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>Previous thread:
>>97105453

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>
>>97171823
Wasted potential.
>>
>>97187848
It's a solid game that's unique enough to stand out and has world building that isn't just "40k/Star Wars again"

I like how Stargate it is, it lets the skirmish scale make sense
>>
>>97186436
Madelyn Corbeau's heaving bosom
>>97187613
I don't think going out of business was part of their plan, it's probably less corporate skullduggery and more basic incompetence
>>
>>97188264
With how well Warcaster was received and the hype it generated, I'm still shocked they blew it with yet another awful Warmachine launch
>>
>>97188306
I mean it's not blowing when Mk4 is the reason they got as good of a deal as they had, the company was dead since COVID. Riot Quest and Warcaster only prolonged their life on lifesupport.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
>>97188233
>>97188239
Fuck off fishfag.
>>
>no response so resorts to ad hominem, confirming the accusation.
>>
>>97188233
How many years does "broadly" add to "first decade," you disingenuous fuck? Is it three for "broadly" and two for "encourages?" How do you get it stretched out to 1989?
>>
>>97188178

my ego too big?

not ready for enlightenment?

hmmm
>>
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>>97188233
>posting evidence in greater quantity from the same archive is revisionism
>accuses others of strawmanning
lol you've been btfo twice today now.

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Thread #01 Winter Wonderland.

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
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>>97182817
Good to hear and see you're doing okay. That whale pod stuff is troubling, have there been any oddities among the narwhals?
>>97182674
Seems a little extreme and, worse, more likely to draw attention.
>>97181200
Neat, was it just visuals or were you able to get audio?
>>
>>97182674
That's what I've been telling him. Who in their right mind would go throuhg some unholy portal? Drop a bomb through the portal before blowing it up and go.
>>
Gentlemen, sorry I've been away. I've been trying to find the secrets of this so called Vril that's been eluding me in this book. Haven't had much success on a tutor though perhaps during my initiation at the end of the week. My leg has been better, but beggars can't be choosers.
>>97185337
I've been understanding the appeal reading through this tome I bought from a sketchy lawyer down in Florida. Some of it actually works, there's a little incantation to make a flame. Lot of spooky stuff though, I fear there may be an actual demon haunting this tome or something.
>>97182817
Glad to see you're alright friend. Good to see you're enjoying your safehouse as well. My group has made an effort to make it more comfortable as it looks like we'll be taking an extended leave from England. Who the hell is Leopold?
>>97182626
Does look very otherworldly. Was thinking it may have been Brazil or Yemen or some weird place, but I don't recognize the trees at all. Had a brief fascination with them back when I was making an exotic landscaping business in England. Unfortunately, government stopped me. And no one has much scapable land in London at least.
>>
>>97185742
>Who the hell is Leopold
It's some myth about an ancient group of hunters, I'm guessing this Leopold (assuming he was real) would be some kind important figure to them. Honestly, makes you wonder why people need to come up with made up groups when there are real secret societies. Wonder where he heard about them though...
>>
>>97183463
Not near Narwhal waters. Weighing the options between keeping my head down vs. the risk of whatever this is coming ashore.

>>97185742
>>97186891
There was this guy, Leopold of Murnau, he burned so many people at the stake that this group of catholic hunters still worship the guy. Buddy told me about them, said they're all crazy and should be avoided.

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Whi built the dungeon?
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>>97186256
>on-dungeon dungeon
Not sure I understand what this would look like. Do you have an example you've used? Do you just mean
>anything with areas to move through is a dungeon
>>
>>97182523
Whi the wizard is a cool name for a human male wizard whi doesn't scream his sexuality around like a retard.
>>
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>>97182523
Whi build the tower?
>>
Well, you see, when a crypt and a mine love each other very much...
>>
>>97183844
Oh I thought it was Earthdawn.

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LoL(Lucifer our Lord) edition

>Previously in the Mortal Realms:
>>97171940

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97187611
It was my plan from the beginning now strangely fitting.
>>
>>97187611
>ghost BoC
RAAA BOOO
>>
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>>97187541
Now unleashing their fury upon those that dare to stop their rise! Gors swing into the twin dragons, pulling one to the ground only to meet the fury of its brother. The surviving ghorgon rampaging into the Concussors, the depraved stride of the slaangors cutting down the palladors. A truly tally of bloodshed spilled across the battlefield, drawing the attention if those beyond the veil.
>>
>>97187715
Based Battle Report anon. Appreciate the commentary. That ethereal spray is an interesting colour.
>>
>>97187030
there's not really any fluff sections unless you mean the paragraph of fluff text for each of the spearhead factions in the booklet. It's pretty thin, it's just core rules, spearhead rules, some of the spearhead factions stats and that's it.
>>97186756
that would be helpful to play wouldn't it? If I can get my scanner working I'll try to reupload it with the cards.

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Why do DMs love putting paladins into 'you must fall' scenarios?
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>>97180635
In my games, usually the Paladins/Champions/whatever's personal quest is either redeeming another character or smiting something from their past in service to their god

Anyone that fell did it intentionally to get the specific character stuff, pre-planned with the GM
>>
>>97180635
Edgelords cannot tolerate the thought of someone having moral values andnbeing better than them
>>
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>>97181260
Because muh Moriaen (even though it was half moor so at best a mulatto, at worst half arab), that's the excuse the sjw at the time were beating theur drum to defend a subsaharan basketball negros in full plate.
>>
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>>97184171
I actually agree. There is no merit in being a good man with a full belly, a warm bed and the company of smiling, loyal friends. To still hold that line when cold, wet, hungry, tired and surrounded on all sides by angry, accusing faces, holding weapons or just armed with 'society', is the real test of one's character.
But it's only ever paladins who are thrown into that crucible. And that's because they're the only ones with explicit rules on what happens if they fail, and there are ... certain types who look on this as a target, not a plot hook.
>>
>>97181260
Humiliation ritual.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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>>
Every month, all npcs forget everything
>>
The streets are paved with gold... molten gold! They are NOT safe to walk on.
>>
There are no states nor any hierarchies, nor any way to establish any.
>>
>>97183544
Speaking of current, the electric triangle is the most popular instrument.

https://www.youtube.com/watch?v=1P5LOhW48aA
https://www.youtube.com/watch?v=1occFjQf_AY
https://www.youtube.com/watch?v=U0qBx5mJhxY
>>
Ghosts are the primary antagonists.

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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Rolled 70 (1d100)

>>97186097
>>
>>97186116
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
1d100 for its day
>>
Rolled 29 (1d100)

>>97186653
>>
>>97186800
>3d10 hours
>>
Rolled 7, 6, 8 = 21 (3d10)

>>97187621

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>97187983
Seconding this question, because I've yet to hear from anyone that actually played it. The game has been out for a few years now!
>>
>>97187638
>actually crazy how good mecha action can look when they're not allowed to fly
Dude, there's plenty of good mecha action with flying mecha. Have you never watched Macross Plus? Muv-Luv? Majestic Prince?
>Gundam Wing and SEED ruined mecha action forever
How is it that I'm 55 and you're a grumpier old man than I am?? ...Oh, wait. This is /tg/, not /m/. There are tons of grognards here. Silly me.

We should get this thread back to mecha gaming. It's Monday again, and this IS the mecha Monday thread. So!
>>97092391
>what's your preferred method of leveling up and improving your mechs and characters
Well, I dislike levels (and character classes, for the most part) so it's straight-up experience points for me. For characters, anyway. For their mecha, it'd be construction points. Depending on the game, the CP earned from playing can be spent on new weapons and other equipment packages for the next session/sessions, or banked for an eventual overhaul/redesign, or banked even more for a whole new robot to be introduced mid-season or so.
>>
>>97183235
I fear this conversation is quickly going to devolve into this discussion (pic related). I'll just say that I consider mecha to be giant (bigger than a city bus) mobile mechanical devices that are piloted, and I'll probably keep claiming that until you find the obvious plucked-chicken I missed and sarcastically tell me "Behold, a man."

>>97185747
>How dare you miss that my tastes are objectively superior!?
Then this means war.

>Full Metal Panic
I really need to rewatch this. I remember really liking it as a kid and I barely remember anything, but from what I remember of it, I'd agree with you.

>"Normies" are still hardwired to like patterns, they are just unwilling or incapable of recognizing it
Yeah, and that's exactly what I'm saying, but I'm going a step beyond that. They aren't really necessarily noticing "true" patterns, but rather just the patterns they feel they are cognizant of. And even within that scope, like I mentioned before, even normies who notice patterns actually dislike TOO much pattern. This is why normies hate it when "it's too predictable" who the killer is in a mystery movie, or "It's just the same 8 gyms" in a Pokémon game even if tons and tons of the elements are different.

>Patterns = mastercraft quality
>chaos = uninspired shit

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>>97187998
Honestly that alone feels like a condemnation in of itself. If it were really good I'd think people would be more talkative about it. Not like Macross is really that niche or anything.
>>
>>97188096
You should fear being gay and wrong. Mechs are anthropomorphic. They need to have some kind of non-conventional element like legs or a head or hands. Heavy object isn't mecha. They're literally just tanks.
>I'll just say that I consider mecha to be giant
You just said votoms isn't mecha and you're gay and wrong.

>if all you did was play a loud crunch sound and shake the screen + some motion blur from the explosion
No, that's actually going to lead to players asking "why does the game keep shaking the screen and making loud noises and getting blurry?" because the cars are minuscule and hard to notice. You've shot out the other end and you think small immersive details should override everything else.

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What's the logic behind this?

I understand it was a simplification in Basic DnD, but why do some OSR games keep it?
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>>97177089
You can be effective without being optimized.
>>
>>97177178
If you're effective, you optimized, and optimizing is good.
>>
>>97143427
Sacred cow game design. They do it because Basic did it, and that's the only reason. OSR is just regurgitation of 40 year old mechanics that suck ass from a design and balance perspective.
>>
>>97164805
Racial exemplar is a good way to see it, dwarves adventuring with humans should be rare enough that most of them would be Fighters anyway, a Dwarf thief would be a rarity. Is there any game making Elf a Class but letting you be Elf 0 if you take a level in something more exotic?
> Elf 1
> Elf 0, Necromancer 1
>>
>>97145382
>seems like the sort of thing that would work out better in more modern editions
Honestly even 2ed had class Kits that could have been used for different flavors of elf/dwawrf/whatever.

Sneaky, magical, martial or whatever. Could have even been used as a way to differentiate the different sub species.

What is the general consensus on this?

Is the 2d20 mechanic dogshit? Am I better off using one of the many Fallout homebrews or something like Exodus or Ashes Without Number?
>>
>>97187838
I like the 2D20 system and think this is the best entry game for introducing people to 2D20.

However, as a Fallout game, it's good if you want to emulate Fallout 4 and 76 as a tabletop. If you're looking for something more like the Interplay Fallouts, you're better off with one of the other ones, yeah.
>>
>>97187838
Its dogshit. It expects you to use the game to emulate the explore-loot-craft gameplay loop of the latter fallout games. There are a lot of character mechanics tied into this. The expectation is that GMs are going to use tables to build random encounters, and give the PCs random loot that they can craft and cook into shit. This is a core system.

Those encounter tables aren't included in the core book, they are in a separate 30 dollar GM kit. Aside from being a fucking stupid idea in the first place (people don't want a fallout game so they can live out the dream of looting garbage from empty houses to upgrade their guns), it's poorly implemented ON PURPOSE to force you to buy a separate product. And this is alongside of all the usual editing and layout problems that every single modipheus product has. That company should collectively speed fuck themselves with a hot chunk of rusty rebar, they are the wii-shovelware of the rpg industry.
>>
>>97187838
It's shit because it tries to emulate BETHESDA Fallout games. Just play the videogames, you'll still have a shitty time (unless you're a retard normie), but at least you won't be subjecting other people to the shitty time.

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97186441
Looks cool
>>
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>>97186441
It depends on the GM. I figure that if one was running a more orthodox game, it would be like having an entire party of nobles politicking and scheming with plenty of medieval courtly intrigue, before deploying out to stomp down entire armies. In comparison, most of our campaign was spent in dark heresy as literal nobodies scrounging for ammo and a place to stay before we discovered a lost house of knights, but when we finally suited up, we went from zero to 200 in a lance of robots straight out of pacific rim. After struggling to survive in a fight for your life, suddenly you're an invincible monster heroically charging forward and slaying superheavies and biotitans. It was a fucking rush.
>>
No link to previous thread?
I'm alerting the Ordo Chronos.
>>
>>97188003
PREV
>>97091069
>>97091069
>>97091069
>>
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How is the Horus Heresy presented to the plebs? Obviously they know it happened but the existence of traitor marines is a closely guarded secret as is the existence of the ruinous powers. So do they basically get the 2nd edition version when Horus was a mortal general whose Imperial Army troops betrayed the emperor? I know he's generally shown as a dragon being slain by the emperor.

I only mention it because I was going to include a medieval style mystery play and was wondering how far to go propaganda wise i.e having the emperor pushing child Horus on a swing or having his minions on the vengeful spirit being auxila mooks while the emperor is flanked by dudes in foam Imperial Fist outfits etc

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97180250
As long as a person is playing a character, that character will ALWAYS be an extension of that player. It's physically impossible for it not to be, because the player controls the characters thoughts and actions. All characters are self inserts by their very nature.
>>
>>97142278
partially related, here's a doll I thought up of which MIGHT be partially related to this thread:

Name: Scavenger Soldier
Age: 16
Premonition: Trapped
Position/Class/Subclass: Automation / Requiem / Gothic
Starting Zone: Elysium
Total Body Integrity: 17/17
AP: 11/11

ARM: 2 / MUT: 1 / ENH: 2

HEAD: 5/5
B-Brain Maximum Action Points +2.

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>>97177169
Yes he is, or else he wouldn't play a girl
>>
>>97140184
This sums it up. Nothing wrong with playing a character that's different from yourself. But when you make one specific difference a habit, it likely says something about you. For better or worse.
>>
>>97140938
Congrats on transitioning!

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97177596
The best games I discovered as a kid on the couple of old shovelware discs I found lying around were Mordor, early graphics Exile (now Avernum) 1 and 2, and Warpath97. I've been wanting to find another game like Mordor since - and have played a fair bit of the last one the guy made, Demise - but I've only really been able to be satisfied with a solo rpg amalgam
>>
I got Riftbreakers 2e as a gift and I have to say, the combat is pretty damn fun.

I have some gripes though and they have nothing to do with the system and lots with soloing it and the in game tables.

So, hexcrawling is functional but the tables in the game eventually feel very repetitive. Same with the monsters. This and plenty of other mechanically heavy solo games often lack instructions and guidance on how to make your own content. How do you usually deal with this without breaking the system?
>>
>>97183968
My problem with Blackoath games is that they usually just have "You rolled a 1 through 5 in this table? You die, it's over. GG.". Across A Thousand Dead Worlds was full of shit. I haven't played 2e Riftbreakers yet.

But to answer your question, the easiest way is to not look at any tables and just do what you roll. Then, if you rolled the same event twice and are getting sick of it, after you're done with it, alter it for the next time you roll it.

For example, if it's the second time you rolled an event that had your weapons get magnetized into a ball at the center of the room and you had to fight unarmed and then grapple them out of the ball before leaving the area, then clearly this has happened enough times in your whole campaign by now.
I'd now modify the event so that the next time you roll it, it's a room where swords are raining down.
>>
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Having said that, and speaking of Blackoath, I recently got Choir of Flesh. The setting is a bit too grimderp for me, so I'm probably gonna be making a few slight adjustments to make it just slightly less grim and more heroic (Turn my character into more of a special one or something), but I'm impressed with what I read of the core rules. I think this company is really improving with each iteration and I need to keep an eye on whatever it is they make next.
>>
>>97186253
Riftbreakers 2e is the contrary to that. It's an Isekai/LitRPG inspired setting, meaning your character can become an ultimate badass without it being an OP power fantasy.

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How many players do your current game(s) have?

How much is too much?

What's the smallest group you've been with? What's the biggest?

For me three players is the comfiest. I've ran games for two, and there was this time the table had 12 players. It was a complete shitshow but it was fun giving the GM a headache.
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>>97179894
>How many players do your current game(s) have?
8 (7+dm), but we are seldom ever all present. D&D 3.5e.
>How much is too much?
5
>What's the smallest group you've been with? What's the biggest?
3 and 9 (in a 5e game)
That game with 9 people was a complete shitshow, but it was fun since nobody was really taking things seriously at that point. It was more using D&D as a social medium than actually playing the game.
With my 3.5e group, since most of us have such inconsistent schedules between work, family, and life in general, we have a system where the DM chooses which day we'll play that week, and as long as 3 people are able to make it, we game.
That means that sometimes characters pop in and out of existence, but it's a compromise we al accept.
There have been times where all 8 of us were available on the same day and shit was going down in game.
One of these times where everybody showed up, we were embroiled in the defense of some capital city against an extra-planar incursion, and there were former-PC NPCs in the city too, so some of us got to control 2 characters.
That was a glorious mess. 10 or so PCs vs a hoard of monsters, with some of us protecting the town square, some of us in or airship doing aerial combat, and others fighting their way through a hoard of infernal (and abominable) enemies to reach the origin point of the invasion.
Shit was cash.
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>>97181067
horde*
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Ran a table for 2, and also ran a table for 6. My preference is 3 if they can show up consistently, 4 if people are gonna miss games. Currently running a two top and playing in a 3 top.
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>>97179894
Current game has 2, Scarlet Heroes homebrew Carcossa game, its fun and the HD as HP mode lets us use what would otherwise be an overly deadly setting. Still pretty deadly.
Have ran for 6 people, works as long as I kept everything moving and the rules were light but is a lot of effort. I tend to prefer 3-5.
Smallest has been just me, tried solo games, didn't really like it. Helped figure out a few mechanical interactions but not something I do regularly.
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>>97179894
Sweet spot is 3-4.
2 is too few and 5+ is too many, except for unserious beer 'n pretzels games.


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