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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

Votann got two teams before World Eaters got one Edition

>Previous Thread
>>93176379

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/

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>>
So I have on many occasion tried to download the core rule book but it is perpetually out of stock.
Is there a PDF of it somewhere I can print out?
>>
>>93260964
I gotta say, I think it's pretty awesome that out of all the Space Marine chapters that they fit in beside the founding chapters, they went with BLOOD RAVENS. I love it.
>>
>>93282463
what do you need beyond the lite rules in warcom downloads
>>
>>93281949
No, but I think team building would be more interesting and varied if you had to actually choose between specialists, like you do with gunners instead of just taking one of each 99% of the time.
>>
>>93279284
Why would they squat vet guard when they are in the starter set?

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>ITT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/

INFO:
>V20 is the generally accepted continuity
>Each thread represents ~1 week of nights
>There is no author; we are acéphale
>Nictuku will be diablerized on sight

AUTOMATED GENERAL DISCUSSION THREAD #0022 - BATS! Edition:
PREVIOUS THREAD: >>93162456
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>>
>>93282264
Maybe, it's hard to know until it happens. However, if you can pass for mortal you are in an excellent position to serve as a "public" face for your clan. Always take advantage of your abilities, Kindred.
>>
>>93283102
I see
So thinbloods from other clans don't get tattooed at their Presentation?
>>
Been a minute since I've been able to come here. Just left Berlin for good & needed to dodge a justicar.

How's everyone doing?
>>
>>93283452
whoops, forgot to namepost
>>
>>93283452
Not to my knowledge. In domains where thinbloods are allowed, I have not heard of them having to bear a mark. In your case it makes less sense, as you rarely leave the Chantry. The Tremere are known to employ magical tattoos, so I would believe it is related to your clan, not your sect.

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Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>93274274

>TQ:
Do you like or dislike "go through the cyoa again to create a companion for yourself, using the same options that were available to you" prompts in cyoas (as in Harbinger, Worm and Harahel)?
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>>
>>93283691
>Unknowable:
Ascending Eldritch Soul
>>92315030
Blind Deaf Mute Dying Idiot
>>92226781
4D Time Travelers (species)
>>92235362
Otherworldly Scholar
>>92235830
Screamers (species)
>>92244392
THE EYE OF THE APOCALYPSE
>>92252489
Monoliths (species)

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>>
>>93283695
>Humanoid/Thaumaturgical:
Infiltrating Grafter
>>92267649
Common Undead (species)
>>92246451
Necrotic Memory
>>92276683

>Overgrown/Unknowable:
Eldritch Mold
>>92245380

>Overgrown/Thaumaturgical:
Suicide Bombers (species)

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>>93283651
>There's maybe 10 that could threated a Son.
No way
>>
>>93283704
Yea, I remembered wrong. There's maybe 3.
>>
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>>93283691
Weasel (species) vs Son, who wins?

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Let us know what needs to be updated with the pastebin.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ (embed)
Embryo Machine Translation
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r

Previous Thread: >>>>93219314

Thread Question: What's a mechanic you like (presumably from a game you like) that would work really well for a mecha game?

Thread Theme: https://www.youtube.com/watch?v=_GIotvR6aEw
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>>
I'm writing a mech wargame, and I'd like some opinions about my dice mechanics.

One, which I'm happy with is having weapons roll Xd6 vs TN, and each success does a point of damage.

However, for pilot skills - like piloting, ballistics, melee, etc; while I want to use 2d10, I'm not sure whether I should pick Roll-under Stat+Mod, Target 20 roll over, or something else.

I think roll under stat gives is a good balance of numeric flexibility and being easy to read, Target 20 ends up being slightly more convoluted when adding up bonuses. However, I'm not sure mixing roll-under 2d10 and roll over Xd6 is ergonomic. Consistently rolling over would probably be more ergonomic, but I think figuring out modifier deltas might feel finicky.

What do you think?
>>
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>>93282709
>>
>>93281199
Henshin! A Sentai RPG
(from Cave of Monsters Games)

Ultra Fighting Teen Heroes Go!
(on Itch.io, from Mr_Ray)

Super Happy Sentai Hour: Gestalt Edition
(by Stupid dice studios)

Mecha vs Kaiju: Sensational Sentai Squad GO!
(by WrightWerx)

Sentai Strike
(by Skortched Urf' Studios)

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>>
>Prometheus Exo Armor isnt in the 1997 Jovian Chronicles game

why does that game have too be lame and gay. I wanted to fly around in my not!gundam why did you have too do this too me dream pod 9 whyyy
>>
>>93280942
>the latest book did give us the rules for Headmasters, Powermasters and Combiners, which fills in a lot of the obvious gaps from the corebook.
Which book was that? I'd be somewhat curious to check that out

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Rules as Writen Edition

>Previously, in the Mortal Realms
>>93269406

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools:
warhammer-community.com/warscroll-builder/
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/

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>>
>>93283538
All faction spell lores are known.
And there are no generic spells that everyone knows.
>>
>>93283638
Depends on your faction. The best units in Stormcast are Vanguard and it only has one bad hero outside of expensive warmasters.
>>
>>93283668
i've been building for gitz and nurgle at the moment.

gitz (and i play mostly squigs) actually feels like you have a lot of breathing room. manglers are expensive for what they do but the cost reductions for herd and bounders end up saving you a ton of points. i fit 2 mangler bosses, 30 bounders, 48 squig herd, and 20 hoppers in a list. thats like 170 wounds worth of gitz, which is a pretty high count for 4th.

but i do find myself thinking i'll just end up skipping utility units like skragrott, snufflers, gobapalooza, they all just seem wildly expensive and i'd rather just have more models i think.

for nurgle, things feel a lot tighter. the 170pts cost for the lord of plagues/blights is surprisingly hard to play around, and the GUO at just shy of 500 is a big bite out of a list. i dont have the glottkin or maggotlords yet so i havent tried messing with them. the daemons overall have more breathing room but the mortals are really really tight, 4 pusgoyles is god damn 500 points even. they're more expensive per model than varanguard, more expensive per model than some of the daemon heroes in the maggotkin army. wild, very expensive for a handful of damage 1 attacks on a mildly tanky chassis
>>
>This unit will move to Warhammer Legends on 1 June 2025
having this shit on half my unit list is depressing me looking at it.
>>
>>93283700
Skragrott felt not worth it every time when I was messing with them. I think there's something there with Snuffs if you play a giant block of stabbas. I want to bring a loonboss on a giant squig but it feels like he isn't worth a regiment.

File: 1720274207413117.pdf (5.9 MB, PDF)
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>Brutus' Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>93283615
NTA but jumpchain is pretty overpowered
>>
>>93283555
Probably.
>>
>>93283325
They tend to offset Paradox by using items or artifacts that dump the stuff elsewhere before it fucks them, though this doesn't always work. Admittedly, Paradox is actually relatively less dangerous for Awakening Mages than Ascension ones.
>>
>>93283558
Beach episode is going to be very interesting.

Ah, okay. That's significantly less creepy.
>>
>>93282971
yes, more power is always good.

File: Naruto.pdf (7.77 MB, PDF)
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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?)
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Midnight Edition
Previous Thread: >>93276456
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>>
>>93283551
It's obvious he wanted one magic at that power level and didn't want to spend points on anything else. People in Fairy Tail could be strong with only one magic style.
>>
>>93283551
>>93283580
Yeah I definitely knew that.... but in all seriousness Iron God Slaying Magic is more than badass enough on its own and getting from eating a dead god is pretty metal (hah)
>>
>>93283247
Is Orochi's awakened quirk a permanent change or is it like a super mode she can switch to?
>>
>>93283361
Nice work. More charts are always fun.
>>
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>>93283322
https://rentry.org/MeliadneRelationshipChartFT
I made a relationship chart for Meliadne. It includes all builds.

>>93283322
>Prompt: If you could travel anywhere for a day where would you go?
Meliadne would go to the beach. Any beach is fine as long as it is clean and has a nice view. Also any ancient magical sites intrigue her so she may decide to visit a magical ruin.

>>93283361
Nice Lanel anon. Resurrection magic does exist somewhere but finding a practitioner is hard and it could bring the wrath of the gods upon us.

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The /btg/ is dead! Long live the /btg/!

Secutors edition

Last Thread: >>93266629

=================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>
>>93283572
Not horsecock you idiot. Horse cock. There's a difference.
>>
>>93283572
Plant exposed.
>>
>>93283416
Meds. Now.
>>
>>93283269

People who play AS would want to try CBT anyways and vicey versa and especially those who play mechwarrior games, AS does not emulate well, where else AS is more of my dudes than deep dive into crazy custom mechs and total warfare.

Both plays differently and not everyone will like either. But u gotta understand this too, battletech only attracts a certain age group, so theyre open to play both games.
>>
>>93282556

theres a chinese site called Taobao, get a chinese friend to translate that shit for u. a lot of cheap ass knock offs or factory rejects.

What niches do you think a good adventuring party needs? Ie a smart guy, a strong guy, a sneaky guy, etc.
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>>
Boxer for tanking, hitting shit
Cutman for healing
Coach for buffs and debuffs
Manager for the face of the group
The optimal four man party for any campaign. You may ask where the skill-based character is and I will have you know that each member of this group is street smart and that's basically the same thing as having 20 ranks in 20 different skills.
>>
>>93283306
CoC is entirely playable without combat, especially depending on how you define combat.
Blowing up a Cult's headquarters with them inside it isn't really much of a combat, for example. Calling the police down on false pretenses(they wouldn't likely believe in a cult doing human sacrifice, but they might believe a gang is doing a murder-based initiation) and let them do the dirty work, also allows you to avoid combat.
And most if not all supernatural threats are either unkillable, or so difficult and obtuse to kill that it's not worth attempting. Lovecraftian stories aren't often about sprinting into the tombs constructed with sacred geometry to a god you don't know and blasting him with a six-shooter(even if this can happen).
If you assume combat is such an inevitability, its no wonder you end up solving all your problems with it.
>>
>>93265938
Let's see, reluctant leader guy, crochity old guy, stupid timid young guy who never does anything useful, special snowflake freakshit character who gets himself killed early on doing something really stupid and attention-seeking, guy who is actually useful, and then girl who causes group to break apart in anger and tears.
>>
>>93283457
>CoC is entirely playable without combat
Not at all. You're not just a delusional nogame, you don't even read modules. You probably thought Old Man Henderson was real.
>Calling the police
They're either in on it or won't make it in time before something terrible happens. You always have to do it yourself.
>>
>>93265938
1d6 Paladins

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Previously on /slop/: >>93238406

RETVRN of the MUDCORE edition.

▶ Thread Task: Post melancholic muddy fantasy and S-F.

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
https://bing.com/images/create/
https://designer.microsoft.com/image-creator
https://huggingface.co/spaces
>https://huggingface.co/spaces/multimodalart/stable-cascade
>https://huggingface.co/spaces/google/sdxl
https://clipdrop.co/stable-diffusion

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>>93283471
That almost reminds me of those old toys and cartoons, Dino-Riders, the villains, I think the main villain was a sharkman or gatorman or something and he had a bunch of monster animal-men henchman and they controlled the dinosaurs with these evil mind control devices. And the good guys were rather humans.
>>
>>93283471
>>
>>93283505
>That almost reminds me
Don't they remind you of Warhammer Lizardmen?
>>
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>>93283684
To tell the truth, I've never played Warhammer.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>
>>93280912
It happens. You play a PC for years and it gets boring, esp if you’ve written them into a corner.
>>
My Sidereal campaign continues. The players must now contend with the biggest freak I've made so far: a Yozi-allied Changing Moon (current living in a quarter of Malfeas gifted to him by his masters) that has used Infinite Quicksilver Self to create hundreds of clones that went on to sire thousands of demon-blooded for his cult of personality and army, and his Full Moon pupil, who enjoys the endless challenges and revels that Hell provides her. I do wonder what could even the odds a bit, though: there's three Sids in the party, they're accompanied by their own Full Moon (who organized this expedition in the first place to force the players to make up for a Lunar they killed earlier) AND a Dawn Caste they befriended in the last arc. The Yozi lovers do have an alliance with an Infernal that the Sids have already fought before (a sorcerer), so maybe I should add a Circle mate of the Infernal into the mix? Or are there any suitably strong demons descended from Erembour (the dickhead Lunars' patron)?
>>
>>93280602
I think there's something wrong with Lunars. Every single time I hear about someone's ExWoD game, the Lunar player always ends up changing characters.
>>
>>93283199
This was all roleplay reasons. I house ruled alot, there was nothing wrong with Lunars. Other then her being 'how to ignore everything Holden said about ExWoD: the PC'
>>
>>93283594
Pls go into detail about all these things.

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Squad Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

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>>93283091
what would you call rogue and fighter's respective resources? Also, would they be long rest or short rest or per round?
>>
>>93283606
>And did have cantrips.
they still worked like weapon attacks using foci though, just like that guy is suggesting
>>
>>93283656
fair, but the foci didn't determine what cantrip you were using. which is i think what he wants, if any at-will spells at all.
>>
>>93282533
>Spirit Points
iirc that's what diablo for monks as well, seems like the best option for something generic that still conveys a supernatural aspect as well. focus is better than discipline at least though
>>
>>93283606

and classes didn't have different resources, they all used the exact same resources

>>93283610
fighters have three types of "tactics"
>basic tactics can be used at will
>advanced tactics are 1/SR each
>special tactics work like advanced, but once you use one, you can't use ANY until you finish a short rest

rogues also use tactics, but theirs are fueled by "guile coins".
>they have a number of coins equal to half their level, rounded up
>they regain the coins on a short rest
>using an advanced tactic forces them to flip coins equal to its level. all tails are expended
>using a special tactic expends coins equal to the tactic's level

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>>93283286
I still don’t understand it. Is it supposed to measure how diverse a single character’s (example) race is? Like being black makes you more diverse than white? What is the goal of this?
>>
>>93283565
>Overwatch was having trouble
>What a sad sad story...
>>
>>93283641
>What is the goal of this?
From the point of view of Blizzard, it's to get Blackrock ESG money.
From the point of view of Blackrock, white genocide.
>>
>>93283641
Yes, blizzard was literally trying to create a retarded "diversity" quotia to "prove" how "diverse" their characters were. Of course, the actual "diversity scores" were never meant to be seen by the public for obvious reasons but a slide deck for an internal presentation got leaked
>>
>>93283641
appealing to americans
to figure out how it is related ask bing what is american culture centered around


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