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File: 2025 magic.jpg (276 KB, 1864x762)
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2025 edition

▶Bans
https://magic.wizards.com/en/news/announcements/june-24-2024-banned-and-restricted-announcement
https://magic.wizards.com/en/news/announcements/pauper-bans-for-june-6-2024

▶Official News:
Magic: The Gathering publisher hires Pinkerton to seize leaked cards from YouTuber’s house
https://www.dicebreaker.com/categories/trading-card-game/news/magic-the-gathering-aftermath-youtube-prompts-pinkerton-investigation

▶Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES

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>>93254223
It's more that I'm dreading how rushed the final chapter will be, why the fuck is this only 5 stories.
>>
Post art that makes you want to say the K word
>>
>>93254248
Well now I'm positively quelled
>>
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>>93254291
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>>93254291

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I just bought Paranoia Core Starter Set, how much did I fuck up?
>>
>>93253402
As long as you don't read past your clearance level, you are not a traitorous mutant commie
>>
>>93253402
>"red clearance edition"
>it's white
Heh.
>>
>>93253402
Is that the one that replaced communists with terrorists? If yes, then report to the nearest euthanasia booth.
>>
>>93254137
What's wrong with that? I have some communist friends that I play with, no need to antagonize them for their views
>>
>>93254200
Because Alpha Complex hating commies while being a command economy where the leader is your friend or else, there's only one political party, all citizens are equal but some are more equal (decided entirely by how trusted they are by the party), the most powerful are unfettered oligarchs with wealth the regular people can't even imagine, and the secret police have secret police is really funny.
Them hating "terrorists" while all those other things are true isn't. Also it's not any more contemporary than hating communists at this point.

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Darth Tenebrous Scientific Mastermind Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Previous thread: >>93210720

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>93252071
>>
>>93252549
I still don't get how badly they screwed up the casting. Like, they did it perfectly with Bo Katan, just fucking do that every time.
>>
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>>93252549
Rosario Dawson was, in theory, perfect casting for Ahsoka. She's roughly the right age, she's got that ambiguously brown thing going and she's got the lips. Which makes her performance all the more disappointing.
But I'd blame terrible scriptwriting and even worse directing just as much or more than I'd blame her for that.
>>
>>93253828
>But I'd blame terrible scriptwriting and even worse directing just as much or more than I'd blame her for that.

And it's hardly the first time that's happened to an actor in a Star Wars film.
>>
>>93254234
Oh yeah, we don't need to go over (again!) how awful the Prequels were despite many a great actor in them.

Gods and Religions Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!

Last Thread: >>93183334

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Thread questions:
>What are the major faiths in your setting? And what are the gods of said faiths?

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>>93251490
Not really a thing given how huge the pacific plate is, and the way the plates drift around it. Pretty much all the pacific islands are the result of volcanic activity or are like exposed coral reefs. Not to say you can't have mountains, just that the geography is a bit more simplistic.
>>
>>93248678
Why do threads autosage after 7 days now? Why isn't the bumplimit capped at 500? Way to kill off creativity.
>>
>>93254073
I think there was a trouble causing user on the board that went around fucking with the bumping somehow. I just recently came back to /tg/ and it was like this.
>>
>>93228610
one simple way is for there to be communities of men that the Amazons breed with, and they give the male infants to them.

>>93251673
>swampy wetland that clears out into the ocean up north. Is there a way I can implement that in a way that makes sense?

Make a large area near the coast 'swamp colored' and have your river make big lazy loops back and forth as it heads to the sea.
>>
>>93254244
>Make a large area near the coast 'swamp colored' and have your river make big lazy loops back and forth as it heads to the sea.
Good idea. Thanks.

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Welcome to the ALL AMERICAN JULY Thread of Homebrew discussion on /tg/. This is part of my effort to get people discussing classic homebrew and assist the board in general when it comes to their game design endeavors.

>Who is this namefaggot?
I'm just a dude who helps facilitate discussion, but usually I pop in once in a blue moon to wax about my own projects.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.

>Oh No! The Thread is Over!
Have no fear, the thread will resume at the first of every month. If you want to make another during the month, go for it. I can't, and won't, stop you. If you want to make a thread on your own game, go for it!
One suggestion: Don't add General to the name.


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>>93220396
Same anon still working on the wealth system. I've simplified it a bit by dropping significance. Currently it's
>Wealth level represented by die
>Everything has a die cost
>Your wealth >= cost you can afford it (maybe with a roll)
>Your wealth < cost, you can't afford it
Making money is similar with
>Your wealth <= treasure value, then it increases (maybe with a roll)
>Your wealth > treasure, the treasure is too small to change your finances
What's bothering me is someone who's broke with a d4 Wealth level and someone who's very well off with a d10 wealth level, increase by the same level if they find d12 worth of treasure. Something that turns a comfortable person rich also turns a broke person to just alright, which is really messing with my head.
>>
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>>93241598
>giving the foreign variant it's own small addendum.
I think putting all the variants in their own shared addendum is the answer. Thanks, anon. Continuing the theme of being overly verbose, does anyone have suggestions for how I can word this more succinctly? The idea is you can use the ability to say
>hmm, I need a rope now but don't have one in my inventory. I'll spend this resource point to declare I actually bought one on the way here/there's one on the table right now/the guard I beat up had one/whatever
The wording gets weird towards the end because I want people to declare they bought/found a sword, for example, but not that they totally prepared for this werewolf by commissioning a silvered sword 2 weeks ago
>>
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Started fiddling with a little tableau builder thingy called Planet Cauldron, about witches travelling the cosmos to create more and more potent brews to fill a cauldron the size of a planet and awaken the thing inside it. Nothing too innovative about it, and nothing to go off in terms of mechanics yet since it'd all be in cards that I haven't made yet, but you can probably imagine the typical fare. Mostly just getting a second opinion on the theme of it before I bother going further, whether it feels too forced, too unfocused, etc. But otherwise, I'll happily take any other input if you can see something awful from the brief outline.
>>
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>First pitch they kind of hated it and were expecting a completely different type of different game, but gave decent feedback
>Different company pitch, they liked it but expressed it wouldn't be until 2029 with their schedule
C'est la something
>>
>>93245300
Agreed to >>93246388
You have a theme underpinning your design so now your goal is to find what mechanics can tap it.
If it's grotesque then sacrificing, melding abilities, even the much maligned Lifedecking is appropriate.
If it's terror then uncertainty and tension of what your opponent can do is key.
For a dueling game, I always like to think about the immediacy of a the turn with the mana system and then the ultimate end condition they're working towards (wincons). Those two alone drastically affect the feel and tempo and separates MtG clones from others, even if it all comes back to "my card destroys yours". (Something like Keyforge has more shared DNA than other "Not Magic" games and yet feels totally different because of its tempo and wincons)

I've been wanting to run a sci-fi space opera campaign for a while now, and the opportunity to do so is coming near enough for me to actually start planning it. I've got the outline of the premise and a lot of ideas for encounters and misadventures the players can come upon during their travels, but something I'm beginning to question is exactly how to lay it all out. Originally I planned to draft up a hex map to represent the "star sector" the game would take place in in order to make travel distances easy to calculate and the information fairly readable, but I'm beginning to wonder if that's actually the best way to go about it. Aside from travel time (which isn't instant, though it is much faster than light) I don't have a reason in mind why I'd NEED to emphasize distance, and while the hex map is good for marking the location of stars in a sector, it doesn't seem great for noting the details and important locations at a smaller scale. Anyone have any ideas for how I might want to go about it, or ever done a game like this before?

Also general space adventure thread, I guess.
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>>93248662
Wojcik's. It's a Polish surname. It's one of the ones that only exists as a name to fill the map, but given that I named it in reference to Jonathan Wojcik of Bogleech.com I figure it should be a planet full of horrible space-bugs.
>>
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Has anyone ever used something like this as a drop table?
>>
>>93253962
You mean randomised inspiration source? That's pretty much what Stars Without Number IS.
>>
>>93247648
>>93250232
Do you guys have a pdf link I could take a look at? I'm not OP, but you've got my interest.
>>
>>93254003
>You mean randomised inspiration source?
Yep, I know you can get lots of wild quirks using normal tables, but thought this would be a fun way to build the setting while doing a sandbox style exploration campaign.

I wondered what would've happened if Kirk's Enterprise had exited a wormhole into Kirby Space—all those random Kirby dots bubbling into subspace and having to deal with a Galactus class entity...

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Welcome to TODD! This thread is for OPEN discussion of TSR-era Dungeons & Dragons (OD&D, Basic D&D, and AD&D including 2e) and related games, such as retroclones and OSR-adjacent games (OSE, BFRPG, S&W, LotFP, DCC, C&C, etc.). Free discussion of house rules and modifications is encouraged. For the sake of clarity, B/X is the assumed default system for any conversation unless otherwise indicated (but please do feel free to indicate otherwise).

>Do you make any changes to the way multiclassing works?
>How do you handle switching out weapons?
>What's one of your favorite monsters that doesn't get used or talked about much?
>Is there a particular class you've just never been interested in? Why?
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>>93253888
Proficiencies are not feats. If that's your definition, then 1e and BECMI have feats as well.
>>
>>93253934
There are literally feats (just not called feats) in the splatbooks for each class.
>>
>>93254031
>There are literally feats (just not called feats)
Okay, then by your definition there are "literally feats (just not called feats)" in 1e and BECMI as well.
>>
>>93254206
Have you actually read the splatbooks.
>>
Anybody have Khosura: King of the Wastelands yet? Or any kind of previews. I'm getting close to pulling the trigger. I usually like the author's stuff and I like the sales pitch on it.
$35 shipping and a $90 total is pretty nasty for something that won't have a pdf release for months.

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Lordship edition

Previous >>93193548

>Basics Pastebin
https://pastebin.com/ZdJtyTrL

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>BT16 Beginning Observer questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfwVDBP8jbOel-zw7nMvGxXZqXCmTJfJG5P5tHRJl7z1iErog/viewform

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I wish Ukkomon didn't exist so I could actually feel satisfied playing big idiot decks.

>>93253722
>TQ
Dark Masters obviously.
>>
>>93253722
The thumbnail makes him look like a woman.
>>
I got my EX06 box in this week and pulled a Lucemon Chaos Mode Alt Art. I was very happy. If I ended up getting a Diaboromon Alt Art and an Ogudomon it would have been the perfect box for me. I got most of the cards I wanted though.
That is the thing about Digimon boxes I noticed: I always feel satisfied opening one. I always get most of the cards I want, even if it isn't all the cards I want. At least that is compared to when I open Yugioh boxes where it usually isn't very satisfying.
>>
>>93254023
I feel that way about BT boxes but EX sets give way too much chaff so I don't buy them
>>
>>93254269
Yeah that is a good point. I did notice by pack #10 or so that I was starting to get too many duplicates. The BT boxes are definitely better bang for your buck.

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>Thread Question: How can we summarize the existing lore into a more manageable format?

>Thread task: Give feedback for the card game.

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Map of the World Wiki
https://crumbling-giantstep.fandom.com/wiki/Map:Map_of_Giantstep

COMPENDIUM FILES
FILE 1
https://docs.google.com/document/d/1LEiwo0UQCqmYAujnPf-RY77WKx7mwbGq-_FJvbAApLs/edit?usp=sharing

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>>93242472
Surprised these were the only named weapons thus far.
>>
>>93238525
>hat being said individual parts of it are quite far developed, original and honestly pretty good. We could use these parts as starting points for new settings to develop around them.
I remember someone mentioning the bog witch swamps as the base for a more focused setting/game system. At this point I'm not against that idea, though I still want to finish the compendium for Giantstep in general.
>>
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We still need to complete the list of cities.
>>
By the way, have you checked the compendium files in the op? The only big thing in need of adding are the nation's lore, and some help adding it to the files would be nice.
>>
>>93247356
I'd be down for it. It's easy my favorite part of the map.

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>ITT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/

INFO:
>V20 is the generally accepted continuity
>Each thread represents ~1 week of nights
>There is no author; we are acéphale
>Nictuku will be diablerized on sight

AUTOMATED GENERAL DISCUSSION THREAD #0022 - BATS! Edition:
PREVIOUS THREAD: >>93162456
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>>93253266
>on property chapel of my sire's french chateau
That kind of sounds like a yes to being embraced in a sex dungeon....
>>
>>93253520
Get your mind out of the gutter. Not everyone is a godless pervert like you.
>>
>>93252921
yeah man then i just clocked him, if the dude i was riding with didn't hold me back i would have beaten the guy to a pulp too, didn't know what came over me in the moment
>>
>>93239825
>Build a bunker where no one can find you
>Ward it to hell & back
>Create powerful ushabti to feed on
>Store tons & tons of blood in ritualistically preserved containers
>Wait forever if you have to
>Make occasional forays to scout while in the spirit world or shadowlands
>if you need to rebuild society & need resources just conjure them.
>>
>>93253266
I'm curious about your sire. From what you say of her, she sounds like a Kindred of some influence and wealth. Given your self-professed Clan, I must wonder how she has achieved and more importantly maintained this station.

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Insaneway Edition

Previous Thread: >>92971465 (Dead)
A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>http://www.modiphius.com/star-trek.html
-PDF Collection
>https://www.mediafire.com/folder/0w33ywljd1pdt/Star_Trek_Adventures
-Homebrew Collection
>https://continuingmissionsta.com/


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>>93250672
>does not give a shit about you and you insignificant federation
Wait, the Queen created Locutus specifically to deal with humanity, tried to alter time to deal with humanity, and captured Seven to deal with humanity through a subtle nano-virus because direct assaults weren't working. Humanity is pretty much her big obsession, apparently because we have below average stats but continue to stymie Borg Perfection™.

>>93254088
Bashir's actor apparently didn't.
>>
>>93250729
Are the Cybermen even a hivemind? Shit, they don't even seem to do much of anything with their organic components besides suppress them. They'd basically be better off as just robots, but then that eliminates the scary scary from them wanting to turn people into more Cybermen.
>>
>>93254058
The borg instantaneously adapting has never been a thing. They take several shots to adapt to phasers, would probably adapt to physical projectiles (in fact the holographic bullets scene is an extremely improbable rule-of-cool moment rather than anything which would rationally work against an energy shield designed to stop particle beam weapons) and have been shown to take extended periods to adapt to or understand certain concepts - omega particles, unimatrix zero, and so on. This is in line with the original Starfleet understanding of the Borg gleaned from unprecedented access to their networks via Locutus, Data and the Enterprise-D computers, which was that it would be possible with the right kind of network access to introduce a destructive algorithm into the collective. That's in line both with Admiral Janeway's assimilation in Endgame (the neurolytic pathogen affects a key system to disrupt command and control of high-level functions), the original destruction of local wifi hotspots in Best of Both Worlds etc


The torpedo scene in Dark Frontier is very much a normal rate of adaptation: the borg of this vessel note the type of explosive and attempt to deactivate it rather than contain it (for all the power of the borg it's unlikely they can create a shield internal to the ship capable of containing a photon torpedo explosion in any case). But defusing a weapon takes time as, unlike simply assimilating a starship's controls (as we've seen on multiple occasions, with the assimilation rapidly spreading to apparently predetermined limits), interrupting an active antimatter weapon's operations may cause it to detonate prematurely. It's not merely a question of which wire to cut, and familiarity with the design only speeds the process but does not make the danger trivial - the anti-tamper failsafes in such a torpedo must be overcome correctly without even a microsecond of lag or it will detonate.
>>
As far as I can recall the only drones the Borg Collective deliberately disconnected was by disconnecting them from their constituent atoms via self-destruct.

I'm surprised Hugh's individuality spread to the rest of his cube. This probably wouldn't have happened in Voyager, as that anon above says, but I'm not sure it's really an improvement. Voyager gave us the vinculum, which is a component of a cube that suppresses individual thoughts. I'd think it would make more sense to have the suppression done by the implants within each drone's skull, making it harder to fight against and drones rarely succeed in becoming a person again, but now it's external so any Borg outside the range of a vinculum just become people again. It's basically inevitable.

I preferred it when we could assume Picard was an easier (relatively) rescue because he was special and Locutus was meant to retain a degree of individuality. Even Hugh had to slowly be weaned onto the idea, and surprised Picard when he said "I" instead of "we". He never remembered who he used to be. Maybe like Seven he was too young when he was assimilated. Adults at least seem to recover better. I still hate it.
>>
>>93253588
Agreed. Though I always had a soft spot for that Shattered Universe game.

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Tard Wrangle Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

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How do you roleplay a character with high INT and CHA, but low WIS? Artificer if the class makes a difference.
>>
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>>93254188
Like this, of course
>>
>>93253181
I have, but banging succussy is not the same as a romance option
>>93253233
if thats true why does wyll seethe when I do? granted my dwarf barbarian was literally half his height but like seriously
>>
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>>93254188
You know what you want and you have the force of will to get it but you get distracted easy, can't read people for shit and you seriously need a handler because you can get derailed off your train track for the worst very very easy.

Think being a genius who'd be able to conduct a strategic siege, who'd be able to command a strategic siege even but then the barbarian says "LETS JUST SMASH THE FRONT DOOR MOTHERFUCKERS" and you get swayed so fucking easy it'd take an actual wisdom check for you to realize its a really just awful idea. You don't see much of a wrong thing about learning from devils and demons because hey, whats the worst that can happen and surely they're not all evil as fuck bastards right? You can't say no to selling bombs and artifacts to folks for a markup while they're willing to pay, and you just don't pay attention, after all, you got cash to spend and bitches to bounce on and booze to drink and beds to break.

Basically low impulse control low introspection high functioning sociopath. You're so smart you turned your brain off and so charismatic you think you can't be swayed. You are absolutely the easiest person to swindle in the room. You will commit mistakes. You will enjoy it thoroughly and regret it deeply until you get distracted again.
>>
>>93254188
Henry Wu and John Hammond from the Jurrasic Park book. Just because you can do something, doesn't mean you should.

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I've been thinking, why would anyone join Khorne in warhammer? Feels like he's the most worthless chaos god.
Even if you are warrior and want to get better than anyone else at killing, slaanesh is way better bet.
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>>93252039
In setting characters don't have gamey metaknowledge.
>>
>>93252039
People don't "join" Khorne like it's a fucking local church or something. Chaos is a moral threat you fall to because you're screwed up and shortsighted in some way.

People who fall into Khorne worship are ultimately violent nihilistic people who just hate everything for whatever reason including themselves, see Angron. These people aren't thinking clearly and just want to vent their destructive rage on others. They're also obviously suicidal but have resolved to take as many with them as possible. A real world equivalent might a school shooter who just snaps one day, the type of soldier who decides to commit something like My Lai, the sort of dipshit who blows away his family and then himself...

>slaanesh is way better bet.
This is not really true. You're not here to enjoy yourself in some pedestrian "hookers and cocaine" kind of way. You're here to "enjoy" yourself in the Hellraiser kind of way. You are a burnt out junkie for whom regular pleasures have gotten boring long ago. Now you seek demented, depraved ways to make yourself feel anything.
>>
>>93254042
Slaanesh for pleasures only is very simpleton way of thinking, anon.
If you want to master something so much, that you are ready to discard everything else(and that means everything), Slaanesh will always welcome you.
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>>93252039
>why would people get corrupted and fall to chaos and give in to self destructive hatred?
>I would just say no
This is media illiterate posting, and not in that cum-sucking retarded leftist sense, but like an actual example.
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>>93254121
>Slaanesh for pleasures only is very simpleton way of thinking, anon.
Experiences, anon. Those who stop at pleasure are failures to their cults.

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The best avian races are those that are inspired by the Skeksis and other dark, evil birdmen. Dark, brooding, scheming creatures. This is just a fundamental fact of worldbuilding. You can argue with me if you want, but deep down you know that evil, shadowy birds have the best aesthetics, best personalities, and have the potential for great lore.
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>>93240494
>sample size of 1
Whats your sample size?
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>>93251772
He means that the sample size for intelligent talking human-shaped life forms is just 1 species (with our cousin-species coming close in almost every way). He's still full of crap, I'm not saying that all intelligent life has to be human-shaped, I'm saying the opposite. Nature as we know it doesn't produce anthropomorphic animals. If nature produced another intelligent animal (in its own time and in its own way) then it would probably look nothing like a human. We don't tell stories about anthropomorphic animals because they're plausible, we tell stories about anthropomorphic animals because they're cool, and in most cases the explanation is some magical or metaphysical humanoid-element which was used to create multiple species in the game world (and not just natural selection or convergent evolution). What I'm saying is that bird-people with boobs make at least as much sense as bird-people without boobs.
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>>93249696
Yea, and Happy Time Murders was surprisingly good, but still in generally they haven't been doing so good.
Which, again, seems stupid from the point of view of all the people (me included) who wish we could throw more money at Dark Crystal. That show was beautiful.
But, eh, if I'm being honest it really wasn't a good kid's show, I've tried showing it to kids and they just seem disturbed by it, it was made for people like me who want to see hardcore good-vs-evil couched in the terms of our youth.
Oh well.
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>>93251111
<ask a question, admit ignorance
>you're retarded for not memorizing children's books from the 80s!!1!
touch grass
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>>93252852
Well, you're a little retarded for that, considering they're one of the most iconic parts of the whole thing. But mostly you're a retard because of all the other dumb shit you said.

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Inaugural Edition

Welcome to /bwg/! This is a general dedicated to all board wargames: hex and counter, CDGs, block wargames, and even more eclectic designs are all welcome here. Talk about anything here, from games you're interested in, organizing games over Vassal or Tabletop Simulator with other anons, or just general discussion.

>Thread Question
How did you first learn about board wargaming? What drew you to it?
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>>93241259
Space Empires
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Thoughts on Larry Harris games? Not A&A but War Room and the new Napoleonic one he's got on Kickstarter?
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>>93240678
I've been inhaling the book "The Last Stand: Custer, Sitting Bull, and the Battle of the Little Bighorn" the last few days which I guess means I'll have no choice but to buy Custer's Last Stand from Worthington and play through it at some point in the near future

Also, does anyone else listen to Bolt Thrower while playing their h&c games? I used to get really high on kratom and throw on Bolt Thrower while strategizing for my VASL games and I honestly have to say it was the most fun I've ever had in my life
https://www.youtube.com/watch?v=Ji_jP-OcUAo&ab_channel=cynicaster
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>>93251303
>Are you sure his solo SF game isn’t SpaceCorp?
No it’s definitely a new game.
https://boardgamegeek.com/boardgame/374993/away-team-the-voyages-of-the-pandora
Or at least I thought it was. Seems like it may be a remake of another one of his old games from the 70s.
>I’ve never actually played much historical wargames even though that’s literally the main point of the genre
Most of his historical games are solo games. D-Day at Omaha Beach is great. So is Enenmy Action but that rulebook is THICK. I’ve also heard great things about RAF The Battle of Britain but I haven’t played it.
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>>93251723
>Well done - just like what Americans thought really happened and not ineptitude by Howe and John Burgoyne.
Yeah I think Washington’s combat ratting is way overblown. Couple that with some insane dice rolls that let him use his full battle ratting in every battle he was in, him being the only American general to not suffer automatic winter attrition, and his insane winter offensive rule that gives him another bonus when it was the last card play of a turn, and he basically can turn every fight into a straight roll off with any British general.
I like the game a lot but I think it’d be a little more accurate if the other American generals (especially Greene) were a little better and Washington slightly worse.
>>93252069
Agreed, though I am interested in China’s War as well.


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