop if they had Hansa Teutonica big box
>"Yeah, that's a lot heavier than what we usually carry"
This place also stocks Vital Lacerda games so I have no clue what the fuck that even meant.
>>
>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
>>
Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
>>
>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
>>
>>97833246
I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.

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I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
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>>97834789
Yeah.
>>
>>97834318
No, not really. In the same location, within distant range. In the same section, within close range. Being behind someone doesn't matter, heroes don't provide cover. You can take the Defending Others action if you want to protect an ally or civilian.
>>
>>97833847
Getting back to normal sleep cycles is important, but so is having a life outside of your home. Take a walk, meet people, read books. It will come back. It takes time.
>>
>>97831518
I've played with minis, without aids of any kind, digital, drawings on a chalkboard, drawings in the sand with rocks.
Having a visual aid so you spend less time explaining to players how the fight is arrayed goes a long way.
>>
>>97831630
>Why would you use any art you can just imagine it?
>Why would you want a game with graphics, just imagine the game outside of the data
>Why would you ever read a manga or watch a show or movie when you can just read or listen to books and audio files?
Maybe just maybe fun things are fun. Yes I could just use coloured blocks on a grid but that makes immediate identification of characters/units harder and is sligjtly less enjoyable.

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Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
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>>97834327
No.
Years ago, Warehouse 23 carried a non–SJ Games book on that topic—A Magical Society: Ecology and Culture, from Expeditious Retreat Press. But it looks like that book now is available only on other storefronts.
https://store.paizo.com/a-magical-society-ecology-and-culture/
https://www.drivethrurpg.com/en/product/2019/a-magical-society-ecology-and-culture
>>
>>97834428
Guess I'll see how Gemini does making random gen charts then
>>
>>97834431
A Google search for the title reveals a pirated copy uploaded to 4chan.
>>
There's a lot of words on martial arts about reverse grip, let me see if I got it right
>reverse gripping a broadsword (reach 1 weapon)
>reach is now C vs front and side attacks
>+1 thrust, -2 or -1 per die swing
>parries have no penalty, but if you have brawling or karate you can parry with those skills at -1
>vs front and sides bonus to deceptive attacks and feints
>can attack with the pommel at -1 damage cr
>vs the rear only thrust atks
>>
>>97834428
I haven't bought anything on W23 in years anyway since my card info was stolen twice after shopping there

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If a wizard turned your six inch penis into a one inch penis the leftover mass to energy would be more devastating than the Hiroshima bomb
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>>97729578
I like to think of myself as someone who would play games.
>>
>>97827368
And?
>>
>>97710539
Fuck off.
>>
>>97832965
Fuck ON.
>>
No
That’s not how the magic works
Shut the fuck up

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97835066
This seems like a good skeleton to build on. I think reflavoring the vestiges to be various elementals might be more in line what I'd imagined (Fire, Water, Earth, and Air) and then granting abilities along those lines would be the way to go. Thanks for the input.
>>
>>97835127
I did experiment with rules for rolling an injury if someone went to 0 HP during a fight. Though I did limit it to a single roll once the battle was over, justified as the adrenaline preventing them from noticing the injury until afterwards.
That did require some tuning, like changing the lose an arm/leg results into just breaking an arm/leg. And it's something I haven't had the chance to really fine-tune. I'd likely want to add Con mod as a bonus to the roll, and possibly implement a penalty for each time they went down.

But it did ultimately accomplish the goal of making the players far more wary about going down to 0 and playing more cautiously as a result. Doing something similar with exhaustion would probably be less punishing, but still quite effective.

I wish the game had more enemies like the Giant Spider that basically countered 0 HP healing by themselves. There's more enemies that just outright kill a PC when reducing them to 0 compared to those that would just incapacitate a PC for 1 minute on reducing them to 0.
>>
>>97819785
Having access to spellcasting already puts him neatly above most subclasses. The core features of rogue just kinda suck
>>
>>97834873
To make it work you should lower the numbers all around, not inflate them. Less damage but less frequent healing
>>
>>97826273
You weren't even calculating the fact you get two weapon masteries and handaxe has vex, leading to overall increased hit and crit rate on yoir nick and bonus action unarmed strike. I still would prefer battle master tbdesu

I have found most systems for armor and defense unsatisfying.
I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.

And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.

This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.

This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
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>>97829011
Yes you do. I have never seen a person not love it when they roll a wound chart.
>>
>>97817261
I'm gonna be real, I ran half a dozen sessions of it and rolling armor was really tedious. Does it simulate reality well? Maybe. Do I want to do it 30 times a combat? No.

There's also the problem that a couple of unlucky armor rolls will completely fuck your players.
>>
>>97825641

Meant that it's pretty dumb to say there is a "universally better" armor system because every game has different aims, and you should ask yourself if that way of using armor (or anything) works within the specific framework.
>>
>>97832349
OP said favorite, not perfect though. So the one you have the most affinity with rather than it working in every instance.

You can have a favorite very complex armor system, but acknowledge that it might not be good for a specific rules light and non simulationist kind of game. Or vis versa you like a very abstracted armor system, but it might not fit your current game of GURPS THe Armored Autist expansion. Or your favorite might be a balance of complexity and simplicity.
>>
>>97817261
I think old fallout's DR/DT system makes the most sense. Some armours just reduce damage (eg. Nonrigid armours like mail or kevlar) and any significant hit will still injure the person behind it to some extent. Other armours can largely or outright prevent the wearer from suffering any injury (generally rigid armours like plate or ceramic inserts) up to a point.

Of course limits exist, as the example given of a hammer to the helmet, but those could be done via weapon rules and modifiers.

>mimimi, humans don't have their own feature, mimimi, we have to invent something
Necromancy right here. When was the last time you saw non-human necromancer, lich or vampire? That's right, they practically don't exist because other races are simply inferior when it comes to necromancy and those non-human undead are so pathetic that everyone forgets about their existence in 5 minutes . Except for that one orc, but even he understood that he was worthless and therefore got himself a human body to finally become a full-fledged lich. So yes, here is your feature humans - necromancy, you know that I am right, you can't run away from the truth forever.
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>>97826427
>Those same normies probably have never heard the word "lich" their lives
Fuck off you megaretard.
https://youtu.be/XOvWY1jxS-c
>>
>>97818333
Nobody "thinks" this, OP. We KNOW.
>>
Thread necromancy engage.
>>
>>97828148
The very next thing I say after what you just quoted is "unless their kids watched Adventure Time or something". How are you going to miss that and call somebody else a retard?
>>
>>97818594
You're a retarded faggot. All are from THE biggest D&D setting and one is from THE biggest card game. Unironically kill yourself you sad virgin.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97834289
>>97834977
I do find it hilarious that the rebel pilot in the background is getting the full Mike Wazowski treatment.

Oh, and by the way, I'm the sole Lorcana player. Could ya tell?
>>
>>97835098
I also play lorcana, though the post-rotation meta was almost immediately stale. I didn't add a single card to my BG Control deck with the latest set.
>>
>>97835114
Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>
>>97834922
I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)

It just had some really stupid concepts like the uniques or the QR codes uglying up the designs

Also didn't really like how the character design felt straight out of 2010s Tumblr
>>
>>97835132
Well yes, rotation killed all the prior meta decks. But the same decks have been played with minor adjustments in all three sets so far - blurple, dogs, purple/Steel, and Blue/Green control being the top decks in each format.

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I do.
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Wizard is basically just "wise man" and sorcerer comes from "sortarius", which is a fortune teller.
>>
>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>
>>97833209
It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>
>>97831790
>same proficiencies,
Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.
>>
>>97833193
I recognize, logically, that you can be 25 and this would still be true, but that makes me feel old, so I'm going to assume you're 18 years old and be angry that you're on my lawn.

>>97833196
Genuinely curious what your native language is. In English, "mage" has zero female connotations.

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How would he fare in 40k?
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>>97833531
>muh graphnigs
lol
>>
>>97833531
Are you ok, anon?
>>
>>97829445
Don't even know what that is
>>
>>97829445
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8

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https://ultrakill.fandom.com/wiki/Earthmover


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