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How to roll dice: "dice+2d6" (without the quotes) in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

Please post all quest threads on >>>/qst/ - Quests.

Please do not use spoilers to hide porn or any "not safe for work" content.

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>
>>97304693
>or the handful of 5e sessions you keep repeating with random strangers on the internet
You're being VERY generous to Wilbur. I think it's clear now he's never played a game, his spite comes from his inability to join in (also why he hates other nogames, because they at least can participate in worldbuilding, which he is incapable of due to lack of creativity).
>>
>>97276332
One bit of worldbuilding I've always liked was in ASOIAF where summer can last for years, so there's a nearly constant planting and harvest, but the longer the summer, the longer the inevitable winter will be.
>>
>>97276413
this prick got absolutely bodied
>>
>>97276413
this is what a wilbur is?
>>
>>97311410
Gotta wonder how the fuck that functions.

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White Wolf died. But where's the replacements? DnD has hundreds of clones. But where are all the vampire/mage/werewolf clones? Is because DnD is more generic and easier to copy?
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>>97314274
>People just don’t seem to care about WoD anymore
I have interest in the rules and the surface level lore but the more I learn about the deep lore the more I hate it
>>
>>97311197
>Urban fantasy
Some decent attempts at it with Curseborne, Monster of the week, or that other one, but they're kind of limp and defanged compared to WoD. It's sort of a question of truly edgy shit not really being in vogue with writers for fear of offending, as well as what other anons have put on, the subculture just isn't really there to produce or appreciate those games and all the "based wellread autists" are either polposting elsewhere, making indie games, or don't like TTRPGs.
>>
>>97318855
The deep lore (at least the fun insane bits) are probably some of the better parts of the setting but yeah it's best not to delve to deep. I just accept WoD is too weird for your average DnD (especially 5E introductory) players to really get into.
>>
>>97316694
If you think about what WoD offers and what a successor to WoD the same way Pathfinder was a successor (and competitor) to DnD would have to offer, there is no way to reasonably excuse dropping that amount of capital in an investment unless it's a fantasy universe. In the Urban Fantasy space, WoD has lore and more of a roleplay focus kind of covered for a lot of the popular supernatural monsters in a relatively edgy and interesting world. Anything trying to be a successor to WoD would need
>Strong alt-history focus with cool lore connections
>some degree of edge so that it doesn't feel watered down
>combat that isn't designed to be over as fast as possible
When you consider the potential market as well as the requirements to actually bother doing that you can see why Paradox was just interested in WoD to produce games with a good cost to profit ratio or passive income from passionate autists.
>>
>>97311197
>Is it because DnD is more generic and easier to copy?
It might be, honestly.
The bulk of dnd fluff is generic and shallow so you can copy it or replace it in another game easily, typical fantastic races, nondescript gods, standard magic. You can replace teiflings and warforged with demonettos and crab-people and you're golden.
WoD starts with generic ideas but then goes deep. Clans, factions, politics, histories. WW loved to write, even when they were writing garbage, they loved writing it, and anyone trying to beat them at their own game has to play that part of it too.
You also have to avoid getting sued while you do it.
I feel like anyone on this board could grab an SRD off itch and mockup a half dozen monster games with a shared urban fantasy setting and theoretical interoperability, but if you're not going to write like you're a tweenage girl with nothing better to do then you're already at a crippling disadvantage.

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Empty Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97319136
It's honestly weird that evoke doesn't only work with permanents as-is.
>>
>>97319992
>>97320005
It's also just because designers really like DFCs. They're fun tools to use.
>>
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Premodern is getting traction. What are some must buys, before boomer magic explodes in price and becomes unaffordable like any other format?
>>
How many more years til WotC abandons their pozzed ways considering its all flopping left and right? 2027? 2028?
>>
>>97320609
They make more money now than they ever did before. A set flops. Who cares? It's just cardboard. Printing this stuff costs them almost nothing. The set after that is a huge success again. They won't abandon their ways. They will run this sucker into the ground.

The /btg/ is dead! Long live the /btg/!

Star Adder superiority edition

Previous Thread: >>97295840

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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So how is such small studio as CGL dominates most of the GW lines?
>>
>>97320522
The playtest rules are making water less evil.
>>
>>97320607
>>97320522
Water wouldn't be a problem if we just got hovermechs
>>
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swiggity swooty
>>
>>97320631
what the fuck? a wraith with what jj's and partial wing?

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Can your party be trusted around surrendering enemies without committing even a single war crime?
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>>
>>97299020
cry, faggot commie, cry.
>>
>>97299371
that hitler quote is such a self own lmao
>>
>>97299020
Is it really an invasion if you're not occupying any of their territory and just surgically removing few disagreeable individuals from power?
>>
>>97320471
yes, so long as they are identifiably wearing an obvious uniform.

the very moment your fighters wear civilian clothes and shit, trying to hide within the ranks of the populace, you lose ALL legal protections.

this is why if a spy gets caught, you can do fucking anything you want to them. they have zero protections.
>>
>>97320590
I guess that hangs on what constitutes "an obvious uniform", paramilitaries that have been preparing for the happening will probably have their khakis, anthem, and coat of arms, but militia formed on short notice will probably just wear their regular clothes, maybe with headbands or armbands in a matching color, maybe not even that.

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https://www.dcard.tw/f/ntu/p/260628629

想問下一步哪一個空格可以在不用猜測的情況填,想好久了,希望不是自己眼睛太大沒發現QQ

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Pot Luck Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97319983
Muscle Wizard is pointless when magic is infinite
>>
>>97320285
I don’t know, I just meant dumping int and making melee attacks in combat, with spell selection like
>>97320414
is saying. that’s the reason I asked, because I don’t see a way to not get left behind as you level up.
>>
>>97320463
spell slots aren’t infinite, though. a rogue can sneak attack a hundred times a day.
>>
>>97320584
Just a no games retard. Ignore him.
>>
>>97320463
Which game are you playing in which magic is infinite?

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97316209
>https://rentry.org/9e5hwip6
Without canon, you're just playing in a toolbox without condition or consideration. Terrible way to play.
>>
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>>97317694
>Without canon, you're just playing in a toolbox without condition or consideration.
Not really.
Cool stuff stays in, lame stuff is out.
>>
>>97317990
The canon is flooded with cool shit though. Just what lame things do you know of?
>>
>>97317694
>without letting corporations make decisions for you, you'll have to make them yourselves
Yes.
>>
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Has Cthulhu or any other Lovecraft creation ever been mentioned in 40K? I remember someone saying something like he was mentioned as a Warp God or something a long time ago but I've never been able to find lore confirming that and its been so long I can't remember who told me that. But given that there was an inquisitor named "Obiwan Sherlock Clousseau" in early lore I would not be surprised if something from Lovecraft was mentioned in an older book or whatever. Anyone know if its true?

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>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

https://sigdex.io/

>Thread question:

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>>
If Stormcast are supposed to be the easy-to-understand beginner faction, why are the unit names so undescriptive? At least half of these are synonyms for each other.
>>
>>97320559
well they aren't until 5th edition because they-ll be in the book.
>>
>>97320585
Because GW are retarded. Look at Space Marines, they have done the same to them, Intercessors, Desolators etc
>>
>>97320065
I seent the executioner hood mega gargant done without the face, just the empty hood, for nighthaunt
>>
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>>97319156
Here's a few lads to add to it

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New Year Edition!

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97315863
>>97315901
I don't think it's a problem that the Deathlords are rational and pragmatic enough to understand that not treating their most valuable assets, who do have free will and the ability to fuck off and do their own thing, like complete garbage might be a good idea. They should be insane and monstrous, sure, but they do need to be more or less lucid to be credible threats. I do agree that they should still stick to their obsessions and that Bishop for instance, probably should semi-randomly start preaching the Shining Way and fly into a rage if people talk shit about it. Fully agree with your point 2, though. Deathlords may not need full-on 2E-level edge but they do need a fair amount of it.

>>97315934
I think that, with there being nine canon Deathlords, it's fine for them to be a varied bunch, with some believing in what they're preaching and some being opportunists.

>>97316288
Deathlords aren't particularly dissonant in 1E or 2E. They're unambiguously evil, and consistently so. They're somewhat dissonant in 3E because 3E is afraid of getting edgy and Deathlords don't really work without edge.
>>
>>97320297
>Deathlords aren't particularly dissonant in 1E or 2E. They're unambiguously evil, and consistently so.
In 1e/2e, the dissonance was because they wanted them to be Sauron/Taken to PCs frodos, despite the PCs being personally far stronger than frodo or the avarage member of the black company.
>>
>>97320387
And Deathlords were stronger yet, and Monstrances were a thing, and Resonance pushed Abyssals into their intended roles, and at either rate Abyssals sure as fuck weren't supposed to be Frodos to Sauron - a comparison that makes no sense either powerlevel-wise or in terms of the intended dynamics - so much as, I dunno, the Ringwraiths were to Sauron. None of that is dissonant, anon. A lot of that may be bad and make playing Abyssals unfun, but it's not thematically or tonally dissonant, or internally inconsistent, or anything like that.
>>
>>97320448
Oh, sorry, I meant pcs in general.

>A lot of that may be bad and make playing Abyssals unfun, but it's not thematically or tonally dissonant, or internally inconsistent, or anything like that.
The dissonance is how big a deal an exalted is, Abyssal's powers are around the level of the "world shaking" solars, but the devs made them into disposable minions.
>>
>>97320533
>Abyssal's powers are around the level of the "world shaking" solars, but the devs made them into disposable minions.
They really didn't.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>
>>97319532
I went looking for this myself; best I found in a gameplay context for a big fat list of alchemy was:
- Darklands has a bunch of alchemy because its "wizards" are alchemists
- Pathfinder has an Alchemist class, 1e Pathfinder was 3.x bloatware so there's a whole lot of potions there.

Maybe there's some alchemical equivalent of the Picatrix, idk.

>>97315399
Wonderfags are brain-fried by Nasushit. People in the past thought magic had lots of rules, whenever they were making up reasons it failed (other than it not being real), it was always either you did it wrong or a malicious spirit fucked it up.
>>
>>97320394

It makes me wonder if in a mafic setting magic would be treated or recognized as magic at all but classified as another branch of science. Isaac Newton was very much into occult and alchemy besides science.
>>
>>97320422
We just call "magic" everything that didn't work, like we call "traditional medicine" everything that doesn't work. People in the past frequently divided up "technique for manipulating the supernatural" into many, many sub-categories: black magic, astrology, alchemy, haruspexy, acupuncture, necromancy, pyromancy (the practice of reading the future via flames), etc.

When you specify something more like, "specifically chanting and waving your hands around," sure, in the same way we think of computer programming or swordplay as specific fields.
>>
>>97320481
the problem with that is that "traditional medicine" did generally work since most modern medicines are just refined forms of the plants and concoctions used by apothecaries
>>
True, academic medicine (allopathic or "school" medicine) focused on identifying specific pathogens and mechanical causes, it often overlooked the broader human context of illness.

In the mid-1800s, Dr. Ignaz Semmelweis discovered that mothers were dying of "childbed fever" because doctors weren't washing their hands. When he presented this to the academic elite, they mocked him and forced him into an asylum. The academic blind spot wasn't just a lack of knowledge; it was hubris. Folk medicine, which relied on observation ("When I wash with wine, they live; when I don't, they die"), was often more scientific than the "science" of the time.

Penicillin is the perfect example of this. When Alexander Fleming "discovered" it in 1928, he wasn't finding something unknown to humanity, he was finally quantifying a phenomenon that folk medicine had used for thousands of years. For centuries, "folk" practitioners used specific moldy substances to treat infections, while academic doctors often dismissed these as "superstitious" or "unsanitary."

On the other hand. Academy-trained surgeons would move directly from performing an autopsy on a diseased corpse to delivering a baby without washing their hands. They took pride in their blood-stiffened surgical gowns as "badges of experience."

Midwives and folk healers often had ritualistic cleaning practices. In many traditions, water was "blessed" or infused with herbs (like lavender or rosemary) before washing. While they didn't know about "germs," they respected the idea of ritual purity, which effectively meant they were cleaner than the university-trained doctors. Folk healers used wine, vinegar, and beer to wash wounds

By the 18th century, "modern" medicine had actually regressed. They stopped using these "primitive" washes in favor of dry lint or even "laudable pus", the horrific academic belief that thick yellow pus was a sign of a wound healing well.

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This is a general for OSR, seperate from /osrg/, where you CAN talk about AD&D 2e, retroclones & other general OSR. This general exists (and is seperate from /osrg/) due to trolling on /osrg/ making discussion impossible.

Previous thread
>>97301927

Thread Question: Favorite type of Fiend?
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>>
>>97320335
Just report this thread and move on. This is some sort of bizarre metatroll, the other thread is the successor.
>>
>>97320375
Ouch. Glad there was an element of 'we could have done better' and it wasn't 'bad DM did it because bad DM and there was nothing we could have done' scenario I had in my head.
>>
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I tried scoring with my guys.

Not really our style, but still pretty interesting and changed things up a few notches.

Tried running them through The Hidden Shrine of Tamoachan, and we only got through a few rooms and they had a negative score (i didn't tell them that yet), but they wanted to continue.
>>
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>>97320024
I fucking love Mariliths. I particularly love it when they have HIndu styling to them.

>>97320523
>bargaining with crab +1
>believing crab -1
And people try and tell me D&D isn't serious business.
>>
>>97320375
Succubi can fly and go ethereal. You could have gotten ambushed at an even worse time and someone could have been drained to death. You guys got lucky.

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I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms).

However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net.

This set, which is no where near finished includes
>Welsh Triads and The Magnibong
>Pre-Vulgate Arthur traditions
>Vulgate/Post Vulgate/Lancelot cycles
>some English/Welsh fairy tales
>and even a bit of the Victorian Arthurian revival (especially for art).

I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain.

I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.


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>>
Cool stuff all in all, but where's my boy Pellinore?
>>
>>97310374
The activated ability should be white.
>>
>>97319429
I didn't make Pellinore or Bors
>>
>>97319364
EDHtranny detected
>>
>>97319429
>>97284070
Wait yes I did!

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>
>>97320413
ooooh I like what you are thinking.
there is some Plaid Hat in here, but it is not the bulk of the box content.
>>97320419
>hint
There are three different things going on in the box
But I've been waiting for months and months for one item to arrive before the order shipped out.
>>
>>97320070
Elder scrolls?

>>97320445
Is it a new release?
>>
>>97320485
All but one item are 2025 releases.
>>
banti
>>
>>97320070
Gloomhaven 2ed, because of the weight.


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