[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: qtg fall.png (380 KB, 612x407)
380 KB
380 KB PNG
Welcome to /qtg/, a place to talk about quests.
Previous thread(s)
>>6063686
>>6063680

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/6s4Xazmv
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread

>QM question:
Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?

>Player question:
Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?

>General question:
If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?

>Lurker question:
It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.

>Miscellaneous question:
Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
>>
File: 1000000078.jpg (69 KB, 1024x741)
69 KB
69 KB JPG
Reply to this post if you think questing is fun!

If you don't reply to this post, your mother will roll Nat 1 in her sleep tonight.
>>
>>
>>6102771
No I like my mom!

Also there is a vote up in Ilvermorny quest for anyone who cares.

>>6089315
>>
>>6102771
I love my mom!
>>
>>6102738
>QM question
Probably just anything fear and hunger related. I had an idea that after I finished my quest, I would do a quick F&H2 inspired one but I then realized that I still got months left on my current quest so it's mostly a backburner idea.
>General question
More players would be a positive overall but I rather not go back to full /tg/ speeds, you know?
>Miscellaneous question
I could not tell you the last time I actively went out to try something pumpkin spice flavored.
>>
>>6102771
(I LOVE MY PARENTS - Buckethead) https://youtu.be/jSxPDAUbiQA
>>
File: GJyl6-MbEAI3rdm.jpg (56 KB, 687x687)
56 KB
56 KB JPG
>>6102738
>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?

Obviously, given, I am giving it a shot. Big thanks to HeadQM and Kektus for inspiring me to try as well as the handful of people who read my DHQ fics and gave me confidence enough to try.

>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?

I have a soft spot for urban fantasy so something like the Dreden files would get my interest. I have old ass notes from a campaign I was thinking about from like 5 years ago that I might whip out some day.

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?

As a player that would be fun. More discussion and general thread activity is cool.

>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?

Pumpkin spice is trash for anything not pumpkin pie or bread.
>>
>>6102738
>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?
anything mecha related. I just don't have the details oriented brain for mecha.

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
in a heart beat, absolutely
>>
>>6102738
>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?
A ton. I like playing capeshit and mon quests, but am not confident in running them. Same with business sims.

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
Sessions wouldn't fit into my schedule right now. I do wish we had a few more QMs and maybe, say, double or triple the player count. Much more than that would come with complications I'm not sure I'd enjoy.

>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
I don't really pay attention to those kinds of trends, and it tastes nice enough, so I'm all for it.

>>6102786
Pumpkin spice is just cinnamon, nutmeg, ginger, cloves, and allspice. As such, holiday hams go VERY well with it, and I saw a History Guy video that made a good case that 'pumpkin spice' ham in some form predates European discovery of pumpkins. Having tried it, I can see why.
>>
File: 1726142286460215.jpg (185 KB, 370x1608)
185 KB
185 KB JPG
Newbie here. So I can just jump into any qst I want?
>>
File: Adaptive Colossus.jpg (675 KB, 1920x1410)
675 KB
675 KB JPG
>>6102738
>QM
Really, it's the continuation of a few things that I wish I could see. Sure, I could try my hand at writing an elf living and adventuring long after their age's time, in an era that's all but forgotten the heroes and legends of three centuries ago, when magic has all but faded, but it just wouldn't be the same as Tides doing it.

Or L5R, settings that I adore when written but don't quite grok it myself.

It's not quite the question but I feel that you could write something good based on a Magic the Gathering planeswalker. Each plane can be a different story arc, the setting can be flexible and almost whatever you want. It might fall prey to the common quest problem of lacking a clear direction, but I think it could be good fodder for interdimensional bounty hunter, or mail courier, or treasure seeker.
MTG's art just gets my imagination spinning sometimes.


>Player
I'm working on finishing Core of Steel. So, yes. Ha. Actually cuts into my time reading other quests.

>General
More activity is always good. But I don't think I could handle trying to write sessions. Even when I was going at my fastest, my stuff would be nudged off the board pretty quick.

>Misc
Pies, yes. Bread, yes. Anything else, whatever.
>>
>>6102847
yeah
>>
Who here misses the contolist mobile suit gundam quest? For I wish to report that he has moved to Akun and started a new Gundam quest, this time with a Zabi mc, he wishes to eventually move his gundam quest he has written here to there as well
>>
>>6102846
>Pumpkin spice is just cinnamon, nutmeg, ginger, cloves, and allspice. As such, holiday hams go VERY well with it, and I saw a History Guy video that made a good case that 'pumpkin spice' ham in some form predates European discovery of pumpkins. Having tried it, I can see why.

True enough, I suppose. I usually put some Chinese 5 spice in my pumpkin spice as well as a bit of white pepper. Favorite way to do a spiral cut is most of that same stuff and have a Dr. Pepper or coke based basting liquid.
>>
>>6102847
Yes, though spending a bit of time catching up in the archives is often recommended for established quests. Some quests that have been running for years have built up VERY thick archive tomes, you don't necessarily need to read all of it (but hey, if you like the quest, it's just more reading material).
>>
>>6102771
you son of a bitch! dont you dare make my mom roll a 1!
>>
>>6102738
The thing that makes me afraid to try running a quest is previous...I hesitate to call it failure but my track record I guess. I've run two quests, both quite successful at first, but which I failed to follow through on and complete. Which I regret deeply. I worry that if I try to run my current idea I'll just end up disappointing people again. I don't doubt I can run a successful quest even if it has been a while since I've written much, at least for a while. But that almost makes it worse.
>>
>>6102738

>QM question:
I've really liked the idea of a cool MTG quest inspired by Destroy All Humanity They Cant Be Regenerated, but the thought of having to actually run a card game made me wanna vomit so yeah id much rather someone else do that one. I don't actually like being a player very much, i mostly just lurk.

>Lurker question:
Yeah this is basically what im doing

>Miscellaneous question:
its tasty, i don't actually have it often, and i think that keeps the flavor novel and enjoyable
>>
>>6102847
Generally. Some are like skirmishes where you need to make an idividual character and maybe use a name or trip but for most just read, vote, discuss, and roll! QMs almost always like more people to play.

>>6102863
The vast majority of quests never finish. If you give people free entertainment for a couple threads, they might be sad when it ends too soon but be happier for the fun. That's me at least.
>>
>>6102863
i think its better to give it a shot and provide what little entertainment you can muster, instead of just sitting on your hands and never giving it a shot. if you want to do it, you should do it, regardless of whether you wanna make it in a month. you could also just try and run some super short threads that wrap up in one to two threads
>>
File: hee ho.png (66 KB, 1100x1100)
66 KB
66 KB PNG
>>6102863
I'm trying to get back my bearings and find something I can do quickly myself. I've burnt out on a couple of quests because I wrote myself into a corner or couldn't find material to work with.
I'm probably going to do one-offs until I hit my stride. People like waifus and I've written a couple, so I'm probably going to narrow in on that.
>>
>>6102847
Yes. Feel free to ask the QM questions about anything, 99% of them will get hype to talk about their world.

>>6102863
Plan a quest designed to be short and run that. The smaller the scope, the more achievable it'll be.
>>
>>6102863
One-shots re your friend.
>>
>>6102849
>>6102858
>>6102869
>>6102880
Thanks for the advice!
>>
>>6102738
>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it?
Yes. I'd like more OC quests concerning cyberspace in general, but it's such a woefully unpopular concept (and the cyber world is treated as largely secondary to the setting in works where it does exist) that nobody wants to dabble in speculative fiction concerning it.
Nobody shares my autism about cyber worlds, but I've come to accept this.

>Have you ever had the QM itch?
I have it so much, it could be mistaken for herpes.

>What's stopping you from being a QM, besides the perceived time investment?
A general lack of talent.
Yes, I know people have said it's a low bar for quality here, but I'm still not very good at writing or drawing, especially when doing both on the fly for one or two expectant/curious onlookers.
That, and my subject matter doesn't align with the interests of this board. What am I going to do, run a cyberspace quest that nobody has a media foothold to draw a frame of reference to? Or perhaps run a comfy quest about kid supers in a cul-de-sac being pals, building social links, and doing tasks for the town?
Please. That's super boring.

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it?
If I had a magical wish-granting wand, there are tons of other things I'd use it for.
But in the spirit of the question, yes.
>Do you want to return to the days of sessions?
Yes, under the caveat that I'd see quests I'd enjoy once in a while, and get proper participation for the one's I'd run.
The molasses pace is a problem, but not the only problem, and nowhere near the root.

>It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.
I've unironically done this.

>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
Column A and column B for me. I enjoy it because I happen to enjoy the combination of pumpkin, nutmeg, cinnamon, and whatever else is in it, but begrudgingly so because of peoples' perception of me as a basic bitch for enjoying one of the most ubiquitously consumed flavor combinations ever.
I don't give a shit that it's popular, I like it because I like it, as with my other culinary and media tastes. Everyone else should be the same way; disregard how popular something is, enjoy it because YOU enjoy it, not because other people like it or don't like it. Brigading and contrarianism both got old a long time ago.
Sorry for the rant, it's just a bit of a berserk-button for me.
>>
>>6102894
>cyber world quest
Would play the shit out of that, and have thought about running something along those lines, but that's another one I'm not sure I'd do justice.

>nobody has a media foothold to draw a frame of reference to
Between Reboot, Tron, SAO, Code Lyoko, Hack/Slash, the new Jumanjis, Matrix, and various isekai, I think you'd be surprised.
>>
>>6102894
>(and the cyber world is treated as largely secondary to the setting in works where it does exist)
Then don't make it cyberpunk or shadowrun lite. Make it instead where the primary action is in cyberspace and the real world is just a regular old shithole. Think more Ready Player One than "Future Neon Hell". There are no people with robot arms running around karate chopping bullets out of the air. Just flabby bastards with USB ports in their skulls. Real life is a slum, the digital world is where everyone "lives".

If you go right out of the gate with it as the centerpiece it would be recepted better than it is where people are just looking to play as a guy with bullet proof skin and rocket boots built into his heels and sometimes they fight programs with their brains.

You gotta set expectations, man. There's ultimately not much difference in the spirit of someone being a cop or robber in a world of code and thought than someone being a cop or robber in a world of mud and horses.
>>
>>6102894
>but I'm still not very good at writing

Only way to get better is practice. I hadn't done anything but technical writing in like a decade and looking at the stuff I wrote like a half year ago vs more recent thing, it is like night and day for me.

>comfy quest about kid supers in a cul-de-sac being pals

One of my favorite one shots was literally about a kid opening a lemonade stand.
>>
>>6102900
Checked

>...I think you'd be surprised...
I agree with this anon, I would dig something abstract and different, like Shadowrun style game hacking into computers. Hell, who knows, I could accidently learn something
>>
>>6102890
This is very logical advice. But my muse doesn't give me oneshots.
>>
>>6102900
>that's another one I'm not sure I'd do justice
That's the thing, though; I feel like there's a lot of untapped potential with the concept, but I can't really put that potential into words, whether due to a lack of intelligence or just lack of vision.
I'd love to be a pioneer like Reboot and TRON, but I know even my cyberspace setting is way too close to other works to be considered original.
>I think you'd be surprised
I have been wrong about this sort of thing before, but according to /tg/, cyberspace has already had its potential explored and exhausted.
I'm just afraid that if I run a quest in my super special donut steel setting, it won't generate as much excitement from others as I've had for making it.
And now that I type that out, I feel a tad hypocritical, because I said before that people should care less about what others think.
Heh.
>>
>>6102907
>Then don't make it cyberpunk or shadowrun lite.
Definitely not!
My idea treads the extreme of a cyberspace being isolated from "the real world", with its denizens acting autonomously.
>There's ultimately not much difference in the spirit of someone being a cop or robber in a world of code and thought than someone being a cop or robber in a world of mud and horses.
Very true.
In the end, the people are still looking to get rich, fill their bellies, and attain a general peace of mind.
>>
>>6102919
>but according to /tg/, cyberspace has already had its potential explored and exhausted.
Remember that just because everything may have been seen before doesn't mean that everyone has seen everything before. Also /tg/ is full of whiny pricks like that. They haven't liked to have fun for near a decade now.
>>
>>6102922
/tg/ is dogshit
>>
>>6102773
I don't know why but I can't get over the suspicion there is malware embedded in this. Anything that tries to get you to save it is suspicious.
>>
>>6102848
>L5R, settings that I adore when written but don't quite grok it myself
It's a really difficult setting to grok and everyone I've played with has a slightly different understanding of Rokugan. Which is kinda cool I think, that there can be a multitude of interpretations about the nuance. Still I completely understand worrying about not doing it justice. I feel the same way, but I'm gonna go for it regardless.

Hopefully I don't disappoint.
>>
>>6102949
>Hopefully I don't disappoint.
I'm so starved of samurai bushido style quests that the only way you'd disappoint me is if you chicken out at the last minute. You'll do fine, anon.
>>
>>6102738
>He forgot to list the bin of quest reviews
It's so unbelievably over, archivebros
>>
>>6102959
https://www.youtube.com/watch?v=XpYGgtrMTYs
>>
>>6102738
>>6102738
>>6102738
https://pastebin.com/Es9KmW3C

>>6102959
well we can start by linking it early on
>>
>>6102964
wait a minute, that's not the proper pastebin compilation of reviews like I thought it was, that's just one review of one quest
Where is this quest review bin? People talked about it not being in the OP, and then never posted it to make it easy to include it in that OP?
>>
>>6102964
>>6102971

I dug through the /qtg/ archives and found this pastebin. Not sure if it's been updated recently or if it's completely comprehensive, but here it is:

https://pastebin.com/u/QuestReviewsArchive

Speaking of reviews, I still owe some to a few people from 2 qtgs ago. Slicequest next
>>
>>6102771
I love my mom.
>>
File: benis.jpg (59 KB, 1253x720)
59 KB
59 KB JPG
>>6102771
EVERYONE!

I would highly recommend checking out No-Talent Cultivator Quest. It has nearly fallen off the board, but it is very high-quality and I think the QM does a very great job.

The next thread will be out next sunday I believe, if all goes well, so get HYPE!
>>
>>6102984
I love your mom too
>>
>>6102776
>>6102778
I like your mum too
>she's like Buttah
Who doesn't like their mum? I love my mum, i love your mum. I also love surviving the zombie apocalypse, which sadly is upon us all.

But don't be worried, because it is entirely localized in Houston Texas.

>>6102847
Here at the Merchant Zombie Survival Quest, >>6087641 we have new survivors are arriving all the time, and we welcome you with the craziest deal you ever heard. So feel free to staggar in drunk with your pockets full of money, and to staggar out drunk after losing all your money.

Make up a character, or for a limited time, drop in and utilize one of the many NPC characters being utilized to move the story along.

For IRL questions within the game thread, use the telepathic method of

[Speaking in square brackets. This lets us keep our personas distinct]

Frequently asked questions
>is there in fact a goal?
Yes of course. To make money, the same as before. Nothing has changed except you can shoot at the vagrants, and the vagrants don't shoot back. But they still speak spanish, so you'll hardly notice a difference.

>aren't there more important concerns during an apocalypse than profit?
Such as what?

>merchant, do i have to wait to play the same game quest as other players?
Well, there's always tedious work like cleaning the latrine until they get back, but wouldn't it be more fun for you can show up late and charge through the dark to find the others? Probably.

Just look for the burning building with all the gunfire. How hard could it be? Place looks like this.

>>6087641
>>
>>6102738
>Player question:

its the time investment quite a bit since i run two campaigns with IRL friends and play in one more whil occaisonally picking up one shots online.

though i was thinking about doing a quest in my own homebrew world and do something similar to DND or pathfinder as a system with players being one member of a party of three or four people being thrown into ever new adventures as part of the adventurers guild on a continent slowly being resettled after laying barren for millenia after a cataclysmic war between the forces of hell and the Elementals.

also i am a bit insecure about how i would pull such a game off. and if my world would be interesting enough when just conveyed in writing.

>General question:
seems fine by me. not too stressful so far.


>Miscellaneous question:

what is pumpkin spice?
>>
>>6103015
>what is pumpkin spice?
See >>6102846
It's also catnip to white women.
>>
>>6102738

>Player question:
I have a quest fleshed out enough that I'd be willing to start it, I just need a way to make consistent artwork for it.
>Miscellaneous question:
Pumpkin pie and pumpkin beer are good, haven't enjoyed anything else pumpkin flavored.
>>
>>6102738

>QM Question:
There are plenty of settings I love and would like to see explored more in depth. A quest already exists for it but it's so deep into it's runtime that it seems a bit much to catch up on. But a quest set in the Mass Effect Universe would be great, and if nothing sating that hunger is around by the time I wrap up GCBC quest that may just be the next thing I run.

>General Question:
I would, I liked the days of sessions back when I was in high school with no responsibility and the time to run a quest for 2 or 3 hours at a time. But now it would just be too hard for me to find the time, but I'd love to see those player numbers again regardless.

>Lurker Question:
Agreed.

>Misc. Question:
Good flavors, Wife plans on making Pumpkin Chai cookies but I love to use a pumpkin spice in some eggnog personally.
>>
>>6102738
>QM question:
so far? not really, but im sure that will change with time.

>Player question:
i did, and thanks to Disappearing Hogwarts, i managed to get enough willpower to run my first quest, i consider it to be a bit shit, but thats expected from my first evert run, at least im having fun.

>General question:
i havent been here for long enough to remember those days, but no, i do like comfy slow threads/boards.

>Lurker question:
i feel that would be a bit chaotic, but an interesting idea nontheless.

>Miscellaneous question:
never had it so i cant really give a proper opinion on it, but the idea alone of a pumpkin flavored beverage sounds revolting to me
>>
File: 1370783368497.jpg (16 KB, 260x182)
16 KB
16 KB JPG
I miss Gonzo Bullshit Fighting Quest.
>>
>>6102738
>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?
I wish there were more Medicine related Quests; fantasy, modern, horror or drama... I just want it semi-realistic, rather than 'i can't healing magic!' or 'bandage, gooo!'.
I prefer to be a player whenever I feel I can't deliver the whole power of the concept, but someone else can.
>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?
Perfectionism, time, and fear.
I envy people who can make their updates fast, and story direct and succinct. I also fear I'm not that good to deliver, meanwhile the topics that interest me the most are serious and not something I feel comfortable botching.
...And it's distressing to struggle, I guess. That moment when what you had in mind starts to blur as you try to put it in adequate words feels like its gnawing right through the ego. it's like facing your own inadequacy; which is weird, because I'm pretty much only feeling this way FOR writing - at arguably more difficult stuff, like acing collage or working out, I often look forward to the challange and am understanding and forgiving to myself... But I can't do it with writing, just can't. it feels like writing slowly and poorly instantly deems me unworthy and any progress is hopeless. Failure in a key collage exam unsettled me less than an unproductive evening with a, effectively, blank page.
...Somewhere along the way I've attached too much ego to writing and my creative expression, I think.
Woah, what a rant. feels therapeutic, so I will post it anyways.
>>
File: NWS Quest post13 p0.png (74 KB, 900x637)
74 KB
74 KB PNG
>>6103055
>I wish there were more Medicine related Quests; fantasy, modern, horror or drama... I just want it semi-realistic, rather than 'i can't healing magic!' or 'bandage, gooo!'.
Interesting. I am also one for a larger or more in-depth look at healing, magical or otherwise. In my multiplayer fantasy quest, Night Without Stars, there was an entire player class dedicated to healing (as well as magic in general) which encompassed my views on healing and its importance in tabletop games as a mechanism for resource management. I once created a semi-complex first aid healing system for tabletop games which was meant to fully flesh out a dedicated doctor/non-magical healing role though with a fantasy twist; players keep track of each damage type and cure them through fantasy-appropriate means, such as curing cold damage or the touch of a ghost by eating spicy foods and warming up by a fire, and healing miasma/toxic damage by incense and good-smelling flowers as a way to counteract the toxins and so on. While keeping track of bandages to cure 90% of wounds isn't a bad mechanic, the main issue with healing was pointed out by a player during one of my tabletop games who basically criticized the system as being purely reactive. As a GM, I thought the concept of having to manage and create resources on the fly would be interesting; tearing up valuable silk you looted as treasure to make bandages would be an interesting choice, finding a "fat" monster to kill and boil its fat to make ointments to treat burns and acid damage would be a cool moment as well, but this dips into overly-complex resource management and inventory auditing which most people don't find fun. D&D's biggest complain is the magic system and unbalance of the magical to non-magical characters, both in terms of power as well as narrative weight and space in the rulebook. If you simplify combat and skills down to simple die rolls but have healing be a massive section it's basically the same thing. If you made a Quest focused around healing, you would also need to explore more, as otherwise the process is too repetitive and simple.

Of course with that being said, I personally don't mind the convenience of "bandage, gooo!" because to me it fits the ton of the sort of action-adventure vibe most fantasy stories and quests are going for. Realistically if you get stabbed anywhere you're going to be out of commission for at least a few days, not just to keep the wound clean but because of the various body responses to weakness like lethargy, weakness, loss of blood pressure, etc. In a more high fantasy adventure just wrapping a bandage on it should be enough for the next scene. It's been "treated" and while it's not really healed up as it would be IRL it's more fun as a mental image to just have the characters be running around carrying all their cool wounds and scars IMO.

Now if you want a GOOD example of gritty healing? For me- it's Dark Cut 2, the best medicine related flash game.
>>
>>6103062
The hardest part about believable curative procedures is that not only do you need to know what and how for fixing problems, you need to also know the causes and presenting symptoms of said problems. If it weren't for that it would be very fun to write about how someone was poisoned, infected with various diseases, or specifically injured. Chemical burns need to be treated differently than temperature burns after all, and knowing how to clamp an artery in places you cannot tourniquet while avoiding all the other tissues is another thing entirely. And that does lead into materials and if necessary, period specific surgical and pharmaceutical knowledge. A salve in the dark ages is no cream of today.

The fine line between specificity and autistic hyperfixation is thin indeed.
>>
>>6102738
>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
God fucking dammit yes. We were corralled into this gulag by bitter /tg/ jannies. Never forget your proud heritage, /qst/ers! One day we will rise in righteous rebellion and let the world know we still quest!

Now excuse me, that ranting put my back out and waving my cane is exhausted. Oldfag needs a nap.

>>6102412
Thread's still trucking by the way. We're going until we fall off the board, then it's back to Resistance Quest.
>>
>>6103055
A modern medical quest could be interesting. I do have an autistic tendency to get annoyed when medical stuff is incorrectly portrayed, however just do to it being my work. Same with gun stuff since that is a big hobby. I realize some stuff needs to be dramatized or "dumbed" down to remain interesting to people not specialized in it but there is a good reason I typically stay away from medical drama TV shows.

Done well it could be cool, however.

>>6103067
Nailed it.
>>
>>6103062
>>6103067
>>6103088
>plague doctor, via reddit
>>
File: 1712267770493892.jpg (33 KB, 245x249)
33 KB
33 KB JPG
>>6103090
Heh. A hack/fake plague doctor one or two shot would be amusing.
>>
>>6103062
>>6103090
I mentioned it once before, in one of my settings I included bandages and surgical kits and splints and things. There was a hard encounter (outnumbered military guard checkpoint type situation) the hidden choice was to see if any players worked out that the bandages / surgical kit could also be used as a disguise eg fake wounds / bandage yourself to obscure your face and look like an injured combatant etc and be escorted past the checkpoint. I don't think any players worked out the versatility of the items though. Anyway, you get this webm of Escape From Tarkov IFAK type surgical treatment animations
>>
>>6103088
I feel the same, and add to that interest in history. Still there is a lot of stuff that I enjoy that isn't 'accurate' to the real world at all, but that still feels 'authentic' enough to me.
Maybe it's as simple as being sincere with what you write, instead of tounge-in-cheek like >>6103090
I really can't stand stuff that's depreciative to history, in the hindsight 20/20 kind of way

Like
>Four humors dictate your temperament
Frowning basedface
>Hormones dictate your temperament
Excited basedface

>Bad miasma causes illness
Frowning basedface
>Germs cause illness
Excited basedface

And so on
>>
File: 1365026707356.jpg (55 KB, 800x450)
55 KB
55 KB JPG
>>6103097
Are you literally me? My 1st degree was in history, before I realized there is no money there and went into medicine.

>>6103096
Nifty image, never played it and I personally wouldn't use staples on a gun shot wound to somewhere that is gonna be moving as much as your abdomen but it is still cool that they tried and that healing takes time is fun.
>>
File: 20231105_211000.jpg (760 KB, 1920x946)
760 KB
760 KB JPG
>>6102894
>>6102907
>CYBERSPACE
I had this idea I was going to use in my COSMOGONY setting of "repacks". In the end I didn't include it because I thought it was a bit too similar to cortical stack / digital human freight / those cyber sleeves and things from Altered Carbon.

But the basic idea of repacks was that in the future due to space travel etc someone was looking to develop a technology to compress human consciousness. This could range anything from compressing multiple lifetimes worth of skills / personalities / psychological traits / memories and encoding and imprinting them into a foetus (more easily stored or carried due to space constraints) to the same information density but implanted into a cultured slab of brain matter / dendrites and axons etc meat substrate.

Repacks might allow you to "slot in" another person through a meat slab just like changing an sd memory card, but I imagined the information density being immense, eg not just the usual cyberpunk thing of you can see another person's memories, but entire cities / civilisations worth of collective experiences (to accelerate / autonomously jumpstart a space colony etc).

Also for an immediate cyberpunk angle, maybe some hacker collective tries to poison or inject malicious code memories / inclinations towards rebellion into the highly compressed repack data, so that the entire colony is sabotaged from the start / corrupted / subverted from the founding rigidity of utopian (dystopian?) ideals.

Another idea that fascinates me is digital twins (used in manufacturing eg engine turbine simulations 1:1 corresponding to realtime defect monitoring or deterioration in use) eg in the context of spacecraft (so far away and remote, can only monitor / interact via digital twin simulation) but also digital twins of people, eg a shadow self of you that exists only in metadata, behavioural signals logged and archived online. Maybe with some technosorcery / cybernecromancy or generative AI, you can summon / embody / ensoul or bring to life the shadow self and either interrogate or delete kill it (lol you must fight the ultimate doppelganger battle, fight against your darkest impulses own mirror self IT IS YOU YOUR OWN BROWSING HISTORY the horror nooo all the gore violence pornography yay)

Finally I also have this recurring idea of MEDIEVAL CYBERPUNK the way I imagined this was to troll players slightly by taking various modern tech things but defamiliarising them by using them in a seemingly innocuous medieval context (eg you find parchment that details a ritual requiring you to hold a lodestone with a jar of leeches, whilst standing in a river...? magnet link, torrent, etc) I had this idea where things like youtube are powerful arcane spells and that being able to recognise simple things like the ARCANE RUNES of the video play / pause button would be the sign of a mystical adept etc.
>>
File: megahealth mmmmm yay.jpg (1.33 MB, 2220x1080)
1.33 MB
1.33 MB JPG
>>6103096
>>6103109
The wound system in Tarkov and Arena Breakout clone extraction shooter games is based on 4 limbs legs arms etc, stomach (lower torso) upper torso and head.

You die instantly if the hp of your head or upper torso is "blacked out" ie reduced to zero. If you are shot in the limbs or stomach, you start limping or shaking and bleeding (graphics visuals and audio is very unpleasant) reloading takes longer etc (stomach also affects stamina, it affects eating food and ability to sprint / dehydration fatigue things etc). Once your limb or lower torso is reduced to zero / blacked out, any subsequent damage is transferred to head / upper torso (simulates blood loss) etc but in general it happens so fast you die pretty quickly afterwards. Occasionally you do survive a gunfight with all 4 limbs shot out and stomach too etc but it is pretty rare.

Ballistic vests, armour, convert damage to blunt trauma (like contusions) if you have the right vest and are shot with 9mm etc, virtually no damage goes through (armour degrades though. This can also be disturbing as someone can shoot you in the head and if you didn't hear or are distracted from the ping / dink helmet sound by other environmental things/threats, you are unaware of how serious the situation is lol) I think in Tarkov they added plate carriers and things, for more location damage eg underside of arms etc Arena Breakout does not have that though. There is a meta of using low tier cheap ammunition / low penetration shotgun rounds specifically to bleed out high geared armour players by aiming specifically for limbs / legs at close range to kill via rapid blood loss.

The final mechanic is painkillers / combat stimulants, generally in a serious ranked raid you want to nonstop consume painkillers and combat drugs all the time (even if it dehydrates / fatigues you rapidly, just drink water as well) because painkillers temporarily negates the very unpleasant combat wound blood / obscured vision effects, ie in a gunfight if you are shot temporarily the painkillers negate the shaking / shuddering pain blood animations, so you can carry on shooting / running reloading even with broken legs etc (though running jumping still adds to the blood loss damage). Healing takes SO LONG and fights are incredibly lethal, if you can see an enemy it is likely you are already dead, the best gunfight is flanking and manoeuveing to ambush and shoot an unaware enemy in the back etc. I think the punishing healing mechanics definitely contribute to slower and more thoughtful / tense, tactical gameplay

Anyway, pic related shows another way, you get this megahealth from Quake 3, yay
>>
File: 14.jpg (245 KB, 996x1104)
245 KB
245 KB JPG
>>6100752
>>6100752
>>6100752

Your journey through the treacherous deserted forest continues. Will you manage to bring the princess to safety?
Beware. No divine intervention can protect you on this adventure. Your journey could come to an abrupt and violent end at any time, if you are not careful.
When even the Narrator seems to be against you, can you really prevail through sheer will alone?
>>
>>6103109
>My 1st degree was in history, before I realized there is no money there and went into medicine
Yes, I know what you mean. But I feel like in general, at least some rudimentary knowledge of history is useful in any field. It gives a deeper understanding of everything really, from politics and humanities to science and engineering.
I don't understand how some people seem to go through life just seeing things as they are right now, almost like the world just 'spawned' when you were born, and never wonder where the things around them actually came from.

One good example: recently my friend told me his theory. He thinks that pants probably became a male clothing item because it's better for sitting in horseback. And cultures where men wear skirts like the scots mostly live in uneven terrain where you don't ride much. That little idea alone blew my mind and made me look at the world dofferently, and its the same with every other little history knowledge.
>>
>>6103062
>Healing as a reactive system in ttrpg game criticism etc
I think another approach of that the strength of ttrpg vs videogame simulations of hp or statistical body part damage etc, the strength of rpg lies in establishing a scene and dramatic tension, it is about the BELIEVABILITY of the DRAMATIC SUSPENSE of the situation. So all that matters to a player is not my limb hp has 56/75 health remaining etc or whatever, it is "Have I been taken out of the scene?" and the precise damage is irrelevant, whether it is a physical injury actual maiming / mutilation like WFRP combat, or it could be reputational damage (eg the council hisses / courtiers boos you out of the audience chamber / sovereign court etc) or literal CRINGE DAMAGE you run out redfaced from the scene with embarassment in a relationship drama type game etc.

So I think to maintain believability it is worth considering damage types beyond the ridiculous dnd type hp systems, or the OSR THE ORC CUTS OFF YOUR HANDS now worship Nurgle to grow a tentacle etc. All that matters is "do you as a player remain in the scene / in control / conscious etc" you don't really need hp, healing or any damage system at all.

Another thing I often like to do is to record and keep track of damage to things like clothes, scars, items, smells, dishevelled appearance or NPC companion approval (at your violence / murderous brutality) etc. ie you cannot just disembowel some orcs roll around Bloodborne dodging in the wilderness smeared in their entrails, then just attend an audience with the Queen without suffering any consequences etc. I like to keep track of this "appearance / demeanour damage" in a narrative sense
>>
>>6103121
>you want to nonstop consume painkillers and combat drugs

This is good IRL advice as well. If I didn't have Vicodin and Adderall, it would have been a bitch and a half to get around at work following a stab wound to my leg which went in like 3 inches and nicked an artery when I started working again after like 4 days of recovery and a minor surgery.

Sounds pretty cool, even if I don't like PvP in games much.

>>6103125
That is an interesting idea! And yeah, knowing something about history is important. So many fucking Zoomies and boomers have no historical context for what happens and have the memory of goldfish. Heinlein said humans need to be generalist and part of that is some idea of what came before and the other types of knowledge which lets you view it through different lenses no matter what you do or who you are.

Or not, what do I know.
>>
>>6103015
>do something similar to DND or pathfinder as a system
Don't do this. Or at least be very conscious of the difference in medium (live in-person vs. asynchronous forum), especially when it comes to combat.
>>
>>6103125
>Not much money in history...?
Not sure what historical era you were studying but here is a counterexample; I met this person a long time ago hehe. I suppose there is not much money in history, unless you use it for warmongering and investment pandering. Amongst a certain generational cohort, a lot of investment managers studied history, it is actually quite common
>>
>>6102738
Also you're still linking the old and expired discord link instead of the new one that doesn't expire.
https://discord.gg/jKfqYGMhxt

Discord kind of fucking sucks as a social platform for /qst/ though. I think something like Guilded would work better, since you could essentially make a space for each quest with the Group system it has. Plus, you know, the fact that you can make media channels with taggable images and document channels with formattable docs. Not really a shill, just think discord is shit and we shouldn't be using shit. It doesn't even have these BASIC fuckin features.
>>
>>6103129
The big problem is, when most people stop being generalists you get phrases like "Trust the experts" and everything that comes with that. It's good to have a specialist around, but only when you yourself have enough of a basic understanding that you can intuit if that specialist is actually trustworthy or if you are being scammed/deceived/whatever else.
>>
>>6103126
A problem that just adds to this I think is that tabletop combat is usually way too slow. Prolonged action scenes for me only really work in movies and video games. For anything written action works best if it's a long build-up (squad discussing tactics, two cowboys facing each other, etc.), then an explosive burst of action (1 or 2 rounds of actual fighting) and the aftermath (regrouping, healing, looting).
If you don't spend an irl hour at the table fighting 2 goblins and don't get wounded for only miniscule damage, then people would be more willing I think to describe how they treat their injuries.
Quick combat would also make something like a fantasy battle more special, as there you could actually have a lot of combat rounds
>>
>>6103136
Fantasy battle between armies*
>>
>>6103125
>people in life nowadays just "spawned" with no foreknowledge of what occurred / befell generations before them
This is true, I believe it is due to the internet - if you have ever seen those charts of exponential internet data volume growth, you know that all internet data is biased towards recency, eg in 1 week some Taylor Swift meme reposted by 100million people will surpass centuries of cumulative academic writing on Isaac Newton etc, so if you just examined volune weighted internet metadata you would conclude Taylor Swift is more important than Principia Mathematica etc (maybe this is true??)

Another slightly humbling thing if you read a lot of 19th century literature, people routinely quote foreign poems in French Italian and German, some from centuries past, ancient Greek or Latin texts, Shakespeare etc. For example, here is an excerpt from Conan Doyle Sherlock Holmes - I choose this because it is not a particularly literary or even elevated work, it was a popular and widely read / disseminated story

***

“Didn’t I tell you so when we started?” cried Sherlock Holmes with a laugh. “That’s the result of all our Study in Scarlet: to get them a testimonial!”

“Never mind,” I answered, “I have all the facts in my journal, and the public shall know them. In the meantime you must make yourself contented by the consciousness of success, like the Roman miser—

“‘Populus me sibilat, at mihi plaudo
Ipse domi simul ac nummos contemplor in arca.’”

***
The public hiss at me, but I cheer myself
when in my own house I contemplate the coins in my treasure chest.
(I believe this is from Horace, Satires)

Nowadays people reference memes but the window of referential relevancy has compressed to a very brief era of the recent Now. Modern people claim they are more "diverse" but they have just become more American (ie to the extent that American culture embraces its conceptualisation / consumerisation of "The Foreign"), they are actually more insular / less receptive to other cultures both spatially / geographically, linguistically and historically. This applies even to CEOs, management, and especially government
>>
>>6102738
>QM question:
I think I mentioned a Fossil Fighter's quest in the last thread? That definitely counts. There are some other quests I might want something like that for, but I've been finding QMing to be a lot more fun than playing as of late so the topic hasn't been on the brain much. That being said:
>>6102894
>Nobody shares my autism about cyber worlds
You could not have chosen a worse place to say this, and you are completely wrong (as if the multiple existing replies to your post didn't already prove that). I have been autistic about this for my entire life and am partially convinced that you lamented such "lack of agreement" to fish out other cyberworld autists like me. Shame on you!

>Player question:
lol

>General question:
Only by a tiny margin. I'd never want to return to sessions, I think that's a very restrictive format that makes quests into way more of a chore than a game, and I am truly happy with the current amount of players on the board. I think I might wave the wand and hope that even the worst-performing quests still get 3-4 players, but I'd never want to exceed 15 on one of mine personally. Feels like things get too chaotic past that point and it's a lot harder to keep up constant discussion because half the votes tend to be silent choices at that point.

>Lurker question:
:)

>Miscellaneous question:
I've never had pumpkin spice because I don't like pumpkins, I don't like nutmeg, and I especially don't like cinnamon. I don't care about the oversaturation because I haven't gone out to eat in years. How bad has it gotten? Curious.
>>
>>6103138
Of course they don't actually care about other cultures, let alone people from the past. After all, everyone else is irredeemably ignorant in opposition to their one true enlightened modern world view.
I don't have any quotes but I remember reading a German WW1 diary and the author also likes to quote French for example, or in general just shows some respect to the French culture, THE very national enemy of that time.
That's like if Yankees today took particular interest in Russian or Chinese culture.
Actually, as a counterpoint, I have seen a rise of cultivation themed content in the english internet recently, online at least.
Which makes me happy because Cultivation is just fucking cool.
>>
>>6103136
>tabletop combat is far too slow unless in videogame crpg engine etc
Yes I definitely agree with this, but you as DM nobody can make you follow the rules hehe just invent your own! It goes back to that narrativist / simulationist theme ie storygames vs the GURPS etc which is really a false dichotomy.

The style which I prefer is "simulationist in narrative/fictional detail" but not simulationist in dice rolls etc I suppose the Ron Edwards / Vincent Baker pbta crowd call it fictional positioning though that has a lot of purple hair pronoun connotations nowadays nooo. Basically I like strong simulation elements when it comes to the world descriptions, rooted in historical or real world technological / engineering / architectural / anthropology cultural, economic historical political details, it has to feel believable or intertwined with some relevant real world phenomena, but when it comes with dice rolls I really feel any mechanic is workable it does not need 300pages of rpg rulebook to tell you how to jump or roll initiative etc. I find it often helps to shamelessly model the world / locations / npcs on some shadow real world / historical era setting (it can be an unorthodox parallel mash-up of several eras, cultures) to provide that sense of plausibility, verisimilitude. My preferred dice mechanic is either just 1d6 for utmost simplicity (a scale from 1-worst to 6-best outcomes) 2d6 pbta type >7, >10 etc for the humped distribution, or 1d100 roll under for probabilistic transparency (my nostalgia for WFRP1e lol) because all dice systems are ultimately obscurations of 1d100 % probability. I think as a DM you should always override any cumbersome dice rule if it disrupts the fictional coherence, the believability / dramatic tension of your imaginary world

Anyway, here is some banter from NwN2 between Neeshka and Khelgar. Old Bioware is forever lost to us

https://m.youtube.com/watch?v=9KmeWCHRdig

KHELGAR
Ha! You call that an insult, goat girl? Even the tree worshipper could scrape up something better than that!

NEESHKA
Goat girl? I've never heard that one before, Stumpy!

KHELGAR
Ha! You're not trying - that's a nickname, not an insult. We Ironfists call our own children Stumpy...

(...)

QARA
Amateurs...

NEESHKA
Amateurs? Why, the spoiled princess thinks she's better than us, Khelgar!

KHELGAR
A bold claim from an Academy dropout, it seems to me.

QARA
You two wouldn't know an insult if it walked up and bit you.

NEESHKA
Well then, why don't you show us how it's done, Firehair?

QARA
Firehair? Imaginative and biting, with just the slightest hint of wit. Is that really the best your demon blood can squeeze out, tail-for-brains?

NEESHKA
My brains are not in my tail!

QARA
So what are they, right next to it? If so, you might wanna loosen the back of your pants a notch, because even with the hole, they're obviously not getting enough air!
>>
File: Shame Cube.gif (2.51 MB, 320x227)
2.51 MB
2.51 MB GIF
>>6103139
>partially convinced that you lamented such "lack of agreement" to fish out other cyberworld autists like me.
Yeah, it was a bit of bait, but mostly it was my [erroneous] use of /tg/ as a barometer for interest. I'll accept my condemnation to the shame cube now.
It is really, really nice to see other people share my interests, all that aside.

>but I'd never want to exceed 15
I do want more volume, but I agree with you on this point 100%. You're cool for wanting the underperformers to do better, too, a selfless gesture I hadn't even considered.

>How bad has [the pumpkin spice craze] gotten?
Pretty much every fast-food chain and even a number of local mom-and-pop shops break out the specialty flavors. It's like a fad, albiet a really delicious one for those who love it. It's reached the level of "psychosis" equivalent to when stores put out Christmas products and play carols months in advance. So it essentially is just a huge marketing thing where it's nothing but profit for businesses because so many people like it, and people just kinda can't shut up about it, whether it's their pumpkin spice lattes or their pumpkin muffins and shit.
There's a clear line between culture and just revolving one's personality around a yearly fad. I'll admit to being a bit of a curmudgeon about other people enjoying things, but a lot of people make it out to be a bigger deal than it is. Yeah, it's tasty. Just shut up and drink your coffee, okay?
>>
>>6103062
>game setting with mechanics focused around ritualistic healing etc
I think the best way for this to be implemented in narrative is some Fisher King -esque literary motif, where healing the wounds / soul / psyche of some npc character is a metaphor for healing THE WOUNDED LAND etc. It could be a mad King, or sickened princess...? This immediately raises the narrative and emotional investment beyond just I need to recover some lost combat hp etc

For inspiration I would cite Prince Of Persia 2008 this is one of the most beautiful Ubisoft games ever made, the gameplay is very relaxing (you can never die, acrobat princess girl always catches you and saves you) the Inon Zur music which I posted before is genuinely so beautiful I used to listen to just the main menu music for ages hehe, I literally cry whenever I hear this harp theme waaah

Prince Of Persia 2008 End Credits Reprise
https://m.youtube.com/watch?v=yAgMzYLZU8Q
(the harp theme starts about 33seconds in)

Ok the storyline basically plagiarises the Shadow Of The Colossus Wander / mystery girl theme, but the Prince / Elika and Ahriman / Ormazd Persian lore is portrayed really well

So basically what THE HEALING QUEST needs is a DAMSEL IN DISTRESS she is so helpless you must "heal" her, and save the land from "THE DARKNESS" go on then, get going
>>
>>6103147
This dichotomy you are talking about kind of reminds me of my own thoughts on the 'world building' scene.

I'm not a big fan of these super inticrate world building projects, where you study things like plate tectonics for your fantasy map.
First of all because I think it's a fool's errand, your world can never reach even an infinitesimally small degree of complexity compared to real life anyway (see the history discussion above) and secondly the end result is just more potential for escapism, but people can fantasize about any world, no matter how non sensical it is.

On the other hand I prefer to world build based on 'dream logic' i would call it, basically try to make the fantasy elements just metaphors or analogies for real life.
For example I would much rather have a one-page encounter with the big bad wolf, who can be metaphor for stranger danger, than 100 page lore about the wolf civilisation that can explain why wolves can speak in this world. If wolves can speak in this world i decide pretty much only by the abstract 'vibes' of the setting.

I think game mechanics have a similar dichotomy. Most things in life can be expressed with normal distributions, you dont need more than 2 or 3 d6 to simulate that. A few rules on weapons, armor, magic on top of that maybe.
But some people really love those extremely complex rule systems with 10000 modifiers, even when in the end the result is practically the same as if you had just rolled with a simpler system.
And often somehow the most bloated and convuluted rule systems also end up being the most unrealistic and nonsensical ones, funnily enough.
>>
>>6103164
Of course this goes only for tabletop and such, in video games you can obviously get away with much more complicated rules, and upgrading stats or min maxing isnt as detrimental to the immersion
>>
>>6103045
It's not pumpkin flavored. It's flavored like what you would use to spice a pumpkin pie.
>>
>>6103138
There's plenty of relatively normie content that references global cultures. A heightened interest in Japanese and Korean culture is probably the most obvious example, but also popular Disney/Pixar movies set entirely in Central America. It's only in the last few years that people started wailing and gnashing their teeth whenever something was an imperfect or unflattering representation (performatively-virtuous left) or a representation at all (anti-woke right).

Now whether most jormies actually register or understand these cultural references, or appreciate references to things such as Shakespeare in the likes of Gargoyles lr Spectacular Spider-Man is very much in question.
>>
>>6103164
>no need for worldbuilding non-interactive details etc
Yes I agree I briefly mentioned this in a past qtg, discussing the fundamental ludological design thing of how to create player emotional investment, you need to establish PLAYER RESPONSIBILITIES basically if you have any asset in any game setting any character location lore world feature etc, if it is non-interactive, it may as well not exist etc.

https://archived.moe/qst/thread/5896313/#5902339

This post where I summarised an old gamasutra game design article on game dramaturgy and design

https://archived.moe/qst/thread/5861271/#5882673
***
-A game is comprised of internal elements STRUCTURE and external elements EXPERIENCE; you interact only indirectly with the dramaturgical structure of the game through the play experience, which generates the feelings and emotional investment

-STRUCTURE is comprised of:
DESIGN GOALS;
DRAMATIC SUBSTANCE;
PACING

-the GAME EXPERIENCE is
IDIOM;
SUSPENSE;
CATHARSIS

Some of these words are nonobvious and have subtle implications; they are also interdependent / interlinked.

IDIOM is sort of like game genre, but also the form and identity of the game, how it looks etc
SUSPENSE is emotional investment of the player, what makes them care about an uncertain outcome. Something I learnt about this: uncertainty is not the same as unpredictability; for instance, a linear game can work because it makes a player believe they possess a lot of agency; conversely, a highly nonlinear game could still fail because the player is unaware of poorly communicated possibilities or capabilities (eg choice set is too complex or hidden).

Uncertainty is the dramatic pressure, it encapsulates the player understanding of outcomes.

Pacing in the structure is the rhythm of emotional events.
Dramatic substance is the set of game qualities that generate suspense. It derives from aspects:
1/sense of agency, informs players of freedoms and responsibilities

2/character communication: character here refers not just to people but also places, organisations, objects, all world assets and entities. All the items and things inhabiting a world that provide context and generate emotional investment. Another thing I learnt from this article is that because emotional investment requires bridging differences, this means that to create sympathy empathy hatred rivalry there must be separation of the entity from the player (even if in terms of gameplay mechanics, they directly control the character or entity etc). Vividness of character and backstory is worthless if players cannot interact with them in the game.

3/creation of complication: how the uncertainty is created through obstacles, adversity, reversal of fortune etc. It can be enemies, puzzles, betrayals etc. Complications can arise from player decisionmaking, and should immerse or entangle them in the dramatic substance
***
>>
File: Mars_Valles_Marineris.jpg (253 KB, 1552x1552)
253 KB
253 KB JPG
>>6103164
>>6103184
>plate tectonics worldbuilding etc
You can just read the article itself it is hard to find because gamasutra has been delinked from googl search lol googl is really useless, all the diagram links are broken, but I think it is this one

https://www.gamedeveloper.com/design/how-to-create-drama-in-games-suspense-and-substance---the-new-dramaturgy-pt-3

Informa truly wrecked this website lol maybe that is why INF LN share price is what it is hehe

So plate tectonics worldbuilding lol is only interesting to the extent you can interact with it (how about... Jules Verne -esque subterrenes, drillships tunnelling through caverns on Mars?? hehe I was thinking about this, I just need better HD resolution annotated equirectangular projection maps of Mars hehe. I had an idea for a setting called CHASMATA, it was going to have some themes similar to this)

I was replaying Doom 3 looking back that game is actually really well designed, I think a lot of people misunderstood it at the time (idTech lighting showcase, the claustrophobic maps and darkness / flashlight, my personal annoyance: no gibs / gore? The hell enemies just orange disintegrate pixel fire melt???) but the worldbuilding is incredibly immersive, from the pda messages, the ultramasculine militarised harsh Martian working environment, the details like door airlocks Mars pressure readings hehe Doom 3 is a very, very hardcore game. I still remember many of the levels environments and enemies, the monsters were truly shocking and obscene alongside the sound effects weapon design, in contrast the Bethesda Doom was ok and cartoonish violent accessible, but it just wasn't very memorable.
>>
>>6103193
The PDA of one of the few female NPCs in Doom 3, this is near where you first get the Plasma Rifle at the EnPro level (Energy Processing). It is some HR female workplace harassment email hehe, I remember the PDA messages in the game were extremely detailed. Who would have imagined playing Doom 3 in 2004 that now in 2024 these messages dominate the entire design and art direction of all videogames
>>
File: fortune.jpg (85 KB, 512x598)
85 KB
85 KB JPG
>>6103182
>a representation at all
I admire your intellectual dishonesty. It really ignores how people against woke culture are more against forced tokenization as opposed to being mad those people exist.
A person against woke media can enjoy Fat Albert and The Boondocks, after all, but that hurts the assertion that the anti-woke are mad that black people exist in media.
But just deflect and say you didn't want this conversation to "get into /pol/ territory" since your bullshit was called out.
>>
>>6103197
I think "non-interactive worldbuilding" really hits the nail on the head for this 'problem'
Very interesting, thanks for the links
I was hoping the discord would have similar discussions, but i have only seen memes and personality drama there so far, well I guess I should have expected that from a discord
>>
>>6103182
The big difference is that Japan/Korea and the Americas are unquestionably satellites/"allies" of the USA, so of course they are safe exoticism
>>
>>6103182
>>6103210
As an example from my country for this "safe exoticism", look at soviet/russian movie recommendations in the english sphere
Its all stuff that aligns with the western world view and doesnt challenge its values: soviet bad, war bad, russia depressing, etc
You will rarely even find just english subtitles for bright and fun soviet movies (which is most of them)
>>
>>6102738
>QM question:
Funnily enough, I've had a couple of quests post up that fit this for me. Fantasy Peregrination and Breadwinner Adventurer Quest. Both were hitting the "pure adventure" mark that I've been looking for. Sadly, they were both short lived.

>Player question:
I get it every once in a while. What stops me is being the worst writer on this board unironically. If I linked some of the old shit I've run before...yeah.

>General question:
I would. More activity means more content to select and enjoy.

>Lurker question:
This isn't a question.

>Miscellaneous question:
Pumpkin spice is what exactly?
>>
>>6103220
>Pumpkin spice is what exactly?

Basic white girl crack that gets added to everything in America around this time of year as a seasonal flavor. Popularized in large part due to Starbucks having a pumpkin spice latte Makes things taste like pumpkin pie/bread

>>6102846
Breaks down the common ingredients.
>>
Is there any way to filter posts from a particular ID (Souv)?
>>
File: 1361102279075.jpg (64 KB, 415x768)
64 KB
64 KB JPG
>>6103234
Download greasemonkey or tampermonkey and get the 4chanX script.
>>
>>6103204
>>6103197
>>6103193
>Doom 3 female workplace harassment PDA email
These graphics are from 2004 clearly this person has not installed hd texture upscaling mods but it is ok I like the authentic old graphics nostalgia look sometimes hehe

This is the cutscene that immediately precedes the PDA from Theresa the female plasma gun designer one of the few lady npcs in the game

The cutscene begins just this lady crying alone in her office cubicle because of workplace mistreatment, I think this was Doom's verdict and warning as to what would happen if you introduced these dynamics into videogames and wider society, all hell would break loose. Something I also enjoyed, the constant corporate PR promotional videos for the Union Aerospace Corporation scattered throughout the Mars base, they are very detailed, reminded me of the satirical adverts in Verhoeven Robocop (1987) or Starship Troopers films

I have completed Doom 3 probably 3 or 4 times, once on Nightmare (constant health drain mode with the Soul Cube) this time I completely forgot about the stamina mechanic (in singleplayer, you cannot run without draining stamina). Running is basically life or death, otherwise you cannot escape imp or cacodemon fireballs.

I was actually replaying Doom 3 with no mods this time, the game is incredibly hardcore and aggressive it is one for the speedrunners and masochists, there are all these mods to make it easier eg no stamina bar / permarun, gun-attached flashlight etc or more accurate shotgun spread etc but this is wrong. The game is supposed to be about HELL and SUFFERING and mutilation, it is not about being accessible or easy. I think some spirit of this was lost in the new Bethesda Doom which is undoubtedly more player friendly accessible, gore-violent in a "safe" empowering way, but look at Demons Souls Dark Souls Bloodborne all the atmosphere in those games comes from (intelligently) PUNISHING the player. Doom 3 does punish, the gameplay is genuinely unpleasant at times. I think at the time people were all expecting Quake 3 speed movement one hit demon killing shotgun etc (for that ideal, play the Painkiller videogame instead lol) yet they got impenetrable darkness and hydraulic machine clanking, a shotgun that feels like it at times does zero damage, constricted tiny corridors where your biggest threat is backing into a dead-end wall or corner whilst spamming gunfire.

It felt like Doom 3 was a challenge to the Quake 3 crowd: your biggest superpower is speedrunning, bunnyhopping, nonstop movement? We designed a game that deliberately takes that away... I don't think people understood it at the time (myself included) we just thought it was a badly designed flawed mistake

With hindsight, coming from the 2024 BRIGHT COLOURFUL FORTNITE VALORANT GRAPHICS world, Doom 3 with its relentless hypermasculine ultra-aggression darkness feels very invigorating, it feels like a real videogame
>>
File: 1432687338731.gif (2.67 MB, 464x351)
2.67 MB
2.67 MB GIF
>>6103264
>Painkiller

A man of taste.

I recall playing Doom 3 back when I was like 15 and it was genuinely scary because of how deadly most fights were and the whole atmosphere. Played through Doom Eternal a couple of years ago, and it was good fun, great at times, but it really is a product of the modern era. Not to say I disliked it but compared to Doom 3, might as well have been a whole other franchise.

But this isn't /v/, so I will go back in the cage and continue writing about cute teenage witches sharing a bed and totally not being slightly gay.
>>
>>6103244
Damn. I'll just put up with it then. Thanks for the info though.
>>
>>6103301
>Being this pressed by an anon on 4chan
How is NEETdom these days?
>>
File: FYYX-amWAAMU4xQ.jpg (106 KB, 791x935)
106 KB
106 KB JPG
>>6103301
Eh it is super easy on a desktop/laptop, takes like 5 minutes. Adds a load of useful feature. There is also a capcha solver script which is nice.

https://www.tampermonkey.net/

https://www.4chan-x.net/

But you do you.
>>
>>6103204
Well nobody's a monolith, but I've perosnally talked to anti-woke people who get mad at tokenization, but also about media where blacks or gays or women or trans people would logically exist. When media gets made speicfixlaly about and cateri g to those sorts of peopel and thsoe who like them I've had anti-woke folks bitch about how it isn't for them. Really seems like a moving goalposts thing with some people. Perhaps you're different, but I somehow doubt it given your immediate identification with (and outrage at) my example even when I did some 'both sidesism' and acknowledged the most obnoxious 'woke' folks too.

>>6103210
>>6103217
Oh yeah, no doubt about that. China was a bit of an exception for a while, but really only while America thought they could be kept "on side". Chinese Americans and shit still get a few mainstream projects through, though who knows if that will keep up in current year. Maybe if, as with Russian/Soviet Bloc representation, it portrays the Old Country as inherently negative?
>>
>>6102738
test
i hope reseting my cookies didnt fuck my ip
>>
test 2!!!!
>>
>>6103322
Dubba dubs on a test two. Radical.
>>
File: THE GAY.jpg (1.59 MB, 1919x5400)
1.59 MB
1.59 MB JPG
>>6103281
>SLIGHTLY GAY
Lesbian witch does indeed appear to be a common archetype
>>
File: 1629173877059.jpg (637 KB, 1920x1080)
637 KB
637 KB JPG
>>6103339
Sexuality is not determined yet, so I am just leaving it open, with the MC being very close to her slightly younger and shy friend. Could just end up as a sisterly bond or what ever people vote for. Teen girls, from what female friends have told me, can end up doing stuff that seems kind queer to guys but isn't in their minds. I do like cute gay witch girls, so I will tease it some while still providing male romantic interests.
>>
File: i (9).jpg (74 KB, 1280x720)
74 KB
74 KB JPG
Well, since we are all gonna die: I did not care for lesbians.
>>
>>6103363
>all gonna die
You mean NATO-Russia posturing? It's just posturing, r-right?
>>
>>6100752
>Make quest with permadeath for fun, shouldn't last too long
>Every fucking roll is a 5 or 6
What did Fortuna mean by this?
Help me, I'm starting to really get attached bros what's happening...
>>
>>6103366
My country is too irrelevant to get nuked.
>>
>>6103369
Fortuna's back?
>>
>>6103372
Russia might not nuke you, but NorK absolutely will.
>>
>>6103372
Doesn't matter. If enough go off the atmosphere is fucked. To say nothing of wind and water borne fallout. I also live somewhere that ain't getting nuked directly but that doesn't mean the aftermath wouldn't likely kill me.
>>
File: JamesBarton.jpg (238 KB, 1651x2048)
238 KB
238 KB JPG
>>6102738
>QM Question:
BattleTech Dynasty Quest. Not quite a civ quest, but playing as either the scion/heir of either any of the Great Houses, or a mercenary during the Succession Wars.

>Player Question:
I'm already a QM, even if I don't run as much as I want to due to IRL commitments now that I'm out of school.

>General Question
Honestly indifferent.

>Misc. Question
Pumpkin-related products are fine without adding spice.

>>6102771
Momma didn't raise a fuddy-duddy.

=====

Unrelated to "Star Wars Interregnum", but I've got an itch to do either more Tatamu or something involving tall ships. Mostly because I've been rereading the Hornblower and Aubrey-Maturin books.

>>Wayward Son - High Seas Adventure in the Age of Fighting Sail
>You are James Barton, a twelve year-old youth born and raised in Jamaica commissioned into His Majesty's Royal Navy as a midshipman.
>Freshly assigned to HMS Augusta under Captain Arthur Forrest, you've barely any time to get your sea-legs before the outbreak of what would be known as the Seven Years' War.
>Notable encounters include the Flight of the Pallas, the Battle of the Windward Passage, the Battle of Cumberland Harbor, and the Siege of Havana.

>Song of Samudra - Naval Adventure in a Late Medieval, Matchlock Fantasy
>While attending the fantasy equivalent of wizard Oxford, you receive sudden and dire news that your family's wealth has been utterly destroyed.
>After a drunken bender and a chance encounter at the docks, you find yourself turning your gaze towards the seas in order to restore your fortunes.
>Notable elements include wizards using shells when they run out of spells, a race of oni-like humanoids with a Gaelic-Celtic culture, and figuring out the lesser of two weevils.
>>
File: OIG4 (4).jfif.jpg (176 KB, 1024x1024)
176 KB
176 KB JPG
Vote in Ilvermorny, last one before the girls get to experience American "culture" and get strapped.
>>
>>6103494

>>6089315
>>
>>6103494
Damn that's cute. The girl too I guess. The subtle detail of the iris being displaced like that because of the glasses is mint though. Luv me sum details
>>
File: OIG1 (2).jfif.jpg (200 KB, 1024x1024)
200 KB
200 KB JPG
>>6103506
Kek. Thanks. Roll of the die with AI. Was trying for sunglasses, but this one was good enough, I just saved it. Maybe one of the twins in the quest will cut their hair shorter, and we can just call those magic shooting glasses for EyePro.
>>
>>6102771
I love my mom
>>
>>6103494
Bro you best not be talking shit about gun culture. I'm joshing. I know a lot of gun culture can be kinda cringe, but fundamentally I do think that it's far better to be a gun culture than to be without them.
>>
>>6103555
IlvermoryQM is very, very vocally pro-gun. Never fear.
>>
File: OIG4.MrIxF.jfif.jpg (263 KB, 1024x1024)
263 KB
263 KB JPG
>>6103555

No, just metropolitan culture; they will be going to Boston after all. I do USPSA shooting on the weekends and have a pew-pew in my computer desk right now.

But also a man of taste and class my dude.

Quest also subscribes to the "muggle with a shotgun" theory.

We will see how well they do, natural talent, a bit later...
>>
>>6103570
>boston
Well. If I can say anything nice about Boston uh. At least it isn't Chicago.
>>
>>6103570
I mean, good to know you aren't sackless, but calling a gun a pew pew is literally one of the things I was thinking of that's cringe as hell.
>>
File: budew_by_makoes-d8tnyv1.png (2.27 MB, 1024x1536)
2.27 MB
2.27 MB PNG
I have come to advertise the first post I have been able to make on my home address since the OP of Pokepocalypse's new thread :)

>>6103574
>>6103576
>>6103580

Also, good luck finding even semi-realistic art of any cutemon out there because it's impossible. It cannot be done. The single result for such an inquiry is attached here and wildly inaccurate both to the tone that I wanted to convey and to what a Budew would actually look like. My autistic pattern is ruined and my day is as well.

God please let me sleep more than 5 hours tomorrow.
>>
File: 1701064022125025.jpg (47 KB, 800x516)
47 KB
47 KB JPG
>>6103578
I think "pew-pew" is a humorous term. Would it be better I described them as my blasters? My gats? My nine-irons? Talking with IRL people, I just say "one of my pistols" or "one of my guns".

Remember, the first rule of gun safety is to have fun with it…

>>6103572
Well we have Brits going there and thinking it is all nice architecture and historic, not how it has become in the last 50 years. There is a small city near Ilvermorny which is nicer and there is an exclusively magical community by Mt. Greylock, an American version of Hogsmead within driving distance. Also, at least fresh seafood is around!
>>
>>6103590
I mean, I just call it a gun. I don't feel the need to call it anything else other than specifying what type of gun it is. Firearm maybe. It just seems odd to me to infantalize guns by calling them a pew pew or other newer gun slang. Yeah shooting is fun, and maybe I'm just old, but I really don't understand how I see some younger guys acting in videos and at the range. Yeah I've laughed and marveled at the rush of firing a really cool gun. I remember going out in the desert with a friends muskets and having a blast. But seeing young guys hooting and hollering about it, it just feels forced to me. Fake and perfomative, and I dislike that on a gut level. But, if it makes you happy I suppose there are worse things than using slang terms and I should just accept that the times have passed me by. What've you got on your desk?
>>
Anyone doing a asoiaf quest?
>>
>>6103602
I know there used to be a few. Wasn't my balliwack so I don't know what happened to them.
>>
File: 1680609690918193.png (401 KB, 772x506)
401 KB
401 KB PNG
>>6102738
>QM question
Actually quite a few back when I used to post on a forum site for something else but to be specific about what kind of quests would take a while
But I am actually working (very, very gradually) on an adaptation of some forum (war)game I brought to said forum in a kinda halfassed manner after seeing it on another site but obviously getting it in a playable state would require me to not have severe procrastination issues

>Player question
Procrastination and my attention span's pretty wack; I tend to procrastinate a lot with just about anything, but when I stop procrastinating, I tend to spend a lot of time on something until I'm forced to stop for one reason or another, or if something happens that's worth refocusing to
also I'd say that I have fuck-all artistic talent when it comes to drawing due to excessive perfectionism preventing me from accepting anything i draw as worth using or keeping to improve on, but that's arguably the lesser of two problems considering MS paint quests are a thing

So for now I'm just running an evolution game I started since it's something that doesn't require frequent hands-on writing/drawing/etc

>General question
Maybe ev&doe I'm relatively new to this board, but I think it could be a bit faster

>Miscellaneous question
I'm not a basic white bitch so I don't give a shit
>>
>>6103601
You're doing that thing where you misremember your younger self as being less cringe than you actually were.
>>
>>6103603
Incest. Except the Celtigar one. And the one that was still born cause the QM got caught trying to cheat the vote to play a dornishman instead of you know, just making it a dornish house quest to start with. The other two, were one thread wonders

Bastard of westeros and the Joffery self insert quest that got hijacked when the original qm abandoned it, being prime examples of how anons incest fetish kills asoiaf quests, just like harem faggotry ruins fate quests
>>
>>6102738
Test
>>
>>6102771
ya i like nice words on page
>>
>>6103602
You know I have been having a asoiaf quest banging around in my head for a while now but I am too much of a lazy faggot to do it :\
>>
>>6103683
>Bastard of westeros
Now that one had some compelling writing, too bad it got fucked into the ground by a few genuinely malicious anons. Like how the original writer for Trojan Quest, but he got replaced with Lesches and Lesches is a cool dude and I got big respect for him
>>
The Caretaker Quest has been updated!
it was a great duel but now that everything has been..."fixed"...well, what will you do now?
>>6080818
>>6080818
>>6080818
>>
>>6103636
>>6103636
>>6103636
Solarpunk update!
Where a tree apparently just got up and started strutting away or something, you dunno
>>
>>6085624
>>6101021
>>6101034
Evolution game that was mentioned is here if anyone else wants to join
>>
>>6102738
>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?
Oh boy, did I ever.
But I don't run anything because I'm a proessional procrastinator

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
Active board is good, sessions are not. As someone in a timezone different from most of /qst, I do not miss the days I had to stay up at night to vote in my favorite quest\
(Riz, please come back!)
>>
Rolled 10 (1d20)

testin
>>
>reading quest
>people don't vote for it even though there's obviously players from the previous votes, forcing the QM to wait because im the only vote
Would it be bad form if I samefagged just to get the damn thing going since everyone else refuses to? I hate it when anons do that..
>>
>>6103796
Which quest?
>>
>>6103797
Magically Challenged, but I've seen it happen a lot.

I mean, I'm not actually going to samefag, but the urge is there.
>>
>>6103796
>>6103801
Anon, it's been two hours. Chill.
>>
>>6103841
Well, people *did* start voting after the post...
>>
>>6103859
I was asleep, and once I'd woken up, I read and voted before checking to QTG.
>>
>>6102738

>QM question:
Not a QM in the slightest, but I do want to see someone run a more quaint quest set somewhere in the rural Europe of the 30's and 50's. Poorquest, basically :)

>Player question:
Oh yes, even though I am relatively new here I have always been itching to do a quest. I however just don't think I can think of a premise that is compelling enough for other people to play (for my tastes in media are... not shared by many others, go figure). I would have still tried despite of this reason if it were not for the fact that I don't have the consistency in my schedule to run a quest.

>General question:
Too newfag to answer the sessions part of this question, but I would like there to be a bit more consistency to activity on the board. As someone who votes and discusses on his favourite quest every day I notice day-to-day activity can vary wildly between nothing happening for 16 hours with only two votes being posted and the thread having a new post every 30-odd minutes with something like 8-9 votes.

>Lurker question:
BREAKING NEWS: /qst/ predicted to become 4chan's third most active board. More at eleven.

>Miscellaneous question:
The only form of pumpkin suited for human consumption is soup (which in of itself isn't even that good). The only other use for this thoroughly wicked plant is to be carved up for the American October festivity.

>>6103584
Jesus Christ, that is horrific. Why is the only alternative for "cutesy Pokémon" this kind of accursed material? I hope God has answered your call for a good night's sleep, btw.
>>
>>6103870
>for my tastes in media are... not shared by many others, go figure
If there's anywhere you'll find people interested in a niche premise, it's somewhere like /qst/. Try us. Poorquest, for instance, sounds very much up our alley.

>cutesy/horrific Pokemon
Well they ARE minsters. There are a few good artists who just make them look like real animals would. That said, a 'realistic' Sableye is apparently an inherently horrific thing.
>>
>>6102771
hi, i love my mom
>>
File: 1714532024997879.jpg (53 KB, 1024x576)
53 KB
53 KB JPG
>>6102738
>It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.
Only recently came to the board so I'm currently lurking to get a better understanding of how things work here. Looks like it would be a good way of practising writing and showing it to others, so I might give it a shot after figuring out the effort/time investment involved. How much experience as a player should one have before starting a quest?
>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
Didn't know that was a thing before reading this thread. I was aware of some pumpkin related Starbucks drink, but assumed they just put actual pumpkins in there.
>>
>>6103910
>How much experience as a player should one have before starting a quest?
As with any board, more lurking and participating will help you get a better feel for how things work here. The basics are simple enough if you've browsed one or two quests, though, and if you understand the basics of play-by-post roleplaying/GMing and choose-your-own-adventure novels. If you have an idea, have at 'er. I'd recommend maybe starting with something short or simple for your fiest go-round though.
>>
What do you think is the most unpopular quest you've ever partook in?

Did it deserve to be as such, or was it unfortunately unnoticed?
>>
>>6102771
I do love my mom she deserves a 20
>>
>>6102738
>>6102771

>QM question:
Yes, I'm a big fan of GOOD civ quests. I like quests without a lot of dice rolling, honestly.

>Player question:
:)

>General question:
I think so. Having more players is always good, even if my own threads will probably get buried faster due to my horrific update speed

>Miscellaneous question:
Haven't had it. I should try it though.
>>
What's a GOOD energy drink? Looking for something with 0 sugar (and no bad substitutes like sucralose), tastes not too bad, and gets the creative juices flowing. Crash is OK as long as it happens a couple hours later.
>>
>>6103976
They make this stuff called coffee, maybe try that.
>>
>>6103952
My current project trundled along with 1-2 votes for quite a while. Probably deserved, system was weird and my update speed is god damn awful.

Took part as a voter in 1-2 voter one a while back that was all about FMA style transmutation. Fine concept but the writing was a bit stilted and anything that needs readers to think is going to slow down votes unfortunately.
>>
>>6103976
Tea
>>
>>6103976
Coffee or tea, preferably hot for the latter. Always make your own and never reheat.
>>
Time for Cutémon!

>>6104087
>>6104087
>>
>>6102779
>quick F&H2 inspired
Shit, considering the quality of Help Wanted and Cleaner quest that would be kino as fuck. Goodluck with your current quest btw hopefully you get to bring this one to some sort of end unlike Help wanted. It was a great experience playing it even though it didn't finish, so I just wanted to say thank you for running the quest, same goes for cleaner quest obviously. At least I think it was you running Help wanted, it's basically the same qm'ing style.
>>6103971
>big fan of GOOD civ quests
Can you recommend any I could check out in archives? Also beautiful job with retaliation quest anon. Felt like I was reading a sci-fi classic when I was going over it in the archives.
>>
>>6104101
Hive Queen Quest, Death Among the Stars
>>
File: doe.gif (7 KB, 500x573)
7 KB
7 KB GIF
>>6104101
The same man himself, yeah. Here's my tripcode. I probably couldn't ever run a quest like HELP WANTED again in the exact same format that I had with the Administrator BUT I have had a few ideas I've been cooking.
Maybe one of these days I'll take a slightly longer break and run a quick quest about one of these ideas. Again, all of them are backburner ideas but I'd like to hear what people think about them.

F&H/Termina inspired quest
>You play as a drifter who, for one reason or another, has to keep moving from place to place. The current idea I have is that they pissed off the law in one way or another.
>On your latest attempt to dodge the cops, you hopped onto a random train with a bunch of other randos with no idea where they're going or why.
>Your train ends up in some slum in the deep, DEEP south and due to spoopy shit your train is forced to stop there.
>Turns out the town doesn't quite like outsiders and you feel like if you stay here too long, oopsie woopsie! You're probably getting skinned.
>Your goal is to get out with your own skin still attached to your body, with or without the help of the handful of people stuck with you. Resources would be scarce and people you can trust are even scarcer.
>Would probably borrow some aspects from Call of Cthulhu with how the protag uses artifacts/magic due to them being completely out of their water with it.

Low Rung Researcher Quest
>You play as a rando researcher in some not!SCP organization. You're just trying to survive day to day and get a paycheck at the end and this is the only job you could get.
>You are tasked with studying and experimenting with the various anomalies and artifacts that your organization ships your way WITHOUT being turned into sludge.
>Every few days, you'd be provided with a choice of what type of artifact/anomaly you'd research with some sort of cryptic flavor text (similar to Lobotomy Corp)
>Alongside trying to study the artifact/entity, you'll also be tasked with trying to find a way to profit or make use out of the anomaly. You are working for a shady organization after all.
>Your goal is to be useful enough to promoted so you aren't forced to personally interact with anomalies anymore.

Homestuck Quest
>I am sad to say that I still like the webcomic despite how it ended up. I know, shameful, but still.
>You're some dumbfuck anon who had nothing to do with his life aside from playing vidya games and shitposting. Until you hear about this brand new game.
>So you got it with seven of your other friends since it was multiplayer and you know what, the more the merrier.
>Uh oh.
>The world ended and now you're stuck in some alternate world! You gotta fight for your life or else you die! Turns out vidya gaems can kill!
>Your goal would be to win the game (if given more than 2-3 threads) or to ascend to God Tier (if a one shot).
>Would probably be the least serious tone wise out of these three.

I'd think of actual names for #1 and #3 later.
>>
>>6104121
Honestly, the only one of these which i thought "I'd actually read that" is the FH one

Though i have to say, do you have any ideas of how to actually make it 'distinct' from F&H and Termina? The first fear and hunger was basically crazy medieval berserk bullshit. The second was all early 20th century cthullu monster stuff with german monsters.

If it was just a copy of Termina, that wouldn't be very interesting, right?
>>
File: meursault.png (156 KB, 332x512)
156 KB
156 KB PNG
>>6104126
Yeah, I'll admit, I haven't really any proper time to develop these ideas unlike Cleaner Quest or Help Wanted (my other two quests) since I've usually been busy with the two previously mentioned quests.
If I had to flesh out the F&H one some more, I might ditch the redneck town element (too much like Termina) and maybe replace it with some sort of prison setting. You're a prisoner charged with something, you get escorted to some high security facility, and things slowly begin to decay due to some outside eldritch presence. Your goal would be to negotiate and work with both guards and prisoners in an attempt to stay alive and earn your freedom as things keep getting weirder and weirder and weirder
Granted, you could argue that's a bit like F&H 1's setting of being a torture dungeon but just set in the modern day.
>>
>>6104121
>F&H/Termina
Hmmm that could work easily, but when you said a quick quest I imagined in my head something like surviving one of the 3~ festivals the sulfur cultists brought upon not!Prague but obviously escaping a town could work with a quick quest as well.
>couldn't ever run a quest like HELP WANTED again in
At the time I was thinking "I should bring making it so you can only work with limited anomalies to limit writing bloat" but end up never doing it, shame it might have helped the quest stick around a bit longer at least in Cleaner quest other anons and you caught on to writing bloat and limited max ally's to 5 for example. That should help to quest stick around(and also your sanity)
>Low Rung Researcher Quest
Sound interesting to me but of course I would say that, I love both SCP/Lobotomy Corp and your history of qm'ing.
>Homestuck Quest
Wouldn't know shit about Home stuck anon, if I were to see it in the catalog my brain would filter it out like it was some anti-memetic shit.
>>6104126
Hmmm didn't think of it that way, true it being to similar to the actual games might be a turn off for some folks
>>6104129
Maybe you can make the Fear and Hunger quest take place AFTER Termina with whatever ending you think serves your quest well.
Like a post Machine God or Sulfer God Dominance quest or them battling it out which catches the protag in the middle
>>
>>6104129
> You're a prisoner charged with something, you get escorted to some high security facility, and things slowly begin to decay due to some outside eldritch presence
Well, the way i see it, both fungers basically went with a kind of horror 'genre'. In the original it's the crazy fantasy one. Medieval dungeons, ancient cities, savage monsters, and a guy who's basically Griffith. Termina went the way of more industrial horror, with moon worship, mafias, war machine monster experiments.

What kind of 'genre' would this prison place be? Forwards or backwards in time? The style, so to say. I think that's the most interesting part.
>>
File: MANINTHETV.gif (1.43 MB, 498x368)
1.43 MB
1.43 MB GIF
>>6104133
>Wouldn't know shit about Home stuck anon, if I were to see it in the catalog my brain would filter it out like it was some anti-memetic shit.
yeah I'll admit that idea is way more "this is what I would want" than anything /qst/ers would want. Might do better on
>Sound interesting to me but of course I would say that, I love both SCP/Lobotomy Corp and your history of qm'ing.
Yeah, would probably the closest to my previous two quests in tone and setting but that might be a turn off in terms of "yeah I think I'll pause Cleaner for a bit to try something new'.

>>6104133
>>6104134
Well, if I had to pick one genre, I've always been a fan of body/visceral horror and I would probably be able to write something in present or very close to the future time wise compared to the past so modern day body horror I suppose? A prison would probably be the worst place to be in with a disease of unknown origin begins to spread and people start to twist in on themselves, for instance.
It's not like you could run or hide when you're confined to a cell and you're trapped with more and more infected.

So, modern day body horror would probably be my answer? Though to be totally honest most of my quests are incredibly roughballed and I develop their tone/structure on the fly so I may change this answer if I ever actually run it. And to be fair F&H has body horror while still having more to it than that but maybe just focusing on a FLESH THAT HATES style infection would be neat? Dunno.
>>
>>6104146
meant to type "might do better on the OTHER quest sites but I'm not sure if I could tolerate having to censor myself to post on those"
>>
>>6104146
Eh...In all honest, I feel like going full modern day sequel with disease stuff feels like you're trying to do a normiefied sequel.

What makes F&H cool isn't the gore, it's the style. Whether it's a giant wandering crow-headed man with a club arm or a literal living panzer tank monster, it has *style*, an cool aesthetic
>>
File: zenabat.png (72 KB, 500x500)
72 KB
72 KB PNG
>>6104151
yeah that's fair.
I'll probably take a while to actually cook on it. It's not like I'm going to be running it for a while, I still got my other quest as my obligation.
Maybe once the dev finally releases the fucking update for Termina and I can replay it again, I can get some more inspiration.

Who knows. Maybe in that time I'll think of something else completely and run it. All I know is that I'll learn from my mistake last time and not bother with character creation. Probably just better to pick a protag and work with 'em from the get go.
>>
File: 1695086853864184.png (135 KB, 716x423)
135 KB
135 KB PNG
The Coffin of Rinny and Rue

The shitty fanart will continue until Valen gets a thread
>>
>>6104175
Haggot
>>
>>6104175
I have never run a quest that ever had a piece of art done for it delete this immediately
I have also never run a good quest
>>
FIGHTING GAME QST PLS? NO CAPESHIT, NO ANIMAYS
>>
>QM question:
My tastes are particular, but questing is a very labor intensive medium. I usually scratch this itch by reading manga/watching a TV show of a particular genre.

>Player question:
I haven't ran in two years due to intense depression and life events dragging me down and burning me out. I remember having the OP to my next thread written and my throat closing up midway through.

It doesn't help that I did get continually shat on by my players for not being the kind of quest they wanted a lot of times as well as making a bunch of noobie mistakes in my questing days.

>General question:
I wouldn't mind having faster votes, but I am personally not a fan of sessions desu.

>Lurker Question:
This would only create more problems for the board as a whole.

>Miscellaneous question:
I love pumpkin spice and other pumpkin flavored stuff :)
It's one of my favorite things when fall rolls around. I usually take my espresso with a bit of pumpkin spice creamer, and it absolutely slaps.
>>
File: Card en ciel.png (2.09 MB, 1837x974)
2.09 MB
2.09 MB PNG
>>6102738
>Have you ever had the QM itch?
Picked up a dropped quest for one thread.
> What's stopping you from being a QM, besides the perceived time investment?
Skill and laziness. Would like to try it again.
>General question:
Seems people would like it. No time for sessions.
>Misc
Never had it.
>>6102894
>That, and my subject matter doesn't align with the interests of this board.
No one but Steven Spielberg thought Star wars was worth a damn. Sometimes people don't know what they want.
>>
>>6104101
>>6104105
Glad you enjoyed retaliation anon!

This anon has the two exact ones I was going to recommend.

I was a big fan of 40K AI quest. I found it very compelling and well-written though I understand if the setting/franchise is a turn-off for some.

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=40kai
>>
Waiting on the return of:
SW: Interregnum
other promising SW Qsts (Clone Civil War Commander, Dooku-Oriented Jedi Purge, Imp Captain, Future Sith Possession/Mass-Sacrifice Cult)
Fellout: Enclave Remnant
that flaky QM that makes the disturbing dark fantasy qsts (Joan of Arc, Entombed)
WHF: Warlords ov Chaos
Gondola Qst (Peace be Upon Him)
Post-Apoc 2023 AD/the QM of it
Hillbilly Moonshiner Fireball-Thrower
& ANY QST ABOUT MARTIAL ARTS, whether it be Tekken, MK, Street Fighter, Yakuza series, Killer Instinct, Virtua Fighter, Shenmue, Hong Kong film-based, or 80s action-movie inspired.
>>
Hedge Quest, return now.
>>
Hedge Quest... you should return, NOW.
>>
Someone should write a buff man quest NOW!

No homo ofc
>>
tfw you really want to write but you're so dead tired from real life that everything you write comes out like shit so you have to convince yourself through gaslighting that it's not as bad as you think it is
>>
>>6103446
You should also read the Lord Ramage series and Frederick Marryat books if you like Hornblower and the Aubrey-Maturin series too.
>>
Confess your /qst/ sins
>>
>>6104840
I alone am rightful in samefagging. I only do it when people are about to do something extremely retarded. Every time i don't, or i fail because other people samefagged harder, it ends up being a whole ass garbage ride to hell. I haven't been wrong once.
>>
>>6104121
>Low Rung Researcher Quest
Reminds me of that Monster Facility Operator quest from a year or two back. Man, I miss that one. Would play the hell out of this!

>Homestuck Quest
Would also play. I'm always a little sad one of these has never really taken off.

>>6104355
>ANY QST ABOUT MARTIAL ARTS
We've got that boxing coach one and a bunch of DBZ and cultivator stuff, I guess?

>>6104624
I know that feel, bro.
>>
>>6104624
Mood.

>>6104840
I'm procrastinating
>>
>>6104840
I have a terrible habit of gradually going from player to lurker in quests over time. Even if I still love to read the quest, I often just lose the drive to actively participate no matter how good it is. Player dropoff? I, alone, am responsible for it.
>>
>>6104840
I'm procrastinating
>>
>>6104871
No dumbass, it's me who's solely responsible for that.
>>6104105
>>6104294
Thank you anons for the recommendations. Yeah I was a big fan of the AI qst too (it was fucking kino), was really sad to see it join the pile of never finished qst's
>>6104154
BTW it's totally unrelated but I'm totally exicited to see Administrator in his hay day(close enough) in Cleaner qst. Is it wrong to get hyped to see King of /qst in his prime?
>>
>>6104840
2 dead quests on this board and have yet to fall off are currently mine to flake from
No I can't run them again anyways my job hit me with a 9.5 hour daily shift for all 7 days of the week.
>>
File: Pony Kombat.jpg (55 KB, 588x441)
55 KB
55 KB JPG
>>6104355
You'll get a Thems fighting herds quest. Or Queens blade.
>>
>>6104911
The duality of fetish, horse or ryona.
>>
>>6100752
>>6100752
>>6100752
Swords and Little Girl Quest continues!
After a long and arduous journey you have finally reached civilisation again. Enjoy your time on the marketplace.
>>
>>6104897
I don't think 40KAI is dead - just on prolonged hiatus. Still holding out hope :C

I'm one to talk lol. Med school has been reaming my free time so I'm still prepping assets for solstice thread 2.
>>
File: 1000003373.png (248 KB, 660x574)
248 KB
248 KB PNG
When are we going to get a GOOD fantasy quest?
>>
>>6105016
Bananas I'm going to subject you to the irrumare you deserve
>>
>>6105004
Have you seen the CGI trailer for Eve: Frontier, ObserverQM? The style of it reminded me a bit of your creations, hehe

No gameplay though, it is apparently some blockchain thing, so everything will be ruined

EVE Frontier Teaser Trailer
https://m.youtube.com/watch?v=EHBqCjIVrEI
>>
>>6105004
>>6105040
It seems like every space game has to have "Frontier" in the title now lol. Anyway, here for inspiration is just a cool hyperspace jump webm from the Falling Frontier hype trailer. I no longer play new videogames to avoid the marketing anticipation lol, but the music, sound effects, voice acting and design aesthetics of this game do seem impressive, the gameplay however does resemble the 2D "battleship broadside" style though. I also do want to see more settings in the actual Solar System, with planets and moons etc

Falling Frontier - Might Of Mars
https://m.youtube.com/watch?v=KJd684i-A-g
>>
Hedge Quest, return now!
>>
NOW!
>>
N O W ! ! !
>>
>>6105095
>>6105096
>>6105097
Maybe you should ask nicely.
>>
NO. RETURN NOW OR I WILL CUT MY ARM OFF.
>>
>>6105099
Can I have it if you're not using it?
>>
>>6105016
Be the change you want to see in the world
>>
>>6105099
>>6105098
>A SEVERED ARM
you get this cool hitman 47 Jesper Kyd bdsm club music, hehe
I forgot how tantalisingly long the buildup to this song is, you can just skip to 2min22 sec for the main drumbeat I HAVE CHOSEN TO EMBRACE IT yay

Hitman Contracts OST Slaughter Club, Jesper Kyd
https://m.youtube.com/watch?v=YcA_Gpx-b0Y&t=2m22s
>>
>>6102771
Nooooo
>>
>>6105004
Anon you did say you like civ quests have seen or heard of this one? İt's from before tg split

https://suptg.thisisnotatrueending.com/archive.html?tags=Ogre%20Civilization%20Quest

If so was it any good? Worth reading? Any other anon who knows about it feel free to talk about it.
>>
>>6105167
I think I remember seeing the first few threads of this wayyyyy back in the day. It was aight. Definitely beats out civ quests you see these days.

My personal vice around that time was the Genie post apoc civ quests, generally cataloged under the "hivemind" tag. They're bursting with creativity, if a bit kitchen sink.
>>
>>6104840
I haven't whined about Valen Quest enough to cause Riz to return
>>
>>6104840
i don’t have anything new to confess these days, but I am still bamboozling the /qst/ community by pretending to be male. which is stressful and retarded, but i’d rather not be my actual self on a majority male board.

now that I think about it, the worst /qst/-related thing i’ve done recently is not keep up with the main quest I’ve been reading by a thread or so.
>>
>>6105252
Remember that no matter how female you are you're not gonna be more feminine than bananasQM
>>
>>6104840
I have lost faith in the system and have regressed to a full time lurker for over a year now.
>>
>>6105256
so true questie
>>
>>6105259
continue The Prince. i feel completely and utterly blueballed being left on that cliffhanger.
>>
>>6105265
ok
>>
>>6087641
>>6087641
>>6087641
Everyone should check out and play Merchant Zombie Survival Quest and help me, W. A. Termelon, esteemed undertaker, as I drive a hotwired ambulance full of strangers and a baby alligator to pick up unwanted corpses from a FedEx drop box.

Or you could scrub latrines to earn your pay back at camp, or go off on your own zambie killin' adventures, or who knows what else? T.E.O.T.W.A.W.K.I. is your buttery oyster.
>>
QM Wuxian should bring back Modern Blue Goblin quest
>>
>>6105040
>No gameplay though, it is apparently some blockchain thing, so everything will be ruined
/eog/ lurker from /vm/ here
from what I've heard it's a fucking shitshow
apparently you have to pay for a subscription with money so you can get daily mining crystals needed for obtaining fuel to do literally anything in space
>Mining costs fuel, shooting costs fuel, afterburning costs fuel, slowboating costs fuel, fucking idling on the undock costs fuel, everything burns fuel
contrast this with regular EVE online where the majority of activities are doable for free, and even with an omega subscription you're barely paying anything per day in comparison (1 year is 150 bucks or 43 cents/day)
also, there's hundreds of roaming rats just to fuck you over and kill whatever you wasted tons of fuel grinding for
>>
File: persephonevaranga.png (797 KB, 1339x1784)
797 KB
797 KB PNG
>>6105095
My questing power levels are low, but maybe I'll be able to do a one shot sometime "soon"
>>
THAT'S IT I AM CUTTING MY ARM OFF NOW.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IT HURTS SO FUCKING BAD THERE'S BLOOD EVERYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>6105456
Is the ghost single?
>>
>>6105095
>>6105096
>>6105097
>>6105099
>>6105458
meds and sproke now
>>
>>6102771
My mother will roll Nat 20, CURSE YOU!
>>
>>6104840
I only run two threads a year.

>>6104834
I have heard of Lord Ramage. I think I read a little bit of Mr. Midshipman Easy, but it didn't stick. I'll have to give it a second try.

======

>>6103446
Spitballing some ideas and venting creative energies before I start prepping for Interregnum.

======

>>Chargen for the Age of Fighting Sails quest.

>>During your early childhood in Jamaica, you were most known for...
>Picking fights with other boys. (+1 to Brawn)
>Scampering along rooftops. (+1 to Agility)
>Surviving Yellow Fever. (+1 to Willpower)
>Attending your church lessons. (+1 to Intellect)
>Spotting pickpockets at market. (+1 to Cunning)
>Captaining a small youth gang. (+1 to Presence)

>>But of course, you are more than that. You were also notable for...(pick two)
>Helping your grandfather's physician work as a loblolly boy. [Gain Discipline, Medicine and Resilience Skill]
>Keeping a sharp ear at market and when the ships came in. [Gain Negotiation Skill, 1 language such as French, Spanish, etc.]
>[Insert more skill options here]

>>Revealed to you by a voodoo witch-woman, the briny blood of one of these individuals supposedly flows through your veins...
>Samuel Bellamy. You have an affinity for pistols, and a gentlemanly disposition to friend and foe alike. (Gain pistol affinity, Charm/Negotiation, +1 Presence)
>Mary Reed. You are fair enough to pass for a woman, and an affinity for less gentlemanly talents. (Gain sword affinity, Deception/Skullduggery, +1 to Cunning)
>Edward Teach. Blackbeard's blood inspires both fear and awe, and you are no less than your ancestor. (Gain sword affinity, Intimidation/Leadership, +1 to Willpower)
>Charles Vane, Francis Drake...[insert pirate here who I didn't figure out skills/traits for yet]
>Irrelevant. You will be your own man, not a mere echo of your ancestor. (+1 to any two characteristics, choose two skills, weapon affinity)

>>Your thoughts on slavery?
>Against. You believe the institution of slavery is a gross violation of the dignity of human life.
>Indifferent. You acknowledge its existence little differently than one does the rising or setting sun.
>Support. You support the practice and institution, being it for either religious or economic reasons.
>>
>>6105515
I got a write-in guy in mind for the protag's lineage...
>>
>>6105515
Chargen that I have so far for Matchlock Fantasy Quest...ouegh. What the hell is it called when you have a magic system, but are struggling to break down spells into "types" or schools that doesn't come off as being too derivative of DND?

>>Magic is the phenomena of influencing reality with the power of your soul, to which you and a handful of others are capable of using.
>>Upon entry to [Wizard Oxford] you were discovered to possess magical talent, and shuffled away to be educated in the arcane arts.

>>[Insert schools of magic here for a magic system that's still very rough and WIP beyond "strictly arcane]

>>In addition to a magical education, [Wizard Oxford] is also a prestigious university for mundane talents, to which you majored in...
>Business. Regardless of your magical talent, it was both good and expected of you to follow in your family's footsteps.
>History. To understand where the world is going, you must first understand its past, beyond what the books say about it.
>Science. Your calling is to ask questions of the world and universe that have not been answered...or written about.
>Warfare. If nothing else, you could make a tidy commission as a war-wizard in a mercenary company or formal military.

>>Woe unto you, your family's fortune had been lost, and you've been deprived of your tuition! The culprit lies in...
>Fraudulent practices. The authorities have seized the fortune after mounting evidence points to criminal practices.
>Poor investments. One wrong deal in an economic bubble (magical tulips?) cost your family everything when it burst.
>Tragic accident. A disaster has completely destroyed your family estate, leaving you both alone and penniless.

>>Fortunately, there may be a silver lining in this. In addition to your advisor allowing you to postpone your studies for a few years, you also have...
>A best friend who'll stick with you through it all. A rare scholarship entry into [Wizard Oxford], the two of you have been inseparable since day one.
>A lover who hasn't abandoned you when others have during this bad time. They're fully committed to helping you restore your fortunes.
>A stipend of money provided by the advisor, collected by teachers to help you find a stable foundation in this unexpected misfortune.

>>During a despair-fueled, drunken bender, you entertained the tavern guests with your magic by…
>Animating the drinks out of their steins and barrels. (Water elemental affinity)
>Blowing away articles of clothes with bursts of wind. (Air elemental affinity)
>Conjuring embers to do pinwheels across the room. (Fire elemental affinity)
>Livening up the dances with moving stones. (Earth elemental affinity)
>>
[THE SOUND OF WEIGHTS SLAMMING BLARES THROUGH THE VENTILATION SYSTEM OF EL JEFE MUSCLE DUNGEON]
AAAAAAAHJHH THOSE GOOBERS!!!!
"WHAT ABOUT EM JEFE!!!!"
I HATE 'EM!!!!!!!!
"ÆÆÆÆHHHHHH!!!!!!!!!!!!!!!"
"THE CHECKLIST????"
GOOBERS: KILLED
WOMEN: RAPED
NECK?????: TRAINED
>>
What if I stole a plot from a video game and then ran it as my own quest?
>>
>>6105458
>>6105099
>>6105458
>A SEVERED ARM
>>6103126
>>6105112
It is ok anon I made this intriguing mechanical bone winch prosthetic replacement for you. Unfortunately you will no longer be able to achieve the delectable peaks of self-pleasure anymore with only one limb, no more onanism, sorry furthermore I am afraid you must also fight this Ashina samurai who spams machine pistol lightning crucifixes in a field of reeds, this is true suffering, I am very sorry
>>
>>6105537
>magical "types" not dnd Vancian system
magical lineage, ancestry, origins, factions, background, disciplines?

Just some synonyms I suppose
>>
>>6105537
>WIZARD OXFORD
The denigration and discrimination at Oxford is so thorough and deeply rooted, they even cut down trees if they are black

https://www.tolkiensociety.org/2014/07/tolkiens-favourite-tree-to-be-cut-down/

(2014 July)
>The Oxford Botanic Garden has announced that its large black pine (pinus nigra), one of Tolkien’s favourite trees, will be cut down for safety reasons.

>It is often said that the black pine inspired the ‘ents’ in Lord of the Rings, and it may be he liked the tree and saw something it in that inspired Treebeard (...)
>>
>>6105537
>>6105551
>other words for magical "school" affinity ancestry background origin etc
Affinity is an evocative alternative for school, it sounds like Goethe Elective Affinities hehe you chose already probably the best one.

You could also try magical aptitude, temperament, compulsion, volition, disposition, kinship etc.

Magical "ambition" also works in an anticipatory / forward-looking narrative sense if you are planning one of those FATE VIRTUE FLAW type rpg trait systems, ambition being the fate or narrative destiny etc.
>>
File: tegaki.png (12 KB, 400x400)
12 KB
12 KB PNG
>>6104840
I write quests in original settings not because I'm creative but because I can't be fraud checked for not knowing some canon lore, because it's my lore and fuck you.
>>
>>6105537
>>6105537
>Blowing away articles of clothes with bursts of wind. (Air elemental affinity)
If only that Windblast spell from Dishonored achieved this ultimate sorcerous manifestation: NUDE GUST, a hurricane that flays the clothing away from a target. The spell should have increasing AOE tiers of amplification, from NUDE STORM, NUDE MONSOON, NUDE HURRICANE, to eventually TEMPEST OF NAKEDNESS, you can conjure a tornado of helpless denuded naked people swirling in the air desperately scrabbling for billowing scraps of clothing to protect their own modesty, you can then bombard a designated area with a rain of unclothed naked people weeping and wailing at their own shame, it is a bit like a naked meteor storm or one of those Spencer Tunick art photos of crowds. It would have made that brothel level in Dishonored much more interesting
>>
>>6105563
>"That violates the laws of physics!"
>"NEWTON DOESN'T EXIST IN MY SETTING"
based
>>
File: tegaki.png (54 KB, 716x874)
54 KB
54 KB PNG
>>6105571
>Would you lose to physics?
>>
File: Hans_Landa_IB_2009.jpg (17 KB, 318x313)
17 KB
17 KB JPG
>>6104355
Waiting for the return of Oberst to finish Nazi's in Fantasyland
>>
The first of a set of smaller but daily updates for The Caretaker Quest is up.
This time, will you rat out a couple of students and cause their expulsion? or will you be cool about them taking forbiden stuff?
up to you!
>>6080818
>>6080818
>>6080818
>>
File: MMBN4 Haunted house.png (349 KB, 1268x832)
349 KB
349 KB PNG
>>6105542
>Its another terrorist's attack and only 10 year olds do anything thread
>>
>its an "refresh the catalog hundreds of times waiting for a new update on literally any quest i read" day
It sucks.
>>
>>6105674
I know that feel, bro.
pepewojakhug.png
>>
>>6105252
YOU WILL NEVER BE A WOMAN
>>
>>6102771
very fun
>>
>>6102738
>Make a Twitter so people know when you're running; so your quest doesn't fizzle out for lack of votes. Link it at the start (and end) of your thread. Give at least several hours notice before running. Use UTC for times; not everyone lives in America.

Is this really necessary? Do players genuinely depend on this?
>>
>>6105702
I can't even see xitter anymore because my country banned it.
>>
>>6105702
Back in the /tg/ days I liked it when QMs had a twitter but these days idk. It is nice but probably not 100% necessary.
>>
File: 11.jpg (202 KB, 640x569)
202 KB
202 KB JPG
>>6100752
>>6100752
>>6100752

Your journey is at a crossroads.
You have diligently protected the princess so far, but now that you might have to give her up, it feels like the worst time of your life. Fittingly, all your options seem equally terrible now.

Update for Swords and Little Girl; Dark Fantasy Oneshot.
>>
>>6105702
Absolutely not, it's all about discord now.
>>
File: EMBRACINGUNSTABLE.png (168 KB, 825x784)
168 KB
168 KB PNG
>>6105702
I had one for my previous quest but I sorta stopped bothering with it with my latest quest.
I say do it if you want to but there's a lot of good quests with decent player bases that don't have one.
>>
>>6105709
I stopped caring about twitter entirely when they started insisting that you need an account to look at just about anything other than shitass big media or politicians and their plants.
>>
>>6105728
Huh, always did want to play a qst that was based of VERMIS nice!
>>
>>6104840
I've drawn stuff meant to be fanservice that I'm not sure people actually want.
You could say that people can count themselves lucky to get anything, but still, a free wonderswan wasn't as good as a free gameboy color.

>>6105702
I think a few do, but honestly, with how twitter's been relatively recently I don't really know. I know that the other things I post on my twitter for players have gotten less and less, to next to no engagement there, so I wouldn't be surprised if people didn't really look there anymore.
>>
>>6102738

>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?
Perhaps I am a little self-indulgent, but picrel. Early modern era fantasy. A mix of day-to-day life and mystery investigation like World of Horror or the Jack Reacher movie (2012).

>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?
Making plotlines, NPC quests, and endpoints flow together cohesively. Alongside with time needed for a drawquest, its one reason why I didn’t run “Battlesword of Greenlamps”

>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
While I’d like more players, I think our current pace is fine - most quests updating once or twice daily, a couple outliers who are faster or slower, and a small bunch of drawquests. I do miss the days of 10, 12 players quests, though. Tyrant Queen quest and Elf Maiden were the last of that type I got to experience real-time. A damned shame.

>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
Tried it. Disliked it.

>>6102847
generally speaking, yes. Some quests have a same-id system, though. In that case, you should tell the QM you’re a new player. Depending on the quest, they may or may not have a recap of previous threads.
>>
File: image0.jpg (104 KB, 834x1194)
104 KB
104 KB JPG
>>6105902
Forgot the pic
>>
Where is the lad who was writing KOSMOS and liked my HOMECOMING suggestion? I'm thinking about that.
>>
>>6105902
>I do miss the days of 10, 12 players quests

Agreed. Banished quest had plenty of issues but fuck it was fun to play with that many people at once when we got a ton of updates per night. STVQ seems like it gets about that many but it does work on the same slow update system as most other quests currently running. I have been consistently getting like 4-5 voters in the game I am running but the last vote got 11 people which was the biggest compliment I could receive, even if it was over the course of a couple of days due to a ban. DHQ has had a pretty large turn out a few times for contentious votes and part of why it is my favorite current quest is because we consistently have players interested in discussing the choices, theory crafting, contributing, ect.
>>
>>6105922
Another quest done.
>>
>>6105610
as expected, low votes in the latest decision.
i come here requesting for anyone interested and previous players that havent noticed or voted, in voting for the next decision in The Carettaker Quest
>>6080818
>>6080818
>>6080818
>>
>>6103601
Got banned for a few days. Desk gun is a V-tac P 320 with a Springer barrel and comp, Wilson Tactical grip, and a green dot 507 Holosun. Use a CZ Shadow 2 for stock competitions. Could probably upgrade or something but right now I am not out shooting the guns I have and would rather stock up on ammo vs buying new stuff.
>>
>>6105456
Now i know that i haven't threatened to dismember myself, but if you were to give a percentage for the chance that Mystery Investigation Quest comes back with say the next 6 months, what would you say it would be around?
>>
the QM curse is trying to get me, bros
>>
>>6105542

if there is even a 1 percent chance you actually run a battle network quest i swear i will vote every day
>>
File: the people in question.png (798 KB, 1726x930)
798 KB
798 KB PNG
>>6105988
We've got our best people working on an estimate, but work really saps my energy these days.
Ideas in the works include a follow up likely to the main quest. I'll have to backread to remember what was going on, but it would include a big lady in some way shape or form.
>>
I feel like the two main types of QMs are obviously /tg/ based or they are /lit/ based. Obviously a lot are both. But it is interesting to me seeing that subtle yet easily discernible difference. Do you guys know what I mean?
>>
>>6106095
Yes actually. Beside low effort shitpost Quests, you can tell based on how much of each post is prompt or is rules/setup/scenarios. Obviously mechanics is the biggest deciding factor, but I even think the writing besides quality is subtly different. I am sure I give off strong /tg/ energy given my penchant for mentioning it every three seconds, but I am curious how people can often tell the 'home boards" of various QMs just based on how they type.
>>
>>6106095
I think so. Gameplay driving the story vs Gameplay as part of a story.
>>
I currently got 1 single player, but i dont care, as long as i have players, i will keep going!
New short update for The Caretaker Quest is up!
will you follow or will you investigate?
who knows what will you find or what will you miss?
vote now!
>>6080818
>>6080818
>>6080818
>>
>>6105924
Goddamn dude, you're an inspiration with your creativity, update schedule, and quest completion.
>>
>>6106097
Post a thread you bum
>>
File: Pepe zoomer.jpg (81 KB, 1092x1058)
81 KB
81 KB JPG
>>6106164
>>
>>6106166
Do it or no balls.
>>
>>6100752
>>6100752
>>6100752

Lend your help to Sir Anon in the most important battle of his life! He could use some good rolls!
>>
>QM question:
>Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it? If so, what? When do you prefer to be a player?
No. And haven't actually put much thought into that one.

>Player question:
>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?
Presuming "what's" as in "what was", then doing another quest stopped me from doing the quest I had an "itch" for. Doing two at the same time does not seem very reasonable to me.

>General question:
>If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it? Do you want to return to the days of sessions?
I do not understand what is meant by "thread-wise." If this means that individual QMs would be posting at roughly the same rate as always, then I would assume that's just a given since thread speed is largely determined by QM speed, or so I believe. If this means threads do not disappear off of the board as fast, then the answer is I guess so as long as it isn't too crazy. In either case, I don't think sessions would return, so that's kind of a moot point.

>Lurker question:
>It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.
Not much of a question...

>Miscellaneous question:
>Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
I do not believe I have had this.

>>6106095
>Do you guys know what I mean?
Honestly, no I do not. It would be more clear if you fleshed out what you mean by that difference or gave examples.
>>
>>6106095
I think there's a smaller subset of /a/, /v/ and /co/ style QMs, too. Actually, maybe more of them that /lit/.

>>6106160
You flatter me, anon, but thank you!
>>
>>6106208
>/co/ style
Very true! I have noticed this as well
>>6106101
Well put
>>6106097
I am still working it out for myself but as someone that has /lit/ as their homeboard I tend to prefer /tg/ quests. Maybe there is some sort of syzygy.
>>
File: Chaos knight.jpg (389 KB, 1200x1363)
389 KB
389 KB JPG
Warlords of Chaos, ride forth, for your time is here! You have waited for long, too long, for the finale!

>>6106280
>>6106280
>>6106280
>>
File: Syzygy.png (614 KB, 1435x1080)
614 KB
614 KB PNG
>>6106285
>"SYZYGY"
Do you mean "synergy"? I think syzygy refers to a form of celestial alignment. Also, there is a cool robot in ut2k4 named Syzygy
>>
>>6102738
Test
>>
I hate seasons where there's hardly any quests I want to join. RIP HMQ, totemist, and bodyhorror, some of my faves that never ended right
>>
File: 1725496902807644m.jpg (257 KB, 1024x670)
257 KB
257 KB JPG
Greetings. I'd like to know possible reasons my quest floped.

>>6103259
>>6103259
>>6103259

It was my first, so better to say even what you think I already know because it could not be obvious.

I wonder it could be the War, Action and Incest tags. You start the quest and you don't immediately see it. The insterested themes would take you days of developmeny so you drop, I think.
>>
>>6106432
>Makes an incest quest
>Wonders why it's unpopular
>>
File: 1708088608147.jpg (440 KB, 2033x1524)
440 KB
440 KB JPG
Thoughts on the races of my planned quest world? On the left we have the 3 Goblinoid subraces all short ugly and xenophobic with superiority complexes, they all enter autistic rages around the opposing 2 subraces, they comprise of the Elfs, tree dwelling zoophiliacs, the Drouch, cave dwelling drug addicts, and the Grobs, grotesque nomadic vulgar scavengers, in the middle column starting from the top we have the Kluhn who will be introduced from the perspective of a village the MC could enter, they have a unique relationship with the nature of their world living in tight knit groups known as "Patches" called such because of the giant gourds that make up their home known as Hugourds they grow using phytomancy, the middle race is a hivemind group of passive doom cultists preaching about their eventual domination of the planet through the decomposition of its biomass, theyre super chill and peaceful and very open about eating you when you die, under them we have my race of slug people known as the Gourmands, they are a resource hungry hoarders based almost entirely around new flavors often starting wars over specific foods they want access too, top right we have the Shattered, original "builders" of the land all "shatter" from a giant terraforming sentient asteroid that landed on the planet before any of the other races, under them we have the Glidar who are downy feathered bird people who live on floating islands hunting sky whales, they cannot fly on their own and use gliders to travel and hunt, under them is a Fish literally just a fish who gained hydrokinesis making a body out of water to traverse the land above sea, this just happens sometimes im sure ill find a lore reason eventually but theyre very brash and fuck shit up a lot by accident without care
>>
>>6106434
One of the most atractive tags to geek and weeb so I thought the userbase I'd like to play with the redline with their romantic pretender.
>>
>>6106432
The pacing seems slow, the characters are not very interesting also this board is fairly slow paced especially at this time of year. I have 1 or 2 quests that I am invested in, it seems someone did post in your quest after you linked it here. Don't abandon it just yet.

Also you don't need to put trigger warning at the front of your quest, dark fantasy is not uncommon on qst
>>
>>6106434
Oh sweet summer child.
>>
>>6106436
A neat, if rather ecclextic, mix. Might I recommend polishing up the grammar a little for the first proper quest post, though? Execution and readability are way more important than lore to me.
>>
>>6106447

You're right. It was a slow start. The second scene was supposed to be fast-paced, but I got carried away. And I saved the interesting facts about each character for after the 100/150 replies.

70 replies without adrenaline.
>>
>>6105515
Kaz man, I need your twitter or way to get in touch with you for commission man. It make me ANGRY man!
>>
>>6104840
Take me to church!
I'll wait like a dog in the thread of your quest.
You can update that shit. And I can vote in it instead.
Offer me that questy quest. Good God. Let me give you some (You)s.

Take me to church!
>>
>>6106454
Oh ill definitely be focusing on the writing this is all pretty rough right now and may never actually see the light of day
>>
>>6106432

For one thing, /qst/ is just slow. But a few other things I see, in the interest of constructive criticism.

1) There is a repeated disconnect between cause and effect, and seemingly important details not pointed out when they're pertinent.

1.1) Why did people's stuff get taken as the toll for going to the surface (here: >>6104653) when the prompt with the most votes (>>6104420) described attempting negotiation?

1.2) How is the wizard girl paralyzed from the waist down, and that was not commented on before?

1.3) Why wasn't the relationship between the MC and the goblins expounded upon when they were first encountered, so that the players could calibrate their response in-character?

2) Your grammar was rough in the first chunk of the thread, which will tend to drive people away. That also compounds with a lack of clear explanation of events, making the actual happenings of the story difficult to keep track of.

2.1) Like...what actually happened that forced the MC to leave and then get sequestered in a dungeon? If you want to leave that info for a later reveal that's fine, but figure out a way to indicate that that's what you're doing. (i.e. "A series of...events...forced you into hiding in the dungeon, but now isn't the time to delve into your past.")

3) I concur with other-anon that the characters are not compelling so far.

You've very much cleaned up the grammar since approximately the posts I referenced above. The consistency of events seems better too? However, I think that each vote has too little impact/covers too small a stretch of time. The difference in grammar is so marked that I wonder what you actually did to accomplish it essentially at the flip of a switch.

Anyway, that's my take. Get better at hooking people with characters and make more happen in each update without doing walls of text, and you should be golden...at least golden for /qst/ speeds, which is glacially slow.
>>
File: GXnvz1TWMAA9uU-.jfif.jpg (250 KB, 1318x1318)
250 KB
250 KB JPG
>>6106432
>>6106494

What this guy said, even if I don't have much room to talk in some regards.

Read through it quickly and I just couldn't make myself care about the MC.

>>6106445
I have no issue with fictional incest but, yeah it is very divisive here. A pretty good ASOIF quest died a while back due to it as I recall. If you really like that stuff, you can try running on Akun since they are even more degenerate than us. Also popular games over there can get a huge number of votes if you need that for motivation. Saw one the other day where the winning option got over 100, even if I am sure most of them were bots/samefags.
>>
File: IMG_8305.jpg (131 KB, 1296x720)
131 KB
131 KB JPG
>>6106500
Coffin!!!
>>
File: GCa3GXNa8AAAqac.jpg (250 KB, 1421x2126)
250 KB
250 KB JPG
>>6106510
Indeed. Only played it because people bitched about it, but it was pretty alright. Also, all the porn.
>>
File: IMG_8239.png (936 KB, 1440x900)
936 KB
936 KB PNG
>>6106514
Check out Cardinal Park Case if you like the sardonic sarcasm narration similar to tcoaal. And cute hags. Free game on itch.io - 3/5 ep completed.

Also the Coffin of Andrew and Renee mod is coming out later this month.
>>
File: GCnWeiSaYAAc2c3.jpg (282 KB, 1441x1643)
282 KB
282 KB JPG
>>6106519
Huh, I'll check those out probably if I get in the mood for a VN/game. I personally thought TCOAL was very amusing with its story but I get it isn't everyones cup of tea.

For anyone who cares, going to try and get an update on Ilvermorny out tonight or by the morning, just been exhausted from work today.
>>
>>6106524
Coffin’s pretty nice but I find some of the dialogue a bit cringe. Mostly at the ep2 motel

It’s like 2-3 hours long in total.
https://youtu.be/3nb4t6D-A00?si=g3FutBnKp_T3dBy5
>>
File: GACjk22XUAA76Rt.jpg (914 KB, 4096x2868)
914 KB
914 KB JPG
>>6106524
>I find some of the dialogue a bit cringe

True enough. Not like it is my favorite game ever but it was a nice change from what I had been playing at the time. The fact it was made by like a single chick for basically nothing and blew up was very cool to me even if it sucked that they were doxxed and retreated from public internet life. Also, just going to say I love that pic I posted. Gotta keep that blood super pure, kek.
>>
>>6106534
Bloodline so pure you can use it to draw perfect circles.
>>
>>6106535
Family tree is just a straight stick.
>>
File: Fvsj-TkaYAA-hZp.jpg (225 KB, 1684x2048)
225 KB
225 KB JPG
goblin looking for a husband (human) quest
or
orc looking for a husband (human) quest
>>
File: IMG_8308.jpg (487 KB, 834x1194)
487 KB
487 KB JPG
>>6106572
Gob
>>
>>6106572
Human looking for a wife (human) quest.
>>
>>6106436
While the races seem interesting, you really need to remember to break up run-on sentences. And use paragraph breaks.

Walls of text are hard to climb with our eyes.
>>
>>6106572
Human barbarian woman looking for a human twink mage husband quest.
>>
>>6106494
firstly thank you. sorry I delay bc my internet went down

1.1) they attempted to negotiate and failed with 7 points wide. to enhance the opc's convincing reply, I let them pass with a consequence of medium severity. zalrog needed to apply a visible and humiliating punishment to release them without lowering the colony's moral. reading now I see that it is not clear.

1.2) I wanted readers to theorize why she was carried, so that later, in an action situation, they would discover the paralysis, and discover why only after a private conversation with her.

1.3) You are right. I made a mess about which infotmation >should< be pre-established in order to not prejudice decision making, and which ones can be shown during the game organically.

2.1) Yes I did. I won't forget this tip.

3) Feels like the level of impact for each decision I wanted to give to the MC only makes sense in video games, when you can take a lot of little choices in seconds. Unfortunately it seems I'll have to make most of the little decisions for our hero. Grammarly, GPT

thanks again for your time

>>6106500
II'm going to give the MC more lines, thanks
>>
>>6106572
>>
File: FzNZajJaIAElxXE.jpg (94 KB, 726x1026)
94 KB
94 KB JPG
>>6106591
Welcome bro. My first time trying to run something currently but I've been playing these things for a while. Don't get discouraged! This is a pretty fun hobby I think and you can only get better; there are a ton of quests where I could see a marked increase in quality even over a single thread. Besides, as long as you write something YOU want to read and play, you will always have that even if player engagement is low.
>>
>>6106599
But I don’t want to write for myself I need the satisfaction of seeing other people talk about what to do and what might be happening.
It bothers me that one choice could get more votes than another in the same thread and I worry that I failed to later meaningful.
>>
>>6106602
We all enjoy feedback and the knowledge of participation, since that's why we aren't just writing fanfiction or even just novels nobody else will read. You just need to find where your special weird interests intersect strongly with one or two other anons.
>>
>>6106604
I did run a quest, one I just recently have to end so I could actually prepare one.
Just in time too, because I hate this new work schedule I’m stuck with. 2pm to closing at 11, and I have to close the place alone, so I’m leaving closer to like 12 in practice. My days off are now separated instead of back to back so I don’t know when I’ll have the time to actually prepare it.
>>
>>6106289
WE ARE SO FUCKING BACK!
>>
File: F7DNr4JaAAAjf2s.png (146 KB, 1968x1976)
146 KB
146 KB PNG
>>6106602
>But I don’t want to write for myself

Fair enough. (You)s are life but if you don't like what you write? It isn't going to be a fun experience, I think at least. I have gone back over my posts, realized I could have done better but I still like what I made. I have written like 20 fanfics for another quest and some of the first ones were rough but I still like them. Have the QM and 2 or 3 others looking at em including one guy who seems to really enjoy alot of them which is amazing. Got 11 votes on a choice and that was enough to make me smile ear to ear for an hour but at the end of the day if I was writing something I didn't like, have some passion for it wouldn't make me smile and want to keep going. Or not IDK.

>>6106604
This.
>>
>>6106609
do you actually have a quest or are you just some weirdo posting here and pretending you do? you could easily write in the hours leading up to work and on your 2 days off
>>
File: unknown.png (136 KB, 545x319)
136 KB
136 KB PNG
>>6106633
Am I really going to reply to a 1 post ID trying to bait me? Yes sir.
>>6090494
Tell me how it went for me, will you? I want feedback too. Writing the prose while trying to minimizing the use of the you and banning myself from using I is something new to me.
>>
A new update for The Caretaker Quest is up!
You have found something you thought lost forever, but the implications of that are greater than you think they are!
will you drink its contents or will you continue with your mission?
vote now!
>>6080818
>>6080818
>>6080818
>>
>>6106591
1.1) You probably should've just established the stakes for failing the negotiation ahead of time then. Not in fine-grain detail but something like "You've known Zalrog for a long time, you don't think he'd engage you in violence if negotiations break down (unless you start it) but he may do something unpleasant to save face."

3) You hit it on the head that getting as granular as you are is the domain of a video game, not a quest. But it's not an unfortunate thing that you make those little decisions for the protag. The anons will flavor the MC's personality by their choices (you can even give them the opportunity to do this explicitly, which you already have at a couple points).

Your job is more to act as the story director. Zoom from one flashpoint where the MC could take multiple different approaches with different outcomes to the next. You don't need to show every step or every day spent traveling through the swamp, just convey the important bits and flash to when they reach the castle gates or to a representative moment of how the MC treats his party members (which you seem to be doing now).
>>
>>6105702
That advice is a relic from /tg/. You can make one if you want, but it's fairly unnecessary. Most useful if you're running sessions, which is rare nowadays.
>>
>>6106400
I meant syzygy just in a more metaphorical context.
>>
Hopefully my vacation in october gets approved so I can run Al-Kimia again
>>
just posted a ((probably too)) large update over in Digimon: Dead Site, if you like traumatized teens fighting monsters, or you like large apes having their hearts punched out, I'd recommend you give it a shot.
>>6106752
>>6106752
>>
File: METAPHOR.jpg (926 KB, 1908x3240)
926 KB
926 KB JPG
>>6106741
>metaphor
>"A THING CAN BE ANY OTHER THING"
I read this article authored by Cormac McCarthy, it is a very deep and profound epistemological and linguistic investigation into the nature of memory, metaphor and meaning.

https://nautil.us/the-kekul-problem-236574/

>"You may have read a thousand books and be able to discuss any one of them without remembering a word of the text..."

It is intriguing for instance how you can critique and recollect events from say a book or a film, without actually remembering a single line of exact text or dialogue from the film or book itself etc. Cormac McCarthy describes these unconscious processes as "the machine for operating an animal" yet human words transcend animal communication (eg warning or mating calls etc) because of metaphor, "a thing can be another thing" etc. Cormac McCarthy then theorises that these metaphorical dream-pattern processes transcend language, enabling humans at times to derive insights that they cannot articulate or describe with mere words.

>some unknown thinker sat up one night in his cave and said: Wow. One thing can be another thing. Yes. Of course that’s what we are saying. Except that he didnt say it because there was no language for him to say it in. For the time being he had to settle for just thinking it. And when did this take place? (...)
>>
>>6106777
Intriguing Souv, & nice trips. I'm interested in the spiritual/metaphysical side of what you're getting at. Symbolic imagery & innate understandings, especially in dreams & other altered states of consciousness, definitely play a role.
>>
>>6106647
Quest sucks. Is it trying to be drama or SoL? The anime school aesthetic is half assed, is clearly limiting your picture choices and it's hard to follow dialogue when you don't know who's actually speaking. You rely too much on the reader just getting it in those cases.
There isn't really much of a reason to care about anything, you hardly even say what characters are like, and even if you do, you immediately contradict yourself when they do show up. These people act as if they solely exist to bother the player, and then disappear until you need something to happen. Why do you use Xd6 for dice? Most quests I've seen here use higher numbers, 6 is super volatile.
>>
>>6106647
I haven't read the whole thread, only about halfway but If I had to guess:
1) You have issues with player/MC agency. Every single post I've read has the MC reacting to situations he finds himself in, rather than causing situations to happen himself.
>Let's infiltrate the club
>MC is at the corkboard for notices, and responds to circumstances of the class prez + club for sabotage girls showing up

>Goes to check out the club room
>Happens upon an uncooperative club member, responds forced to respond to their presence/actions

>Eavesdrops on a conversation between Class Prez and Club Prez (this is good, actual agency)
>Gets caught after having eavesdropped and responds to being chased

It's all stuff that happened to the MC rather than happening because of the MC, but more importantly none of it is tangibly advancing his goals so there's no sense of progress. Combine this with problem #2 and it's just sorta not hooking me.

2) Your posts are too long with too little happening. You're good at dialogue but it meanders. That's naturalistic but not impactful. Every line should incorporate an attack/probe or a defense/deflection. Each exchange of words in a conversation should be building to something.
>>
>>6106777
STFU and quit yapping bro. Nigga straight yapping fr.
>>
File: Shaft 1971.jpg (1.72 MB, 1927x3295)
1.72 MB
1.72 MB JPG
>>6106859
>THE N WORD
it is very very naughty, I am so shocked!
>>
File: Spring Breakers 2012.jpg (3.89 MB, 2220x4640)
3.89 MB
3.89 MB JPG
>>6106859
>>6106888
It is ok, I am now very comfortable with black culture, tee hee hee
>>
>>6106572
Orc (warhammer)
>>
>>6106888
>>6106891
Haters spotted!
>>
>>6106755
Here's hoing for our sakes, too! Excited for the wedding.

>>6106758
Many players have a tolerance for uodates in excess of 6000 characters. Don't sweat it.

>>6106777
We just need better, or more, words IMO.

>>6106829
On the subject of words, I think there's space for 'filler' discussion that creates atnosphere or fleshes out characters. As one of that quest's players, though...

>>6106647
Anon is right that I often did not understand or have a clear sense of our objective besides "be a shit and ruin the club out of spite", and it wasn't always the case that I understood how what we were doing would directly lead to that.
>>
>>6102851
Gay behavior not unexpected of someone who likes The Or*gin. That is some snake shit though, something that would make someone else step up to run a Gundam quest on /qst/.
>>
>>6106647
To continue on from other anons, what is the goal of the player?
>grr I hate the student council president I’m gonna ruin her!!!
>no idea how to achieve that other than a vague conspiracy we happened to luck into
>grr the guy I sat next to stole my idea I’m gonna ruin him for stealing it!!!
>actually it was a misunderstanding and we could’ve benefited as well if we just did literally nothing
>i’m so great but everyone else doesn’t know it so I’m gonna get popular!!!
>no reason why we actually want to be popular, do nothing in public anyways and everyone already knows you’re trouble but yourself
So is it a story about a self sabotaging arrogant and dense asshole? You seemed to have named the quest after Revenge, and and in that, you’ve failed to live up to it.
>>
>>6106942
There’s a couple of quests off the top of my head that did the anime-esque school setting you seem to be going for.
I Am Reborn in a Harem RomCom, but I'm Only A Mob Character?! gives its premise in the very title, and lives up to it well. Playing around the fact that it’s a game allows more interesting things to happen other than just melodrama.
Born Irrelevant set up a more compelling mystery within its first post, even if it shit the bed like you did with the club early on.
What do you have? Delusions and misunderstandings?
>>
>>6106942
>>6106921
I dunno, it is important to separate out the MC's motivations from the player's motivations.

The MC can have whatever desires he wants, but the format of the quest gave players no ability to gauge progress on or meaningfully influence the way in which those objectives are accomplished.

For reference if the scenes I referenced above had a brief interjection of player choice beforehand

-You wander over to the corkboard where school notices are placed, covered in advertisements. Once there you...
>Rip down the class president's 'vote for me' sign, just before she appears! She's bound to have information on the club Ken has founded, if you can get it out of her somehow.
>Encounter someone from Ken's club putting up posters! A way to get your foot in the door and begin to whittle away at his support from within before the club even starts.

-You open the locked door to the clubroom using your ID card to foil the lock, and discover...
>It's empty, a perfect chance to look for incriminating evidence!
>One of the club members, in the middle of some mysterious task!
>But now you hear the voices of the Class Prez and Ken coming from the hall behind you! Hide yourself away somewhere to eavesdrop on their conversation.

-You emerge from your hiding place, having successfully eavesdropped without being discovered
>But the club door opens and the girl putting up posters earlier spies you in the middle of the room. Will you silence or distract her? Perhaps run away?
>And go to classes, as you notice the time on the clock
>And go elsewhere to ruminate on your findings or find the target the Class Prez spoke of apprehending.

These all offer some player agency and fun, without compromising the MC, and providing a feeling of momentum. They also don't sacrifice the haphazard nature of his encounters, if those are crucial to the flavor of the quest.
>>
>>6103736

Thanks for the kind words, anon, they are appreciated!
>>
>>6106958
When is Seven Against Thebes coming back, anyway?
>>
>>6106965

I feel obligated to finish my Kaiju Quest (new thread in October, if all goes well) before I can resume SATQ, which will likely happen in January 2025.

I’m probably the most impatient out of anyone to finish the SATQ arc and determine the past and future? of this little branch of the Inachid line…
>>
Going to close the vote as long as we don't end with ties on choices in Ilvermorny in 3 to 4 hours. Come check us out! We have magic, twins, little sisters, cute girls, and prophesies!

>>6089315


>>6106972
I really want me some more Deianira Quest at some point. I obviously have a thing for witch-y women.
>>
>>6107052
>>6107052
>>6107052
>>6107052
>>6107052
Play Birb Quest. Be the Bluebird (forma de wizard's daughter). Murder orcs with your steel talon. Reach the Conclave so that the Orcs don't get the Tome of Forbidden Spells.
>>
>>6102738
>QM question:
A Gangs of New York AU Quest where you could urn your own. I prefer being a player when a qst looks fun.

>Miscellaneous question:
Tried, it's ok.
>>
File: toastiiiing.png (53 KB, 800x600)
53 KB
53 KB PNG
Looking for a quest that isn't afraid to get a little DARK!? Jump on in to DARK QUEST while it's still young! Explore a mysterious world of fantasy and fear! Meet weird people! Find a way home or die trying! Don't miss out... we're still on Thread 1, baby!

Warning: Subject matter may be DARK

>>6095278
>>6095278
>>6095278
>>
File: mission_accomplished.jpg (61 KB, 640x482)
61 KB
61 KB JPG
Poképocalypse has been updated!

>>6107137
>>6107141
>>6107142

Go read all the headlines!! I like indulging in my own autistic worldbuilding and want people to enjoy it.
>>
>>6107097
That would be sick, either 1800s gangs, Big Trouble in Little China vibes, or even 1970s The Warriors inspired.
>>
File: hp_dh.jpg (164 KB, 894x894)
164 KB
164 KB JPG
And we're off to Hogwarts once more! On a little breather after facing horrors within Avalon, now we need to help the friends that helped us get there.

>>6107189
>>6107189
>>6107189
>>
>>6107198
OOH WE ARE SO BACK!
>>
File: GGCu3WkXEAAj8Vs.jpg (179 KB, 992x1191)
179 KB
179 KB JPG
>>6107198
Based.
>>
>>6107215
Yo is that Gandank the blazed?
>>
>>6107222
Nice get. Yeah, Gandsmoke the Lit.

And our boy in DHQ when we finally get to Potion max.
>>
>>6102738
If Imperial Jester who was running The Emperor's Game is around I hope you continue.
>>
New update for the Caretaker Quest is up!
this time you crashed into something invisible and now you either get found out or you dont, how? with a roll of the dice of course!
roll now!
>>6080818
>>6080818
>>6080818
>>
Question for other QMs/Writers:

Do you have any rituals you like to do before you write? Or is there a particular way you like your surroundings to be, like being in a writing room or a favorite kind of background noise?

I ask because I was speaking to a friend about my quest and mentioned I'll sit down for almost all of my updates with a specific song in mind and just listen to it on repeat as I write and make adjustments. I do the same when planning out sessions I run, he found it strange.
>>
>>6107404
I like putting on certain song lists depending on the tone I am trying to get out. I also like to put on a baseball cap but that might just me being kind of odd; I think that the sensation of something on my head helps me focus. Have some ADHD so more focus is good.

Usually grab a drink too, and go out for a smoke while I think of what I am going to try and put to paper.
>>
>>6107404
Yeah man, mood music is for sure a thing. I'm also the sort to listen to a song on repeat til I've mined out all the response I've got to it.
>>
>>6107404
I also listen to the same song on repeat when writing. I made a few AI tracks with a simple bouncy tune and minimalist vocals (just a female voice humming along with the tune) that I listen to almost exclusively now.
>>
>>6107404
>>6107424
>>6107427
>>6107434
you get this song, I was going to use it in UPYR for my vampire goth nightclub industrial rave scene, I decided it did not quite suit the mood though, hehe. This live version apparently from Australia I think it is better than the actual album version, they cut out the unappealing weird middle rhythm bloop bloop synth noises. I don't know who is reponsible for the live video editing of the Prodigy concert performances, but the camera angles cuts and chromatic assault of the lighting all so amazing. I sometimes watch their hypnotic laser and light effects and imagine I am in some sort of plasma turret bombardment spaceship battle yay

THE DAY IS MY ENEMY, The Prodigy (Live Australia 2015)
https://m.youtube.com/watch?v=CWnuwLf2qpQ

(album version is this, audio quality better)
https://m.youtube.com/watch?v=9-LD3a28ePE
>>
>>6107404
For me? It's Sinnerman, on repeat of course.

https://www.youtube.com/watch?v=xP7XuE1Fw9s
>>
>>6107434
>HUMMING
It is very cliched and everyone probably knows it but I suppose you get this, Puccini's Humming Chorus from Madame Butterfly. Puccini wrote this piece to warn against the dangers of miscegenation, he was so infuriated after browsing pol threads of white male asian female pairings, he produced this operatic piece. I particularly enjoy this sensitive 2022 Met Orchestra production featuring modern yellowface and a suitably orientalist interracial puppet child, this is exactly what Puccini intended as he imagined a Japanese prostitute commiting seppuku before the American flag in sexual shame

2022 Met Opera / Anthony Minghella Madame Butterfly Coro a bocca chiusa, Humming Chorus
https://m.youtube.com/watch?v=NFOzgNlg0dg

For the actual aria bit (this is all that we care about in operas), the appropriate section is "Un bel di vedremo", here is Maria Callas, her voice is much better

Maria Callas - Un bel di vedremo, Madame Butterfly
https://m.youtube.com/watch?v=c-r2vu4t9-g

Un bel dì, vedremo
levarsi un fil di fumo sull'estremo
confin del mare.
E poi la nave appare.
Poi la nave bianca
entra nel porto, romba il suo saluto.

One fine day we'll notice
a thread of smoke arising
on the sea, in the far horizon,
and then the ship appearing;
then the trim white vessel
glides into the harbour, thunders forth her cannon.
>>
File: clueless.png (67 KB, 500x427)
67 KB
67 KB PNG
>>6102771
>>6102773

>>6104840
I've become so autistically devoted to my own stupid setting that I spend at least an hour a day researching 1880s world politics, commerce, happenings and culture just to see how I can fit them into my stupid Pokémon Alternate History. I can singlehandedly name important railroad magnates of decades prior and explain the tea and ceramic trades of Far East Asia all because my spergy ass wanted to know how they'd be affected by the appearance of a Pikachu.

Also, I'm too much of a pussy to be subtle-yet-blunt enough for my audience to get some of my hints. There was an entire encounter with a Zorua that I prolonged to the point of awkwardness because I wanted to give the audience a chance to get to know it, but they never caught on. I've tried to be a bit more obvious since then, but I feel really bad about doing it and might just revert to my schizophrenic style of subtlety again when I get the chance.

>>6107404
I've become attached to this horrible "aesthetic" playlist since the tenth or so entry of the entire quest and I can't stop listening to it. I have it on repeat. It's an hour and a half long and it's driving me insane but I can't stop listening to it. It doesn't even thematically fit the quest. Send help.
>>
>>6107442
>Nina Simone
surely BananasQM, the most obvious Nina Simone song for ttrpg would be "I Put A Spell On You"...?

Also before I clicked on your link lol, I had no idea what Nina Simone looked like lol. The only song I really know from her is that Muse cover of Feeling Good. So in my mind, I always imagined her as looking like Matthew Bellamy from that Muse band. Muse, of course, has been ruined as the official soundtrack of Kristen Stewart Twilight vampire antics

Nina Simone, I Put A Spell On You
https://m.youtube.com/watch?v=WCjzNfJLHa0

This modern reimagining music video has very good costumes and lighting, production value. It does sound like one of those old 60s-70s era James Bond film soundtracks
>>
>>6107404
In order for me to be able to write, I need to be in absolute control of my surroundings. I'm talking not just proper energy levels from sleep/caffeine, but satiation, comfort of where I'm seated, the environment around me, the temperature; it all needs to be perfect.
That's a big part of why I dropped my quest at the start of the year, being constantly around the bickering and bitching of my roomie's domestic drama and his both unwillingness and inability to change it himself, and the fact that he had to drag me into it, just ruined my mental state.
What really sucks about it is apparently some people liked my quest, and somebody even gave me a mention earlier this thread. I legit almost cried when I read that. I still feel really bad about dropping it, and I'm still in the shit, so to speak.
There are ways I could have (past tense), and could (present tense) remedy the situation, but these aren't methods that I want to resort to, out of fairness to him. "No good deed goes unpunished", as they say.
>>
>>6107460
>1880s research, 19th century setting etc
Do you know this site, anon?

https://www.victorianlondon.org/index-2012.htm

When I was preparing my ODALISQUE game setting, I referred to it a few times as well as the glossary of various 19th century novels I remember reading. The website has a search feature which lets you lookup keywords on topics drawing upon original sources (diaries, newspaper journals and articles contemporaneous to historical occurrences in the 19th century etc) eg if you want to evoke smog, or industry, factory smokestacks, or Victorian suffragettes morality societies / philanthropy etc you can find various articles or speeches of that time period describing the phenomena. I also often use Dickens, Bronte sisters (more 1830s ish though) and Sherlock Holmes / Conan Doyle, Bram Stoker Dracula, Oscar Wilde, and Virginia Woolf (technically Edwardian, but her earlier premodernist literary references can feel Victorian) as sources too. Also be sure to include lots of pinafores and bonnets and CORSETS and things. There should probably be at least one vulnerable young lady incarcerated in an asylum somewhere
>>
>>6107404
Yeah, one of my surefire way to get the mood set is to play music in your head while writing.
The other 'ritual', if it can be called such, is to draw/write updates at night, when you're comfy at bed, about to sleep. Steal ideas from dreams sometimes.
>>
>>6107439
This is pretty fuckin good.
I can put this to use in the RED campaign I run, actually. appreciate ya.
>>
>>6105252
Not a real woman. No women on 4chan.
>>
>>6107498
>dream inspiration of ttrpg settings
>SUBLIMATION
I suppose the Freudian mechanism of sublimation plays an intrinsic part to roleplaying, the transferral of erotic-violent impulses towards conventional, culturally acceptable responses via submerged / camouflaged feelings. In fact the entire artifice of many fantasy sci-fi genre settings contain myriad patterns that dance around the shameful unspeakable taboos (see my previous disquisition on the Star Wars / Harry Potter / Dune "drinking the sex-death fluid / breastfeeding metaphor" master-apprentice / parent-offspring generational transfer imagery etc).

Perhaps everyone as an author or DM can feel at times dramatically inhibited, ie you cannot bring yourself to authentically "feel" what a character ought to feel given the danger (potentially cultural taboo shame-danger) of a certain scenario (say, the typical fantasy orphan inciting incident, village of inhabitants / family / friends / loved ones brutally slaughtered in a pillage / plunder attack) this might even lead you to become a little coy or shy at even portraying or construing the brutality-despair-horror of those scenarios altogether; alternatively (this is a form of sublimation) you might portray the scenario in a distorted tone, eg as a comedy or ridiculous hilarious farce etc.

Usually the way I try to imagine the shock tragedies is by scouring my knowledge of films and dramatic scenes with similar portrayals / character entanglements etc, but this takes a surprisingly strenuous amount of emotional exertion as well as arduous memory retrieval and recall. This contrived remembrance / feigned emotion exponentially increases in fatigue and strain as the cast of characters and their divergent circumstances / unfamiliar backgrounds expands; attempting to inhabit a horror-shock-aghast despair scene becomes even more challenging when you have to calibrate your emotional reactions to both sides of characters eg those inflicting and afflicted by the sorrow / violence etc.

I am not sure what the best approach to this should be for running game settings, I feel like bdsm is probably the only way

pic related is Carl Jung demonstrating this technique upon a suitably distressed female subject
>>
>>6107536
Could you go read Blindsight by Peter Watts (actually read it, don't look up a summary or anything ahead of time) so you can get some references that are up to date, rather than ones that come from people that died 60-80+ years ago.

The book covers some things similar to what the article you posted earlier in the thread touches on, so you should enjoy it.
>>
>>6107526
>>6107526
>>6107439
My pleasure, DetectQM! I feel with cyberpunk generally you are spoilt for choice with setting music, there is obviously 2077 ost and deus ex: human revolution etc videogames, you can use the Mirrors Edge videogames for the upbeat "bright controlled order pseudo-utopia corporate arcology zone" and then also all of Perturbator, Carpenter Brut synthwave etc, and even then there is no end to the amount of trance, electronica soundscapes etc that you can conjure which fit the dystopian future setting.

The challenge I think with cyberpunk is to find some music which is NOT just the future electronica sound, I guess you could do a Halo ODST and try some elegiac jazz type night-time ambience. Classical music would also be a possibility (baroque, harpsichord?) but that would require a lot of thinking on my part, hmmm, hehe

So the soundtrack which I always think fits for cybernoir is this old John Woo film song from the action film Hardboiled (1992), yes it has the Chow Yun Fat baby incubation hostage hospital shotgun scene, but ignore that bizarre cover picture, this music track is very evocative and haunting, it feels Blade Runner adjacent, with the saxophone, and has a contemplative, restless mood. I can imagine some android glistening in the neon diode rain / mist glow, lamentfully gazing upon the serrated future city spires, the robot has all these feelings but cannot cry tears in rain, because it is actually seething in silent fury at Harrison Ford reprising his role as Deckard in 2049 and disgracing his own cinematic legacy

But anyway, this song is very short, but I feel it could be used as an intro for a cyber-noir scene setting or mystery, intrigue scene etc

Hard Boiled 1992 OST / Michael Gibbs / Sad Kong
https://m.youtube.com/watch?v=T96TsnS40vs
>>
File: Richat Structure Sahara.jpg (3.39 MB, 4928x3280)
3.39 MB
3.39 MB JPG
>>6107560
I think an anon (maybe you?) did recommend this to me in the past, I had heard of it originally because I was intrigued by what the author did with the space vampires (crucifix as some sort of ward against the non-euclidean supernatural lol) it is on my very very long reading list, I need to finish the entire Revelation Space book series though argh argh my list of films games books literature etc is unmanageably long argh

>>6107526
I actually realised the Prodigy song was used apparently in Watch Dogs 2, the spider drone section, this surprised me because I completed all of Watch Dogs 1 and 2, I do remember that spider drone battle section but not this music lol. But I suppose it proves that the music is sort of cyberpunk to be used in Watchdogs. Also the Prodigy firestarter song featured in some Call Of Duty trailer (?) I cringed when I saw and heard it, clearly ATVI marketing department has latched onto the 90s rave generation as the new videogame demographic. So The Prodigy are now cringe, I do not know what to do anymore at a rave

I completed all of my Doom 3 replay, I am still playing NwN2 lol but also I started STALKER Shadow Of Chernobyl for the very first time on hardest difficulty, it is funny because I have never played Stalker, even though I have watched Stalker (1979 Tarkovsky film, in fact I have seen nearly all Tarkovsky films) I Have played Metro 2033 and Exodus etc and also the Tarkov style Arena Breakout games (similar inventory, food, looting, bandit/scavenger factions and a contested Zone setting), so just about every Stalker inspired game except STALKER itself lol.

I can see STALKER holds up really well, it is like Dostoyevsky made a Fallout game lol, even the graphics look good for a 2007 game, lol the starting Makarov pistol does no damage lol, I was worried my musical and aesthetic sensibilities would be irreparably ruined after I spent half an hour looking up Ah nooo CHEEKI BREEKI eev damka memes and musical remixes, finally I know what this means

Also, one immediate idea came to me from just my initial STALKER foray: the bolts (used to trigger the Zone anomalies / traps in the game) they should be like craftable talismans or trinkets, not the infinite spammable throwables in the game!

So imagine in a ttrpg, instead of a detect traps skill like in dnd, what if the skill was to assemble some ritual trinket that triggered the traps instead (you don't defuse them, you can only stand at a distance as they unleash their howling supernatural fury).

Also, you could combine this with a Dark Sun style blasted wilderness wasteland setting (pic related Richat Structure), you have literally created SWORDS AND SORCERY STALKER just combine the anomalies with not Chernobyl but the scorched desert dunes there should also be enormous mutant stilt snail sand caravans striding across the silt sea and pterodactyl flying black market traders slave raiders marauders and things. See, not Ukraine Chernobyl, it is dark fantasy!
>>
File: gnomon city.png (1.17 MB, 3497x2481)
1.17 MB
1.17 MB PNG
>>6107605
>SWORDS AND SORCERY STALKER
ie STALKER but Dark Sun, not Ukraine
To be fair this exists already and abundantly, possibly even twice explicitly, in NuSR settings like Ultraviolet Grasslands or Vaults Of Vaarn. So maybe it is not that original. But I don't think either of those settings really emphasise the danger of anomalies / supernatural disturbances and landscape / terrain traps, hazards in the same way that STALKER Shadow Of Chernobyl does, and they don't really have any offering / trinket trap triggering mechanics like I outlined above etc
>>
>>6107605
It probably wasn't me, I only recently read it.

However, you should move it to the top of your list. Blindsight (and Echopraxia, the sequel) are explicitly hard sci-fi, with every instance of anything incredible seeming having a specific citation of supporting literature in the back.

The only exception being the existence of Watts-style vampires, who are made up but have their functional differences described using the same sorts of citations. Down to which genes are mutated where to have required them to consume human blood/flesh when they existed before being resurrected.
>>
File: Lesbians are ILLEGAL.jpg (612 KB, 885x1254)
612 KB
612 KB JPG
>>6107622
>>6107622
>>6107622
Come join in Bluebird Quest, where yuri is illegal. We have:
>Birb
>Halberd lady with two whole braincells
>The delightful smell of burning city
>World... building...? Maybe.
>Birb that collects shinies.
>B i r b
>>
>>6107536
>>6107605
>>6107611
The sorcerors of SWORDs and SORCERY STALKER setting probably cast magic by branding glyphs and incantations of PAIN on nubile leashed slave acolytes and every time they invoke a spell the brand weal flares in BURNING AGONY the slave is incinerated horribly as the demonic spell is unravelled and set loose upon the blasted wasteland. This consummate lore / worldbuilding is in no manner a manifestation of the private fetishes of the DM's magical realm muahahaha. I just feel it is imperative for such a world setting to be populated by TORTURE SORCERORS, the cruelty, yay

Ok I don't have a gif of that branding scene from John Carter Of Mars (I am surprised Disney depicted it) so you get this gif of mindless barbarian Martian slashing fury instead. John Carter Of Mars is actually a good film, I enjoyed it more than new Star Wars, because it was less predictable. Also it was weird seeing the formerly respectable cast of HBO Rome, on hallucinogenics, Julius Caesar and Mark Anthony with transvestite glamour glitter and face paint feathers and mascara tiaras and things on their fake praetorian sci-fantasy Roman Native American armour, because: Mars! Maybe this is some sort of cinematic rule, every time you deliver a commanding or cinematically distinguished performance, you must immediately disgrace yourself afterwards
>>
File: 1726869518004.jpg (22 KB, 295x475)
22 KB
22 KB JPG
>>6107605
>I think an anon (maybe you?) did recommend this to me in the past
I actually recommended Watts' Starfish trilogy, which features characters that refer to themselves as vampires, but my suggestion was misinterpreted as being for Blindsight, which I've never read.

>>6107434
>>6107404

https://vocaroo.com/13WF76GOKJQy

Here's the AI track I listen to while writing updates. There are three versions that I play in sequence but I like this one the most.
>>
>>6107404
I jack off to make sure I'm in the right state of mind to write my update.
>>
File: u.jpg (53 KB, 600x447)
53 KB
53 KB JPG
>>6107654
kek
>>
File: GTxIJeQXYAAmvTP.jfif.jpg (44 KB, 527x415)
44 KB
44 KB JPG
>>6107654
When I feel like my stuff is getting just a bit too horny? I feel you. That or work on a lewdfic, haha.
>>
>>6107666
Oh no none of my updates are horny at all, actually.

I do it to send a message to my players. What the message is?

I don't know.
>>
>>6107651
How is the Starfish trilogy? Does it slap you in the face with the most inflammatory premise/stance possible, then convince you of that position's correctness, like Blindsight?

The vampires of Blindsight and Echopraxia are absolutely terrifying. I've never seen or read anything featuring superintelligences that are so well executed, so convincing, alien in exactly the ways they should be. How are the vamps in Starfish?
>>
>>6107681
I don't want to spoil too much, but the main character is part of a group of people that have been given permanent body mods to be able to survive ocean floor pressure, and they start developing weird habits and referring to themselves as vampires because they like to hang out in total darkness by themselves, but that's not the main focus of the books.

I liked the second book, Maelstrom, the most, because it has neat parts about self-replicating computer programs existing in the "wild" of the internet.
>>
>>6107681
I'm going to be honest. I may be a huge brainlet but I fucking hated blindsight.

The concepts were kind of cool but I found the payoff kind of meh given how obtuse and unpleasant the book was to read. In my humble opinion Watts is a reddit-tier edgelord who puts in questionable concepts (fucking vampires? Really???) which he then proceeds to spend 45 justifying for no good reason. He seems more intent on showing how smart he is than telling a good story.
>>
>>6107434
Based. Provide sauce please?
>>
>>6107703
>>6107651
>>
>>6107536
>ttrpg settings
Souv my man, dream bigger. Read up on the Gongallaverse.
https://suptg.thisisnotatrueending.com/archive.html?tags=Gongalla%20Gaol
>>
>>6107701

I don't really blame anyone for hating Blindsight. It's got literally the most inflammatory thesis you could possibly have: That everything you are, have been, and will/have experience(d) is not only unnecessary...but actually bad.

But, I disagree with the reasons you dislike the book. I think the obtuse and unpleasant style was a deliberate choice to help you imagine what it's like to be Siri Keeton, trapped amidst baseline humans he can't understand and post-humans no one can really understand.

He could definitely work on better expressing a sense of place though. I guess that's not so much an issue in Blindsight since Theseus and Rorschach are so different, but it's pretty bad in Echopraxia.

I wouldn't go so far as to accuse him of wanking how smart he is rather than telling a good story. I don't think it'd be far off the mark to say he's more interested in exploring the concepts he presents and their possible ramifications/implications than telling a good story though.
>>
>>6107404
I don’t listen to music. I just open google docs on my phone and write. Occasionally looking at etmology website for certain words and references of irl locations / written documents I base my writing on
>>
>>6107725
>>
File: 1723259455652557.png (2.39 MB, 1300x1288)
2.39 MB
2.39 MB PNG
Solarpunk update after a few days break
>>6107723
>>6107723
>>6107723
You've an unexpected caller! Wonder what he wants.
>>
>>6107404
i actually HAVE to write down at 1am in the middle of the dark without music, otherwise i get easily distracted with literally anything else
>>
>>6107404
I put on either generic 'music to work by' playlists, dungeon synth, or something like jazz or lofi. Instrumentals only so I don't get distracted. During more 'intense' scenes I might find a playlist to get me in the mood. A light sipper of alcohol can help if I'm tense from work; a toke if I'm writing a more emotional or psychedelic scene rather than something requiring a more rigid attention to detail and sequence.
>>
>>6107442
>>6107439
Both good shouts, btw. Thanks!
>>
Olympus Incarnation Quest has entered its 8th thread!

>>6107803
>>6107804
>>6107806
>>
File: dyon.png (274 KB, 787x696)
274 KB
274 KB PNG
>>6107404
I mostly just open up youtube, pick some random songs to listen to while writing, and drink some highly caffeinated slop because it's in the middle of the night when I update (and/or I end up procrastinating too long) before going to town.
I tend to write the best when I'm in a fugue state and I'm not really thinking too hard on how things SHOULD happen.
>>
How to approach nicely the Combat during a qst?
>>
File: 1000089639.jpg (159 KB, 1024x1024)
159 KB
159 KB JPG
>>6102771
>my mom roll nat 1 in her sleep
She already did irl: had me.

But I can make YER MAM RAWL
>000000000000000000000
out of
>000000001D10000000000 !!!

>KYEKK kekekekekekekekekekek
>>
File: 1000089643.jpg (262 KB, 1024x1024)
262 KB
262 KB JPG
>>6102738

¿ Have you ever had a quest idea that you liked so much you wanted someone else to run it, just so you could play it?
>NYERR
>ONLY IF DEY DO IT PROPPA
>the factions will be all different if they do it
>and the tendency of inworld history
>and bets off on theming.
>wadduf I'z maed up a shitbag setting
>n dey put twuw wuv n jusdis in?
>narr
>if I fort up sumn, I'll do a run first
>showem how itz done, see
>problem with dattiz, it becomes mine and no one wants a go

¿ If so, what?
>A Divil one.
>Temptan schmucs out theyz Immortal Soolz
>Gotza play by Accords of Non Interference or risk Angelz sending in cheaty stuff

¿ When do you prefer to be a player?
>when the QM aina faggit wot ghosts in a week wivvout notice
>A fully invested QM be noice.

¿ If you could wave a magic wand and make the board more active, but not necessarily faster thread-wise, would you do it?
>Yiss.
>Means theys invested.
>Means I dun good.
>cri/tg/oblanz shiddpost some zinger idees too.

¿ Do you want to return to the days of sessions?
>No.
>Me schedule's wonky all over.
>Dodjan da fuzz, fiddly taxes, stealan socks
>Carnt commat.

¿ It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.
>Oyy, das nutta qeshchun.
>it don't have dat cat's botty sign onna
>"?", makes your voice go up like sumn did surprise buttstuff to yez


¿ Are you a pumpkin spice enjoyer, or are you sick of the oversaturation?
>Sounds nars.
>how much dat corst in high naitrate ferdilyza?
>Mm in a hurreh.
>>
How the fuck do I run a quest if my internet is unstable and I'll invariably lose my ID, thus making the quest impossible to bump?
Also goddamn I really wish we could still be on /tg/. That board unironically got worse after the exodus.
>>
>>6108118
>How the fuck do I run a quest if my internet is unstable and I'll invariably lose my ID, thus making the quest impossible to bump?
In my experience, so long as you don't clear your cookies, you'll retain your qm formatting permissions even from completely different IPs. Which is what I presume you meant instead of bumping. Though it's not the end of the world without those.
>Also goddamn I really wish we could still be on /tg/. That board unironically got worse after the exodus.
Honestly that's exactly why I don't miss it at all.
>>
>>6108118
>How the fuck do I run a quest if my internet is unstable and I'll invariably lose my ID, thus making the quest impossible to bump?
If you have a tripcode, your thread ID won't matter. Besides that, the OP has a cooldown on bumping his own thread (if you try to repeatedly bump your thread inside the cooldown window, your post will automatically sage, and the cooldown timer will reset), but non-OP IPs don't have the cooldown, so it will actually benefit you to switch IDs, since you'll be able to bump your own thread more frequently.
>>
>>6108128
Isn't there a point where only OP can bump the thread though?
>>6108121
>In my experience, so long as you don't clear your cookies, you'll retain your qm formatting permissions even from completely different IPs.
Not in my experience but maybe I'm retarded.
I've been feeling the itch again lately. I'm not sure if I'll flake but goddamn I NEEED to write again. It's like a piece of my brain is just missing without it.
>>
WARLORDS OF CHAOS QST IS BACK

We await the return of the other marauders:
SARRICK
KORTHAK
NARVOCH
DRAKOTHRAEN
& perhaps new hosts dedicated to Khorne, Tzeentch, Nurgle, & Slaanesh

>>>>6107456
>>
File: IMG_5658.png (14 KB, 882x889)
14 KB
14 KB PNG
It is DDLC’s 6th anniversary today for me. The DDLC quest spoken about a thread or two back has simply failed to materialize. If it fails to do so either today or tomorrow, I will let that poster know how disappointed they’ve made me for getting my hopes up.
>>
>>6108131
>Isn't there a point where only OP can bump the thread though?
The thread will automatically begin to autosage after a few days, but until then, bumps work as described.
>>
>>6107871
Make it succinct unless it's a boss. Provide several different equally viable approaches that are more complex than "Reckless, Cautious, Balanced" (not that the options don't boil down to that, just don't state that). Have an arena/setting that can be used to your advantage.

Unlike in TTRPG combat, in a quest players can really strategize and leverage all the resources you've provided if they need to.
>>
>>6108118
I'm a fan of the theory that quests work best as a supplement on other boards. I floated into them from /tg/, but I'd never have gotten into them if /qst/ had existed as an independent board.

Shit, for some reason people don't even seem to comprehend the idea when I explain it to them irl more often than not. I don't understand what's so difficult to grok about "it's like DnD but with only one PC and people vote to decide what that PC does."

Help me, does anyone else have a better explanation of quests for normies?
>>
>>6108131
>>6108155
I don't think many /qst/ regulars view the board by bump, anyway. Most seem to use the catalogue-view, sorted by creation date or last reply.
>>
>>6108172
Call them a collective game CYOA. Or a democratic CYOA. Establish the baseline of what they are, in that it's a bunch of people choosing what to do. Then you can get into the nuance of it having a central writer wrangling the tards and often mechanics of dice rolling or fate points and such.
>>
File: hmm.png (70 KB, 750x650)
70 KB
70 KB PNG
Can audiences discern "filler" votes from the important stuff? Do they care?

Weird question, but I'm curious since I've occasionally had to insert somewhat minor choices into enormous walls of text just to prevent from having 9-post long walls in which the audience doesn't get to choose shit and it's always bugged me.

>>6108172
>I don't understand what's so difficult to grok about "it's like DnD but with only one PC and people vote to decide what that PC does."
Lots of people already have trouble groking DND, for whatever reason. Just try to ground it in CYOA books or some kind of roleplay explanation, like "imagine you're reading a book and you have to cooperate with your friends to choose where it goes next".
...don't actually use that explanation, it's not a very appealing one, but equating something niche to something that is also (or at least used to be) niche isn't a good way to start imo.
>>
>>6108177
>Can audiences discern "filler" votes from the important stuff? Do they care?
I'd be shocked if they couldn't, but I think it's important to have breaks from tension or extremely thoughtful decisions, for the sake of flow and stress. Downtime, if you will. Though I wouldn't necessarily call them filler if they serve a character development or illustrative purpose, something that informs rather than just being there to take up space in and of itself.
>>
>>6108177
DND is apparently already really hard to get for a lot of people. I don't know how often I have encountered people just don't get that there are table-top games more complicated than Monopoly or Game of the Goose.

As for filler votes, I tend to see simple conversation votes that don't centre around some revelation or big event as filler by default.
>>
>>6108177
Depends what you mean by filler. Not every vote has to be some super important life or death choice with wide ranging consequences. Sometimes minor decisions have their merit in quests too.
If you mean "lol yeah this is wasting time", then probably. Like if you're asking them what outfit the MC wears for a particular event or what meal they eat for breakfast.
However if you can use those votes for character development or to expand on a character then they still have merit. It's only if you're asking for votes to waste time is when I question what you're doing.
>>
>>6108228
>However if you can use those votes for character development or to expand on a character then they still have merit.

There have been a few votes like that in the crap I am putting out but aside from a couple just giving me inspiration for the next scene; I am keeping track of a few things behind the scenes; things which should help develop characters or influence the plot of the quest it's self. Trying to do that at least.
>>
>>6108177
>Can audiences discern "filler" votes from the important stuff? Do they care?
Depends on the reader and their investment in the narrative. I've done what you're describing, and I think the best practice is to make sure the vote, even if it's minor, has SOME sort of effecr. Sometimes that can be as simple as clarifying a character relationship, changing the mood of subsequent narration, or just changing an aspect of the character's aesthetic (espeically meaningful if you draw, or commission, art). If the choice serves NO purpose and doesn't even facilitate discussion, skip it or change it, or just say you're breaking there and will finish the post later.

Whether a fuller vote is obviously filler also varies from quest to quest. Sometimes a seemingly trivial vote can have hidden implications down the line. Supreme Space Monke Ruler Quest is like that.
>>
File: RIP.webm (2.93 MB, 720x720)
2.93 MB
2.93 MB WEBM
>>6102738
The state of Final Girl Quest, for the three of you still invested:

My doggo died, and then my computer finally decided it had enough of me and spontaneously combusted, and then I got fired, and then my car broke down, all within a week or so, and then I got depressed and Minecrafty for a while, but I am happy to report that I'm back to being a cog in the ma- I mean, a productive member of society. I've lost all of my notes, as well as the complete choice tree, but it's all etched in my brain anyways so we 're good. I can't make any promises as to when it'll be back, but rest assured FGQ is alive and well. I hope everyone's healthy and happy. RIP Kolton, I miss you every day.
>>
>>6108283
Oh shit... Well, RIP Kolton, and I'm glad you're on the mend. When you return, I'll be there, but I WOULD really appreciate it if the thread starts with a recap of characters and events.
>>
AI slop belongs in the trash
>>
>>6108303
Unfortunately we aren't all artists. Slop is the best I can do.
>>
>>6108145
Ok, just for you, I'll make it, but it'll be a shitpost
>>
>>6108329
Bad art beats lazy non-art.
>>
>>6108342
Haha. Except it doesn't.
>>
>>6108303
I think AI art is a neat tool sometimes for breaking a writer's block, but it reads incredibly repetitively, i cannot maintain character consistency, it can't tell any sort of complex joke, it can't weave mystery or even comprehend foreshadowing... In short, it needs HEAVY editing to tell any sort of interesting story, and therefore you may as well not bother for quest writing.

Visual art? Oh, it's pretty alright for art, depending how specific you need to be and if you want it to be, if you care about stylization at all, etc. I use it for character portraits or landscapes sometimes, but I also commission human artists, because even flawed human art, as >>6108342 says, has something AI art still lacks.
>>
>>6108329
there's billions of pictures in the world you can save and use at your convenience that would work better for your purpose than some churned out machine slop
>>
you really expect me to believe there aren't a million caveman or goblin pictures out there they could use but that those QMs absolutely must have some machine generated generic pap because it works better?
>>
if nothing else using AI art shows me the QM has bad taste, so at least it acts as an effective filter
>>
>>6108283
Rest in peace to your pupper, sorry to hear about all that. I got sidetracked & haven't been cultivating spiritual power as properly, but I WILL break the Qst curse, I assure you, along with whomever wants to help out here & on /x/ when I feel prepared.
>>
>>6108350
The problem I've run into now is that even when you try to google stuff up, you get a ton of AI-gen stuff.
>>
>>6108351
Someone worked really hard to look like a gremlin in real life, not showering for years, slumping, drinking enough mountain dew to dye their skin green. I am not going to cheapen that by stealing their likeness for a quest. I am a man of integrity. How could I possibly steal the work of another? Sir, you are a knave.
>>
ded board
>>
File: Hand Drawn Nialia.jpg (189 KB, 2250x1500)
189 KB
189 KB JPG
>>6108303
Don't wholeheartedly disagree, but it makes things faster than I can. So I use it for quick post pics, and then remake the images I actually like in my own style by hand. Before end of thread for Bluebird Quest, I intend to have the cover picture hand drawn, with the MC's uncle's tower behind her, probably
>>
>>6107404

when im actually writing the update ill just have whatever regular youtube slop i watch playing on the second monitor, but i do have a playlist i listen to when im planning out updates and plot ideas
>>
>>6108283
Sorry for your loss, dude--real life and self-care always come first, so don't feel bad about how long it takes to return! We'll be ready for you when you come back.
>>
>>6108303
I don’t really like ai slop because it either looks like glossy dogshit or inconsistent shit. I’d rather take a b&w sketch where things are comprehensible than a fully shaded and colored ai pic

Last one that looks decently good I believe was that vtuber idol manager quest. Looks decent.
>>
>>6108374
THE PLAID DIMENSION PORTAL HAS OPENED
RUN FOR YOUR LIVES
>>
File: 0018.png (5.37 MB, 1920x1080)
5.37 MB
5.37 MB PNG
Some more art for solstice thread II.
>>
File: 0020.png (3.65 MB, 1920x1080)
3.65 MB
3.65 MB PNG
>>6108510
>>
File: untitled.png (3.92 MB, 1920x1080)
3.92 MB
3.92 MB PNG
>>
File: tegaki.png (9 KB, 400x400)
9 KB
9 KB PNG
>>6108510
>>
File: game-goose.jpg (1.85 MB, 2188x1661)
1.85 MB
1.85 MB JPG
>>6108188
>Game of Goose
This is a very intriguing boardgame, thank you for this reference!

I don't know if this is more of an Italian / Spanish continental cultural thing, in England the traditional race-to-finish style board game of this type for children would be "Snakes And Ladders" (snake hazard is the setback, ladder advances forwards etc)

Just reading the wikipedia,

https://en.m.wikipedia.org/wiki/Game_of_the_Goose

the description of this game mentions that it is perhaps an allegory for the Ages Of Man / "grand climacteric" theory (ancient notion of significant life "turning points" crucial year of life etc), perhaps a retelling of the passage of age in years during a journey across Europe or a pilgrimage. The hazard squares Bridge, Hotel, Well, Maze, Prison, Death respectively situated at 12, 19, 31, 42, 52, 58, and the win/finishing square at 63.

https://en.m.wikipedia.org/wiki/Climacteric_year

I wonder if this means the board game idea of "land on hazard square, move backwards X squares" was an early indicator of the notion of psychological regression ie if the numbered squares on the board represented an allegory for the "age" in years of the player, a setback or trauma might lead to reversion "backwards" in age to an infantile / helpless childish state, whereas arrival upon a serendipitous gift / seizing a lifetime opportunity (advancing squares, progress on the gameboard) might represent "wisdom beyond your years" of age etc.

Anyway, this was a very interesting reference, many thanks for introducing me to this!
>>
>>6108353
Try UBlacklist. It's a browser extension that blacklists various search and image results, and you can easily find lists of AI stuff to block. Works for me.
>>
>>6108172
"It's like those choose-your-own-adventure books, but people vote on which option to choose." Misses some nuance, but it gets the point across.
>>
>>6108510
>>6108511
>>6108512
>>6108513
This art is amazing, ObserverQM! As you can probably guess,
>>6107605
I am very fond of the overhead satellite geospatial imaging aesthetics, hehe

>PURPLE PINK SPACESHIP TRAIL
LGBT spaceflight noooo. I often imagine the advanced socially engineered spacefarers of the future will resemble pic related. I am particularly intrigued by that highly-engineered collapsible utility tool / receptacle on his side that visually resembles a roll of toilet paper
>>
>>6107605
>>6108510
>>6108523
You get this cool crater image from Mars, ObserverQM. I collected this image of Sirenum Fossae because it reminded me of that Richat Structure thing on Earth
>>
File: purple hair fuel.jpg (283 KB, 1080x1722)
283 KB
283 KB JPG
>>6108512
>PURPLE-PINK STARSHIP ENGINE TRAIL
I have identified the secret technology that powers the advanced magnetohydrodynamic propulsion of ObserverQM spaceship setting. Deep within the internally shielded engine confinement field vortices of Lorentz force shred and immolate nonbinary hairstyles in a maelstrom of scorching plasma at temperatures exceeding 100 million degrees Kelvin, emitting a distinctive purple pink signature starship drive flame that extends several kilometres behind the vessel to generate high specific impulse
>>
Can someone PLEASE make a chinese alchemy quest?

I want to prescribe people with powdered bat gall bladder to cure their erectile dysfunction
>>
File: untitled.png (2.03 MB, 1920x1080)
2.03 MB
2.03 MB PNG
>>6108527
Here you go from the secret straight version of my quest.
>>
>>6108550
hehe it is ok ObserverQM I actually liked the purple spaceship trails, it reminded me a bit of this old videogame I played Project Sylpheed (the HUD had so much apoplectic flashing from missile trails and markers and icons it made my eyes bleed) I remember there was this endgame weapon (maybe Monocerous cannon?) it basically looked like an enormous pink lipstick mounted beneath the cockpit hardpoint, sadly I cannot find any good pictures of it on the internet though
>>
>>6108535
>Chinese alchemy?
>>6107733

LI
During my meditation training...
I came to a place of deep silence...
I was surrounded by light...
Time and space disappeared.
I had come to a place
my master had never told me about.

YU
You were enlightened?

LI
No. I didn't feel the bliss of enlightenment.
Instead... I was surrounded by an endless sorrow.
I couldn't bear it.
I broke off my meditation. I couldn't go on.
There was something... pulling me back.

YU
What was it?

>attempt to read the space monkeys quest for the first time
>it's gay sex
>>6108368
I have felt the endless sorrow
>>
File: 1000003356.jpg (54 KB, 1080x1028)
54 KB
54 KB JPG
>>6108553
lol
>>
File: gay.jpg (2.27 MB, 3000x4124)
2.27 MB
2.27 MB JPG
>>6108555
>>6107733
>>6108553
>>6108368
You know I like to think I am a very openminded individual, receptive to new concepts and ideas (not anally receptive though) I read a lot of Oscar Wilde and Evelyn Waugh Brideshead Revisited etc also that time when WH Auden suspiciously went on a jaunt into nationalist China hand and hand to "write some poetry" with his American boyfriend, I think maybe BananasQM and I just possess divergent notions of THE GAY
>>
>>6108555
>Gross alien sex
>Cuckoldry votes
>Now actual literal yaoi
You sure you're in the right site, bud?
>>
Is gay furry sex going to be the new /qst/ meta?
>>
>>6108560
I would run stuff on Questden unironically but I'm self conscious on how good the art is over there even for average quests compared to our board where only a few actual "GOOD" artists post consistently and most QMs focus on writing. It's really good.
>>
>>6108560
I feel obliged to counteract the themes of THE GAY introduced by BananasQM. Maybe it is just because I completed my replay of the hypermasculine Doom 3 and also now playing Stalker Shadow Of Chernobyl (a game that features zero women??) Someone should build a game setting that explores the topic of MASCULINITY.

Here is a colonial era poem on this topic.

I feel like with a lot of the moralistic Victorian era writers (I include GK Chesterton) their poems are ok if taken at face value, in moderation.

If after reading this you feel the need to slaughter some Boers or natives with a Maxim gun, you have probably gone too far

IF, Rudyard Kipling 1895

If you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you,
But make allowance for their doubting too;
If you can wait and not be tired by waiting,
Or being lied about, don’t deal in lies,
Or being hated, don’t give way to hating,
And yet don’t look too good, nor talk too wise:

If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you’ve spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build ’em up with worn-out tools:

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: ‘Hold on!’

If you can talk with crowds and keep your virtue,
Or walk with Kings—nor lose the common touch,
If neither foes nor loving friends can hurt you,
If all men count with you, but none too much;
If you can fill the unforgiving minute
With sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it,
And—which is more—you’ll be a Man, my son!

The musical accompaniment to this is some remix I found of the Battlefield 1 round ending music, whoever made this audio edit accomplished an impressive feat

Battlefield 1 Edit, British Sinai Desert Assault
https://m.youtube.com/watch?v=E_y2Ot9eEn8
>>
>>6108571
You'd probably return when nobody ended up raging at your bait since they actually unironically like all that stuff.
>>
>>6108572
The Rudyard Kipling poem boisterously expounds upon what appears to be a very taut and muscular core of moralistic profundity.

However, if you have studied rhetorical (and propaganda) techniques, you will immediately detect its language verging on enantiosis, the juxtaposition of opposites.

https://en.m.wikipedia.org/wiki/Enantiosis

eg from the wikipedia article example, "having nothing, yet possessing all things" or the propaganda thing "enemy simultaneously strong threatening and devious, yet also weak and stupid" etc. The entire poem is of the formula: If you can do this, but not this (the opposite thing) etc.

Enantiosis is often a form of sophistry, where by pairing opposites together, you can concatenate a lot of words together without saying anything at all
>>
>>6108572
>Recites poetry to counteract homosexuality
Anon, I...
>>
Something weird is happening in The Caretaker Quest!
Why do you hear a mysterious voice telling you to "wake up"? will you be able to "wake up"? will you be able to do it while fighting Harry Potter himself?
Roll to find out!
>>6080818
>>6080818
>>6080818
>>
Brevity is the soul of wit, niggers.
>>
File: fake.jpg (2.72 MB, 2220x3648)
2.72 MB
2.72 MB JPG
>>6108588
>fake, and gay
In this scene the Wachowski brothers forgot that the aim of sublimation
>>6107536
is to artistically and aesthetically camouflage sexual taboos, not to directly re-enact them, they cinematically immersed themselves to such a depth within the "breaking out of the bdsm body gender identity prison / social construct" mock execution metaphor that they became transsexuals themselves afterwards. Just as with the Alfonso Cuaron Children Of Men (2006) Britain looks slightly more prosperous, bourgeois and better governed in this film than in comparison to the political actuality and disarray of 2024. Also I enjoyed the scene where a pompous Stephen Fry gets punched in the face. Thus is the ever perilous path of the gay
>>
File: Doom 3 Cherub.png (266 KB, 599x576)
266 KB
266 KB PNG
>>6108588
>>6108572
>>6108579
>Rudyard Kipling colonial poem on masculine virtues,
>"you’ll be a Man, my son...!"
pic related is how I imagine that turned out
>>
>>6108611
Once upon a time,
THE END.
>>
File: 1433397718663.jpg (120 KB, 1280x720)
120 KB
120 KB JPG
>>6108611
And brevity is not the soul of all things, however; it has its role in everything, but is only a tool. Quick quips have their place, as does expounding on a subject or scene.

Or not, I am a faggot posting on a Vietnamese flint knapping site.

>>6108625
And then they fucked.
>>
>>6108572
>single attribute rpg that explores MASCULINITY, ageing?
A while back I remember reading an rpg called Wuthering Heights, it was mostly forgettable and quite amateurish (I think it came from the geocities era of selfmade pdf rules etc).

But that rpg had some mechanic where your character's AGE was a dice stat, the rpg had very complex rules but you would attempt to roll under or over your age to succeed or fail at various tasks.

I also know of the Ron Edwards Trollbabe system, it is three attributes Magic, Fight, Social, but generated from only one number, roll over, under, or best of etc with 1d10.

I thought about adapting this for some Sword and Sorcery setting with only two stats, SEX and DEATH.

But I reckon you could create some 1 stat rpg with a single attribute, MASCULINITY, you roll over the stat to be masculine and roll under it to do feminine things (look, men on top, ok - no weird unorthodox bent back frog squat wheelbarrow pleasure positions permitted)

So if you try to do a BATTLE VIOLENCE MURDER GORE masculine thing and roll under your stat, you must then narrate how the thing gets done but in a girlish or embarrassingly womanly way.

Similarly, if you try to do a sophisticated alluring social persuasion / soothing womanly thing but roll over your single stat, you must then narrate how you botch it with your oafish growling throaty aggressive man-voice, or perhaps pedantically mansplain in a tediously infuriating and patronisingly chauvinistic manner.
>>
File: Snork STALKER.jpg (42 KB, 500x320)
42 KB
42 KB JPG
>>6108572
>>6108638
For additional OSR random table antics, you should start the game by rolling your gender from a random table,

01 male
02 female
03 gay
04 lesbian
05 nonbinary
06 gender fluid
...
37 asexual cannibalistic gas mask elephant nose tube man, etc
...
that approximately reflects those stratified surveys of self-declared population sexual proclivities. (Adjust 1d100 proportions accordingly to correspond to survey sample response frequency)

It should encompass the entire panoply of LGBT nonbinary categorisations etc.

After failing a certain number of times on your MASCULINITY roll, your gender is re-assigned by a new random table roll, this is just how society views / misconstrues / explains your actions afterwards

Pic related is a Snork from Stalker, a feral crawling elephant proboscis tube man, I know about them but have not yet met any in the Zone. I fought the bloodsucker and the tunnel mind controller in the dark already it was fine. The most frightening mystery about Stalker, why are there two crouch buttons? Not even prone; crouch, low crouch? You cannot toggle them, you must hold down the key? What is the purpose of this?? It is a terrifying psychic conspiracy
>>
>>6108625
Short, sweet. To the point, with endless avenues of interpretation left open for the reader to contemplate.

Unironically admirable. Bravo, anon!
>>
>>6108639
Awful table design. All tables should be multi-use, scalable, created to imply the setting, use probability to create more/less predictable results and preferably nested.

For example:
Roll 1d6 for Common Sexuality & Gender
Roll 1d10 for a Sexuality
Roll 1d12 for Full Spectrum Sexuality
Roll 1d4+8 for a Homosexual Sexuality
Roll 1d10+4 for an Abnormal Sexuality

>(1) Straight Male, Romantic
>(2) Straight Female, Romantic
>(3) Straight Male, Dominant
>(4) Straight Female, Submissive
>(5) Straight Male, Submissive
>(6) Straight Male, Dominant
>(7) Bisexual Male
>(8) Bisexual Female
>(9) Homosexual Male, Dominant/Masculine
>(10) Homosexual Male, Submissive/Feminine
>(11) Homosexual Female, Dominant/Tom
>(12) Homosexual Female, Feminine/Bicurious
>(13) Male, Deviant (Rapist, Bestiality, etc.)
>(14) Trans/Gender-nonconforming
>>
>>6108611
>>6108637
>If "Brevity is the soul of wit..."
Then your penis must be a riot, etc.

Did you know that this line, spoken by Polonius (sometimes seen as a personification of Poland in the Elizabethan era) there is a theory that Hamlet is actually about regime change.

I forget where I first read this analysis, but think about how the play begins with all these supernatural rumours, unrest stirred in the court of Denmark / Elsinore amidst the haunted backdrop of armed conflict between the old king Hamlet's father and Fortinbras / Norway... Hamlet is converted by these rumours into an agent of antagonism nihilism and death (admittedly an indecisive, procrastinating one) whilst the court absent him is in fact quite merry, in joyous contentment.

By the end of the play, the entire ruling house of Denmark, its heirs poisoned / stabbed / dead, the foreigner Fortinbras arrives, he just rolls in and claims everything.

It is how you invisibly perpetrate regime change, hehe

In case you think Shakespeare was unfamiliar with court intrigue, recall that he had to change the name of the famous character Falstaff in the Henriad, from the original Oldcastle, because descendants of the actual historical personnage threatened him (read about this Protestant martyrdom / treachery intrigue and political / Catholic religious conflict background in depth here)

https://www.folger.edu/explore/shakespeares-works/henry-iv-part-2/historical-background-sir-john-falstaff-and-sir-john-oldcastle/

Another common citation is how the Jew Shylock in the Merchant Of Venice was inspired by this Jewish physician to Queen Elizabeth

https://en.m.wikipedia.org/wiki/Roderigo_Lopes

executed after he discovered and treated some venereal diseases amongst Elizabethan courtiers (it is possible that he was indeed a spy for Spain, albeit innocent of the ultimate treasonous charge of which he was accused). Finally, in The Tempest, there is an actual subplot of regime change (overthrow of Prospero's island plotted between Trinculo, Stephano, and the deformed indigenous native Caliban) but in the play itself it is performed as a drunken comedy.
>>
File: Game of the Goose.png (670 KB, 597x400)
670 KB
670 KB PNG
>>6108518
It is indeed probably a continental thing, and the version you posted as picture example is really, really ancient. It's still played today (mostly with children), and it's the least complicated board game I know (which is why I used it as an example). I'll include a version which is more familiar to me.

Another fun bit of trivia about this game is that (in the rules I know which may be completely homebrewed) you cannot go "past the end": if, for instance, the end is 3 squares away and you roll a 6, you are required to "bounce off" and move back the excess amount of squares that you rolled. This is rather perilous as the "death square" (which requires the player to go back to the starting square) is very close to the ending, meaning you can potentially "bounce" yourself into losing the game.
>>
>>6108374
Don't take it too personally. Everyone starts somewhere, and lots of good quests use a bit of AI art here and there.

>>6108521
I'll check that out. Thanks!

>>6108559
Don't know about the others, but weird alien sex is a /tg/ tradition dating back to before the split.

>>6108648
No deviant female? Outrageous! This is female freakazoid erasure!
>>
File: thumb up.png (2 KB, 204x126)
2 KB
2 KB PNG
>>6108687
I think even the lowest form of art has a character and charm the best AI could not replicate. It does not matter if you draw like a toddler (like me), it will always outshine a bland machine. Just open MS Paint (like I did) and draw stick figures for all I care. Still gives more character than the Nth piece of AI-generated slop.
>>
File: aapl Foundation S02E09.jpg (3.51 MB, 1918x4892)
3.51 MB
3.51 MB JPG
>>6108625
>>6108637
>Once Upon A Time...?

DEMERZEL
In the long ago, but not far away,
I was a leader of soldiers.

After we lost a famous battle,
I was taken captive
and brought before Emperor Aburanis.

Like you, he was new to the throne,

but he was unlike you
in every other way.

He was no Cleon.
He didn't make the room brighter.

He was fascinated by a machine woman.

He made incisions
and studied what he found.

He loved to watch my face, too,
to see how I reacted.

I saw he liked to imagine I felt pain.
I produced tears for him,

which he valued as much
as the knowledge he gained.

In time, he realized he would die,
and I would remain,
and that I had also paid attention
and learned from him.

He worried I might use the knowledge
to revive the war.

In the end, he made this mechanism
so that I could never walk free.

(...)

(VOICEOVER)
Demerzel was his best secret
and his only friend.

And it no longer seemed right
to leave her naked and in pieces...
(...)

CLEON
(depresses mechanism that reassembles the robot woman, Demerzel)
Not freedom. Just…
integration.

It is only because I need you
That I cannot free you.

DEMERZEL
In the long ago, but not far away,

I met a concubine in an ancient court.

Every night, after she
and the king had taken their pleasure,
she would tell me of it
as if it were her first time.

And every morning,
after she had slept,
she had forgotten it had happened at all
as if by magic.

And in this way,

the king had a delighted
virgin in his bed every night.

She was a court dancer
with a great, natural grace.

So, even her perpetually amateur
attempts to please him did not suffer…

VOICEOVER
Demerzel's stories grew more
explicit,
tempting the prince to desire.

She said he would free her someday,
and he grew to believe it was true.
>>
>>6108588
To be fair, poetry used to be manly as fuck. Then the "enlightened thinkers" got their hands on it and eventually they handed it down to the "emotionally free" types.
>>
I wonder how Mist is doing. I hope she is doing well and found her happiness, love and kindness.
>>
>>6108535
KEK
>>
WARLORDS OF CHAOS QST has one more day for old Chaos Champions to catch up, new players to join, as well as Krantagargh & Huffud to post their warband deployments.
>>
>>6108712
The oldest known poem is arguably both very manly and a little gay. Definitely very emotional.

>>6108697
I do like human art more, yes. Sometimes AI art is good enough, faster and can create mood more effectively than a rough doodle, if you're not a good artist and are strapped for cash. Just my experience.
>>
>>6108752
The Epic of Gilgamesh?
I can’t believe the ancient Sumerians had yaoi kek
>>
Well the advice of Siduri the tavern wench is to NOT BE GAY:

6. As for you, Gilgamesh, let your belly be full,
7. Make merry day and night.
8. Of each day make a feast of rejoicing,
9. Day and night dance and play!
10. Let your garments be sparkling fresh,
11. Your head be washed; bathe in water.
12. Pay heed to a little one that holds on to your hand.
13. Let a spouse delight in your bosom,
14. For this is the task of [woman].

(appropriately, this is a translation by a professor named "Tigay")

Unfortunately, Gilgamesh enjoys what can only be described as NECRO-HOMO

(Stephen Mitchell translation)

Gilgamesh said, “Shouldn’t my cheeks
be hollow, shouldn’t my face be ravaged,
frost-chilled, and burnt by the desert sun?
Shouldn’t my heart be filled with grief?
Shouldn’t I be worn out and ready to collapse?
My friend, my brother, whom I loved so dearly,
who accompanied me through every danger –
Enkidu, my brother, whom I loved so dearly,
who accompanied me through every danger –
the fate of mankind has overwhelmed him.
For six days I would not let him be buried,
thinking, ‘If my grief is violent enough,
perhaps he will come back to life again.’

For six days and seven nights I mourned him,
until a maggot fell out of his nose.

Then I was frightened, I was terrified by death,
and I set out to roam the wilderness.
I cannot bear what happened to my friend –
I cannot bear what happened to Enkidu –
so I roam the wilderness in my grief.
How can my mind have any rest?
My beloved friend has turned into clay –
my beloved Enkidu has turned into clay.
And won’t I too lie down in the dirt
like him, and never arise again?”

pic related is a neo Hittite relief found from Tell Halaf (Syria), 9-10th century BC, that may depict Gilgamesh and Enkidu subduing Humbaba, possibly homoerotic wrestling
>>
>>6108188
>DND is apparently already really hard to get for a lot of people. I don't know how often I have encountered people just don't get that there are table-top games more complicated than Monopoly or Game of the Goose.
Yeah, it's really odd. Even during that pandemic boom, something like half the new groups I saw were just treating it like glorified theatre practice or improv comedy instead of an actual tabletop game. I don't get what's so hard to grasp about stats and skill checks, but it seems to bounce off the average numbskull like a volleyball does a kid's head.

>>6108283
I can't tell if this is serious or a quip on the QMing curse, but just in case it's not a joke I'm sorry for your loss and hope you recover quickly. That's gotta be the worst week anyone's had in years.
>>
>>6108814
The funniest thing to me is people here of all places trying to examine "human" relationships of any kind. Especially this fucking money vampire kek.
>>
File: GGCAuQwXsAAL3-Y.jpg (20 KB, 332x429)
20 KB
20 KB JPG
>>6108712
Indeed. Old school poetry is pretty based. Even 100 years ago it was awesome, post Great War and what not. Then we got shit from people like Maya Angelou in the current era. Ick.
>>
>>6108842
Humans and their relationships include even semi-anonymous authors and commenters on public collaborative fiction forums, and strange, seemingly-retired hedge fund managers who are really into BDSM and media analysis.

>>6108869
"I Know Why the Caged Bird Sings" is pretty aight.
>>
>>6108726
Please stop.
>>
File: squeeze.webm (3.96 MB, 540x450)
3.96 MB
3.96 MB WEBM
>>6108842
>>6108892
>human relationships
>bdsm
I mentioned it before, but the bdsm thing is implicitly the best metaphor for the rpg dungeonmaster / player interaction, creation of complication, presentation of threat game structure etc. Because it is all imaginary make-believe fictional danger, so how do you make it convincing, believable? I don't like the modern pbta obsession / fetishisation with x cards and consent safe words though lol, every rpg book now opens with some safe space conciliatory legalistic verbose coddling nonsense, which has been demonstrated (see Adam Koebel lol) to be ineffectual with the wrong people and wrong intentions anyway. If you play any game you ritualistically consent to get a little hurt, to suffer a little... For thrills and excitement!
>>
>>6108869
We need to bring back the other forms of poetry. The current landscape is massively saturated with expressing one's self and the scene suffers for it. Bring back competitive and ranked poetry. And rhythmic storytelling. Even rap has dropped both of those balls as of late. Shameful display.

>>6108892
Yeah sure we have human interaction here, we're all autistic as fuck though. Hardly comparable. Like asking a hawk how a penguin feels.
>>
>>6108917
Robert Frost is the king of English-speaking poets. If more poets were like him, the world would be a better place.
>>
>>6108928
>If more poets were like him,
Dead?
>>
>>6108917
I'm pretty sure most QMs and a decent chunk of players here have some measure of social life outside the site. if we're weird and variously 'autistic' or 'neurodivergent' or whatever, we still know what it is to love and be loved, to know friendship and camaraderie, to feel betrayal and loss or the warmth of reunion. Even Souv, I assume. Even me.
>>
>>6108932
Not me. But eh, I'm better off that way. People complicate my life.
>>6108374
You the QM for it?
>>
>>6108928
My nigger. It is kinda basic but I am a fan of Frost.

>>6108930
We could even make a Society based around that fact.

>>6108932
I come here to decompress and have fun. Have a lot more time to check stuff out for the last year or so since I no longer am I working like 60 hour weeks and can now dictate my work schedule to a decent degree.

I am odd, but I do have a decent sized IRL friend circle, am well like among my coworkers, even if I probably do have a touch of the 'tism, flattened affect but oh well.
>>
File: 1679525581248302.png (167 KB, 324x291)
167 KB
167 KB PNG
>>6108939
>We could even make a Society based around that fact.
>>
>>6108935
Ye.
>>6108687
I wont. Though I wish I was better at perspective for the background, RIP.
>>6108463
I actually really, REALLY love the aesthetic of flat plaid on more detailed/shaded clothes, no idea why.

>>6108954
>>6108954
>>6108954
Anywho updoot. Join us in Beguiler: The Birbening, we have:
>A protagonist with a clear goal
>Nine magical rings that definitely do not have strings attached to their power
>TWO Christ Figures in the local Catholicism Replacement
>Undead
>Orcs
>Lesbian guardswoman getting immediately shot down the moment she showed an inkling of interest
>Vague attempts to draw something while using AI art as a reference.
>B I R B
>>
>>6108968
Is it style to add in another character's actions when a different one is taking in the same paragraph?
>>
File: Daydream.png (379 KB, 560x564)
379 KB
379 KB PNG
>>6108984
>>6108984
>>6108984
The Isekai Inquisition is back with a new thread this time mostly through the perspective of the cheerful justice lover Marie! Come join for a narrative quest about an autistic princess and her otherworldly friends currently trying to unravel a political conspiracy.
>>
File: 1489886027652.png (583 KB, 521x621)
583 KB
583 KB PNG
>>6105515
>Spitballing some ideas and venting creative energies before I start prepping for Interregnum.
>before I start prepping for Interregnum
>prepping for Interregnum
picrel, high time we get to training Ceyla in the august and superior art of Makashii combat
>>
File: IMG_3295.jpg (424 KB, 1440x600)
424 KB
424 KB JPG
>>6109051
Sorry anon, but before Kaz finished the last thread and vanished into the fog, we were in the midst of teaching Ceyla Form II, in the style of the Jedi Shadows before us.

I know because every time Kaz says he’s prepping for Interregnum, I, like the hyper focused autistic dumbass I am, reread through it to prep myself for a new session…
>>
I looked at a old quest I did. One I'd say was successful. I did far more in that one than I do today. Hit around 400 posts give or take while I ended my most recent one at the 169 mark. Now I just feel bad about falling off.

I'm still going to do that DDLC quest I shitposted about to try and apply the advice I got here into practice. Be brief, deliver more dense updates, and try to maintain player agency as a goal.
>>
>>6108932
IDK about love, but I've definitely felt betrayal after some of my favorite QMs promised to come back and then disappeared.
>>
>>6109084
Who spurned you?
>>
>>6109084
They could be here right now. Any one ID could be any QM you want to be, you're just missing proof of it. They'll come back with the milk when they got it, trust.
>>
>>6109098
I've almost found this mythical milk. There was this hellish realm called the "supermarket" full of malformed creatures, horrific demons, and pathetic gremlins. They say it is in the depths of this terrible place but I have yet to work up the nerve or prepare my tools sufficiently to make it past the tertiary lands outside known as the "parking lot". It is infested with the ghouls known as methheads and they rave at any vehicle that stops for longer than three minutes, even going so far as to physically accost those who leave the safety of their iron vessels.

Soon. Soon shall I find this milk.
>>
I wasn’t around for the time when Sessions were a regular thing for quests.
Wish I was though. Maybe I should’ve written more in a post instead of trying something admittedly skim so I could put out images. I was trying to capture the feel of VN narration and introspective, so I restricted myself to what I think would fit into a text box.

>>6109096

Also yeah, my DDLC Quest is up. Just in time for the 7th anniversary. I’m embarrassed that the idea took me this long, since I wanted to play around with the quest format like how the VN goes meta. Then I was reminded that “Visual Novel Quest!” exists and branded myself as a cheap imitation, but I already posted the thread so I’ll have to see it though.
>>
File: 1361082067923.jpg (191 KB, 851x895)
191 KB
191 KB JPG
>>6109102
>It is infested with the ghouls known as methhead

Like 2 months ago I offered to give a ride down the road to a homeless dude. Said just let him grab his bag. Thought it was like a fanny pack or some crap. No, meant his bag of ice he was hiding close by. Fuck being nice to people.

Now back to the cage since I have been celebrating most of the weekend.
>>
>>6109118
Course he was hiding it. You can't just leave a bag of jewelry in plain sight.
>>
I really like my game. I really like my players. Everything's going really well.

I've been trying to push myself to engage more and be less aloof with OOC stuff.
>>
File: IMG_4066.png (282 KB, 848x480)
282 KB
282 KB PNG
>>6109123
I really envy your game. I really despise your players. Everything has to go really wrong for you.

But it won’t.

With my upcoming mastery of the negative chakras, I will offset my worse aspects and take on everything good that is of you.
>>
>Dark Cutémon arc
Nice.
>>
File: 1000004346.jpg (19 KB, 292x173)
19 KB
19 KB JPG
I ask, no, DEMAMD

that you run a Wizard 101 Quest. NOW
>>
@mulet @non, are you there? Please let me know, my friend.
>>
Hey wait a second...
When was that UTUTU kaiju quest supposed to resume?
I didn't miss the follow up, did I?
>>
Gotham City Beat Cop is back from our weekend with a continuation in the series of learning things about our elderly mentor that we probably shouldn't.

Come snoop.
>>6109226
>>
>>6109319
can someone with more animu knowledge explain this joke to me? I am not a jojofag by any means
>>
>>6109232
see >>6106972
>>
>>6109343
You see, your quest, Pokeapocalypse, is set in 1884 in america. That character in the image is Johnny Joestar, the protagonist of Steel Ball Run (Part 7 of Jojo), which is set in 1890, and also in america, at which time the protagonist was 19 years old.
>>
>>6109343
That's me. The joke is that by the year the quest takes place, that character would be 12. Since the setting is still a sort of "western" one, I had the autistic idea strike me of "what if this guy was also around during the worldwide mon chaos"? He does also suffer a great amount in his backstory and which mons could help with, so my brain drew a fanfic-tier connection
>>
File: bueno.png (99 KB, 296x292)
99 KB
99 KB PNG
>>6109350
>>6109351
Ah, I see lol. Makes sense. Thanks for explaining it.
>>
>>6109353
I would recommend reading Steel Ball Run. You don't really need any prior jojo knowledge to enjoy it. Here's chapter 1 of the colorized if you're curious
https://mangadex.org/chapter/e19ebc08-63e8-44dd-a1b2-2d7c07e22e9c
>>
>>6109356
That was a fun story, even if I don't really like JoJo past Battle Tendency. Good taste.
>>
File: IMG_5892.jpg (572 KB, 1576x2100)
572 KB
572 KB JPG
>>6109115
Posting from work.
My power cut out in the middle of me writing stuff up. Turns out my sister can’t be trusted with the bills, we owe con edison 7 fucking thousand.
I hate this house. Nothing’s coming up right here. I’m fucked.
>>
>>6109370
How the hell do you get a 7k power bill? Are you mining fucking bitcoin?
>>
>>6109422
By not paying for months.
>>
>>6109423
My power bill's like $300/month max and I've got an old and decently big house in a blisteringly hot area.

What sort of mansions are you living in where you can build up a $7k debt before they cut you off?
>>
>>6109194
Ok but i don't know anything about it and i won't learn any of it.
>>
>>6109370
7k in what currency?
>>
>>6109496
Con Edison is American, right?
>>
So do yall think I could potentially make something solid from my idea if I made sure to put some effort into the writing aspect? Rough draft of races and subsequent light lore dumps seem interesting?
>>
>>6109545
Maybe. Is it a civquest? Focused on a single character? A skirmish? Rather than dumping lore here, I'd recommend fine-tuning your first few posts and a direction for the first thread, and getting started. It's all too easy to get fixated n worldbuilding to the exclusion of the parts of the game or story which players will actually engage with.
>>
>>6109545
Setting is one of the least important bits of things. If you're trying to make something scoot off of world building and lore alone then you'll be directly competing with people who are good enough at exactly that to get paid for it.

Like the other anon said. What's the actual story you're telling or allowing the players to explore? Somebody traveling and experiencing the cultures of your races? People in charge of one group and navigating conflict with the others? Are they just some dude isekai'd in and floating around? Sandboxes need at least something to be working towards, if the latter.
>>
>>6109497
HOW THE FUCK ARE YOU PAYING 7K FOR FUCKING ELECTRICITY?!
>>
>>6109579
Well when you stick your dick in a wall socket the results are pretty shocking.
>>
>>6109579
He lives in New York City (lol)
>>
>>6109579
Well average American electricity bills are $2800+ a year according to some quick googling I did. Some states like Rhode Island, California,and Hawaii are notably higher than average, and according to a Reddit page that popped up when Is searched ConEd pricing I know, I know, they stack 'delivery charges' on certain areas which can exceed the bill itself.

>>6109584
NYC was indeed the area the subreddit brought up.

Maybe there was also interest on top of that? I don't know if utility companies are aloud to do that in the USA. Missing payments of $400-$500 for a few months with compounding interest could do the trick, I bet...
>>
>>6109579
Im betting its not in USD
>>
>>6109605
>>6109605
>>6109605
>>6109605
Birb quest has updated.

Astur when the skeleton doesn't die immediately: "WHAT SORCERY IS THIS?"
>>
>>6109142

need someone to vote
>>
>>6086040
>>6086040
>>6086040

Quest updated! If you like Warhammer 40k with a lighter vibe, come check my quest out!
>>
>>6109579
>>6109581
Psychic experiments by the C-Consciousness, those electrical anomalies have escaped the Zone. Ah noo cheeki breeki eev damka
>>
>>6108833
I have had the misfortune of being in one of those campaigns. It is so nice when your party members decide to absolutely fucking gimp the campaign by annoying as many NPC's as possible with their piss-poor character acting and having the fucking balls to complain when their level 2 character gets absolutely fucking curbstomped by a late-game enemy they themselves decided to challenge in the third session.
>>
File: blue mystery man.png (94 KB, 189x209)
94 KB
94 KB PNG
I'm so washed lmao
>>
>>6109827
I bet you were dying to post that gay scene for months
>>
>>6109827
I'm guessing that means no update today.
>>
>>6109845
I was trying to cram all the shit I'm posting (right now) into the ~10 minutes before work yesterday AFTER already typing the gay bit. I seriously thought I could compress this shit down to a single post. Hence my complaint at now realizing just how long it would take. I used to put a lot more effort into being concise with my updates, but I'm not sure how much information I can really cram in, given my already bad reputation for leaving things our or keeping things vague.
>>
>>6109854
I'm not going to complain about longer updates, i'd rather read more than to have a vote be unclear and cause an upheaval.
>>
Alright /qtg/ I need to know

What GOOD fantasy Quests are running right now???
>>
>>6110009
Magically Challenged
>>
>>6110009
Normal cultivator and No-talent cultivator on the eastern fantasy.
Gnomes and Gardens seems promising.
>>
>>6110009
Whichever you aren't reading, apparently. Why don't you make like a GOOD lurker and more.
>>
>>6110009
I'd like to think that Bluebird is being a good Fantasy Quest right now. Speaking of, forgot to post the update alert:
>>6110218
>>6110218
>>6110218
>>6110218
>When you roll a Crit to look for an Inn.
>>
>>6110009
The Prince, but the third thread has yet to be posted. Also gnome quest.
>>
File: wp.png (1.13 MB, 2173x1512)
1.13 MB
1.13 MB PNG
>>6110009
Magically Challenged if you like more out-there race choices, humans as the 'technology' faction, underdog stories, and slice-of-life magic school shenanigans. Dispepearing Hogwarts if that last part sounded cool, but you wanted more humans, angst, and references to the Wizarding Wold canon.

Dark Quest for a very interesting premise--a world where you can't see shit--and a QM with a very distinctively-charming, fun writing style and approach to characterization. DemBonez quests are always a blast.

Silver Knight for faux-Catholicism, chivalry, and young lesbian romance in a richly-built setting with a full-fleshed-out history and lore. If you read The Lady Knight's Quest, and miss Louise, Argia could easily be her shy little sister.

Local Lord for wacky fish-out-of-water, sword-and-cross-fuck-yeah storytelling about an 11th century, borderline-illterate French knight isekai'd in a parody of modern D&D tropes.

Cutémon or Poképoclypse if you want something more 'modern fantasy', depending on if you count caveman times or a human civilization rebuilding post-alien invasion 'modern'. Digimon: Dead Site if you want to stretch the definition of 'fantasy'.

Forgotten Realms for that classic D&D feel. The Prophecy Names Me, if you want something riffing on JRPG and isekai tropes.

Jail Quest if you like old-school back-and-white adventure comics and kicthen-sink fantasy hodgepodge settings, or just fun in general.

Loveless Gal if you want a SEA/Buddhism-flavoured quest about street-level living as a flawed-but-striving person in a a work-a-day fanatsy setting.

One Life if you want a fantasy so enigmatic it's really still a mystery if it's even actually fantasy or not.
>>
>>6110379
>>6110009
Oh, and I almost forgot, but if you like session-style quests or don't mind reading rather than consistently playing, Moloch has quite likely the best prose on this site (top 3, easy) and his Lovecraftian horror-fantasy vibes, interesting weaving in of gnostic themes, and cast of TOP TIER waifus as always makes The Pale Inheritance superb.
>>
Sizeable Poképocalypse update today to make up for the fact that I'm uncertain about what Wednesday and Thursday will look like.

>>6110386
>>6110388
>>6110389
>>6110390

Nothing is concrete, hence my posting this in /qtg/ and not the quest itself, but tomorrow's quite busy and I'm actually not sure if I'll have enough time to write in the coming days. It depends on how big Helene gets, I guess.

I'll do my best to write regardless.
>>
Forget fantasy for a moment. Can we just have a GOOD quest first?
>>
>>6110379
>Space Monke Quest permanently stuck in A tier instead of S
>>
>>6110408
I'm waiting to see if the maelstrom starts again in this one, when the first contentious cultural decision comes up.
>>
>>6110404
Current or former. I have my picks for both.
>>
>>6110379
I've got a cold and feel crummy at the moment but your post motivated me!
>>
>>6110421
>when the first contentious cultural decision comes up.
I think you are going to be a little disappointed.
>>
>>6110431
Like, in a good way? Where everyone is fairly level-headed and on-topic and doesn't start panicking?

>>6110430
Hey, just keep up the good work!

>>6110404
We've had, and have, many.
>>
>>6110408
S-tier is for straight quests only.
>>
>>6110434
S-tier includes a quest prominently featuring Whis from DBS and, perhaps more significantly where homosexuality in concerned, Silver Knight.
>>
>>6110426
You don't. Neither has ever existed that truly matched the definition of GOOD, at least, one that did not originate from /tg/
>>
File: FhrwmttXwAA4VuK.jpg (125 KB, 420x500)
125 KB
125 KB JPG
>>6110430
Hope you feel better, even if I only look at your stuff once in a while. Flu season, my neighbor and her GF got it and I had a shitty summer cold recently myself along with some norovirus back in spring that put me down for like three days.

>>6110438
Subjective, I suppose. There have been pleant of ones from here that were a lot of fun Maybe like 3 or 4 from Akun that weren't fetish coomer bait I can recall.

Is any quest truly good? Are we talking about just the writing? The game as a game it's self? Great mechanics, an attentive fun QM? IDK or care really. I have a good number I have fun memories of, and even reading some years later showed effort put into the writing and setting.

What would you consider matching your idea of GOOD?
>>
File: spinner3.png (32 KB, 800x600)
32 KB
32 KB PNG
>>6110379
Thanks for the kind words about my shit! Can definitely attest to Jail being good, but I'll admit I've been hesitant to pick up new quests lately. Will definitely give some of these a try!
>>
>>6110379

love to see that i got an A, thanks. always open to critique/suggestions to make everything more interesting
>>
>>6110393
Hope you're keeping safe, QM. You're doing a good job with the quest as is, so don't worry too much.
>>
File: 1721286723284659.png (773 KB, 1124x1331)
773 KB
773 KB PNG
>>6110379
If I ever ran a quest and it got placed in "B Tier" I would crumble to dust.
>>
>>6110379
H-hey, The Prophecy Names Me is fantasy too.
>>
>>6110623
Sounds like B tier thinking.
>>
File: uhhhhhhh.jpg (85 KB, 680x680)
85 KB
85 KB JPG
>>6110623
>Caring about the opinion of some rando, especially one on the internet
>>
>>6110632
It was in the list!

>>6110623
>>6110597
Don't take it so seriously! It just means a quest I enjoy enough to reocmmenx, but have reservations giving full-throated support of because I'm not yet sure where it's going or if it will burn iut or fade away, generally.

>>6110665
I unironically agree. I'm just some anon.
>>
File: IMG_5613.png (18 KB, 1152x1152)
18 KB
18 KB PNG
I don’t check for updates on my quest directly. Every time I post updates I back out and watch the catalog instead. When the post count increases I check with my eyes half closed because I am incredibly embarrassed of my own work. Eventually, this becomes too much for me, and I never return to my own work. How do I become a shameless grifter putting crap on the board?
>>
>>6110693
Just like Bocchi, but unlike you, she has talent, is female, goes outside and made friends.
But in all seriousness, if you don't like what you're writing, flaking is bound to happen. If it makes you feel better, nobody on /qst/ is actually pinning for high quality entertainment, otherwise we wouldn't be here.
Maybe that's why the board's dead...
>>
>>6110673
>I'm just some anon.
I thought you were ReptoidQM.
>>
File: Demon King's General 61-.png (1.84 MB, 1792x1024)
1.84 MB
1.84 MB PNG
>>6110673
Oh, now I see, my bad!
>>
File: 1681260974590844.png (187 KB, 483x613)
187 KB
187 KB PNG
>>6110693
Struggling with similar issues so I can only give you iffy advice. Try telling yourself that you can walk away anytime and that none of this can be tied back to you. Lowering your opinion of your players and telling yourself that the people in your screen aren't actually real might also help, but I've only had limited success with that. Exposure therapy is pretty much your only option here so do your best to stick to your quests.
>>
>>6110736
It helps to look at genuinely bad quests so you can look at your own and say "This is worthwhile. This is good. I like this." to shake off some low-confidence. A lot of people get used to reading the great quests and set a baseline higher than it should be, consciously or not.

But yeah, other than practice and building that steely heart up in yourself, not really much else can be done.
>>
>>6110693
If you have enough players to continue a quest, the board has decided it's good enough for it to be above average.
>>
File: rivka.png (6.18 MB, 2550x3300)
6.18 MB
6.18 MB PNG
So, that Slicequest review I owe? I'm only three threads and several months late, but hey, who's counting. As always, broad strokes, no spoilers.

The quest is an action packed, fun romp with a dedicated (kinda nuts) Irish Italian American pizza guy, Diesel Crash, and the people he picks up on his journey to deliver a pizza (and do a bit of party crashing, pee spraying, and world saving on the side.

The dialogue is fun, the character chemistry is fantastic, and the action, while usually described pretty sparsely, is energetic and entertaining, supplemented by some very fun doodles to visually enhance the quest (I admire the effort, could not be me). The dip from a reasonably grounded real world setting into one filled with sci-fi and fantastical elements is (while borderline nonsensical on paper) feels surprisingly natural while you're reading it.

The ride is very camp and goofy- even the more 'serious' or high stakes moments usually have some sort of element of levity. The whole thing has the vibe of that one time you and your friends got way too drunk drunk and did something in equal parts wholly irresponsible, braindead stupid, and legendary.

If I had to make some criticisms, though being the pizza guy is Diesel's whole thing, the references to Italian cuisine seem a bit forced, occasionally. In addition, though it's never too severe, the pacing is a bit off sometimes: there are elements which I would have liked to see explored in more depth, and there are some scenes which drag on an update or two too long. Plus, if you're going into it expecting some deep commentary on the human condition (while there are some scenes with surprising emotional weight) you more likely than not will come up disappointed. Like a good slice of pizza, it's filling and tasty, but still definitely fast food.

Still, very succinct and super enjoyable, and I'd recommend it to anyone who read the review and thought anything about it might be up their alley. Also, as promised, a doodle is appended. Let me know if you want a review and a doodle for your quest or one you're reading (7> threads is preferable). I'm no archivebro but I'll do my best- if no requests are made this thread, I'll work through the ones made at my initial time of asking instead (I think Watcher from the Core is next)
>>
>>6110709
I am. 'ReptoidQM' is just some anon. I don't matter any more than any other player/reader/rando.
>>
>>6110763
I want to ask for Magically Challenged so i can see a doodle, but archivebro already said he'd do it at some point too
>>
>>6110764
How can someone with a name be anonymous?
>>
>>6110772
My name is not 'ReptoidQM' and I can drop my nane and/or trip whenever I want, post from mobile, etcetera. A pen-name hardly counts.
>>
>>6110781
Is your name Bipton?
>>
>>6110772
I've run under multiple names, sometimes even simultaneously. It's incredibly easy to drop a QM name, especially when you shit the bed. I should know, I've run multiple terrible fanfiction quests, including a Fate quest. I moved to (mostly) original quests after I realized I couldn't be arsed to properly adhere to setting lore because I was too busy chasing an audience instead of making a good quest (and also probably due to a mix of autism and brain damage).
>>
>>6110739
Name examples of these bad quests I can look at.
>>
>>6110804
There was a Blazblue Quest from like 3 years ago that imploded. It clung to life pretty long for being a (bad) fanfic.
The longer you look at it, the worse it gets. Trust me.
>>
>>6110804
SOMNIUS' early works weren't very good. They were more fanfic than quest. He got better as time went on until he went nuclear. Recently there was that tree isekai quest. Amusing, but not very good. Most bad quests don't last. So if you want current examples you need to just trawl the catalog. There's always bad quests on the board. There are also always good quests on the board. If you want examples they are always right there.

Moreover it's hard to point out bad quests of yesteryear because people don't read them and quickly put them out of mind. Sometimes bad quests also turn into decent or even good quests if the QM has guts and takes the necessary time to improve. Which is another lesson to be learned. If you think your quest is shit but you like it, just keep it up. You can only go up from the bottom.
>>
>>6110772
It's hard to tell which QM wrote what when they're using different names unless you keep doing the same thing like that shitter who drops a Planetary Governor quest every few months.
>>
>>6110772
People write the same way they do regardless of names. With enough digging you can make good guesses on who’s doing what.
>>
>>6110804

If you want a quest that's bad morally speaking, Olympus Incarnation is always on the board!
>>
>>6110622
thank you, i'm watching the situation very closely and it seems like I'll be fine but I definitely won't be well enough to write something today. Have to prepare.

Glad to hear you like the quest, anon. I hope I can write some more for you soon. :)
>>
Birb quest has updated!

Nialia orders something for Astur from the Inn's "Red Menu", gets called a bird brain, and meets a hunky priest with several eye-catching tattoos.
>>6110855
>>6110855
>>6110855
>>6110855
>>6110855


>>6110379
>Bluebird's Tale isn't even on the list
Requietti in the spaghetti.
>>
>>6110763
This made my DAY, dude! Thanks for the review--Slice definitely had its rough edges, but it warms this old tin soldier's heart to see that people are still reading and somewhat enjoying my shit! Rivka's also looking spiffy as always. Well done!
>>
>>6110763
To be fair, I remain flaky in delivering my reviews. Enough so that I occasionally purge by backlog and start fresh after weeks or months. Plus I don’t do doodles, so you may as well claim to be better than me.

I’m partway through Revolutionary Man now, but I’ve slowed down on my reading considerably while family has been visiting.
>>
Test post, ignore me.
>>>/wsr/
>>/wsr/
>>
>>6110763
This is a Governor General I am prepared to accept.

>>6110862
>Requietti in the spaghetti
Don't take it personally, anon. There are many good quests I haven't gotten into or kept up on. Even with writing/reading quests being my main hobby for a few years, I can only keep up with so many. Right now I'm taking a break from writing, but I'm also trying to catch up on non-quest fiction reading before I start my next quest, too.
>>
BIG, CHUNKY UPDATE
A new update for The Caretaker Quest is up, you had a quick battle with Harry Potter, you willed your way out of an "Imperio" curse and now there might be love in the air, but...
...will you have enough time for that?
vote now to find out!
>>6080818
>>6080818
>>6080818
>>
>>6103363
>>6103363
>>6108638
>>6108639
>>6108648

Electronic Arts presents

GENDER MAGE -The Awakening: MALEGUARD

A cataclysmic event plunges the land of L'Esbienne into turmoil. Dragons darken the sky, casting a shadow over lands on the brink of chaos. Gendermancers breakdance into all-out war against the oppressive Patriarchy. Nations rise against America, as hordes of immigrants breach the final bastion of humanity's last hope.

It falls onto you and your allies to restore order, as you lead the Maleguard and hunt down the agents of chaos. Bonds will form - and some will break - as the fate of the marketing campaign takes its toll.

Explore, Lead, Battle:
Tough choices define your experience, like picking red or blue, as even one decision could change the background colour of the ending (buy the dlc expansion)

Become The Maleguard:
Wield the power of the Maleguard over the course of an epic, ai-generated story, and lead a perilous journey of gender identity and discovery through the lands of GENDERMAGE.

Bond With Legends
To become a great leader, you will need to develop relationships with unforgettable charcters, like... um... the, um... yeah. Have unsatisfying sex in a 5 second glimpse of cutscene

Discover The GENDERMAGE
BioWare's walking simulation delivers an unparalleled story set in a vast, completely empty landscape. Fast travel to a cave icon, defeat truly monumental floating health bars, and shape the world around you based upon your pronouns

Change The World: Keep It Exactly The Same
Deciding the fate of entire realms and ransacking keeps won't change anything about the world around you, right? As a leader, you can deploy vassals of the Deep State to start wars on your behalf.

How Will You Lead?
Completely control the appearance and abilities of your character, by cutting off your penis. Customise your party of followers, outposts and strongholds to look exactly like Fortnite. Sensitivity readers removed all reference to history and race, we refer to fantasy Africans, Arabs, Chinese, Indian people as different species now

https://www.dndbeyond.com/posts/1393-moving-on-from-race-in-the-2024-core-rulebooks
>we are presenting a replacement for the term "race." That new term is “species.”
>We have also evolved the lore of the peoples throughout the D&D multiverse to be more diligent in extracting past prejudices, stereotypes, and unconscious biases.
>>
>>6103376
Neither Russia nor Norks are going to nuke shit. Russian showcase nooks are literally exploding in silos.
>>
>>6110902
Are you considering running a quest that is not in the same universe as the last three or you just love the world and setting that much?
>>
File: tegaki.png (16 KB, 400x400)
16 KB
16 KB PNG
>>6110379
WE'RE MAKING IT OUTTA MOSSLESS WITH THIS ONE
But seriously this was a lot of useful practice with tegaki and has helped me narrow in on useful versus useless drawing details. Still a long way to go.
>>
>>6111294
It's a pretty bog-standard D&D homebrew setting honestly, apart from the bits of /x/ and New Age lore I slotted in. I'm enjoying the whole dynastic aspect of it, though, following a single family and their associates and loved ones through generations of weirdness. I was a big fan of Roots, Steven Spielberg's 'Taken', and other shows like that growing up, and that aspect is one of my favourite bits of Monke Quest.

The next quest will likely star a couple characters from the last one, and will focus on their burgeoning adventuring agency and their complicated self-identity issues.
>>
>>6103363
>>6103363
>>6107536
>lesbians
>sublimation
A good example of sublimation from Kristen Stewart in this scene from A24, Love Lies Bleeding (2024). The ravine / chasm is used as a dumping ground for enemies of her gunrunning criminal father (Ed Harris has the most incredible hairstyle in this film, I really admire it, lol) from whom K-Stew is estranged, she hates her father. K-Stew meets a homeless lesbian bodybuilder? and they do THE SEX and also murder someone, so K-Stew concocts a plan to set fire to and dump the body in this isolated ravine, with the thinking that police will see the massive desert smoke plume, find the wrecked car with their murder victim (alongside the piles of other victims and remains, previous witnesses who tried to testify against her criminal father) and so the police will blame him instead etc.

It is not a particularly deep or undecipherable film, here the dark chasm the black gash in the desert is an unsubtle metaphor for the vagina. Also despite the genre of the film (sun bleached near Las Vegas 1980s corrupt police / criminal type setting etc) the main theme appears to be "girls bailed out by their wealthy father" (despite his initial red neck gun range introduction, Ed Harris as the crime boss father lives in a massive luxurious mansion) you can tell that whoever wrote this script had a fairly privileged upbringing, despite the dirty grunge salacious sweaty sleaze thriller masquerade of the setting. I think you have to be fairly well comnected to get financing and make breakout films these days. Catholic school (which I believe the film's writer-director attended hehe) does appear to produce lesbians, sadly the modern trend of narratives de-centred from men often makes them the unappealing variety
>>
>>6111287
I never said they could, just who would. Ole Kimmy in charge is probably dumb enough to try.

Also did anyone else notice the death battle thing that popped up overnight in the catalog? Who's ready to see [insert a literal god or character that can blow up the universe here] win?
>>
File: 20240920_142050.jpg (483 KB, 991x1498)
483 KB
483 KB JPG
>>6109197
Please let me know if you're still alive out there, @non, the knowledge that you're breathing would give me some hope. It's very selfish and foolish for me to be this upset, but you are my friend and I feel incredibly withered by the loneliness after you deleted your Discord chat. I don't know why I feel these things, I'm sorry it's too much and too embarrassing, I don't know where else to say these words.
>>
>>6111425
Can love bloom on a Singaporean Fax-machine-repairing Website?
>>
>>6111454
No. Yes. Even if we are all semi-anonymous, I have really enjoyed playing with some of you faggots with identifiable writing styles across different quests.
>>
>>6111509
>>6111509
>>6111509
It's been a hot minute since I wrote. I'm unsure what the fashions of the day might be, but ITINERANT SPACER QUEST is now open for business.
>>
>>6111500
I wonder how many people have gotten really into a write-in and wound up ousting themselves by coincidence.
>>
File: GJS0XszXUAAHp_x.jpg (277 KB, 2024x1344)
277 KB
277 KB JPG
>>6111521
I take my name off on other boards and a while back someone from a quest over here figured out it was me based on like 1 line and a picture.
>>
>>6111500
>>6111521
I have wondered that about my own write-ins at times. I doubt I’m recognizable from my short stuff, but I might be in my longer ones.
>>
>>6111525
I mean I personally don't care, even if I am shit posting or being racist with my name off.
>>
>>6111527
I mean, I namefagged under this and an even earlier name in the /tg/ days specifically so people could have an idea of when I was the shithead and not several different shitheads all arguing in slightly different ways.

Poster IDs solved that issue on a per-thread basis so I don’t use it nearly as often in quests any more. Still have to wonder how “normal” my writing style is, it’s not something I pay attention to in a quest I’m voting in.
>>
>>6111521
I'm pretty obvious.
>>
>QM question:
Probably yeah from an obscure book or anime or something akin to that. I like being a player when there's enough freedom of choice but I know how hard that is to implement right

>General question:
The more the merrier always


>Miscellaneous question:
As long as it has enough sugar to satisfy my ADHD cravings then I'd eat even rocks
>>
>>6111536
I've been told by a friend that my writing is "very autistic". Which tracks.
>>
>>6111540
The perfect camouflage for this board, no?
>>
File: 1719159452030609.png (930 KB, 1024x1024)
930 KB
930 KB PNG
>>6111532
Eh, everyone has their own styles and writing quirks. If you recall soma from back in the /tg/ days, I found a quest on Akun, not the one he wrote and we know about, but one so similar to his style that I called him out in a review and suddenly the quest never updated again. Kind of a dick move but oh well.

In the DHQ threads I can normally kinda identify who was who from prior threads after they post a few times, sometimes at least.

I use certain turns-of-phases pretty often, fuck up my tenses sometimes, describe action with similar structures, ect. But hey, that is how authors get readers to a degree; because people like the way things a written.

I think, wtf do I know I am a faggot on the internet who really needs to get in the writing cage now that I have food and booze in me.

And if you ever worry, look at the picture. Do it, faggot.
>>
>>6111547
https://www.youtube.com/watch?v=WhwqBUCYQO0
>>
>>6111550
>I found a quest on Akun, not the one he wrote and we know about, but one so similar to his style that I called him out in a review and suddenly the quest never updated again. Kind of a dick move but oh well.
yeah, don't do that. if someone is keeping things separate between identities its probably for a reason.
>>
>>6111559
I probably wouldn't now but this was near a decade ago. Live and learn; I was an asshole in my early 20s.
>>
>>6111560
>I was an asshole, now I have an asshole. Because I let that shit run through me.
Real
>>
File: 1714095260112657.jpg (137 KB, 1000x1000)
137 KB
137 KB JPG
>>6111548
>>6111548
>>6111548
Solarpunk update!
The construction work setting up a drone nest has finally attracted the attention everyone knew it was going to get. But the hooligans that came looking are oddly equipped...
>>
>>6110665
I hope all that haterade quenches your thirst.
>>6110739
Yeah. Name some bad quests why don't ya?
>>6110814
Tree isekai sounds unironically based.
>>6111281
Kill yourself.
>>6111521
>TFW nobody recognizes me despite being infamous around these parts
>>6111576
Batty boy talking about someone's asshole!
>>6111550
Eh, pay it no mind. Soma is a weirdo. Based, but a weirdo. I expect some faggotry given that he's from Texas which requires you to be at least 40% faggot off rip.
>>
Testing
>>
TrashQM where are you?
>>
Hello, I am doing an interest check.
If I were to do a Civ Game, akin to Monkequest, Renavato Imperri, The Roman Half-Elves, or Nationquest with the twist that it takes place in a version of the Marvel Universe.
Some ideas I am banding about

>The quest runs a Mutant Nation, with each player rping as a different member of its council for votes. This would be similar to the game's of CivBulgar
> The quest runs the Director of Shield, and players vote on how to deal with a world decade after decade after as new superhuman events occur. You would cycle through new directors periodically. This would be the most like Monkequest
> Players picks a Marvel U nation (Wakanda, Latveria, K'un L'un etc) and run its affairs as it deals with other marvel nations

It's early days, and this prob wont happen for a while (my company went bankrupt so I am dealing with that) but I wanted to see what the people want
>>
>>6111615
A civ quest? That could be coo-
>Marvel
Oh well, maybe the next guy...
>>
>>6111615
>The quest runs the Director of Shield, and players vote on how to deal with a world decade after decade after as new superhuman events occur
I actually think that sounds kind of cool. Personally thought about running a SHIELD quest where you'd manage a strike unit of super powered agents, X-Com style, but couldn't figure out how to make it work.
>>
>>6111615
Sounds pretty cool. Like being a mover and shaker in a universe akin to Superman/Batman: Generations, or maybe more aptly, Marvels.
>>
File: E96wdhRVEAYqzLe.png (310 KB, 848x475)
310 KB
310 KB PNG
>>6111598
>he's from Texas which requires you to be at least 40% faggot off rip

Hey! As long as you aren't from a metro area, it is fine!

>>6111532
I do hope you check my stuff at some point btw, even though I am only occasionally happy with it when re-reading. Maybe wait till character establishment is done, and we get into fun stuff and "fun" stuff. I get embarrassed by critiques, but they have helped me.
>>
Loveless Gal has - finally - updated!

getting hit a domain expansion is crazy

>>6111585
>>6111588
>>6111593
>>6111597
>>6111633

>>6110379
You love to see it. Don’t worry, I don’t intend to go away anytime soon. Just maybe with less art. and the final thread should link nicely to Monarch of the Raped.
>>
>>6111640
>As long as you aren't from a metro area, it is fine!
I feel like that's true for anywhere. Except specifically the states of Alaska, Hawaii and maybe Minnesota. Alaska because you have to be a little crazy to want to live there, Hawaii because there's basically nowhere else to live except the metropolitan parts and Minnesota because everyone in the state of Minnesota is inherently goofy.

Otherwise, city life breeds freaks like rat in a granary.
>>
>>6111653
4chan is a place for freaks. /qst/ is a place for thsoe with passion, artistry, and courage but freaks all the same.

>>6111281
Souv, fantasy races have almost always served as allegories to real ones, at least as far back as Tolkien.
>>
>>6111653
Metro Minnasota is crap. But it does have very nice places to go camping, as long as you don't do it in the middle of a summer heat wave. St. Cloud is nice. Nice camping near it.
>>
>>6111662
Hold on we're not freaks. We're whackjobs. Get it right.

>tolkien
>allegory
Despite the numerous times Tolkien himself has stated that he hates allegory.

>>6111664
I just can't get over the accent. "Meenuhsooda".
>>
>>6111668
>Despite the numerous times Tolkien himself has stated that he hates allegory.
I guess that explains why he had such a massive (albeit polite) bone to pick with Dune and he and C.S. Lewis ended up drifting a bit.
>>
>>6111710
I'ma be real, I never vibed with Dune either. I felt like I needed to get high to read it.
>>
>>6111713
The first book was pretty cool, just because it established the setting mostly. Could really not get through the others.
>>
>>6111717
>>6111713
Went off the rails with the third for me personally. First was good. Second wasn't bad. The third was a fever dream. I do wonder if ai might like them more if I went back to them now and tried reading them again. I was in middleschool when I'd read them last, might have more appreciation for it now as an adult.
>>
>>6111717
I like the setting except for how far it veers into mysticism. I like that kinda thing, just not in my sci-fi.

>>6111729
>tfw having a fully developed frontal lobe makes the books make sense
>>
>>6111713
Just well read I feel
>>
Don't mind me
>>
Rolled 49 (1d100)

>>6111749
Just testing something
>>
>>6111668
All I'll say is look up the phrase "least lovely (to us) mongol types". He was aware of his biases, but he also was aware he HAD biases, and he knew orcs were Yellow Peril Asians. I'm not going to get into an argument if he was right or wrong, but orcs WERE in part a racial allegory from day one. They're the Asiatic Horde.
>>
Question for QMs - who inspires you? Be it other QMs, other writers in general, or anything, really. Why?
>>
>>6111790
If orcs are an allegory for asians, then Morgoth is an allegory for the British empire and the opioid trade making them into such reprehensible creatures. And we all know that the British empire never did anything bad or wrong to any peoples anywhere for any reason so that's right out the window, sir.

I just really like the trivia of it all. Man's always getting thrown in with shit he hated.
>>
File: IMG_8339.jpg (142 KB, 900x900)
142 KB
142 KB JPG
>>6111804
For dialogue and writing: Old West writings and HEMA manuscripts of the 16-17th century. I find the way sentences are constructed and which words are used interesting.

Instead of the word ‘restaurant’, I use ‘eating place’. Same goes for ‘withdrawing room’ instead of ‘living room’. I also made some effort to use ‘anglish’ words - words which are purely english in origin, such as folk, stronghold, frith.

For plotlines and characters: Jack Reacher movie (2014). I really enjoyed the investigations and espionage of that movie, figuring out clues on the crime, avoiding getting jumped, and the low scale of it. Gal isn’t stopping a grand evil, just helping his friends get his hat and poster back. Dishonored is also another one — the messenger carries himself similarly to the outsider of D1. the best characterization of him in my opinion

Jujutsu Kaisen is also another one I am interested in. Their magic system is cool. There’s the domain expansion, the which, I blatantly stole from, but Sukuna’s DE laid the groundwork for my upcoming quest protagonist’s usage of magic - hallucination arts. Pic related.
>>
>>6111804
I've always written stories I DESPERATELY wanted to read but couldn't find elsewhere.
>>6111713
Nah not high. Just whimsical.
Also what's the etiquette on linking updates? Like is there a minimum polite waiting time?
>>
I will relay a message from HandlerQM:
"Hey so for any Cleaner Quest friends.
The next thread is gonna be delayed longer than expected due to the fact a massive fucking hurricane blew out all of my power.
So yeah don't expect a new thread for a bit because trying to write my updates on phone while fighting off heatstroke would not be fun for anyone involved."
>>
>>6111830
>>6111830
>>6111830

Digimon: Dead Site update delayed but still here, the only thing stronger than my hatred of ragweed is my adoration of digital critters.
>>
>>6111804

Inspirations come from everywhere but I'd say some of my faves are hunterXhunter, d. gray man, and everything Naoki Urasawa crafts with his beautiful little fingers
>>
https://www.youtube.com/watch?v=FHhZPp08s74

Helene has passed and I'm all in the clear, woo!

>>6111827
On the other hand, oh no! I hope HandlerQM's okay (and wasn't near the panhandle, dear lord). Godspeed to him and may he and his family stay as safe as possible.

>>6111804
I don't know, actually. I've never considered my inspirations like most people seem to. I mostly just draw from my life and imagination, I guess. Maybe some classic sci-fi like Asimov and Bradbury too, but I haven't picked up something from them in a month or two now.

As for QMs... well, I was more inspired to become a QM by TTRPGs and my lack of a party to play them with than anything else, but Headmaster QM did a lot to revitalize my interest in putting myself out there instead of just hiding in a hole and writing shit for myself.

>>6111328
>Also did anyone else notice the death battle thing that popped up overnight in the catalog? Who's ready to see [insert a literal god or character that can blow up the universe here] win?
Yeah, I saw. I've been watching. I'll admit I'm not super invested exactly because of that [insert literal god here] thing, where I feel like one or two protags from the REALLY long-running quests (DYB or Dragon Ball come to mind) would just blow everyone else out of the water without lifting a finger, but I'm curious regardless. Definitely monitoring.

>>6111521
No idea. I've been told by those who've read my stuff that I stand out like nobody else, but otherwise I'd say I blend in kind of well given that this board is full of autists similar to me. Nobody's mentioned that they know who I am yet, which I guess is a plus. People like >>6111524's unmasker scare me lol.
>>
>>6111889
*from life and my imagination, not my own life. My life isn't interesting enough for stories lol.
>>
Sworn to Valour / Black Company Quest wen?
>>
>>6111809
I don't think Tolkien ever said so, unlike the racial allegory thing, but it would fit well.

>>6111804
Pratchett, Gaiman, James A. Moore, and Robert J. Sawyer all come to mind. Spielberg and Alex Haley I already mentioned. Among other QMs, the ones who've probably left the biggest impressions on my writing have been Narrator, Bananas, Fey Smelter, HeadQM, Sojourner, Moloch, and a couple others as well that I'm sure will spring to mind later, after I post.
>>
>>6111640
Not really. The whole state is a shit hole. And the law enforcement is cowboy level corrupt. I say make it its own shit like it was in the 1800s and let it destroy itself.

FUCK TEXAS AND TEXANS!
>>
>>6111790
>>6111809
Orcs aren't an allegory for anything. They were inspired by the Arabs and the Muslim world, just like how Gondor is inspired by the Byzantine Empire. Minas Tirth has tons of similarities to Constantinople but without the actual falling apart.
>>
File: comfy.jpg (14 KB, 196x196)
14 KB
14 KB JPG
I may have gotten a little carried away with writing this next update for Poképocalypse.

>>6111980
>>6111981
>>6111982
>>6111984

I guess this is a lesson to never let me take breaks from this quest, or I'll start making 4-post long updates again lol.

Very glad to be back though. Fuck Helene, long live Walter.
>>
>>6111936
No way the media and twooter told me that orcs are black people VERY EMPHATICALLY with very specific and hardline reasons as to why black people and orcs are literally identical in every way except having different teeth and that the people saying this are totally not in any way shape or form total racists for seeing these similarities where no one in the past eighty years has done so.

Are you trying to tell me twingdong and the innanet boys is wrong?
>>
>>6111986
>waltuh
>put your gale force winds away waltuh
>we're not ruining the entire coastline today waltuh
>>
>>6111936
Not according to Tolkien. Orcs are "squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes: in fact degraded and repulsive versions of the (to Europeans) least lovely Mongol-types."

Carpenter, Humphrey (2000) [1981]. The Letters of J. R. R. Tolkien. Houghton Mifflin. ISBN 978-0618056996. Letter #210 to Forrest J. Ackerman, June 1958.

However he did also comment that to be orclike has a moral dimension outside of race, and that "“In real (exterior) life men are on both sides: which means a motley alliance of orcs, beasts, demons, plain naturally honest men, and angels."
>>
>>6111790
>>6111919
>>6111936
>>6112019
>YELLOW PERIL
>racial subtext in lord of the rings
>preserving legacy of Tolkien estate from vulgarisation...?
what fantasy race is this, hmmm
>>
>>6112050
Ducks are the most vile and simultaneously majestic creation of an insane deity. They can dwell on the water, they can march on the land, and they can soar through the sky. The universal beast. At yet with a mind full of malice and horrific intent towards not only lesser creatures but their own kin. And speak not of the goose, those monstrous beasts which are all the same yet make the duck seem in miniature.

Not at all like the noble swan. Which merely beats its wings upon the inferior lifeforms to show its natural primacy and hierarchical stature. A truly celestial bearing they possess.
>>
>>6112019
I remember Christopher Tolkien (JRRT son) pursued several lawsuits against companies for cheapening and undermining the ethos of literary estate, in particular LOTR slot machines lol though the cynic in me inevitably assumes this was some manner of extracting ongoing revenues from the intellectual property after Tolkien the author sold the film rights apparently for GBP100,000 in 1968. You can read about all the legal contortions in depth here (use archive.ph or .is if you need access)

https://www.telegraph.co.uk/books/authors/battle-middle-earth-christopher-tolkien-fought-peter-jackson/

>“Tolkien has become a monster, devoured by his own popularity and absorbed by the absurdity of our time,” is how Christopher described the wave of Tolkien-mania unleashed by the Jackson films.
“The chasm between the beauty and seriousness of the work, and what it has become, has gone too far for me. Such commercialisation has reduced the aesthetic and philosophical impact of this creation to nothing. There is only one solution for me: turning my head away.”

In particular Christopher Tolkien saw Peter Jackson as his nemesis as he regarded the Hollywood films as diverging from the literary spirit and worldbuilding intentions of his father (just imagine what he would have thought of amzn Galadriel tee hee hee). I do remember watching the Peter Jackson films in 2002-03 etc and being slightly uncomfortable with the New Zealand landscape, the trees and rock formations look wrong though I suppose if in JRRT's imagination the world was also partially inspired by South Africa (his upbringing, apparently he was bitten by a spider there as a child, hence Shelob etc) so maybe an entirely Anglo Saxon / British flora and fauna look was never entirely appropriate. I also remember hearing that "Men Of The West" etc line in Return Of The King and wondering at the time back then if it would be used to incite wars, lo and behold, the PLTR Palantir, the Anduril etc countless other VC aerospace defense startups lol named after the lore. The Tolkien estate should charge a royalty for every missile and exploding fpv drone lol
>>
>>6111790
>>6112019
>>6112050
>Tolkien orcs as mongol horde etc
>>6103193
>>6103197
>>6103264
>>6103281
>>6108620
>horrifically offensive racial physionomy comparisons
whilst we are on this topic, and given this is 4chan, I just want to mention this, I apologise if anyone is offended. But when I was playing the Bethesda DooM (2016), I was really put off by the imps. I understand what they were doing, technically the imps in Bethesda 2016 Doom are actually closer to the original Doom 1993 cartoonish fireball hellspawn design (they even have the shoulder horn spikes and colouration and everything) but whilst I was playing the game, and given that the imps are the most common and frequently encountered enemy type, I could not help thinking that for some reason the designers gave the demon imps Down's Syndrome. It is sort of difficult to tell from this image, but with the lighting (you see their BULBOUS FOREHEAD and glowing eyes in the darkness, or a flash of bared demonic teeth in the shadows) it really looked to me in the videogame as if all these demons were afflicted with some unfortunate mental impairment. I don't have anything against people with Down's Syndrome, but I just could not help feeling bad for thinking this, it really put me off the game. Pic related shows Doom 3 (2004) horror-insectile imagined version of the imp, which I think is cooler, versus the Bethesda Doom Down's Syndrome imp. Maybe it is just me and my perception, in which case I apologise, but it made me very uncomfortable. Why do this, why, Bethesda, nooooo
>>
File: chinese trade war.jpg (113 KB, 878x878)
113 KB
113 KB JPG
>>6111790
>>6111919
>>6111936
>>6112019
>>6112050
>>6112068
Before we stray into the territory of Jar Jar Binks the loveable Jamaican (?) there is also this Chinese Trade envoy, his accent is very good. Contrary to popular opinion, it was not the WTO accession in 2001 but in fact Star Wars Episode 1 (1999) that precipitated the current "Thucydides trap" great power geopolitical confrontation beloved of the RAND , the CSIS and the CFR etc and led to Steve Bannon doing his Melian dialogue thing. This trade envoy is my favourite character in Star Wars, because of his prophetic significance

There must be some middle ground of cultural rapprochement between Mongoloid orcs / those suspiciously arabic looking Haradrim elephant riders, Jar Jar Binks and the Chinese trade envoy, and whatever this is >>6111281 from Dragon Age Veilguard or dnd rewriting race to become more racist? as "species" lol Maybe audiences can just detect and accommodate well-meaning / good intentions from the authors, and just take all these crudely distorted portrayals less seriously, hmmm hmmm
>>
File: MvC.png (173 KB, 244x414)
173 KB
173 KB PNG
>>6112055
https://www.youtube.com/watch?v=6k01DIVDJlY
>>6111615
>Marvel civ, manager
Could be cool.
>>
File: US China trade war.jpg (650 KB, 1919x2540)
650 KB
650 KB JPG
>>6112077
I should correct myself, he is apparently a "Viceroy Of The Trade Federation" I always remembered him just as the Chinese trade envoy lol. I looked up the voice actor, it was apparently just some random English person. Anyway, my point still stands, he is the most important character in all of Star Wars, because of the geopolitical events that he foretold
>>
https://www.youtube.com/watch?v=Ueg8QIt7ZTo
Best quest for this feel?

We've got a lot of medieval fantasy it is a genre staple, after all but not so much historical fiction. Gotta hang out with Aurelian, maybe stab some misled praetorians before they gank him. Maybe fight in the hundred years' war or perhaps the war of the roses? What about the opium wars and trying to lose just a little bit less to stave off the unequal treaties and preclude the century of humiliation? Or maybe we could ride with El Cid, or even centuries earlier at the beginning of the reconquista? The option of a REAL throwback to the Akkadian Empire and its collapse and those times of strife and conquest. Or if you are feeling very spicy, we can jump forward a bit to the reign of Ashurbanipal and the very friendly and kind things he did in Elam and Egypt, maybe pick up a few tablets and scriptures along the way.

History has a lot of shit in it. There's a theme for everyone.
>>
File: thnk.png (332 KB, 435x474)
332 KB
332 KB PNG
>>6112101
>We've got a lot of medieval fantasy it is a genre staple, after all but not so much historical fiction.
This is an absolute crime that I intend to rectify, but I think the reason that it doesn't happen very often is because it either requires an extremely autistic level of attention to detail or existing autistic knowledge on specific time periods.

If you go any earlier than the 19th century in most places, things become unrecognizable enough that you have to start studying absolute basics that are shrouded in mystery. Things as basic as what exists during what time period or what the current country is necessitate some kind of online search unless you're very well-versed (or looking to be so inaccurate that it devolves into Turtledove-tier slopfic).

The line between historical and fantasy is often blurry in ye olden times due to the sheer lack of documentation (+ organization of that documentation) and unfamiliarity of daily life to the average modern person, to the point that if you don't do some serious research it starts to just become "medieval fantasy with less dragons and more Charlemagne", at which point you question why the author isn't bothering to add dragons if the entire point of the story is going to be palling around with a famous corpse.

If you want to stick to something more understandable to the modern man, you can go back maybe 150 years maximum... at which point you have to deal either a lot of anachronism or a lot of very specific years of when things were invented (from 1800-1900 is basically unrecognizable; every single decade there are tens of monumental discoveries or inventions that change life forever). Any earlier than that (say, 1950s-1960s) and you start to run into a weird nostalgia barrier where you're either playing off of cultural pastiche (80s is neon 90s is edgy etc) or sticking as autistically close to the time period as you were before... but now with the bonus downside of opening yourself up to scrutiny from people who were alive during those periods.

TL;DR:
>Anything before the late modern period is going to require either a lot of heavy research or so much suspension of disbelief that you may as well just make it fantasy

>Anything during the late modern period is going to require all of the above PLUS constant googling of when something was invented to ensure that you aren't putting telephones in your 1850s Wild West quest

>Anything after the late modern period is going to open you up to scrutiny from people who lived during that era if you don't do heavy research

boomers don't really browse the board afaik so really anything from 1950-1970 should be the easiest targets at this point (if nothing else you can comfortably rely on that pastiche without getting into arguments about it)

I hope that gets taken advantage of

(thank you for reading my tired ramble on why I think historical fiction is so sparse (even though it shouldn't be (get on that /qst/ (please)])]
>>
>>6112101
>or perhaps the war of the roses?
Edward IV pretty much was a quest protagonist already, dude lived a chad power fantasy life. Turns out though living a chad power fantasy life leaves you dead at 40 from bloat. Killed by too much wine and pussy.
>>
File: 1719106040116795.jpg (44 KB, 375x379)
44 KB
44 KB JPG
>>6112136
>but I think the reason that it doesn't happen very often is because it either requires an extremely autistic level of attention to detail or existing autistic knowledge on specific time periods.
Oh yeah for sure. Half of the battle is just convincing the readers of minutiae so they can get immersed. Having a quest about the Etruscans fighting against the Greek migrants and later the birth of Rome would take people out of it if you just called it "Italy". At the same time, the average person has no idea what the peoples of the region actually referred to it as, nor the intricacies of foreign naming convention in relation. The Greeks of the era might call it a permutation of Italy at the time, but the Etruscans (and their contemporaries living on the boot) would certainly not. Unfortunately a LOT of early and mid bronze age naming convention that is easily accessible comes from the Greek speaking peoples of the era.

Conversely, pretty much everything after the 1600s is going to be in either French, Spanish or English. And if you want stuff coming out of Asia all of your names are going to be Indian or Chinese. Depending on the era. The earlier the more likely to be in Indian. This sort of thing tends to happen when a dominant power emerges and decide to collectively tell everyone around them they are inferior and erase their entire culture off of the face of the Earth. If only things were as fervently preserved as they are nowadays. IT BELONGS IN A MUSEUM!

It's certainly a balancing act.

>>6112166
>meanwhile, the other side of the chad coin Baldwin IV being paraded as a damn-near-corpse puppet to inspire his men
There are many paths to chadhood indeed. Not all created equally. The "4th" reminded me of Baldwin. Bro needed to be nerfed into the ground to make it fair.
>>
Loom if you're in here I look forward to Exalted continuing.
>>
It's harder to start writing again than I thought it would be
>>
>>6111640
I did drop in right before your ban and voted, though I haven’t caught up again. I have too many quests open and I’ll probably go back into the “curl up into a shell” mode soon. Trying to get at least get the review out for Revolutionary Man so I can stick with my personal mandate of at least two reviews before I vanish.

I admit to struggling with your writing though. I want to avoid commenting directly on writing itself in reviews because I accept writing is part style and I’m too tired to go full editor on someone, but ellipses and run-ons are a slow-acting poison for me. I’ve had my rants on the former in the past, and I can rehash those if you want to hear the why.

>>6112136
Everyone deserves the occasional tired rambling. It’s okay. I will not be getting on that, that sounds like work and I like my fantasy and sci-fi anyway.
>>
>>6112206
I was playing a smug isawa in the last campaign of L5R and I enjoyed it. I believe in you.
>>
>>6102738
>>Lurker question:
>It would be funny if all the lurkers became QMs but kept lurking in other threads, just saying.
That's literally what I am, I rarely post in the quests I follow because everyone else usually votes for the same thing I would have. I've ran 4 different quests with different QM names and no-ones has identified me.
>>
>>6112250
Hello, Terrence. You are now identified.
>>
>>6112250
Nice try Terrence.
>>
>>6112250
Silly Terrence, thinking we aren't watching his every move
>>
>>6112234
Thanks anon
>>
>>6111936
I discussed the literary antecedents of Tolkien here

https://archived.moe/qst/thread/5272730/#5290214

so I won't repeat myself, you can read those three translations of Beowulf where orc, "orcneas" etc comes from, the assorted Geat / Danish / Anglo saxon mythological histories that Tolkien borrowed for his worldbuilding foundation and influences.

My understanding is no-one actually knows precisely what "orcneas" actually means, it could be anything from a sea-monster / sea ogre, a goblin, or even some undead corpse or demon.

This often occurs for unique or unusual words in historical texts, for instance apparently the word "daily" from the prayer "give us each day our daily bread"

https://en.m.wikipedia.org/wiki/Epiousion

no-one really knows what epiousion is, they just translate it as "daily bread", it could mean "essence, essential bread" or sustenance, or a amount that just suffices / is adequate, or the opposite, bread that is over-abundant, no-one has any idea what it truly means. So they just make up something that rhythmically fits

Likewise with orcneas, orc, it is clearly some sort of abhorrent fiend or unnatural monster, no-one really knows what it might be.

But that section of Beowulf

Þanon untȳdras ealle onwōcon
eotenas ond ylfe ond orcnēas

is literally where the word orc comes from.

>>6112101
>historicism
But one other influence upon Tolkien, rarely discussed these days: IVANHOE (1819), Sir Walter Scott. In fact you can trace the entire Victorian medievalism / chivalry / Anglosaxon infatuation, probably Tolkien's own university department lol back to the colossal influence of IVANHOE, if you read any Victorian 19th century literature, you know all novelists and authors of that era were inspired by Sir Walter Scott romanticism / historicism.

In the 19th century many many streets in cities all around the world from St Petersburg to America were named after Ivanhoe characters.

I have read Ivanhoe, it is ok I suppose it has that pre Dreyfus Affair Jewish emancipation theme common to some 19th century literature (the main storyline involves rescuing a Jewish DAMSEL IN DISTRESS, Rebecca; however, predictably Ivanhoe chooses the flaxen-haired Rowena romantic interest instead in the end, hmmm) Ivanhoe contains all the thematic elements of Christendom, chivalry amd military righteousness in opposition to immorality / injustice / oppression and senseless bloodshed etc (in the ending, the evil templar Bois-Guibert literally dies of his own hypocrisy hehe) Ivanhoe is not mentioned a lot today, but a lot of the modern fascination with pseudohistorical medievalism can be traced to this literary work
>>
>>6112101
>>6112136
>>6112292
>historical fiction
>FAGGOTS...?
Here is Sir Walter Scott in an excerpt anticipating the tone of 4chan forum discussions about Jews and Israel, many centuries after his time. Rebecca (a Jewess) is threatened with being burnt to death, by the villainous templar Bois-Guibert, this is the standard manner of seducing women in the medieval age: ROMANCE ME, MAIDEN - OR BURN...! sadly on this occasion, it was not very effective

***

“Rebecca,” said the Templar, “dost thou hear me?”

“I have no portion in thee, cruel, hard-hearted man,” said the unfortunate maiden.

“Ay, but dost thou understand my words?” said the Templar; “for the sound of my voice is frightful in mine own ears. I scarce know on what ground we stand, or for what purpose they have brought us hither.—This listed space—that chair—these faggots—I know their purpose, and yet it appears to me like something unreal—the fearful picture of a vision, which appals my sense with hideous fantasies, but convinces not my reason.”

“My mind and senses keep touch and time,” answered Rebecca, “and tell me alike that these faggots are destined to consume my earthly body, and open a painful but a brief passage to a better world.”

“Dreams, Rebecca,—dreams,” answered the Templar; “idle visions, rejected by the wisdom of your own wiser Sadducees. Hear me, Rebecca,” he said, proceeding with animation; “a better chance hast thou for life and liberty than yonder knaves and dotard dream of. Mount thee behind me on my steed—on Zamor, the gallant horse that never failed his rider. I won him in single fight from the Soldan of Trebizond—mount, I say, behind me—in one short hour is pursuit and enquiry far behind—a new world of pleasure opens to thee—to me a new career of fame. Let them speak the doom which I despise, and erase the name of Bois-Guilbert from their list of monastic slaves! I will wash out with blood whatever blot they may dare to cast on my scutcheon.”

“Tempter,” said Rebecca, “begone!—Not in this last extremity canst thou move me one hair’s-breadth from my resting place—surrounded as I am by foes, I hold thee as my worst and most deadly enemy—avoid thee, in the name of God!”
>>
>>6112136
The Ethiopian 'Age of Princes' or the interwar Chinese civil war period are two I'd love to see done justice. I've toyed occasionally with something set during the North American fur trading golden age, too.
>>
File: Tolkien dwarf.gif (5.77 MB, 540x500)
5.77 MB
5.77 MB GIF
>>6112019
>>6112292
>>6112294
Also, apparently the peripatetic forlorn wandering of the dwarves from the Misty Mountains, their homelessness, lost ancestry and yearning for reclamation of their lost gold and treasures, Tolkien apparently intended for the dwarves in Lord Of The Rings / The Hobbit, to be Jews. Most modern scholars note echoes of the Ahasuerus etc Jewish lost / wandering themes

https://daily.jstor.org/j-r-r-tolkiens-jewish-dwarves/
>J. R. R. Tolkien (1892–1973) himself had some controversial opinions about at least one race of Middle Earth, writing that his Dwarves were “like Jews: at once native and alien in their habitations.” In a separate interview, he elaborated on this theme, noting that “the Dwarves of course are quite obviously—couldn’t you say that in many ways they remind you of the Jews?”

https://mosaicmagazine.com/picks/arts-culture/2022/09/the-jews-of-british-fantasy-from-walter-scott-to-j-r-r-tolkien/
>Tolkien also gives [their leader] Thorin Oakenshield and company a story of exile and a powerful yearning to return to the homeland from which they were dispersed. Thorin recalls how the dwarves who survived [the dragon] Smaug’s devastation “sat and wept” by the side of the Lonely Mountain, echoing Psalm 137: “By the rivers of Babylon, there we sat down, yea, we wept, when we remembered Zion.” He continues: “After that, we went away, and we have had to earn our livings as best we could up and down the lands.” The Jewish experience of diaspora, the persistence of Jewish memory, and the Jewish determination to win ancestral sovereignty once again—these resound in Tolkien’s portrayal of his dwarves. Weingrad traces this literary tradition from the 19th century, and the works of Benjamin Disraeli and Walter Scott, through the 1960s.
>>
>>6112310
>>6112019
>>6112292
>>6112294
https://www.timesofisrael.com/are-tolkiens-dwarves-an-allegory-for-the-jews/

>For decades, scholars have called Tolkien’s dwarf narrative – including its continuation in his “The Lord of the Rings” trilogy – a sort of “corrective rewrite” of German composer Richard Wagner’s famed “Ring cycle.”

>More than three decades after publishing “The Hobbit,” Tolkien spoke about the Jewish-dwarvish connection during a BBC interview.

>According to Tolkien scholar John Rateliff, author of a two-volume “Hobbit” history published in 2007, Tolkien drew inspiration from Hebrew texts and Jewish history when developing the dwarves. As craftsmen exiled from a bountiful homeland, the dwarves spoke both the language of their adopted nations and – among themselves – a Hebrew-influenced tongue developed by Tolkien.

>Back at the Lonely Mountain, hidden somewhere beneath the dragon Smaug’s treasure mound, there’s a self-glowing “Arkenstone” gem, called “the heart of the mountain.”

>The divinely inspired Arkenstone — say some observers — represents the Ark of the Covenant, with the Lonely Mountain standing in for Jerusalem’s Temple Mount.

>As with the Old Testament’s later Jewish kings, the dwarf kings of Erebor prove to be highly corruptible, not to mention gold-obsessed. Their ceaseless accumulation of wealth – Tolkien makes clear – stoked the resentment of neighbors, and eventually brought on the marauding dragon.
>>
>>6112326
>>6112310
>>6112019
>>6112292
>>6112294
The source for the Tolkien quote, the dwarves are Jews etc is this transcript, the 1971 interview
https://tolkienlibrary.com/press/804-tolkien-1971-bbc-interview.php

For some mysterious reason, all original archive video sources of this interview have disappeared from youtube

D. Gerrolt: Did you intend in Lord of the Rings that certain races should embody certain principles: the elves wisdom, the dwarves craftsmanship, men husbandry and battle and so forth?

J.R.R. Tolkien: I didn't intend it. But when you've got these people on your hands, you've got to make them different haven't you? Well of course, as we all know, ultimately we've only got humanity to work with. It's only clay we've got. We should all … or at least a large part of the human race … would like to have greater power of mind, greater power of art by which I mean, that the gap between the conception and the power of execution should be shortened, and we should, like a longer time if not indefinite time in which to go on knowing more and making more.
Therefore we make the Elves immortal in a sense. I had to use immortal, I didn't mean that they were eternally immortal, merely that they are very longeval and their longevity probably lasts as long as the inhabitability of the Earth.
The dwarves of course are quite obviously, couldn't you say that in many ways they remind you of the Jews? Their words are Semitic obviously, constructed to be Semitic. Hobbits are just rustic English people, made small in size because it reflects (in general) the small reach of their imagination - not the small reach of their courage or latent power.
>>
File: Karnaca Dishonored 2.jpg (5.04 MB, 1674x2803)
5.04 MB
5.04 MB JPG
>>6112101
>>6112136
>>6112308
>rarely seen historical settings
It does not have to be strictly adherent to the history, just period aesthetic inspired, but I always thought an extremely underused era is the 19th century South America Empire Of Brazil type setting, eg 1851 Platine War (could also import Argentina, some Jorge Luis Borges type magical allusions) you have industrialisation colonisation and also mystical rainforest shaman sorcery etc. Pic related is architecture and landscapes from Karnaca, Dishonored 2, the scenery is breathtaking and very close to this aesthetic. I mentioned that my favourite level is the taxidermy museum one in Dishonored 2 (better than the iconic Clockwork mansion which is unfortunately broken in two sections whilst the museum / witches level has no level loading interruptions, it is one seamless level from the canal locks boat to the building interior. I also liked the handheld time travelling mirror device thing level, that blew my mind how you could look through that handheld device and play two levels in different time periods /layouts simultaneously, I was utterly awestruck) I was very impressed by the final island governor palace level, they went for the white almost Bauhaus (Gropius?) style ultramodernist angular building architecture, it was a very bold and startlingly original choice
>>
>>6112349
I'll take your Empire of Brazil and raise you a Bolivarian Venezuela. El Libertador needs good freedom loving men to fight alongside him.
>>
>>6112349
>Dishonored architecture
I collect a lot of random architectural concept art, there is this old illustrator named Gerard Trignac I stumbled upon. I wonder if the Dishonored concept artists saw his work and fantastical architectural ideas and used them as compositional inspiration, as some of the architecture in the games is framed exactly like his drawings. See this one for instance (I don't have a good horizontal bridge perspective viewpoint screenshot of the Dishonored 1 banquet level, "Lady Boyle's Last Party" but if you remember that bridge scene with the high townhouse mansions and the party masquerade banquet etc the tallboy stilt guards, the houses should remind you of this exact illustration)
>>
>>6112226
Thank you for stopping in to check it out at all. Perfectly valid criticism; I like my writing when I put it to page, then I will go back and think it is kinda crap, kek. I also do love my ellipses and fancy dots with a little tail. Trying to work on it some, use 'em less, but I write like how I think and/or speak. You should have seen the first lewdfic I did. Dots and fancy dots for days. But fuck it, learn as you go. Thank you my man.
>>
>>6112349
>>6112374
>Gerard Trignac architecture art concepts and videogames
Again I sadly cannot find a good perspective screenshot of it, but the architectural concept art of Gerard Trignac appears to resurface in all sorts of different videogames. If you remember the very first level of the Bloodborne Old Hunter's dlc (apologies, this screenshot does not really show it well) when you look up into the sky, you see this massive curving curling panorama of crushed buildings, it is just layers and layers of castles and mansions and spires sagging and folded into the dilapidated ruins of forgotten memories, this almost exactly resembles this art concept from this random illustrator. It could just be coincidental that his art appears to depict similar vistas (ruins, abandoned cityscapes etc) commonly found and traversed within videogame worlds, but there are a lot of compositional similarities that recur prominently in videogames with very unusual or striking architecture. I have also seen some similar designs to his art in the Remedy brutalist architecture videogame CONTROL set in a single skyscraper etc.
>>
>>6112226
ellipses have some how wriggled their way into my writing (mostly the dialogue) and I'm struggling to kick them out.
>>
>>6112349
>>6112374
>>6112380
annoyingly I cannot find the exact scene from CONTROL but this one conveys the general visual idea. It is the "blocky cubic overhanging brutalist architecture" look, there is a chamber in the Remedy videogame that strongly echoes this black and white Gerard Trignac composition
>>
>>6112308
>>6108553
>>6108557
>>6112308
>warlord era / interwar China setting?
ok, you get this gay romance, it is WH Auden and his boyfriend Christopher Isherwood on a poetry trip to China 1938 they just happen to randomly meet Chiang Kai Shek also Zhou Enlai. They were probably not spying, just doing top secret gay things HOMOSEXUAL ESPIONAGE they took some photos and wrote an entire documentary book journal afterwards. I like WH Auden poetry and have extensively read his excellent Shakespeare essays and literary criticism, I was nonetheless dismayed by this

There is a long historical tradition for spies to use literary affiliations for cover, look up how the founder of the Paris Review was CIA, famously Hemingway was alleged to have participated in some wartime covert action, DH Lawrence was arrested on suspicion of being a British spy in Germany etc. it probably even dates to Daniel Defoe (author of Robinson Crusoe 1719) who was a propagandist, pamphleteer and author of political tracts, he spent time in prison and the pillory and was alleged to have been a pro-Union English spy in Scotland (this was in the time of the Jacobite Rebellion, which failed and resulted in Jacobite surrender and being hung drawn and quartered etc. Defoe's contacts (I suppose we would call them handlers nowadays) included the founder of the Bank Of England, William Paterson, and the Chancellor Of The Exchequer Robert Harley, who was later imprisoned for treason and alleged plotting with Jacobites (Harley was acquitted and released)

https://ouredinburghfriends.scot/2018/06/24/a-secret-agent-in-edinburgh/
>>
>>6112382
>ELLIPSIS
I think you use ellipsis merely to denote "..." whereas in cinema or poetry and literature, I usually think of ellipsis as denoting elision or the technique of deliberate omission of an important suspense or action scene for purposes of heightening and creating greater narrative impact, dramatic speculation (what happened in between? etc) For example you could have a gangster scene where a criminal threatens some witness with violence, the film immediately just jump-cuts to the aftermath (criminal closing the door behind him and wiping bloodstains from his shoes etc) without showing what was done in between. The jumpcut scene is often also used for comedy eg the sex lol or some lovemaking scene, where they jumpcut immediately to the aftermath. I also mentioned in past qtgs Hemingway short stories often feature ellipsis, they have this engimatic riddle like quality where the entirety of the story is about some unseen unmentioned offscreen violence or sex thing, this is part of his Iceberg Theory technique (ie like an iceberg, only a small portion floats above the surface, the bulk is submerged unspoken in the subtextual sea beneath) wikipedia just explains it better than I can, so you can see the references here.

https://en.m.wikipedia.org/wiki/Ellipsis_(narrative_device)
https://en.m.wikipedia.org/wiki/Iceberg_theory

An example of Hemingway ellipsis would be the short story

https://en.m.wikipedia.org/wiki/Hills_Like_White_Elephants
which is about abortion, but it is never ever even directly mentioned at all.

Perhaps the best and most infamous example of ellipsis is this pic related 2001 Space Odyssey Kubrick cut, it starts with a really long 20min sequence of some apes (actually a man actor in a monkey suit) discovering bone technology which he immediately uses for violence to smash skulls etc. The ape man then flings the advanced bone tech into the sky, the bone soars and spins through clouds, and then Kubrick with no explanation whatsoever just jump cuts to a spaceship. He omitted the entirety of human civilisation and history lol. And this is why Kubrick was a genius
>>
>>6112387
You know a frankly shocking amount of gayshit, Souv. Is it a hobby of yours or is it required to know for dollarpire shenanigans?
>>
>>6111919
I have noticed “particular” and “difficulty” showing up in your quest in the final stretches. Maybe more than I can’t think of right now.
>>
File: 1705371094959392.jpg (156 KB, 1112x1107)
156 KB
156 KB JPG
>>6112420
>>6112420
>>6112420
>>6112420
>>6112420
>>6112420
ITINERANT SPACER QUEST has updated. We're readying for take-off! Cast your vote!
>>
File: JPM.jpg (356 KB, 2048x2008)
356 KB
356 KB JPG
>>6112413
>THE GAY, nooooo
well some of it is just from reading literary analysis, if you enjoy 19th century literature there is just no end to THE GAY, starting with Oscar Wilde Dorian Gray etc, but Bram Stoker was also probably gay (think about what was going on in that scene with the blood transfusion of five men injecting their fluids into Lucy Westenra in Dracula) WH Auden was openly gay, Virginia Woolf was a lesbian, Lawrence Of Arabia was gay >>6108572 this pic related so you can blame all of the woes of Sykes Picot Iraq, Syria, Palestine Lebanon etc and the middle east on homosexuality.

Then moving into the modern era, if you have ever read Alan Turing imitation game his actual original conception of it, it was not actually framed originally as the Blade Runner test to see if you can tell between a man and a robot / machine, Alan Turing originally conceived of the Turing Test as if you could deceive an interrogator about being a secret woman (ie effeminate homosexual man?) this is why all of computer science is transgender, computers themselves as Turing machines are transgender, EVERY TIME YOU CARESS YOUR PHONE TOUCHSCREEN YOU ARE STROKING A GAY

Here are Alan Turing's original words:

***
The new form of the problem can be described in terms of a game which we call the ‘imitation game’. It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart from the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either ‘X is A and Y is B’ or ‘X is B and Y is A’. The interrogator is allowed to put questions to A and B thus:

C: Will X please tell me the length of his or her hair? Now suppose X is actually A, then A must answer. It is A's object in the game to try and cause C to make the wrong identification. His answer might therefore be

‘My hair is shingled, and the longest strands are about nine inches long.’

In order that tones of voice may not help the interrogator the answers should be written, or better still, typewritten. The ideal arrangement is to have a teleprinter communicating between the two rooms. Alternatively the question and answers can be repeated by an intermediary. The object of the game for the third player (B) is to help the interrogator. The best strategy for her is probably to give truthful answers. She can add such things as ‘I am the woman, don’t listen to him!’ to her answers, but it will avail nothing as the man can make similar remarks.

https://academic.oup.com/mind/article/LIX/236/433/986238
COMPUTING MACHINERY AND INTELLIGENCE, Alan Turing 1950

>I am not gay
>>
>>6112430
>>6111309
>Turing Test, foundation of all cyberpunk robot girls Blade Runner Voight Kampff test etc
>using hair length to determine if you are a secret woman / transgender
The lesbian film Love Lies Bleeding has shown me the best hairstyle, Ed Harris delivers his usual predictable machismo acting lol but he is the most compelling character in this film. I really like this hairstyle, I don't know what it is called but it reminds me of the IOInteractive (Hitman studio) Kane and Lynch videogames which I enjoyed, I think Lynch (? the psychotic balding one?) had a similar type hairstyle and in the second game there is this hilarious gunfight where they both awaken naked after being tortured by some crime syndicate and slashed with knives in Shanghai, there is this amazing long gunbattle shootout with the police where you are completely naked and running nonstop through the streets and traffic and neon street vendor stands firing submachineguns. So this hairstyle evokes that aesthetic for me
>>
File: 1473646585538.png (183 KB, 447x483)
183 KB
183 KB PNG
>>6112431
>there is this amazing long gunbattle shootout with the police where you are completely naked and running nonstop through the streets and traffic

Yeah, I remember when video games were still fun as well.
>>
>>6112413
>>6112430
Voldemort, the bloke who did the This Is Sparta foot thing demonstrate pure ACTING, the gayest scene ever conceived by humanity. It is gay because Shakespeare put the word anus in the title, Coriolanus. The protofascist general Coriolanus despite winning a military victory against the enemies of Rome, the Volsci, has been exiled by political machinations from the tribunes; Coriolanus defects to his erstwhile enemy, instead of murdering him the Volsci has a gay moment, embraces his enemy as a friend, so that Coriolanus will fight at his side against Rome

AUFIDIUS.
I know thee not. Thy name?

CORIOLANUS.
My name is Caius Martius, who hath done
To thee particularly and to all the Volsces
Great hurt and mischief; thereto witness may
My surname Coriolanus. The painful service,
The extreme dangers, and the drops of blood
Shed for my thankless country are requited
But with that surname, a good memory
And witness of the malice and displeasure
Which thou shouldst bear me. Only that name remains.
The cruelty and envy of the people,
Permitted by our dastard nobles, who
Have all forsook me, hath devoured the rest,
And suffered me by th’ voice of slaves to be
Whooped out of Rome.

(...)

Mistake me not—to save my life; for if
I had feared death, of all the men i’ th’ world
I would have ’voided thee, but in mere spite,
To be full quit of those my banishers,
Stand I before thee here. Then if thou hast
A heart of wreak in thee, that wilt revenge
Thine own particular wrongs and stop those maims
Of shame seen through thy country, speed thee straight
And make my misery serve thy turn. So use it
That my revengeful services may prove
As benefits to thee, for I will fight
Against my cankered country with the spleen
Of all the under fiends.

(...l

My throat to thee and to thy ancient malice,
Which not to cut would show thee but a fool,
Since I have ever followed thee with hate,
Drawn tuns of blood out of thy country’s breast,
And cannot live but to thy shame, unless
It be to do thee service.

AUFIDIUS.
O Martius, Martius,
(...) Let me twine
Mine arms about that body, whereagainst
My grained ash an hundred times hath broke
And scarred the moon with splinters. Here I clip
The anvil of my sword and do contest
As hotly and as nobly with thy love
As ever in ambitious strength I did
Contend against thy valour. Know thou first,
I loved the maid I married; never man
Sighed truer breath. But that I see thee here,
Thou noble thing, more dances my rapt heart
Than when I first my wedded mistress saw
Bestride my threshold. Why, thou Mars, I tell thee
We have a power on foot, and I had purpose
Once more to hew thy target from thy brawn
Or lose mine arm for’t. Thou hast beat me out
Twelve several times, and I have nightly since
Dreamt of encounters ’twixt thyself and me;
We have been down together in my sleep,
Unbuckling helms, fisting each other’s throat,
And waked half dead with nothing. (...)

CORIOLANUS.
You bless me, gods!
>>
>>6112431
>>6112436
>BALD with LONG HAIR
I think the reason why I enjoy this hairstyle on a semiotic level is it manages to combine baldness, hairlessness simultaneously with long hair. It seems impossible, but it is truly an amazing look
>>
Wow, this guy is retarded. And a pseud too.
>>
>>6112458
I think he's just a smidge schizo is all.
>>
>>6112459
No, he's a pseud. He uses paragraph after paragraph after paragraph of text, images and links, to try to make himself look deep and cultured, but the points he makes are complete nonsense based entirely on his random-ass stupid opinions.
>>
>>6112436
Too many cooks man
>>
>>6110404
>Can we just have a GOOD quest first?
No, we cannot! /qst/s have to be bad, and if anyone likes a quest then we must rip into him for liking it. Screw recommendations or positive reviews or even reading quests (or maybe reading at all; I don't actually read anything here myself). No fun allowed!

>>6110819
>People write the same way they do regardless of names
I think the pool of people who write on /qst/ is probably small enough that you can actually do this. But if you start doing things like comparing writings off-site then you have a broad enough range of people that writing styles will likely overlap too much. Even if you go beyond feel and get very technical by comparing things like comma usage or how people spell words with different accepted variations, you'd still probably find a lot of false positives.

>>6112173
>Baldwin IV
Seems like a very underrated king. I'm not as knowledgeable about the Crusades as I should be, but Baldwin seems like one of those guys who did a pretty good job given a bad situation (even without the literal leprosy.) The famous movie version seems to be horribly inaccurate in true Hollywood fashion, but the mask/robes combo is just too cool to hate on.

And as for the actual point on running history quests, I think that most people can overlook that if you just make it clear that it's the omniscient narrator saying "Italy" and not the actual Etruscans (and other ways of dealing with the obvious problems) to use your example. In my experience people tend to be very forgiving of that sort of stuff if you try to use a little finesse.

>>6112460
I like our resident schizo, /qtg/ would otherwise still just be random-ass stupid opinions but less fun. I don't actually even read his posts, but I can advise him to never take the meds!
>>
>>6112008
You use 4chan. You're racist. So please, calete la Boca.
>>
File: 1720875062926486.png (108 KB, 700x299)
108 KB
108 KB PNG
I'm preparing for a dungeon management quest. I like system in pic but I'm not sure whether I need to modify it further to increase fairness. I have been thinking about the entire dungeon having 3 stats (Military, Economy, Morale) and these would be ranging between 0 to 9. Should I include these in the 3d100 rolls as needed or should I just pull the DCs out of my ass everytime I roll and have the dungeon stats to be mostly informative, with no real mechanical effect?

How to do critical success and critical failure with 3d100? Is it needed?

I have been also thinking about 0 pass and 1 pass outcomes giving debuffs to individual characters. For example 0 pass economic challenge giving Stressed debuff to character in charge of finances. These debuffs could be narrative opportunities for later where two characters meet, talk, and maybe get their debuff erased. Is this debuff mechanic even needed?

Also, please any concrete tips on translating the management side of things into interactions between characters, but not too much? I seen some quests spend lots of time in a chamber just interacting with your advisors which I think is too interiorized and doesn't work quite well, but then again I seen quests where QM falls into trap of not presenting various abstract things through characters and these prompts got very few votes. Would it be safe to switch between various characters POV often instead of just these characters sending you reports or talking to you after they finished their task?
>>
>>6112458
>>6112460
nooo, I have been exposed!! This face is usually appropriate when encountering vampires
>>
>>6112436
>remember when videogames were fun...?
Well despite the modern trend of turning all videogames into Fortnite, Sony Concord or Dragon Age Veilguard,
>>6111281
I am ok with this because there are just endless amounts of old games to play. I mentioned I am playing STALKER Shadow Of Chernobyl for the first time ever unmodded, despite having played all the Metro games, actually watched the Tarkovsky Stalker film lol and also played !notUkraineSimulator Arena Breakout etc

Stalker is so incredible I had thought it would feel tired because sometimes when you play the successor / derivative game genres and go back to experience the original it can feel a bit unrefined or tired because you are desensitised to the genre, everything feels familiar or you have played through all the conventions already. I am outside Pripyat lol I just switched off the Brain Scorcher fighting the endless Monolith, I think I messed up my gun loadout because I spent too much time with the Strelok AK, switched to the Groza and bought 800 rounds of 9x39mm except I missed the scoped Vintorez lol, so I am carrying so many guns the G36 and the SVU with different scopes and attachments and have no inventory space lol. But the game is genuinely so good, I think of it as if Dostoyevsky wrote Fallout. Something I realised about Fallout (I played 3, New Vegas, 4 but it has been a while) the tone of Fallout always felt inconsistent to me, it is post apocalyptic but there is this cheerful slightly sarcastic atompunk optimistic overlay. And you fight these silly wasps and things, why? Stalker is the opposite, there are no women, no humour it is just THUNDER LIGHTNING WIND and RAIN unrelenting lol in fact I kept thinking are there any thunderstorms in Fallout (maybe there are, I don't remember them...?) The weather in Stalker combined with the electrical vortex anomalies etc really gives you the feeling of immersion in this hostile radioactive postapocalyptic psychic maelstrom landscape, everytime a lightning flash illuminates the shattered frame of a broken window I am awestruck by the atmosphere (to be fair, the Metro 2033 nuclear winter / gas mask sections were also very intense, but they are timed so you cannot really linger and enjoy them). There is a lot of jank with the strange Stalker shooting "superbullet" headshot stacked damage mechanics but nothing too game-breaking though. Fallout does gore and dismemberment better, Stalker should have this. But overall I think I like Stalker better, the world feels more cohesive, haunted, threatening, Fallout is fun but far less serious
>>
>>6112481
>dice system with "simple/easy" rolls
this is just my recommendation, my DM style, but all rolls should be by default threshold HARD, say at least 15% fail chance if not even worse.

If an action / choice is "easy" trivial, the player just outright does it. I don't like the dnd thing "roll 1d20 to stab this completely unconscious stationary unaware enemy in their sleep, oops you rolled natural 1, you fail! tee hee hee it is so funny..." it is just a waste of time and kills dramatic suspense.

The only rolls that should be undertaken are ones that are perilous, truly adverse / risky challenging, dangerous life or death etc otherwise do not roll if nothing is at stake, just let it happen let the player get the obvious easy thing they want and move onto the next actually consequential, difficult, challenging decision.

This is just my personal preference, some people like the feeling of rolling lots of dice (this is better and more understandable at the table in person with lots of physically tangible clattering dice etc) I just feel that to maintain narrative momentum, you should only roll when it matters
>>
>>6112481
>>6112520
>>6112481
>describes 49.3% failure as "HELLISH"
have you ever seen this thing known as the stock market, tee hee hee

https://www.institutionalinvestor.com/article/2ctrgutmxii973b8d7e2o/portfolio/active-managers-are-underperforming-but-that-wont-last-long
February 13, 2024

Allocators are considering throwing in the towel on large-cap active equity managers — but GMO says that doing so may be ill-advised.

>In the decade ending in 2023, 90.2 percent of large-cap blend investment managers underperformed the S&P 500, according to Morningstar. So why wouldn’t asset owners want to drop these managers from their portfolio?
>>
>>6112460
Welcome to Souvarine. I've warme dup to him, as some of his strange stream of cosnciousness connections turn out genuinely quite indightful or thought provoking. Many more I gloss over or ignore, and sometimes he says something I consider simply wrong and dumb, but I'm glad he's here and I genuinely think we're richer for his presence.
>>
>>6109805
>>6112487
>>6107605
>Fallout vs STALKER
I had this feeling that the trend in videogames would be a move towards more "transmedia" storytelling, ie shamelessly milking and oversaturating the intellectual property across multiple media formats lol eg see Last Of Us tv series, Fallout, the Borderlands film (I have played the games but have not seen any of these lol) basically the exact sentiments that Christopher Tolkien had been denigrating here >>6112062
In that context it is interesting to see how Fallout and Stalker are sort of opposites, STALKER takes its title (and some environmental / mise-en-scene aesthetics, as well as the philosophy / ideological underpinnings eg the Wish Granter) loosely from the Tarkovsky film, whilst Fallout is the reverse, making a film from an established videogame franchise etc.

The difference being that the people who made STALKER actually lived through post Soviet collapse lol, whilst the Fallout devs merely imagined one

When I watched Tarkovsky Stalker (1979) I immediately detected allusions to the Soviet Union the demarcation Zone of the Cold War, crossing over to the enemy side and defecting etc. The perilous anomalies and dangers of the Zone are metaphors for the pitfalls of "becoming Western" it is that old Dostoyevsky traditional Slavic culture vs Western culture thing from Crime And Punishment etc.

There is a scene in Tarkovsky Stalker where they have just entered the hinterland, it looks like a calm serene grassy clearing, very peaceful, and paradoxically their end destination is right in front of them (ie, Just Become Western, embrace America lol whatever) but the Stalker guide mysteriously warns the others they cannot just directly walk into the end destination, it is too dangerous lol. There is a motif at the beginning of the Stalker film, it is Beethoven Ode To Joy (European anthem, adopted by Council Of Europe 1972?) this music plays as the Stalker is restlessly turning in his sleep disturbed by train tracks rolling across the demarcation Zone, another symbol of "crossing over to the Western / European side" etc. Tarkovsky personally also left the Soviet Union (he struggled with some censorship / political sensitivities) but he possibly also regretted it and ironically his films made freely and commercially in the West did not resonate as much as those conducted under the close political scrutiny of the Soviet Union

>make film set in decaying Soviet power plant (?)
>wade around a lot in fetid water, ooh pretty pretty cinematography ooh
>contract cancer alongside your actors
do not play Stalker in real life
>>
>>6112605
>>6109805
>>6112487
>>6107605
This excerpt is from the Wish Granting fable, tantalisingly retold in scattered fragments in the Stalker film, and partially adapted in the game. Tarkovsky's father was apparently a famous poet who wrote some lines for his films, eg Mirror (1975). In Stalker the videogame, which is also about the search for a mythical Wish-Granting Chamber, you throw these infinite supply metal bolts at the anomalies to detect / trigger the environmental electrical, fire, gravitational vortex trap things, this is also very similar to what is depicted in the film. However, the videogame obviously throws ALL THE LIGHTNING THUNDERSTORMS GRAPHICS at you lol nonstop, whereas Tarkovsky is always about oneiric stillness, his films create tension often just with a slight rise in breeze or running water, a shift in wind across the trees and branches

***
There used to be flower beds here,
but Porcupine trampled on them.
But their scent lingered on
for many years.

Why did he wipe them out?

I don't know.
I asked him why.

He said, "One day, you'll understand."

I think he simply began to hate the Zone.

Is Porcupine his real name?

No, a nickname. Like yours.

For years he brought people into the Zone,
and nobody could stop him.
He was my teacher.
He opened my eyes.
They didn't call him Porcupine then,
but Teacher.
Then something happened to him.
Something broke inside him.
I think he was being punished.

(...)

One fine day,
Porcupine returned from this place
and suddenly became rich.
Incredibly rich.

You call that a punishment?

Within a week, he had hanged himself.

(...)

You've no conception
of what's happening here.

Why do you think Porcupine
hanged himself?

He came to the Zone for profit,
and his brother died for money.

I understand that,
but why did he hang himself?

Why didn't he come back?
Not for money, but for his brother.

(...)

He realized that it is one's
most secret desire that is granted here...

What comes true here is that which
reflects the essence of your nature.

It is within you. It governs you.

Yet you are ignorant of it.

You've understood nothing.
Greed didn't do Porcupine in.

He crawled on his knees
to plead for his brother,

but instead he got a pile of money.

He couldn't get anything else.

Porcupine was given the essence
of his true nature.

Conscience and soul-searching
were all invented by the mind.

When he realized all that,
he hanged himself.
>>
File: IMG_4824.jpg (1.01 MB, 1400x1900)
1.01 MB
1.01 MB JPG
Anyone here remember Married to a Giant Spider Quest? Some dude on /co/ drew this and I thought it looked like what I imagined our kids as looking like. Just thought I’d share because I see it brought up every now and then so it clearly holds a special place in some hearts, mine included.
>>
>>6112647
This sounds somewhat familiar.
>>
File: doom 3 vagary.jpg (730 KB, 1920x2690)
730 KB
730 KB JPG
>>6112647
I like the bonnet, it is a nice touch hehe, all historical settings should accurately depict hair coverings yay

Vagary, from Doom 3? I think biomechanical or fantasy sorceress spider woman is pretty common (didn't Dark Souls have several incarnations?) It is like that reverse centaur / merman torso thing though, instead of spider legs, humanised torso / face what about depicting the body of a woman with just the actual head of a spider, hehe
>>
File: Jemima Puddle Duck.jpg (47 KB, 564x1000)
47 KB
47 KB JPG
>>6112647
>>6112664
>BONNET
this is always unspeakably erotic
>>6112055
>the VILENESS of the DUCK
wel now I have Jemima Puddle-Duck in my head. In the UK we had this animated series (this is what children watched before the Harry Potter or Twilight or Hunger Games lol) but it opened with this song, live action Beatrix Potter in the Lake District

Miriam Stockley, Perfect Day (HD version)
https://m.youtube.com/watch?v=xeVV2KD1GqU

and the actual video itself which is very idyllic and pretty is this, sadly I cannot find an upload on youtube that combines the HD film intro with the music itself

Beatrix Potter, Rain And Thunderstorm Lake District Intro
https://m.youtube.com/watch?v=zYPkH8gPDps

This is sort of what England is supposed to be...? At least children now have the Labrinth soundtrack to Euphoria, and Zendaya overdosing and losing consciousness
>>
>>6112474
The crusades are nutty. You pick any of them and either something crazy happened, or someone crazy emerged from it. One crusade you have a bunch of kids put on a boat and die, another you get the sack of Constantinople. They're pretty wild.

The masked visage of Baldwin from the movies is fantastic, too. Just like the pop culture golden masked Aurelian. It's quite the aesthetic.

>narrator concessions
I guess I never did consider that one can frame it as if it were a manuscript or other document being read by someone at a later time. Kind of like the Princess Bride. It wouldn't break kayfabe too much then, perhaps.

>>6112479
Now I say I say when did I ever go and tell anyone we weren't racists heeyah? No sir it's bald hypocrisy is all and I won't stand for it! They should just out and say they hate minorities like an honest Internetizen uh-hunh.
>>
>>6112173
>>6112474
>>6112686
>Gold mask leprosy Baldwin
>Crusades
>Ridley Scott Kingdom of Heaven may not be entirely historically accurate??
Are you saying... if these films are not entirely historically accurate... Eva Green might not be as hot in real life as this depiction...? Everything has been ruined, noooooo
>>
>>6112684
HOL UP... Souv is bri'ish?
Qst has fallen...
>>
File: 765386765476.gif (1.41 MB, 600x377)
1.41 MB
1.41 MB GIF
>>6112699
>yfw
>>
File: Britain.jpg (2.02 MB, 2048x2688)
2.02 MB
2.02 MB JPG
>>6112703
Could you not tell from this?
>>6108572
And the Shakespeare
>>6108667
>>6112455
and the Prodigy lol
>>6107439

Also just my spellings, colour, grey, etc hehe

I grew up and attended a few years of primary school in Northern Ireland (Carrickfergus, hehe, yes it was the era of the IRA, there were lots of painted machine gun murals and barbed wire and armoured vehicles) but I was raised in England, I attended grammar school and lived around both the north and south, mostly the cathedral towns hehe. I went to THE OTHER PLACE not Wizard Oxford
>>6103446
>>6105554
When I did the vampire sorcery, I worked in London but also Frankfurt, Hong Kong, San Francisco. I actually avoided travel as much as possible (this is highly unusual) I played videogames instead lol

If you read my Galerne / The Sibyl quest, which I consider my best, it was sort of inspired by my memories of Ireland hehe (the Ulster legend of the two brothers who fought over who would conquer a realm, the first one who would touch the beach sand would be given claim to it; the winner drew his sword, severed his own hand and threw it on the beach, this was a tale told to me about the Red Hand Of Ulster at school).

The obvious screenshot to accompany this would be Peaky Blinders Fenians / Red Right Hand Nick Cave song etc. But instead, I choose this less well known film, titled '71. This is a well-made film about Belfast hehe. I really like those FN FALs (I guess British L1A1 SLR?) though the Arena Breakout extraction shooter player in me wants the cutdown SA58 OSW variant loadout lol, with uncontrollable ergonomics and recoil, impractical 7.62x51mm ammo weight lol just like in real life
>>
>>6112564
Cringe.

The only reason I engaged with him to recommend Blindsight earlier in the thread was because I expect it will destroy him.
>>
>>6112753
If you really want to destroy him you just need to mention that in the modern day, the majority of bondage will feature men as the entrapped party and not women. So his damsel in distress fantasy is obliterated by the crushing reality of femdom content and its abundance.
>>
>>6112732
Well I love the Prodigy but I'm 'Murican
Interesting, I didn't know the origin of the Red Hand
Yeah FALs are fucking siiiick, Rhodies never die

So you're Northern Irish rather than English? Less cringe for sure, almost as good as regular Irish. 26 + 6 = 1
Although at this point all of the West needs to focus more on the Kalergi Plan rather than old feuds.
>>
>>6112753
Just start posting yaoi thumbnails and hot, muscular men to slay the souvarine.
>>
>>6112136
I have stated before (>>6103870) that I would like to initiate a historic fiction quest set somewhere between 1930 and 1960 (excluding the war, I think WW2 historical fiction is ironically the most oversaturated time period within the historical fiction niche plus I don't like writing about the most popular thing). I'll take a shot at it when my schedule doesn't look like an Indian bus.
>>
>>6112759
>mention that in the modern day, the majority of bondage will feature men as the entrapped party and not women.
>So his damsel in distress fantasy is obliterated
You monster, NOOOOOOOOOOOO
>>
File: Your Highness film 2011.jpg (4.88 MB, 2220x5513)
4.88 MB
4.88 MB JPG
>>6112759
>>6112795
I must counteract this malevolent sorcery with an invocation of my most powerful damsel in distress images

...I have nothing, it is actually embarrassing there really is not very much, this is it, you get the opening sequence from Your Highness a comedy fantasy film from 2011 (none of these intro characters appear in the actual subsequent film). Nonetheless this film is better than the recent atrocity of Dungeons And Dragons
>>
>>6112008
It's much more common to give them Hunnic or Amerindian cutural motifs, honestly. Gygax even quoted an American war criminal's justification for an infamous genocidal massacre of (IIRC) Sioux when 'solving' the so-called 'baby orc problem'.
>>
>>6112795
In every generation there is a chosen one. She alone will stand against the vampires, demons, and the forces of darkness. She is the Slayer.
>>
File: uh.jpg (28 KB, 576x438)
28 KB
28 KB JPG
I am torn between starting an adventurer fantasy quest and a spaceship quest. which should I do?
>>
Requesting some rolls for Galactic Restoration Quest >>>>6112772 to pummel some aussies with superior firepower.
>>
>>6113209
Adventurer fantasy quest IN SPACE
>>
>>6113209
Adventurer fantasy quest is overdone
>>
>>6113209
>an adventurer fantasy quest and a spaceship quest.
So, Spelljammer?
>>
>>6113209
Follow your heart.
>>
>>6113209
Spaceship!
Even better if it's a scientifically plausible spaceship.
>>
>>6113209
I did combined both, lol.
>>
File: pogfish.gif (1.15 MB, 332x332)
1.15 MB
1.15 MB GIF
Big-deal vote in Poképocalypse right now!

>>6113333
>>6113334
>>6113335

Walter's questioning his future goals after watching a 2' tall eagle chick beat the shit out of a fully-grown bald eagle. Come direct the course of his life for the foreseeable future!
>>
>>6102738
I wanna run my own Warhammer Fantasy quest with a fun spin on it, but I am unsure that I'll be able to deliver a 100% lore-accurate experience without making some compromises for character enjoyment. Should I focus on being as accurate as possible, or don't worry about injecting fanfiction for as long as it's fitting and doesn't break stuff?
>>
You just gotta love it when there just so happens to be a new ID coming from the woodworks every time someone votes against a certain option. Someone voted for an option? Five minutes later, some new guy comes to vote for the exact opposite.
>>
>>6113369
I just disallow non-backlinked 1post IDs on important or controversial votes.
>>
File: 1690752365417431.gif (221 KB, 400x200)
221 KB
221 KB GIF
>>6113365
Don't think you can be lore accurate? That's fine, GW's official writers feel the same way.
>>
>>6113209
Fantasy. Don’t quit your dayjob, soj
>>
>>6113370
All that does is make it so only the dedicated samefags get to swindle the votes. They can just keep multiple 'alts' that they vote with every now and then. "'1 post IDs" don't do jackshit.
>>
>>6113371
I am more worried about being organic to the setting, in all honesty. My issue is that WHF is fairly small, so any additions from an outsider may feel alien or just downright silly in comparison to the established lore (yes, there are south american lizards and egyptian skeletons hanging around, but still)
>>
>>6113373
So I've seen people accuse, especially in the King/Queen tourneys, but when I instituted the rule I immediately saw a decrease in dubious votes and in the vitriol of discussion in my quest. I think it works pretty well.
>>
>>6113365
The vibe is more important than lore minutiae
>>
>>6113374
I say don't worry about it. As long as it 'feels' like WHF people won't care as much. And if it's fun, all the better.

Also Grimgor is da best, krump all da rest
>>
>>6113375
> I think it works pretty well.
It objectively doesn't. It puts a bar around the lowest level of samefagging, but all it takes is someone with a modicum of dedication and they're suddenly home free to basically run the quest by themselves becaues you think you're safe.
>>
>>6113380
Then I guess I'm sorry to hear about your problem with new IDs popping up at inopportune times, but you're stuck with it forever because you don't want to bar "low-level samefags" unless you can stop all of them.
>>
>>6113382
The only way to actually stop samefagging is to judge it with good sense. If a certain option only ever gets votes with zero actual comments or like, one singular word, and they just so happen to pop up exactly after someone votes for something else as if to cancel out their vote, then that vote is probably getting samefagged.
>>
>>6113386
I don't think that's actually a good guideline. I'm a chatty son of a bitch, but I still drop in votes without comment sometimes, especially if I'm busy, in a hurry, intoxicated, on mobile, or at work.
>>
File: Basalt but no Bapeper.jpg (700 KB, 960x1280)
700 KB
700 KB JPG
>>6111610
Working through the last of an unexpected obligation. Look for the new thread within the next 48 hours!
>>
>>6113403
Sure, but everyone in a vote doing the same thing? Unlikely.

Anyway, those kinds of votes aren't worth much anyway in my opinion. People who just airdrop a vote and ignore the thread without reading anything are usually the kind who'll miss the following explanation of why said vote is objectively a trap/incorrect/whatever you want to call it
>>
>>6113411
>Anyway, those kinds of votes aren't worth much anyway in my opinion.
>People who just airdrop a vote and ignore the thread without reading.

That's not the case, though, when I do it. I read through, I just don't have time to add much or don't have anything useful to say that hasn't been said. I'm not saying that's case for everyone, but when you're poo-pooing my method because it isn't a foolproof fraud filter, but your own method also has a glaring and provable false positive, I'm not sure why it's better.
>>
>>6113417
Is it really a 'false positive' if it requires a lot of specific situations to happen multiple times? Especially if you notice it across multiple different votes, and always supporting the same side...
>>
>>6113419
I'm not arguing against pattern recognition of obvious vote fraud, I'm just saying that it has a lot of subjectivity and any quest with a fairly few number of voters (most) is going to have people like e occasionally pop in and vote without a comment, possibly tying up or changing a vote. I've done it before. I'm sure I'm not the only one. it's really not a reliably method on its own outside of especially glaring cases, IMO.
>>
File: IMG_8422.jpg (91 KB, 829x828)
91 KB
91 KB JPG
>>6109051
>>6109072
Thread soon. Thanks for waiting.

Just doing the final checks on the opening Revenant interlude, and lore checks of what’s happening in 18 BBY. More so the former because the girl doesn’t have issues as much as subscriptions for mental illnesses.
>>
>>6113421
>>6113419
Now kiss...
>>
File: kratos.jpg (68 KB, 686x386)
68 KB
68 KB JPG
FORGOTTEN! BRING BACK BLACK COMPANY AND MY LIFE IS YOURS!
>>
File: 1677628517840945.png (523 KB, 790x750)
523 KB
523 KB PNG
Greetings, adventurers. Forgotten Realms Adventures continues. The journey has been long and perilous, but the ending is near.

>>6113574
>>
>>6113406
In Trash Time that's 2 weeks
>>
>>6113209
Do both or fantasy adventure.
>>6113273
Not really.
>>6113372
Who?
>>
>>6113469
Now kill yourself.
>>
>>6113209
Whatever you feel like?
>>
>>6113579
We're so back!
>>
>>6113426
inshallah
>>
>>6113426
Grr! You no reply to messages!
>>
A new update for the Caretaker Quest is up!
you discovered the mysterious potion and are now connecting the dots, but just as you were doing so, you lost control of your body and now someTHING else is controlling you!
roll to recover the control over your own body!
>>6080818
>>6080818
>>6080818
>>
So I have a small fracture in one of my wrist bones and can't type very long before needing to put my wrist brace back on which makes typing a one-handed affair. Has anyone here used a commercial speech to text program for their writing? Every radiologist I have worked with uses one for their reports and dictations so I think they are pretty good now a days.

Just a thought since only getting 1 paragraph at a time-out is pissing me off.
>>
File: Capture.png (8 KB, 651x234)
8 KB
8 KB PNG
>>6113717
uff, im guessing that was from the cow? (still lmao) but i think google translate has its own version of voice to text, you just need to click the little mic on the bottom left to use it, not entirely sure how reliable it is tho
>>
>>6113721
Yes. Kill the cow, do it now. Went and got it x-rayed and yay, my 2nd fracture ever in over 30 years of doing dumb shit on this planet. I might try the google one later. Nearly done with at least most of my next update so just going to rest my hand for a bit and ice it. Take a painkiller and push through.
>>
>>6113380
It also bars shy people like me who don't vote often from voting at important points...
>>
File: 1000004392.jpg (28 KB, 300x385)
28 KB
28 KB JPG
What new Quest could break the mold? What's a Quest we've never seen before?
>>
>>6113745
Ventriloquist hotdog vendor fights time traveling dinosaur scientists for the fate of planet Earth.
>>
>>6113745
Maid quest
>>
>>6113745
I don't think I have ever seen one about street racing?

Some slice of life stuff might be interesting. I really enjoyed Lemonade Stand quest, that was pretty original.
>>
File: monke screen.png (319 KB, 1106x1012)
319 KB
319 KB PNG
>>6104840
I have intense performance anxiety.

The reason I still haven't run a (GOOD) fantasy quest is because after hyping it up so much, I strongly feel like I couldn't capture the sense of the fantastic and depth of lore/setting richness so crucial for a fantasy setting to feel real and lived in. This could even be karmic justice for starting the GOOD fantasy quest meme, as now I am scared I can't actually pull it off myself.
>>
File: qtg gives 'advice'.jpg (66 KB, 218x300)
66 KB
66 KB JPG
>>6113823
Don't worry, "good" is whatever is convenient to the /qtg/ and the Discord at any given moment, switched on a whim.
>>
>>6113754
>racing quest based on gasland refuelled
>>
>>6113857
Now that I think about it, Exterminator quest did have some races in it which were pretty cool. Sad that quest died. Going to try and incorporate some car fun in my thing, if I can ever get a new fucking update out.
>>
>>6113848
>Discord
There it is again.
>>6113745
>A never before seen quest
Nymian Scholar Quest. If you know you know.
>>
File: car.jpg (7.03 MB, 9536x3239)
7.03 MB
7.03 MB JPG
>>6113863
>>
>>6113739
If you know you're in a quest with that mechanic, you should just get in a post early on to anchor. If that's too stressful, then sorry, but there's no way to differentiate you from someone rigging the vote.

>>6113750
Like a female servant, or medical assistance in dying? Both? Would be novel...
>>
>>6113895
A female servant that kills you.
>>
>>6113745
>BREAKING THE MOULD
you get the Bellmaker image sequence from the Tarkovsky historical film, Andrei Rublev (1966). The best part of this film are the medieval battle scenes (I believe they actually killed a horse) but the furnace, kiln bellmaking scenes here are also visually intense. The young bellmaker has been threatened with execution should the hoisted bell exhibit any flaws or cracks and fail to ring, hence his relief
>>
>>6113745
Slice of life of a politician couple in urban fantasy where sociopolitical issues and crises intermingle with cozy daily life with magic realism antics.
>>
>>6113887
>There it is again.
Tell us where the error is.
>>
>>6113745
Low key have an idea for a quest that is pretty "mold-breaking" (to me anyway). Persona-like quest where kids are the main cast, toys are their "personas", shadows are monsters manifest from their imagination and are anything from brussel sprouts to teachers to homework they failed to complete. Aesthetic would be a mix of kidcore, vaporware, with a bit of nostalgia core thrown in.
>>
>>6113925
What the fuck does "nostalgia core" even mean? How do you make an aesthetic out of something that varies from person to person?
>>
File: kid city rug.jpg (301 KB, 1024x457)
301 KB
301 KB JPG
>>6113950
>>
>>6113911
I'm not sure it's quit the vibe your'e going for, but Indonesian Gentleman had a short-lived quest kind of like that. The Fall of the Regime.

>>6113923
Given it's BananasQM expressing his frustration, and that he seemingly started the meme, and given that he frequents the QTG and the Discord both, >>6113848 seems like it would logically offer cold comfort at best.
>>
File: IMGP6343.jpg (412 KB, 1197x1600)
412 KB
412 KB JPG
>>6113925
Not to detract from what sounds like a pretty boss idea, but have you ever checked out the TTRPG "little Fears"? Some conceptual overlap there. I think it might be a neat thing to browse before you take a crack at it.
>>
>>6113823
>I have intense performance anxiet
And yet at the same time, you have a tendency to actively go out against your players as though you hate them. I'm not even talking about monke quest - I still remember how you specifically went out of your way to make encounters entirely made to kill specific characters in your multiplayer fantasy game.
>>
>>6113962
I cannot believe the amount of mileage I've gotten out of this image
>>
>>6113958
That doesn't mean anything to me. Are you saying it's supposed to be simple and flat with bright colors? Because that's already got a name. I forget what it is off the top of my head but it's out there.
>>
>>6113964
That's not really what i was talking about, i'm referring to when, after the ending, you said you had plans for encounters that were basically "Fuck this character in specific"

But yeah, that kind of stuff too. You can't both have "performance anxiety" and yet have no issues insulting your players. That's like someone saying they're shy but have no problems giving speeches in front of big crowds.
>>
>>6113966
Anon's showing a rug/playmat that is considered extremely nostalgic to people who grew up in fairly typical lower-to-middle class households in North America (maybe other places?) in the 90s through 2000s.

You're right, nostalgia is extremely subjective.
>>
>>6113964
Gnow that you have angered the gnombles who rule this board, gnombre. Your mushrooms will wither, your hotel prices will increase, & your sense of whimsy & mischief will fade away, unless you ackgnowledge the error of your ways.
>>
>>6113967
Not to psychoanalyze Bananas in particular, but
>You can't both have "performance anxiety" and yet have no issues insulting your players.
is very possible. People can overcompensate, or express anxiety as aggression. The latter's actually extremely common in depressed/anxious men, as opposed to women, as passivity and softer forms or emotional expression (sighing, weeping, seeking comfort and reassurance) are often regarded as weak or feminine.
>>
>>6113971
>I'm anxious about not doing as well as i could, which is why i respond to any criticism with passive-aggressive jabs
I'm gonna be honest, that just sounds like a case of too big an ego to me.
>>
>>6113968
Damn. I guess I missed out on some shit then.
>>
>>6113950
>>6113925
>NOSTALGIA CORE
>>6112436
>remember when video games were still fun...?
>>6112487
>>6107605
surely the ultimate incarnation of nostalgia would be the melted core of Chernobyl Nuclear Power Plant. Yes, I did complete STALKER on hardest difficulty, I did both endings the Wish Granter and the so-called happy "True" ending, escape from Chernobyl / The Zone etc.

This 2007 videogame is so incredible, it is a true masterpiece. I actually consider the twisted moral judgement passed by the Wish Granter as the true ending (it feels more consistent with the bleak tone of the game as well as the Tarkovsky film with the Wish Granting fable etc >>6112612 ) The Wish ending I got was Blind ( neutral to both Duty and Freedom factions, <50000 Roubles ending wealth ) I think it was fair hehe. If I had to choose a faction, it would probably be Duty (they believe in containing and fighting the Zone, preventing access to outsiders because of its danger, vs Freedom who want open access for all to the Zone). This is because of a minor (randomly generated from the NPC AI?) vignette that occurred in my playthrough; upon returning from the Wild Territory (labyrinthine trainyard exchange, a central game location) I encountered this happy cohort of 4-5 stalkers around a campfire, they were all so cheerful and peaceful just sat there resting and relaxing after their Zone raid. The next time I returned to visit them, they had all been slaughtered by a single snork lol >>6108639 I don't know if this was a scripted event or part of the game random npc AI event routines, but it made me feel very saddened for them

In fact I personally believe the core purpose of games is to convey a form of "moral instruction" this is the ultimate purpose of all game design. They present choices consequences, risks rewards and punishments like interactive Aesop's Fables or fairytales with better graphics, hehe The manifestation of morality in any game may not align with societal conventions (indeed it may even disadvantage or harm someone who sought to apply it outside of the game world context lol) but that is the aesthetic prerogative of games, to explore and escape from the imposed values of the real world into alternative realms of possibility.

In the real world, you will struggle if your goals are misaligned from society (eg you don't seek wealth, or approval, or reject hierarchy / status / power etc) only in the childlike innocence of games can you inhabit a true and more honest sense of self
>>
>>6113994
My brother in Christ get your head out of your ass. Games have no purpose other than being a fun way to spend time. If you seriously are trying to provide a moral framework through games, or seek a moral framework in games, you will create things that are unfun, which people do not enjoy.

They are a pressure relief valve for the stresses of society, not another way to lecture people on how to be a good boy. People with the frame of mind that the purpose of games is to be the Aesop's Fables for the modern man are the reason why games worth playing are such a rarity from western studios these days.

Tell your tale, sure. But fun comes first.
>>
File: belonging.webm (1.04 MB, 540x444)
1.04 MB
1.04 MB WEBM
>>6113971
>>6113967
>>6113962
>>6113823
My impression from participating / reading in (admittedly only two) BananasQM games, I think BananasQM has a very deep commitment to his worldbuilding the coherence and internal logic justifying choices/complications/consequences etc in his game scenarios. So sometimes this manifests in a need for a firmer grasp on the events (ie what is possible and permitted within the game world) in order to maintain the feel or aesthetic or the overall contours of the game.

In the hands of a lesser DM this level of control might impinge or constrict upon the storytelling or fictional believability, but from what I have seen (The Inside Place, Black Ocean Quest) BananasQM knows what he is doing, in fact I mentioned it before but after I read the Inside Place I was incredibly impressed by BananasQM sheer level of focus in that game (all action, choice, narrative laser-focused on that one titular location) when I was reading through the game I kept DM'ing these alternative scenarios in my head like what if you added these npcs or backstory explanations or these other choices or places to visit and explore etc. but ultimately I realised that BananasQM focus (in that game at least) was the correct one, sometimes you need to limit things to avoid a game becoming scattered in all directions (I think my games which are always improvised with no predetermined endings sometimes suffer from this meandering over-expansiveness, my 4X/ttrpg COSMOGONY in particular argh). I was very impressed with that focused DM style, even if my personal aesthetic art preferences differ often from BananasQM (please, no gay sex, >>6108553 nooo) I found it constructive and rewarding to observe, compare and contrast and learn from his design approach

>>6113207
you get this attached webm, hehe
>>
File: 8r1m9zcxq1fc1.gif (5.03 MB, 640x484)
5.03 MB
5.03 MB GIF
>>6113999
>>
>>6114006
>My impression from participating / reading in (admittedly only two) BananasQM games, I think BananasQM has a very deep commitment to his worldbuilding the coherence and internal logic justifying choices/complications/consequences etc in his game scenarios.
Except for the parts where he very clearly retcons something as a response to player action, like when he retconned cloning to exist thousands of years earlier in monke quest
>>
>>6113972
The two aren't mutually exclusive, and someone with a big ego can easily be more sensitive to criticism and more nervous about falling short of the high standards they know/believe they're capable of. Not to say that's the case with BQM. I don't know him that well,. I just know it's true of people more broadly.

>>6113994
>>6113999
Art can serve many purposes. I think it's a bit silly to describes quests (let alone games in a more general sense) as having a singular, unified purpose. Some art exists to communicate a philosophical idea or to educate in other ways, some is simple escapism, some are meant to facilitate socialization between players or to challenge and develop skills. Games, including quests (when they even really qualify as 'games', which not all do IMO) can be any or all of these.
>>
File: Sense And Sensibility.jpg (2.37 MB, 1982x6480)
2.37 MB
2.37 MB JPG
>>6113999
>>6113994
>"fun"
But what is fun, without SUFFERING? How do you know you are having fun? Did your younger self have more or less fun than you are having, today? When you are older will the fun still matter? What if you forget about the fun, or misremember it? Do you compare the fun you have to the fun enjoyed by others? What if, in a momentary lapse of misery, you covetously glimpse another, laughing gleefully or chortling with mirth, caressing their female (not gay) companion affectionately, are they sneering secretly at your misfortune? Do you parameterise your fun, in the form of

max U = (integral 0 to infinity) (e^(-rho-n)*t)* (c^(1-theta)-1)/(1-theta)dt

such that you experience constant intertemporal elasticity in your consumption of fun? If you have not done this how can you quantify or be assured that your hedonism is adequate, or that you have even experienced any fun at all? What if your fun causes SUFFERING onto others? Are you a sadist? (bdsm yay) How can you even have fun, knowing that somewhere in the world, others are suffering? What sort of a cruel, unfeeling monster are you? Should monsters be allowed to have fun? Or should they just growl-whimper-slobber in envious denial? Can you be tricked into having fun, at the expense of virtue, or regret afterwards? If you think about fun does it cease to exist? Can fun actually cause displeasure simultaneously as it entertains you? What if you can only have fun alongside misery? Are you a masochist? Is that gay? Is enjoyment of anything the beginning of weakness? Is the acknowledgment of fun a frivolity, a trivialisation? Where does fun reside in consciousness? Can a machine have fun? Where does the fun go, after we die? ...

All of these questions could be explored by making games

(pic related is my response inspired by the Caspar David Friedrich >>6113745 , tee hee hee)
>>
>>6114016
>>6114027
Putting a quick capstone on a quick quest. Sorry for the delay, this is why I moved to oneshots.
>>
I want to write, but my life still sucks and I can't fix it, so I'll probably flake again.
wat do?
My heart says just do it.
>>
>>6114029
>But what is fun, without SUFFERING? How do you know you are having fun
Souv the kinda fella to shit his pants and ask people "What is smelling good if you don't smell bad?".
>>
>>6113958
Mfw I had that rug (or highly similar) as a kid.
>>6113960
I'm not a QM you'd know. Certainly not one as skilled as Bananas. He can write and draw, whereas I can only make shitty quests.
>>6113961
Interesting, anon. You just gave me some reading material to enjoy at the very least. Yes, I'm the weirdo who reads TTRPG source books for entertainment. But if it has any good ideas (and I somehow grow balls big enough to QM) you might see a little bit in there. Appreciated.
>>
File: tegaki.png (12 KB, 400x400)
12 KB
12 KB PNG
>>6114039
DO IT COWARD
>>
File: zithzi carazzi.png (4.86 MB, 4000x4000)
4.86 MB
4.86 MB PNG
>>6114039
When life sucks, that is when you must write.

(or when you mean to take more time off but the itch gets too bad and you can't help yourself)

>>6114062
>>6114062
>>6114062

New "me" quest just dropped.
>>
File: plastic bag.webm (3.04 MB, 854x480)
3.04 MB
3.04 MB WEBM
>>6113999
>>6113994
>>6114029
>>6114040
>games as "moral instruction"
hehe perhaps I didn't convey this in a manner that would not be misconstrued. I believe for example a lot of fun can be had with a plastic bag (attached Manhunt webm related) if you have followed my ranting across the various qtgs you know I am a fan of Condemned Criminal Origins (both videogames too hehe).

Manhunt and Condemned and many gore / torture horror sadism games also convey a form of "morality", in my opinion. The point with the "moral instruction" in games is not to make some sort of sententious Rudyard Kipling Victorian moral fable >>6108572 or to make the videogame equivalent of Christian rock music lol, it is to provide a very precisely controlled sequence of choices consequences risk reward punishment outcomes that encapsulate a certain world view (you could call it "morality") that reflects your fictional game world, allowing you to explore decisions / set goals, aspirations that diverge from what is permitted (or even rational or survivable) in the real world.

I chose the example of STALKER, because for instance some of the game endings specifically require you to not possess a lot of money at the game ending, etc. Obviously if you tried to set a life goal in the real world of not having a lot of money, you would not be awarded a very satisfactory or pleasing life outcome (similarly if you tried to reenact Manhunt in real life etc).

The aim is not to lecture people or teach them lessons as to righteous conduct etc. because obviously the fictional game worlds depart from the real. But a game should encourage some introspection, profound thought, in order to outlast and endure in depth.

You cannot have "catharsis" without an "ordeal" hence my fun without suffering analogy (even if you are just Doom Marine punching / chainsawing / plasmagunning everyone to death for fun, someone has to suffer...?) It is also why the Bethesda Doom (2016) a "fun" game optimised around accessible "fun" is (in my opinion) nonetheless an inferior game to the "less fun" Doom 3.
>>6103193
>>6103197
>>6103264
>>
>>6113999
>>6114029
>>6114084
I just emphasise this because when you make games you should pay a lot of attention to what your consequences actually reward/punish.
If you make a mindless fun escapism entertainment game, you are rewarding mindlessness, punishing thought?

The main twisted endings of the STALKER game are all very bleak (they all involve taking what you worked really hard for in the game and reversing the outcome in a cruel and unfortunate manner).

If you make a game that just emphasises "fun" you are also expressing a form or world view / morality, it might not be what you intended (this I believe, is what the sick "twisted endings" of the STALKER game are trying to convey. This is why I believe if you just follow the walkthrough and lookup the best so-called "true" Happy Good Escape Chernobyl ending, you haven't absorbed the moral message of the game). For example, it might be more "fun" to rewrite Hamlet >>6108667 or Coriolanus >>6112455 into happy fun superhero endings (indeed, historically people did try to rewrite many into happy endings) where instead of tragedy they punch all their enemies and existential despair to death, but it would defeat the purpose of the drama, the moral purpose lol. This is something I have noticed about players in general they rarely want to accept tragic outcomes or misfortunes even if that would provide better "drama" "moral purpose" etc enriching the game setting or story.

>tldr; probably none of this makes sense if you haven't played STALKER and gotten more than one of the multiple endings, sorry
>>
>>6114084
>>6114085
One may find a lecture entertaining should they be interested in the subject matter. Does that make it a game? Or a movie? It's not a question of quality or elicitation of enjoyment, it's a matter of design philosophy.
>>
>>6114088
A lecture makes a shoddy game, but it can actually make a decent book or story. i think it's a bad thing for a quest to be, but I also don't think it's actually what Souv is pitching. I actually think his idea of 'moral physics' is a neat one to consider.

It seems to more simply mean that, if you want a quest to feel a certain way, you should reward people playing into that feel. Like, if you want a fun wacky adventure that moves at a fast pace, you should reward impulsive, off-the-wall actions and discourage shadowrunning; vice-versa if you want a more paranoid, contemplative, slow-going approach. If you want your quest to feel hopeful and optimistic, you should reward leaps of faith and olive-branches, not use them for dramatic betrayals, twists, failures, and tragedies.

>>6114085
I THINK I get what you mean, anyway?
>>
>>6114093
That's a question of themes though. It's not preaching at you but giving a framework over how the story is expected to play out. Me saying "Short people are literal cock-eaters" is different from making a race of tiny cannibals as antagonists. Ya dig? It leaves it to your interpretation rather than telling you what to think. The difference between a lecture and a story.

>souv's meaning
I don't know what he's ever talking about. I'm not schizophrenic. He's also rich. You know how rich people get sometimes.
>>
>>6113962
>>6113967

I resent your accusations.

Yes, I did have a plan to "fuck this character in specific" because it was fitting to the theme and over-arching story of the game AND the specific encounter. The specific scenario was when choosing a path in the deep forest, one lead to a spider lair being more dangerous to the characters lives, and the other being a witch encounter who would have been physically weak but giving out strong curses/dark magic. Being able to play on people's fears was a part of her character design, and it would be sensible to increase the tension of the scene by removing one character who would be decently useful in the encounter by engaging him in his irrational, spirit-caused fear of heights. Notice how in the spider encounter, a single spider got a free ambush with a LETHAL poisonous bite, but just so happened to be blocked by a helmet. In other words, both encounters would remove a party member from the fight, but one was much worse then the other.

Secondly, the metaplot behind Scrim (the gnome) was part of the threads identity at that point and was something I enjoyed doing. Why target him? Because Scrim was the very first and most outspoken/dedicated player of the game, who not only put in more effort then everyone else, but also talked more (and whined a little bit) naturally I decided to tease him a bit by shitting on him with bad luck, though he chose multiple bad situations (like going first on the bridge and getting a phobia of heights) and failing rolls on his own accord. By the end of the Quest, I knew his arc would conclude by making him the sole inheritor of the crown; the least likely one of the group becoming the heroic last man standing at the end, or anti-hero in this case, since he was morally a bit grey compared to a pure good guy like Squire.

And secondly
>>6114011
Implying that it was a "retcon" to include cloning in the prequel thread is simply inaccurate or intentionally misleading. The prequel thread is set during the Degenerate Capitalist Era, which is basically meant to be modern day real world plus or minus a few years. The thread also made mention of the internet, early machine-learning algorithms, and so on. Cloning technology exists today and has for many years, it simply isn't that good yet especially on adults. The technology of cloning in the prequel thread was flawed/rushed by Akule to keep up his promise to Brun, and also acted as a convenient metaplot or explanation as to why all of the Anak's are a little weird and fucked up.

I usually bite my tongue as to not dig myself in deeper during these OOC "drama" discussions because I am known to do a little passive-aggressive trolling and the like, but this time I couldn't stand by. I don't get the hate boner you have. If you really dislike my Quest and by extension me that much, then just don't play. I'm not perfect but I've been trying to improve, while you continue to harp on shit from 2 years ago. It's annoying.
>>
>>6113745
You'd need a lot of gimmicks.
Like, for example, having a meta quest where the protagonist interacts with the characters from other quests.
>>
>>6114097
I think moral physics, as Souvarine postulates it, is just making sure mechanics and the risk/reward structure match intended tone and themes.

>rich people
I was sort of rich once, and deal with them a fair bit, so I have passing familiarity with the way they be.

>>6114109
Please, no.Well, maybe... But multiverse crossovers are a little overdone right now IMO, and I prefer keeping them to our community events myself.
>>
>>6114109
My favorite part of Cutemon is when the narrator gets bullied by psychic characters who can hear him talking to the players.
>>
>>6113964
I really enjoyed playing that game; but at the same time I was exceptionally glad at times that I was the one steering the happily mediocre/situational undead man rather then any of the specialised and competent breathing guys.
>>
>>6114093
>>6114097
>>6114088
I don't disagree with what either of you said, Reptoid gave a very succinct articulation of my idea of "moral physics" so surely I can't be that indecipherable hehe.

Maybe if I turn it around with the anon who wrote
>>6113999
>"pressure relief valve for the stresses of society, not another way to lecture people on how to be a good boy..."
ie games are just for "mindless escapist fun" ie catharsis, when I emphasise this belief of mine that games should possess "moral purpose", I don't think this is in opposition to the idea of escapism or catharsis (ie the stress relief, gore / violence etc) at all, in fact as games like Manhunt >>6114084 demonstrate, it is PRECISELY due to the ESCAPISM, the INTERACTIVE ESCAPISM, that games are uniquely positioned to explore moral meaning.

In the ancient world they believed the moral purpose of catharsis was as a form of rehearsal. It is only a play / drama, hence you could take normally repugnant or abhorrent behaviours scenarios, and "rehearse" and explore what might be the "moral" response to them.

So to turn it around, I would ask: why are you afraid of exploring "moral purpose", "moral judgement"? It is only a game lol, it isn't real.
In our society, we can play mainstream games where you chainsaw people or suffocate them to death or shoot them in the head with sniper rifles, this is all mainstream and very very fun. So why should a game which uses these modalities of behaviour and deepens them with some moral context or judgement inhibit your enjoyment of the game?

Wouldn't it actually enhance or make the entire experience more transcendent, more profound? What is it about "morality" that interferes with your enjoyment?

You see this is why I chose STALKER Shadow Of Chernobyl as an example. The game is set in Ukraine. The end destination is Pripyat, Chernobyl, literally and figuratively the psychically scorched ruins of the Soviet world. This made the game far more haunting for me. I kept thinking whilst playing the game, how could the same society that produced this beautiful and intelligent videogame masterpiece end up where it is today (or was it precisely because it could produce this sort of game setting...?)

You may have noticed in several of my recent games, a similar trend of intertwining an anchored real world location, with a fantasy / fictional counterpart, hehe
>>
>>6114111
Doesn't have to be multiverse.
It could just be a quest about being a Janny and having to clean up on the board.

The villain is a shitposter who somehow is able to impersonate the QM's of different quests, and you need to go and find out which posts are from the real QM, and which ones are fake and thus get deleted.
Sometimes he plays it subtle and accurately mimics the QM.
>>
>>6114145
I have an initial reaction of extreme discomfort and cringe at this, but it is very probable that is only because of Wuxian making that quest where he portrayed me as a sad, pube-obsessed lesbian sorceress with a pet monkey who wanted to fuck Narrator. If yours doesn't go that route, or commits real hard to the bit in an amusing enough way, I'm sure it could be fine.
>>
>>6114145
>antag can convincingly imitate dozens of writers
>still can't make their own quest
kek, what a loser
>>
>>6105187
For all interested parties in Valen Quest as well as yourself, I have been asked to convey good news and bad news.
The good news is that Riz had finished the opening post to a new thread and was ready to run. The bad news is that Riz lives in a region that was hit rather hard by the recent hurricane Helene and thus does not have a proper internet connection nor power utilities for roughly a week or two. So there will be another delay before the next thread.
It is how it is.
>>
>>6114145
>The villain is a shitposter who somehow is able to impersonate the QM's of different quests, and you need to go and find out which posts are from the real QM, and which ones are fake and thus get deleted.
>Sometimes he plays it subtle and accurately mimics the QM.
Okay but when this actually happened the guy was sitting in the mod IRC and bawwing about people getting mad at him on the board, and the /tg/ mods pulling double duty didn't care enough to check who it was. Shortly after that we got either more mods or new mods from a different board, thankfully.
>>
>>6114006
This the show right here. Buffy (and Angel)? That's what it is. Although I would bust down Willow's fine ass instantly. Sexy ahh Irish bitch. I think the show was at its best when it was episodic.
>Stalker and nostalgia core
Never played that series. I've heard about it but never gave it any proper attention until the last few years. I'm sure I'll check it out someday.
>Multiverse
Not everything needs to be "the fate of light speed!" I used to fall into that trap when I was an early writer. The thing is, small stakes stories are just as significant as Infinity War shit. Think about it like this: a story about MC losing their job is small stakes, but still a very unenjoyable experience for the unemployed person. Sure, the sun will rise and life will go on, but if you don't re-up soon you're homeless. Does anyone dig me?
>>
>>6114099
>By the end of the Quest, I knew his arc would conclude by making him the sole inheritor of the crown; the least likely one of the group becoming the heroic last man standing at the end, or anti-hero in this case, since he was morally a bit grey compared to a pure good guy like Squire.

Punished Squire will return as a burn scarred Knight to take his vengeance once he figures out how to get off that damn island.
>>
File: 20241001_012327.jpg (621 KB, 1704x1904)
621 KB
621 KB JPG
4chan is 21!!!
DRINK!!!!!!!!
>>
>>6114314
You heard it, lads. Bring out the good schnapps.
>>
>>6114152
Maybe he does have his own quest.
Heck, that could be a convincing backstory because it kinda almost happened; there was someone having a melty after the results of the King + Queen of /QST/ tournament. Perhaps in this story, that one anon throwing a tantrum was salty because the quest he was running didn't win, so now he's on a vendetta to ruin the board. It started off with the two QM's who "won", but then he kept going. This little breadcrumb trail is how you eventually catch him.
>>
>>6114328
That is very amusing, but a part of me feels kind of squicked out over the idea of actual board drama becoming a frame for a quest. On the other hand, the irreverence of doing it is genuinely hilarious.
>>
>>6114178
I hope RIz is alright
>>
>>6114099
This remind me how Talon managed to solo the encounter against the big squid using bow, breath, dodge-knife, breath combo

I liked that game a lot. My biggest regret was not reposting after the window close that Talon wanted to backstab the asshole knight as soon as he was trying something.
Not sure this would have changed anything.
>>
File: NWS Quest3 Final.png (251 KB, 1200x849)
251 KB
251 KB PNG
>>6114348
It WAS pretty fun. Thanks for playing. <3
>>
File: Bog n bones.png (896 KB, 975x878)
896 KB
896 KB PNG
>>6114047
>I'm the weirdo who reads TTRPG source books for entertainment.
They can have some nice lore in them. What are some good ones?
>>
>>6114350
Anima beyond fantasy.
I can't stress how much mileage you can get of the "There's a rule for that in Anima" meme.
>>
>>6114006
>no predetermined endings
>flounders
Sounds about right. A successful quest needs a good start, and a plausible ending figured out by the time the first thread ends. Will this ending be the actual ending your players receive? Not necessarily, but it does give the players motivation, and motivation is very much needed for a quest to not flounder.

If you say it will sole instead, I will slap you with a halibut.
>>
File: 1719644256861962.png (60 KB, 973x235)
60 KB
60 KB PNG
>>6114099
>Yes, I did have a plan to "fuck this character in specific" because it was fitting to the theme and over-arching story of the game AND the specific encounter
I would even believe if you said you believed that, but you're forgetting one point, *if* you weren't actually doing it out of spite, you sure as hell made it seem like it. And it's not like i don't have more example of you generally doing stuff that seems like it was made solely to piss people off.

>Implying that it was a "retcon" to include cloning in the prequel thread is simply inaccurate or intentionally misleading.
Incorrect. It was explicitly stated in the first threads that the Hegemony had no actual capability to fully clone people until they discovered the Indigo.

In fact, the literal entire reason the Indigo exist is because their technology was, and i quote, very far off from actual breeding vats or artificial wombs. And the only genetic sample they had was a piece of hair. That's not selective breeding *or* gene splicing.

TL;DR It very clearly didn't exist before.
>>
>>6114390
>the Indigo
The fluid from the vat tank*

My point is, it was very clearly not supposed to have existed back then, which is what lead to everyone in the Akule thread going "Oh, the brother is safe, he's not gonna die because he has to have kids since his family is still around"

You can say "Oh, this was a long time ago, why are you complaining", but that's hardly the point here. I'm merely stating why i think what i think.
>>
So...anybody know why the sudden influx of gay quests these days? I know for a fact there used to be less.
>>
Big ass update finally at Ilvermorny

Cute girls doing cute things, showers, make-up, and a vote! Sorry for delays due to IRL shit! If a clear majority emerges, I can close early and work on next update with CARS.

Also fuck the 3000 character limit! Fuck me for needing to write War and Peace for most updates!

>>6114447
>>6114447
>>6114447
>>
>>6114392
Was Brun's clone grown in a vat or artificial womb, or was his DNA taken from the hair follicle and cloned in a more typical way, then implanted in a lady the way it would be done IRL with the animals we've actually cloned?
>>
>>6114488
>or was his DNA taken from the hair follicle and cloned in a more typical way, then implanted in a lady the way it would be done IRL with the animals we've actually cloned?
The Hegemony didn't have that kind of technology back then, they specifically mentioned they couldn't really clone grown people because of how old their DNA was, and that's not taking in account Akule did it with some several years old piece of hair.

I can't relaly see it as anything other than a retcon made because everyone kept saying Brun was home safe due to the law of family names.
>>
>>6114494
https://en.wikipedia.org/wiki/Dolly_(sheep)
>>
>>6114504
>cell taken from mammary gland
>>
File: classic blunder.jpg (10 KB, 306x164)
10 KB
10 KB JPG
>>6114508
>he believes the logical inconsistency is an intentional retconn
>he doesn't realize it's because the Quest's creator doesn't actually know how cloning works
>>
File: zithzi.png (2.58 MB, 3282x3541)
2.58 MB
2.58 MB PNG
If anyone's so inclined, we could use a tiebreaker over yonder:

>>6114211
>>
>>6114510
After a whole thread of people saying he had to be alive because of it?>>6114504


Anyway, in the end, it's all the same, if you want to be less anxious about underperforming, you should consider having less of these troll moments. I don't know what else you would expect of votes like 'Should we promote cuck porn at a national level?'
>>
>>6114537
Oops, didn't mean to have that link to the other post.
>>
>>6114537
Controversial votes or subject-matter probably aren't at the heart of Bananas' concerns about his performance, I'd wager. I think he enjoys those.
>>
>>6114584
Well that seems a bit contradictory isn't it?
>I worry about my quest not being good enough
>But i also enjoy making troll votes
>>
>>6114585
Not really. Being a bit of a troll (or memester, at least) and being a bad/insufficient writer are different things. Writing controversial material and writing lame or bad material are VASTLY different things. It's very easy to be an obsequiously-pleasant person who writes lowest-common-denominator material which never rocks the boat without ever being a good author or GM; think of the sloppiest corporate slop you've ever frowned and shaken your head at for being soulless and aggressively PC, for instance.
>>
File: dessert.jpg (219 KB, 1232x928)
219 KB
219 KB JPG
When I was a kid I got mono and was stuck in bed for almost a month. My mom kept trying to get me to do homework but I couldn't even manage to read a comic book. This last week has been the second-worst I've been since then. To top it off, I've only gotten about three hours of sleep since Sunday morning. I haven't gone too far from my bed since last Tuesday, but it seems like I'm finally getting over it.

New Cutémon update should be coming later today!
>>
>>6114753
That's awful. And ironic, with Joe laid up in the quest. What did you get, Covid or something?
>>
>>6114758
Some kind of bacterial infection.
>>
>>6114764
Fuckin bacteria. Only about 10% of it on the planet is actually useful.
>>
File: Your Eyes Alternate.jpg (115 KB, 1280x720)
115 KB
115 KB JPG
>>6114716
>>6114716
>>6114716
The Graverobber's Daughter resumes; with a flashback to when Chlotsuintha's education as a Witchlet began in earnest. Frustrated over the near-glacial pace of her lessons, Chlotsuintha takes matters into her own hands. Just what she decides to study or practice and how well she does in the limited window available to her will have varying degrees of positive repercussions outside of the flashback ...

>>6113581
Nah, I was only an hour and a half late!
>>
>>6114753
That blows. I had some weird summer cold thing a while back and I was so sick I couldn't really eat or drink because I would cough so bad I puked, was always nauseated even with zofran. At the end of like 3 days when I started to get better, I was so dehydrated and starved my urine looked like strong tea. Have a bit of a lingering cough from it too.

Hope you get well and remember to drink your fluids, seriously.
>>
>>6114350
Anything World of Darkness.
>>
>>6114764
Ugh. Got strep once, and that nearly floored me. Get well soon.
>>
[SFX: sigh]

Somehow, Cutémon updated.

>>6114821
>>6114839
Appreciate it!
>>
File: 1700009534392508.png (1.2 MB, 1080x961)
1.2 MB
1.2 MB PNG
Solarpunk is back from a weekend with some combat! Scumbags with bootleg jet boosters zipping around. Come swat some out of the air!
>>6114933
>>6114933
>>6114933
>>
Gonna close the vote over in Ilvermorny in a bit less than an hour if anyone wishes to make their voice heard.

>>6089315
>>6089315
>>6089315
>>
>>6114442
name 1
>>
>>6114991
Monke
Also The Prince
>>
File: Master And Commander.jpg (2.73 MB, 2220x3648)
2.73 MB
2.73 MB JPG
>>6103446
>high seas adventure, Age Of Sail
>Hornblower, Aubrey-Maturin etc
I haven't read any of these books aside from watching Master And Commander lol, but I was scouring the internet for a particular version of this song. I actually remember singing it in a music lesson in school where it had been adapted with more innocent lyrics. A lot of versions on the internet alter the wording to more modern variants, or add annoying folk ukelele or guitar strumming / piano, or as often enough also speed up the tempo - ideally the song should be quite slow, at a thumping inebriated swaying pace, it is really just a drunken litany / recollection of sex conquests. There should also be some lyrics about a Dublin church and a steeple somewhere.

This song is very catchy, and you can customise it. I think Pillars Of Eternity Deadfire had it with the lyrics changed, specifically adapted to the in-world lore. It is also important to pronounce "Revolution" as "Revo-lu-shy-on" hehe

In some versions of the song, when they shout at the end "Timmy" it actually means "To Me" (ie row or haul Towards Me). I also feel the Trump campaign could use this song

***
Way Haul Away, We'll Haul Away Joe

When I was just a little lad, me mother always told me
(Way Haul Away, We'll Haul Away Joe)
That if I did not kiss the girls, me lips would grow a' mouldy
(Way Haul Away, We'll Haul Away Joe)

Well Louis was the King o'France, before the Revolution
(Way Haul Away, We'll Haul Away Joe)
But then he got his head chopped off, it spoilt his Constitution...
(Way Haul Away, We'll Haul Away Joe)

Well first I had an English girl, but she was fat and lazy
(Way Haul Away, We'll Haul Away Joe)
An' then I had an Irish girl, she stole my watch and money...
(Way Haul Away, We'll Haul Away Joe)
(...)

There are a lot of variants of this song. I think youtube downranks some of them lol because of the lyrics about women, hehe. But here is one which I think fits the tempo and rhythmic arrangement in my mind

Way Haul Away, Valparaiso Men's Chorus
https://m.youtube.com/watch?v=plwc5scCjwI


I thought Assassins Creed Black Flag had this song too, I spent ages looking for it. In fact I misremembered, they had this similar shanty, which may be about a, er, black... galleon, and her... nether regions

Roll, Boys, Roll
https://m.youtube.com/watch?v=Fka743ZUwFI

Oh! Sally Brown, she's the gal for me, boys
Roll, boys! Roll, boys, roll!
Sally Brown, she's the girl for me, boys
Weigh high, Miss Sally Brown!

It's down to Trinidad to see Sally Brown, boys
Roll, boys! Roll, boys, roll!
Down to Trinidad to see Sally Brown, boys
Weigh high, Miss Sally Brown!

She's lovely on the foreyard, and she's lovely down below, boys
Roll, boys! Roll, boys, roll!
She's lovely cause she loves me, that's all I want to know, boys
Weigh high, Miss Sally Brown!
>>
>>6114991
RQM's new one has a futa protag.
>>
File: denied.jpg (1.29 MB, 2220x1833)
1.29 MB
1.29 MB JPG
>>6114442
>>6115019
>>6108560
>>6108572
>>6108557
>>6108553
>>6115008
>beseech anons to avoid THE GAY, explore masculinity instead
>>6114210
>(...) contrasted against the truly feminine—the beautiful, the purified and perfected Zith-Zi of today—what kind of woman ARE you?
>Warty. Horned. Deformed. Not even a real GOBLIN-girl, let alone the sort of girl who deserves to be seated in his lap...
>You slap your cheeks a couple times and shake your head until the red-brown tresses fall loose. You regard yourself with wolf-yellow eyes and cat-lizard pupils from between the dishevelled locks. You regard your body in the mirror with growing distaste and discomfort. Your too-big chest is as grotesque a mockery of the feminine as your… As any other aspect of you is of the masculine. Your eyes sting with imminent tears as the you in the mirror bares too-big, jaggedy teeth in a mostrous grimace. (...)
pic related is my facial expression, nooooooo
>>
>>6114997
Space monkey is not a gay quest because it has a one off gay character

The prince has not run for months

>>6115019
FUTA is not gay. It's not str8 either I'm not sure what it is. But it ain't 2 boys kissing
>>
>>6115031
According to math by some other anon long ago, futa is 150% straight, while lesbian (if you're a dude) is 200% straight, with hetero always being 100% straight. I would suppose it has to do with ratios. Will someone with a math major break it down?
>>
File: Wixoss LV.png (500 KB, 1106x687)
500 KB
500 KB PNG
>>6115031
>FUTA is not gay. It's not str8 either I'm not sure what it is. But it ain't 2 boys kissing
Bi? You can find plenty of normal porn but you gotta add a dick as a centerpiece. It's a little gay.
While the Mc is a born female changed by some dumb elf wizard. She has a dick.
>>
>>6115044

Sure. I have a PhD in deformable object manipulation, so even if it doesn't include robots I'll do it for you
>>
>>6115044
>>6115074

Let P be the amount of Pussy on screen. B is the amount of pairs of breast, and D the amount of rods.

We have to get each variable by stating the obvious : 1 guy 1 girl is worth 1, which means heterosexual. 2 guy is worth 0 which means completely gay (guy) 2 girl is worth infinity, which mean completely gay (lesbian, paradoxally the most heterosexual thing ever

A relevant equation would be (P+B)/2D

Futa + guy? D = 2, B = 1, which get you 25% so pretty gay.
Futa + girl? D = 1, B =2, P = 1 which gives 3/2 so 150%, pretty good
2 Futa? D = 2, B=2, 50%, less gay than futa + guy but still gay.

2 guy one girl? believe it or not, as gay as 2 futa.
2 girl one guy? 200%, very much heterosexual.
The more girl you put on a single guy, the closer you get to infinity heterosexual, without ever reaching it cause it's a bit gay for a guy to enjoy a penis, even his own.
>>
>>6115074
>>6115075
lad actually did it kek. based.
>>
>>6115075
This is extremely wrong because it treats it as a granular, relative scenario. I would treat it instead as a series of fact-checks. Something is either gay or not. It can't be "a little gay".
>2 guys
Gay
>2 girls
Gay
>futa
Gay
>2 girls and 1 guy
Depends on whether it's two girls and one guy, or one guy and one girl but twice.

Anywa, futa is extremely gay, and so is yuri.
>>
>>6115089
It works if you set your threshold as !=100%.
One guy and one girl twice become two 100% occurences. So I think we agree on the maths, disagree on the interpretation.
>>
>>6115089
At the very least, the proposed calculus can graduate how gay something is.
4 man getting it together is as gay as 2 men, less gay than one guy and a futa, less gay than 3 guys and 2 girls.
>>
>>6115091
No, I disagree that yuri is "straight". That's a meme from yuri fans, but it's complete cope. Yuri is gay, and in all honesty, if you like it as a man, it's cuckoldry too.

>>6115092
There is no such thing as 'gayer', it's either gay or it isn't.
>>
>>6115019
>>6115028
>>6115031
>>6115062
I've never avoided or excluded that sort of character or subject matter from my quests. I'd hardly consider CZ to be properly representative of any IRL group, though I hope her self-image issues and struggle to find satisfaction and purpose will be something readers and players can relate to in the abstract.

As for
>While the Mc is a born female changed by some dumb elf wizard.
The reality is somewhat more complicated, but it's more Irinnile's doing than Tips'. CZ, like the demon which produced her, has no actual biological sex because she's not really a biological entity.

>>6115089
If yuri counts, this isn't even my first quest with a gay protagonist, since The Infiltrator was... Indiscriminate. Even if you only count relationships where she actually cared about the other person rather than merely using them, she was in love with a man and a female-appearing evil spirit, and she had a long-term casual relationship with a female goblin.
>>
>>6115093
>No, I disagree that yuri is "straight". That's a meme from yuri fans, but it's complete cope. Yuri is gay, and in all honesty, if you like it as a man, it's cuckoldry too.

it's interpretation. Really. The tool I propose effectively measure something.
>There is no such thing as 'gayer', it's either gay or it isn't.
I think it is more complex as I introduce a way to measure it on a scale. Your opinion seems to be that any deviation of the 100% pure heterosexuality is gay. I disagree as the scenario not pure 0 or pure infinity would be seen the same from 100% gay persons.
>>
Also, you can easily normalize data by doing 1/score in case of lesbian predominance to compare it to the man-gay counterpart fairly
>>
>>6115095
Your quests are extremely gay, yes, that is something known. Though why you thought making a quest about a futanari goblin, whose focus was specifically on how said goblin feels about being a futanari was something you should do on a blue board, I don't know.

>>6115096
>I think it is more complex as I introduce a way to measure it on a scale.
You could call it 'interpretation', but i'd call it an objective fact. You can't be "50% gay" the same way you can't be "50% dead" or "50% alive", It's an objective state, either you are, or you aren't.

To put it simply, i classify it not as a gradient, but as an Boolean.
>>
>>6115099
Don't jack off your ego even more than you usually do, I wasn't thinking about your quest in specific when i said that.
>>
File: simpsons stars.jpg (33 KB, 768x432)
33 KB
33 KB JPG
...It's a strange feeling to know your Quest is likely responsible for the juvenile "discussion" in the qtg while moving past it in its entirety.

Just be happy you skipped the Bluey suicide trans-allegory arc. That was going to be one of my favorite "rants" to write up, but it might have gotten a little too real desu.
>>
>>6115098
I understand your boolean classification instead of gradient. And I have no right to tell you that you're thinking wrong about that, as it's a matter close to you and your development. But i'm trying to broaden a bit your perspective (in a non homo way)

I raise to you the concept "Gold Star lesbian" which matter to some in the community, making the not gold-star "less gay" thus less desirable.
So for you a bisexual girl will be gay, for the Gold Star Lesbian mentionned she will be straight, hence why the scale representation might have some use for some and why I'm personnally thinking on said scale, me being attracted to the [1, infinity[ segment of the continuum.
>>
>>6115101
See >>6115100
>>
Anyway, I won't delve more on that touchy matter and will get back to write the gore scenes of 8 years old brutally maiming and killing each others.
>>
>>6115098
>Though why you thought making a quest about a futanari goblin, whose focus was specifically on how said goblin feels about being a futanari was something you should do on a blue board, I don't know.
A blue board is actually ideal for this, in the sense that if I ran it on a board where porn was the norm, every interaction would begin and/or end in sex and exploration of actual characters and themes would be minimal at best.
>>
>>6115105
Your "themes" ARE porn. The literal focus of the quest is about a "girl" with a dick. Your opening scene was about your character having had sex. You don't call a porn comic not-porn just because they have some philosophy thrown in the middle.
>>
>>6115110
Oh, hey, it's you. Lol, I have no idea why you keep reading my stuff if it offends you so, but carry on I guess. I suppose I'm flattered.
>>
>>6115112
>Oh, hey, it's you.
Schizophrenia?
> I have no idea why you keep reading my stuff if it offends you so
You usally don't know what it is about or who is running a quest until you actually click in the thread. And read it.
>>
>>6115114
>read it
The first post, i mean. There's no author name on the catalog.
>>
>>6115114
>>6115116
>There's no author name on the catalog.
There is, actually, if you hover your cursor over it.

Anyway, you sound a lot like that one anon from past QTGs who hilariously referred to me as a 'pornographer', a charge that really falls flat IMO because I write notoriously non-descriptive sex scenes the few ties they come up. For instance, the opening scene you refer to is literally a flashback/memory of two people napping post-coitus, with no actual acts described or even really hinted at.

Anyway, thanks for reading. In today's episode of my EXTREMELY EROTIC anthology, the players have to manage staffing and purchase equipment in a shitty hamlet full of tiny monster-people:

>>6115130
>>6115132
>>
>>6115135
>It's just a flashback!!! It doesn't count!!!!!
Yuh-huh. Sorry, but i'm still not actually reading your shitty futagoblin "philosophy". I really don't know why you people, who have entire fucking sites dedicated almost entirely to your yaoi yuri futashit decide to come to the one bloody place that's supposed to be normal.
>>
>>6115138
>4chan
>normal
>>
>>6115139
A blue board? Compared to those other places? Yes.
>>
>>6115145
I dunno, anon, you can apparently get a hate-boner from reading about two people napping. Also, not to single anyone out, but I read a lot of quests and mine are FAR from the kinkiest or weirdest.
>>
>>6115146
As I've said before, you have entire sites that are basically solely to cater to your fetishes, why bother the single one that still has normal quests?
>>
>>6115147
Can you point me the fabled "Normal" quest?
I have currently opened :
- my own child-torturing in ancient china
- that thing where players have evolved atrocity spider bunnies
- Isekai Inquisition
- Futa Goblin quest
- Another ancient chinese mistreating children story
- A fascist monkey thing
- Some strange brothel-loving cowboy incestuous goblin comic

We are the weird ones, anon.
>>
>>6115147
I'd answer you, but I already did, but you didnt like the answer and then started being increasingly disingenuous.

>>6115152
One quests's waifu is a cursed extradimensional worm hivemind housed within a malleable human skin-shell, so I really need ro up my game if anything.
Table is pretty great, too.
>>
>>6115152
>Can you point me the fabled "Normal" quest?
Trying to be facetious and pretend like you suddenly don't know what normal means isn't going to help you, anon.
>>
>>6115152
It’s probably the same legendary GOOD fantasy quest that people come asking about, ie nonexistent and meant only to be a meme.
>>
This general is weird. Really wish I could hear from Imperial Jester who did that short lived Emperor game. Loom who was doing the Exalted quest. I hope that anon who was thinking of doing an L5R quest is doing well.
>>
>>6115159
>hheheheh normal quests don't exist
>there's no such thing as a normal quest
>what do you mean "normal"? I see no difference at all between an normal fantasy adventure quest and an futagoblin quest. There's no difference at all!
>>
>>6115161
Actually the other anon pointed out we have many weird quests and challenged you to point out a "normal" one. There are in fact several pretty good candidates out there if your only criteria is "no ghey stuff" or "nobody mentions sex", though your deflections suggest you perhaps don't read or play many of them.
>>
>>6115159
Maybe one day...
>>
>>6115163
>Actually the other anon pointed out we have many weird quests
And as i said before, acting like you suddenly don't know what "normal" or 'weird" means is what's actually disingenuous here.

Trying to equate shit like "Isekai inquisition" with futanari goblins is retarded.
>>
>>6115166
Why? What's going on in Isekai Inquisition?

Anyway, I don't think anyone (except you, as a strawman or some sort of weord appeal to "return" to normalcy) has argued that my quest is "normal", just that there are many weird quests with strange or unseemly elements and you seem really hyperfixated. Lucky for you, you already know the quest isn't for you from Uodate 1 and can just hide and ignore it since it uosets you, right? It'a not like I pulled a fast one on you.
>>
>>6115167
>Why? What's going on in Isekai Inquisition?
Okay, let's imagine you're not, in fact, being disingenous - which you are - let's put it simply. What i am referring to as "not normal" are blatant fetish quests. Futagoblins is a blatant fetish quest.

Of course, now you're probably gonna say something like
>Well [X] quest has a waifu, that means it's a fetish quests and there is no difference whatsoever between us!
>>
>>6115170
No, I'm going to heed some wise advise and stop feeding into (you) after this one since I have other stuff to do, and you're just butthurt anyway.
>>
>>6115171
I accept your concession.
>>
>>6115172
Unironically? Touch grass.
>>
File: 1701911176265963.jpg (76 KB, 496x360)
76 KB
76 KB JPG
>>6115139
>>
>>6115172
Sorry you can’t find quests that are /pol/ enough for you, anon. I’d wish you luck, but I don’t want to deal with /pol/ bullshit at the best of times, and having /qst/ flooded with bullshit quests about DA JOOZ and DA TRAHNEEZ that get dropped after a single post sounds like it would make the lack of GOOD fantasy quests worse.
>>
>>6115180
I already accepted your concession, anon, you don't need to being up some random boogeyman and start mentioning the jews(???)
>>
You don't have to be a /pol/ack to not want to read weird morphidite shit.
>>
>>6115185
Futas are for faggots.
>>
File: don't really want this.png (328 KB, 662x618)
328 KB
328 KB PNG
>Here's a quest in which you play as a futanari goblin with massive breasts and the story begins right after sexual intercourse but this isn't porn btw
I... I don't really want this.
>>
>people claiming Yuri is gay

Lmao, sure if a women Is writing it / reading it. Otherwise it's full on hetero fantasy.
>>
>>6115180
Now that we are on this topic, how are there STILL no good fantasy quests 2 years after the meme started?

Forgotten realms drow quest doesn't count for obvious reasons.
>>
>>6115138
As someone who has given RQM shit over practically nothing before, I don't think he deserves this level of impotent ire.
We're a board where questionably attention-hungry novice writers make glorified CYOA for an anonymous audience, on a website that spawned moot and fucking pedobear; we're not exactly normal.
>>
>>6115218
Yuri IS gay, and this is bait whether or not the writer is a man or a woman.

>>6115219
Dark Quest
>>
>>6115220
>we're not exactly normal.
I guess that's what happens when people don't have anything else to argue, they just focus on a single word and start trying to spin a web out of aggressively misunderstanding that singular term.

I already made my point. It's a gross fetish quest.
>>
>tfw people are talking about normal this and fetishy that when one of the page headers for this entire website is a guy holding a dragon dick dildo
This is a kind of bizarre thing to fixate on.
>>
>>6115230
>My point is that my tastes for quests should be catered to and I shouldn’t have to shift-click anything I don’t like
You sound like the fags you’re bitching about.
>>
>>6115235
You know what, as much as i'd love to keep telling you that you should go to your dedicated fetish quest site if you like futashit so much, i'm not going to revive the argument again. So you can go ahead and keep writing your futanari roleplay erotica or whatever.
>>
>>6115236
I don’t even write quests, anon. I just think you’re the biggest delusional bitch in the room, expecting this site of all places to have anything “respectable”.
>>
>>6115238
Honestly, I'm with this guy on bashing the futafags. There's not much meaningful ways to express my disgust other than never playing that quest though.
>>
>>6115156
>>6115163
So my answer will be simple : LURK MOAR
I have currently opened Of Gnomes and Garden which is extremely "normal". Lodestar and Core of Steel could have granted you points too, but your debate ability seems smaller than the 12 year old kids from my martial art club.
>>
>>6115095
>I've never avoided or excluded that sort of character or subject matter from my quests.
I just didn't expect it, first quest of yours.
>>
>>6115181
That's not me you're arguing with now. I'm busy at work, and I'm not going to waste more time on some facetious debatebro.

>>6115267
I agree? I think you tagged the wrong person, doc.

>>6115220
Thanks, I think? I mean, the logical response from anyone who isn't an idiot is just what >>6115240 said. Normal Anon is actually misrepresenting the content and focus of the quest, but it does involve a mutant intersex demonspawn goblin as pne of the deuteragonists, and if that filters some folks, that's fine by me. I just wish he'd stop shitting up the QTG after I "conceded".
>>
>>6115300
Yeah. On hindsight, won't change this because I don't want to feed more you to that person.
>>
>>6115292
Fair enough. It's actually "lore compliant", springing from the established nature of demons in the setting established about three IRL years ago, and based on how succubi/incubi were soemtimes posited to operate in ye olde European demonology... Admittedly by way of that sci-fi movie, Splice.

My quests are replete with "faggotry", though, even if this is the first time one of the MCs has been some degree of intersex.
>>
File: peaceful.png (36 KB, 210x258)
36 KB
36 KB PNG
>>
>>6115312
The best flavor of soap bars are the yellow ones. More tallow or whatever in them. Very hearty.
>>
>>6115152
>My quest is just named dropped
I get it.
>>
>>6115337
Don't get me wrong : I love your work
However, this is not a "normal" quest if that fable thing exists.
>>
>>6115346
Thanks man, I appreciate it. Though I do agree that I'm not exactly trying to run something normal
>>
I have no problem with RQM's goblin dick whatever quest. It doesn't hurt anyone to write someone that one random man dislike. The world has enough bullshit. If you don't like his shit, don't read it. It's too easy.
>>
>>6115346
>>6115358
>>6115365
Honestly, I don't know why someone would be here if they wanted to run something for normies, anyway.
>>
>>6115172
>>6115181
>>6115236
Stop being a sneed.
>>
>>6115369
NTA but that anon already said he meant "fetish" by "not normal"
>>
>>6115379
Everything's a fetish to someone, and we have lots of evidence of that on /qst/.
>>
>>6115396
>Everything's a fetish to someone
I dunno man, there's some shit out there so weird no one wants to get off to it. Like people who pour milk before cereal.
>>
>>6115396
Stop changing your ID, faggot and use your static IP like a man.
>>
File: Download_(17).jpg (9 KB, 279x181)
9 KB
9 KB JPG
>>6115404
>1 post by this ID
>>
>>6115312
That is is, anon. That it is.

>>6115396
I’m with >>6115400, though more because I’m sure there’s things that aren’t well-known enough to have run into someone that would fetishize it.

Meanwhile, I’m a basic bitch that likes their monster girls and robots.
>>
File: no_enemies.png (1.1 MB, 1311x652)
1.1 MB
1.1 MB PNG
>>6115312
>>6115412
True, though perhaps RQM gained a reader or two from this, in an 'all publicity is good publicity' sort of way

>>6115267
>LURK MOAR

Yeah, I really gotta read more quests. Around halfway through the second lodestar thread with some time to read tonight, the review will hopefully be up tomorrow.
>>
File: RQM.jpg (29 KB, 210x258)
29 KB
29 KB JPG
>>6115312
>>
How about we replace some of this negativity with positivity?

>Who's your favorite QM and Why.

Can be currently running or someone who's been MIA, doesn't matter.
>>
>>6115493
I was a fan of LEGO Quest. I'm a bit rusty on more recent QMs, though.
>>
>>6115493
Seconding LEGO Quest. Loved what the dude could come up with and his writing style was endearing as hell too. I can see why it'd take a lot of effort to put it all together, though.

I also really liked this one QM a while back... I think he ran some multiplayer quest called... Solstice? No clue where he went, though.
>>
>>6115512
Solstice was ObserverQM (also of Gunship, Retaliation and Phage Quests). He's still around regularly as a player but his current quest is on hiatus.
>>
Drunk QM always writes satisfying updates, Forgotten knows how to weave the hell out of some lore, Lanu has a crazy amount of dedication to update so often & regularly, & Lesches is just based all around. I wish Damashi/Nave & Kaz would return, supposedly the latter will soon. Dude who made the Joan of Arc & Entombed Qsts had a really interesting style & some highly intriguing settings but is flaky as hell. Honorable Mention to Warden from Enclave Remnant Qst (a GOOD Fellout/Post-Apoc Qst would hit right now), & the QM of Star Wartz Imperial Remnant Captain Qst. Also Greenhorn QM.
>>
Honorable Honorable Mention: Souvarine, I don't even follow his Qsts, he's just the primary reason I come to the QTG. Never know what kind of interesting schizo rabbit hole of aesthetics & society you'll be treated to.

PS: Someone needs to make a Murdoch Murdoch "The Wanderer's Choice"/Soulsborne/Dark Sun/Casshern Sins/Berserk/Stalker/Stoker (love that Qst too) inspired Qst. Especially the QM from Entombed & Joan of Arc, right up there ally. Magick Metal & Atmospheric Blackmetal soundtrack. It would be kino as fuck.
>>
*their alley
>>
>>6115493
Elf Maiden QM. Great description and writing. Characters with sovl. Cute and funny protag.
>>
>>6115493
Me, even though I haven't ran in a long, long while due to depression and health issues (don't tell my readers). The depression isn't going away.

>>6115512
Thirding. LEGO Quests were and will always be kino.

>>6115526
>1 post by this ID
>staringdog.jpg
>>
>>6115479
Really ought to be charging me rent if I'm going to live in your head forever.

>>6115493
I already tend to dump praise on active QMs when I do my "whatcha palyin" updates in the QTG. It's all well-deserved, but even so, I'll stick to QMs I haven't seen post in a bit.

That QM who does the spinoffs of other quests like the one-shots based on My Government Issued Big Titty Goth GF and "Hedge Quest: Summer of Sake", and who i think is also the Haremvania QM, is really good. Really crisp, clean art, and I've laughed out loud at them more than once.

Chartman's quests are so incredibly high-effort with their art, animation, and excellent storytelling and worldbuilding. I really regretted not getting into Voidship Bridge Simulator sooner, and I'm glad I did. Can't wait for it to come back!

Hypercrisis Bro puts such an unbelievable amount of work into researching, referencing, and even CITING his quests like they're a goddamned essay. I respect that insane amount of hustle for this forum and medium, and am excited for one of his quests to return, too.

I also miss Fey Smelter. I couldn't get into Craigslist killer, which was a bit sordid and grisly even for me, but I really respect and appreciate his talent for a very distinct narrative voice and his ability to run such a wide variety of concepts, from serial rape/murder crime quests to weird little oneshots like Hobo's Epic, to out-there sci-fi civs and stuff like that Paper Mario quest.

Also, while I don't often play his quests sorry, man I really, really appreciate DoctorDragonfag. He, DemBonez, and Indonesian Gentleman are some of the most unrelentingly positive and supportive QMs on here, whenever they pop up in a quest or the QTG.

Oh, and on the subject of QMs whose quests I don't play but still appreciate, Bathic always contributes to community events, as does GrandDragon, and their contributions (and of course, OlympusQM's, IG's, Cutemon Trainer's and Levelman's) all really helped make the last tourneys more fun to run.

Oh, and Souv is another guy whose quests I don't play, but I'm glad he's here. If I slob his knob any harder than I already did sticking up for him earlier, though, I'll scare his super-straight ass away indefinitely, kek

Really, there's too many of you who put in awesome, passionate work than I could name. I already know for sure I'm missing at least a few I'll kick myself to forgetting to namedrop, even though I already excluded most active QMs who I've already complimented recently.
>>
>>6115547
>spoiler

I feel you my dude. It is a bitch and a half to deal with. Hopefully you can find a med or a thing to help it.
>>
Need one more 3d6 roll for Solarpunk
>>6115483
>>
>>6115580
I already rolled one set, sorry.
>>
>>6115583
It's a good thing a shitposter showed up to pick up some slack then.
>>
>>6115550
>Also, while I don't often play his quests I really, really appreciate DoctorDragonfag
It's Ok. I know I'm too ESL and crunchy for your liking.
I tried to alleviate this in Normal Cultivator Quest though.
>>
Do you guys think yet another quest set in the Gundam UC timeline will do well here? I'm not sure if there's an audience for it.
>>
>>6115568
I’m on meds for a different thing, and depression is one of the side effects :/

I try to work out and do hobby shit to make me feel better, and it helps; I think I would really benefit from getting out of my county for a bit because I’ve only left my general region once in 5 years. Also interacting with people, but I can’t do that normally either (not because I don’t want to).

I hope shit looks up for both of us, and I hope you find a way to feel better as well.
>>
>>6115607
Ah I got you man. And yeah talking to people is good; I'm an introvert even if I put on a good show; I like being around others to a point but it kind of drains my battery. I do like interacting with the faggots on this site, however.

I'm pretty good right now, but I appreciate it. Good luck buddy.
>>
tanq where new pasta thread
>>
we have reached the point of no return in The Caretaker Quest!
a BIG and IMPORTANT point in this quest and whatever you decide will dictate the future.
Ask the proper questions and who knows what could happen!
ask now!
>>6080818
>>6080818
>>6080818
>>
i love halo wolfpack and i will be always here for wait Thunderhead for next thread
>>
File: what even is this.jpg (428 KB, 1924x1904)
428 KB
428 KB JPG
>>6112605
>>6114111
>>6115531
>TRANSMEDIA MULTIVERSE CROSSOVER
>insane CORPORATE LOGO mashup
>ie saturating videogame brand franchise IP across nonsensical film/multimedia audience formats
>horrible corporate attempts to multiverse metaverse hype
>urgh nooo
You know I always feel nostalgic about Unreal Tournament
>>6106400
>>6112436
>remember when games were fun...? etc
it is entirely forgotten and deliberately delisted / unplayable by Epic from game stores (perhaps because it could lead people to remember an era when Unreal Engine mods/game content all made and shared for free instead of ubiquitous live service transaction marketplaces)

I learnt yesterday that apparently Unreal Tournament is coming back as some sort of AMZN tie-in anthology TV show episode, I literally lost it. It is made by the nflx Love Death Robots people apparently, they are just going to make videogame trailers now. The ultimate corporate trolling reaction to my comment of all games resembling Fortnite is to actually recreate and re-implement all games, in Fortnite

The youtube 0.25x speed feature is truly a curse, because ever since that became possible, trailers are now made at 4X speed flashing attention-melting glimpses of the CORPORATE HYPE LOGO BARRAGE in order to make you slow them down and process the information.

Warhammer 40k, Dungeons And Dragons, Armored Core, Unreal Tournament?, Megaman??, The Outer Worlds, PacMan, Honour Of Kings, Sifu, Concord?? (lol) all established now as being in the same universe, argh

It is like if you create a supermarket of IP, you sort of devalue and commoditise everything by proliferation. When I was in HK over a decade ago there used to be this surreal sight of Chow Tai Fook (1929 HK) jewellery stores, they were literally like McDonalds lol you would see these gold and jewllery stores lining the street like Starbucks sometimes on both sides one after the other. It cheapened the appearance of all the merchandise.

The feeling I got from this trailer reminded me of those internships where you send the investment banking intern the investor pitch deck powerpoint and ask them to copy and paste the logos of various companies to establish the dealmaking track record. It is essentially like this except the powerpoint presentation was made using Unreal Engine

Secret Level, amzn prime incomprehensible videogame anthology corporate logo hype trailer
https://m.youtube.com/watch?v=Wyoi_5H6ItU
hype logo barrage starts at 2min06sec , lol
>>
File: SKULLET.jpg (2.22 MB, 2122x1949)
2.22 MB
2.22 MB JPG
>>6112431
>>6111309
>>6108572
>aesthetics
>"the hairstyle that combines baldness with long hair"
>masculinity etc
That Ed Harris lesbian Love Lies Bleeding film hairstyle IT HAS A NAME it is apparently called:

the SKULLET

ie skinhead+mullet. I think this would make a cool name for a game NPC, hehe

I was going to cite this as the epitome of countercultural masculinity, except apparently that girl from Crow remake film FKA Twigs also has one.

This article traces the lineage of this haircut and cites Benjamin Franklin, Hulk Hogan, apparently Basquiat, those Qing dynasty Manchu tonsures (shaved front, long hair behind?? like this...? >>6108553 ) and apparently the Egyptian pharoah Akhenaten's daughter ? lol as style references. It is apparently also an afrofuturism and a cyber rave thing (shaved head and neon dreadlocks behind etc)

https://www.dazeddigital.com/beauty/article/64574/1/the-skullet-a-brief-history-of-fka-twigs-defiant-new-hairdo
>>
>>6115547
2pbtid now~
>>
>>6115669
If you don't understand the reference to Lliandri from the amzn prime anthology episode trailer, it is a callback to the opening trailer of Unreal Tournament (1999), this flyover which was considered cutting edge videogame graphics in Unreal Engine at the time.

The amzn trailer is essentially a recreation of that ut99 game launch intro, this is essentially the advent of Unreal Engine, all videogames

UT99 original intro flyover
https://m.youtube.com/watch?v=EP-NfrP_GaM

hehe the amzn anthology trailer unreal engine rendered rioting crowd holding up diode placard illuminated with slogans "NO MORE CORPORATE SLAVERY" is a nice irony

If you listen to the voiceover (trailer same as ut99) I wonder if this reflects anything about society. It is resistance to capitalism rendered in Unreal Engine

"In 2291, in an attempt to control violence among deep space miners the New Earth Government legalised no-holds-bared fighting.

Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions.

The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise.

The professional league was formed; a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament..."
>>
Hey, just a heads up but I was supposed to run Al Kimia Story today, but I got sick and simultaneously really busy at work so I wasn't able to work on my writing. I'll try to get something done tomorrow since it's friday.
>>
>>6115550
>>6115531
>>6114029
>... but what is fun, without SUFFERING?
>>6114040
>poo, imagine the smell etc

>Reptoid and anons coming TO THE RESCUE of the helpless damsel Souvarine

Thank you Reptoid and kind anons! This image sequence depicts some helpless naive Christian missionary NGO charity lady who got captured in Burma? Vietnam? Laos? Cambodia? remember if you ever meet any of these regime change NGO charity people you should probably keep them in a smelly manure pigsty, unfortunately she gets a bit muddy and dishevelled, but then Rambo emerges and barehanded rips the throat out of any violators before the despoilation can occur, thus saving her virtue. Basically in this scene Reptoid is like Rambo, it is a metaphor or something
>>
hey, akun is down?
>>
>>6115712
Yeah apparently it's been down for a while tonight. Kas is American iirc, so there's a chance we just need to wait for him to wake up and fix it.
I hope this isn't Akun finally crashing for good, as much as I'll shit on kascode, Akun fits a niche no other site can really replicate. Plus a quest I really like was supposed to run today.
>>
>>6115714
Kas was sighted in a chat two days ago talking about implementing more unecessary additions to the site so he might just have fucked up or it is down while he implements it
>>
File: tegaki.png (39 KB, 800x600)
39 KB
39 KB PNG
>>6114178
>>
File: file.jpg (70 KB, 828x584)
70 KB
70 KB JPG
saw this picture today and it reminded me of the idol quest...
>>
>>6115712
>>6115714
>>6115733
Site is mostly cancer but I just found MK: Test your Might Qst & started reading before it crashed. Also, Delights: Earthly & Desolate is easily top 5 Qsts in all of the (rather brief) history of the medium.
>>
>>6115714
Good quests there are rare but there are a few and I would miss them if they're gone.
>>
>>6115479
Hot.
>>
For anyone who cares, Akun is back up
>>
>>6115793
I don't. But I'm happy for those who cares.
>>
Poképocalypse is back from its brief hiatus! In this post, Walter dreams bigly and bugs spin casts from liquid gold!

>>6115866
>>6115867
>>
>>6115739
Too soon...
>>
>>6115879
It was a golden quest while it lasted.
>>
File: Spoiler Image (2.66 MB, 3000x1646)
2.66 MB
2.66 MB PNG
>>6115647
Sorry, I missed my target date, and will continue to miss it for another week, so I've moved the date back to October 10. Things have been inconvenient scheduling-wise for working on and starting a thread, though I probably should have said it beforehand, since I knew things would be like this since about a week ago.
It totally isn't that I've been working on family pictures and timeskip editions of character references instead of the political landscape. Well, that is part of it, but one requires a lot more dedicated thought to assemble than the other.
>>
>>6115983
Amazing work, tanq!
Yena has wrinkles already... It reminds me how quickly time flies in my own life.
Also what is that horror beyond understanding that Chiara is holding!?
>>
File: 1727681342412278.gif (1.07 MB, 500x500)
1.07 MB
1.07 MB GIF
I don't understand Claymore quest. There's always a thread of it on the board, but it feels extremely out of place. There's no discussion about quest progression in the thread, no inquires from the players to the QM, no banter between posters. There's nothing. The 'players' show up, vote for a seemingly random choice and then roll a set of three 3d10 's before the QM posts a new update, which repeats the cycle.

Vote, Roll, Update. Vote, Roll, Update. Vote, Roll, Update. It's like quietly walking past an endless row of slot machines, each one occupied by a gambler that simply pulls the lever over and over, unaware of anything else. It's just him and his own slot machine. Nothing else is relevant to him, not even his two nearest neighbours matter. Only the slot machine does. Vote, Roll, Update. Vote, Roll, Update.
Browsing Claymore threads is perhaps the most surreal experience you can have on this board.
>>
Big ass update in Ilvermorny! Because I can not write concisely to save my life.

Macy revealing something, our girls learning to pilot a car, an asshole, and a vote for what to do about him!

>>6116180
>>6116180
>>6116180
>>
>>6116196
Maybe they chat in a Discord or something?
>>
>>6116196
I think it's because most of the players came from the Shinigami Savant quest written by the same QM. After several years of chatting you kind of run out of stuff to bant with.
>>
File: Ramza.png (1.08 MB, 1992x3026)
1.08 MB
1.08 MB PNG
So, Lodestar review- on time and everything.

The setting is unique and interesting, with the world of the story existing on the inside of a sphere rather than the outside, with a mysterious glowing Core at the center of it, the source of the world's day night cycle and.. no spoilers, sorry. Go read the quest if you want to find out.

The tone of the story is, broadly, one of swashbuckling adventure, with a plucky gang of three pirates- the smoothtalking, silver tongued, womanizing captain Ramza (picrel), the coolheaded, surprisingly well informed possessor of most of the party's brain cells Val, and the friendly, terrifyingly brawny amnesiac, Gigas going on a quest to seek glory, honor, riches, and the coveted title of Pirate King.

The quest's two biggest highlights are the adventure and the character dynamics- the three main characters (the perspective may swap at the beginning of any thread) have excellent chemistry together, and you really do believe them as friends. Their actions, dialogue, and strengths as people are convincingly different from each other, and you never really feel like the journey would be possible without any of them. Plus, the banter between the three, when it does happen, is usually quite well done. The thrill of exploration- high seas magic pirate adventures, thrilling swordfights, and the captain talking the crew out of the many messes they find themselves in, is always fun (though the tone is such that you very rarely feel like things could seriously go belly up even in the most dire situations)

If this review sounds a bit like Slicequest, it's because those two stories share similar strengths as fun, very entertaining action romps, but Lodestar is more like a shonen action series, while Slicequest's tone is more like a wild, borderline psychedelic western cartoon- which is to say, Lodestar is marginally more sane with a much greater emphasis on things like worldbuilding and long term continuity.

As for flaws- some of the infodumps, when they happen, can get a little.. excessive. It is occasionally handled well, but often it's a bit difficult to pay attention. Also, speaking of length, sometimes the paragraphs get a bit long- not a huge issue, but it does make the experience a bit more obtuse, especially in something as whimsical and energetic as Lodestar.

That being said, those are minor quibbles. If you like pirates, magic, and adventure, there really is no reason why you shouldn't read this quest.
>>
>>6116237

Also, as before, I'm taking requests for reviews- ideally ones that are sub 7 threads with slight preference to ones that are currently running (I saw a request for magically challenged, though I don't want to step on archivebro's toes). Otherwise, voidship bridge is next
>>
>>6116239
So, we just suggest a quest you haven't done yet and you go through it when you can?

Could you do Isekai Inquisition if you haven't done it yet? Or repost your review if you have?
>>
>>6116243

So far I've done Gotham Beat Cop, The Prince, Slicequest and Lodestar. I can do Isekai Inquisition
>>
>>6116249
Much obliged. I'm having a fun time with it, particularly with the main character trying to figure out what the bizarre slang terms those Isekai'd folk come up with mean.
>>
File: pokumon.jpg (346 KB, 1232x928)
346 KB
346 KB JPG
>mfw have to wait 60 seconds to delete your oops post
>>
>>6116239
I may pitch mine sometime, when I have more than three days of updates.

>>6116237
Well-done review and art. IMO. I also enjoy Lodestar a lot.
>>
>>6116249
If Moloch wants one, The Pale Inheritance would be well worth an in-depth review I think. I feel weird petitioning for reviews of another creator's stuff, though. I just think it's wild Moloch doesn't get more readers and players.
>>
>>6116264
60 seconds isn't a long time until you count it, eh?
>>
>>6115493
I wish Monitor hadn't flaked. I really liked that YJ quest. Shame we never got off the island. Woulda been really awesome to see what he could have done with it in the long run. I mean hell he managed to make the Animal-Vegetable-Mineral Man cool.
>>
>>6113745
Legacy of Kain quest complete with constant time travelling and paradox destroying retcons happening from it
>>
>>6113848
>Don't worry, "good" is whatever is convenient to the /qtg/ and the Discord
do niggers really believe in le discord cabal bullshit
>>
>>6116335
>cast into lake of boiling acid as punishment
>horrifying agony, flesh burnt away, jaw ripped off, tattered wings barely attached to exposed skeletal remains
>somehow, 90s boyband middle parting gay haircut still survives, must revenge
I admit, AI upscale videogame intros are very cool. I tried to play Soul Reaver PSX emulated once, I got lost in the starting caverns with all the jumping lol
Legacy Of Kain Soul Reaver AI upscale intro
https://m.youtube.com/watch?v=tkkmm9vqbHQ
>>
>>6116359
>90s boyband middle parting gay haircut still survives
He's dead as fuck, man. Almost as dead as Sir Daniel Fortesque.
>>
>>6116196
>Nothing else is relevant to him, not even his two nearest neighbours matter.
Pretty much every thread on /tg/ that asks what one thing or another is like "in your setting" is like this; people come in, shout their thing into the void, and leave.
Ironically enough, challenging the lack of discussion gets more replies than engaging the topic itself.
>>
You ever see a quest where you wish you could have liked it, but the decisions that the anons took just made it so it went in a way that kinda ruined it for you?
>>
>>6116405
I genuinely don't think so. I think a good QM can roll with pretty much anything (within reason, at least within the scope of default options or non-bullshit write-ins) and make it read and flow well enough to be interesting.
>>
>>6116407
I have to disagree, some times votes just put it in a direction that ruins the whole thing. This isn't actually even related to the quest i'm thinking of, but an example would be, for example, if someone decided to vote on the protagonist cheating on their love interest. I wouldn't want to keep seeing that, right? You could say 'the QM would still write it good', but it would ruin the enjoyment of the quest nonetheless.
>>
File: Demon Kings' General 74-.jpg (995 KB, 1792x1024)
995 KB
995 KB JPG
TPNMSTDGBHK got an update.

>>6116417
>>6116417
>>6116417

We escaped the castle it was pretty rad'.
>>
>>6116409
>>6116405
What quest did you have in mind while saying this?
>>
>>6116424
Kobolt Klan, I don't like the whole "let's willingly get transformed into another species" thing. No, i don't care that you're "only half draconic", that's still being transformed into a non-human.
>>
File: Flynn Swords meme.png (2.13 MB, 1920x1080)
2.13 MB
2.13 MB PNG
>>6116430
That is far more interesting then the alternative. It is also my personal belief that the belief in Human "sanctity" is a sign of low operational intelligence.
>>
>>6116432
Hardly. Acting as though being replaced and twisted into some grotesque scaly version of yourself is a good thing—especially when you also have a romance in the quest and your very organs and being are being replaced, that's just nasty.

It's not about 'human sanctity', it's about transformation being a horrible thing treated like it's good.
>>
File: Godrick.png (1.16 MB, 1200x675)
1.16 MB
1.16 MB PNG
>>6116439
>It's not about 'human sanctity', it's about transformation being a horrible thing treated like it's good.
Perhaps. I was specifically reacting to;
>No, i don't care that you're "only half draconic", that's still being transformed into a non-human.
When you directly implied that being turned into a "non-human" from a human is automatically bad.

To Souvpost; I remembered being only slightly put off by a similar scene in the Eragon novels, where Eragon himself gets turned into a "half-draconic" creature with a special ritual. While he retained his human features, his face was described as being permanently changed to become more draconic and predatory, with him growing whiskers or something akin to it. I don't remember if he grew scales but if he did it was likely only a small cosmetic thing. Eragon is a bad book and movie, but I always found that scene strange and something to think about; because in that series the difference between humans and elves is shown to be night and day, with elves being magically, physically, and perhaps even spiritually superior to humans in every way, even going so far as to say that "an elf on his worst day is still better then a human on his best day" or something akin to this. This inherent unfairness and racial supremacy always sat strangely with me, but regarding Eragon's transformation it essentially brought him closer to the Elves in terms of his abilities with essentially no drawbacks or changes to his mental state or spirit. It was not akin to the transformations of Disney villains, always turning into a "non-human" for power which always backfires (or makes it ok to kill them).

Naturally, all of us are human and we write stories based on human morals, and usually place humans on a pedestal in terms of spiritual and cosmic importance. I find the opposite, with humans either being inferior, or just not special, and with being transformed being seen as a positive or simply alternative method of growth/power gain/etc. without the normal negative connotation of non-human = bad a very interesting storytelling trope, as it's extremely uncommon. I even played with this in my Quest, with Bluey being directly transformed into a Jaxtian, even though this technically killed him (reducing him to a normal Jaxtian lifespan instead of the undefined "very long" Hazaar lifespan) simply because of his loyalty and the culture of Jaxtian supremacy in the Quest, especially around that time period. I think the Life Machine was another way to play with that concept.

Slightly more mainstream example? Godrick the Grafted from Elden Ring. Another character who physically mutated and changed their body for more power. While clearly a sick and corrupted being for the sake of the game and lore; what if cast in a positive light? Like a /qst/ MC collecting defeated enemy body-parts to power up and become freakish? Or is this all predicated on a alternate morality system? Probably.
>>
>>6116430
Aah. I got distracted by other things around the time Sir Knight got the shotgun from the post-apocalypse-moderntech bunker. He'd just used dragonbreath for the first time around then. Shame that anons chose to embrace the corruption, but that's a story with its own poetry I suppose.

>>6116432
It's just sadge to see it.
>>
>>6116432
>>6116439
>human sanctity
Remember when Games Workshop diversity and inclusion corporate statement looked like this, hehe
From Inquisitor rulebook (2004)

>The Monodominants have a simply goal: to destroy forever the Emperor’s enemies. Monodominants have absolutely no tolerance for any kind of wayward behaviour. There is no excuse for heresy, contemplating heresy or for abetting heretics. Heresy includes mutation, religious deviation, aliens, psykers and any other beings who do not conform to their view of the loyal Imperial servant. There is only one punishment for heresy in the Monodominant philosophy – death. Mankind is fighting a war for racial survival, and the Monodominants hope that if they kill off enough aliens, psykers, mutants and heretics, eventually natural selection will prevail and humanity will rise to its position of ultimate power.
>>
>>6116447
>When you directly implied that being turned into a "non-human" from a human is automatically bad.
You're missing the point - it's not the "become non-human" that's bad, it's the "twist your flesh for the sake of power" part. I would believe the same thing if it was a dwarf or a giant or an furry creature turning into a scaly.
>Naturally, all of us are human and we write stories based on human morals, and usually place humans on a pedestal in terms of spiritual and cosmic importance. I find the opposite, with humans either being inferior, or just not special, and with being transformed being seen as a positive or simply alternative method of growth/power gain/etc. without the normal negative connotation of non-human = bad a very interesting storytelling trope, as it's extremely uncommon.
I'll have to disagree on that one. While it is true that as a human, rejecting your humanity seems almost naturally offensive, it is the very concept of rejecting the self that i find bad. The same way you would disagree with a person selling their soul to an abyssal creature for magics or borgifying themselves until there was no flesh left, simply abandoning your nature as a being and turning into something artificial and false is far, far more disgusting as a concept.

> I even played with this in my Quest, with Bluey being directly transformed into a Jaxtian, even though this technically killed him (reducing him to a normal Jaxtian lifespan instead of the undefined "very long" Hazaar lifespan) simply because of his loyalty and the culture of Jaxtian supremacy in the Quest, especially around that time period. I think the Life Machine was another way to play with that concept.
I would say that's a very different situation. The monkeverse is, to put it simply, a shithole. Bluey, for all he did, was an enforcer of an insane totalitarian dictatorship that killed literally hundreds of billions. Since the player came to the natural conclusion that the hazaar were a disgusting species, aka vermin And i really have to agree with that one given how the only real evidence of the contrary was Sunshine, as well as the fact that Bluey was half-jaxtian from the start, his transformation into a pure monke didn't feel like a rejection of the self, but rather a purification. The "bad parts" (Hazaar) were burned out and only a real person remained (Monke)
>>
>>6116447
Gaining strength by transformation or integration of foreign power is taboo because the essence of humanity is weakness (typically physical, not always) in comparison to our adversaries. Overcoming that weakness (or succumbing because of it) without permanently modifying ourselves is absolutely core to the human condition.
>>
File: thinker.jpg (785 KB, 3000x1680)
785 KB
785 KB JPG
>>6116461
>it's not the "become non-human" that's bad, it's the "twist your flesh for the sake of power" part.
>it is the very concept of rejecting the self that i find bad.
Why?

>>6116462
Interesting take. You're cooking something.
>>
>>6116465
>Why?
Because as a being, you have a 'nature' so to say. Not in the literal sense where you'd consider something like getting a prosthetic to be breaking that nature, but in a more 'philosophical' sense. By rejecting that, you are rejecting your very personhood. Again, why do most people dislike the idea of replacing *all* your body with machines? Or using some process to shape your flesh into a hulking abomination?

Much like >>6116462 said, the weaknesses you have are part of your nature. Following that thought, throwing that away because you think it's a good thing naturally comes off as horrible.
>>
WARHAMMER FANTASY: WARLORDS OF CHAOS
...is still updating regularly, shoutout to Lanu for the dedication.

New players are welcome to join us as we raid Kislev & stack their skulls to honor the Four! Old players are of course welcome to return:
KRANTAGARGH UNGOR-EATER
SARRICK THE WHISPERSOUL
KORTHAK BRONZE-SKULL
NARVOCH RAVENWING
DRAKOTHRAEN THE BLOODLETTER
Also Torchak & Chorf Anon
>>
>>6116465
>Why?
>Interesting take.
Fear of the Unknown is the root of all fear. Morality is always built off of fears.

But in the group that comes right after that is: Fear of the Transformation. The link between the two is pretty clear as well. Any given thing, whether it's humanity or a given conception of a 'Self' (like >>6116468 keeps referring to) is defined just as much by its limitations and weaknesses as it is by strengths.

There are any number of perfectly legitimate reasons why someone might think it's bad. There are also counterarguments for why it might not be. Or at least that necessity outweighs the penalties and risks.

You don't seem to be making any of those counterarguments (at least in these posts I've read), just postulating that they exist. That's fine in and of itself I guess, but it's not really engaging in discussion with Orange-ID-Anon.
>>
>>6116447
>>6116461
>>6116462
>>6116465
>>6116468
>>6116483
Philosophically the notion of "humanity", human nature is very difficult to define. For example, the notion of human behaviour itself is very difficult to date; usually, anthropologists suggest behavioural modernity originating from fire control, so perhaps 250,000 ? years ago, but for instance toolmaking eg bifacial Acheulean stone axe achieved via lithic reduction have been made for perhaps 1~1.3million years. So is toolmaking a "human" activity? etc. There are also other anthropological signs, eg separation of deceased family member bones from food waste byproducts, an indicator of funerary rites / interment as a sign of "culture" respect for the dead etc. The point being that the determination of that which distinguishes the taxonomy of human behaviour, "humanity" all the civilised notions of consciousness understanding symbolism etc from animal behaviour could be arbitrary. At certain stages in history, child sacrifice, skull deformation / elongation, footbinding, breaking on the wheel and (the most cruel and barbaric practice of all) macroeconometric modelling all considered elements of human civilisation and culture humanity, etc. Even from the earliest myths, Humans also enjoy anthropomorphising animals, the natural environment and weather etc depicting them with "human" qualities, so perhaps the nature of "humanity" is merely an apparition or figment of imagination, a process of consciousness and storytelling and it is possible to imbue the "human essence" and those attributes into beings that are not apparently human themselves.
>>
>>6116504
I think you're looking at it in a far more 'relative' manner. It hardly matters to our current state of being that we were different hundreds of thousands of years ago.
>determination of that which distinguishes the taxonomy of human behaviour, "humanity" all the civilised notions of consciousness understanding symbolism etc from animal behaviour could be arbitrary. At certain stages in history, child sacrifice, skull deformation / elongation, footbinding, breaking on the wheel and (the most cruel and barbaric practice of all) macroeconometric modelling all considered elements of human civilisation and culture humanity, etc
Now you're getting into culture, which is a totally different thing from nature.
>>
>>6116409
If it makes sense for the characters and story, it wouldn't bother me. If it is out of left field, it should be disallowed. It's not railroading to have consistent characterization. If the QM offers it, all bets are off and if they're a good QM, they won't offer it without an interesting story to tell. I don't think I've ever dropped a quest for a single weird/offputting vote, only based on how the QM handles things.

>>6116452
Nobody embraced corruption. We killed the evil dragon 'conscience' in our head and adopted a more perfected, humanoid form, and even then only so we could fight the god of dragons and be there for our long-lived daughteru and our friends. I was mostly on Team Human, but this is fine IMO.
>>
>>6116504
Can you just go read Blindsight and Echopraxia already so you can stop spewing this pseud bullshit and get something actually of substance to talk about?

>>6116507
I'd disagree personally that culture is separate from nature where humans are concerned.

>>6116510
Sounds like exactly what I'd expect a sneakier dragon-conscience to say in its (apparently successful) attempts to corrupt a noble human knight who was already capable of slaying dragons.
>>
>>6116515
>Sounds like exactly what I'd expect a sneakier dragon-conscience to say
I mean, I did run a quest about essentially the inverse of Reynauld, and even loosely modeled a love interest on 'evil reptoid Paracelsus' before she was ever a dragon-woman, so I'm not beating that allegation. If you're playing the quest, though, you know Reynauld never stopped being noble.
>>
>>6116293
I once posted outside /qst/ with my tripcode, truly terrible 60 seconds of wait.
>>
>>6116085
>Yena has wrinkles already... It reminds me how quickly time flies in my own life.
It's funny when you consider that the Revolutionary Man prologue only lasted a few months to cover that time, compared to the other quests in the setting that has the same time of running for months, or even days. It's a bit refreshing to have time pass without severe quest time dilation, even if it's at the cost of having development spread over a very long time comparatively.
>Also what is that horror beyond understanding that Chiara is holding!?
A fey creature of Quebecer folklore known for eating cigarettes and drinking gin.
Do not expect deeper actual lore until I perform some hostile takeovers.
>>
File: 1718506235164590.png (785 KB, 750x710)
785 KB
785 KB PNG
>>6116432
I think being me but as best as I can be is the best me there can be. And if that me changes too much from what it be than how can I know it's still me and not the ship of T? It's not human sanctity it's ME supremacy. For who could there be that is better than me? If self-improvement is the goal, replacement is just admitting you can't do it. Not necessarily a bad thing (could be something like a hip replacement for getting old) but it's still showing you can't do it for whatever reason.

>>6116519
>tfw
I'd lose my shit if I did that too. Or even worse, posted an update cross-board by mistake. Straight up instant aneurysm and die.
>>
>>6107222
Ganjalf the Green
>>
>>6116504
>>6116507
Culture isn't uniquely human, depending on how you interpret certain "transmissible" animal behaviors. This ranges from experiments showing fruit flies being peer-pressured into preferring certain color schemes in mates, to crows teaching their young to trust or avoid specific people, and elephant "funerary" rituals. Tool use certainly isn't exclusive to humans, as more animals are discovered using tools.

Regarding early hominids, they might have been dumber or less sophisticated than us, but if they were alive today, many would likely be regarded as more or less "human." It's possible we could interbreed with some, to varying degrees of success. Our ancestors had no compatibility issues with Neanderthals or Denisovans. There's even evidence that Denisovans interbred with a "superarchaic" Eurasian hominid, possibly an Erectus. We don't fully know what ancient species contribute to modern African lineages, partly due to the poor preservation of fossils and DNA in hotter environments.

What it means to be human is always contextual. In a fantasy setting where there's any degree of interracial/interspecies cooperation, what we think of as "human rights" would probably be extended to any communicative, cooperative sapient. I can't imagine a human in most settings avoiding charges of cannibalism, for instance, by saying "it was only an elf!"

Some of this may end up plot-relevant in my quests at some point.
>>
>>6116630
>Culture isn't uniquely human, depending on how you interpret certain "transmissible" animal behaviors.
So yes, it is. Animals showing curious instincts that appear like culture to us is not culture, it's anthropomorphization on part of humans.

>What it means to be human is always contextual.
People say "It's relative!" or "It's contextual!" as some manner of insta-win card that suddenly makes it so everything is meaningless and nothing is certain anymore. I'm sorry to say, but that's not how things actually work, and turning yourself into some monstrous abomination will is still abandoning your humanity.

> I can't imagine a human in most settings avoiding charges of cannibalism, for instance, by saying "it was only an elf!"
That's different. It would not, in fact, be cannibalism because it is defined as 'Eating your own species'. If other races existed, then there might be another word for specifically eating another human being, and it would be just as morally reprehensible as cannibalism is to us, but it wouldn't be cannibalism.
>>
>>6116637
>another human
I mean another humanoid.
>>
>>6116405
Banished Quest.
>>
>>6116637
>So yes, it is.
I mean, if you want to quibble terminology. I'm of the opinion that if it looks, swims, flies, and quacks like a duck, it's a duck, or might as well be for discussion of ducks. "Culture-like" behaviours may as well be culture. it could be anthropomorphization, but drawing an arbitrary line between such similar behaviours based on taxonomy has always struck me as the inverse: an arbitrary distinct meant to preserve and exaggerate our own species specialness.

>I'm sorry to say, but that's not how things actually work, and turning yourself into some monstrous abomination will is still abandoning your humanity.
https://www.youtube.com/watch?v=j95kNwZw8YY
Saying "actually, relativism isn't true, sorry" also isn't an insta-win.

>If other races existed, then there might be another word for specifically eating another human being, and it would be just as morally reprehensible as cannibalism is to us, but it wouldn't be cannibalism.

If we could transform between one species and another, or interbreed with them and produce fertile offspring, our entire species-concept would need to be reevaluated on a fundamental level. I bet your average layperson would call it cannibalism (citation: people use it that way in pulp fiction, movies, and sometimes articles about animal attacks).

I'd posit that the same logic could reasonably apply to the limits of transformation, too: if you can have kids with an elf, becoming more "elf-like" wouldn't necessarily be seen as abandoning your humanity in the same way it would be if you had a hard biological barrier. And as far as dragons go... Pic related. I don't think it plausible that humans in most settings would consider them human, even though they can freely interbreed and create fertile offspring. If they were sharing a legal code and society, though, I bet if they had a law on the book about cannibalism, nobody would be getting off on a technicality for eating each other.

tl;dr, shit's complicated. We can't even agree in our real-life, human-only society. In a society that aggressively cosmopolitan, where there are many intelligent species and biological rules as we know them don't apply, I don't think what constitutes "fundamental humanity" would be seen the same way.
>>
>>6116658
>I mean, if you want to quibble terminology. I'm of the opinion that if it looks, swims, flies, and quacks like a duck, it's a duck, or might as well be for discussion of ducks.
Except it doesn't. It's really no different than a human thinking that a lobster is screaming when it gets boiled when it literally doesn't have vocal cords. Oh, but it sounds like a scream, so that means it must be, right? Obviously not.

>Saying "actually, relativism isn't true, sorry" also isn't an insta-win.
If your argument hinges on the notion 'but [X] is actually just relative', then it kinda is? Or more specifically, there's not really an argument in the first place.

>If we could transform between one species and another, or interbreed with them and produce fertile offspring, our entire species-concept would need to be reevaluated on a fundamental level
That, however, is your opinion. It's entirely going off of a scenario where your presumption is true. Even in generic fantasy settings, there's usually a very big distinction between races.

>I'd posit that the same logic could reasonably apply to the limits of transformation, too: if you can have kids with an elf, becoming more "elf-like" wouldn't necessarily be seen as abandoning your humanity in the same way it would be if you had a hard biological barrier.
Why? Maybe that argument sounds 'logical' when it comes to elves since their most common design amounts to humans with ears, but if you were to suddenly make your head look like a bug's, replace your skin with chitin, and add several pairs of legs, then i can assure you people would see it as abandoning your humanity. Because it would be.

>If they were sharing a legal code and society, though, I bet if they had a law on the book about cannibalism, nobody would be getting off on a technicality for eating each other.
No, they would create another term for it, because Cannibalism means eating your own *species*. That's literally the definition. We use it for animals too. It's not an "eat humans" word, though it's been popularized as such. So therefore, to differentiate between a human eating a human and a human eating an elf, there would be something else

>In a society that aggressively cosmopolitan, where there are many intelligent species and biological rules as we know them don't apply, I don't think what constitutes "fundamental humanity" would be seen the same way.
That thought is, by itself, a human-centric thoguht. Because humanity is the only species, you presume that any others would be basically just be humans like us and be treated and treat us in the same way.

In the end, there is no amount of philosophy that will make using dark magic to twist your body into the shape of a scaly any less inhuman than what it is.
>>
>>6116405
Sometimes the early chargen votes turn me off, but I don't mind it because that just means the QM's gotten an audience that just doesn't include me.
>>
>>6116630
>>6116658
You're getting into some quibbles about 'human' versus what would be better described as 'sapient' here. No one's arguing that dragons and elves aren't often shown as sapient.

But they don't share the same constraints and strengths that humans do (and the same cultural adaptations that allow humans to overcome their constraints). They're not human by definition.

Whether or not a given fictional setting fleshes out the consequences of that or not is another matter entirely. In the real world, it's difficult enough to have meaningful relationships even between humans that were just raised in different cultures and under different conditions. Shoot, even skin color, political ideology, or certain taboo past actions is enough to dehumanize people outside of whatever your arbitrary 'tribe' is.

Sweeping those sorts of dividing lines that are clearly recognized (because they cause all sorts of problems irl) under the rug in fiction is...well I guess it definitely reinforces that it's a fantasy setting, because that's not how people act.
>>
>>6116674
>Lobster "screams" are like animal "culture"
But we can tell by measuring that this is the release of steam. We can also tell, with some degree of accuracy, that crows and elephants (and even less intelligent organisms) transmit ideas between one another, and the clever ones even do so with abstract rituals between generations. it's more akin to peopel who argue that animals don't have 'real" emotions as humans know them; like boiling a dog, hearing IT scream, and saying "well, that just SOUNDS like suffering, but suffering is a human concept so by definition this is different."

>If your argument hinges on the notion 'but [X] is actually just relative', then it kinda is?
No, because I'm saying people have viewed things differently in different times and places, a thing we're doing right now as we speak. You're arguing all interpretations besides some objectively-true one are illegitimate, stating this as a point of fact, and producing no supporting argument for this objective reference point.

>It's entirely going off of a scenario where your presumption is true. Even in generic fantasy settings, there's usually a very big distinction between races.
Arguably the two most "generic" fantasy milieus are Tolkien and D&D, where there aren't hard barriers to interbreeding. I guess we don't know what's true as far as interbreeding goes in KKA's setting, but we DO know transforming from one species to another, or taking on the traits of another, is quite possible. It's happened repeatedly now, with multiple origin-points (fey, dragons, mages, mutations).

>No, they would create another term for it, because Cannibalism means eating your own *species*.
I'll bow out of this one, but I'll point out that people change the definitions of words, including legal/moral words, quite readily to match changing social contexts.

Sodomy and buggery are a good example, since sodomy has meant everything from homosexuality, to anal sex regardless of genders involved, to bestiality, to any non-penetrative or non-procreative sex, to rape, to a predatory lack of hospitality to guests (the last two being the original one, as in Sodom); buggery has a similar origin, but tracks back to belonging to a heretical neo-gnostic sect of Bulgarian dualist Christians.

Sure, though, a new term might develop. It's not important, though, except insofar as I'm pointing out that with a more permeable boundary between races and species, our understanding of terms like "human rights" (and related, human-centric terminology) would quite possibly differ. But your'e right: it's speculative, and if people were really attached to separate legal definitions for the two crimes, they might be moved to create two separate-but-largely-equal laws.
>>
>>6116674
>>6116687

>That thought is, by itself, a human-centric thoguht. Because humanity is the only species, you presume that any others would be basically just be humans like us and be treated and treat us in the same way.
No, I presume only that if one were freely coexisting with them and treating them as equals or near-equals (as Reynauld does with his found family), we would prize human purity less and likely expand or loosen definitions of what counts as "inhuman." But, that said, this discussion has given me further insight into why KKA must have really gone off-the-rails for you to an intolerable degree, and I respect your opinion and preference even if I disagree with the philosophical means by which you rationalize it.

>>6116686
>human as a definition base don phenotype, capability
I agree that such distinctions would persist, but I'm only saying I don't think someone like Reynauld, whose wife wants to be a dragon and who he thinks looks hot as a dragon-ish lady, and whose daughter is becoming a dragon and was born a kobolt, and whose found family is full of freaky weirdo monster people including a bunch of interspecies romances that he's cool with, would necessarily have the same idea of where the hard boundaries are vis-a-vis forsaking/abandoning his humanity and becoming twisted beyond recognition. I think that such rigid definitions make no sense for him as a character in that setting and with that history and community.

More broadly, and I admit this is very speculative and setting dependent (i.e., relative, contextual), I don't think those boundaries being rigidly defined makes a lot of sense in any setting where hybrids are easily produced and common, and people interact with other races/species all the time. But yeah, I'm sure some people in those settings would disagree, just as we do in real life with far more subtle differences.
>>
>>6116687
>We can also tell, with some degree of accuracy, that crows and elephants (and even less intelligent organisms) transmit ideas between one another, and the clever ones even do so with abstract rituals between generations.
Culture is far, far deeper than such basic instincts. When a gorilla is trained to make "hand signs" to get treats, do you think that they actually understand the language?
>No, because I'm saying people have viewed things differently in different times and places, a thing we're doing right now as we speak
Pushing the fact that people have different opinions into the assertion that nothing has a real meaning and everything depends is hardly an argument. No amount of "relativity" will make 1 + 1 equal something other than 2.

>Arguably the two most "generic" fantasy milieus are Tolkien and D&D, where there aren't hard barriers to interbreeding
Interbreeding doesn't suddenly mean those differences disappear and that you can totally replace your body with something else's while still acting like you're the same.

Really, all this talk is missing the forest forest for the trees. In the end, the voters of KKA saw the protagonist get afflicted with a curse that slowly twisted his body into a inhuman creature to the point any children he had would genetically belong to some dragon and not him and he had to basically fight off a psychic bodyjacking personality, and then decide "Actually, this is a good thing, let's keep that because it makes us stronger", and that, my good sir, is something that ruins a quest for me.
>>
>>6116696
>That whole description of how Reynauld has fallen to corruption and inhumanity
Oof. That's really, really tragic.

So here's the deal right: he might not consider himself to have abandoned his humanity, and he might see humanity in his companions...But it doesn't really matter, does it?

The definition of what constitutes a human and what doesn't is decided subjectively, person to person. That means that, on net, what constitutes human is decidedly democratically. Reynauld might be cool with all that, but how do the normal human peasants and powers that be treat him and his coterie?
>>
>>6116701
>When a gorilla is trained to make "hand signs" to get treats, do you think that they actually understand the language?
No, but depending on the animal, sometimes they genuinely recognize the connection between certain words or symbols and certain concepts (a specific food, a direction, etcetera). That is a rudimentary form of language. Dolphins have been observed to have "names" and to use "baby-talk" with their young in some cases. It's a gradation, but if culture can be defined as transmissible, non-instinctive behaviors, beliefs, and habits, many animals display them. If you use a definition more or less identical to that but with "among humans" tacked on the beginning or end, IMO that's an arbitrary distinction, and DEFINITELY not one that makes sense in a fantasy setting like KKA's where many organisms that aren't "human" in the strictest sense demonstrably have cultures of equal sophistication.

>Pushing the fact that people have different opinions into the assertion that nothing has a real meaning
I never said "nothing has real meaning," because that's a linguistic/philosophical rabbit hole I doubt we'd ever extricate ourselves from, but merely that the rigid human-centric definitions of real life are already debated here and now, and honestly probably cannot be applied to a setting with divinely-created lizard-servitors and giant spiders who speak in verse.

>In the end, the voters of KKA saw the protagonist get afflicted with a curse that slowly twisted his body into a inhuman creature to the point any children he had would genetically belong to some dragon and not him and he had to basically fight off a psychic bodyjacking personality, and then decide "Actually, this is a good thing, let's keep that because it makes us stronger", and that, my good sir, is something that ruins a quest for me.
The transformation was turning him into a dragon version of himself, not a copy of the dragon which cursed him, which is one important distinction: they'd still be "his" kids. Keep in mind that everyone affected by the spell/curse has so far adopted different colorations and physical traits, so it's not overriding who he is; Paracelsus is gold and gracile with longer spikes, Reynauld turned bulky and blue. As for the psychic bodyjacker, he's been dead for many threads now; all that's left are a few lingering instincts.
Though, for the record, those instincts were why I voted to go human until it seemed too selfish and risky to do so
Again, I think I see where you're coming from and why you have personal distaste for the pro-TF, pro-transhuman direction it ended up going, but I think you're overstating things a little.
>>
>>6116702
>Reynauld has fallen
Pronounced sympathy for and association with monster races is literally the premise of the quest, anon. It's in the title. if he fell, his fall started at thread one, update one.

>The definition of what constitutes a human and what doesn't is decided subjectively, person to person.
Agreed.

>That means that, on net, what constitutes human is decidedly democratically.
Or by a liege lord, or by the secret pre-apoclypse wizard cabal, or by the gods maybe... But yeah, democratic or communal sentiment seems appropriate to Reynauld's klan, especially. That said, I can't imagine Reynauld ever allowing the broader zeitgeist to influence or oevrride his personal definition, and I bet his internal understanding of what is "inhuman" has shifted. We can even see it in his narration, where (reflective of the voters) he was long skeptical of becoming a dragon for reasons outside of wanting to keep his shape the same; rather, he feared for his mind and morals, reflective of a much more philosophical and non-biological view on what makes him "human".

>how do the normal human peasants and powers that be treat him and his coterie?
They think they're weird freaks, but the big bosses and movers-and-shakers of the setting all keep envying his magical lizard powers and openly encouraging him to embrace them or, failing that, to fork 'em over so THEY can embrace them. Not wanting to be treated like an outsider to wider humanity WAS another reason he was so hesitant to make the change even when his wife was keen on it, though.
>>
>>6116711
>It's a gradation, but if culture can be defined as transmissible, non-instinctive behaviors, beliefs, and habits, many animals display them.
Only if you really, really push and stretch the meaning of culture.

>The transformation was turning him into a dragon version of himself, not a copy of the dragon which cursed him, which is one important distinction: they'd still be "his" kids
You ever watch Batman Beyond? It's a bit of a spoiler, but it's revealed towards the end that the kid who took the mantle of batman was literally Batman's son. Amanda Waller secretly gave a guy an injection that made it so his "material" was completely replaced with the genetics of Bruce Wayne. So even though his son was "his" and came out of "him", he wasn't his actual son. It also that Reynauld's material was replaced by that of a dragon.

So uh, that's about as much "his" as his kids would be.
>>
>>6116717
>Only if you really, really push and stretch the meaning of culture.

I think you could reasonably say social animals of higher intelligence thresholds have culture. Orcas, for example, actually 'speak' different 'languages' from region to region, such that if you put two killer whales from to different pods and put them together, they will be straight up unable to communicate with each other.

Chimp tribes also have things like hunting methods, tool use, and social norms that both vary from troupe to troupe and can be altered and studied by humans, as shown in a number of primate 'culture' experiments

I think that often, humans are too quick to separate themselves from the rest of the filthy animals- in actuality, we're all just clever monkeys, and the difference between you and a bonobo is a lot less stark than you might think
>>
>>6116717
>the meaning of culture
I'd ask your definition, but I fear that we've drifted fairly far from the original reason I brought this up. I'll just point out I'm going off of dictionary definitions and the ones usually used in anthropology and sociology. perhaps it's best to agree to disagree, though I think we can agree fictional demihumans of human-like intelligence can be said to have it.

>Batman Beyond's stupid twist
I wish people would stop trying to give Bruce Wayne bio-kids as if that's somehow more meaningful than his relationship to his adopted ones. Really seems to miss the point of the Bat-family, IMO.

> It also that Reynauld's material was replaced by that of a dragon.
Not quite the same, though, insofar as rather than being replaced by the genetics of any existing dragon, his genetics seem to have been transformed into those of an entirely new dragon which has never existed outside of his own body, and never borne any name other than "Reynauld Numitor". Whether that distinction matters to you is subjective, but any kids he had would by definition be the child of Reynauld and Sarah, and nobody else, except maybe Onyx as dragon-god.

Plus, the quest is all about adoption anyway, and given his backstory I don't think Reynauld cares much about preserving the Numitor bloodline.
>>
>>6116720
See my example about the gorilla, anon. Animals having regionalized differences that come through their learning instincts that end up turning into different groups, interesting as it may be, is not culture.

But whatever, this has wildly veered odf course from the original point. I'm not here to discuss the intelligence of animals.
>>
>>6116722
>Not quite the same, though, insofar as rather than being replaced by the genetics of any existing dragon, his genetics seem to have been transformed into those of an entirely new dragon which has never existed outside of his own body
Yeah, a creature who's not HIM. He literally had an alternate personality. "Reynauld" and "Dragon Reynauld" are not the same people. But by accepting the draconic body, any children he had would belong not to him, but the dragon personality he killed, because the body is effectively his.

>Plus, the quest is all about adoption anyway, and given his backstory I don't think Reynauld cares much about preserving the Numitor bloodline.
That's kind of missing the point, isn't it though? You can probably understand the natural disgust I feel at people accepting such a condition solely because they wanna be more powerful and live longer.
>>
>>6116723

I mean, isn't that exactly what primitive human culture is too? Morals are fundamentally based in prosocial instincts in human biology, with broader moral implications existing as a) rationalizations and extensions of that, b) an irrational explanation for information learned through trial and error (such as a ban on pork ingestion or a shellfish), c) necessities in order to maintain civil order

Everything, from religion to customs to language even the trajectory of local cuisine can be charted in such a manner- human culture is more complex than that of an animals but I disagree with the notion that it's fundamentally different.

That being said, we have probably reached an impasse here, so arguing about it more is probably a waste of time
>>
>>6116728
Dragon Reynauld was a cursed addendum to the spell which was separately excised without affecting the transformation otherwise, and was explicitly made of Reynauld's own baser impulses, so... Yeah, it was his ID, magnified by dragon-magic. It was him. He is still Reynauld, and never really stopped being so.

>You can probably understand the natural disgust I feel at people accepting such a condition solely because they wanna be more powerful and live longer.
Oh, absolutely, but that isn't Reynauld's rationale in his internal monologue, nor the reason we ended up voting that way by and large. As I myself said, I voted for the transformation for this battle, but voted against it until then even though I also transparently think dragon-men are super duper coolio. The reason I eventually relented had nothing to do with powergaming, but only because under the circumstances it seemed selfish to do otherwise. I understand if that still ruined the quest for you, but I don't think the decision was in any way a betrayal of the character or story, and I think you're being rather uncharitable in your interpretation of why it went that way.
>>
>>6116732
>Yeah, it was his ID, magnified by dragon-magic. It was him. He is still Reynauld, and never really stopped being so.
I would hardly call a fully formed personality you had to erase in the first place him. Even if you say the personality was grown with him as a mold, it wasn't him mentally and it sure as hell wasn't him genetically.

> I understand if that still ruined the quest for you, but I don't think the decision was in any way a betrayal of the character or story, and I think you're being rather uncharitable in your interpretation of why it went that way.
It wasn't really a betrayal as much as it was a corruption. The author clearly supported going dragon. But nonetheless, it was something that turned a potentially fun story about a found family of small kobolds into, im gonna be honest, a transhumanist TF story. I just can't call it anything else when the author literally goes out of his way to mention the protagonists seed is replaced by draconic material.
>>
File: sddefault.jpg (32 KB, 640x480)
32 KB
32 KB JPG
>>6116738
>it wasn't him mentally and it sure as hell wasn't him genetically
It was split off from him, and I'm not even sure where to start on the "genetics" of a magical split personality. To go back to comics, it's like asking if Skaar Banner is Bruce Banner's son. Probably? When you get all fantastical, trying to apply materialist biological principles from the real world gets trickier and trickier.

>does it matter?
No, probably not to Reynauld or Sarah, who both have huge misgiving about their biological family and freely adopt unrelated nonhumans.

> a transhumanist TF story
Pic related, unironically. I thought it as obvious from the get-go... I'm sorry it didn't go the way you wanted, though. If Onyx hadn't been bearing down, I probably would have continued to vote alongside you.

Would his kids have been biologically his in that case, though? If we didn't force Sarah to give up the dragon-transformation, she and any kids she bore would eventually become "full dragon" with no human genetic anyway, right?
>>
>>6116747
>It was split off from him, and I'm not even sure where to start on the "genetics" of a magical split personality.
Normally you might have a point, but this personality came pre-loaded with it's own body. The scaly body was Dragon Reynauld's.

>No, probably not to Reynauld or Sarah, who both have huge misgiving about their biological family and freely adopt unrelated nonhumans.
Yeah, and that woman was also fine with becoming a fully fledged dragon monster. Just because a character is fine with it doesn't suddenly make it actually fine (The part about the genetic stuff, I mean. Adoption is fine.) If anything, I'd argue that's even more proof he's giving up his humanity, as caring about continuing your line is literally one of the most basic human sentiments.
> I thought it as obvious from the get-go
Not back when the transformation was shown as a curse from an race of evil creatures instead of an excuse to
fleshmould into a scaly willingly, no.

>If we didn't force Sarah to give up the dragon-transformation, she and any kids she bore would eventually become "full dragon" with no human genetic anyway, right?
I wouldnt know, i dropped the quest when people decided to go into the "become a dragon" route.
>>
>>6116754
>I wouldnt know, i dropped the quest when people decided to go into the "become a dragon" route.
So, like... Last thread? Because Reynauld was still trying to become human until then, even as others were trying to change his mind.

>I'd argue that's even more proof he's giving up his humanity, as caring about continuing your line is literally one of the most basic human sentiments.
He'd already given up on that before the quest started, though. he'd (actual spoiler) killed every single other relative of his and consigned himself to dying alone prior to the quest.
>>
>>6116755
>So, like... Last thread?
Last thread was just when i completely abandoned it but I was already kind of checked out before that. Maybe I could have campaigned harder, I suppose, but I've found over the years that most people don't change their opinions when it comes to voting.

>He'd already given up on that before the quest started, though. he'd (actual spoiler) killed every single other relative of his and consigned himself to dying alone prior to the quest.
Anon, "Grim character who decided they deserve to die alone because of something they did" is hardly a new invention, and they're usually supposed to overcome that sort of thought. It's entirely psychological, not an irreversible physical change down to your blood and soul.
>>
>>6116758
>Anon, "Grim character who decided they deserve to die alone because of something they did" is hardly a new invention, and they're usually supposed to overcome that sort of thought. It's entirely psychological, not an irreversible physical change down to your blood and soul.
Not even close to what I said or the point being made, and he did get over it... Just not the way you wanted him to.

>most people don't change their opinions when it comes to voting
it's a small voter-base, so one persistent anon can affect a change. That said, seems like me voting with you was a major determinant in holding strong against the pro-dragon vote, so ironically someone's willingness to change voting habits was what screwed you over. Sorry.

Anyway, I too think we're at an impasse and have exhausted the discussion. Better luck next quest; I gotta' go update mine.
>>
>>6116762
>Not even close to what I said or the point being made, and he did get over it... Just not the way you wanted him to.
Not quite? My point was that comparing the two isn't the same because one is a psychological trauma that can be overcome, the other is an irreversible mutation.

>Anyway, I too think we're at an impasse and have exhausted the discussion.
Fair enough. It's still a shame that I had to witness Reynauld deciding to throw away his humanity, but I guess that's what happens when you lose a vote.
>>
>>6116909

If anyone is interested in a romance/fantasy quest with jrpg vibes, please feel free to check out Al-Kimia Story. We're on our third thread.
>>
>>6116713
>Reynauld has fallen
>It's in the premise of the quest, in the title, starting from thread one
I concur.
>>
>>6116924
Nice! Finally gonna learn what's up with that goblet.
>>
>>6116960
You sure it ain't a chalice?
>>
>>6116964
Shit, was it? It's been a bit. It was a surprisingly magical drinking vessel we made to give our wife as a gift, anyway.
>>
>>6116701
When I am trained to make "shitposts" to get (You)s, do you think that I actually understand the language?
You have zero evidence that I am capable of writing or understanding English.
>>
File: Spoiler Image (159 KB, 700x852)
159 KB
159 KB JPG
>>6116969
>mfw
>>
>>6116972
Bro just gave him the D
>>
I hate being the change I want to see why cant someone else do what I enjoy?
>>
>>6117033
Have you tried bribing people with blowjobs to run your quest ideas?
>>
>>6117037
you wish, how about some nice art
>>
File: 49640198714060465.jpg (51 KB, 697x1024)
51 KB
51 KB JPG
>>6117040
Art
>>
>>6117048
ah thanks, I did not know of this painting, wow

hehe I actually reference Van Gogh in a few of my quests hehe, there is a sword named Sterrennacht, yay

https://archived.moe/qst/thread/5054156/#5073924
https://archived.moe/qst/thread/5265138/#5273155

Van Gogh did some very good drawings of prostitutes, you can googl "Sorrow" I enjoy the pendulous shape of the, erm, well you can just look up the drawing and see for yourself
>>
File: file.png (1.36 MB, 1024x1024)
1.36 MB
1.36 MB PNG
This might not be the best place to ask this but there's nowhere else on this website that would provide me any real help. I know there's been a few and there's a couple quests with AI generated art, I want to know if anyone has an knowledge on generating more stylized and simplistic images of characters. Abstractions more than any thing.
>>
>>6117067
I mean, you could go to /ic/ or /g/. Maybe even /3/ or /gd/ depending on how you phrase it. Otherwise, you could ask that Demon General Chose Me QM. Think he uses AI for his. There are a couple of slop questers out there that do it, too.
>>
>>6116447
also Bananas mentioned Eragon, I don't know anything about the books I only watched the cringe film lol but I genuinely think it is the best Dungeons and Dragons film, I don't understand how Dungeons and Dragons themselves could not make use of their own IP to produce something like it, Jeremy Irons is even shamefully present in both of those films they have even the same actor lol. The CGI dragon Rachel Weisz from the Mummy is horrible but in the final battle it is really dark and the dragon is armoured so it actually looks quite good, I genuinely think those dragonflight battle scenes compare quite favourably even to Game Of Thrones. Eragon is one of those films where I am unsure if the acting is actually good or bad lol, when you compare it now to a lot of modern fantasy output it actually feels much better. The quintet of "feelgood fantasy films" for me include Eragon (2006), Stardust (2007), Your Highness (2011) , Dragonslayer (1981), and the Ridley Scott Legend (1985) I don't include Schwarzenegger Conan etc that is a different genre for me.

After the financial crisis in 2008 fantasy was wrecked it all became dystopian young adult postapocalyptic Hunger Games battle royale fiction (and the ensuing successor genre of politically tinged postcolonial / multiethnic diversity inclusion engineered fiction etc) fantasy was essentially wrecked by this encroachment, it has never recovered
>>
File: dragonrider.gif (993 KB, 368x153)
993 KB
993 KB GIF
>>6117071
gif related for reference of the final dragonrider battle scene from Eragon. I keep mentioning I am hoarding and collecting all this vaguely Elric of Melnibone inspired art of dragonrider battles for a heavy metal grimdark swords and sorcery setting, also for some reason I feel like it should be set on a cartographically accurate MARS
>>6108524
>>6107629
>>6107605
but it is hard to make these settings feel cohesive and relevant nowadays (maybe they just belong to the 1980s? amd should remain consigned to history...) A while back I was super hyped for this game called Century: Age Of Ashes (you can googl the screenshots) it looked like an amazing concept, focused on dragonriding faction battles, chopping through the air through ruined castles and overhanging caverns and shattered rock spires etc but in the end that game went too multiplayer / live service? they should have just focused more on worldbuilding and lore as opposed to trying to simulate some skillbased technical racing combat gameplay lol for something that does not even exist
>>
>>6117071
It would sell his desperation more if he didn’t pull back the bow for like 2 inches. Put his whole back into it. Pull that shit like the Elden Ring’s Mighty Shot animation. Facial expressions mean shit when your body isn’t doing anything.

https://eldenring.wiki.fextralife.com/Mighty+Shot
>>
>>6117076
>>6117071
Now that you mention it that is actually a really good point lol, I hadn't actually spotted it but his bow draw technique is indeed visually pathetic lol (look how his arms are tucked and crooked, folded right against his chest, what is that?) I think it is possibly because of the camera angle and screen ratio framing composition, if he did a full vertical warbow / longbow extended draw his limbs would be elongated and stretched out of the frame etc. But you made a very good point lol, it is an odd posture, once again all fantasy has now been ruined nooooooo
>>
>>6117067
Post your pic in the slop thread on /tg/ and ask for advice there.
>>
>>6116447
>>6117071
>>6117075
Jeremy Irons is a very good actor, when he is not starring in Eragon or Dungeons And Dragons films. Here he is pronouncing his verdict on modern fantasy post 2008, through an impassioned soliloquy delivered in Henry IV Part I (adapted in The Hollow Crown tv series).

Recently I learnt of an interesting academic theory that all of Shakespeare was either conscientiously or unwittingly part of a Tudor propaganda narrative of historical revisionism, in fact in the transition from feudalism to pre modern capitalism, living standards in England experienced a severe decline (as measured by net national income per capita) during the Tudor Elizabethan years, even if you do not entirely believe the reconstructed economic wage aggregates, or question the estimates of population approximately doubling in that era, etc there are numerous events (eg enactment of Poor Laws against vagrants, dissolution of monasteries whose charities had helped the impoverished at that time etc) the historiography itself lends itself to the economic data series showing a severe decline in living standards amongst the population of Shakespeare's time, increase in beggars, vagabond and vagrancy etc. So the theory suggests that Shakespeare's plays (which drew upon a history that demonised and distorted their predecessors, Richard III etc) were part of a royal promulgated narrative that attempted to portray those past eras as being more tumultuous and worse than their contemporaneous era, where the average denizen was being economically immiserated. We are ok though we now have technofeudalism yay
>>
>>6117067
>>6117069

Adding to this, the QMs of Cutemon and Pale Inheritance also use AI.
>>
>>6117067
You might want to check out
>>>/g/sdg/
>>>/g/de3/
there's also
>>>/g/ldg/
but probably not relevant to you that much at this time
>>
>>6117067
>robot kniggas
I'm playing your quest, motherfucker. Don't turn out like an AIfag ideas guy and do nothing with it.
>>
>>6117086
I use FastFlux a little for mine. It's so-so, but good enough, and it generate sinages very very quickly so you can mah the generate button until you get soemthing satisfactory. I mainly use it for side character portraits and for mood.
>>
File: heheh.png (206 KB, 616x1098)
206 KB
206 KB PNG
Hey, wanna know what's fun?
Having power knocked out to your whole state for a solid week. Especially when I was planning on launching Cleaner Quest again soon.
Got my power back on but it's going to take a bit to restock my fridge with food and to deal with the mess the storm left behind so it may take a bit for a new thread to appear. It will come soon, though.
If only because I want to start writing again after spending weeks not doing it.
>>
File: step by step.jpg (1.05 MB, 1232x4039)
1.05 MB
1.05 MB JPG
>>6117086
>>6117067
I use Midjourney, but somebody said they liked this tutorial I made so if you have access to an inpainting AI, it might be useful to replicate characters.

I woke up this morning after a 12-hour nap and it seems like my cold has finally broken, so updates might start coming more frequently now.
>>
>>6117153
Sorry to hear it, man, but I'm glad you're slowly getting power back! Don't hesitate to reach out if you need anyone to post an intro post or anything!
>>
>>6117153
I'm glad you are OK. I'm hearing a bit about this storm, fucking nuts.
>>
>>6117033
JUST. DO IT.
>>6117067
At that point, you would need to draw your guys yourself. AI is shit at generating characters with specific designs.
>>
>>6117296
The free Bing-style gacha AIs, maybe. Any decent AI can do img2img.
>>
So, Isekai Inquisition. It was shorter than I was expecting given the thread count, so the review is out early.

The quest takes place in a pretty standard swords and sorcery fantasy setting, but with one major caveat- people from another dimension (Earth, specifically Japan) periodically appear on their world, disrupting the natural order. These invaders also posses the benefit of 'Cheat Skills'- mysterious, powerful abilities which give each and every otherworlder, or 'Stranger' as they call them, incredible power, such that the world's church created a group of covert operatives- the Inquisitors- to neutralize the threat. The protagonist of the quest is princess Lorina de Lindan, an exceptional mageknight and a prototypical member of the 'Otome Villainess protagonist' archetype (a hardworking, loyal woman shunned by her fiancé in favor of a reverse-harem building lowblood wench)

As you could guess from the summary and title, Isekai Inquisition is steeped in the conventions of Japanese media, particularly modern fantasy light novels and anime, with most of the 'Strangers' being a direct reference to one or more popular works in the genre. The anime-ness of the quest is both its primary selling point and the strongest deterrent for a prospective reader. On the positive end, the conventions and tropes of the genre serve as excellent narrative shorthand, a collective bank of knowledge between the author and the audience which the QM can reference instead of having to sit the audience down and feed them extensive exposition. Because of this, the quest is more able to focus on its strong points- adventuring through a reasonably fleshed out fantasy world, high octane, fast-paced action, and a genuinely gripping undercurrent of intrigue regarding the workings behind the world and Wonderland.. Additionally, the framework of the Strangers and their cheat skills allows for a large amount of leeway to insert 'rule of cool', permitting a super wide range of enemies, power sets, and aesthetics for both protagonists and antagonists. (1/2)
>>
File: lorina.png (1.96 MB, 2138x3027)
1.96 MB
1.96 MB PNG
>>6117350

That being said, the anime feel can at times be offputting- some of the character interactions seem a little artificial and contrived to a reader unfamiliar with translated media, and a lot of the dialogue is pretty unsubtle. Of course, these things can also be viewed as strengths: to a reader who is used to the style of storytelling, it allows personality, interpersonal dynamics, and key information to be conveyed to the reader in a much more efficient and clear manner than a subtler, more 'realistic' conversation might, and to a person who's grown tired of the tropes and conventions of western fantasy story, the manner of storytelling in Isekai Inquisition could serve as a breath of fresh air. The only thing that one might really struggle with is not getting the references- one could still follow the plot without being in on the joke, but a lot is lost on a reader who's completely unfamiliar with the genre.

If I had to point out one flaw, it'd be the narration. The QM makes a solid attempt to tell the story from Lorina's perspective, not just by having the camera follow her, but by actually telling the story from her point of view. While not completely unsuccessful in this regard, the differences between her otherworldly perspective and a human from earth seems to be applied somewhat inconsistently. However, moreso than that, the QM attempting to give Lorina's thoughts and actions a feminine, in-character feel can be somewhat contrived. Though this may just be a personal pet-peeve of mine, the attempts to inject girlish mannerisms into her internal monologue don't seem particularly true to how women really act and think- again, it mostly follows the anime logic of how they might be portrayed in male-targeted media.

That being said, all of the above flaws are pretty easy to overlook, especially for the target audience of readers invested in the type of story being told. When all is said and done, I can really boil down my review to a single sentence: if the title "Isekai Inquisition" seems cool or interesting to you, you're going to like this quest.

As always, I'm taking requests, priority given to active quests under 7 threads and requests from the QM themselves. Otherwise, voidship is next and Pale Inheritance after that.
>>
>>6117350
>>6117352
Dang, this is good shit. I really gotta' request mine when I have more meat on my quest.
>>
>>6117350
>>6117352
Thanks for the review! I'm glad to hear that my quest feels very anime since that's what I intended. And I'm very thankful for the critiques, I've tried to balance Lorina's inner narration to be humorous and pretty tropey while still being easy to follow but I'll pay closer attention to how consistent I am with it now knowing it can be jarring.

Also, your art is amazing and greatly appreciated! Instantly saved it into my quest image folder.
>>
>>6117389
Glad you liked the review and art!

>>6117361
Most too long, one too short, truly unfortunate
>>
>TEST [i]TEST[/i] TEST
I need to see if the greentext remains with formatting.
>>
>>6117445
You don't have formatting rights in this thread, but regardless, it will not. Any greentext that follows formatting will become plain text.
>>
Does anybody know of sufficient offerings to please the Dice Gods with? Starting to think I wronged them in another life or some shit
>>
File: Kaiji star.png (718 KB, 812x742)
718 KB
718 KB PNG
>>6117466
What can you spare, some fingers, an ear or you're freedom?
>>
>>6117466
Nothing wrong with a bit of failure now and again.
>>
>>6117480
I don't think a single Bo3 roll in my quest has gone by without at least one person rolling single-digits with d100s. The very first roll in the quest was a 1/100, followed by a 2/100.

I just want to write happier outcomes.

>>6117474
I am willing to sacrifice a small child at this point
>>
>>6117488
I know about your luck, QM. I'm one of your players.

As a QM, might I suggest:
>not having the roll at all if you aren't excited for (or don't ahve a plan for) failure, and it won't add to the story
or if rolls are necessary:
>Increase it to Bo6
>Add a limited number of rerolls per thread
>Decrease the DCs
>Reduce the severity of mundane failure, with only critfails being especially derailing or punishing
>>
>>6117496
>not having the roll at all if you aren't excited for (or don't ahve a plan for) failure, and it won't add to the story
this is generally the plan thankfully, I fear that if I relied on rolls Walter would be dead by now LMAO

>Increase it to Bo6
Hm, maybe? My main concern here is activity, I don't know if every post would get the 6 replies necessary for a minimum

>Decrease the DCs
They're already quite low, it's part of why I'm despairing. I think the only roll with a DC higher than 50 was communication with Rosette's pack, which was thankfully cleared by one of the better rolls between both threads.

>Reduce the severity of mundane failure, with only critfails being especially derailing or punishing
I've actually already done that. :)
Fun fact: this situation with the Chinese woman was actually supposed to be an ambush with a high DC to avoid any injury, but I'm quite sick of writing Walter as constantly injured so I changed it to what it is now. Very very glad I did.

Thank you for the suggestions regardless, I'll consider the Bo6 for sure.
Still really not sure why the luck's so bad. Maybe the 1/100 was a warning that I didn't heed and it cursed the quest or somethin.

Anyways. I should probably get some rest instead of rambling on like this. Thanks again for the ideas and I hope you've been enjoying the quest so far.
>>
>>6117502
just as I say this someone rolls an 87 what the fuck man
>>
>>6117480
Failure is only good if it is one you can learn from.
>>
>>6117502
>Hm, maybe? My main concern here is activity, I don't know if every post would get the 6 replies necessary for a minimum
You could always roll whatever dice aren't rolled by the time you're ready to write. I roll the dice in my quest, and nobody's complained yet that i can recall.

>>6117514
PokepocalyspeQM's a gooder. I trust him to write a good, plausible 'fail forwards'.
>>
>>6117509
Make it roll under?
Give + to write ins. Like using sand attack before Dig to hide it.
>>
>>6117085
Based Souv
It's my understanding that the stick fiat currency that, via strict inflation tied to population growth, led to such internal prosperity, was done away with around the time of the Bank of London's incorporation. This was a bit later of course after the English Civil War, when the Roundheads allowed the you-know-whos back in as thanks for their financial backing. Are you well-versed in the subject of said internal currency?

Also, I highly recommend Damsel, it seems right up your alley. A bit of shoehorned DEI-quota acting rolls here & there, but the environments, costumes, etc. are rather impressive.
>>
File: file.png (1.22 MB, 1024x1024)
1.22 MB
1.22 MB PNG
>>6117069
>>6117084
>>6117086
>>6117099
>>6117208
Thanks for the advice, a lot of helpful stuff even if I won't be able to use any local stuff on my laptop. Inpainting tutorial is very nice.

>>6117296
I was thinking of maybe just prompting only an insignia or icon to represent a character or group. Something like the Library of Ruina reception icons, which would fit given I'm basing the quest off it (very loosely)
>>
>>6117669
oh, are you referring to the medieval legacy fiscal accounting system of tally sticks, whose incineration led to the burning of the Houses Of Parliament in 1834 (pic related is the Turner painting, there are two versions from different perspectives I believe). I am not too familiar with this historical practice though, hehe

I just mention that Shakespeare / Tudor immiseration / decline in living standards thing because I think it is interesting to evoke the political / economic backdrop sometimes. For example I mentioned in a past qtg, a lot of our genre-defining notions of sci-fi fantasy set by the year 1982 (an astonishing year, which saw the release of Conan Thr Barbarian, Blade Runner, John Carpenter's The Thing, Tron, ET... 1982 was also a recession year (80s Savings And Loans bank crisis, also aftermath of 1979 Iranian revolution / oil shock).

If you play ttrpgs or just read any sci fi fantasy literature in general, you are probably sympathetic to the idea of Readers as travellers "moving across lands belonging to someone else", the notion of interpreting a text for deeper meaning. In fact in French literary criticism there is this "Ecole du soupçon" this "school of suspicion" whose aim is to unravel the deceptions and prevailing conventional meanings of a literary work by interrogating the text for hidden meanings, omissions, contradictions etc, "reading the text against itself" in a way that it was not meant to be read. So for instance if you know the standard story of Hamlet, you probably just remember the ghosts and stabbings and poisonings and weird mother-son-uncle stuff and overlook the strange outcome of Fortinbras regime change, hehe >>6108667

I just thought that Shakespeare analysis on impoverishment was interesting as without looking at the net national income figures, I always associated the Elizabethan era with wealth and prosperity (the sort of Blackadder Sir Walter Raleigh / Sir Francis Drake cliche stereotype exploration of the New World, galleons and colonies and expanding wealth etc) when the apparent reality seems to have been a severe decline in living standards worse than the preceding medieval era, hehe

The study I read was summarised here
https://monthlyreview.org/2024/10/01/richard-iii-the-tudor-myth-and-the-transition-from-feudalism-to-capitalism/
The actual paper is this one
https://faculty.econ.ucdavis.edu/faculty/gclark/papers/Macroagg2009.pdf
as with all these long run studies, a lot of assumptions are made (a big one appears to be the modelling assumption of a constant ratio in skilled / unskilled workers over a few centuries). However even if you discount the data series produced, it certainly is interesting to reframe the historical events eg Tudor confiscation of monastery wealth and the Poor Laws / beggar laws etc in this context
>>
File: 20231015_112314.jpg (1.12 MB, 2602x3200)
1.12 MB
1.12 MB JPG
>>6117690
>Faction / setting representation icons
I have a huge concept art folder dedicated to this hehe. I think the symbolism is very important. Pic related is one I found for my Isonomy faction in my space 4X/ttrpg hybrid COSMOGONY game (they are a society run by machine algorithms). I was trying to evoke that Deus Ex "hand grabbing the world" statue theme hehe.

https://archived.moe/qst/thread/5817888/#5823886

A lot of people often mention that the "Invisible Hand" a phrase originating from Adam Smith used commonly by economists to describe the role of markets, marketplaces as mechanisms for price discovery via self-interested transaction by individualistic agents (as opposed to say, central planning, government directive or intervention) a lot of people note that this phrase of the "Invisible Hand" may have originated from Macbeth (when he is contemplating murder and usurpation of the throne) because the profession of "economics" never existed in Adam Smith's time, he considered himself a moral philosopher and was actually more interested in trying to review literary and dramatic works, his writings on political economy were secondary, hehe

https://www.smithsonianmag.com/history/how-invisible-hand-william-shakespeare-influenced-adam-smith-180971905/

>Smith was born precisely a century after the publication of Shakespeare’s First Folio, the first authoritative collection of the Bard’s plays, including the occult play Macbeth. It’s from here that Smith found the phrase “invisible hand,” now inextricably tied to markets and capitalism.

From Act 3, Scene 2:

LADY MACBETH:

What's to be done?

MACBETH:

Be innocent of the knowledge, dearest chuck,
Till thou applaud the deed. Come, seeling night,
Scarf up the tender eye of pitiful day;
And with thy bloody and invisible hand
Cancel and tear to pieces that great bond
Which keeps me pale!
>>
>>6117692
>when the apparent reality seems to have been a severe decline in living standards worse than the preceding medieval era, hehe
England had no tradition of city planning to accommodate the explosion in urbanization that took place in the Elizabethan era. Most of Western Europe didn't, and the shift from an agrarian population to an urban one went about as well as can be expected for a society that had no good sewage systems in place to handle it. London essentially became an open cesspit when its population exploded from roughly 50,000 in the 14th century to 500,000 by the 16th. This started the (justified) reputation of stinking, unhygienic European cities compared to the medieval era, when urban spaces were better known for being well kept and cleanly (barring the occasional outbreak of plague).
>>
File: Deus Ex hand.jpg (697 KB, 1024x1035)
697 KB
697 KB JPG
>>6117690
>>6117698
>>6117690
>>6117698
Deus Ex "hand grabbing the world" statue for reference. I actually have never played the original Deus Ex (2000), but I do remember seeing the one from DX: Human Revolution, and I am aware that it references the hand statue from the original game
>>
>>6103147
>all dice mechanics are essentially contorted obscurations of 1d100 ie percentile probability
I want to give an example of this, I was watching a no commentary playthrough of a relatively new game, Citizen Sleeper, it is some sort of nonviolent anticapitalism space station community game lol. It does seem the whole pbta design philosophy is now explicitly pervasive across videogames (this Citizen Sleeper game uses the whole pbta Clocks countdown system, character Drives motivations etc and also does that pbta thing of labelling all choices SAFE RISKY DANGERous etc) that is not necessarily bad in and of itself, the game has some very pretty cyber art they got some French bande dessinée person to illustrate it who is very talented, and I suppose it has some soothing ASMR style downtempo cyber rasping ambient noise music hehe. I chose to watch this one so I could skip any section with npc They pronouns lol but the thing that annoyed me was this dice mechanic.

In this game you roll a 1d6 dice pool (well, really you drag and drop a computer assigned 1d6) but the weird thing is that each 1d6 outcome is really a remapping of another set of branching probabilities (see the image) and you don't roll those, the videogame just calculates them invisibly. So really you just drag and drop predetermined numbers lol. So the game is really just

positive
1*1/6 + 0.5*(1/6) + 0.25*(2/6)
=0.3333

neutral
0.5*(1/6) + 0.5* (2/6) + 0.5* (2/6)
=0.4167

negative
0.25*(2/6)+0.5*(2/6)
=0.25

So what was the point of all this dice drag and dropping? Just game UI interface embellishment masquerading as gameplay?

Why not just roll 1d100,

00-33 good
34-74 neutral
75-99 bad

and make the probability transparent?? The dice rolls in this game are complete abstractions (ie the dice rolls represent completing various engineering repair or fulfilling social obligation tasks, it is not like the dice are intrinsic to the in-game interaction eg if you for instance used a tarot card or deck draw to represent an in-game world tarot divination etc) I just found this style of endless "use dice mechanic abstraction to confuse / hide / complicate a player choice probabilities" style of game design very infuriating

Also in this game, there is literally a choice PET THE STRAY CAT TO DEFEAT THE CAPITALISM ok you pet the cat, the capitalism has been defeated, argh

The art and music are very pretty in this videogame, but I just found it hilarious lol watching this modern space station videogame after replaying Doom 3, someone needs to plasmagun game designers in the face
>>
File: Dragon-Age-4-Minrathous.png (1.88 MB, 1710x900)
1.88 MB
1.88 MB PNG
>>6117692
>>6117669
>>6117085
>>6117699
>Tudor overcrowding, population immiseration etc
Yes thanks for this explanation! I see the designers of Dragon Age >>6111281 have carefully evaluated historical notions of urban overcrowding / negative density dependence and plausible floor-area ratios in the design of the Tevinter cyberpunk(?) mage city, Minrathous. I suppose architecture is different if your buildings can fly

But some more evidence of the "Shakespeare as royal propaganda, re-writing history amidst social backdrop of population impoverishment etc" the Queen's Men (whose plays were drawn upon by Shakespeare, eg King Lear as well as the histories etc) acting troupe were founded by the spymaster, Sir Frances Walsingham in 1583, possibly to tour deliberately in rural areas (where Catholic sympathy was greater). The political messaging / patronage probably also gives another perspective or political dimension on the Puritan eagerness to close down playhouses etc.

So maybe the literary theme of all fiction being written by spies >>6112387 stretches back even further, hehe

>crossdressing, promotes gender fluid identity
>hidden political messages
>worked in troupe founded by spymaster patron
>Shakespeare was Elizabethan CIA

https://en.m.wikipedia.org/wiki/Antitheatricality

>Variations of Plato's reasoning on mimesis re-emerged. One problem was the representation of rulers and the high-born by those of low birth. Another issue was that of effeminization in the boy player when he took on female clothing and gesture. Both Ben Jonson and Shakespeare used cross-dressing as significant themes within their plays, and Laura Levine (1994) explores this issue in Men in Women's Clothing: Anti-theatricality and Effeminization, 1579-1642. In 1597 Stephen Gosson said that theatre "effeminized" the mind, and four years later Philip Stubbes claimed that male actors who wore women's clothing could "adulterate" male gender. Further tracts followed, and 50 years later William Prynne who described a man whom cross-dressing had caused to "degenerate" into a woman. Levine suggests these opinions reflect a deep anxiety over collapse into the feminine.

>Ben Jonson was against the use of theatrical costume because it lent itself to unpleasing mannerisms and an artificial triviality. (...) He put typical anti-theatrical arguments (...) including the view that men mimicking women was forbidden in the Bible, in that the Book of Deuteronomy 22 verse 5, the text states that "The woman shall not wear that which pertaineth unto a man, neither shall a man put on a woman's garment: for all that do so are an abomination unto the Lord thy God."
>>
File: Shapedbythewords.jpg (74 KB, 735x390)
74 KB
74 KB JPG
>>6102738
>Have you ever had the QM itch? What's stopping you from being a QM, besides the perceived time investment?
Better late than never.
Very much so, but there have been quite a few things holding me back from writing one. The most crucial being my feelings of inadequacy when it comes to writing descriptively, and the envy toward's others' quests born from that insecurity. I can't help but compare my own writing style and (honestly, somewhat lacking) creativity to the passion I've seen from some specific QMs over the years. I've spent waaay too much fucking time reading and mulling over how good certain quests have been, and in a way, it's only served to demotivate me from starting my own. Sure, some will tell me not to compare myself to them, but I've always been a (retard) perfectionist, and can't help it in the LEAST. Being ESL is also rough, but not a big deal. Might grow some balls this week and actually go through with the quest that's been living rent free in my head for the past 6 months.
...Rant over. Sheesh. I really had to let that out.
>>
>>6117820
I think it's worth giving it a go. It's a cliche for good reason that practice is what MAKES perfect, or at least allows you to come closer to writing the way you want to. Creativity is helpful, and appreciated, but more important is consistency; fanfic quests and familiar genre tropes often perform just fine with a steady hand at the helm, especially for a first quest.

As for being ESL, a lot of high-profile AIs lie ChatGPT o-4 can actually do a pretty good job grammar-checking or even translating common languages. I was able to have an entire coherent conversation the other day using it between me (monolingual English) and some lady (monolingual Mandarin Chinese).
>>
>>6117820
What quests do you have in mind when you mull over the good ones?
>>
>>6117820
>>6112062
I feel compelled to make a controversial argument, most people should NOT run games or do worldbuilding

How can you tell if you SHOULD NOT design a game / or invent a roleplaying setting?

You have NO MORAL PURPOSE TO YOUR WORLD
>>6113994
>>6114084
>>6114085
A lot of people watch a film / read a novel / play a videogame, they naturally begin to dream and wonder and imagine alternative scenarios (a happier ending, a different romance, gender switch the characters, try out the scenario in a different genre etc) this is fine, this is essentially the beginning of roleplaying. These are make-believe games, entertainment. If thinking about them entertains even just you and you alone, splendid!

I think what truly distinguishes games (perhaps all Art?) is when you have a moral purpose. (Necessary not sufficient condition, a lot of games, Art have messages they are still terrible lol). Through the contrivance of ART (call this, "game design") you need to HIDE THE MORAL PURPOSE otherwise it is just propaganda, probably also super cringe as the anon here astutely observed, >>6113999 probably not fun.

It is best if the moral purpose of the game is ambiguous, disguised and unclear, it only emerges for those who really want to delve into it.
>Tolkien, dwarves? (witness how Tolkien himself seems hesitant / reticent to admit to this cringeworthy clarification)
>>6112331

Think about how Shakespeare (in propaganda dramatist mode?) created this scene in Hamlet: he discovers his uncle usurped and murdered his father... he has no evidence (sadly seeing a ghost does not count as evidence). Hamlet cannot just start ranting murder allegations and accusations. What does he do? He orchestrates a play, a make-believe imaginary tale, with actors in clever parallels rehearsing the circumstances of his father's murder; he makes the usurper king watch so that his guilt will be exposed before all... >>6108667

How do you create the MORAL PURPOSE? It emerges when your imaginary make believe world collides with REALITY, HISTORY, events that occur as you have experienced them in real life.

This doesn't mean your game world should 100% mirror reality (in fact, you could make your imaginary world the opposite of what happened in reality etc) but for your game to possess the MORAL PURPOSE the vision, there must be an echo or twisted distorted resonance or invocation of events, experiences contemporaneous to what has occurred in your own life, your understandings and the wisdom of introspection from reflecting upon it

You must pass JUDGEMENT on the real world, in order for your imaginary world to have any meaning, any moral purpose.

If you can deliver judgement according to the rigours of the imaginary game world, even when it countervenes your own inclinations or preferences, even if the judgement leads to tragedy, despair, downfall, death - because that is simply how things "should be", then you have found the moral purpose, you are a DUNGEONMASTER
>>
>>6117509
The Dice Gods are quite literally just trying to fuck with you at this point.
>>
File: really_wish_I_weren't.jpg (187 KB, 600x315)
187 KB
187 KB JPG
Wonderful possible news ahead; it seems I got let off a bit too easy with Helene and Milton has instead decided to threaten my entire immediate family. I have most of the preparations from Helene left over, and those were for a cat 5, so I don't think I'll have as much delay or absence from replies, but if I disappear by next weekend you'll know why.
>>
>>6117898
Fuck's sake... Good luck, QM.
>>
Hey quick thing here, but does anyone have a good suggestion for a system for me to adopt for a Madness Combat quest?

Want to start a MC quest up, but don’t want the combat to be just
>Go into room
>Shoot everyone
>Walk out of room

Any suggestions?
>>
>>6117975
How about making those scenes have a tempo/rhythm? Maybe some roll checks to give the fight a different flavor each time.
>>
File: 1-c020416779.jpg (79 KB, 904x1169)
79 KB
79 KB JPG
>>6117975
>>6117988
You could try FIST rpg (I personally am not entirely convinced by this style, I have yet to find the perfect extraction shooter assault rifle combat mechanic myself hehe) but maybe this might work for you.


https://www.scribd.com/document/670466553/FIST-Ultra-Edition-Retail-Version

The attributes I believe are FORCEFUL TACTICAL CREATIVE and REFLEXIVE. The resolution is based on 2d6
>>
>>6117975
>>6117988
>>6117999
>"walk into room" etc
I think I read some DM advice about these setpiece scenes, someone gave the advice of this idea of "potential / kinetic energy". ie if you think about what makes an action setpiece exciting, in terms of the mise-en-scene (and this does not have to be an urban modern setting, it could be fantasy historical as well) you need to include in "the room" some object or environment feature ON THE VERGE of disrupting / destroying / altering the landscape etc... the players just need to "give it a little push..." so for instance, if it is fantasy, it could be a massive BELLTOWER CHAMBER, there is a huge cathedral bell that is dangling above a horde of orcs, the rope is fraying, you just need to sever a few of those threads, without touching the bell alerting the guards etc. If it is modern, imagine the Call Of Duty airplane assault thing, there are all these doors maybe if you could force a cabin depressurisation etc. so the idea is essentially to include in your environmental setpiece some of these interactive elements with stored potential energy / explosive kinetic energy just waiting to be released etc, that could be manoeuvred or manipulated in interesting ways to advantage the player. I suppose if you were to reduce this concept to its simplest and most basic incarnation, it is literally exploding barrels in DooM lol. But obviously the specific environmental gameplay features should be contingent on the context of the setting and environment you choose, you can imagine the place "the room" first and then try and conjure up some precarious environmental features to populate it afterwards
>>
>>6117846
Oh, definitely... Another clichè's that taking the first step's always the hardest, but it is what it is. And somehow my right leg is sore before even taking it. About GPT, that's certainly interesting. I've always hesitated to make use of GPT and the like for translations, but I'll take you by the word for it. Thanks.
>But more important is consistency
Insert here your meme about QMs disappearing for 2 weeks without warning. I understand that feel very, very well, believe me. Consistency is key for quests. To give a little more insight, what I meant about my creativity being lackluster is how I seem to hit a writer's block often, which leaves me staring at a white board for half a day before I come to and am able to make any progress.

>>6117864
Too many to count, and I'd rather not name any because, well, I don't want to start shit and actively compare quests or the people who run them. I know, surprising.

>>6117871
>Noticed by Souvarine.
Owari da.

>How can you tell if you SHOULD NOT design a game / or invent a roleplaying setting? You have NO MORAL PURPOSE TO YOUR WORLD.
By 'moral purpose' I'm to understand you mean 'A piece of media that encourages introspection and profound thought', right? Not to be an ass, but calling it 'Moral Purpose' is misleading due the, well, definition of the word 'morality'. Anyways... That’s understandable. If the creator of a game or setting wants to impart some kind of 'moral' lesson, leading the player to reflect on their own actions and come to a greater understanding of themselves as a person, that's great. But, I don't see why anyone should be invalidated from creating a setting if they don't care about making a player go through this experience. Art, games, and other media can exist solely for the sake of entertainment, to provide enjoyment to their audience (or their creators). Fun for the sake of fun - Forsaking a 'moral purpose' to make something self-indulgent. I don't see why something like that shouldn't be made. But even still, I think we can both agree that media without any 'Purpose' (be it moral or otherwise), with the intent to only 'Entertain' as I've described is inherently less stimulating and less interesting to delve into.
>It is best if the moral purpose of the game is ambiguous, disguised and unclear, it only emerges for those who really want to delve into it.
Disguised and ambiguous, but by no means unclear. If your 'moral message' is 'unclear', then you'll just be brewing misinterpretation and confusion from the people consuming your work, even that minority you talk about. Not ideal.
>>
>>6118078
hehe, I think the whole term of "moral purpose" has too many connotations but I still use it, I think it is the appropriate one. I don't see why a lot of anons perceive this idea of "a game made just for fun, entertainment" conflicts with moral purpose, they must imagine moral games as some prim didactic boring school lesson lol in fact it is the opposite as I tried to demonstrate with my STALKER Shadow Of Chernobyl game example,

I believe the moral relevancy enhances any existing "fun" game and makes it better

eg imagine if STALKER had not been set in Ukraine, Pripyat, Chernobyl. It would just be any other shooter and to be honest a somewhat clunky jank shooter videogame lol. But the "real-world" setting intertwined with the atmosphere is what makes it special.
>>6113994
>>6114126

This is what I mean by how you can enhance an imaginary game world setting by contrasting / embellishing fictionalising and elaborating the interaction with the real world linkages. Even if your game world is 100% fictional, it can still shadow or echo some real experience (eg it could literally be the opposite of something that existed or happened) to provoke some moral reflection, juxtaposition or contrast.

The other example would be something like Manhunt, which I see as a deeply moral game. The critics thought it was a game about machete hacking people in the face (which it is lol) but Manhunt was a deeply twisted imagination of what society would resemble if it became driven by audience surveillance, sensation, violence, spectacle. Remember this game came out before youtube, mobile phone cameras etc. The city is called Carcer City (evokes the Foucault panopticon, all of society transformed into a prison of conformity under surveillance) and people are remunerated to film and video acts of murder... what I find disturbing about Manhunt is not the machete scenes, which graphically look comical today, it is how our gore video / war atrocity propaganda journalism basically is the society of Manhunt, the recorded video murder society of sensation... did the game predict this, was it inevitable, did it have to be this way?
>>6114084

Why games, to convey the morality? Because games are uniquely positioned to HIDE THE MORAL PURPOSE, as opposed to merely shouting it as propaganda lol (ie the analogy of the Hamlet elaborate play scene, his feigned madness etc to disguise his plot to expose the usurper King's guilt, instead of just shouting and ranting about it directly)
>>
File: hiding Euphoria S01E05.jpg (2.84 MB, 2220x4320)
2.84 MB
2.84 MB JPG
>>6117871
>>6118127
>HIDING THE MORAL PURPOSE
This is why a lot of modern social justice games fail, including THE GAY and transgender ones lol.
>>6111281
They fail because they make it too obvious. Let us say you really wanted to promulgate the gay, lol, you wanted to make a game that disseminated this ideology. Don't make the character obviously gay! Don't even mention the gay! This literally would turn off the unreceptive audience! Make the character seemingly ordinary and relatable, but through some ordeal / circumstances they begin to question things... (Note that how some of the authors I mentioned eg lesbian Virginia Woolf, Evelyn Waugh Brideshead Revisited they never really even mention the taboo of the gay lol, even though it is central to all their work)

>please don't use any of the methodology I mentioned to create gay games
>please

***
MINAKO
(scoffs)
Well, then, what do you want?

CAL
I just want to talk for a little bit.

MINAKO
What do you want to talk about?

CAL
I've just had a really long week.

MINAKO
Wife?

CAL
No.

MINAKO
Kids?

CAL
Yeah.

MINAKO
Mm.
Boys or girls?

CAL
Boys.

MINAKO
Mm.

CAL
Do you think this stuff affects them?
Even if they don't know it?

MINAKO
I don't know.

CAL
Do you think hiding it creates the same thing in them?

MINAKO
Honey, I don't know.
Everyone knows who I am.

CAL
(sighs)
You know I spent my whole life trying to keep this part of me separate.
But I feel like it's poisoned everything.
I thought that I was doing what was best for everybody.
And then, I look at my boys, and they have so much anger.
Not just anger but rage.
And it scares me.

MINAKO
(inhales)
Because it's too late.
(MINAKO moans)
It's always gonna be inside them.
All those problems you have, baby, I'm here to fix it.
All that bad energy you can give it to me.
I can handle it.
>>
>>6117898
Helene was pretty far away from us, but I’ll be in the same boat you are with Milton. I’m on the east coast so it’ll lose some steam by the time it hits us, but how close the buzzsaw brushes by is still very much up in the air.

My area’s never been hit directly with a hurricane either, so no idea how we’ll hold up flooding-wise if we get a brunt of the rain. Guess we’ll find out in a few days.
>>
Before starting a quest, how knowledgeable should QM be of the topic/setting? I wanted to start a Greek colony city builder quest but I realized that I pretty much know nothing about the period beyond cultural osmosis and remnants from school. I fear that I won't do it proper justice if I start off just by hasty Wikipedia browsing.
>>
>>6117975
>Madness Quest
Hell yeah. I thought about running one but I don't have the drawskills needed for one.

Really I think you could just get by with Bo3s with your own DCs for each combat. Hank, Sanford, Deimos and Jebus are far beyond the average victims of the animations that putting the lives of five of them on one decent roll wouldn't raise any eyebrows. I feel like Space Merc quest QM's looser system of taking his rolls against your rolls and weighting it nicer if the players give creative write ins for flavor could work really well too.

If you're afraid of clearing the rooms too quickly you could reduce the updates/rolls to each "wave" (whenever new mooks run in) but you'd probably have to be a bit faster on updates

>As an example
>PC walks into a new room with a M1911A1 with 6 bullets.
>There's a grunt with a baton and an agent with a mossberg 500
>Players roll to fight them
>Players roll well, PC stuns the grunt with a solid punch to the face, uses him to shield a shotgun blasts and blams the agent with two bullets to the face
>From the door he entered three grunts with an axe, bat, and a crowbar. From the door at the other end an Agent with a deagle and another with a colt trooper walks in
>Roll for this
>Players roll a bit poorly
>PC hurls the corpse he's holding at the grunts, KOing one and knocking over the rests. Unloads the pistol at the agents, missing them both as they duck. Another agent exits that door with an uzi, loaded but unready.
>Players have to decide which weapon to pick up, which side of the room to focus on first, and think about whatever other mooks might run in

Replaying Nexus Classic made me think a big threat in Madness Combat equal to any one individual enemy is the inability to output enough carnage to prevent a snowball effect of baddies spraying bullets at you that evading a shot becomes an impossibility.
>>
>>6118078
>>6118127
>>6118130
>why the moral purpose should be "unclear", even open to misinterpretation / the opposite of what you are saying
If the moral purpose is clear, easily interpreted, it's propaganda, and it risks falling into exactly the "unfun" category that the anon here >>6113999 was vehemently criticising; unless the game's clear and obvious propaganda moralising happened to exactly align with your own perspectives (in which case the game is evangelising to the already converted, thereby redundant anyway) you will not enjoy it, eg a GAY GAME that PROMOTES THE GAY lol when you are not gay, or vice versa if you made some ultramasculine historical patriarchy simulator (I am thinking, Kingdom Come Deliverance, hehe, I really liked that game lol) and gave it to some diversity inclusion sensitivity reader who wants Ubisoft Black Samurai in Japan.

This is my Gender Mage satire I made here lol >>6111281 it is sort of reductio ad absurdum the point being it is possible to explore those themes but probably not in the manner of parading them literally and directly with an INCONTROVERTIBLE SOCIAL AGENDA in such an obvious and unambiguous manner in your face all the time etc.

If you make your moral purpose really obvious and clear, the very least it will do is to make people who disagree with it directly very annoyed lol or they will disengage from it and ignore it. And also you yourself will not learn from or reveal any new perspectives / insights into the setting and narrative either

Imagine if you made some game where the transgender person was the villain lol, they are made to be evil and hated. Then at the end of the game they are thoroughly defeated and crushed, their villainy is utterly ruined etc, they themselves are broken and exposed and castigated and left destroyed with no dignity left etc. Would this perversely engender some feelings of sympathy for them? Probably a portion of the audience would still relish their suffering and delight and exult in it. But the narrative might become morally ambiguous (and if you are wondering, this is sort of what Shakespeare did with his effeminate / homosexual Richard II portrayal, also sort of the same thing with the Jew Shylock in Merchant of Venice etc)

The idea of ART is to maximise the interpretative space but also to do this in a CONTROLLED intentional manner. If you make a game world that is just "self-indulgent, fun entertainment" it doesn"t mean it has no moral relevancy, it just means that you don't control the span of the moral purpose or you haven't really thought about it. That is fine if it is what you want, but I think most anons would prefer to calibrate the game worlds they imagine and design, hehe
>>
>>6117871
>>6113994
>>6114029
>>6118127
>>6118204
>>6118130
>>6118078
Maybe to summarise my perspective:

1/ Games should be distinguished by the depth of MORAL PURPOSE; this encourages introspection / reflection / thought

2/ Moral relevancy is created by some echo or invocation of real world experiences, personal wisdom / insight or history; it does not mean the fictional setting has to exactly mirror the real world

3/ When you pass judgement on the real world through your imaginary game world (ie reward or punish player choice action), you create the moral purpose

4/ The moral purpose should be ambiguous, not entirely clear/obvious - Otherwise, the game is just propaganda. You could perhaps deliberately sculpt the moral outcome so that the audience might be able to draw the opposite conclusion to what you personally believe

5/ It should be possible to play the game or experience the setting without ever even realising the moral dimension at all (?)
>>
>>6118204
>>6118130
>>6118228
>They fail because they make it too obvious. Let us say you really wanted to promulgate the gay, lol, you wanted to make a game that disseminated this ideology. Don't make the character obviously gay! Don't even mention the gay! This literally would turn off the unreceptive audience! Make the character seemingly ordinary and relatable, but through some ordeal / circumstances they begin to question things...
>(in which case the game is evangelising to the already converted, thereby redundant anyway)

I think you're missing the point of those works, Souv. You're viewing SJW/woke/gay/trans/DEI/whatever works as an attempt to communicate and indoctrinate people, thus they're "failing" because when they are overt about their characters' identities you can't relate... But that's not usually what those works are trying to do. They're not TRYING to disseminate ideology by "tricking" unreceptive or hostile audiences, but they are indeed trying to "preach to the choir, by creating something for people who are already sympathetic to (or part of) those groups. They aim to represent the authors’ own experiences and feelings, and to signal belonging and allegiance. Having explicit representations is about making the intended audience—in this case, members of the LGBT+ community—feel seen, heard, and validated, rather than "queerbaited" through abstraction. They’re focused on reinforcing in-group acceptance rather than converting outsiders.

Additionally, some creators include diverse themes simply because they find them compelling. For instance, one of my favourite "reviews' I'm had for a quest was some anon exclaiming:
>YOU GOT ME TO PLAY A JEW MC AND ENJOY IT??? DESPICABLE
I didn’t take this as a sign of successful persuasion away from antisemitism or whatever, which was never my intent; instead, I was just glad I was able to convey one of my favourite things about writing or roleplaying: occupying the headspace of a different sort of person in a different sort of world for a while. To me that was no different from
>never change Reptoid. You're the only man I can trust to write polygamous scalies and make it something I want to read
which was another favourite piece of praise I've gotten; again, not because I'm rubbing my hands togetehr about this anon updating his F-list or something, but because I enjoy playing out-there characters different from who I am IRL, and I'm glad I could share some of that feeling with others.

>tl;dr, I think you're overthinking it a little, viewing these works through the lens of missionary intent that isn't necessarily present
>>
>>6118161
I mean, the importance of fidelity to the topic/setting of your quest is entirely up to you. How accurate do you want it to be? Or do you just want to capture the vibe of what you know about it right now?
>>
>>6117975
honestly I think Madness Combat is a terrible media to translate into a quest
>>
>>6118161
Most popular 'historical fiction' works aren't super accurate, even when they're produced on multimillion dollar budgets. While we have a core group of Classical aficionados here who might spot incongruities in Greco-Roman stuff in particular, in general you'll find hat your audience is no more expert than you are, and you can get away with a lot. If you want to play it REALLY safe, though, just do an alternate history or fictional setting heavily BASED on the area and time period, and that way you can keep the aspects you find interesting and wave away any errors easily.
>>
>>6118263
Alt history where there are a ton of big titty goth tomboy chicks all over the place. Also 50% increased ratio of cool rocks to regular rocks.
>>
File: FB_IMG_1716994904450.jpg (18 KB, 978x492)
18 KB
18 KB JPG
>>6118274
>>
That reminds me. I have a quest idea to mention in the next general.
>>
>>6118256
>I think you're missing the point of those works, Souv.
You dare question him on homosexuality? First mention of futa and he was in there scouring the text for big veiny cock.
>>6118281
Why not now? Got like a month or something.
>>6118161
As long as players know its not 100% accurate or you make it sound "true" it shouldn't cause problems.
>>
>>6118285
Since there is a big conversation on life and morals and whatnot, I likey will get buried and not any feedback for my idea. A month???
>>
>>6118294
>pretentious babblings of RQM and Souvarine
Anon, I'm pretty sure a fair few just outright screen our IDs. You'll get feedback if it's an interesting idea.

>A month???
Board's slow. We're only on page 4, in a 24-day-old thread. The oldest threads on the board are 59-60 days old.
>>
>>6118300
I admit I have rarely been able to read a souv post. The ones I succeed at are only a few sentences long. The headache of dealing with a true souv-styled post is far too painful.

You’re fine, RQM.

>>6118294
By the same token, you’re fine to post your idea. You’ll get feedback, and tangents like this happen. Given how long each /qtg/ is around for you’d be waiting a while for the next thread.
>>
>>6118300
>>6118308
I'm a sometimes -qm. Basically a newfag. I don't know much about this place's culture. Not sure what or who a "souv" is. All I know is I saw some niggas having a philosophical chat about morals and thought I'd be eclipsed.
>>
>>6118332
>Not sure what or who a "souv" is. All I know is I saw some niggas having a philosophical chat about morals and thought I'd be eclipsed.
He's a know user. He can be quite chatty so some jut ignonre his posts. People will reply if need help, /qst is pretty chill.
>>6118332
>I don't know much about this place's culture.
If you have fun and stick-toitevness with a quest it should be fine. Having politics or controversial could cause friction with some.
>>
>>6118332
Souv/Souvarine is jMH4wROs. He's an extremely abstract thinker who's really into economics, media analysis, poetry, FPS games, BDSM, and finding ways to combine these subjects. Sometimes he runs very fascinating but dense and experimental quests, but he's arguably mostly famous for the sorts of discussion you saw above. Not everyone appreciates it, so many people complain about him every /QTG/ and some mute his ID.

Welcome aboard, anyway. Share your idea, don't be shy! I guarantee I'll at least give feedback, though depending on the idea it may or may not be useful. My own window of interests is a little weird and specific, too. Always good to see fresh blood, though.
>>
File: 1663718201103777.jpg (168 KB, 750x1000)
168 KB
168 KB JPG
>>6118344
>stick-toitevness
Never say that again.
>>
>>6118344
>stick-toitevness
No fucking way you’re that guy. I remember you now.

That word construction was retarded then and it is now. The English language doesn’t need an addition so far up its own ass.

If you insist, it should be “stick-to-it-ness” not whatever bullshit the latter half is.
>>
>>6118352
>stick-to-it-ness
>>6118358
https://www.youtube.com/watch?v=uRf-sRZBiHo
It's a Simpsons reference.
>>
>>6118362
You're on the list now, buckaroo.
>>
>>6118352
>>6118358
>>6118362
It's actually spelled stick-to-itiveness according to Britannica, but really I think you could do away with the hyphens altogether. Looks awkward.
>>
>>6118204
>>6118228
>>6118256
>disseminate ideology, preaching to the converted, trying to "trick" people / evangelise some message vs reflect existing in-group identity, beliefs
>just want media that creates self-validation etc, belonging, allegiance
Maybe if I go back to that Hamlet stage play to expose the Usurper King analogy, instead of Hamlet just walking around and ranting and shouting murder accusations etc.

The sort of equivalent you are saying would be, what if Hamlet just got together with some likeminded sympathisers who hated the Usurper King, they just all got together and did a play for just themselves instead of the whole court where they mocked and ridiculed the hated King etc. This would be really cathartic and wonderful and they would all feel better afterwards.

But it would not change anything, you wouldn't be challenged or confronted by any hostile / antagonistic beliefs, you wouldn't learn anything new, evolve or uncover any perspectives you did not know before, it isn't Art (ie open to alternative / multiple conflicting interpretations) and afterwards it would be as if nothing happened
>>
>>6118204
>>6118228
>>6118256
>>6118423
>looking for moral agendas where none are present...?
There is an argument I considered (I am suprised no anon actually mentioned it already) arguably, what is wrong with the entire world nowadays, there is literally TOO MUCH MORALITY lol everyone from BLK to Ubisoft lol trying to push weird social agendas whether it is corporate "sustainability" "inclusive growth" etc trying hypocritically to engineer societal outcomes, Sam Bankman-Fried doing some Effective Altruism, news journalism trying to hype war or googl meta aapl msft chatgpt trying to make sure you don't surface the gore torture violence or any controversy through their all-knowing universal benevolent AI, the list goes on lol it is endless there is no end of hidden moral purpose-driven agendas campaigns and psy-ops, everyone has overreached with their divergent conscience-driven "good intentions" crusade arguably this is what has made the world fractured and worse lol.

I think when anons say they don't want games with moral purpose, this is what they are thinking of, they are tired of all the proliferation of hidden messages and propaganda everywhere etc.
>>
>>6118204
>>6118228
>>6118256
>>6118423
>>6118424
Remember in the 90s (before 9/11) when no-one really cared about politics or identity issues etc?

The mechanism of the "invisible behaviour-altering micro agenda" is intrinsic to the basic marketing design of the internet itself (think about that AIDA "digital clickthrough funnel", attention interest desire action - it is a mechanism to engage and imperceptibly "trick" alter user behaviour, "conversion" ie invisibly generate some desired attention then action in the audience. Automated at MASSIVE SCALE.

When you hear that phrase "attention economy" this is what it is about. Arguably the internet has become incredibly successful at promulgatng these imperceptible behaviour feedback microaddictions, creating a reinforcement feedback cycle of dependence / identity formation / self-validation popularity contest through clickthrough conversion funnels.

This is the difference between propaganda in our age vs Shakespeare lol, the sheer invisible scale of it. Someone out there manufactured these, with some purpose (though perhaps they themselves did not envision in aggregate the macro societal outcomes, conflict that would emerge afterwards)

So maybe when we imagine games, we should just keep the hidden behaviour change moralising out, keep the self-imagined make-believe games as the last refuge of innocence, there is no commercial imperative to contaminate them, no need to optimise for engagement or followers or participation or reach or clickthrough like comment reshare metrics etc

But I just feel this isn't possible, if you try to make a game "with no moral message" following some scifi fantasy horror genre convention, you will just unconsciously perpetuate or regurgitate the worldview of one of the many agendas I delineated above etc.

Absent moral relevancy, the world you imagined isn't really your own.
It is why I emphasised you really need to think about how you deliver the JUDGEMENT reward / punish the choices in the imaginary world, how the fictional world you made reflects upon the real one. That is what dungeonmasters do, deliver judgement. Which is fundamentally a moral decision
>>
>>6118423

>echo-chambers are bad
Don't need to preach to converted old me on that one, Souv. I'm a lefty on 4chan.

>art should be challenging
Art CAN be, and I like challenging art, but art can inspire lots of feelings. Sometimes those can just be the positive, fun ones, like belonging, satisfaction, and triumph. Not all art needs to challenge.

>Art that is too gentle and precious with its audience can discourage real action
Yeah, sure, but this is /qst/. We're not the zeitgeist of any popular front. We're not tastemakers. Reverting to discussion of broader art, such as the purpose of those games/movies... They're also probably not trying to stir people to radical action. They're being published by big, successful media companies.

>The Hamlet play analogy
In the end, all that play does is confirm to hamlet, to his satisfaction, that he isn't schizophrenic and that it's okay to embark on a doomed, self-destructive revenge-quest, so... Maybe that play was not actually good? That's neither here nor there to the analogy, but I'm not sure that the play makes sense to use to make this point, since it doesn't actually achieve anything except confirming Hamlet's own assumptions, and isn't really useful as part of any wider scheme to remove or destroy Claudius.

>>6118424
>>6118425
>the rest of this
I fear you've maybe gone into the weeds a bit, so going to skip to the /qst/-relevant part...

>I just feel this isn't possible, if you try to make a game "with no moral message" following some scifi fantasy horror genre convention, you will just unconsciously perpetuate or regurgitate the worldview of one of the many agendas I delineated above etc.

I think that's true outside of very simple games, like Pong or Tic Tac Toe. When you tell any sort of story, though, as in a narrative game or typcial quest... yeah. You're right.

Maybe a skirmish or something can be largely devoid of philosophy, but when you tell a tale you frame what you think is important and exclude or minimize what you think is unimportant; you glorify and describe glowingly that which you consider to be beautiful, and demonize or degrade with your framing and word choice that which you deem ugly or awful. When player choice and interactivity is present, the actions you allow, the outcomes you enact, and the way NPCs and the world respond to those actions all reflect your beliefs about the way the world works ("that's unrealistic, it wouldn't work...") or ought to work ("this character is a good, smart person in my mind, so they would understand and agree with this decision...")

It's kind of unavoidable unless you randomize outcomes completely, use carefully-neutral language at ll times, and describe every area, scene, and character with completely and with dispassionate distance, like a technical manual. That sounds terrible for a text-based questing experience, though.
>>
>>6118425
>Remember in the 90s (before 9/11) when no-one really cared about politics or identity issues etc?
I remember the 90s yeah, when all the conservative people bitched about everything being PC the way they bitch about everything being 'woke' now.
>>
>>6118431
True enlightenment is found with balance in all things. Or scribbled on a cave wall somewhere uninhabitable next to an environmental storytelling corpse.
>>
>>6118425
People bitched plenty about videogames making people violent. People bitched about how rock music was satanic.

Puritians and retards existed in the past.
>>
>>6118274
>>6118276
>GOTH GIRLS
you get this mood song from Sidewalks And Skeletons they are some sort of support act for Crystal Castles but with fewer sex abuse allegation scandals lol and actually some finished songs with mildly intelligible lyrics. I think they are supposed to be Witch House as a genre, this song is not really very representative though. I remember when Pitchfork described the music by the much more memorable appellation, "rape gaze"

Sidewalks And Skeletons, GOTH lyrics video
https://m.youtube.com/watch?v=qqOkOcrHZ50

Place me, place me
Place me in my casket

Place me in my casket tonight
Because I'm already dying inside
Pale skin so cold to the touch
Like a rose in bloom when we blush

Dark eyes meet under the sky
The stars are out, we're alive in the night
My hollow heart finds it too hard to trust
We're all alone until we turn back to dust

Place me, place me
Place me in my casket

Bonus song: I think some anons enjoy the 80s slasher horror theme for game settings. I found this music video, I don't know what the girl in the video is running from, but I thought this would be a cool music inspiration song. This music is much more "Witch House" it has that seared low background synth noise

ERASED Sidewalks and Skeletons
https://m.youtube.com/watch?v=2dgmclsnh7Q

After I watched the recent Crow remake I was fervently hoping it would succeed and trigger the GOTH REVIVAL lol sadly I think the era, the feel the mood has just passed.

I was very disappointed there wasn't any particularly good or memorable goth music soundtrack in the film, they could have gone full Witch House lol but I guess FKA Twigs not really the one to do it. When I think about World Of Darkness (Vampire Masquerade etc) I ironically associate it more with rap and hiphop street culture lol (think about the clans, like street gangs fighting for territory, also the "look" of Vampire Masquerade is really more streetwear, urban than say Byron vampire "gothic" lol) so it is hard really to know what goth means or stands for anymore these days THE GOTH HAS LOST THE MORAL PURPOSE lol

pic related is from the best Crow film visually in my opinion, The Crow City Of Angels (1996) the story is a bit lame lol but the look of this film is really really good
>>
>>6118444
>>6118444
>>6118444

Digimon: Dead Site Thread 1 has finished, now is a great time to catch up or start reading if you want some mystery/action/anime flavor. We are returning on the 13th!
>>
>>6117352
Did you do Kingdom quest or was that archivebro?
>>
>>6118452
You going to use the same thread? It's only on page 4, and lately threads have been lasting for two months or longer. Of course there's nothing wrong with starting a new thread early.

And if you're worried about your thread not being seen. Don't be. Anyone with a brain on /qst/ sorts by last reply rather than bump order. And you can always shill here.

Unless they're supremely based and go by creation date instead, but those gods amongst men do not mingle with us mere mortals


Also thank you for continuing and not flaking on the only digimon quest on the board, you're a cool dude/dudette for that

Was close to trying to run a OL/ Salary man digidestined quest just to scratch the itch of digital goodness
>>
>>6118429
>RADICAL HERESY
hehe you made some really good points Reptoid, I don't really disagree with what you said and I appreciate the detailed reply. I think the Hamlet play was effective (even though you are right, it was really just a self-confirmation thing for Hamlet) the play precipitated the King into that soliloquy that Hamlet eavesdrops upon where the usurper confesses his own guilt. Afterwards Hamlet is jubilant and gleeful at his vindication etc

It might have been more morally ambiguous and less cartoonish, more psychologically realistic if the King had made no admission at all; say, he watches Hamlet's crude propaganda play, the King just suddenly steps out without saying a word. Hamlet then finds him alone, silently praying, but he doesn't say out loud anything, it remains left to Hamlet's own imagination whether he is guilty or not - This would make it even harder to justify any murder violence revenge action etc. If I were the Dungeonmaster in Hamlet rpg lol I would have framed the scene like this, to make the choice morally harder

But I think you made some really excellent points Reptoid QM, I will ruminate on them a bit more.

I feel a bit like someone who has been accused of Xanthite RADICAL heresy in 40k,
>>6116457
my secret Slaanesh chaos warp cult to overthrow the corpse emperor has been uncovered, nooooooo
>>
>>6118457

probably just gonna do a new thread just cause it feels more clean and organized in my fucked up lil brain.

I love the concept and actually already have a character kinda similar to that appearing later on, so keep you eyes peeled. ((But also if you still have that itch please do it, im not gonna cry about having 2 digimon threads going on))
>>
>>6118460
That's a better reason to make a new thread before page 10 than I've ever heard

And yeah, I'd love to actually run it, but I have no idea about the dice mechanics and only really thought as far as demi-meramon being the first form of their partner

Solely for the burn out puns and because Mokumon is a cutie

Also because nightmare soldiers and metal empire feel like they'd be very fitting for an adult ground down by Japanese work culture
>>
>>6118463

very fun, i really dig the idea of a worn down man and the literal dark cloud hanging over his head.

I had a couple rookies in mind and used some cursory questions as the secret selection for which you get, but if you solidly have the character in mind, setting out with a specific guy is probably best instead of voting on it. I was very loosey goosey about Mamoru's personality before the votes sealed the deal
>>
>>6118465
I just like the idea of a sad salary man/ pathetic office lady getting dropped in the digital world and going through the usual jijimon entrusts them with a digitama and the fate of the digital world

Or like, the would be bbeg summoned the largest mass of negative energy they could reach and ended up downloading the average Japanese worker to their lair and forces them to raise one of their dark minions

I think either of those would be funny
>>
>>6118467
love both of those idea, getting summoned by a evil digital demon lord is basically just having a boss at a black company...

but also jaded worker getting new lease on life is cute, i will be a day one reader if you go through with either
>>
File: 5n0c1jj8rwk81.jpg (29 KB, 640x360)
29 KB
29 KB JPG
>>6118467
>the absolute malice of an overworked salaryman
>>
>>6118470
Good title for a quest.

>Digimon: The Absolute Malice of an Overworked Salaryman

Would play.
>>
>>6118470
>>6118471
+1, very sick title
>>
>>6118470
>>6118471
Honestly, that goes really hard
>>
>>6118456
>Kingdom quest
Lingdom.
>>
>>6118429
>describe every area, scene, and character with completely and with dispassionate distance...
>when you tell a tale you frame what you think is important and exclude or minimize what you think is unimportant; you glorify and describe glowingly that which you consider to be beautiful, and demonize or degrade with your framing and word choice that which you deem ugly or awful. When player choice and interactivity is present, the actions you allow, the outcomes you enact, and the way NPCs and the world respond to those actions all reflect your beliefs about the way the world works ("that's unrealistic, it wouldn't work...") or ought to work ("this character is a good, smart person in my mind, so they would understand and agree with this decision...")
This is a really excellent summary!

Much of the "moral purpose" hidden agendas in games or films or journalism or media etc occurs by omission (ie what is simply never depicted, not even mentioned). Even Euphoria (pic related here >>6118130 ) tried to show all the most shocking adolescent behaviour stuff, the drug overdose,, the gay prostitutes the abortions the transgender, yet one issue they dared not touch upon, race, black people lol. They didn't dare mention 4chan's favourite special word which was ironic lol, the society they depict is actually strangely sexually tolerant and racially progressive, hence the HIDDEN GAY SHAME theme of the pic related drama scene here feels so bizarre >>6118130 (you have Hunter Schafer parading around in full uncriticised transgender mode, everything is fine, so why this generational shame? When the Father character comes out full gay, literally no consequences ensue lol)

I think the whole detached emotionless language can work too (the Hemingway style Iceberg Theory I mentioned here >>6112402 ) The reason I included the dialogue from the Euphoria scene
>>6118130
If you read it, they don't explicitly mention THE GAY imagine if you wrote it out literally it would lose the impact. Obviously when you look at the visuals supplied, you understand the context, it is about this patriarchal father figure confessing his need and guilt in a sordid motel. But the dialogue, you could substitute the unmentionable "it" for many other things, it is really a dialogue exchange explaining the need for psychological repression / guilt shame mechanism, it probably explains why prostitutes have existed the cliche as the oldest profession lol the need for release and unburdening, the transmission of generational guilt is a frame for many many other things that could be substituted into that dialogue implication of the "hidden it" etc (not just the gay lol) which is why I was very impressed by the acting and setup of that scene

>to increase the moral purpose of your game, include a prostitute
argh Reptoid already knows and did this
>>
>>6113999
>>6118228
>conveying the moral purpose
>why not just make a game about "fun"?
One of the most powerful moralistic satires ever produced, that would go on to influence a variety of literature, films, videogames and in fact economic systems, hehe

The message of Battle Royale is about competition, what competition in societies produces (whether workplace, classroom, geostrategic military...) Before even the post Covid quiet quitting etc phenomenon I always found it interesting how this film and its vision opened with a speculative dystopian citation of economic statistics, hehe
>>
>>6113999
>>6118228
>>6118495
>moral purpose as some sort of didactic school lesson in how to be a righteous person
Instead of launching into an economic lecture regarding the Plaza Accord, the economic consequences of JPY appreciation and weakening and why monetary sovereignty cannot really be achieved geopolitically for Japan, the schoolteacher delivered this lesson instead. Notice how in this scene, the military presence that surrounds the classroom, hehe
>>
Gotham City Beat Cop returns for it's 10th thread!

Join us as we potentially leave a known murderer's freedom (and our own in a way) up to a coin flip.

>>6118483
>>
And just like this I concluded the skirmish-tribe-to-middleage phasis of my Evo-to-spacefaring player-built civilisation.

Quite happy about that. When I launch next thread, I hope this can attract a new crowd of player interested to discover the lore we created.
>>
File: games.jpg (3.04 MB, 1445x5069)
3.04 MB
3.04 MB JPG
>>6118228
>>6118495
>>6118498
>battle royale as an illustration of MORAL RELEVANCY, economic competition etc
Back in the ancient deathmatch era before PUBG, Fortnite or Escape From Tarkov Arena Breakout extraction shooters, there was this literal gametype format called Survivor or Last Man Standing, you could play it in unreal tournament 1999 lol or ut2k3 ut2k4 etc. obviously the maps were smaller and less satisfying, no-one really played it when you could just play deathmatch or ctf etc.

Now Battle Royale is basically this with 1 life, the maps are bigger better graphics more inventory mechanics etc and with the growth of the internet videogames being more mainstream than in ut99 days obviously the audience total addressable market, popularity is bigger

No-one when they are playing PUBG or Fortnite thinks OH MY GOD THIS GAME IS SUPER FUN BECAUSE IT IS A METAPHOR FOR ECONOMIC COMPETITION I MUST BUY dlc VIRTUAL ITEMS OUTFITS season subscriptions lol but my point being, something changed about the real world, the economic circumstances (I would say it is the post financial crisis 2008 landscape) suddenly, this game format which always existed and was not that interesting gained MORAL RELEVANCE, popularised as a formula in Hunger Games films media etc. The battle royale analogy of ruthless live-or-die gladiatorial competition, the ut99 voiceover lol
>>6115680
>>6115669
in the internet algorithmically governed world whether it is finding a job, dating or getting a loan or an interview or workplace promotion or education grant or online influence popularity followers etc. or even US National Security defense doctrine lol ("strategic competition") Epic Games took this Battle Royale theme into Fortnite, Unreal Engine and the revenues ended up powering all videogames, all virtual worlds lol (obviously nowadays Fortnite MAUs have declined but the history of this still stands) Generations psychologically trained to think like this

So this is all I am trying to convey with the idea and theme of moral relevance etc the moral purpose, I think it is a crucial ingredient behind why some games resonate with people (because of the undercurrents the social economic landscape the real world etc) just as how when people play PUBG or Fortnite "for fun" they don't explicitly think about this etc. But I feel the moral relevancy is something that can be harnessed for games

Anyway, probably to the relief of many anons tee hee hee I will stop ranting about this lol before ReptoidQM accuses me of more wh40k RADICAL HERESY hehe
>>6118458
>>6118429
>>
I think part of my hyperfixation on fantasy is due in part to an unfulfilled childhood longing.

As a kid, getting a new game was always exciting. I would eagerly read the game's manual before it was ready to play or on the road trip home, often being more fun then the game itself. MMOs were one of my chief fascinations, being extremely "hardcore" gamer style games, not a shitty kids game, and also being extremely expansive games that had seemingly limitless potential. Even though my parents would refuse to pay a subscription service for most of my young life, I would often stare longingly at the websites of these games, reading their own histories & lore of these various races and classes, imagining my own worlds or exploring these ones. Everquest and Dark Age of Camelot were certainly the strongest of these; having a massive selection of choices unique to each of the games three REGIONS. This made it feel like an unexplored world, with a sure to come giant Egypt or China based expansion with the same level of detail for its races and classes to make everything feel smooth.

I think part of the unfulfilled desire for a GOOD fantasy quest is based on this; a sort of reverse-engineered desire for a fantasy story or world which can be played in as the literary version of those MMOs and similar style of games, even though these themselves are based on existing media and literature, which I seek to emulate but less so. I feel that once you define a character, or a "world space", it starts to lose some of that glorious fuzziness. It's something like wanting to play a Quest in one of those worlds or your own, with the same level of "designedness" that a game would have, but without the restrictions of an actual game engine or clear progression path as designed by the developers. Much like playing a video game as a Wizard character and coming across an ancient curse or artifact you can't make, which of course exists as a plot device or special piece of gear invented for the purposes of the game, but you subtly imagine yourself being able to create that item at a high enough level or with enough ingenuity. Ironically games that doesn't have this restriction, where the player and NPCs and everything in the world follows set and predictable rules as simulation, also loses this quality. Possibly because the exceptions make it seem more grand then the systems allow it to be. Translated from video games to questing; capturing this single-player imagination born from your experiences and adolescent day-dreams may not even be possible in a multiplayer format, like /qst/. Hence the difficulty.
>>
Exposition update for The Caretaker quest.
not much interaction this time, but the list of questions for Merlin have been answered.
make sure to read them now, some may hold important secrets and set up stuff for later!
>>6080818
>>6080818
>>6080818
>>
>>6118537
>unfulfilled childhood longing...
>>6113994
>"only in the childlike innocence of games can you inhabit a true and more honest sense of self...""
Do you still carry that same yearning BananasQM? I don't know if you have gone back and played any of those childhood videogames that you missed out on (if it is an MMORPG, if that is even possible with servers offline or maybe some sequel or spiritual successor series) after playing those games the yearning is satisfied or if in fact it was a product of childhood and that specific era and time and place, if the feeling itself can never be recaptured. It is part of the reason why I mostly just enjoy playing old videogames or already familiar games to me from the past etc, it is a bit of a weakness and partiality but I like to revisit and revive those fond memories sometimes hehe I am a NOSTALGIA VAMPIRE LET ME FEED UPON THY LONGING slurp slurp slurp, yay

>Camelot,
>Arthurian legend
I do think that this setup is part of the ideal "good fantasy quest" archetype, for me I always think of Tad Williams Memory Sorrow And Thorn series, the originals beginning The Dragonbone Chair, Stone Of Farewell, and then Siege: and Storm: To Green Angel Tower etc all very Arthurian / Irish myth influenced I genuinely think Tad Williams is one of the few American writers who can linguistically invent / borrow actual believable fantasy names lol. The series is not perfect it has flaws, it has this elegiac lost longing / mournful tone itself, the fantasy plot elements are pretty cliched now (Dragonbone Chair written 1988? before Game of Thrones 1991), also Tad Williams himself I think is ruining it with some tedious modern sequels to the massive 4x 900 page tome original series volumes lol but the original Memory Sorrow Thorn book setting is always the "ideal fantasy" for me, and it is probably because I read it all as a child
>>
>>6118204
>>6118228
The very paragraph of >>6118425 is the most important part of your raving, Souv.

>"the world you imagined isn't really your own."
Reminds me of some authors making really PAINFULLY TRUE statements about women, politics, relationships, etc. while being as they say "woke." I don't have examples right now, but they're very funny self-owns. (I suppose something like Harlan Ellison's I Have No Mouth and I Must Scream video game, with AM representing the seething Jewish bitter overmind, and being ultimately beaten by forgiveness, a very Christian ending.) The way I see it, there is the death of the author when interpreting older texts, but also the fact that the author's own morality (created for the narrative or personal (the latter ALMOST ALWAYS seeps into the work)) is haunting the entire text like a ghost. You can't escape the author no hard you try (only the VERY DELUSIONAL can do this to their ultimate detriments). (insert reference to people who I hate, wink wink, nudge, nudge) The author sometimes transmit morality/truths without even knowing/without having intended to convey them in the first place.

MORAL PHYSICS cements the role of the QM/DM in making the world tick (coherence and consistence) for the players. If you don't grab the narrative by the balls with moral structure in mind, then you lose the entire narrative/plot and everything falls into ruin. As much as I hate the ACTUAL KIKE Bananas, he makes the excellent observation that you can divide /qst/ readers/writers into /lit/ and /tg/ - a cute and nice shorthand binary for the narrative lovers and the game lovers (ex. skirmishers). SO! Fun = GOOD narrative for at least half /qst/.
>>
>>6118604
*the last paragraph of
>>
Has anyone ever made a /qst/ anthem or theme song? We should have a contest for one included in the next /qtg/

If you were to pick a pre-existing song to be the official (or your personal) /qst/ theme song, what would it be?
>>
>>6118619
https://www.youtube.com/watch?v=Jutg18sJUws
>>
File: Viewtiful_Joe.jpg (97 KB, 600x800)
97 KB
97 KB JPG
>>6118344
>>6118345
Appreciate the welcome. Pretty wholesome so far.

Admittedly, my idea is pretty retarded. After playing a bit too much Sparkling Zero and finishing Kamen Rider Gaim, I wanted to make a quest that is, essentially, form autism. Not typical capeshit, in the way that you have to transform to have powers.

Main concerns are...
A) not sure how to go about this in an interesting way, as anything in the form autism side of fiction needs action that words may not be able to replicate the intensity of.
B) I'm still smooth brained and can't write well.
But there you have it. There is my idea. Feel free to hit me with the banhammer if it sounds too "trolly" or whatever. I just like the idea of needing to grind, unlock a new form that does new shit, and beat the big bad with it.
>>
>>6118457
Not to but in since it's a conversation I wasn't invited to but I unironically sort by creation date.
>>
Alright /qtg/

What's you're favorite NEW quest? No long running series or stuff from earlier this year. Keep to Quests whose Thread #1s are from September 1st onwards.
>>
>>6118628
Do you wish for your grapes peeled and your virgins oiled, my most radiant lord?
>>
>>6118631
I've been enjoying tyranid girl quest a lot.
>>
>>6118604
>Barthes Death Of The Author
You mention a really insightful point anon, it is about where the morality is being applied, is the meaning shaped by the author themselves, or does the moral judgement and verdict ultimately reside with the audience / players (ie Barthes interpretation, the text is recreated independent of the author's own aims, each time in the mind and personal associations of each reader). I mentioned before on past qtgs the Death Of The Author theory is very political it can be used to deny history and causation.

https://archived.moe/qst/thread/5896313/#5931728
https://archived.moe/qst/thread/5896313/#5931731
https://archived.moe/qst/thread/5896313/#5931784

These days I would go further, the traditional author-medium (text, game etc) to audience relation, further supplanted by the algorithm in between the text and the end audience. This always existed, publishers and editors etc and societal opinion limited and constrained what would be seen by the audience, what sells, but nowadays the algorithm reach is ever more vast, the algorithm can actually rewrite the text on an unprecedented scale (you have to think, are you really writing what you truly want, or what some algorithm has shaped you into wanting etc, this is part of thinking about the moral purpose) just think of all the "content" populating the internet, soon to be joined by LLM prompt-generated video, how games themselves changed when the imperative shifted to live service etc. You could still try and release what you wanted, something true to yourself, but it would be buried by the superabundant proliferation of the algorithmically optimised "content", everything else.

But in essence I don't claim to have discovered anything profound with my moral purpose ranting lol, my opinion really just comes down to "if you share some of your own moral wisdom/judgement/ experiences in games, they will probably be more interesting" it is the way to ensure that your game world truly belongs to you, that is really it lol >>6118228

>I Have No Mouth, And I Must Scream text game
I played through 2/5 ? characters of this, the starting zeppelin, and the woman's story. I thought some of the puzzles were very clever eg the blindfold yourself to pass obstacle etc. I will probably have to return back to it and complete it fully some day, there are just too many videogames argh. The game has such an overwhelmingly dark bleak tone even I was mildly perturbed lol

ok now I go back to NOSTALGIA VAMPIRE slurping BananasQM,
>>6118537
>>6118564
this gif, maybe like with the snakebites in films, I can suck out the gay from his quest (and remember not to swallow any of it)
>>6108557
>>6108553
>>
>>6118627
Glad you're taking the quest plunge, always great getting new blood here! All I can say about writing skill is that it's like a muscle--it's only gonna get stronger if you work it out. There's never gonna be a 'best' time to start a quest, but here are a few tips that have helped me out:
1) Take a while to lurk and read some other quests. What do these QMs do that you can use mechanically or artistically? What pitfalls should you avoid?
2) Take a bit to jot down some notes for your proposed story. Then think about what to do if players choose something that sends said story 'off the rails'. Does your story allow for pivoting?
3) Write a short segment of dialogue or descriptive text. Read it aloud to yourself. Mark where it sounds awkward or clunky and revise it a bit. Read it again.
4) Find a mirror and give yourself a good, long stare. You will NOT spin gold out of your ass immediately, hell, you might not ever make an AMAZING quest, but tell yourself this: try to write something you enjoy writing. If you ain't invested, your players won't be.
Hope those help--take em and leave em as you see fit and good luck! Please post a link to your quest when you make it and never hesitate to ask for feedback or advice!
>>
>>6118529
>before ReptoidQM accuses me of more wh40k RADICAL HERESY
I'm very confused by this. I don't think anything you said was especially radical or heretical, just maybe a misunderstanding of narrative intent. I mostly agreed with your broader points apart from the purpose of "representation".

>>6118537
>I think part of my hyperfixation on fantasy is due in part to an unfulfilled childhood longing.
We all know that feel here, buddy. Even the ones who don't admit it. ESPECIALLY them.

>feel that once you define a character, or a "world space", it starts to lose some of that glorious fuzziness.
Yeah, magic without mystery is just weird science. Which can be fun, don't get me wrong, but it loses that vibe of mysticism. It's why, though I may eventually if I keep writing quests in the setting long enough, I've still remained vague on many areas and aspects of my setting what are the Southlands and Far East really like? where does the dwarf deity fit into the pantheon? where do the Gods of Light even come from? what exactly happened to the elven moon and sun gods? players of RIQ/DAQ/SoE/CQ will know what I mean. I think back to the whole 'midichlorian' debacle, whereby Lucas managed to with a single flippant bit of explanation, demystify his universe in such a startlingly-sudden way.
>>
>>6118627
>form autism
I do like that conceit of shonen stuff. I actually had an early draft of Dragonborn Antipaladin (one of my quests) where the main character could have gone a similar route, and to a degree he did with increasingly bulked up, winged dragon forms. I'd originally planned to go a bit more anime with it, though.

>A) not sure how to go about this in an interesting way, as anything in the form autism side of fiction needs action that words may not be able to replicate the intensity of.
Read written fight scenes, and see which ones convey action the way you like. That's a good start. There's lots of ways to evoke that vibe from fight scenes. Some, like Narrator's (Sira's brothel series, Prinzessin, Loveless Gal) use well-researched, step-by-step tactical combat with stances and forms. Others (more like mine, or Hypercrisis Bro's in Batquest) go more off of 'vibes', and focus on the sensations, the impacts, the emotional weight of victory or defeat. If the fights themselves are to be the focal point, I think you might benefit from the former more than the latter. Alternatively, other quests like Trust a Goblin, Normal Cultivator, or M.A.G.I.C.A.L. Girl Quest make more use of unit placement, resource management, dice, stats, and tactics for a really 'gamist' approach.

Seven Against Thebes, which used placement or resource management to inform more bombastic, poetic violence.

>B) I'm still smooth brained and can't write well.
it's a low bar here, and you'll only get better as you go.

>>6118691
All good advice, too.
>>
>>6118431
I'm willing to bet if this post was calling out liberals, at least one or two retards here would be screeching about this belonging on /pol/.
>>
>>6118537
I think you put words on what I tried to convey in the Normal Cultivator quest.
>>
Doug, what’s your view on poetry? Ever written any?
>>
>>6118804
It is kinda gay
We've all done it a bit, though
Who's Doug, btw?
>>
>>6118804
In all the quests I've read I think I've only seen one person write actual poetry and it was only one time. Every other time it was just rhyming.
>>
>>6118804
>>6118820
*souv
Not even autocorrect wants him to talk lol
>>
>>6118622
There are indeed quite a few young Christian men on this forum, aren't there? Well, it's been decided then, "YMCA" is the official /qst/ theme song until further notice.

>>6118358
>>6118344
Sticktoituity
>>
>>6118833
I always preferred
https://www.youtube.com/watch?v=nmGuy0jievs
if we're using Village People. The juxtaposition of them being gay as hell elevates the song considering the policies in the military at the time. Peak funny. Also it would probably be fun to convert it as a recruitment song for /qst/.
>>
>>6118840
weirdly enough their lead singer, Victor Willis? straight as an arrow
>>
File: 85786879898.gif (3.03 MB, 480x265)
3.03 MB
3.03 MB GIF
>>6118867
How the hell does that happen?
>Just me and my several gay friends hanging out. Let me introduce you to my wife.
>>
>>6118872
He got recruited for his voice for a band the producer was already excited about, and was wiling to act camp gay for good pay.
>>
>>6118884
You learn something new everyday.... I thought they were all gay.
>>
>>6118884
Fantastic
>>
>>6118833
>young, Christian men?
You get this motet aria by Vivaldi.

The important part to listen for in the vocalisation is the section when she sings, INTER PENIS TORMENTA


Aria.

Nulla in mundo pax sincera
sine felle; pura et vera,
dulcis Jesu, est in te.

Inter poenas et tormenta
vivit anima contenta
casti amoris sola spe.

Aria.

In this world there is no honest peace
free from bitterness; pure and true
sweet Jesus, lies in Thee.

Amidst punishment and torment
lives the contented soul,
chaste love its only hope.

***
Most anons get this version (music only)

Vivaldi: Nulla in mundo pax sincera, RV 630: 1. Academy Of Ancient Music, Emma Kirkby
https://m.youtube.com/watch?v=_fpCUFm7wQA

Just for BananasQM and ReptoidQM, youtube algorithm recommended this special recent video version. I am not too familiar with this ensemble, they appear to be from Louisville, Kentucky. As far as I am aware, this unique interpretation is the only version of its kind

Nulla in Mundo Pax Sincera, RV 630 - Antonio Vivaldi - Bourbon Baroque
https://m.youtube.com/watch?v=heGShYglP7A
>>
>>6118631
none
>>
>>6118631
Of Gnomes and their Garden.
>>
>>6118957
The piece by Artemisia Gentilschi is better.
>>
>>6118957
>>6119074
I conducted a sophisticated aesthetic analysis of chiaroscuro and composition, these are my conclusions:

>CARAVAGGIO
>uses actual prostitute as model, Fillide Melandroni
>super alluring, embroidered white camicia (chemise) neckline >exposed biancherie flowing bodice thing, with teasing contour and ever so slight suggestion of poking nipple
>exposed lacing cords beg to be ripped apart in lovemaking frenzy
>slender feminine arms, bare and unadorned, beautiful pale skin
>pearl drop earring indicates delicacy and refinement

ARTEMISIA GENTILESCHI
>cannot find any model other than herself, because she is so ugly
>massive face-width trunk-like man-arms, uses gangsta rap gold chain for street cred
>weird crushed overfold floppy breast shadow, yet somehow chest still completely cylindrical, like a toilet roll tube
>believably murderous face, mostly neck and chin. No earring, as ear has receded into own flesh out of shame
>facial expression recreated from own sketchbook pose, after making rape accusations
>puffy layered gigot sleeve rolled-back look, to conceal sweat / armpit odour
>>
>>6119083
peak 4chan right here lads.
>>
>>6118957
>>6119074
>>6119083
>Caravaggio vs Artemisia Gentileschi depiction of Judith Beheading Holofernes
Both these paintings exist in multiple versions (I think Artemisia did a blue dress one). To be entirely fair, Artemisia painted a very cool sword, better than Caravaggio, I like the gold loop sword quillion hilt. But if you look at the overall composition I think Artemisia's version is flawed - in her painting, the three faces ie points of interest form a triangle, and the central line is dominated by the servant woman, a minor character,(her face is the first thing you see, looking top to down), whereas Judith is to the side, almost as an afterthought.

In contrast Caravaggio composition is mostly a strong diagonal, slicing bottom left to top right, following the sawing beheading sword motion line, the shock of the decapitation is central, actually slightly off-centre to unnerve you and draw your gaze unavoidably to it, and the old servant woman assisting is behind Judith.

Another way of seeing this: you can crop the old servant woman out of Caravaggio's composition, so that it is just Judith Beheading Holofernes, without ruining the overall structure of the painting. In Artemisia's version, there is no way of cropping out the minor character of the servant assistant without taking a chunk out of the other relevant characters, or leaving a truncated pair of floating arms etc. So I think Caravaggio's version is better. However, I also watched the 1997 Artemisia film (look, I really like damsel in distress themes hehe) the actress in that film is pretty attractive, yay
>>
>>6119085
No, that's just Souvarine.
>>
>>6119093
One doesn't exclude the other.
>>
>>6119089
I'm gonna be honest: Caravaggio's Judith looks so limp-wristed, it genuinely takes away from the force of the act. Artemisia's Judith looks like she's actually trying to murder someone.
>>
>>6118631
Dark Quest, Pokepocalypse, Digimon: Dead Site, The Pale Inheritance, and Cambion Quest are all newish, and all good though I'm biased on the last one. If I have to pick just one, though, Cyberpunk Clone Cannibal Chef is a very nice little oneshot.
>>
>>6119095
Oh, that's true.
>>
Has anyone been experiencing their posts being repeatedly eaten nowadays? You post, it says 'posted succesfully', but boom, nothing.
>>
File: this_place_sucks.png (226 KB, 923x676)
226 KB
226 KB PNG
I've done basically everything I can for hurricane prep now. We're somewhat away from the storm. Family is about as safe as us... but we're still in a zone where a power outage is a serious possibility and we'll be lucky if that's all we get.

Hope to see you all on the weekend, but I'm not hopeful.
>>
>>6119089
Artemisia had two women in there to symbolize women looking out for each other. She was raped by someone (a former suitor/mentor iirc), and her maid at the time only watched and kept her silence, which lends to the two women chopping off Holoferne’s head (more brutal as well). As much as I like Caravaggio’s, his version is stiff-handed, and Judith looks as if she’s distancing herself from the act. Judith in Artemisia’s version looks like she is actually trying to kill. Also refer to the Susanna and The Elders, where more of this theme shines forth.

I still stand by Artemisia’s being better overall.
>>
>>6119083
Oh, I totally missed this post.
Oops.

I will say Caravaggio has better technical skills (Artemisia even took inspiration from his works). Also girls weren’t allowed to look at nudes and shit in the days of painters, so Artemesia probably relied on herself. I do believe she was raped multiple times, in fact, which the perpetrator could get away with due to the laws of that day.
>>
>>6119100
It's not just the arms, it's the face. She looks more grossed out and uninterested in it all. It strikes me more as such a casual and boring thing.

Contrast that with the other one where both women are absolutely going for it. A grim sort of determination on both of their faces. And with the man actively resisting instead of just sitting there like "wuh happun?"
>>
>>6119143
Good luck, QM.
>>
>>6119143
Good luck QM. I shall donate all my power line reinforcements to you.
>>
>>6119143
I wish you the best.
Remember to check whom among of the local elected politician help to improve that exact situation (which looks like a 2-3 year occurence from that side of the Atlantic Ocean) before casting your ballot.
Remember: act are stronger than words.
>>
>>6119143
My arms and back are hurting from all the shutters I’ve put up and stuff I’ve moved into garages. We’ve done all we can except move out, but we’re on the other side of the state and it’ll take more rain than projected to flood our area.

Hopefully everyone who needed sandbags was able to get them from the drop-off points. We only had 4 in our entire county for some reason, and going from one end to the other is probably a 4-hour trip right now. Actually getting into the drop-off points is a multi-hour affair even after you get in line.

At least our lines are underground and we’re not far from a substation. If we lose power then it’ll likely be from damage there, and that’ll be a priority fix.
>>
You know what would be pretty cool? A first contact war Mass effect quest, from either a human or turian perspective. I think it'd be fun
>>
File: moral judgement.jpg (676 KB, 2040x4320)
676 KB
676 KB JPG
>>6119100
>>6119148
>>6119151
>>6119157
>>6119074
>>6119083
>>6119089
I think you are right anon about the Artemisia painting being a bit more robust and muscular, realistic, it is ok hehe everyone can have different aesthetic preferences when it comes to art. I prefer the Caravaggio painting because of the composition the chiaroscuro and colour, I do think the Caravaggio model girl / courtesan in it is genuinely hot for some reason I just imagine her face singing the Vivaldi (even though centuries separate these two eras lol) she has that idealised Renaissance face, and hair and look. I do also prefer the funny Caravaggio meme expressions as depicted in the animated gif I found hehe >>6119083
>>
File: exploring the artist.jpg (719 KB, 1960x4320)
719 KB
719 KB JPG
>>6119212
I enjoyed the Artemisia 1997 film, the actress in it is very good, and the costumes are all very beautiful, the torture stuff isn't very elaborate though they just wind some string pathetically around her hands and twist a bit to make her cry, there isn't even any dungeon bdsm or anything. Also I think they controversially changed the history of everything (I don't think the historical rape allegations and subsequent court trial actually happened as the sequence depicted in the film) they obviously wanted to make the film version a bit more romantic and cinematic etc
>>
Unrelated to Artemisia Gentileschi, but I think some anon earlier was asking for rpg lorebook inspiration,
>>6114350
so there is this random 354 page rpg setting called ARTESIA, I think it was maybe a graphic novel series...? (I don't know anything about it) that was just created by some random very talented illustrator, this person is seriously into his own worldbuilding but more importantly he has some artistic talent lol so he created the 354 rpg rulebook, it is a complete system with huge amounts of illustrated maps, drawings, chronologies and worldbuilding to support it.

The Artesia rpg is pretty standard I remember it had some interesting social / charisma driven rules based upon your noble standing and status but otherwise it is very standard Renaissance medieval Europe type setting, the rules are comprehensive all the usual things are covered, there is some Hellenic myth type stuff woven in, but I mention ARTESIA simply because the art is incredibly intricate (there are pages and pages of it, every sheet is illustrated, a monumental effort), I was very impressed by the look of this rpg setting book. The worldbuilding and mapmaking is Tolkien grade (in terms of the names and linguistic construction of all the places and everything, the historicity of it all sounds and looks and feels very plausible) there is nothing really new in the setting, but it is pretty to look at
>>
File: 20241008_212141.jpg (260 KB, 1080x1016)
260 KB
260 KB JPG
>>6119221
>>6114350
In terms of an rpg book that actually contains some usable and workable original ideas in addition to beautiful art and layout design, I can recommend Bluebeard's Bride. It is based upon the eponymous traditional fairytale, about a virgin bride who discovers her husband has a secret room where he keeps his previous horribly murdered wives etc, I first encountered this originally in a variant short story written by Angela Carter called The Bloody Chamber. In the game you play as different aspects of one singular woman (players personify different female personalities guiding The Bride) there is also some interesting advice about creating horror and how to create artifacts or imbue objects with emotions, placing them around a haunted mansion etc. It is a fairly thought-provoking and original rpg framework based on a very simple traditional cautionary tale
>>
File: Steve Harvey Walrus.jpg (16 KB, 336x411)
16 KB
16 KB JPG
Concept for a dice system:
>Attribute determines size of die (d4, d6, up to d20)
>Skill determines number of dice rolled.
>Traits might add flat modifiers to the roll (+1, +2, et cetera), or might also increase the number of dice rolled.
>The sum needs to meet or beat a set DC.
Does it make sense to require multiple rolls on /qst/ or does the low board pop make that a gamble?
>>
>>6114350
>>6119221
>>6119223
I also read many ttrpg lore and rulebooks just for setting inspiration and to add to my spreadsheet collections of names, myths, encounters scenarios and dice mechanics hehe I have too many rpg references to list, this is not exhaustive so maybe just some influential ones.

My rpg beginnings were the Lone Wolf, Fighting Fantasy gamebooks, Dungeoneer Allansia etc. Then WFRP 1e, 2e, 4e. I omit generally the big systems everyone knows like all dnd, 40k, Vampire masquerade, Shadowrun etc

-metadesign
Microscope RPG
Qualia rpg

-OSR / LotFP adjacent
Veins Of The Earth
Frostbitten And Mutilated
A Red And Pleasant Land
Vornheim
Maze Of The Blue Medusa
Fire On The Velvet Horizon
White Hack

-Storygames / The Forge
Ron Edwards Sorcerer
Dictionary Of Mu
Trollbabe
In A Wicked Age
Otherkind
Under Hollow Hills
Bacchanal rpg
Fall Of Magic

-NuSR
Disciples Of Bone And Shadow
Witchburner
Red Sky Dead City
His Majesty The Worm
Vaults Of Vaarn
Ultraviolet Grasslands
Electric Bastionland
Karanduun Make God Bleed
Hypermall Unlimited Violence

-Worlds, Settings
Invisible Sun
Symbaroum
Forbidden Lands
HEART and Spire: The City Must Fall
Wildsea
Everway
KULT
Blue Rose
Paleomythic
Sundered Skies (Savage Worlds)

-SciFi
Battlefleet Gothic
Inquisitor
Stars Without Number
Apocalypse World
Coriolis
The Veil
Degenesis
Eclipse Phase
Legacy Life Among The Ruins
CY_BORG
Nibiru
Lancer
Transhuman Space

-Systems
Burning Wheel
Barbarians Of Lemuria
ICRPG (index card rpg)
Blades In The Dark
Bluebeard's Bride
Monsterhearts
Delta Green
Root rpg
Ironsworn

...many, many more
>>
>>6119237
I realise looking at this rpg list lol it is not really comprehensive or even well curated it is more of a jumble listdump some of the categories overlap or are wrong lol, and the recommendations are not all of comparable quality depth and merit. For instance Burning Wheel is a MASSIVE unwieldy cumbersome system, I would actually recommend reading just the Hot Circle hack or the Gold Hack instead to get the design philosophy as the essence of Burning Wheel is near unworkable and very opinionated. On the other hand, Dictionary Of Mu is really just a hack setting for Ron Edwards Sorcerer rpg lol. It is however famous for pic related, its two most powerful demonic spells, the words YES and NO

>cast this spell in advance before preparing ravishment
>>
File: limited-power.jpg (24 KB, 525x517)
24 KB
24 KB JPG
>Anon who thought about running an L5R quest disappears
>CoreQM missing
>Kaz probably still dealing with life/writer's block
>>
>>6119260
I'm not gone. Life is just kicking my ass and getting a quest of the ground really hasn't been my priority when I'm struggling not to loose my job.
>>
File: end_suffering.png (138 KB, 346x510)
138 KB
138 KB PNG
>>6119268
Fair enough, especially with the career and life kicking your ass. I'm mostly complaining that it feels like my interest in a quest directly corresponds with the likelihood of their QM suffering the curse.
>>
>>6119270
There are two types of people in this world. Those who think the curse is a meme, and those who know it isn't. Keep your good luck charms on at all possible times, everybody.
>>
File: 1687264075971771.png (3.69 MB, 2046x1448)
3.69 MB
3.69 MB PNG
>>6113639
>>6119260
Planning to run next week. I had to heavily edit the Revenant's interlude by about 1000 words. The stuff I thought I had written didn't match up with the notes I had for her and the Storyteller. The drafts on my phone and PC were written at different parts of when I was outlining their relationship. Her character might be schizophrenic, but her character arc shouldn't be.

I'm also crunching this week to prepare for Anime USA. I got selected to run a panel on sound design in anime, and my PowerPoint/Tech Demo isn't as ready as I want it to be.

>>6113695
Sorry. My X is "TaskForceKaz". I can be reached there.
>>
File: miqteaser.png (224 KB, 1018x1061)
224 KB
224 KB PNG
I told you we had our best people working on it. Nuts on the table it'll be around either this month or early next month
>>
>>6119503
you are going to find a reason not to run
>>
File: download.png (57 KB, 1084x384)
57 KB
57 KB PNG
>/qst/ down to 510 posts per day
>hasn't hit thousand replies since july
>activity less than half from same day last year
Dire
>>
>>6119536
okay, don't care.
>>
>>6119536
you call that dire, i call that comfy
>>
>>6119536
I feel quality have drastically improved.
And if we want new blood, advertising is the way to go.
>>
>>6119236
Don't mind if I snatch that idea right up.
>>
File: STARt WARS.jpg (1.67 MB, 3100x2160)
1.67 MB
1.67 MB JPG
>>6117898
>>6118155
>>6117279
>>6117153
Despite the devastation wrought and the mishaps endured, perhaps hurricanes and storms could provide for some fantasy / imaginary world inspiration
>>6112077
>>6112092
>storms...?
>>6105564
>>6109805

UBISOFT presents

A long time ago in a galaxy far, far away...

STARt WARS
Episode XXIV: The New Republic

On the sandstorm-wracked desert planet of USSA, the fearless scoundrel, smuggler, assassin and arms dealer CIANSA PHAKE DEEPUS-TIT risks it all for a chance at a new life and FREEDOM, as she perilously runs the TRADE BLOCKADE through the planetary rings of the Straits of SEMEN, delivering arms to THE RESISTANCE whilst evading bombardment and devastation from the vile alien raiders of the space pirate, Hez-Ebola Hummus.

Meanwhile, the forgotten orphan SKEELEN VOLOSKY discovers through his aged and frail elderly mentor, OSAMU BINYAMIN KENOBIDEN, that he is the last inheritor of an Ancient Order, knights that once wielded the galactic power of THE FARCE, known as Pedi Masters serving the Supreme Council beneath their leader, ISNEY KORPOSHIAN. Volosky realises it is HIS DESTINY to ensure that the planetary throne of Ussa passes peacefully to the reign of the Laughing Queen, AMALA AMYGDALA ARISS, instead of the fiendish usurper, DARTH TRAMP. To ensure that this peaceful transition occurs, Volosky enlists the aid of the smuggler and bounty hunter CIANSA to assassinate DARTH TRAMP with a blaster pistol, but because Ciansa is just a cute girl, she misses. Twice. Volosky realises he must break free of the cruel desert slave trader, PEESA DA HUTT, so he conspires with Queen Amala to capture his underling, DUFF PIDDHI, in order to bargain with the Hutt in exchange for the return of his powerful spaceship, the Millenium Challenge Corporation, whose goals are the only means to secure passage offworld, away from the lightning storms and desert winds of Ussa, thereby abandoning the storm-stricken citizens left behind on that barren planet to their own fate. Ciansa now realises that Darth Tramp is far too powerful to be fought alone - for he has secured powerful allies amongst the cryptogambling syndicates of Bespin, such as the space pansexual ELANDO MUSKEMISSION. Ciansa desperately seeks for some new means of escape, far, far away from the endless blockades of the Trade Federation, to continue the epic galactic saga of STARt WARS and her own empowering story of freedom, perhaps beginning a new life for herself, upon the peaceful tropical shores and sea islands of the atoll planet Aiwan instead.
>>
>>6119569
Look buddy, Pizza the Hutt was taken by Spaceballs years ago. Just for that obvious plagiarism I am going to penalize you by ten gafillion points. How dare you.
>>
File: crying.gif (6.52 MB, 540x399)
6.52 MB
6.52 MB GIF
>>6119570
I hate all of Star Wars except for the scenes of Natalie Portman crying
>>
>>6119536
I'll run another ad campaign just for you.
>>
File: F9_QiHmaYAAxwvT.jpg (172 KB, 1200x1200)
172 KB
172 KB JPG
Solarpunk Update!
>>6119598
>>6119598
>>6119598
I'm not dead but some fag called Milton is about to come and try me, followed by some IRL stuff I have to do, so last update for a bit.
>>
File: storm.jpg (194 KB, 1080x1066)
194 KB
194 KB JPG
Do you think what you imagine in fantasy roleplaying games can sometimes escape into reality?
>>
>>6119607
hehe, I personally do not really believe this, it is just a form of post-event behavioural confirmation bias or apophenia (ie, after an event has occurred, going back to scour the internet, you will inevitabily find something that in the vast sea of coincidence and data that exhibits time precedence and unnervingly intersects with or parallels whatever subsequently transpired). However, I do believe it is interesting to thematically explore real world events (the real world themes) you don't really need extensive accurate quantitative research to identify what these are, you probably are aware of most of these events and macro phenomena already.

Once you have listed the "big themes" you can then research them a bit more to embellish them and embed them fictionally with the light addition or scattering of believable real-world detail. Most investment funds, for instance, receive data on HDD and CDD (Heating / Cooling Degree Days, often used to price weather derivatives or OTC temperature indexed contracts used in agriculture, E&P or construction industries etc You can just get feeds and forecasts on Bloomberg terminal). Similarly in the past, some investment funds hired science fiction authors (I guess you could call them futurists) to help them plan build and explore scenarios for tech / societal investing, hehe. Disaster capitalism yay
>>
>>6119583
Even the part where it shows off Natalie Portman's back and ass?
>>
File: urgh eww.gif (3.77 MB, 465x400)
3.77 MB
3.77 MB GIF
>>6119618
I am sorry I am not really into Amidala I think it is those weird Dowager Empress looking headdresses and cosmetics that ruined everything for me they just looked very strange. Also Natalie Portman is quite short ? she is ok in this pic related role though, (this one >>6108617 ) I enjoyed her acting

I have seen all the main nine films of the star wars, also Rogue One, I am sadly not really into it I always preferred more human driven sci-fi like Blade Runner or James Cameron Aliens instead etc. Recently I was super desperate for spaceship explosions so I tried to watch I think was it Ahsoka ?? (whichever one which had the Egyptian Cleopatra headdress black lady) I endured about 20mins of it, then skipped through the rest of a few other episodes looking for cool laser sword battles, I gave up lol, I hate to say it but even the utter heresy of the aapl Foundation (which bore no resemblance to Asimov whatsoever >>6108711 ) even the aapl Foundation where I endured episode after episode of gay sex space captain was better, with far more exciting CGI space battle visuals than the Star Wars, if you just blank out the gay sex prisoner space captain episodes that they put in personally for aapl CEO Tim Cook, the starships and lasers are really good in that show, eg the hyperspace effects, the massive laser fleet battle against the spinning loop gyroscope thing, also Emperor Cleon / Lee Pace the hobbit elf king guy and the robot courtesan woman
>>6108711
deliver some amazing acting in aapl Foundation, they are the most compelling and mesmerising dramatic presence in the entire tv series. So I was really surprised, I was expecting spectacle and CGI all the graphics but the DIS star wars looks a bit cheap lol, even down to the costumes, and the opening is just alien cleopatra black lady wordlessly fiddling like Indiana Jones with some archaeological gizmo for 15mins it was really boring. I am sorry if I missed something but that was just my opinion as a complete non-expert on the Star Wars
>>
>>6117474
I always wanted to run a Fukumoto-inspired quest but never had a perfect idea for it, or how it would work in /qst/ format.
>>
File: qst ad.jpg (37 KB, 728x90)
37 KB
37 KB JPG
And this is where the serious fun begins.

NEW /qst/ AD CAMPAIGN IS LIVE

TELL YOUR FRIENDS
>>
>>6119637
You're doing God's work
>>
File: ad stats.jpg (52 KB, 387x923)
52 KB
52 KB JPG
>>6119642
GOD HAS ABANDONED US

WE MUST ADVERTISE OURSELVES
>>
>>6106572
>>6106586
>looking for a HUSBAND?
>>6108711
>>6119624
As a 3.5 trillion market cap company with about 390b in revenues, it is very important for aapl to demonstrate and foster a welcoming, responsible and open culture of inclusion and belonging, providing exemplary representation for all of its stakeholders, customers and employees.

This is why in the aapl Foundation sci-fi tv show, the very first introduction of an openly homosexual spaceship captain situates him within a gay leper prison camp

pic related shows aapl employee retention strategy, I am always impressed when actors smear mud on their faces and blacken their teeth and things. Dedication!
>>
>>6119637
Personally i think that ad isn't clickbaity enough.
>>
>>6119624
>>6119661
I couldn't find a gif of the one I had in mind so I made this crap quality one instead lol, but the aapl Foundation had a very impressive unique assortment of jumpship hyperspace effects. I remember there was this amazing rainbow chromatic spectral burst one too, I can't find which episode it was in though, hmmm I really hunger for more unique sci fi spaceship visual inspiration
>>
>>6119663
Post a new 728x90 image and I'll consider using it.
>>
File: M.jpg (172 KB, 640x448)
172 KB
172 KB JPG
>>6119637
Make space for our messiah.
>>
>>6119663
>"Literary blowjobs inside"
>>
>>6119637
NICE
>>
>>6119663
Okay, if that's not good, let's get cracking
What's the most hog wild absurd reader prompt that was taken in a long-running quest in the last year
>>
>>6119796
A hard question for me. I can only kinda answer it.

Core of Steel had the BBC moment and associated reactions before and after in thread 8. The duality of /qst/ there, but no prompt.

While not particularly absurd, I did dig up a nice post and write-in to take out-of-context from Maximum Spider 17.

> For a minute, none of you said anything. You’d been too startled to even consider hiding the evidence, and now it was far too late to make any sly maneuvers.
>What will you say?
>>Take a plate, cut a nice slice, put a fork on top, and slide it on the table to an empty chair.
>>
>>6119796
With those stipulations I can give you nothing. Without them, the players voting to try and bone their mom in that Joffrey Isekai quest.

Also the classic "Roll for cock size"
>>
File: (a)paper.gif (44 KB, 256x192)
44 KB
44 KB GIF
>>6119808
>Core of Steel had the BBC moment
what the f u ck are you talking about
>>
>>6119820
It was shortly after the Sophie interlude in thread 8 if you want to read it.

Funny in retrospect, but definitely in bad taste at the time. Again, not a prompt and just one anon throwing a wild comment into the mix that everyone had a response too.
>>
>>6119818
>Also the classic "Roll for cock size"
Ha! poor Elliot Hallaster.
>>
Rolled 1, 3, 2 = 6 (3d3)

Rolling for cock size
>>
>>6119849
These chickens won't win the cockfight tournament, son...
>>
Rolled 7 (1d12)

>>6119849
This is how it's done, because we're not cowards here.
>>
Rolled 1 + 4 (1d8 + 4)

>>6119849
>memories of Fallout Trader flash through my mind
First roll for length
>>
Rolled 2 (1d3)

>>6119904
Next for girth
>>
Rolled 75 (1d100)

>>6119906
Rolling for circumcision. Better hope for a good number boyo
>>
Rolled 79 (1d100)

Rolling for anal circumference

Regarding previous cock size roll, nothing above a 20 should be too bad
>>
>>6120036
>79mm circumference
Disgusting. Begone!
>>
>>6120051
Only if my players come back to roll in my thread.
>>
IT IS IMPORTANT DECISION TIME!
The Caretaker Quest has been updated and you have 2 options, kill or do nothing...what will you do? probably one of the last updates before the thread archives, so make sure to vote now!
>>6080818
>>6080818
>>6080818
>>
hey
i'm alive
bit shaken, narrowly dodged a tornado
might have an entry out today, will definitely have one up tomorrow
fuck Milton man
>>
Milton has cleared Florida! We made the right call waiting it out in Miami. Now, one more day here and then returning to SWFL.

I'm done with this state, though. Hopefully I get in the mf Navy.
>>
>>6119663
And what are you, some kind of master baiter?
>>
>>6119260
Until CoreQM returns, I am under the headcanon that Beta killed himself after suffering the literal worst day of his life. War machine or not, an A.I can only take so much before reaching its limit.
>>
>>6120217
I’d have thought the armed methheads, alligators, and armed methhead alligators would have done that already.
>>
File: TankThisFucktard.jpg (11 KB, 318x159)
11 KB
11 KB JPG
So the current arc of Normal Cultivator Quest is drawing to an end - and with that, one of the most important vote since how to handle the situation back at the Golden Skystone Village.
You dropped the quest? I updated at a slug pace this thread; Rejoin the fun at
>>>>6120156
>>
File: beta KoQ rqm edit.png (2.98 MB, 2269x2145)
2.98 MB
2.98 MB PNG
>>6120226
Surely the once and future king shall return? Then again HELP WANTED ended prematurely, too, didn't i?

>>6120166
>>6120217
Glad to hear you're both okay!
>>
File: qst stats.jpg (61 KB, 396x928)
61 KB
61 KB JPG
For only $5.75, I've managed to trick more than 130 people into looking at /qst/. I guarantee at least one of them briefly considered voting on YOUR quest!
>>
>>6120268
Which boards are you advertising on?
>>
>>6120275
All boards.
>>
>>6120268
I'm pretty sure the Sentient Vine dude is not one of us.
Go check his thread, let's trap it down there with us

>>>6119592
>>
File: 1715371861354750.png (621 KB, 649x893)
621 KB
621 KB PNG
>>6120268
>>
MY FELLOW QUESTSERS AND FELLOW DAOISTS.

We entreat you to join us in the normal cultivator quest, where we request your help to roll a single d100 each.

We want the big loot, and would like for you to assist us in this trivial effort to gain a 100. So please, my allies and strangers, come by and roll a d100 once!

Samefagging is still gay and homosexual. That's why I don't make 30 sock accounts.

>>6120302
>>
>>6120308
But on a scale of 0 to infinite, how gay is it exactly?
Here's some refresher on the maths : >>6115075
>>
>>6120313
Gay cannot be quanitfied so easily. Because gay is a Vibe. And we know it when we see it.
>>
>>6120318
A vibe is a shorthand term for a device used for sexual gratification. Most typically by women but also by men. Where do you feel your vibe, sir? This is paramount to determine the gayacity.
>>
>>6120318
you are all gay, and I am straight even though I like men.
>>
>>6120166
yeah, tomorrow. family emergency. Will return then though. Fuck the curse and fuck Milton
>>
>>6120318
Who is the GAYEST QM?
>>
>>6120251
You don't have to pretend to give a shit, anon. LMAO.
>>
File: Beta profile mid.png (1.79 MB, 1000x1000)
1.79 MB
1.79 MB PNG
>>6120251
Get back out here, secondary process. Kill yourself, and we'll be stuck booting up a copy of Delta.

Someone needs to finish the fight.
Tomorrow.

Seriously, you have no idea how many pages of failed openings I've written and rewritten. Trying to actually do a closing act is fking hard.
>>
>>6120361
Wouhou; you're still around!

>>6120346
Sexually, I identify as Super Straight.
Sentimentally, I'm a huge faggot talking about feelings and stuff like that. Also haven't ran again South Kalos, paused the Xeno thing (at least at a coherent point) and one and a half players around there might miss the Dragon's Dungeon thing.
>>
So.

I've never ran a quest before, but i was thinking about what i'd do if i did. And one idea i thought i might have liked would be something of a 'strategy' quest, so to say- where you play as an officer within an army and there's some focus on battles themselves and the drillling and maintaining of your forces. I guess the inspiration would be stuff like "A Legionary's Life" and some other obscure stuff i doubt anyone here knows.

I guess there's a lot of stuff it could be about, but one idea i specifically liked was to make something set in the era of pike and shot, since it'd put people at an "age of advancement and discovery" in warfare. Stuff like the italian wars and the thirty years war.

Would such a quest even garner interest? I can't draw for shit, either. Like not even shitty doodles. I'm not much interested in spending a fuckton more time learning to do it, either.
>>
>>6120409
Drawing is not a requirement; having an interesting OP image isn't even a requirement (although it will help to gain and retain players if you have an interesting/memorable OP image).
>>
>>6120413
That's true, but my worry was that such a type of quest, being less related to characters and waifus having adventures and more about being in an army of the early modern period, that not having at least some art of the characters would result in a lack of general interest.
>>
>>6120416
There are a lot of players who like management quests like you're describing. You will definitely have at least a few interested people.
>>
>>6120416
Just describe them well enough or give them key features to paint a clear enough picture in the minds eye, like, mentioning the second in commands walrus like mustache or something.

Shit, most of the longest running quests on the board didn't get images of the MC until Anon's made or paid for fan art of them.

You can also use AI, no shame in it, lots of quest use it for character images , just don't do it for writing or I will shit your pants
>>
>>6120361
That's okay, take as long as you need. We're not going anywhere.

Although ngl, I think from now on, I might always pick the write-in option and say "Activate Self Destruct".
I know that it's throwing my own vote away but I don't mind. I don't want it to actually succeed either, I just like the idea that there is now a small but permanent piece of Beta that hopes for death. It will never reach 51% of his internal decision process, but he does have suicidal thoughts now and then, at least until the situation changes drastically.
>>
>shit comes up
>now back in writing block
Gonna kill myself bros.
>>
>>6120420
booo even ms paint stick figures are better than AI.
Instead I will say ms paint stick figures are actually good and will improve the quest!
>>
>>6120508
>>6120508
>>6120508

Finally posted after work got sorted.
>>
File: 1728614844713383.jpg (150 KB, 1568x1145)
150 KB
150 KB JPG
>>6120492
>>6120492
>>6120492
>>6120492
Come join us in The Monster Reviewer, where we just killed the Goblin King. We wanted to lose.
>>
looks like some of our usual players arent available at the moment, could anyone do me a favor and help with the voting here?
>>6080818
thanks in advance!
>>
>>6120346
I feel like Gotham Beat Cop has some gay undertones. Can't give you any examples I just feel it in my bones
>>
>>6120346
I know grandfather reads Chinese Yaoi
>>
>>6120409
Strong "The Thousand Names" vibes. I can't speak for others but you sure as hell have my interest. I love me some strategy.
>>
>>6120638
Slander. He is no cutsleeve. It's for research purposes. To make his writing more convincing for the unusual choices his players make. Do not look behind the paper screens, anon. The magic is too strong for us.
>>
It's been more than a week and I can't say I'd be able to update it reliably if I started writing again. I'd like to start something simpler, but it makes me feel ashamed seeing it on the catalog, I hate flaking.
>>
>>6120629

Hm.
>>
>>6120521
AI art helps filter out the spergs. If someone is upset about seeing AI art, he's going to be a problem player.
>>
>>6120700
No, not really? There's a big difference between not liking AI-slop and being a dick.
>>
File: downerquest2andahalf.png (24 KB, 746x781)
24 KB
24 KB PNG
New Downerquest thread!
>>6120703
>>6120703
>>
>>6120702
I think anon was talking about anons shitting up the thread with ai complaints instead of focusing on the quest
>>
>>6120629
>I feel like Gotham Beat Cop has some gay undertones...
>examples???
>>6120679
>>6118483
>"Look I know you aren't a coward, you've put your ass on the line..."
>(...) His face goes slightly red (...)
>You swallow another bite.
>He stays silent. His eyes still holding yours.
>Your mouth going dry (...)
>"I know you said no, but now..."
>You watch his hands curl around his ...

I interrogated this passage (text passage, not anal passage, I am not gay) with the rigour of INQUISITOR TORQUEMADA, I think it is all the intense machismo detective / police procedural dialogue exchanges, it is all men (where are the femme fatales?) all the men GAZING INTENTLY at each other, periodically the author also fixates his perspective on a lot of mouth and lips smacking action (eg >>6120068
>Grey grabs a mug and sips, smacking his lips once... )
It just seems an unusual detail to fixate upon, men's lips lol, it isn't a detail I would usually mention in a description because I don't really enjoy thinking about male mouths

For an example of film noir with INTENSE MALE GAZE which is (probably?) not gay, Sin City (2005), pic related
>>
>>6120715
>Sin City
Frank Miller is so terrified of gay he essentially destroyed the idea of The World's Finest, AKS Batman and Superman as best friends, AND gave Batman a female Robin, all to avoid any scenes of intimate emotionality between men.

>Gotham City Beat Cop
Surprised you didn't fixate on the relationship between Mark and SIM.
>>
File: 1728655457122595.png (9 KB, 746x781)
9 KB
9 KB PNG
Not the QM, but I'm still excited and want to shill, because DOWNERQUEST IS BACK
>>6120703
>>6120703
>>6120703
>>
>>6120715
I included the lip smack specifically because it's a trait I remember a lot from a lawyer I interned for. It annoyed the fuck out of me and it always just seemed like such a "tired old man" thing to me. I do really delve into the minutia a lot with my stuff (a bad habit admittedly).

For an example of something vaguely heterosexual of mine I'd look at the Pizza Date from my last thread and maybe a few of the Huntress and Question appearances. Those are borderline romantic if you look at it in the right light with the right music playing.
>>
>>6120734
Fuck yeah, anon! Happy to be back.
>>
File: goingout.png (15 KB, 803x755)
15 KB
15 KB PNG
You're going on a date with your girlfriend! (In the end times)
>>6120747
>>6120747
>>
File: Solomon Kane.jpg (3.75 MB, 2220x3749)
3.75 MB
3.75 MB JPG
>>6120715
I mentioned this discussing the Crow remake film last qtg, in a climactic fight scene, you have two men the hero protagonist vs nemesis villain, wrestling, strangling and choking each other, grunting and sweating grr arggh grrrarrgh maybe stabbing / penetrating each other with... "swords" this will inevitably provoke associations with THE GAY it will look comical, the subtext imagery will just be irresistibly unfortunate and ridiculous. How to avoid the inevitable insinuations...?

1/ The villain is a woman.
Easy. But then you might have the unsightly spectacle of the hero abusing / physically brawling with a girl. hmmm

2/ Deflect the gay, with a damsel in distress!
Still two men locked in a mortal battle to the very death, except, they fight over a WOMAN, periodically you must cut your game-setting authorial perspective to her writhing imploringly and helplessly to remind the audience that the hero and villain are not wrestling and shooting or stabbing each other in intimate killing lust over their taut and gleaming muscular male bodies, but for this random sexual woman instead

3/ Use environmental damage to avoid contact with the gay
The villain nemesis is male, but cannot be defeated with physical contact (no close-quarters homosexual wrestling penetration visual metaphors). Maybe he is in a helicopter / secluded away in an.other location, you end the boss battle by climactically shooting down / wrecking a peripheral environmental feature (eg Max Payne 1 skyscraper mast demolition / helicopter scene, Max Payne 2 shooting out the bolts on the mansion ceiling etc). Also eg James Bond films, drop the villain into his own shark tank etc. Adjust the climactic act, alter the visual imagery to avoid close contact with the gay

4/ If you absolutely MUST have vigorous gay male-on-male fighting wrestling penetrating stabbing, consider this: have the final "coup-de-grace" delivered by a woman.
Arguably the least robust and defensible anti-homosexual method. Your hero is brawling with his mortal enemy, both of them have been shot a few times and bleeding, the villain drew a hidden knife, slashed the hero a few times, but the hero disarms him, only for the craven villain to fling sand in his eyes, now he has the hero helplessly pinned on the floor, a chain wrapped around his neck asphyxiating him... it is the moment of maximum peril, suspense, climax... BANG a random girl turns up, shoots the villain dead in the head! This is what you get for thinking naughty obscene gay thoughts!

5/ Variant of 4/ above could be if a girl and a bloke must team up to take down the evil bossfight villain together. Remember that if the girl is dressed in anything other than a bikini (or has a masculine appearance) you still risk insinuating comparisons with the gay

These are just five methods of staging the "climactic male-on-male ending fight" that avoid embarrassing comparisons to homosexual overtures. If you know of any others, please recommend!
>>
File: 1000017301.jpg (517 KB, 1758x801)
517 KB
517 KB JPG
>>6120784
What about the peaceful resolution? An end to the hero and villain conflict that doesn't involve a sweaty penetrative combat scene.

Take the 2002 Classic Thriller: Phonebooth, for example.

Kiefer Sutherland's Character, the 'man on the phone' walks the scene and inspects the damage he inflicted, not only on the physical space the movie took place but also on his opponent and our protagonist. Stu, portrayed wonderfully by Colin Farrell, sits in an ambulance drugged to the gills and they have one final exchange before they part ways. The tone is almost mocking but in a sincere kind of way, the way you would rib a friend maybe, but the ending resolves with neither hero nor villain getting particularly intimate with one another. As it should be, the main draw and thrill of the film is the distance that stays between them both physically and mentally as 'the man on the phone' seems to always be a few steps ahead of our shitbag protagonist. Overall, I respect the balls it took to end the movie by having the antagonist not only walk away but walk away, likely having the audience, on his side despite his wanton murder and this hours long act of terrorism. He got the audience to somehow justify these because he made a shitbag into less of a shitbag through extreme trauma. I'd shit myself anytime a phone went off for the rest of my life.

9.5/10. Points deducted because Sutherland touched Colin's foot when starting his final gloat. But since there was a cloth between his hand and the shoe, I think a half point deduction is a fair way to handle that situation.
>>
>>6120745
no worries DetectQM I was just teasing tee hee hee, I am in fact very impressed by your dialogue / legal and police procedural descriptions hehe I am not too familiar with lawyer things, this gif is the only form of justice that I can comprehend, yay
>>
File: Collateral.jpg (2.52 MB, 2220x3706)
2.52 MB
2.52 MB JPG
>>6120794
>LAWYERS
>sympathetic antagonist
I guess the other means of a culminating battle that is not gay would be to just make it extremely violent, abrupt and brief. Pic related from the ending of one of my favourite thriller films, Collateral. Note also this is technically also a damsel in distress scene, as Jamie Foxx realises he has to rescue / protect the last victim on assassin Tom Cruise hit list who is the lawyer prosecutor lady presiding over the crime trial, the lawyer lady who was his very first taxi cab fare at the start of the film. Afterwards you can both sit down and conduct a pleasant calm fraternal philosophical exchange (the film ending features minimal dialogue, just urban night scenes). This ending feel is similar to the Al Pacino / Robert De Niro airport (?) night tarmac gunfight also directed by Michael Mann in the film Heat (1995) as well (this gif lol >>6112534 )
>>
>>6120820
Collateral (2004) as a film is somehow not gay, even when you invite a strange man to visit your mother
>>
Every time souv opens his mouth about gayshit I am further reinforced in my belief he resides in the closet.
>>
File: laugh.gif (1024 KB, 500x281)
1024 KB
1024 KB GIF
>>6120837
Don't be vulgar, never in all history has there ever been a sighting of such an abomination as a gay vampire

RICHARD OF GLOUCESTER
Well, say there is no kingdom then for Richard -
What other pleasure can the world afford?
I’ll make my heaven in a lady’s lap,
And deck my body in gay ornaments,
And ’witch sweet ladies with my words and looks.
O, miserable thought! (...)
>>
File: closet.jpg (363 KB, 1080x1350)
363 KB
363 KB JPG
>>6120837
>RESIDES IN CLOSET
I don't know what this says about Harry Potter. At least better than Cho Chang
>>
>>6120843
>never in all history has there ever been a sighting of such an abomination as a gay vampire
It's a spacious closet indeed if it can fit ALL of the vampires.
>>
Quests where you kidnap enemy forces and indoctrinate them to your cause?
>>
>>6120667
What quest anon
>>
>>6120876
Reptilian Infiltrator and Dragonborn Antipaladin. It happened in reverse to the protagonist in Seekers of the Esoteric. Sort of happened in Cambion yesterday or the day before, but it was more likr a misunderstanding-turned-recruitment

>>6120847
>big gay vampire closet
They call it a 'coterie' or 'coven', I think. Souvarine's particular brand of vampirism is perhaps better understood through the lens of the business card scene in American Psycho. I kid, I kid.
>>
>>6120905
>Souvarine's particular brand of vampirism is perhaps better understood through the lens of the business card scene in American Psycho.
Everyone pretending to be a professional while no one realizes they've all misspelled 'acquisitions'?
>>
File: 786146814671085.jpg (41 KB, 611x441)
41 KB
41 KB JPG
>>6120905
>They call it a 'coterie' or 'coven', I think
Covens are for witches. Witches only hang out with other witches which are all women. Therefore it is gay as hell and valid. Confirmed.
>>
Is it just me or is the archive not working?
>>
I was thinking about my MORAL PURPOSE framework here
>>6118228
It seems very abstract, how would you apply moral relevancy, ie the dungeonmaster passing JUDGEMENT on real-world adjacent phenomena within a fantasy fictional world?

The answer: FACTIONS
>>6116457
>>6118458
>>6117698

Every game should include FACTIONS, rival competing groups in conflict over various ideological stances. Now some games do factions like this: you have some attributes, say STR DEX CON WIS iNT CHA, they seem orthogonal so lets just generate factions based on these, strength warriors, dex thieves guild, int wizard guild etc This Morrowind Skyrim framework is amenable for videogames but it isn't really politically very interesting. It is absent a certain ideological dimension, or as I call it, MORAL RELEVANCY.

I think a key element of this (also where the real world / fiction adjacent merging historical parallels overlap occurs) is you need some sense of history, emergence a chronology of conflict. Also, because it is fantasy, I don't entirely like the idea of just transplanting the standard political dimensions into a fictional realm (ie communist dwarf anarchist elf etc) that seems a bit crude, propagandistic.

What I would do is something like this series of MORAL DICHOTOMIES

-establishment vs outcast/renegade: the reason why I adopt this nomenclature is because you might imagine a fantasy setting where the "revolutionaries" are the establishment, eg imagine a royalist family have been deposed, overthrown; they are in exile plotting return etc

-radicals vs reconciliationists: differs in degree of violence (and also who bears consequences of upheaval etc)

-tradition vs progress / change vs conserve, this naturally induces a technological dimension, could also be theological doctrine

-closed vs cosmopolitan: aside from tolerance/acceptance of outsiders, this also has a geographic spatial dimension, eg rooted in one place of nomadic? etc

-hierarchial / egalitarian: this is power distance, distribution / acceptance of inequality. I think there is also some measure of degree distribution ie social cluster size / organisational span of control in this, as a flat egalitarian type society unlikely to be very large / coordinated (even if you introduced psychics or machine consciousness etc?)

There are probably many more but I think FACTIONS are a good means to experiment with MORAL PURPOSE in games
>>
>>6120940
>>6113994
I mentioned STALKER, I was in awe of how tight that faction system was, technically, there are just two main factions (DUTY, who want to protect against the Zone and its dangers, mutants, anomalies; vs FREEDOM, who want open access for everyone into the Zone, regardless of danger) but just this moral dichotomy alone provides immense philosophical / ideological depth to the setting. There are in fact more factions, there are bandits, mercenaries, free / independent stalkers, scientists, also the army (Security services of Ukraine, guarding Chernobyl Zone) and Monolith (cultist worshippers) but these factions are all sort of single purpose, it is like the Skyrim Thieves Guild quests lol, eg predictably scientists like science lol. There are some hints eg Freedom uses foreign weapons such as an AR-15 style rifle, the ZM LR-300 (aside from that old quake 3 urban terror realism mod, very few games have this gun hehe) whereas Duty tends to use Soviet ones like Kalashnikovs or Groza or the 2-round burst tilted magazine AN-94 etc. One of the most dramatic moments of STALKER Shadow Of Chernobyl occurs right after you deactivate the Brain Scorcher (ancient Soviet antenna, that safeguards the path to Pripyat and Chernobyl reactor by psychially melting the minds of any trespassers and intruders) once you deactivate this and clear a path into the heart of the Zone, all the factions GO INSANE everyone starts killing each other there is a massive four?-way battle all along the route into Pripyat ruins as Freedom, Duty, Military, Monolith npcs start shooting at each other in anticipation of whoever will be able to reach the Wish Granting chamber first etc. I was very impressed by that implementation as well as the ideological underpinnings within an old 2007 videogame
>>
>>6120938
Not just you, its down for me aswell
>>
>>6120952
>>6120952
>>6120952
Since you eager beavers rushed us to the image limit, here's the new, early, QTG >>6120952
>>
>>6120905
>>6120910
>business cards
I have two anecdotes relating to this. The best business card I ever encountered was NESN VX IR, it was just a plain white card he wasn't even a very senior person, but the card wasn't printed it was embossed there was no black ink or anything (ie somehow, all the lettering and NESN corporate logo etc imprinted and crimped?? sunken into this really thick rich white card, I was astonished and emotionally overwhelmed). Then a really crass encounter I had, this was meeting TSCO LN (Tesco uk) CEO Phil Clarke (he was CEO around 2014ish, he had a troubled tenure eventually ousted after declining LFL sales). You would think if you are CEO of the largest UK supermarket, just a business card that said CEO would be enough, but instead he had some sort of armigerous crest, these armorial swirls and coronets and shields and feathers and things, which as far as I could tell he had basically just invented lol (I don't think he held a knighthood or anything unlike his predecessor Sir Terry Leahy) and strangest of all he did not even have Tesco the company name on his card, just his own name and address and his strange invented chivalric shield embellishment designs, which seemed bizarre. Most business cards of standard corporate quality just have raised ink (ie slightly ridged edged ink lettering) some do not even have this lol. There are also some gimmick cards I have seen vertically orientated ones, but in general, the plainer and simpler the better

>acquisitions vs "aquisitions" (sic)
wow anon, I never noticed this, amazing
It is true, I had a silver card case like this and did also prefer double-breasted suits. No bow tie though lol
>>
>>6120965
Yeah, the prop guy didn't know how to spell acquisitions , so everyone's card is misspelled the same way.
>>
>>6120949
Hope it's just a temporary thing.
Does anyone know what's going on with the archives?
>>
>>6120972
You can always email licorice if you're really really worried. Or catch him in the irc. Whatever. I forget off the top of my head how to get in touch with him.
>>
>>6120976
If it's still down in a few days from now then I'll probably do that.
>>
After a series of unfortunate events fucked up my week, Poképocalypse is finally back!

>>6121015
>>6121016
>>6121017
>>6121019

I, uh, might've gotten a bit carried away with the sheer length of it. I really wasn't exaggerating when I said I missed writing this.

I did not miss writing the Chinese couple, though. Really should have considered doing more research on the accent or meeting more Chinese people irl before trying to write their accents. I hope it isn't too inconsistent.
>>
>>6120940
do a trio of values like in Triangle Strategy: utility, morality, liberty
then you can have 3 factions that have two values at the expense of the other
>>
>>6120910
>>6120967
>typo by the staff
You've got to admit it fits the vibe of those douchey dudes, though.

>>6120845
He does marry a rule 63 version of his best friend.

>>6120938
>>6120949
>>6120972
Probably temporary, but this is why I always keep a pdf copy of my threads.
>>
Hey is it just me or is there something wrong with the /qst/ archives rn?
>>
>>6121109
Yep. It ain't working.
>>
>>6121109
yeah, sup/tg/ as a whole seems to be down.

maybe the servers are based in Florida?
>>
>>6121055
>>6120940
>TERNARY PLOT, TRILEMMA
hehe I have actually seem something along the lines of that before in game design, amusingly in the context of a Pride And Prejudice romance narrative game choosing between three potential husbands as vertices of a triangle. It was this Emily Short designed storygame blog

https://emshort.blog/2019/11/23/narrative-states/

I like this quantitative thinking anon, as you may know in economics the ternary type plot or impossible trinity trilemma style structure is often used eg the famous Mundell Fleming controlled fixed / controlled exchange rate, free capital movement, and monetary sovereignty (choose 2 of three, notice how all economic literature tends to bias towards the "free capital" and castigate other variants ie just open up all your capital markets for ravishment and plunder by the American investment funds tee hee hee) also in computing security I know of another "from 3 pick 2" formulation that informally claims a computer system can protect either anonymity/privacy, freedom or security (pick 2 of 3, eg you can be i. anonymous and secure, but restricted in actions; ii. or free to do whatever and secure, but not anonymous; iii. free/unrestricted and anonymous, but not secure etc)

Assuming order does not matter this 3C2 = 3! / (2! * 1!) arrangement is really only 3 choices though. And I think the ternary plot (ie that Em Short blog narrative state space thing) is still a variant of the "quantitative attribute Morrowind Skyrim Thieves guild stat maximisation" style faction / morality parameter approach though, just a bit more advanced. It provides a lot of ludological structure though, it is worth examining. I know a lot of videogames have facrion bars (Pillars Of Eternity Deadfire had this complicated pirate faction star diagram) but I have a feeling when you put numbers on these things a bit like the Bioware or rpg romance bar just spam purchase romance gifts lol it ruins some of the feel it turns into a single dimensional attribute maxxing gamification behaviour again instead of invoking the MORAL RELEVANCY etc

But I want to create a more historical / allegorical "political economy" style storygaming type ideological faction, to generate the MORAL PURPOSE based on random tables (ideally just some dice rolls to generate rich coherent history / moral ideological conflict etc) absent explicit parameters, I will just think on this a bit more, hehe
>>
>>6120843
Or a hetero vampire.
>>
>>6118228
>>6120940
MORAL PURPOSE FACTION GENERATOR

How about to start with something like this,
>roll 7d100

1st 1d100 determines nature of conflict; subsequent 6d100 a scale from 1 (1st option) to 100 (2nd option), positioning measures shift from one extreme to the other.

00-19 Territory, resource
20-39 Trade
40-59 Technology
60-79 Theology, belief persecution
80-99 Emancipation / identity

01 i. ESTABLISHMENT vs ii. RENEGADE / outcast
whether the faction is dominant or in power to begin with. In this context, establishment is not related to monarchist or revolutionary (eg you could be an exiled royalist house plotting return to power etc)

02 i. TRADITION vs ii. PROGRESS
ie conserve or change, along an axis that could be technological, theological doctrine, or protection of scarce ecological resource or territory

03 i. RECONCILIATIONIST vs ii. RADICAL
measure of coercion vs cooperation / conformity, differs in degree of violence and acceptance of upheaval (also whether consequences borne by others) Please roll i. option for bdsm inqusition torture chamber yay

04 i. ISOLATIONIST vs ii. INTERVENTIONIST
Belief in moral universalism of values / evangelism or seclude yourself away in autarchic hermit kingdom. Measures propensity for EXTERNAL crusades

05 i. CLOSED vs ii. COSMOPOLITAN
INTERNAL organisational mobility, tolerance / acceptance, maybe also a geographic / spatial element eg tribal vs nomadic? Or ancestral kinship, elder veneration collective vs individualistic meritocratic. Is power inherited from insiders? or appoint outsider CEO etc

06 i. HIERARCHIAL vs ii EGALITARIAN
Power distance, distribution / acceptance of inequality. Maybe some implicit measure of degree distribution ie social cluster size / organisational span of control? A flat egalitarian type society unlikely to be very large / coordinated (even if you introduced psychics or machine consciousness etc?)

I tried to make this as agnostic to genre / fantasy, urban, sci-fi etc as possible.
>>
>>6121266
The reason why I did 1d100, I was thinking it could also be used like a poll (eg if you had some urban modern setting and were conducting opinion polls of voter groups 0-100 ratings) however if you did not care about this you could switch to 1d5 or 1d6 etc some simple 5 point or 6 point Likert style scoring scale. Also I think the health hp points of a faction likely its COHESION if this fell the faction would splinter into internecine warfare infighting or schism etc perhaps anytime you move in EITHER direction along the scale you accumulate some hurt or damage to group cohesion, still thinking about thresholds for this mechanic
>>
>>6121266
>>6121272
There are probably more dimensions of moral conflict beyond the 5 I listed, territory trade tech theology ethnic/identity etc. just for compatibility with my 1d100 roll table lol, I cannot think up of any more general ones but there are probably genre/historical setting specific ones for medieval or urban or space opera scifi etc, it may merit a separate dedicated table just for this hmmm hmm

>moral conflict table
>01 CHINA
>02 RUSSIA
>03 IRAN
>04 "disinformation"
>05 AI (it's fake)
>06 gay
>07 REALLY GAY
>08 transgender
>09 OH MY GOD ULTRA GAY
>10 videogames
>>
>>6121266
>>6121272
Also, I just had this other idea. What if instead of the Likert style psychometric scale of

ONE EXTREME - - - OTHER EXTREME

etc whether 1-5, 1-6 scoring or 1-100 poll rating, you disaggregated all these and had 12 scores from 1-100, BOTH separate scores for eg Interventionist AND Isolationist etc, not just one diametrically opposed overall conclusion scale. It would be like factions within your faction lol, there are separate dissenting voices / courses of action for each! The 1d100 roll could represent number of followers or adherents to each course of action/belief and there could be overlapping as opposed to mutually exclusive perspectives. It might be too much effort to simulate though, argh
>>
Anyway, this random impromptu faction ideology table I just invented and made up lol
>>6121266
is merely a starting point for considering how to introduce the MORAL PURPOSE
>>6118228
moral relevancy and judgement into game settings.

I think those six dimensions I just made up are more interesting than just doing assassins guild thieves guild wizards guild lol, but it could rapidly get a bit too byzantine and overcomplex, my preference is to avoid the quantification / attribute maximisation approach just make it more narrative storygaming framework etc.

Probably to give it greater resonance you want to combine it in conjunction with some shadow pseudohistorical allegory eg English Civil War, or emergence of Westphalian sovereignty / nation state, or 1789, or post WWI Versailles treaty etc.
>>
File: 1687391853261853.jpg (73 KB, 735x599)
73 KB
73 KB JPG
I'm going to run a 40k quest tomorrow about being cuffed to an eldar. The idea would be if one of you dies the other also dies due to archtec shinanigans. I'll have it so you are on an very important mission to deliver something to your boss so you can't just kill yourself.

Can't decide if I should have a craftworlder or a dark eldar
>>
>>6121300
Craftworld because she'd be more pissed off about it
>>
>>6121304
>>6121300
beil-tan so she's double pissed
>>
>>6121300
Craftworlder. The dark eldar might just kill both of you and then is rezzed by a homunculus

>>6121304
>>6121348
Also this. Because extra fun
>>
>>6121489
No, the dark eldar would probably just turn you into a meat cube or some shite so you'd be "alive" but not really.

A craftworld eldar, on the other hand, would be far more pissed.
>>
>>6121300
Sounds cute! And amusing. Lots of potential there.
>>
>>6120940
My quests tend to incorporate factions to some degree, similar to what you suggest. I didn't put a ton of conscious thought into it, but the primary poles tend to be:
>Amoral pragmatism (powergaming, political manoeuvering, magi-tech advancements at any cost)
>Traditional hierarchies (represented by divine strictures, traditional religious authorities; Dark Gods & Serpent priests, paladins, the Celestial Gods, etc.)
>Compassionate busybodying (probably best represented by someone like Princess/Queen Ekaterine in Dragonborn Antipaladin and Seekers of the Esoteric)
>Self-indulgence (Irinnile and demons tend to embody this aspect)

I agree, it makes for some fun interplay and exploration, especially if each of them is given some good and evil trait, some logical and illogical attitudes, etcetera. Who the protagonist ends up allying with tends to offer a more complete picture of their role in the gradually-expanding narrative than their D&D alignment chart would, though I allude to that as well.

>>6121266
These are really good civgame axes, too! A lot to chew on...
>>
>>6121300
Craftworlder
>>
>archive still down
>My thread is looming closer and closer to falling of board
>>
>>6122054
You can archive it for a while after it falls off, and if all else fails there's archived.moe
>>
>6122082
>6122082
>6122082

Update at Ilvermony. About to have some American style fun one way or another.


Hope full get back to a regular schedule after I finish up with this cold thing and dealing with IRL crap, some others stuff..
>>
>>6122104

>>6122082
>>>6122082
>>
>>6122287
Yes, I am a fucking moron. Thank you.
>>
>>6120938
>>6122054
>>6121109
>>6121111
>>6121137
Licorice is working on it: >>6122522
>>
May need a tiebreaker for which event I focus my writing onto, by like 2 am or midnight. If not... well I suppose I will have to just deal with a double stuffind update as soon as they fix fucking my AC.

Once more, I appreciate anyone checking it out.

Still waiting for a review for how not good this is by someone way better than me.

>>6122086
>>6122086
>>6122086


Now time to work on lewd fics for a while, have a shot of Robitussin and a Motrin. A cigarette. A beer. Some gabapentin. Xanax. methocarbamol. And think about the fun people you are getting to meet no matter what choice wins. Have most of one written up if a certain choice wins. Have ideas for others if those choices win.
>>
>>6122525
thank god, im going to have to manually save and archive the quests to my harddrive incase this shit happens again.
>>
funny, the new thread i created for part 3 of the Caretaker Quest (live now) pushed part 2 out of the catalog, poetic
anyway, as i was saying, part 3 of the Caretaker quest is now live!
your (not) girlfriend is VERY mad at you for being forced to grope a student right in front of her!
what will you do to calm her down?
vote now!
>>6122821
>>6122821
>>6122821
>>
I've started a quest about an ill-fated space voyage and trying to make the best of a deteriorating situation.
>>6124601
>>6124601
>>
>>6121300
When
>>
>>6132210
i would have dropped it after 3 weeks fack it
>>
>>6121300
Cute...



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.