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Hrm. How would fa/tg/uys handle a PC that the player wants to play as a former war criminal? So according to my player his character did a lot of heinous shit during the war that ended about 10 years ago, but is now haunted by these terrible memories.
The player is asking me for game mechanics to apply to this and I'm a little stumped. Some advice from you guys would be most welcome.
On my own bat I figured since this is a fantasy world getting actually attacked by the ghosts of his victims would be appropriate, but I do I really want to give him the opportunity to kill them twice?
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>>97191321
Was it helpful_comrade?
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>>97191337
>>97191278
>>97189966
What a story, mark
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>>97189959
why does he even need game mechanics for this? can't he just roleplay it himself?
>>
>>97189959
>PC war criminals
Get on my level, I had PLAYER war criminals in my games. Those were also the ones who showed regret for their actions and hated the medals they've got for it. They usually started to tearfully share the details in the middle of 3rd bottle of vodka.
I also met several more unrepentant war criminals, some of them even drunkenly bragged about their deeds. I remember one army captain who laughed that "children are still blowing up on my mines!".
The worst one of them I've ever met was infamous Milchakov, though admittedly it was long before his atrocities, when he was just a teenaged fellow skinhead back in mid-late 00s. He was already a murderous psychopath, though.
>>
>>97191210
That's retarded and so are you.

What is it about?
Why is it interesting?
Should I care about it?
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>>97194050
Thank you
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>>97133885
>What is it about?
Dungeons and also some dragons
>Why is it interesting?
It's O.G
>Should I care about it?
Honestly, if you want to get into an old school setting you should go with Mystara. Whole planet + hollow earth with great maps that is still supported by fans to this day. File sizes too large to post here but check Atlas of Mystara.
Old settings like these were just a jumping off point for the DM. Do not try to keep them 100% lore accurate. Get the maps and the general feel then change whatever you want.
>>
>>97188099

https://en.wikipedia.org/wiki/Central_Valley_(California)

Valleys can get pretty big.
>>
>>97188051
>>97188043

I like the idea that the Keep is actually the same one as the one in Mystara, a la the Hodgson story.
>>
>>97183937

I'm with you on most of that but inherently evil orcs don't make sense. Either they're humanoids, and thus have free will. Or they aren't.

What makes a setting don't feel generic a.k.a. not DnD?
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>>97195236
Creationism vs darwinism, or some such?
>>
>>97195243

Yeah, but also competing myths some positive others negative, others that can be viewed as both.

Perhaps this race was punished for attempting to steal fire from the gods, so it is seen both as a punishment but some as a celebration for liberation against the tyranny of the gods.

Meanwhile another myth about their predecessors climbed the World Tree and spoke with their god, learning the name of the spirts, and descended blessed as the first shamans. While other races saw them with envy.
>>
>>97191396
That's safehorny in current year
>>
>>97191156
Traditional games?
>>
Before the Flood, the Apkallu, seven sages sent by the god Enki—taught humanity civilization: writing, law, architecture, magic. One sage, Adapa, grew proud and refused to accept mortality. He bargained with the gods for immortality but was granted only the mark of immortality: eternal bloodline, but not eternal life. His descendants bear horns like the bull-gods, eyes like the star-gods, and tails like the serpent of wisdom.

Loki the Trickster fathered monstrous children with the giantess Angrboda. The gods feared them and bound them, wolf beneath the earth, serpent in the sea, death-goddess in the underworld. But Loki also lay with human women, and THOSE children could pass as human... almost. The horns (like Hel's crown), the tail (like Jörmungandr), the eyes (like Fenrir's gaze). They are chaos-marked, neither fully bound nor fully free.

Long ago, humans and Asuras (titans who oppose the Devas/gods) made a pact. The Asuras would grant humans power to resist divine tyranny; humans would provide the Asuras with worship and descendants. The children of this pact bear the marks of both realms, horns like the demon-kings, eyes like the hungry ghosts, skin touched by the hells. They are caught in eternal war between gods and titans.

The Branded descend from Cain, the first murderer, who slew his brother and was marked by God. He founded the first city in defiance of divine will, and his children learned forbidden arts. The mark breeds true through generations, horns for pride, tail for serpent's wisdom, eyes that reflect hellfire. They can be redeemed through suffering and faith, but their blood inclines them toward fratricide and rebellion

Before the Tuatha Dé Danann brought order, the Fomorians ruled beings of sea, storm, and chaos. When the gods defeated them, some Fomorians fled to human settlements and interbred. Their descendants carry the marks: twisted horns, eyes that see through glamour. They are the OLD blood, from before civilization, before law.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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>>97193337
because they were pic rel
>>
>>
Elves are not real people. They are fey spirits who steal human infants and replace them, or they are reflections in mirrors that stepped out. They have no souls, which is why they don't sleep (trance).You cannot trust an Elf. They simulate emotion but do not feel it. If you kill an Elf, their body turns to leaves or mist.
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>>97195346
How does that affect me playing an elf in a traditional games system, in which all you said applies and has mechanical relevancy?
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>>97195354

It was dwarves/humans say when they feel racist towards elves.

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Are there any mech games where the mechs are a sideshow to other vehicles? I like the idea of blowing up mechs with superior conventional vehicles but basically every mech setting ever made exists to justify the opposite of that happening.
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>>97194694
>fictional hover
I mean Battletech has a lot of air-cushion Hover Craft, the infamous Savannah Master is such a craft using one of the smallest Fusion Engines every created.
>>
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>>97181927

That's how it works in Infinity. The mechs are used in firefight kinds of situations but they fold to tanks. Since Infinity is small-scale it works pretty well. Also, the mechs aren't that big - like 18 feet tall at most I think (not counting the uberdron).
>>
>>97181850
>Are there any mech games where the mechs suck and tanks rule
Hmmm, wonder what kind of treadhead made this thread
>>
>>97195285
That's cause it's knocking off appleseed, where wheeled tanks and attack helis are the second tier big dog, and hackers are above basically everyone. You might as well just surrender when a semi-naked woman with a pistol enters the battlefield.
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>>97181850
I'm not even joking, but Star Fox. You use a Fighter to blow up Mechs and other crazy machines.

Again Edition

Previously: >>97176693

▶ Thread Task: nightmarish art before Christmas
(Gen Gothic & Burton-esque art)

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


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>>97194082
Considering you only get 3 gens a day, not like it matters
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>>97190560
Is this a local model?
>>
>>
So guys, did you find a good semi-realistic prompt for chatgpt 1,5?

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>97193912
>Is it fun to come up with a custom build that gets immediately killed by a basic mech with gun?
You're not fighting the *military* for 99% of the game unless your player group is really fucking stupid. Mechs can take hits from monsters and other non-military mechs just fine. In fact pilots get on kerfuffles with each other both for sport and to compete for jobs all the time. There's no reason to fight the military.
>I don't know what [...] laws that restrict them from being stronger than military mechs.
If someone has that much renown, they have connections.

I think you missed most of my posts but basically, no, the military is not unbeatable, but they are reasonably strong enough that most hunters won't bother fighting them. Because. There's no reason to fight them. If the government gets uppity about you and you don't want to kill a billion soldiers, just hide. Go anywhere else like every other pirate or rogue pilot that doesn't want to deal with the government. Most of the world is desolate and inhabited; You can just ignore the government and they'll stop giving a shit eventually.
If you're really, really, dumb, you COULD go for a scrap run on a military base but you'd be asking for so much trouble for not enough wife-changing money.

Yes I don't like how Lancer does worldbuilding too but I didn't do anything like that. One guy being able to take on the entire military, and the military being a massive boot that can crush everyone under are both things that don't happen because it would be a waste of time, resources, money and life for both sides if they tried. Rogue pilots have a LOT more money to make from annoying corporations.
>>97193577
>>97193585
The "using parts from monsters" thing doesn't happen that often but it's a plot point in my campaign. One of the corporations is trying to develop a system that uses a monster's body and frame to make beefed up mechs and it's fucking things around, and one of the player's character is involved.
>>
>>97193730
GURPS had an article on it in one of the Pyramid issues.
>>
>>97193813
>that can strip away what is making each mech different to begin with
If you're letting people build freely, you might as well differentiate the frame by position and size of upgrade slots, hardpoints for hanging shit off them, etc. Toss in a couple of weird ones where they have a unique feature the frame is built around and can't be added as an upgrade.
>>
>>97194008
I still don't know what the players are supposed to get access to other than the basic limited weapons. What kind of abilities do players have? It's fine if they can't have AP ammo but they get other options instead.
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>>97186939
CGI looks so fucking bad

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The first one went... well enough, so let's try this again. Talk about weird monsters and don't feed the trolls.

(Any accusations about Bog will be considered trolling unless the poster has actual proof.)
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>>97187471
Dolphins literally worship Death as a higher supreme ideal and outside of demispawn (who are 'stunted' in some unclear manner), all serve this ideal by killing and torturing everything they encounter without the slightest bit of meditation and revel in the notion of their own deaths as a way of eternally worsening the whole of the Range. They are also fundamentally and onyologically a disease on concept going by their implied associations with the Old Flesh and The Rabbit; especially when a dolphin-parasitized worm not only knows ABOUT The Rabbit and the Old Flesh being connected but can only repeat "...sick" for like, half its lines.

Comparatively, Devilbirds are hopelessly pessimistic but can form connections with others without literally having to be conceptually stunted and are NOT omnicidal nihilists who want to murdera the known omniverse.
>>
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>>97164348
What are some of the books you have in mind? I imagine monster manuals are a obvious path. Your art really influenced my taste in monsters, god like 20 years ago. Bring back my boy Ghoul Lantern, I used them to represent what happens when a necromantic society starts using human fat enmasse for candle tallow. Fond memories.
>>
>>97187494
There's definitely some compelling reasons why a retrohuman might want to work with Wreathe, at least temporarily. If a NPTN unit could be captured and reverse-engineered, you could probably set up a decent little enclave somewhere for retrohumans (and Kroaks, I guess) to hide out in.
Just try not to get yourself reprogrammed.
>>
>>97187525
It's not even the most silly kind of villain name, to be fair.
>>
>>97187525
>>97191649
Wreath means to encircle, which I think fits for an AI of sorts which brainwashes anything that comes into its fold

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Hitching a ride edition

>Previous Thread: >>97172787

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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It's always so fucking annoying when the GW writer doesn't understand the system they're writing for.
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>>97194078
https://pastebin.com/iCCkph0M
>>
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>>97193692
>GW won't give daemonettes titties
>But they do give tyranids a horsecock gun
>>
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>>97195326
Gw loves its horsecock innuendos.
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>>97195330

Almost as much as they love scat fetishist.

>Previous thread:
>>97105453

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97171823
I like it as a concept but its shallow past the surface and the game mechanics just aren't that good. there's heavy favoritism in factions and some are worthless. I also dont like that it wasnt a kitbashing focussed community project like turnip was, and like I thought it was supposed to be.
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>>97194611
>I also dont like that it wasnt a kitbashing focussed community project like turnip was, and like I thought it was supposed to be.
I mean it was. Early days that's all they had and there were loads of kitbashes everywhere. That's why Stargrave scavengers and Frostgrave Cultists were just permanently sold out. But looks like the 40k audience got involved so everything has to be official now. Although to be fair, most of the battle reports i see for it are using custom models, but it's possible they built those before the official release.
>>
Is Malifaux still a mess? Also where do I even get started with its lore?
>>
>>97179954
Rules wise? No. There are a decent amount of older rulesets that could scratch that itch. Model wise? Dropfleet and Battlefleet Gothic are basically it. Most other starship ranges are just a few geometric shapes slapped together without rhyme or reason.
>>
Is there any better option for miniatures of galley slaves and such than Perrys Zulus or Mahdists ?

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>only elves have access to magic and can be casters
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>>97193397
Traditional games?
>>
Myth 1: Elves were not born on this world. They were stars or spirits from the Astral Sea who fell in love with the material world's beauty. They crafted bodies of flesh to touch the flowers and taste the water, but in doing so, they became trapped in the cycle of mortality.
Elves are melancholic. They don't "die"; they fade. They view other races as "mud-born"—native to the dirt, whereas Elves are trapped tourists.

Myth 2:The world was a chaotic, overgrown garden of monsters (Dragons, Giants). The Gods created Elves as the "Gardeners" to prune the chaos. Their long lives are necessary because the work of civilizing nature takes centuries.

Elves are militant perfectionists. They view Orcs, Goblins, and even Humans as "weeds" that grow too fast and choke the garden. High Elves favor this myth.


Myth 3: The Changelings (The Folk/Horror Myth)
The Belief: (Held by Humans and Dwarves) Elves are not real people. They are fey spirits who steal human infants and replace them, or they are reflections in mirrors that stepped out. They have no souls, which is why they don't sleep (trance).You cannot trust an Elf. They simulate emotion but do not feel it. If you kill an Elf, their body turns to leaves or mist.
>>
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>>97193397
>>
There already is a gameless general elf-shitposting and no-games daydreaming stuff thread.
>>
>>97194725

And nothing. OP is a script running to create insipid threads to make the board Whittier. I'm sure this thread's OP has been posted before if you go back.and search in the archives.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>97190058
>How is being a musclegirl fag anything but being a closeted faggot?
men liking women is not gay
trying to convince people it is however is weird, creepy, and comes off as being a grooming faggot yourself
>>
I DEMAND a loving orc wife
>>
>>97195247
You don't demand one like a baby
You take one like a man
>>
>>97193112
Yeah but those are too anime for my taste
>>
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Fair & Balanced Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97194045
The game was original. The formula was working when it fired off. They just didn't know where to steer it and it all went down hill when talents started showing up.
>>
>>97194053
the game did some cool things, but these shitters acted like literally no other ccg ever had done "1v1 fighting game where you play cards from hand as attacks and blocks". like motherfucker just because the only thing you've ever played is mtg does not make that shit original.
>>
>>97194045
>fuckers with no survival instinct.
I don't know about all that. Two things can be true at the same time, there was an interesting game with some pretty sharp rule design, but it was ultimately never quite able to live up to its potential.

Ultimately the company shifted towards more predatory business practices, on top of mismanaging the balance of the game, despite making millions off of tournament attendance. They don't have to make a well thought out product anymore, they just have to put on a good show.
>>
>>97186429
there are god boxes/cases with several unique foils in them, it's been that way since at least beta, and now they have actual god packs with all foils. I opened a box of beta wave 1 that had like 4-5 foil uniques before. Also had a similar thing with arthurian legends where i opened a case and got several unique foils and a curio in it. So far i've opened 3 unique foils out of 8 gothic boxes.

wow what is with these retarded unsolvable captchas now
>>
>>97193873
Lies.
I shot fab.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97190110
>TQ
So far I've played 7 games, 5 with Sultanate and 2 with Court and I prefer Court, seems more difficult but more rewarding.
First Court game I got tabled because I didn't understand what I was supposed to be doing. Second game I turned on the blood factory, rolled hot and absolutely demolished my opponent. Sadly my Praetor rolled 11 on injury and died (RIP 241 ducats).
Fluff-wise the allahu akbars are still my favorite, love me some homunculi, but they feel maybe a bit simple to play.
>>
>>97174488
I've been playing as Court in a campaign game recently and I am genuinely amazed the left hand path hunter is still as broken as it was on release

We've homebrewed a rule change where it can only teleport to a spot it can actually see and it is still hilariously broken
>Oh just focus it down
Sure if it somehow finds itself in a bad position you can try to focus it down, it is not like Court has a bunch of high-armor high-threat monsters that are going to tear you apart. And even then if you happen to get a crit or hit it with something big it just nullifies the wound
>>
>>97175256
>>97175277
I feel your pain anon, I have a guy like that in my battletech/TC group, the only "advice" I can give is to tell him to stop playing like his life is on the line and if that fails and you stop having fun playing against him just stop playing with him.
>>
>>97190328
>One would think one faction for the British Isles would suffice
Nonsense, clearly we need a new welsh-based NA subfaction after the 7th Prussian box is dropped.

The thing with subfactions is that they generally take the nation most general historical-stereotypes and build on them. Spain has 2 historical elements that even the greatest mouth-breather know about it: Conquistadores and Inquisition. The former goes away because America was never conquered and the latter eats at the heels of the trench pilgrims.

Also Spain is unfortunately just not as popular or well known internationally as Ireland / Scotland / England / Prussia

>>97193406
I like it overall but I agree with >>97194221 that you should dial some of the buffs back. Other than that I would just allow the Tercio to take bolt-action rifles. Also maybe do not allow the knights and inquisitor to benefit from the procession for different fluff reasons. Processions happen in Spain during Holy Week but I would not say we worship Mary the same way we worship Jesus.
>>
>>97190237
This is already covered by house of wisdom

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Why is it that so many fantasy writers make their evil cults unjoinable by anyone with a functioning brain cell? Like why would you worship Orcus, whose goal is omnicide? Why would you worship Tzeentch if he’s probably gonna screw YOU over as part of his grand plan?

What makes it so bizarre to me is that, firstly, it’s not like they need to be so off-putting to be evil. Orcus is a demon of undeath, his followers want to turn their enemies into the undead. Tzeentch wants the world to be in a constant cycle of chaos, his followers are gonna be masterminding world wars.

Secondly, it’s not like we don’t have plenty of examples of real-world evil cults. A lot of cults in the West don’t follow Super-Duper-Mega-Murder Satan, but are fucked-up offshoots of Christianity. Historically, goetia was practiced by people who would’ve still called themselves Christians, while committing rituals to summon and get boons from demons. Plenty of human cultures used to sacrifice humans to their gods, not to summon them to kill everyone or some shit, but to honor and/or appease them.

Like to use another example from Warhammer, I think Nurgle and Khorne present more “approachable” evil cults. Nurgle is toxic positivity, and his love will take all the pain away. Khorne is wrapped up in enough language about honor to lure people in.

Like to rework an evil deity, let’s pick Lamashtu. Instead of “We love ugliness and miscarriages and also you get to die in childbirth”, the cult targets vulnerable young women and lures them in with divine feminine language (“You have the power to bear and raise great beasts”), while promising the young men of monstrous races frustrated living among humans that what they’re scorned for is what makes them powerful (and also they get to have sex with pretty girls).
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>>97182644
>American "christianity"
I saw this claim on South Park, you wanna elaborate on what you mean by it aside from not liking them?
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This is why I like the Daedric Elder Scrolls pantheon more than the Warhammer chaos gods. They have more personality and individually while the chaos gods are too archetypal and generic.

I guess the trope started with Howard with Stygian Set and Lovecraft and then expanded by Moorcock, that there are inhuman forces of entropy that defy understanding that mortals humanize with their own motivations and motives. However that perspective is still too rational for someone to even comprehend fully, the only rational thing is to then go insane like in most Lovecraft stories. I like the fact that the Daedra also can have positive qualities depending on your goals , its a much more polytheistic attitude that you would expect from someone who believes gods exist and affect the world. Mehrunes Dagon is the prince of destruction but also represents mortal ambition. Boethiah is the prince of treason, assassination, but also the overthrowing of authority. A worshipper in TES could oportunastically switch up on worshipping

DnD cosmology is more egregious with this, considering people know that things like Demons, Devils and Hell exist, unlike in the Warhammer fantasy world. People who go for the pure evil cults like Cyric, Bane and Bhaal are just pure unapologetic sociopaths and even more organized cults like the Zhentarim barely hide it.

I also remember some good fanfiction about Lotr and how would the rationalization of cult of shadow and Melkor/Sauronite religion look like, in that Sauron's agents would spread the lie that the world was basically an illusion and that there were many world like Arda and that reality would not be created if not for Melkors "dark element" (not contradicting Tolkien in this way):

https://notionclubarchives.fandom.com/wiki/Mysteries_of_the_Shadow
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>>97160877
Modern day liberals would worship Lamashtu.
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>>97169443
They're just a bunch of edgelord atheists.
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>>97160877
Anon there are shitloads of people who are nihilistic and empty enough that they will gladly murder innocents and die just to stick it to society.


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