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Queen of Pentacles Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>96802435
>Mainly in that it communicates to your players what their characters are seeing and what the enemies are capable of
Yes of course. But I just don't think it has to be a specific match, especially given that monsters might have modifiers that change up things. IMO, 1d4+1 and 1d6 are interchangeable if for the sake of simplicity

Also, the game don't really account for trashy weapons (afaik). That is - maybe a goblin using a *proper* scimiter would do 1d6 damage, but that's different than using an old, poorly fabricated rusty one

My point being is that I grew up not expecting exact numbers from mobs that the DM threw at us - sure, it should match to some degree so that you can act accordingly, but it didn't have to be precise down to the minimum details

>>96802479
>though arguably 2014 will be simpler on the player side
Probably keeping it as 2014 then, especially because I might be more familiar with it as well

>trying to walk new players through character creation often just ends up overwhelming them
Yeah, it's rubbish. I've been down that road (it was even worse on previous editions). Also, one thing I hate about dnd is how you can't really choose your stats - you must assign it based on class, otherwise your character will be rubbish. There is little option for real choices there, and it's the perfect way for new players to mess up their characters


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>>
Also, rate this idea for the group's 1st adventure:

Instead of choosing the adventure itself, players may meta-gamey choose their quest giver. All options will give the same 1st adventure, but their motivations might differ, and what comes next might entirely change. It also changes perks for the party

The quest itself is to clear a path through an old cave system

Quest givers are:

1. Local nobleman
>wants his territory to have a faster connection with a neighboring kingdom
>might be using this to forge an alliance of sorts?
>having him as their patron/quest giver grants them a more official role, as they are acting in the behalf of the nobleman's house (this can be used for RP purposes)

2. Merchant
>wants to use the cave road to make a better trade network

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>>96802607
>Also, the game don't really account for trashy weapons (afaik).
It doesn't, but 5e handles weapons in a very simplified manner. To the extent that improvised weapons just use the stats of a weapon as long as the DM rules that it's similar enough.
An old, rusty, crude scimitar still technically functions as a scimitar. The main difference is that the town blacksmith probably isn't going to buy rusty goblin scimitars off of you for the price of a normal one.

It's one of those quirks of the system, where 5e ditches granularity in exchange for simplicity. Instead of worrying about if a sword is copper or rusty or masterwork, you just worry about what type of sword it is.
You are correct that the players aren't likely to notice that the goblins with trashy weapons are dealing slightly less damage, but at the same time they also aren't likely to question why the goblins all have daggers instead of scimitars.
>>
>>96802704
Sounds interesting to me
>>
>5.5
Can i shoot a hand crossbow, then nick by throwing a dagger?

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
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>>
Rolled 92 (1d100)

>>96802609
>Day: 34 hours
>>96802622
Rolling
>>
>>96802641
>(10d10)x10 Terran days
So slow orbit for this place.
>>
Rolled 1, 4, 10, 2, 2, 4, 8, 9, 7, 6 = 53 (10d10)

>>96802701
>>
>>96802908
>Year: 530 Terran Days, 374 Local Days.
1d100 for its satellites.
>>
Rolled 66 (1d100)

>>96802947

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Which one is better?
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>>96799916
Truth. In addition to being more MAD than the Bladesinger, War Magic is just fucking pathetic. Eldritch Knight should be able to replace one attack with a spell of any level at least once per turn. Trading four attacks, or three attacks and a bonus action, for a spell that is only a measly 1/3rd the level of what the full casters can pump out, is almost never worth it.
>>
>>96801927
This.

I just hate that it's INT prepared caster off the Wizard list. I have to run a Paladin/Sorc multi to get the same sort of effect with Charisma and it's almost objectively weaker, especially in 2024 where they fucking ruined smites.
>>
>>96802996
I'm surprised more people don't just houserule in Eldritch Knight variants. It seems like the easiest sort of homebrew to make to just slap on a different casting stat and spell list.
>>
>>96801591
You could boost your hp through feats like Tough, which is an origin feat.
>>96801927
I think both are cool and both can be very versatile flavor wise. Your bladesinger for example doesn’t have to be a dancer, you can have them be an agile magic swordsman and call it a day. I’ve had players basically just be Vergil with it.
>>
>>96798523
the fighter/mage

Well all had a player like that
>Ok, I would like my prosthetic hand to include a retractable blade!
>AND a hidden gun!
>AND the fingers can turn into tools!
>AND I want to cover it with runes so that I can cast from it
Here's the thing: I LOVE that kind of creativity and engagement from my players.
I definitely don’t want to shoot those ideas down, but giving them a small rules framework can go a long way toward keeping things balanced and genre-consistent.

Are there any systems I could borrow ideas from, to handle this sort of thing? Has anyone here tried house-ruling stuff like that?
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>>96803062
None of this is necessary. Everything the player described is equal or worse to stuff players can already do by default.
>>
>>96796824
>>96797043
It depends on what you want more:
- Easy mechanical representation of gadgets
OR
-A proper crafting system with all the bells and whistles

For the first one Mutants & Masterminds has extremely robust effects system. You'd need to prohibit indestructible materials and so on, so that players need to work with what they have, but otherwise it would be easy to slot it in. Though the invention system itself is just a couple skill checks.

The second part would be way harder. The closest, while also actually a decent system, would probably be something like Ars Magica with its magical research and spell creation system. You could probably adapt it for steam/clock punk setting gadget creation, but it would be a decent amount of work.
>>
Indestructible items are fine.
>>
>>96803131
Indestructible items are fine in M&M where you have 99 ways to work around them. Since it's a supers game. It's way less fine when you make indestructible power armor or airship in a setting where you are more limited in your approaches of dealing with it.

Plus crazy inventors breaking each other's toys is big part of the fun.
>>
I suppose in a terrible game like mnm it would be a problem.

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Breaking the siege Edition

Previous thread:
>>96665172

>Thread Question:
What helps you choose and focus on the ongoing project? How do you decide what to work on?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>96802785
Well if you ever consider buying one just know that it's incredibly frustrating and horrible but also absolutely worth doing if you have the space, imo printing 18mm napoleonics for say, General D'Armee is probably the best use case around because it saves you so much money AND the models look amazing, imo they're way better than AB figures and miles ahead of Perry at 28mm
https://www.youtube.com/watch?v=BBNS3jX6IEE
This is a great video describing the negatives
>>
Would AK-47 Republic be a decent ruleset to Wargame the recent Syrian Civil War or should I find something more modern?
>>
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>>96792833
Auckland, New Zealand there's like 5 clubs all within like 40 minutes drive of each other.
USA seems to have huge wargaming club scenes, assuming you want to put up with all the shit going down there.

>>96760691
I feel like any game can be low or high IQ depending on which rules you use and how much effort you put in.

Like even the most obscure conflict played with bits of paper with the units name written on them, using a system of "Roll a D6, on a 4+ your unit dies" would be low IQ.

WW2 for example, you could be playing the latest edition of FoW with parking lots on the western front in 1944, or you could be playing some esoteric ASL game set in Madagascar where the British are assaulting the Vichy French and it's a map campaign with some light logistics thrown in and double blind with a referee.
>>
>>96802836
It'll work if you use the AK-74M or AKM Republic updates for it.
>>
>>96797931
>Victrix is still giving Romans those fantasy braceleta
>bog-standard Angus McBride legionaries with nothing different or new
At least the poses are better than their earlier stuff.

Previous Thread: >>96632577
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>96800284
5e
>>
>>96800284
Labyrinthus and Lewd Attack seems pretty popular here. However that does make me think.

What kind of setting do people prefer? Medieval fantasy seems to be the usual go to but is that just because there's more systems for it? What about lewd sci-fi, modern fantasy, or post apocalypse settings?
>>
>>96801327
>modern fantasy
I vastly prefer contemporary modern fantasy myself.
>>
>>96801327
That's a regularly discussed topic around here. I'm too tired to put together another multi-post about it tonight, so I'll just cut it down to "it's more complicated than you'd think".
>>
>>96800284
If you want to play with others play Labyrinthus suince it's made for that and even has some pre-made adventures

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All game systems are accepted, as long as you discuss the short and hairy characters.
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dwarves
>>
>>96742857
I always have them be affable and eager to talk about their own accomplishments and those of their families and larger clans, basically helpful and friendly, and freak the fuck out if they're treated rudely or dismissively in any way
>>
Does anyone have that page from a comic where a human asks a dwarf and elf to sing a song, but both respond with their songs being about human savagery or something?
>>
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>>96800441
>>
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On the Origin of the Species Edition

Previous Thread >>96441201

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>96758014
LOL ok Bambi.
Dont show your magical realm
>>
>>96797286
I just used him because he's got a chance association with his name and all.

>>96797234
What if you don't have any idea what powers you want? Or if you want to leave it to chance? But seriously, do you have any thoughts on the random generator side of things?
>>
>>96727054
I have a Mexican cartel that distributes dangerous superpower-inducing drugs
>>
>>96727054
I have a Mutant Italian-American Xavier School Dropout called Gino Genovesse who's Breaking Bad with MGH in the X-Men 97 universe. GM let me take DNA Manipulation via a Trait as a Narrative Power along with their Meta Power, Healing, & Telepathy Skills in Marvel Multiverse TTRPG. He can scan people's genes at a distance via biokinesis/telepathy, copy/suppress their powers, and can later create artificial serums of their MGH to give people copies of said powers temporarily.

At first he started off as a Kid Mr. Sinister wannabee but has become a Villian Protagonist working with other dropout/excommunicado Xavier School Mutants to become the major tech, drug, and medical providers for various Marvel criminals and mercenaries while dealing with a handul of heroes on occassion.
>>
>>96801116
Yeah, it wasn't specific to him. If you have an idea for a hero that already exists, just play that hero.

Accidental Encounter Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>96800789
>the sinking of Atlantis
I have no stake in this one anyway, I found this date repeated all the time in the sources, so I just added it.

>Eternal War around the 16th century
Sure, I'll change that one.

>irrelevant historical dates
More for context to follow the evolution of the different nations, plus a bit of worldbuilding. Plus, the opium wars is going to be relevant for the taiping stuff.

>January Uprisisng
Added.

>The order of events regarding the Tsar's eye
Mostly following the order of what's written in the wiki article. As per tsarist colonies, I just added the dates on the wiki timeline, as there is little info on when those came about.

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In regards to Malcolm, I'd like to bring up a lore tidbit from the second big loredump I ever wrote, where I suggested that his defeat at the arsenal was a result of the first successful prediction of an Analytical engine.
I think it connects things together nicely.
>>
>>96802738
>What would be the proper order of events for this, then?
1858 is the definitive end of the Malcolmites, their crushing defeat at Greenrock. I remember someone saying that we should push Malcolm's origins back to Crimea, but that conflicts a bit with the idea of him fighting in India for the British. It does scrunch down his time in the sun a bit, but I think that's fine. The Malcolmite rising can be a short flare up.
There was some discussion that there should have been an existing Scottish movement that Malcolm became the leader of, I think we can safely put its origins some time around Crimea.
>>96802835
I do like that idea, as well as the implication that the Lemurians had a hand in its creation.
>>
>>96802048
Where the fuck are you whenever I ask how the Layers work? Thanks, I like it and it does clear things up.
>>
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>>96802733
>and we already have the Aeronaut professor for the balloon part. I gave it a go with the rules but it won't be especially missed.
That's true.
> picrel
As we move forward toward Doggerland (intro doc later on today) I will be rushing some much needed updates to the participant books, as well as the main Rulebook.
Here is what I'd like to modify for France. The Envoy Hero traits may be undercosted, a bit, but its not on a survivable model anyways, and it has an LP cost.
Upon rereading it the Belt-fed mod could use an additional -1 Acc to Long or something to balance it out.
Added Terror to Enfant Perdu because otherwise sacrificing models for it won't ever be something you'll want to do. Still harsh, but at least its something. Maybe add Critical Instability or something so that shooting it may blow it up?
The Cannoniere is just a floating artillery piece, the missing one for the French book. Garnier will very much appreciate its inclusion. Its pretty bland as far as big units goes but I figure it'll become a modded monstrosity every game it's fielded.
If there is no huge outcry over this I'll be uploading the book tomorrow.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96802264
Don't get a Mars printer, it'll be too small and you will come to resent printing on it
Get a Saturn, the 3U is a good choice depending on how much you save
The 4U is nicer but it doesn't actually offer anything you need over the 3U
If buying the 3U saves you a bit of money which you can invest into a grow tent, DIY wash and cure, brew belt for heating, exhaust fan, respirator and more resin then it's worth it
If it's not really that much more then maybe not the best buy
You will need to learn to replace the FEP though because the 3U comes with ACF which sucks, but then you will need to learn to replace it anyway
Get Sunlu ABS-Like Resin, dark gray preferably
Good luck
>>
>>96802264
>saturn 4U
I own this (previously had a Mars 3) and I've tremendous success with it and not a lot of headaches.

One problem I have had that I don't think I really have the correct solution for is with the spring "auto-leveling" I've had mid/large prints not adhere to the build-plate super well. The best solution I could find was to increase the bottom layers to 10 and the bottom layer exposure time to 30 seconds. This is definitely incorrect and leads to a little warping with super precise prints, but I never have anything fail due to adhesion anymore.

>>96802531
>Sunlu ABS-Like Resin
2nd this 100%. It's night and day compared to shitty brands like Elegoo. I drop minis with fine details like swords and spears all the time and they're perfectly fine, while with Elegoo they'd explode.
>>
>>96798321
vat heaters are cheap. i live in vermont and print in my basement year round. i don't even use a vat heater, if it's cold i just hit the resin in the vat with my heat gun and have a ceramic standing heater next to my print tent to keep the temperature up
>>
>>96781191
You should 3d print in a well ventilated area tho
>>
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>>96802557
>>96802531
So the Saturn 4U/3U is the move? Currently just waiting for their black friday sale to drop soon to see the prices.
I dont mind dropping an extra 100 on the difference between the 3 and 4 as long as it causes less headches.
Planning on getting a good bunch of the extra shit too and since I live in the cold shithole north a brew belt sounds like a really good idea.
I was just going to get their standard resin so the recommendation for the sunlu stuff helps.
Thanks anons

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Dueking Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>96801952
>>
I bought 3 more blitz decks
>>
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>>96801315
I would play cards with you, anon. ^_^
>>
>>96802159
Which? Any of you guys win your PQ yet or did you let the local pros walk all over your deck?
>>
>>96754723
>Dueking
https://x.com/cardboxseimado/status/1980109754249937170

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Do you like him? Hate him? Why? I noticed some general animosity against him on this website, but I can't imagine his content being offensive to anyone. Maybe he's "reddit" or "woke" or something, I don't know, but I listen to his deas.
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Why shouldn't you have an airship in every game?
>>
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>>96801833
>Jeez is he really that old? I guess that's why he's so weird looking, he's obviously trying to look younger and not quite pulling it off.
lol, yeah he is (I mean maybe 59 but something like that). But check this out. With public databases EVERYONE who's not an illegal but has a credit rating, earned a W-2, rented an apartment, etc has their age out there in public. I'm positive I could find it quickly but I not care enough to even spend a couple of minutes. If someone knows the city he lives in, it'd be particularly easy.
>>
>>96803036
no, retard. The idea is that you should see it as
>I'm allowed to skip some cool stuff this time
instead of
>I'm allowed to have some cool stuff this time
Don't save the things you like for games you'll never end up having.
>>
>>96802905
Real communists would either shoot him or send him to the gulag.
>>
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>>96803036
>Why shouldn't you have an airship in every game?
Cloud Negroes

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Hello /tg/ once as a one shot I made a very rudimentary and barebones system for a one shot where the players were a tank crew piloting a single tank against multiple enemies, it went something along these lines

>Hexagon map
>Tank base and turret are independent tokens, each with a turning stat (How much they can turn around during a turn)
>To turn the tank or the turret simply rotate the unit to one of the edges of the hexagon
>Fire with a 1d20 + your shoot stat

>Players are divided into 4 jobs: driver, gunner, loader, Commander
>Driver moves the tank obviously, gunner controls the turret. Loader loads specialty rounds aside from just being on reloading duty (Smoke rounds, AP rounds, etc.) and commander has 2 units of infantry they command over the map to assist

That was all I had for it since it was a one-shot. HP was based on Lancer rules so a tank had 4 levels of structure, when the HP of the tank depleted one structure was spent and complications in the tank would arrive that one of the players had to exit to fix. in the end the session wasn't that bad for a first try at a completely homebrew thing. which leads to my question

How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like? I've tried to look for systems that replicate the feel of total coordination in a cramped tank and found nothing, it's either too rules lite and narrativistic about it. or the scale is simply too large to translate to a cramped tank (Stars without number/Starfinder)
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>>96801505
I almost want to get a teaching cred just so I can run that for a high school history group.
>>
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>>96801548
>>96802632
Then stop being utter fucking newfags waiting for a spoon

https://archive.4plebs.org/tg/search/subject/tank/
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>>96803012
>majority of the threads aren't about people wanting to find a tank game
You played yourself.
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>>96800881
>How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like?
GURPS WWII/Motor Pool/Vehicles
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I know the Battletech RPG has rules for playing a tank crewman instead of a Mech pilot, but I dunno if you have one tank for the entire party. The way it handles crew sizes and roles has always been kinda fucked. The designers never put much thought into it beyond paying for multiple crew members being a tax in campaign play to balance out how much cheaper they otherwise are compared to mechs.

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The art on this card is more immersion breaking than the art of the Beholder at gay pride (or a public celebration or parade or whatever it was).
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>>96802784
>To be fair it's canon (in some editions?) that even true beholders tend to have a wide variety of appearances in terms of how their eyestalks looks.
Yeah. I mostly brought it up because it'd be the best in-universe explanation for why beholders vary in terms of how far they can bend their eye stalks. Going by >>96802750 it seems even within 3.5 there was a change where a Beholder could no longer just fire all of the rays straight upward.
And even that change I'd assume would be for an attempt at balancing the use of it, since rather than the combat strategy listed on that page (plow right into groups of opponents to use as many of their eyes as they can), the preferable strategy is to simply hover upside-down as high up as possible, and then freely bombard whoever is below you.

But if we're focusing on the eye ray arcs as the crux of the issue, then that's something that would have occurred when the 5e monster manual first released, rather than years later when they were making MtG cards. By the time this card was printed the rules about firing arcs for eyestalks were already long gone. And at that point it seems like less of an issue with the artwork and more of a matter of dumbing down the rules themselves, which is a fair enough complaint.
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>>96802214
They aren't all insane.
From the lords of madness book page 48:
>Not all beholders are insane, solitary creatures with little more on their minds than slaughter. Just as other races have members who simply can’t abide by the rules of their society, so too do beholders have outcasts. From a humanoid viewpoint, these outcasts are the few sane beholders. These creatures maintain a hatred of other beholders, but this is a hatred born of fear rather than intolerance. A sane beholder understands that others of its kind view it as the greatest threat of all, and it seeks out places that other beholders shun. In other words, these beholders live in the societies and cities of other races.

>Although these beholders might be considered sane, most remain evil to the core.

Important to note that shit gets retconned, at least in part because there's a ton of different writers. Also this was a 20 year old book.
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>>96802848
>And even that change I'd assume would be for an attempt at balancing the use of it, since rather than the combat strategy listed on that page (plow right into groups of opponents to use as many of their eyes as they can), the preferable strategy is to simply hover upside-down as high up as possible, and then freely bombard whoever is below you.
That's a clever strategy.


>But if we're focusing on the eye ray arcs as the crux of the issue, then that's something that would have occurred when the 5e monster manual first released, rather than years later when they were making MtG cards. By the time this card was printed the rules about firing arcs for eyestalks were already long gone. And at that point it seems like less of an issue with the artwork and more of a matter of dumbing down the rules themselves, which is a fair enough complaint.
that might makes sense. though The aiming direction thing wasn't the biggest of my issues with the artwork.
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>>96802871
>that might makes sense. though The aiming direction thing wasn't the biggest of my issues with the artwork.
Well, if we put that aside, then what I said earlier about 5e having variant beholders with different central eye rays and damage types also still applies.
If we want to stick with 3.5, then Lords of Madness has a feat that can narrow down the central eye cone to target a single object and focus it into an eye ray.
And I suppose as long as we're dredging up everything, I'll also bring up 4e's Beholders, where there were elemental variants in that edition whose central eye rays did just explicitly target a single creature, and whose eye rays would all be similar colors. Not hard to imagine a lightning variant in comparison to pic related.
And granted, plenty of people don't like 4e, but Beholders have always been these sorts of mutant weirdos where no two were exactly alike.
Being able to blast all their eye rays has been around for since AD&D; being able to turn the central eye into another ray has been around since 3.5; being able to have the central eye ray and the smaller eye rays all be energy blasts has been around since 4e; being able to aim any eye ray in any direction was reinforced in 5e.

Just going back through the issues listed here >>96802179
The eye rays have changed. The eye ray can fire a beam. They can fire in the same direction in some editions. And the 5e version can explicitly have lightning rays.
So the only remaining factor listed is the color of the rays, but if the element can change, why not the ray color?

I suppose my point is that the way beholders work has been getting steadily tweaked for decades now, so the fact that a card from 5 years ago (which is drawing inspiration from an edition that came out 10 years ago) doesn't perfectly align with the rules from 20 years ago shouldn't be that immersion breaking. No more immersion breaking than simply fighting a Beholder in 5e after having memorized the 3.5 statblock.
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>>96803056
my issue isnt really the idea of new beholder variants (like a hypothetical eye of lightning similar to the eye of flame variant), but more so using them on a card that supposed to represent the default beholder.

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The /btg/ is dead! Long live the /btg/!

Red herring edition

Last Thread: >>96778602

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>96802755
You can't possibly defeat a pulse laserchad. He's got multiple - modifiers to hit. His power level is too great and his heat too stable. Which is why he's out in the real world winning matches and you're crying about wanting to fuck his dog or something.
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>>96802779
>wanting to fuck his dog or something.
I meant his wife, but based on the fact she married a pulsefaggot, I can see how you'd be unable to draw a distinction.
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>>96802775
You play a new game of Battletech, but are only allowed half the time of the previous game. Winner of that game wins the first game. Of course, if the new game is a draw, you have to play a new game of Battletech in half the time of the previous one, nesting them infinitely until a winner is determined.

This isn't that confusing, anon. Get it through your head.
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>>96802775
I asked the players and they said it was a draw. In one case they asked me if there was a clear winner and there wasnt.
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>>96802709
Honestly I really like what they did with New Vegas with this.

The NCR is a real country, with democracy, the rule of law, and industrialized economy, and decent living standards (and all the problems that come with those). The places they're expanding into are mostly filled with small but reasonably thriving settlements, and tribals who presumably have a fairly sustainable way of life. There's still some Old World relics, but it's not like everyone's still grubbing around in the ashes. Plus, the game is set in a place where life is rough and marginal, so it makes sense that the folks in Nevada haven't bootstrapped themselves back to civilization.

And then choosing to set the game in a sort of Wild West thing was great, because it allows you to still have civilization be a little marginal without having to wave your hand to explain why things aren't doing well again.

Another good option would be to set it amidst a devastating civil war, or after one. It turns out that you don't need global nuclear warfare to completely break down society and make life miserable for most people (for example, the Thirty Years' War is estimated to have killed a quarter to a third of all people in the Holy Roman Empire and by the end it was mostly France and Spain fighting each other in Germany because none of the German factions could afford to eat, let alone fight).


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