I am developing a bell-curve system (3d8) and think rolling characters is fun because it allows for unexpected character strengths and weaknesses. Who cares if the party is slightly imbalanced? RPGs are not for tryharding. With such a wealth of options on what you can do, surely you can think of something to do with your character even if they are a tad underpowered statistically speaking.Nevertheless, he is a mainstay around the table and says building a character is the far superior mechanic because it leaves less room for disappointment. He is worried about the potential of other characters outshining his even on the things he is meant to be good at. Despite my wholehearted disagreement with this on principle, I am trying my best to be accomodating because I assume he is not the only player who sees things this way in case something comes out of this.If I were to provide a way for people who wish to do so to build their characters instead, what is the best way of accomplishing this, considering the bell curve is not flat? Values further away from the mean become less likely, meaning higher attribute values should cost more if there is a way to "buy" attribute points. Otherwise, that skews the balance in favor of his kind of playstyle too much. I don't mind if it's a little imbalanced, but that seems very strong unless I limit it somehow. For reference, my attribute modifiers range from -5 to +5. 0 if the dice roll 13-14, 1 for 15-16, 2 for 17-18, and so on. Because they're essentially about genetics, attributes are pretty much set for a characters lifespan. Skills and talents exist to provide modification post-creation.
>>93258621I am getting it ready for playtesting because I have now finished talents, skills, combat mechanics, advantages/disadvantages/quirks etc. Basically, all gameplay related things are basically done without lore fluff inserted yet. If that discourages you from offering your opinion on what I asked for, so be it.When it comes to completed systems, I currently play Dark Heresy but found myself frustrated with the swingy nature of a d100. I played Genesys and FFGSWRP before that, of which I enjoyed the narrative mechanics very much but absolutely HATED the dice.I have dabbled in GURPS, but find the concept of adapting my setting to it intimidating because I am not in charge of the minutiae, and I don't like the Universal nature of it.My very first RPG was Dragon Age in 2010 before its expansions had come out because my friend was a big fan. The friend I currently play with was in the Dragon Age RPG and got REALLY into TTRPGs after that, so we played pathfinder 1e for a while before settling on the aforementioned systems since he was a Star Wars nerd. He plays online even more than I do, but he thinks in person is still the best. We just don't have as much time as we used to.
>>93258674>When it comes to completed systems, I currently play Dark HeresyGot proof?
>>93258634Do you know what "not caring for something" means. It's not the same as not caring about something. It means I don't find them all that pleasant. In this case, it is because they have not actually engaged with what I say or make preposterous assumptions. >Do you like pizza?>No, I don't care for it.There you go.
>>93258689>"When someone doesn't care about something, then that means by definition that they have no interest or opinion on something."You've got your definitions wrong. But regardless, you're still just obviously upset and for some reason trying to pretend otherwise.
>>93258689In your case it's more like>Hey man, you try this pizza?>>[5000 word rant on why pizza is the devil and how pizza lovers deserve to be shot]>>Also, I am unbothered by pizza.
What are your solutions to getting enough space to play big games?Do you use an extendable table?A gaming table topper?Something that folds away?Any clever space saving solutions?Do you have a FLGS that rents table space out?Or do you live in a big american house and space isn't an issue?
>>93258391>responds to u mad>Hahaha you're triggeredNigger, please.
>>93236189It's obnoxiously overspecialized and not very well thought out. Ignoring the deep center (which as one anon pointed out can be solved with movement tools), the side desks can flip shut flush with the top, but they aren't much use for storage and probably look pretty bad as there's nothing to cover the sides where they hinge. The dice bowls/trays are awkwardly deep, making their prominence rather useless;It's not like there wasn't room to integrate the same nonslip pads in a much shallower rectangular form, which could then be covered by a lid flush with the top surface.You can probably put a topper on this table when folded shut to use it as a normal table, but it would be ugly as sin.Really it's one the strangest combination of space saving and uselessness I can conceive. It's clearly thought out for its purpose, but not thought out very well.
>>93235791Biggest game I can play is 2 mapsheet battletech, and even then I move over a coffee table to hold everything else besides the maps. Such is life when you rent a furnished commieblock.
>>93244144
>>93245491Came here to say this. They're so cheap and easy to store you could have like 4 of the fuckers and have a huge play area.
>the adventuring party has to get dressed up to go to a fancy ballwhy is this such a common cliche in campaigns and has it ever actually been fun?
>>93247615>Enjoy escaping from prison next sessionor just making a new character when yours dies"Now, make one for MY campaign or bye."
>>93245639At least 60-80% of player characters are too weird/antisocial to normally fit into a high society event yet adventuring groups usually end up doing things that get them invited to these things from the local lord (tm) leading to interesting/amusing fish out of water moments. I hope i could help you with this basic Observation that you could have made yourself if you were playing any games and used a moment to think instead of shitting out a thread
>>93245639Every time it's happened in my games it has been extremely fucking fun. Skill issue?
Had one last session, and immediately got attacked by a cult assassin. Someone at the VIP table must have taken offence at our invitation, but we’re not sure who.
>>93255224Griffith does more than 'pay attention' to Casca, but that seems to be entirely a product of his feelings for Guts. Actually, the same can probably be said of his other female, uh, conquest.
I'm planning to run a game of Honor + Intrigue in the year 1657. It'll start out at sea, but I expect things will eventually end up in Venice. Besides the GURPS Renaissance Venice book, do you know of any other good sources for me to dig into for content that are at least somewhat proximal temporally? I know about the Flashing Blades ambassador adventure set already, too
>>93252348>the GURPS Renaissance Venice book*books plural
>>93252348GURPS Swashbucklers covers the same time period.
>>93255435I grabbed that one too, and you're right, it's useful.
>>93252348>the Flashing Blades ambassador adventure set already, toopost pdfs
>>93257477I know about it, I don't have it yet. Share thread might.
Votann got two teams before World Eaters got one Edition>Previous Thread>>93176379>Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/kill-team-downloads/>Critical Opshttps://kt-critical-ops.netlify.app/>Rules and Teamshttps://wahapedia.ru/kill-team2/the-rules/introduction/https://ktdash.app/>Newshttps://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/Comment too long. Click here to view the full text.
I really want more teams that have ~3 elites and a bunch of fodder. I also went compendium CSM just to try that out. Thousand Sons just aren't that interesting to me, ditto for Gellerpox infected, so I really don't have any teams I'd enjoy playing that fit this category. I guess there's always hive fleet?
>>93258195World eaters always had their own cultists the Jakhals. It seems fitting using them, just the autopistol is stupid they have only chainweapons in the kit how it should be.
>>93258341Hive fleetHunter cadreTraitor marinesgreenskinsand that white dwarf team with the prisoner...talons of the emporer?
>>93253701I moan about DG and tyranids. KT is about humanoids fighting humanoids, but there are plenty of humanoid type creatures amongst tyranids.>>93255907Most likely just a couple of guys who really want to moan about something and are in dire need of attention. See the other one above made the crude rules for khornates? He really want that team instead of starting a tantrum of WAAA WHY NO WE WHY WHY OHH I HATE THAT! which is appropriate to the legion thematically, but annoying as hell.
Just a question but the bespoke kroot kill team is only legal with one box if i take both doggos right? Otherwise i would need two more models?
what system's good for weird scifi?
>>93244759i wanted to bang zev (not xev) so hard when i was in high schooland i still do
>>93253323All eve by the Zev ZevAll eve by the Zev I layI found her fist inside my neck stumpAnd pleaded for it to stay
>>93249943Personally I hate fluff stories and almost never read them.Might be necessary to fully flesh out your setting, tho.I like more vehicles and maps. My style is to provide all the tools and goodies for players, and then let them do as they will. Not everyone does that.If you're scared of bloat, then edit ruthlessly.Some sample adventures and ideas wouldn't go amiss (unless they're already in there and I missed them).
>>93255074Got it. Theres really only one vehicle, so ill add it as a mod then make a generic hex map for each environment and a map of the station w explanations. Ty
How is it / sell me on this.I'm a big hater of Final Fantasy aesthetic- but I'm a big fan of systems that embraces game elements.
>>93258493That was the name, yes.>>93258487This sounds very interesting, sadly my group is more on the "do things and slay enemies" side, than the "let's explore and RP" . I might get the book regardless, you never know. A one shot here and there to test the waters and see how well they receive it, maybe.
>>93258521That's where it's so interesting. The DM has four basic choices, Green, Azure, Crimson, and Black Ryuujin(the specific character the DM players).Green is for general adventures, Azure is for more personal, RP adventures, Crimson is for combat, and Black is for darker adventures where the DM takes a more adversarial role.So you can rock a Crimson and make the whole story more about fighting, not just in tone but mechanically. The Crimson abilities straight up change the story to be more combat focused, with options to make combat more challenging and more interesting. They also have the ability to get the players out of jams in combat, encouraging you to make more difficult encounters.And the DM has their own spells and abilities to specifically help/hinder the players, it's not just fiat. Like a DM with the Past ability can straight up restart a combat encounter if the players are going to TPK, or it can pick an enemy and make it an elite(even in the middle of combat). They can bring NPCs back to life, or they can say that monsters automatically surprise the characters. They can even damage enemies directly themselves(though they're not allowed to kill them)They do this all using their own Life Points, and if they run out, they die, and then either the story is over or the DM has to make a new character. This is important because the DM's character levels up alongside the players, and can even eventually travel alongside the players(almost always disguised).It's seriously a whole process from the DM side, you're just as much a character in the story as the players.
>>93258584Ah that makes it more clear. I was starting to get under the impression that, sicne you play normal people, combat would be something dangerous that you wanted to avoid.
>>93258584But isn't the combat system meant to model a play?
>look at friends playing JRPGs for years>some of the designs can be neat, some characters are ok, worldbuilding generally has a nice feel to it, and touch of ptimism like in monster hunter that makes it very comfy>can't get into the games due to gameplay at all>all exposition to the generic JRPG tropes are through anime references and some other stuffI am very much a secondary in this genre, but I would like to play something on tabletop because I like the feel of small people going on adventure and doing what they can, not everyone needs to save the world. Where can I read about how to set up something like this? Is there a list of dos and dont's? Or some game reccommendation that I should really push through and try? I wouldn't want to try something out and the it just being generic western fantasy with anime character art.
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by Gwendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>93255383I was going to put it in a plastic container with a lid.I had no ill affects when I did it with plastic GW models, but resin is different obv
>>93255419resin is usually much more durable to chemicals than regular plastic, try with cured supports before an actual mini
>>93255419i suggest making a test case before ruining a good mini
>>93254990Why not just re-print it? It will take less time than soaking it in simple green for days.
on my travels i found a howto doc on cleaning up scan if anyone is interested:aHR0cHM6Ly9nb2ZpbGUuaW8vZC9FQ2NlYmE
I've been thinking, why would anyone join Khorne in warhammer? Feels like he's the most worthless chaos god.Even if you are warrior and want to get better than anyone else at killing, slaanesh is way better bet.
I had a question about the Chaos Gods actually. To those that know of them Khorne appeals to warriors and the military-minded, Tzeentch appeals to politicians and schemers, Slaanesh appeals to hedonistic noble types. But who does Nurgle appeal to?
>>93258524those with a massive fear of death since nurgle makes you immortal in a roundabout way or those who have essentially given up any and all hope since nurgle represents entrophy
>>93258524>o those that know of them Khorne appeals to warriors and the military-minded, Tzeentch appeals to politicians and schemers, Slaanesh appeals to hedonistic noble types. BAll wrong>But who does Nurgle appeal to?People who are struggling with their lives and feel bad about themselves
>>93252175>Huge oily musclesSorry, can't do. Have a fucking demon mouth replacing your torso.If it eats a skull it goes directly to the Skull Throne, so keep it well fed or it might find a way to bite off your head
I get the impression that a lot of people don't generally choose to worship a Chaos God. They worship the Emperor, or some local religion or join a masonic group and the worship is corrupted over time. You join the cult of the winged eye, and follow the mirrored path, venerating Sanguinious and oops suddenly Tzeentch. You praise the Emperor and dedicated yourself to a warrior cult in his honour and somewhere between butchering a bunch of xenos/mutants and gutting out a hive slum of weaklings who irritated you the words Blood for the Emperor! Skulls for His Throne! entered your vernacular and suddenly the Inquisition has some questions for you.
Class overviews in the 2024 Player's Handbook.
>>93204233>Wizard is easy the way ‘modern audiences’ play them. Le fireball lol so wacky roll many diceThe last time I played Wizard I was using magic missile an awful lot, though I think that was more just the campaign I was in and the DM. When I DM I try to create situations that would allow for neat shit to play out from lesser used non-combat spells being used in combative ways, but players generally don't get what I'm laying down and play things straight.I remember being a lot more creative 30 years ago when I first started playing, but then I guess we all were back in the golden days of yore.
>>93258296>Sorcerers make sense. Don't believe in you, believe in me, who also believes in me.Isn't Sorcerer magic from the blood, though? Warlock charisma, OK, people made a good argument for that. Not sure about Sorcerer, though.
>>93258527Yea, man, not everyone can do it. They used to all be descended from dragons and draconic ego-magic, then Pathfinder did different bloodlines and it started to catch on with D&D. The thing is that angels and demons also use CHA for their spellcasting, because it's the purest form of spellcasting, it's will made manifest. Wizardry is just reverse-engineered sorcery for nerds.
>>93258554I suppose that makes sense. We didn't have sorcerers when I started playing, I don't even think we had barbarians.
>>93218931>NOOOO you need to use the tools given to you exactly as the shitty designers intended, you are not allowed to be better at the game than the designers noooo
Darth Tenebrous Scientific Mastermind Edition A thread for discussing the Star Wars franchise and its various media and tabletop games.Previous thread: >>93210720Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>93257290But what about Revenge of the Sith?
What do you need to get started with Legion? Is the Clone Wars starter enough?
>>93256158>the best opening scene of any Star Wars film with that long tracking shot of the Battle of CoruscantWhat? Fuck no:>badly done in media res opening>no sense of place or spatial awareness>bad dialogue >bad dogfighting, just loads of blurry cgi ships all over the place>no sense of danger>bad editing>cringe slapstick humor>the battle is just a background from going from A to BThe best SW opening will always be ANH for obvious reasons. Not only it was amazing in the 70s, it has aged like fine wine due to good editing and storytelling. It gives all you need to know about SW in barely a few minutes.
>>93258301i'm a mtf trans woman btw
>>93258496didn't know trans women had such good opinions on star wars movies
Tard Wrangle Edition>NEW UAhttps://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf>NEW UAhttps://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf>New Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etoolshttps://5e.tools/>TroveThe Trove Vault (seed, please!): bit<dot>ly/2Y1w4MdComment too long. Click here to view the full text.
What could be a fun way to make a charismatic monk?Would it be too big of an ask to try getting it to use charisma instead of wisdom? would it make my character too weak?I know I could just roleplay a charismatic guy without having high charisma stat, but I just don't like the disconnect.Plus I'll probably be the face regardless of how much charisma my character has since other players don't engage that much in roleplay
>>93258447>Just keeping Aggressive would help characters who hideA hidden character is never going to be found as long as they stay out of LoS from a zombie. Full cover prevents aggressive. I'm still thinking about map design, but it's going to be mostly urban.>get out of LoS, which a lot of zombies in media will get confused or lose interest if they can't see the preyThat is why they have 40ft speed instead of 20. They aren't shamblers, they're sprinters. I want to them to get into melee and be scary, if not super lethal. If they have lower speed, they're just going to surround the melee playersZombie brain plan:>sprinter attacks the last target that attacked it>if it can't reach/see the target, it attacks the closest nonzombie>40 is still too chunky...Yea, you're right. That does sound fair enough. Not sure why I said double HP when it is only +10.>they shouldn't have good dex saves at all I want them toComment too long. Click here to view the full text.
>>93258578Play the dancer bard?>I want to roleplay but I also want mechanical benefits!Come on man.
>>93258578if a player asked me to make dragon monk work like Scaled Fist I'd allow it, it's not that big a deal especially since monk multiclasses so poorly.
>>93258592I just want to play a guy who punches but is also stylish.my last character was a charmless nerd, going full opposite sounds fun. Plus, said nerd was a full caster, so I'd like a non caster.
For a month, a coven of high-tier hags had their way with a small town at the edge of wilderness (about 3000 inhabitants). No power in the town could see through their disguise or oppose them effectively. At the end of the month, town is emotionally and physically massacred and there is nothing left there for the hags to drain. What would this town be like after that? All townsfolk dead as they tried to swarm in the sewers? A local church, with dead childten stacked 10ft high? A single man left "surviving" only on peoples' ears?What is to be found in a town, thoroughly hollowed out by such a coven?
>>93243565One game I played in had a trio of hags take over a town each.The first had flooded her town with polluted water (she could breathe underwater) and offered the survivors hardtack food for alchemical reagents.The second had flooded the countryside with giant bugs that ate most of the wildlife and stored food, but were somewhat edible. She'd also covered her town in briars and was slowly converting the populace into mindless spriggons that served her will The third just slaughtered everyone in her town.I figure if you use multiple towns each affected by different hags, you can get more mileage out of their different effects on townships.
>>93245748Hags/witches often get crow/raven motifs, but I like to push it a bit further back and hit them with dinosaur theming. Subtle magic and bargains are fine and all, but when it's time for the final confrontation, there's very few bits of magic better than turning into a dinosaur. Really scratches that monkey part of the brain.
>>93253097wouldn't it scratch the reptile part?
>>93245355what system do you use then
>>93243565As >>93244588 pointed out that's a lot of people to kill so I have a suggestion. The Hag's start by turning the village into a trap, personally I'd do something like have them create a magical barrier e.g a wall of mist that makes it so anyone who tries to leave the town borders ends up getting horribly lost and wandering until they either die or find their way back to town.Bonus points if this barrier cuts the town off from its main food supplies so starvation and the related desperation actions will greatly add to the death and chaos.I imagine that in addition to killing and torturing the townsfolk directly they could incite lots of literal witch hunts and have the townsfolk killing eachother much of the time.
Work in Progress, "Crisp!" Edition>Full-on /WIP/ OP Links Pastebin:https://pastebin.com/BE42AEcD>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102https://www.youtube.com/watch?v=sBDVPoNXyVI>Darren Latham's 20 top tips for miniature painting successComment too long. Click here to view the full text.
>>93258599If it wasnt for all that eceleb taxed paint I would have called you based.>>93258614>It looks functional, but I will never give GSW my money.lmao what a fucking retard
>>93258622>barges into a discussion>calls people retards>too stupid to elaborate>leaves
>>93258622>eceleb taxed paintyeah yeah, I'm sorry
>>93258622>in a thread about painting stupidly overpriced plastic toy soldiers>can't get over spending an extra dollar on a bottle of paintI will never understand you people
>>93258635>leavesheh, sadly no
The first day on the Somme Edition>Previous Thread: >>93141877>Thread questionWhat are your hobby plans for the second half of the year?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxesComment too long. Click here to view the full text.
>>93254956Far as I can tell most factions don't seem to have too many limitations. I guess it makes sense giving Romans a small amount of warriors considering they aren't exactly known as a cav army.
>>93255109Yeah and you can always recruit some mercenaries if you want to field cavalry
>>93218278I’ll take some photos, the V&V are very well proportioned, they’re about the same as Claymore castings (HYW), which are slightly bulkier than footsore but look better. The new footsore stuff (Barons War) is generally very slight and spindly but more realistically proportioned, while the older footsore stuff (e.g. ghulams) is in more of a “heroic” style with large heads and gigantic hands. V&V is very good, it’s just very expensive and resin is a shit material to work with. I’d recommend getting their Islamic command as your centrepiece unit, but not to waste too much money on them, unless you want to.Eastern horses were generally a lot smaller so that might explain it. However a common complaint about victrix seems to be that they’re a little big. I’m not sure that it’s very noticeable on the tabletop, people vary in size irl and ultimately this isn’t a huge difference, but that will be for you to decide. However in terms of value for money only Perry really rival them in cost and quality, and Perry haven’t touched their crusades stuff in a very long time, a lot of it is still “heroic” style. GB are very heroic style and very old looking, there can be a charm to it, but it’s up to you if you like how they look. A few of them will look a bit off due to having things which don’t really fit, especially the command, but with some greenstuff they would mostly be suitable for the 13th.c.
>>93256510Gb Plastic Arabs have served me well. The8r Dark age Irish too
What are some medieval to ancient set skirmish wargames? im not talking about the fake skirmish either im talking stuff like gangs of rome where you have like 10-15 dudes not 30Also ones with some vertical movement and the sort too?