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>The Latest Warhammer The Old World News
https://www.warhammer-community.com/2024/04/19/make-elisse-duchaard-shine-with-painting-tips-from-the-warhammer-team/
https://www.warhammer-community.com/2024/04/19/of-bones-and-barons-the-warhammer-studio-shows-off-their-tomb-kings-and-bretonnians/

>TOW Official Website and Resources:
https://www.theoldworld.com/
https://www.warhammer-community.com/the-old-world-downloads/

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip
Time of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
ET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

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>>
>>93253321
They were averlanders just a few days ago. I remember them also being middenlanders and stirlanders.
>>
>>93253332
Makes sense. My point was that originally the deck was higher, possibly flush with the "forecastle" deck.
>>
>>93253301
Man I wasn't expect wfg to be gayer than aosg
>>
>>93253375
>Man I wasn't expect wfg to be gayer than aosg

Your mistake then anon lmao

>>93253341
You're right, these have been a least five different things in the past month alone.
And we're only five days into this month.
>>
>>93253347
The entire point of the fore and after castle was for the cog to have a platform which was higher up than the Mediterranean style galleys used by the French, thereby giving archers the ability to fire downwards onto the enemy. This is how the English mopped up the French and Genoese navy despite being outnumber at the naval Battle of Sluys

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I just bought Paranoia Core Starter Set, how much did I fuck up?

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Welcome to TODD! This thread is for OPEN discussion of TSR-era Dungeons & Dragons (OD&D, Basic D&D, and AD&D including 2e) and related games, such as retroclones and OSR-adjacent games (OSE, BFRPG, S&W, LotFP, DCC, C&C, etc.). Free discussion of house rules and modifications is encouraged. For the sake of clarity, B/X is the assumed default system for any conversation unless otherwise indicated (but please do feel free to indicate otherwise).

>Do you make any changes to the way multiclassing works?
>How do you handle switching out weapons?
>What's one of your favorite monsters that doesn't get used or talked about much?
>Is there a particular class you've just never been interested in? Why?
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>>93249897
> some pro-2e posts have been deleted
that's the same modfag, he deletes 2e threads. because he wants OSR to include 2e.
>>
>>93251342
A 3-ring binder is all you need. just turn the page, anon.
>>
>>93252582
>not even specifying if this is a houserule or part of their game by default
Are you stupid or what? There's no feats in TSR D&D, so it's obviously a houserule. If you're curious about how they have implemented feats, ask that. But of course you feel too threatened by the idea someone might have a good idea to ask an honest OPEN question about it.
>>
>>93251342
That's actually a good idea.
>>
>>93251342
I've always just paperclipped my papers to existing screens. It's the ghetto solution.

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Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>93234216
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>>93253208
>You would expect people who are using magic for centuries not to be an average joe level in terms of durability.
Why would you expect this?
>>
>>93253208
>So every battle is basically, shoot first or get fucked and not shounen battles.
Anon told you "unless you use magic" and you're treating it like "never". Just buff yourself, dude.
>>
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Give me planeswalker cyoas.
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>>93252607
Oh i remember this one. I hope anon is working on it.
>>
>>93253208
My brother in christ. Make yourself more sturdy. They just told you to use magic.
One nigga has like 7 bodies

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For discussion of D&D 3.0 and 3.5e

> Tools
https://dndtools.net/
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php

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>>93253313
Maybe it was just spelljammer then.
>>
>>93253296
I like that you have used "when a wizard breaks something" instead of "if". It creates that atmosphere of curiosity and inventiveness leading to bad consequences inevitably on such a scale, that god's intervention is required.
>>
>>93253296
Wait, so the original mystral was a dumbass open-source server owner that handed out dev tools and admin accounts like candy, only to realize this was a bad idea about two minutes into username #1Karsus hacking her account an releasing spaghetti code across the entire network?
>>
>>93253355
Tbh it was quite hard to pull that shit. Karsus was quite a hacker.
>>
>>93253334
>>93253313
It might be due to how you get there. Spelljamming is the "Legit" way with proper customs hand-off so that the home and receiving magic gods can do a clean transplant. Planescaping is the illegal smuggling operation that doesn't involve the gods and thus leaves you on your own to re-learn magic.

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>is the best MTG format
>doesn't rotate
>all the fun of singleton deckbuilding around a commander
>none of the shitty commander things like absurd starting life total that makes aggro shit and le infinite combo solitaire decks that ruin the game and "pay X life" cards way too strong
>no Timmys crying that the whole board conspired against them after they brought voja to a table of precons, or worrying some kid is going to have a rage fit because you attacked him, just pure 1v1 "I will do everything I can to defeat my opponent and I assume they will do the same"
>fucking no one plays it in paper
Does anyone here actually play this in paper? How much success have you had in introducing it to your playgroup?
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>>93248194
they did have a movie or something in the works last i heard, something about Chandra and her story

but i agree, there needs to be something about players, not the in-game lore since that kinda sucks now. The semi-offical manga that i forget the name of is actually pretty good, and I wanna see somethng like that but for the golden age of Modern with Splinter Twin and Top Control
>>
>>93248194
The yugioh anime worked because it was about the card game
Magic is both too abstract and too autistic to make a show about the game
>>
>>93235957
>Commander but 1v1

so basically removing the one thing that made commander a success and only keeping the retarded parts

no wonder nobody plays it in paper
>>
>>93250433
> the Arena team has no idea how to code games for more than two players
Arena is already insufferable waiting for 1 opponent to tab back in let alone 3
>>
>>93251156
And its days of having good lore are far behind it. All the planeswalkers have blatantly been someone's diverse non-binary OC for a while now.

I have never gotten any useful information out of a session 0 that I haven't been able to get from a simple primer emailed to me.
>Ask what the goal of the campaign will be
>"Oh I'll figure out something based on your backstories"
>Ask the other players for backstory ideas
>They can't think of anything without more information about the goals or details of the setting
>Ask for more details about the setting
>"Oh I'll flesh that out based on what you guys are interested in"
>People throw out random words, phrases, themes out there. DM writes them down
>People end up just discussing what classes and races they're playing
>End up spending a few hours to understand that I will, indeed, be able to play a class and race from the book
>Fuck off and wait another week or two for the game to actually start

Who came up with this? It's retarded, there is no value in wasting my time like this.
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>>93241933
Obviously their library is on the ship, and they're looting for magical books to increase their knowledge and power.
>>
>>93239223
I believe you that you've never had a good session zero, but I also believe you've never had a good gamemaster or grouo of players. Like all tools, this is one that works well when the players using it are good. It's a bit like giving a nailgun to someone. If the person has no understanding of how to use a nailgun, they might blunder into using it properly but equally might cause more problems. I'm not saying they're gonna stab their own hand but they could VERY EASILY end up with a bunch of badly bent nails because they don't understand the proper form for using the gun.
>>
>>93241933
What, you think pirates don't need a quartermaster just because their ship can fly around?
>>
>>93239223
all meetings could be an email or remote session, but if someone is bringing pizza to the session 0, I'm in. It's a brainstorm hang-out, if they didn't make it fun (and you wanted it to be fun) you could have brought the pizza.

Its better than getting rail-roaded down some lame story that the dm wanted but no one else did, or having that awkward moment where the weak-ass autist just couldn't handle that roasts the games. And dont even pretend it wasn't you
>>
>>93239223
I run session 0 as an online chat group for players to coordinate backstory and character concepts after I've sent them that primer and talked to them individually to set expectations. It kind of needs to be at the same time because I expect them to coordinate their characters within some basic guidelines.

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Do you like the sillier vampire weaknesses, like crosses, garlic, inability to enter a home without being invited, and so on?
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>>93253230
Even dumb cheesy 80s movie Fright Night covered that one. The cross is not an instant anti vampire charm. It's a physical representation of faith, someone has to believe in the cross repelling evil for it to work.
>>
>>93253263
And it opens up the old joke that if someone from a different faith got vampire'd, you have to be like Benny from the Mummy and find that fuck's weakness like you're going through your keys.
>>
>>93249846
So what happens if you're allergic to garlic and then get turned? Is the weakness double strength?
>>
>93249846
It depends on the type of vampire. For a more traditional type, the folklore and silly rules are part of the game. The Vampire needs to be s big part of the story, if it's just 1d10 random vampires, I ignore that stuff and just focus on the main things (level drain and beheading) unless something becomes reoccuring (Then I generate more details from there).
>>
>>93253263
>>93253362
I for one don't like it when every vampire has Dracula's weaknesses. Dracula should have his weaknesses because he's Dracula and is supposed to otherwise be really strong. Every other vampire just being a mini-Dracula is both boring and reductive to Dracula himself.

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el duende Edition

>Previous Thread
>>93222442

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>93252905
I did, but my own impression of it was negative overall.
>>
>>93252455
Where and how do i unsubscribe from your blog?
>>
>>93252948
Then surely you know there isn't anything you really like in it then and even if there are bits it won't make up for the rest?
>>
>>93253012
Maybe someone else has a different perspective that will change my mind.
>>
honestly I don't get what people find so hard about casting magick in mage, like are people just incapable of reading the rules? dicepool is just arete and all the difficulty modifiers and amount of successes needed are described on 2 pages where the information is laid out in a clear manner.

literally the only thing that might be hard is the whole paradigm thing but honestly the ST should decide if something fits into your paradigm or not

So I have a magic user character in this canpaing set in my DM's homebrew system.

The system is a work in progress, very freeformish and focused on roleplay. He and another player posted in here a few times

Everyone has a set of 20 generic skills, a class with special abilities and 4 hit points.

It's fun, at least in my opinion not balanced but very lethal and action heavy.

Magic in this system is broken, but intentionally.

You create your own spells, with no restrictions but can only cast a number of times equal to your level (I'm level 4 so 4 casts) before resting unless you want to deal with a chance of miscast and very big consequences from corruption to unintended side effects in the spell.

My magic user is focused on matter so I gave hom the following spells.

-Moving things and people with my mind, typical tk stuff.

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>>93247661
He posted about it here: https://archive.4plebs.org/tg/thread/92974963

Elemental magic works like any other magic, you create a spell and it does what you say it does, there is no spell types or spell schools, there is just magic. All the differences are "men made" and arbitrary.

Lore wise all magic comes from a chaotic everchanging energy but the details are left ambiguous on purpose.

About your volcano ideia, that's cool but my mage has no connection to fire nor the castle is located in a volcanic region, and... Wouldn't that be more earth related? Since lava is melted rock?
>>
>>93248141
I was thinking more about the heat angle than pure flame. Thanks for the link BTW, I’ll keep thinking about your issue specifically, but the bonfire might work if you squint, since fire is the release of energy stored in flammable matter, after all. Just a thought off the top of my head.
>>
>>93239418
Is that a reference? It sounds vaguely familiar, but I can’t place it.
>>
>>93237055
Maybe you can drop something from high enough that it reaches terminal velocity and bleed off the momentum for a boost?
>>
>>93237085
Just make a big weak spot.

Ask to go on a significant side adventure to aqquire a (non-combat) relic

Or link the castle to like a Tree or garden that grows in the center. So long as the garden is alive the castle floats or fears

Or sine you're a physically matter kinda guy, find a big glowing rock or crystal you can supercharge like a magic magnet.

Also, /Dullahan General/, post cool pics of Dullahans and talk about cool Dullahan stuff.

So several months back, some anon started a thread about underrated fantasy races. He and I had a good back and forth about Dullahans and it unlocked a hidden memory of a children's book that ignited my interest in them. All I remembered was that it was a story about a little ghost who was afraid of all the other ghosts in a haunted castle, until he met a dullahan princess. He thought she was just a regular girl, so he wasn't afraid, until her head accidently popped off. After calming him down, he realized that they were all just like him, and she went and introduced him to all her other ghost friends. I promised anon that's I'd post it when I found it.
After a long search, I finally reached out to my sister to see if she remembered this book, and she was able to find it! It was in a story book called "A treasury for 6 year olds," and the story itself was called 'The Ghost who was Afraid' by Gill Davies. As far as I can tell, this was a story made specifically for this book, so I can't really find anything else about it online. I ordered a copy, which should be here in 2 weeks. But I wanted to post this now in the hopes that anon will see this. otherwise, post dullahan pics!
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>>93246794
Lmao that’s some spongebob logic right there
>>
>>93246583
Do Dullahans have any interesting abilities or limitations? I've seen them depicted as evil magic knight.
>>
>>93250801
That's more or less what they are, but there are a few weird things about them that make them very interesting to me. They come from celtic mythology, and despite the fact that they are obviously ghosts/undead, they are traditionally seen as fey creatures, for some reason. I've been unable to determine why that is. There are some sources that say they are fey spirits that take on the appearance of the dead, which is why they appear around grave yards. Gold is also used to ward them off, which i also strange, as it's usually silver or iron. They don't have to be a knight, but are always involved with horses, whether it be as a messenger, a knight, or a coachman. The legend of sleepy hollow really helped to popularize the idea of them, but there are a lot of discrepancies between the headless horseman and the traditional dullahan. Like the pumpkin head and the spine whip, these are modern interpretations. the whip comes from the coachman idea, because they have to use a whip to drive horses, and a spine whip sounds scarier than a normal one, and the pumpkin head is a merging of America's jack-o-lantern obsession and the original description of the heads, which were very unhuman. they had bulging eyes far off to either side, with rotting flesh, and a wide, sharp toothed grin. kinda sounds like a jack-o-lantern though.
personally, I like the idea that they are their own race of (relatively) normal humanoids with an undead/fey origin. I think they make for fun characters in rpgs.
>>
>>93252638
>despite the fact that they are obviously ghosts/undead, they are traditionally seen as fey creatures, for some reason
because there isn't actual difference between those things
>>
Probably my favorite type of undead.

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I am developing a bell-curve system (3d8) and think rolling characters is fun because it allows for unexpected character strengths and weaknesses. Who cares if the party is slightly imbalanced? RPGs are not for tryharding. With such a wealth of options on what you can do, surely you can think of something to do with your character even if they are a tad underpowered statistically speaking.

Nevertheless, he is a mainstay around the table and says building a character is the far superior mechanic because it leaves less room for disappointment. He is worried about the potential of other characters outshining his even on the things he is meant to be good at. Despite my wholehearted disagreement with this on principle, I am trying my best to be accomodating because I assume he is not the only player who sees things this way in case something comes out of this.

If I were to provide a way for people who wish to do so to build their characters instead, what is the best way of accomplishing this, considering the bell curve is not flat? Values further away from the mean become less likely, meaning higher attribute values should cost more if there is a way to "buy" attribute points. Otherwise, that skews the balance in favor of his kind of playstyle too much. I don't mind if it's a little imbalanced, but that seems very strong unless I limit it somehow.

For reference, my attribute modifiers range from -5 to +5. 0 if the dice roll 13-14, 1 for 15-16, 2 for 17-18, and so on. Because they're essentially about genetics, attributes are pretty much set for a characters lifespan. Skills and talents exist to provide modification post-creation.
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>>93250770
>For reference, my attribute modifiers range from -5 to +5
This is where you lost me. Rolling for stats works way better in systems that aren't don't have such a massive swing between high and low results.

This isn't how you get characters who are 'slightly imbalanced'. If you want that, you should be looking at B/X and other early versions of D&D where the bonuses from statd didn't scale linearly, so rolling a character with 9s across the board wasn't the end of the world.
That's the sort of environment where rolling for stats was conceived, and so you should just be blindly applying rolled stats with modern D&D styled modifiers without actually considering the implications of what you're doing.
>>
>>93251904
>Players can use starting XP to take on advantages, disadvantages and character quirks.
So we get back to the initial point of the character not having a "wealth of options", since their options would be limited to what they put points in, otherwise you better be the best at some score in your party. Any clever idea you have on how to solve the situation would be better handled if another character did it.

>average 15
If you gave a coinflip for the players to either get a full 10's or a full 20's score, that would also average 15. Averages mean nothing in this context when there is a plausible chance of your character simply sucking balls and every session you wish that your character would just die already.

>not allow for picking too many extremely good ratings
Then do that. Simply make a rule that stops them from minmaxing too much.
>>
>>93253171
I have considered them.
Doing it the way they did originally makes the characters more than average unless you also skew checks to account for that. In such a case, there is no point to moving the curve forward in the first place.

I don't want characters to be separate from normal people beyond being player controlled. No people are born Great Men. They work with what they have been given. Sink or swim. Making characters be somehow destined for greatness over other NPCs makes their victories hollow.
>>
Remember some time ago a few anons figured out a way to determine stats using a deck of cards. It got quite in depth with the composition of the deck. Can't find it unfortunately. Anybody else remembers that thread?
>>
>>93253214
>Doing it the way they did originally makes the characters more than average
Not even remotely true. Older editions had more characters being more average because most results didn't impact your abilities in a major way.
Like, you were talking earlier about 'less than a percent', but you know what AD&D has? Exceptional Strength, if you roll an 18 on 3d6 as a Fighter, you get to roll a d100, and if you roll 100 on that, you get the best attack/damage boost you can possibly start with.
You want to know the difference between a 3 Strength Wizard and a max Strength Fighter?
The Wizard has -3 to hit and -1 to damage. The Fighter has +3 to hit and +6 to damage. Without the Exceptional Strength mechanic? You'd be capped at 18 Strength, which is +1/+2.
If we ignore the 3 Strength result, much like you've brushed aside concerns of someone actually getting a -5 to their stats with your system, then the differences are even smaller.

>I don't want characters to be separate from normal people beyond being player controlled.
Nothing you've posited has anything to do with that. Rolling stats on a bell curve is not the issue. Having the bellcurve apply stats in such a linear fashion is the issue. Changing the way modifiers are assigned to scores work is not changing anything about that.
>No people are born Great Men
Except, of course, the guy who rolls 20+ across the board, who is rivaling Experts and Masters of various skills without even trying.
The fact that skill bonuses are so low means that high starting scores are only going to have a greater impact.
>Making characters be somehow destined for greatness over other NPCs makes their victories hollow.
Do NPCs also get to roll ten times and drop three results when being created? You mentioned that the expected averages of that method was 15s, rather than 13.5. Is +1 to every stat across the board standard, or are NPCs averaging +0 while PCs are averaging +1?

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Hi TG. I’ve never played a ttrpg before but am looking to get started with some of the boys. I don’t want Mexican lesbian female orcs… looking for more of a 70s heavy metal style with high risk of player death. I’ve been reading a lot trying to find a system and so far dungeon crawl classics and Warhammer fantasy RPG 1st edition seem most in line with what I’m looking for, but hoping I can lean on you fine folks for some suggestions.
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>>93241230
RIFTS has got you covered, friend
>>
>>93241230
BFRPG. read the rules.
>>
I never played wh 1st edition, but have you considered 4th one? Setting is simmilar and you can easily play grimdark type of game with high risk for the players. My biggest reasoning for recommending the newest one is that combat is much better compared to second edition. There are some differences but with few small changes you can make system simmilar to second edition, but from my perspective, more enjoyable.
>>
>>93241230
Dungeon Crawl Classics and Mutant Crawl Classics are all you need, especially if everyone is new to the game. You usually start at level 0 and become heroes along the way. This gives everyone time to learn the game (including the GM). As for aesthetics, it's 70's heavy metal all the way.
>>
>>93241230
Rolemaster 4e may fit the bill. you might enjoy the crit tables and wounds.
or GURPS fantasy, and grab dungeon fantasy parts to taste.

>>93241388
yeah, I like 3e too, but it doesn't sound like what OP is asking for.

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Previous thread: >>93166217

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread Question: Which are your favorite TL9+ weapons?
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>>93252653
As someone who played 3e, no. I hated that most advantages were scattered around and I much prefer them in alphabetic order to look.

>>93252891
B297-301
>>
>>93252653
Sorry but no, I think that would be a terrible change. Basic Set is a reference book for a rules set that is supposed to be generic and universal. I do not want them complicating the hunt for certain traits because an editor felt that an advantage is better suited towards superheroes or fantasy or horror. Let me make the call instead.

Alphabetical is the least worst way to organize them.
>>
>>93253090
I think what he meant was moving exotic and supernatural traits to their own alphabetic sections away from mundane traits.
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>>93250867
I haven't used the setting itself, but I'm mining it for ideas for my own space opera setting.
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>>93253154
nta, but it's still, imo, a bad idea

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Characters for cool fantasy and sci-fi games!
You have great art - show it off! Do it now!
Last thread: >>93158349

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>>93249333
got any more HQ art of buriedbornes?
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>>93252887
I grabbed all these off a dude on Pixiv, Javadry. I assumed it was all Wizardry fanart.


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