In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
>Key Downloads, FAQs and Errata https://www.warhammer-community.com/kill-team-downloads/ >Critical Ops https://kt-critical-ops.netlify.app/ >Rules and Teams https://wahapedia.ru/kill-team2/the-rules/introduction/ https://ktdash.app/
>>93260964 I gotta say, I think it's pretty awesome that out of all the Space Marine chapters that they fit in beside the founding chapters, they went with BLOOD RAVENS. I love it.
>>93281949 No, but I think team building would be more interesting and varied if you had to actually choose between specialists, like you do with gunners instead of just taking one of each 99% of the time.
>ITT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/
INFO: >V20 is the generally accepted continuity >Each thread represents ~1 week of nights >There is no author; we are acéphale >Nictuku will be diablerized on sight
>>93282264 Maybe, it's hard to know until it happens. However, if you can pass for mortal you are in an excellent position to serve as a "public" face for your clan. Always take advantage of your abilities, Kindred.
>>93283452 Not to my knowledge. In domains where thinbloods are allowed, I have not heard of them having to bear a mark. In your case it makes less sense, as you rarely leave the Chantry. The Tremere are known to employ magical tattoos, so I would believe it is related to your clan, not your sect.
Anonymous /cyoag/ - Choose Your Own Adve(...)07/08/24(Mon)18:29:45 No.93280415
/cyoag/ - Choose Your Own Adventure GeneralAnonymous07/08/24(Mon)18:29:45No.93280415[Reply]
Archives & Other Resources: https://pastebin.com/wETipqYw Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Previous Thread: >>93274274
>TQ: Do you like or dislike "go through the cyoa again to create a companion for yourself, using the same options that were available to you" prompts in cyoas (as in Harbinger, Worm and Harahel)?
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.
Let us know what needs to be updated with the pastebin.
I'm writing a mech wargame, and I'd like some opinions about my dice mechanics.
One, which I'm happy with is having weapons roll Xd6 vs TN, and each success does a point of damage.
However, for pilot skills - like piloting, ballistics, melee, etc; while I want to use 2d10, I'm not sure whether I should pick Roll-under Stat+Mod, Target 20 roll over, or something else.
I think roll under stat gives is a good balance of numeric flexibility and being easy to read, Target 20 ends up being slightly more convoluted when adding up bonuses. However, I'm not sure mixing roll-under 2d10 and roll over Xd6 is ergonomic. Consistently rolling over would probably be more ergonomic, but I think figuring out modifier deltas might feel finicky.
>>93280942 >the latest book did give us the rules for Headmasters, Powermasters and Combiners, which fills in a lot of the obvious gaps from the corebook. Which book was that? I'd be somewhat curious to check that out
Anonymous /aosg/ - Age of Sigmar General07/08/24(Mon)16:56:37 No.93279542
>>93283668 i've been building for gitz and nurgle at the moment.
gitz (and i play mostly squigs) actually feels like you have a lot of breathing room. manglers are expensive for what they do but the cost reductions for herd and bounders end up saving you a ton of points. i fit 2 mangler bosses, 30 bounders, 48 squig herd, and 20 hoppers in a list. thats like 170 wounds worth of gitz, which is a pretty high count for 4th.
but i do find myself thinking i'll just end up skipping utility units like skragrott, snufflers, gobapalooza, they all just seem wildly expensive and i'd rather just have more models i think.
for nurgle, things feel a lot tighter. the 170pts cost for the lord of plagues/blights is surprisingly hard to play around, and the GUO at just shy of 500 is a big bite out of a list. i dont have the glottkin or maggotlords yet so i havent tried messing with them. the daemons overall have more breathing room but the mortals are really really tight, 4 pusgoyles is god damn 500 points even. they're more expensive per model than varanguard, more expensive per model than some of the daemon heroes in the maggotkin army. wild, very expensive for a handful of damage 1 attacks on a mildly tanky chassis
>>93283700 Skragrott felt not worth it every time when I was messing with them. I think there's something there with Snuffs if you play a giant block of stabbas. I want to bring a loonboss on a giant squig but it feels like he isn't worth a regiment.
>>93283325 They tend to offset Paradox by using items or artifacts that dump the stuff elsewhere before it fucks them, though this doesn't always work. Admittedly, Paradox is actually relatively less dangerous for Awakening Mages than Ascension ones.
/mcyoag/ Multiplayer Choose Your Own Adventure GeneralAnonymous07/09/24(Tue)01:36:31No.93283229[Reply]
Archives & Other Resources: https://pastebin.com/wETipqYw AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?) In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary Threadslave Rentry: https://rentry.org/ThreadKeeping2 Backup Rentry: https://rentry.org/ThreadKeeping3 Midnight Edition Previous Thread: >>93276456
>>93283551 It's obvious he wanted one magic at that power level and didn't want to spend points on anything else. People in Fairy Tail could be strong with only one magic style.
>>93283551 >>93283580 Yeah I definitely knew that.... but in all seriousness Iron God Slaying Magic is more than badass enough on its own and getting from eating a dead god is pretty metal (hah)
>>93283322 https://rentry.org/MeliadneRelationshipChartFT I made a relationship chart for Meliadne. It includes all builds.
>>93283322 >Prompt: If you could travel anywhere for a day where would you go? Meliadne would go to the beach. Any beach is fine as long as it is clean and has a nice view. Also any ancient magical sites intrigue her so she may decide to visit a magical ruin.
>>93283361 Nice Lanel anon. Resurrection magic does exist somewhere but finding a practitioner is hard and it could bring the wrath of the gods upon us.
================================= >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400
>Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/
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People who play AS would want to try CBT anyways and vicey versa and especially those who play mechwarrior games, AS does not emulate well, where else AS is more of my dudes than deep dive into crazy custom mechs and total warfare.
Both plays differently and not everyone will like either. But u gotta understand this too, battletech only attracts a certain age group, so theyre open to play both games.
Boxer for tanking, hitting shit Cutman for healing Coach for buffs and debuffs Manager for the face of the group The optimal four man party for any campaign. You may ask where the skill-based character is and I will have you know that each member of this group is street smart and that's basically the same thing as having 20 ranks in 20 different skills.
>>93283306 CoC is entirely playable without combat, especially depending on how you define combat. Blowing up a Cult's headquarters with them inside it isn't really much of a combat, for example. Calling the police down on false pretenses(they wouldn't likely believe in a cult doing human sacrifice, but they might believe a gang is doing a murder-based initiation) and let them do the dirty work, also allows you to avoid combat. And most if not all supernatural threats are either unkillable, or so difficult and obtuse to kill that it's not worth attempting. Lovecraftian stories aren't often about sprinting into the tombs constructed with sacred geometry to a god you don't know and blasting him with a six-shooter(even if this can happen). If you assume combat is such an inevitability, its no wonder you end up solving all your problems with it.
>>93265938 Let's see, reluctant leader guy, crochity old guy, stupid timid young guy who never does anything useful, special snowflake freakshit character who gets himself killed early on doing something really stupid and attention-seeking, guy who is actually useful, and then girl who causes group to break apart in anger and tears.
>>93283457 >CoC is entirely playable without combat Not at all. You're not just a delusional nogame, you don't even read modules. You probably thought Old Man Henderson was real. >Calling the police They're either in on it or won't make it in time before something terrible happens. You always have to do it yourself.
>>93283471 That almost reminds me of those old toys and cartoons, Dino-Riders, the villains, I think the main villain was a sharkman or gatorman or something and he had a bunch of monster animal-men henchman and they controlled the dinosaurs with these evil mind control devices. And the good guys were rather humans.
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition >3E Core and Splats https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
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My Sidereal campaign continues. The players must now contend with the biggest freak I've made so far: a Yozi-allied Changing Moon (current living in a quarter of Malfeas gifted to him by his masters) that has used Infinite Quicksilver Self to create hundreds of clones that went on to sire thousands of demon-blooded for his cult of personality and army, and his Full Moon pupil, who enjoys the endless challenges and revels that Hell provides her. I do wonder what could even the odds a bit, though: there's three Sids in the party, they're accompanied by their own Full Moon (who organized this expedition in the first place to force the players to make up for a Lunar they killed earlier) AND a Dawn Caste they befriended in the last arc. The Yozi lovers do have an alliance with an Infernal that the Sids have already fought before (a sorcerer), so maybe I should add a Circle mate of the Infernal into the mix? Or are there any suitably strong demons descended from Erembour (the dickhead Lunars' patron)?
>>93280602 I think there's something wrong with Lunars. Every single time I hear about someone's ExWoD game, the Lunar player always ends up changing characters.
>>93283199 This was all roleplay reasons. I house ruled alot, there was nothing wrong with Lunars. Other then her being 'how to ignore everything Holden said about ExWoD: the PC'
/5eg/ - Dungeons and Dragons Fifth Edition GeneralAnonymous07/08/24(Mon)20:59:26No.93281515[Reply]
Squad Edition
>NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf >NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf
>>93282533 >Spirit Points iirc that's what diablo for monks as well, seems like the best option for something generic that still conveys a supernatural aspect as well. focus is better than discipline at least though
and classes didn't have different resources, they all used the exact same resources
>>93283610 fighters have three types of "tactics" >basic tactics can be used at will >advanced tactics are 1/SR each >special tactics work like advanced, but once you use one, you can't use ANY until you finish a short rest
rogues also use tactics, but theirs are fueled by "guile coins". >they have a number of coins equal to half their level, rounded up >they regain the coins on a short rest >using an advanced tactic forces them to flip coins equal to its level. all tails are expended >using a special tactic expends coins equal to the tactic's level
Anonymous What do you think the explicit(...)07/09/24(Tue)00:50:56 No.93282929
>>93283286 I still don’t understand it. Is it supposed to measure how diverse a single character’s (example) race is? Like being black makes you more diverse than white? What is the goal of this?
>>93283641 >What is the goal of this? From the point of view of Blizzard, it's to get Blackrock ESG money. From the point of view of Blackrock, white genocide.
>>93283641 Yes, blizzard was literally trying to create a retarded "diversity" quotia to "prove" how "diverse" their characters were. Of course, the actual "diversity scores" were never meant to be seen by the public for obvious reasons but a slide deck for an internal presentation got leaked
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