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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97171435
I... didn't need a password? I just typed in and downloaded it. Uhh gimme a sec to see what's going on.
>>
>>97171443
And now it isn't asking for a password. Neat.
>>
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Vance said in the DIscord that Infernal charms that aren't explicitly Yozi-flavored can and should be recycled and useable by Solars. His example was the sorcery charms but it would also apply to other abilities.
>>
>>97171500
Show us the quote
>>
>>97169592
>>97169600
Yeah, all of that sounds about right. Above all I'd say that I felt like the whoever wrote the Charms had fun writing them and I had fun reading them, and that counts for a lot.

>>97170401
I think they're about as good as they can get within the Charm framework set by the core. While I plenty of issues with the system, I've still happily run several 3E campaigns, so "as good as it can get for 3E" isn't as faint a praise as it might be taken as.

>>97170440
>>97170676
I rather like both Infernals and Exigents, myself. I think they're pretty different from each other, thematically, conceptially, mechanically, role-wise, lore-wise, pretty much in every way, so not really alternatives or competitors to each other.

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Whip it Out Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97170719
>super slam box giveaway
>0%
wew lad
>>
Does anyone else have a problem with people at their lgs just not liking talking about cards? As in, after a game I like to discuss strategy and suggestions, but if I won people are too salty to talk and if I lose their too smug to talk. Like holy shit, i thought you people were here because you like games, but you'll be hard pressed to find people that would even like to play outside of a tournament.
>>
>>97171464
fucking this, i tried to play a casual game but everyone was acting like it was a waste of time
>>
>>97170818
>accursed tower
>both black AND canine
>a "ward" can also mean a child under the protection of an officially mandated guardian
This is a deeply cursed image.

Final boss of mtga edition

Previous: >>97074134

>News & Reminders
World Championship 31 currently going on, watch on Twitch or YT
Arena Direct Avatar: The Last Airbender December 12-14; win up to two TLA Play boxes
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-1-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
How are you liking Avatar draft?
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>>97166229
Avatar added voice emotes that are really fucking annoying, spamming sleepy hedron/angry hedron, roping, spamming your go. Just all around annoying faggotry. Bunch of spergs and literal third worlders playing a f2p game to be dickheads.
>>
>>97167428
seems like you should turn off emotes to free you from this pain
>>
>>97167486
Nah i do it too except roping thats gay. My cabbages! Makes me laugh every time.
>>
>Have a good starting hand
>Good land draws
>Opponent is competent and has responses to my cards
>Fighting tooth and nail but staying pretty even
>Both of us use up our hands
>1 creature on the field each
>He has 2 life, I have 1 life
>Draw exactly the card I needed to win
Sorry kid, it was rigged in my favor this time
>>
So when can I expect avatar quick draft to be back?
I'd rather lose for 5k twice than once for 10

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t's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Hi looking for Mythic Magazine issues 55, 56, and 58. Thanks
>>
Hi honies
Anyone got a copy of Memento Mori and Punk is Dead to share? They're on the current RPG bundle on humble. Thank you <3
>>
"Ultimate Bestiary: Secrets of the Fey" pls
>>
Kindly requesting anything Bridgemire. I was scouring the threads and Da Archive, but couldn't find anything. Much appreciated.
>>
Requesting Monster Trainer's Handbook: 5e Campaign Supplement & Setting (Dungeon in the Box). TIA

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Isn't it more comfortable to use a small laptop/tablet where you can search rules if necessary?
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>>97167327
>makes ragebait thread
>gets ragebaited into arguing against troll position
>5e player
>>
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>>97167327
>The DM should know all the rules
But that's wrong.
Consult those anons for a change >>97153762 >>97153872 >>97154406 >>97160042 >>97162105 >>97164542 >>97167158
>Just admit that I am right
Why would or should I lie?
>All that clutter in the photo
My last Wednesday game of BoL one-shot consisted of bringing 2 sets of six d6 dice, a slip of paper with 5 points of what's to include during the game and 3 names of important NPCs. handful of char sheets and a cheat sheet for the players
>>
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>>97153717
Having done both, using a tablet is convenient but honestly soul-less. If anything, I want my eyes off the character sheet as much as possible.
>>
>>97168117
>I was just pretending
Would you have been happy if I posted a picture of a different game?
>>97169623
>>The DM should know all the rules
>But that's wrong.
Well yeah
That's my entire position

>My last Wednesday game of BoL one-shot consisted of bringing 2 sets of six d6 dice, a slip of paper with 5 points of what's to include during the game and 3 names of important NPCs. handful of char sheets and a cheat sheet for the players
I don't really care about how you play what games
Just saying that you are wrong
>>
>>97154537
I don't wanna die because you put some out of depth bullshit in a hallway. Damn.

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/bgg/ board game general

Previous thread: >>97143932

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
>If you had to bring a light, a medium, and a heavy game to board game night, which 3 games would you bring?
>Which designer has the strongest roster?
>What are your thoughts on crowdfunding in our hobby?
>Do you prefer fantasy or sci-fi themes?
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>>
>>97170526
That nigga jewing techniques would put OG jews into shame.
>>
>>97171266
The mindgaming that is there isn't very interesting tho, it's mogged by battlecon and yomi despite coming out way way after them

>>97170854
Waiting for retail bcs shipping
>>
>>97170272
Small game of the year: Toy Battle
Big game: I think I have played exactly 0 mid-heavy releases this year. Maybe tried some on bga I have already forgotten about.
Kinda looking forward to trying feya's swamp at some point

Tbqh the real question and yearly awards should always be about the year before. Enough time to get to play more games and to not be swayed by great presentation and good first plays alone
>>
>>97169336
The penny got #metoo'd by Elon
Now we can't play Coin Age in the States
>>
>>97170272
I don't think I bought a single game this year that released this year.

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I've yet to see any serious problems with it from my admittedly quite limited experience of it. The system seems to attract such derision and I want to know why.
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>>
Late to the thread, but it was really nice to read through.

I can only speak for myself, but I've found that I enjoy deciding when and what I roll (unprompted) as a player in certain scenarios because I enjoy roleplaying failure as much as I enjoy roleplaying success. I like the unpredictable aspect of it and find it refreshing.

In my admittedly limited experience with pbta, the GM dislikes this because they feel the rules are not being respected and (I guess) they are forced to invent consequences for failure when it "makes no sense" to the story.

This is likely more of an issue with current GM in particular, and I can't really figure out where it's coming from, but i feel some of the advice in the book is being taken out of context. They generally cop out on consequences, and few bad things ever happen to our characters. The world is constantly under threat, but as soon as a player puts even the slightest effort into combating it, their efforts succeed (even if the player is not really into it).

I can't imagine this is a common issue with the system, though I'd be interested in hearing if others have had similar experiences. The rules seem sane. Guess I just needed to vent. Carry on.
>>
>>97171176
>This is likely more of an issue with current GM in particular
Given your description, I would say so.

For my own experience, I have played a campaign of Masks, and run two campaigns of Avatar Legends. Among PbtA games, these are very closely related, since they come from the same developer. They're still distinct in terms of the ways they mechanically pull of their concepts, but there are familiarities between the archetypes used for playbooks, and both games are about youths figuring themselves out. I also tooled with Dungeon World for a little while at one point, and it was a fairly mixed bag of an experience, and I've been planning some things for a game of Perfect Draw.

In my experience, both as a player and a GM, I found that I was interested in consequences. Both myself and the other GM were interested in dealing them out, and myself and the other players were interested in the complications caused by the game mechanics. An unexpected and/or undesired consequence can really stretch your brain and lead to some interesting character moments, and I feel like these kinds of games are very good at creating situations like that. Especially for the games that I've especially favored, where your characters' inner struggles and emotions are core to the themes, a situation going sideways can really demand you to get into their feelings and even allow yourself to make bad choices on purpose to resolve something (the problem at hand, their frustrations, etc).
>>
>>97171314
Exactly! Complications and consequences challenge the characters and are fun to play out for the players. I can't help but feel that in the game I mention in >>97171176, the GM has already decided the story they want.

It's weird, like even when the players are into it, sessions end with this weird "yes, but", like the game is some kind of discovery writing excercise and every session needs to end on a cliffhanger.

Weirdly, whatever danger there was at the end of the last session is usually resolved within the first 10 minutes of the next session.

Glad we're not the norm for the system. Probably time to call it quits or have a talk.
>>
played a few different PBTA games with different GMs. every time without fail it hits a point where they give up on the whole "however..." fail-forward or "you get a bonus" extra, whatever the particular effect is.

like you can see the exact point they sign and simply say, "you try to pick the lock and...yeah, you just don't pick the lock."
>>
>>97171176
>The world is constantly under threat, but as soon as a player puts even the slightest effort into combating it, their efforts succeed (even if the player is not really into it).
Oddly enough I have had a similar experience. Consequences were usually more tame or limited, and it sort of felt like the GM was waiting for the ideal moment where things would be more dramatic or high stakes.

I think it might be a mix of the GM already having an idea, even subconsciously, of a sort of rough map for a session, on top of possibly having trouble coming up with good consequences on the fly.
I can distinctly remember more than a few times where someone rolled a 7 or 8, and the GM just gave up on having a consequence and just had it succeed outright.

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The /btg/ is dead! Long live the /btg/!

Honor the Dragon! edition

Previous Thread: >>97150045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97171139
I meant to type 3/5.
>>
>>97168005
The only time I'd go 3/5 on a heavy is if I plan on putting IJJ on it, no go in Introtech.
>>
>>97171139
The Annihilator is decent, even with it's 2/3.

And the ANH-1G from Klondike is just hilarious.

>An early post-Pentagon Civil War variant developed by both Clans Coyote and Star Adder, the 1G had an ER PPC in the right torso, and three Gauss rifles (one in each arm, and one in the left torso) to provide hard hitting firepower. Each Gauss Rifle had two tons of ammunition. Ten double heat sinks were more than adequate to keep the machine cool. BV (2.0) = 2,274[6]
>>
Are Sloth pilots lying down? I can't tell, but it doesn't look like there's any other way to orient them. Even Franklin in the cartoon looked like he would have been lying down.
>>
>>97171467
I figured quads were piloted basically like pic related

Previous: >>97164033

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee

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>>
>>97171405
maybe I have to but I'd like humanoids first if possible
>>
>>97171418
alright, that's it, I'm giving them lifelink too now. you asked for it bucko
>>
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show me your proxies
>>
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>>97171124
Unspeakably based.
Justice for the Viashino.
>>
>>97171134
That speaks only to how horrible 2025 has been, all of those sets are gay and trans coded.

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Deities edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97168642
The Emperor can't be dethroned without the Imperium ending, so that's a catch-22.
>>
>>97168873
With how powerful Abaddon the despoiler has become with all of the blessings of the dark gods and what not. Do you think if he killed the emperor and sat on the golden throne the Imperium could still survive in some way under its new chaos overlords?
>>
>>97168642
>So they worship the power of the throne and not the man that sits on it right?
Quite a common thing. Just ask any Roman Catholic.
>>
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What would happen if a Chaos God were to be killed? Would they slowly reform from the emotions of the galaxy's life or would those emotions cease to exist?
>>
>>97171445
chaos gods cannot die, they are not really living things, they are reflections of sapient emotion in realspace. You are putting the cart before the horse here

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>
>>97153891
I enjoy both, but I definitely lean towards the former.
>>
>>97167345
That's fair enough, I turned around on it with Earthblood. Game was bad but had cool Garou
>>
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>>
>>97044676
awwwoooo!

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Why was XP for gold largely abandoned as a way to reward players?
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>>
>>97161391
Gold-to-XP rewarded a single gameplay loop. It worked, but players wanted different accomplishments rewarded (such as killing monsters or achieving goals), instead.
>>
>>97169915
XP is experience. If every monster in the dungeon is killed by something that's not you, you venture into an empty dungeon and leave with piles of gold, you shouldn't get XP.
You should get XP for doing things and learning, progressing your character. Not for getting something as easily replaceable as money.
>>
>>97169915
>i mean if you come up with some thing like beating != killing (sneaking past, bribing, diplomacy, burning the tower down) then i do think that's lovely.
Yeah, that's why the quest XP works. Because you just calculate all the monsters in there, and the final tally can be the same with the assumption that the PCs have gotten past everything one way or another.

>the main source of XP (at least in D&D) should be from gold as XP.
It's fine if you prefer that anon. Gold as XP has plenty of upsides. It just doesn't do you any favors to act clueless about how other XP systems function when you're going to say one is the best.
>>
>>97169977
Mundane makes the fantasy stand out more. Realism makes the milieu more grounded and PCs feel exceptional having those magic items at later levels. Suddenly that glowing sword is useful when the GM actually enforces darkness penalties.
True adventuring is not a fucking holiday, it's braving the unexpected dangers. It's going to the Lonely or the Doom Mountain and facing all the unknown challenges between beginning and the end. That's why it's so exciting because you don't know what is out there. Preparation for the journey IS the main game itself. If you waive simple climbing, darkness and nourishment challenges by making them too easy, suddenly spells like Fly, Light and Create Food and Water are much less useful and thus do not feel like powerful magic. Resource management is the whole point of player skill and thus better player enjoyment.

If anything goes and everything's fun and easy all the time it will not feel real or earned. If you remove those chores, eventually the game devolves to a slippery slope towards Mother may I and improv theater. That's fine if you don't want to actually play a game that can be won or lost, and feeling you earned the result afterwards.
>>
>>97169977
mate it's the point of the game. you can't "gloss over" e.g. items and equipment because they're not "flavour text" or "fluff", they're....just what the items actually are. you use rope how rope is used. you need food to survive. read the X half of B/X, where it gives an example of outfitting an adventuring party for actually travelling.

if your attention span is at "can't we just SKIP AHEAD to the city?" would you not want a tolerance reset, of sorts? i want to play Lord of the Rings, not a shounen anime.

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What is it about the original rpg by Gary Gygax that causes the mentally ill to seethe so intensely?
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>>97167909
You tell us. What makes you seethe so intensely?
>>
swing and a miss, OP, everyone's just clowning on you.
>>
>>97167909
The what now? It's a great game. Easy to run once you've read the rules.
>>
I'm just here to hit stuff wih a sword.
Look at that. That's supposed to do between 1 and 8 damage and I have enough modifiers to do 24 and my turn's not over.
>>
>>97171462
>wih
I denounce phone-posting and the Talmud.

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How likable would your character be if you met them in person?
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>>
>>97075068
This looks like shit.
>>
>>97157348
>Semen poaster
I know
Definitely neither evil nor good though
>>97162683
Yeah, sounds about right
>>
>>97163787
>Definitely neither evil nor good though
He kills people and turns them to zombies, including zombifying an ally instead of helping them. he is evil.
>>
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>>97075068
more likable than me
>>
>>97075068
Not a character but archetype that love to play.
Magic User, clever, can be likeable if want, but for him everyone around him either nonexist, obstacle or a tool.
So if i met my archetipe in person he most likely will ignore me, if not i most likely will killed to become part of his Great Work.

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Previously: >>97149410

▶ Thread Task: Let's get surreal. Examples of surrealism include Dali, Giorgio de Chirico, Zdzislaw Beksinski, Johfra Bosschart and more.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)


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>>
>>97171085
>fatal
...the fuck? I didn't type that.
>>
>>
>>
its funny to see the ghibli model-rot piss filter showing up in so many of these
>>
>>97171382
Try again at the burger hours


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