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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97354074
I'm not going to tell you whether or not you should or shouldn't. I'm just gonna tell you what you *should* do if you *do* decide to try getting into it.

>Find someone to teach you how to play the game
And I don't mean the basic summoning mechanics because that's just shit you can learn in under an hour. I mean someone that is willing to teach you how to read PSCT (the formatting of the card text, and yes there ARE keywords in this game), how Priority(IMPORTANT) and Timing(Learn Priority first) works, and how some of the more nitty-gritty stuff like the Damage Step works.

>Watch real games playing out
THIS IS A BIG ONE THAT NEW PLAYERS DON'T DO. They will try to get into the game by throwing themselves at the damn wolves, while they're still learning, instead of seeing how it actually plays out beforehand. Master Duel (their official digital client) is really good for this since the animations give you time to parse things as they're happening, but YCS tournament feature matches (don't look up YCS Bologna 2025) also work.

>Consider Genesys
It's a throttled version of Advanced format where instead of a banlist, certain cards are assigned point values that make it so you can't just shove anything into any deck. It helps wrangle the game a lot, but wrangling it and stupifying it are two very different things. Pendulum and Link Monsters are also absent in the format, but what helps new players more than anything is the point system since it means that you can't shove 5+ engines and generic goodstuff into a single deck like you can with Advanced.
>>
>>97354074
Regardless of what you do, absolutely ignore >>97354538 's advice of Genesys. Its a shitty doa format that not even the youtube grifters want to touch.
>>
>>97354074
Watch https://youtu.be/IoW1jLrGEnU?si=8fqNGaCmv_8hkDAB if you think you want to get into the game and "remember it as a kid, so it's gotta be the same thing as it was 25+ hears ago". It covers how to play in the later half of the video while the front half is history.
But it sounds to me like you found where you want to be with the game which is just to enjoy the art. It's perfectly fine to be a secondary just don't be a knob about it. Don't go "uh summon bunch of monsters is le bad game, low turn le bad" if you don't want to understand the game and constantly make the same bottom of the barrel jokes like "what does pot of greed do?" from reddit and you're better than almost 99% of secondaries.
If you want to collect select singles if you're into the art then just ask for advice.

As a heads up, this >>97354595 is likely a "Farfa viewer". Which is a demographic of children or people who watch 20 hours of tiktok. Play whatever the hell you want.
>>
>>97354595
I said "consider", not "start with". There's a massive difference between the two. If someone's being overwhelmed by Advanced but they still like enough aspects of the game that they want to stick with it, then Genesys is a good alternative.
>>
>>97354074
>DMG
>falling for memes
No, dont play the game

Welcome to the Old School Renaissance General, the thread dedicated to first-decade D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97354516
>still going
Lmao. Saying the sky is green enough times does not make it true.
Do keep broadcasting the schizo behavior to the board, it's funny.
>>
>>97354701
Kill yourself, fishfag.
>>
>>97354747
>STILL GOING
You din't know when to quit lmao. You would rather do ALL of this then allow 2e to be discussed.
>>
>>97354773
off you fuck, fishfag. Make your own thread if you want to discuss 2e.
>>
>>97354799
Still not fishfag. This is still the place to discuss 2e, the OSR is still not only dedicated to "the first decade" and youre still going? Lol, this is never going to end until you stop hijacking this general. Even if/when i stop, other people will still keep posting.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97354371
just call it Empathy?
>>
>>97354371
>>97354386
seconding Empathy
>>
>>97354386
I thought about it, but I'd like for it to also apply when getting a read on places and objects. Not sure Empathy makes sense as a word for that.

Feeling, sensation... Something, something...
>>
>>97354386
>>97354402

Oh, how does Insight sound? A bit close to intellect letter wise, but I think it's identifiable enough.
>>
>>97354416
Insight sounds fine to me. Intuition is good as well if you wanna go with something in the same vain.
I would have personally gone with Wits

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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>>97352643
>I've never been able to find a system with space combat I like

Sounds like you haven't looked very hard. Or have extremely autistic needs.
>>
>>97354109
I basically want something fast and abstract. Give everyone one or two actions to do something and get back to the game. Delta V can suck my balls.
>>
>>97350282
it's growing on itself
new PCs gets mission to find older PCs missing (duke with important princess NPC) in same sector, still plenty of exploration left; best thing it is probably easier to fit new PCs in setting as it grows, I get that feel anyway
>>97351748
>Traveller isn't hard sci-fi in the slightest so there's no need to worry about it.
has this feel for most players; have yet to try 2300AD
>>
working on a sci-fa system for my friends :) this is the latest draft
>https://files.catbox.moe/drgabx.pdf
they've made a robot esper and an arborian smuggler. i'm gonna throw them in to a space station in the neutral zone where they have to try and stop a terrorist threat, and have that lead into a planet-hopping story similar to KOTOR, where every couple of sessions they'll collect a macguffin on one planet and fly to the next. we were supposed to play this weekend, but rescheduled to this week.
i wanna test the leveling curve from level 1 to 10, some ground combat, space combat, social stuff, a couple of dungeon crawls, get them aligned with/hunted by different factions, go from zero to hero, maybe experience a death or two.
>>
>>97352596
There's different tools for different types of world building but I give the edge to Cepheus. I am biased though.
I've been using Traveller (of which Cepheus is a variant) for decades to run my own settings. The tools for creating systems and sectors will help you make a setting quickly and the tech level standardization helps you manage setting consistency at a glance.
That said, I have a copy of SWN and have been using the random tables with my Traveller games. I find it a great resource.

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Keep going edition

>Previous Heresy: >>97332279

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97354221
Valdor isn't autistic, he's a psychopath
>>
>>97354299
Yes, and that is why to be fully realistic, Lobo has his space dolphins, Hitler had his animals and Valdor needs a Sangi to feel like a proper psycho.
>>
>>97349049
The good shit got deleted, anon.
The trick with the purple site is to click 'download' on all the good shit you see, so that it registers as "purchased" and this way you are able to download the file even if it got deleted. The purple site remembers.

I still have nuscale MkIV on my list this way. Same for a lot of other stuff that got purged by James. Were we not on an anonymous and publicly viewable imageboard, I would have sent some over. But alas.
>>
>>97354628
I wish, that before I die, 3d printing without using resin becomes good enough for at least stuff like tanks. I want to play a 100% vehicles company. Predators, Kratos, Vindicators and maybe speeders as scouts/recon.
>>
>>97350865
Nice, could proxy these as Heavy Intercessors in 40k :^)

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How do I get my players to stop calling everything dwarf related "digslop"?
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>>97354605
You do not play games and you do not belong here. Please fuck off back to plebbit or twatter or whatever gay fuckpit you spawned from.
>>
>>97354630
Of course the dorfslopper would know about gay pits lmao
>>
>>97354435
First you have to get actial players instead of making up fake stories on the internet. And to do that you need real friends. So the first step you're looking at to solve your problem is putting some effort into making yourself less of an unlikable shitposting jackass.
>>
>>97354655
Sorry that happened but you should probably stop crying about groodgeslop with a bad scotish accent being mocked.
>>
>>97354690
That's going in le slopbook!

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97352279
>>97352289
You can't reach Nirvana by sacrificing others or following what an AI tells you.
>>
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https://x.com/cfvanguard_PR/status/2010909678755094546

Dragritter Amina

CONT: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

AUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.

Twisted Gyre Dragon

CONT RC: If your opponent has no rear-guards in the same column as this unit, all of your rear-guards in the same column as this unit get "Boost".
>>
>>97333678
>Bushiroad Palworld card game
Let's go!!!
>>
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So I'm essentially infant new to Vangaurd, like 5 days old new, bought Dear Days 2 because I may or may not be retarded and I don't think I'll ever even attempt to get anything dlc related because of how borderline grossly expensive it is, is there a specific archive or site that has deck recipes for vanilla Dear Days 2? Since most I've seen are rightfully using upgrades decks with the dlc.
>>
>>97354353
use vg paradox
https://vg-paradox.com/subpage/TopDecks

in the top deck you can filter by sets
ex you go to Rezael and the you put the filter to dz03 and pick one of the recent ones
if a deck dont have tops like Liael Amorta just search in google and add the set many people submit decks to decklog

you could also use the official decks
https://en.cf-vanguard.com/deckrecipe/product/

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97354454
Thank you fot the SotDL stuff!!
>>
>>97354496
Incredible. Thank you for all you do.
>>
Looking for the following from Loke Battlemats:

Books of Battlemats: Castles, Crypts & Caverns
Big Book of Battlemats: Cells and Shrines
Giant Book of Battlemats: Streets, Sewers & Cemeteries
Big Book of Battle Mats - Bastions & Strongholds
Big Book of Battle Mats - Rooms, Vaults & Chambers
Tricks & Traps Token Set
>>
Humbly requesting: Isle of the Dreaded Accursed
>>
Requesting Maggot Machine The MÖRK BORG edition. The Beta pdfs were sent yesterday to backers.

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The /btg/ is dead! Long live the /btg/!

The White Lions edition

Previous Thread: >>97336552

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97354150
>>97354150
That's bullshit.

It should be "Jumping Jack Sniper Weapon Specialist CLPL Tcomp'd pulseboat enjoyer".

If you're going to play the game, play it the right way.
>>
>>97354310
>If you're going to play the game, play it the right way.
Hey King. You spelled "melee master some like it hot terrain master hills/forest fast heavy with hatchet and tsm enjoyer" wrong. But I got you.
>>
>>97352651
There is no way one of my favourite artfags posts here.
Gambo, if it is you, where the fuck is Lady Olga? We need more of her.
>>
The only interest I have in this series, is the gooning potential. With limited free time due to work, that is my primary consideration for all media I consume
>>
White, grey or black background when taking a model pic?

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97354207
my game is a symmetric VP
>>
>>97338653
>Ignition / Main-phase effects
what does it mean?
>>
>>97353093
It's called "Mushi Jingi" (蟲神器)
>>
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>>97346265
>>97346917
Gateway and Elevation together are really well paired - Elevation adds a couple of options for whatever style you want to do, and returns the hand trap that's been in the game since ONR in the 90s
>>
>>97354638
what ignition means and do in a card game?* i mean, sorry

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/
https://desuarchive.org/_/search/image/oYACxsqx5QYwSnNxrb1AcQ/
>43 times

It has been speculated repeatedly that puckee has a friend on the mod team, and I understand that argument. I think the truth is more pathetic, though. The mod is mad that he's being "told what to do" and is actively allowing spamming so people correctly trying to get this idiot gone don't "win."
>>
>>97349486
I think in general bandits are commonly thought of as brutes living outside of society and robbing/raping/murdering their way through a usually meager existence.
What if they're not counting on common armed robbery, but instead have more of a black market vibe going on? And when you meet them, they're not doing anything to harm you but trying to get through with whatever illicit goods they're transporting. Like some abducted young females and / or illegal reagents/magic stuff/weapons.
The party would be challenged to notice what is happening, and then be challenged to decide what course of action to take. Perhaps they keep their heads down and avoid conflict, or they demand a bribe. Or they attack then and there (make sure the bandits form a visibly possibly deadly encounter). They might also follow the bandits back and try to free the captives silently... Or become the ambushing party and see if they can kill some bandits in their sleep.

Another option is to have two groups be mid-combat, and both claim the others to be bandits. What group will they help out and "kingmake"? Or will they just let the combat run its course? Will they "third party" the whole lot and take all the loot? Or will they pacify the fight and try to get them to leave each other alone, thereby becoming part of the issue of whose goods are these anyway. You might sprinkle some evidence to the truth around the scene for players who wish to engage in that route or just keep it a coin toss.

Third option is the bandits are con artists of some type and will try to swindle the party. Snake oil, soothsaying or acting like victims and pickpocketing. Or they might send the party out to a nearby dungeon and hope to loot the corpses after the inevitable failure.

Fourth option is that bandits prefer soft targets, and adventuring parties are not such targets. So they try to get away. Up to the party to decide if they give chase or leave it.
>>
>>97352869
>Throats cut, boxes broken open, and a hasty trail leading off in the forest nearby. You listen closely to hear laughter and lots of noise which means lots of men.
You know, turning to banditry does not automatically require one to have an IQ below room temperature.
The rest of these read like you asked chat GPT for a response.
>>
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>>97349486
Make the bandits real bastards. Like not the fantasy type of baby-eating bastard but like the real world type of thug bastard that is all too familiar to modern day people.

Fighting them will feel very satisfying.
>>
Instead of money, the bandits demands some useless mundane item from the group. Depending how interested your group is for the reason behind it you spin the story further

>the bandits demand every scissors you have on hand
>turns out they actually used to be normal farmers but are now enslaved by a hag
>the hag uses all those scissors to create a scissor-golem
>she sends it out to terrorize the coutryside

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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>>97353847
>>
i don't get it
>>
>>97353709
>I'm perplexed why nobody has just shown you a screenshot and told you to fuck off yet.
Same, I would fuck off if I saw proof of anyone actually engaging with this game. I already established that, or are you too stupid to understand that much?
>I'm le owning the troll with my screencap
Proves nothing lol, as far as I know you're just white knighting for yourself. But hey, if you're not OP, it should be easy to take a pic of your game being played, and not just screenshot YouTube promo shit. Since OP couldn't manage that, surely you can.
>>
>>97354128
You are mad somebody is making something, yet you are barren, like a childless forty year old woman seething at a new family.

I showed you the screenshot, Wilbur.
It could have been edited, but isnt it more likely that you are just a frustrated retard with emotional and intellectual problems?
I mean, I'd have sympathy, if you werent demonstrating your ugly inner nature.

Do be a dear, piss off and die somewhere nobody can smell your remains fermenting.

Ugly boy.
>>
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>>97353895
>>97354182
i didn't mean to encourage your berating of the resident fudder/schizo/malder, every good thread has one. honestly more detrimental to yourself than him. ignoring him is better.

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97311755
The main thing it is good for is finding repetition and sentence structure issues. I wouldn't trust it on much else.
>>
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>>97275738
Well-written story, as always. Although I always thought that the Backrooms are most effective as horror when there's no controlling them; they're not magic in the traditional sense, something that can be affected by rituals or channelling some ethereal force. They're just unknowable, a break in reality. Maybe you can learn enough to map them, but how or why they come to be are beyond human understanding.

>>97284799
>>97284807
>>97284820
This is actually a really interesting concept. Assassins' Guilds are very common tropes in fantasy but they're rarely female, and I don't think I've ever heard of an organisation of anti-assassins.

Also, 'Midwife of Serpents' is an extremely cool name for the head of an all-female assassins' guild.
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Any good RPGs for doorkicking combat? Something kinda slick but hyper lethal, letting the PCs take down most mooks pretty quickly but always having the chance to lose it all with poor tactics. I've been running RED and it feels a bit pillow fisted but my group is afraid of RPGs from before the turn of the millennium
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>>97349714
Retro Sci-fi isn't a supplement
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>>97347315
>Any good RPGs for doorkicking combat?
PCCS has for intro scenario SWAT team entering meth lab
it checks all your boxes if by "quickly" you mean with one good bullet hit, not in seconds of gameplay
unironically post, I did GMd this twice actually
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>>97354519
OP Here
Post a link for a free pirated copy of this right now or you're a shill bot.
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>>97354686
>spoonfeed me
if you cannot make effort to find it in /tg/ repository, stay away; it takes some work to correctly grasp mechanics
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>>97354769
You're a shill advertiser bot. Never post in my thread again.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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I never saw the 9th movie so I dont know what happens so I can imagine anything I want
In fact I havent seen anything Star Wars related since Solo, although I was subjected to half an episode of the Mandalorian
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>>97353960
hasnt there been some form of the idea floated that tattooine is like some sort of force leyline, everything important naturally occurs around it, near it, on it. Maybe im entirely making it up.
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>>97354301
It’s entirely possible that there are some who have presented that as a possible explanation.

But keep in mind that we’re deep into speculative canon. Because official canon is that, nobody’s noticed. Or at least nobody has canonically said anything about it.

But Humans are a creature that is instinctively wired to find patterns (sometimes even if there isn’t really a pattern). So I just can’t accept that absolutely nobody in-universe has noticed how often Tatooine comes up in Galactic history. So one can imagine the possibility of rampant conspiracy theories that might arise from this.
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>>97353960
Isn't it located near the end of a fairly relevant hyperspace lane? Which is why Hutts want to have presence there, not even counting money from having podracing championships there, which is also competition to those in Malastre?
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>>97354731
Canonically Jabba has a presence there because Gardulla (the female Hutt you can see behind Jabba in TPM) created the Boonta Eve on Tatooine using Damask's money in order to slowly try and gain power from under Jabba's influence, but he took over it which is why we see him presenting in TPM. Presumably the Boonta Eve is more popular than the Malastare championships
It's all in the Plagueis book
As for the hyperspace thing, it's in a spur of the Triellus Trade Route which is the biggest trading route in the Outer Rim, but the main popular part does not go through Tatooine


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