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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

Hello Everyone,

A project that I've been working on

I'm hoping that 4Chan might turn out to be the key to this one....

I'm trying to track down the original developer of a Multiplayer Map developed for Duke 3D around 1996. The map was designed for ROTO Studio in Dublin Ohio as an exhibit for COSI Toledo and featured custom sprites.

One of the exhibits at COSI was a submarine containing a fish tank and a set of 4 desks built into the walls which contained 4 computers.

COSI contracted ROTO Studio in Ohio to create both the exhibit and the software for it. The Duke Nukem 3D conversion remained in place until the COSI Toledo location closed in the mid 2000s.

The original Duke Nukem 3D game was not suitable for children, nor did it really fit the theme of the exhibit, so the decision was made to create a custom Multiplayer map. ROTO ended up contracting the work out to a Duke Modder who was found based off of his contact details being placed within his custom work which he was releasing on the early internet.

The maps premise was finding the source of polution in a lake. Maybe the modder released a version of the map to the public?

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Can't offer any leads, but I'll give you a bump because it's interesting.
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This actually sounds incredibly interesting.

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I've been playing Ninja Gaiden 2 recently, and kinda struggling because the game has a shit ton more enemies than the first one. I've noticed that many times I will fully process the enemies appearance on the screen and know how to take care of it, but my hands simply don't press the buttons correctly. Is there any remedy other than just getting good through repetition? I'm playing OG hardware on a CRT so there's no input lag

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This game is great, some of the best puzzles in an action RPG.
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>>10864472
Are there a lot of puzzles based on the isometric view? I remember playing landstalker and wishing it had more of that instead of shitty combat spammed over and over.
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>>10864483
>Are there a lot of puzzles based on the isometric view?
If you mean like the maze in Landstalker where it obscures the pathways, no. All the puzzles draw from the same pool of puzzle items that tend to serve a similar purpose, as in you'll enter a room and know you need to get the barrel to the door to blow it open, but the puzzle is using the other items to get it there. Knowing what the game wants but not knowing exactly how to do it is I think the best way to do lock and key puzzles.
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Landstalker tried too hard to be "isometric Zelda", it was still good but this game did its own thing and I consider it the better game.
A few cons:
- completionists will never find all the equipment some of which is locked behind incredibly rare item drops.
- final boss is a joke
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>>10864472
This game makes me seethe now every time I see a barrel

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Thoughts on this (almost) all-in-one console?
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>>10864134
Isn't this just an inferior ripoff of the LaserActive
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I guess I always over-estimate the average retro gamer/collector.
I can understand the appeal of collecting retro games as a hobby, sometimes the hunt for a rare game might be fun to some people etc. But then there are people who just want to play games, but for some reason are unable to understand emulation or have some weird moral hang-up about pirating a game that hasn't been on sale for 20 years and instead pay a king's ransom for the original hard copy.
I guess it's probably more common with younger people who grew up without PCs/don't own a PC?
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I said it in a prior thread - the kid in me loves the idea of a console that can play it all. But nearly $1,000 for emulation and you need cartridges? Lol what a hilarious pile of shit
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>>10864341
Does the Mister even have cart readers? Seems like the completely wrong tool for the task at hand.
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>>10864134
Does this have effort put into it like Analogue? I mean, I guess I appreciate the existence of machines like this, but if I'm going out there and buying physical Genesis games I wanna play them on an actual Genesis. I'm either going for real hardware or emulation, not this inauthentic in-between.

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retro games that are borderline unplayable because of the slowdowns
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>>10863080
Me too. Reminds me of nes metal slug more then contra.
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Mega Man 3
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>>10864252
its KIND of metal slug, kind of Ikari warriors/Commando?
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>>10862315
going back to trying Driver on ps1 and Banjo Kazooie, the framerate jumps all over the place. Sega Rally 2 is incredibly irritating because its almost really good.
Twin Cobra on nes is really slow too.

>>10862335
There is now a new hardware fpga mod to get rid of the sprite limit.
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>>10862315
That and the prequel to River City Ransom are the best examples.

We haven't had one in a hot minute I'm feeling nostalgic. Post about anything Atari from Computer Space to their 6th gen releases. I might be the only person in the world right now who wants to sit down and play Video Olympics for hours kek.
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>>10863941
>I might be the only person in the world right now who wants to sit down and play Video Olympics for hours

There's at least 2 of us.

Also, top 100 Atari 2600 games chart.
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>>10864561
Expanded version of that chart.
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>>10864196
>Video Pinball

Really? Midnight Magic has so much better physics.
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Atari might have been the greatest developer of all time. And the Atari 2600 is legitimately a top 10 all-time console.
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I had a tough match of pong against the computer on the Video Olympics version. I ended up winning 21-20.

What's /vr/'s opinion on Killer7?
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>>10864478
More liked for its youtube clips than the gameplay.
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Love it. Certainly helped to be a fan of The Smiths while playing.
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In the name of Harman…
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One of the best games ever. So good that it helped elevate games to art which hurt the whole medium.
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>>10864478
I wish you could shoot critical spots with Mask. I wish it was just more practical to use him outside of specific instances the rest of the Smith gang feels that way. That's my only complaint. Great game. I understand if someone doesn't care for it.

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Bros, I've been playing Sega games. Are all Sega CD versions of the games superior, or are there any exceptions?
Earthworm Jim and Ecco are best played on Sega CD, right?
Anyway, recommend me some Sega CD games, guys
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>>10863268
>And a lot of stuff got left in Japan.
Are you sure you aren't thinking of Saturn? The SEGA CD versions of Snatcher, Lords of Thunder Mickey Mania, and Earthworm Jim never even made it to Japan at all (plus others like The Terminator, Road Rash, Pitfall: The Mayan Adventure, etc). In a lot of ways they are kind of like opposites. In fact the only real games we are missing are what, Night Striker, Sengoku Denshou, and Ninja Warriors? And maybe that Cyborg 009 game.
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>>10864376
Shadowrun
Annet Futatabi
Arcus 1 2 3
Game no Kanzume 1/2
Illusion City
Nostalgia 1907
Shin Megami Tensei
Yumimi Mix
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Earthworm Jim is best played on Windows 95 actually. It's a port of the CD version with superior graphics.
Try beating it on Easy mode, the unique ending is worth it.
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>>10864430
>Shadowrun
How has this not been translated yet?
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>>10862361
>Popful Mail isnt in top 10
man fuck you. your opinion is DIFFERENT from mine

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Did piracy kill the Virtual Boy?
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The virtual boy killed the virtual boy.
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Just fyi, there's a Virtual Boy emulator for the 3DS now. It runs all the games at fullspeed, and somehow changes the screen to update at 50hz to match the VB.
https://github.com/skyfloogle/red-viper/releases
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>>10864436
Its actually pretty good. And it took long enough for someone to do it. Nintendo are morons for not putting VB titles on their virtual console 15 years ago.
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>>10864348
Wat
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Yamauchi killed it, quite literally... if you know you know

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>don't release the Sega CD
>release the Neptune in '93 and market it as a cheap 32-bit system that's compatible with all your favorite Genesis games, have it compete with the ultra-expensive 3DO and the irrelevant Jaguar
>delay the Saturn for another year or two to improve its architecture and ensure the Neptune can amass a decent library, release it in late '95/early '96
yeah yeah, yet another "hurrr could THIS have saved Sega??" thread and all, but I'm genuinely curious
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>>10864496
Sounds based as hell, that explains why I see JP import listings on eBay every now and then.
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>>10864501
If Saturn did as well in the US as it did in Japan it probably would have been able to match or beat the N64 when you factor in the different size of the markets. Which again it wouldn't be near PS1 sales, but it would have been enough to keep them in a better financial position and not have to rush out Dreamcast so quickly.
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>>10864490
Electronics Boutique and other brick & mortar stores used to carry Saturn imports in the US. The Saturn era is also when e-commerce import game stores got going.
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>>10864509
But even then the PS2 was another unstoppable juggernaut. I don't see any way Sega survives as a console maker. Especially with Microsoft joining the race.
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>>10864536
If Sega doesn't have to rush the Dreamcast out in 1998/1998 but can instead wait until 2000 they could have released with better hardware and been in a better position to not be hemorrhaging money just selling it at $199. Would they still last past the 6th gen? Maybe not, but they'd be in a better position that things could play out differently.

I grew up in the absolute peak of pokemania but going back and playing these games again it's crazy how poorly designed they are.
>The opening third of the game is brutal. If you pick Charmander you're completely fucked and forced to grind for hours because all the trainers besides bug catchers are nothing but rock pokemon and there is nothing you can catch or train that they're weak to.
>pokemon types are almost worthless because they barely learn any moves. besides pikachu, which knows thundershock as a starting move, everything else you can catch just knows tackle or scratch or whatever until you grind them into the 20s
>because type matching barely exists and everything you can catch is just normal type anyway, battles are just spamming tackle over and over. Moves like hyper fang and sand-attack are actually S tier because of this.
>trainers pokemon for the first third of the game are way over leveled, and then they spend the rest of the game severely underleveled. Rockets in Mt. Moon have level 16+ pokemon. Trainers on the routes around Serge have pokemon level 18-24. And then the entire rest of the game 95% of trainers have pokemon barely at or under level 30. All of the wild pokemon are 10+ levels under trainers, so you again have to grind for an hour.
And then once you make it through the absolute slog that is this first portion of the game, the game becomes boring as fuck because once you finally learn type moves they usually one shot everything. Going back and playing these is like rewatching Space Jam and realizing it's actually a terrible movie
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One thing I liked about Gen 1 that people hate is how weird the special stat is. Gen 2-4 balanced more and more, but in RBY, Special feels more like magic, literally special, simple in a way. It makes it almost like what a kid would make it be- where elemental powers are able to trump everything else.
something like being able to spam ember to defeat Onix might make the game seem broken, but it also makes it seem more fun as a kid with an imagination as to what they're playing.
. Modern games revolve around using the maximum potential of STAB and move types correlating to stats, with Gen 1 especially you just need to accept that you won't have a perfect , max potential move layout for every pokemon.
Later games would balance everything by making just about every attack have both physical and special equivalents in almost every type, but when those moves were more limited it felt more you you had to really consider which monsters you wanted to use and how to ration your TMs
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>>10864427
The way Special works makes it feel like multiple people were all working on the battle system and none of them actually communicated with each other.
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>>10864503
It's almost as if they were a small team of amateur hobbyist programmers.
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>>10864503
The way special works in gen 1 makes the most intuitive sense, they just needed to adjust the stats to take advantage of it. In more recent Pokemon games I can never figure out which moves are special or not, it feels completely arbitrary.
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I don't think any of the combat autism matters
the game was comfy, simple as and I played red all summer when I was like 5
looking back at the design of the towns and music, I'm impressed

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Playing any Neo Geo games recently?

Also, Why do people care about Metal Slug 4 and 5 when they weren't even made by Nazca?
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>>10863504
Because they are all fun games desu.
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As someone who 1cc'd Metal Slug 4 in the arcades when it came out... I didn't really care for it either but it was all we had at the time. Didn't much care for KOF 2001 either or the other chonk gook games which SNK/Playmore was outsourcing to Korea at the time.

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>Links
Retro sizer https://retrosizer.com/
Retro handhelds spreadsheet https://pastebin.com/ZyqXr19r (embed)
SoC Comparison https://versus.com/en/mobile-chipset

>Where to buy
Aliexpress, gogamegeek, litnxt, keepretro, mechdiy, Anbernic/retroid store

>What do I buy
Post your preferences: Money (20$ - 200$), Shape (horizontal, vertical, clamshell, square), Pocketable or not, OS (Linux, Android, Both), Systems (Pre PSX is 8, 16, and 32-bit eras, PSX with extras, Dreamcast and N64, PSP and DS, PS2 and GC/Wii capable)

>Recommended devices
Prices depend on when and where you buy.
- Retroid Pocket 4 (200$, horizontal, 4.7" 16:9 Screen, up to PS2/GC, android)
- Anbernic RG556 ($200, horizontal, 5.8" 16:9 OLED Screen, up to PS2/GC, android)

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>>10864373
>it's still great that emulation is more mainstream
doubt

normies do nothing but attract large corporations that take over and kill hobbies for profit
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>>10864397
Shin Pokemon Red is great, rather conservative and tasteful in its improvements unlike the average hack, but it does also patch up sequence breaking so that can be a deal breaker.
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>>10864397
I think radical red is considered one of the best for difficulty and firered rocket edition. I like drayano hacks but some autist here hates them, not sure if he's around. unbound is one of the best full conversion hacks and people live clover though I havent played it.
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>>10864403
>normies do nothing but attract large corporations that take over and kill hobbies for profit
sadly true
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>>10864403
This. Either emulation will become heavily restricted like the way Nintendo wants to handle it in order to nickel and dime normies as much as possible with subscriptions, ads, and slow releases... or piracy will become too popular and companies will try to shut it all down again. Emulation is at its best when the average fucker isn't aware it even exists.

Is it possible to beat this game using only rental pokemon, or should I just not even bother without having original hardware to transfer pokemon?
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>>10864176
Just about every N64 emulator supports the transfer pak specifically for this.
It's just that the NSO version doesn't have anything to link to.
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>>10864182
Can u link a lad with a tutorial or something?
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>>10863723
can be beaten with rental pokemon,is not that hard to win since is more about chosing the right pokemon.
the logic choice is the 3 basics from the game in evolved form,psychic,ghost and fighting pokemon with that you can beat the game.
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>>10864176
It's trivial to do and has been possible for a decade.
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Reminder you can use ares to not only use the Transfer Pak to transfer Pokemon, but also use the Game Boy Tower and play the Game Boy games through it.


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