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Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97373512
>>
>>97373543
No good this board is only permissive of monstergirl fuckers.
>>
>>97373566
This man fears the carnussy
>>
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working on some necromunda cawdor gangers.
this is my trash nun. I stopped painting and chopped and green stuffed some weirdness. what do you guys think?
>>
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>>97373543
the fucking must flow

>>97373711
i personally dig it a lot anon! i do think that the hair and the skin being almost the same color does kind of make it very top heavy with the white colors, but it does make a nice focal point for sure (also nice work on the pupils and eyes)

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>
>>97353046
its the nose and the lips,
Change those and it could be ok,
BUt yeah overall a complete human face with hair will just look weird as fuck
>>
>>97368143
it's the eyes too, they look too small for the proportions of the face/ear, they are way too human too, which makes it weird and uncanny
>>
>>97368058
>go with an actual animal in a humanoid body
How is that different from being a furry? Asking totally seriously. Canine head and humanoid body covered in fur is the baseline for furshit.
>>
>>97367621
But is it acceptable or is it still bestiality fetish as that one anon puts it
>>
>>97331738
Did you draw this

The /btg/ is dead! Long live the /btg/!

Canopian edition

Previous Thread: >>97365242

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97373795
Yes. The environmental flexibility of mechs is a huge reason why conventionals are trash. If you live on acid rain sulfur atmosphere mcfucked world, your militia would have custom refits. Otherwise, you ain't hauling that sort of thing in a dropship.
>>
>>97373727
>I might take it a little personally because I think the Hammehead is really cool and getting lumped in by association with the cheesemakers rustles my jimmies a little, since what I mostly want out of it is in a campaign to go hard as fuck into a brawl and stomp some tanks like the world's smallest Banshee (because it is really just a short-stack clan banshee).
but that's kind of why the Hammerhead is so high up in their rankings
The Hammerhead is just pretty much perfect at what it aims to do. Medium mechs seem to suffer at the "high skill" sweaty levels of tournament play, but the Hammerhead doesn't make any real compromises for what it aims to be. It's a heavy enough brick.
The Hammerhead might be favoured at the tournament level, but it's still FUN and thus gets a pass for all levels of play.
>>
>>97373798
He is gonna put a 2 pilot in it. He ain't gonna skid.
>>
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>>97373798
I played a game not too long ago where in turn 2 I watched my opponent skid a Commando right off the fucking map. Sometimes it's like that, you know?
>>
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>>97373801
That's fair though I might start to take it a little personally if I saw a roster of all 2%-type-roll pilots.

>>97373809
I tend to really like Medium chassis so it's not like I don't see where they struggle, especially in one-off PUGs.Ima post the record-sheet I snipped together just cause he's a good lad and he deserves to look his freshest everywhere he goes.

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don't care about impracticability
don't care about realism
don't care about feasibility
don't care about highly autistic internally consistent character motivations

Is it cool?
yes = i include it

Is it uncool?
no = who cares
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>>97373255

Depends on the setting.
>>
>>97372238
>>97372674
Reverse grip.
>>
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>>97373255
You are conflating a bunch of things under the word "cool" to avoid understanding Anon's point.
>>
>>97372821
>he thinks horned helmets aren't real
Huh?
>>
>>97372754
no they're not lameass

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97371609
I don't think that stunning the player if they lack a card for a combo is the right course of action there. Especially if you're trying to make it like a yugioh combo, the activations would be illegal.

If you want some games with card-based mechanics that you can pull inspiration from,
>Touhou Hisoutensoku/its soku-style fighters
These ones are fighting games where you'd cycle through a deck of cards that you construct before each of the matches begin, where they can either be activated as buffs for the characters' standard attacks, act as supers, or generic effects. Supers used the cards "in your hand" as a cost, and you couldn't put cards back "into your deck" until the round resets.

Given that you're making a MOBA, if you use a system based on this, I'd just make it so you're using a pre-determined set of cards for each character that you can tweak with the shops after the match begins. That way the players have time to edit their builds pre-match, and also allowing them to edit them at the shops when they respawn. Make it so that you can run out of cards and have to go back to resupply to refresh your deck.

>Duelist of the Roses
This one was an old Yugioh TTG on the PS2. Basically you'd draw 5 cards each turn, and you could arbitrarily discard/destroy cards in your hand, using a first-in-first-out system. It's easier to just look up gameplay to wrap your head around that system.

Then there's the DBFZ mod that the other anon mentioned
>>
>>97373068
>https://www.youtube.com/watch?v=y4wf4JJwroY
Hisoutensoku gameplay
https://youtu.be/pXMZW3mi_gQ?si=jgkCb4zAw55f7nm-&t=33
DotR gameplay

It's likely that neither of these will translate 1:1 to what you're doing, but you can probably extract at least a little bit of inspiration from these.

Tangentially related; If you haven't played either of these, I recommend them. The soku-style touhou fighters have rollback mods available, and have storymodes available in singleplayer (the first two have them for every character while Soku only has it for a few) and Duelist of the Roses has a few good overhaul patches floating around to make it so the gameplay isn't (as) braindead easy.
>>
>>97372697
That site is mostly used by dumb coomlectors who want people to pay hundreds of dollars for their worthless cardboard.
>you don't get it bro, my beat up structure deck dark magician is worth 10k! never mind that it's in terrible condition, isn't 1st ed, and isn't graded, someone once sold this exact same card in this site for that much, so i want 8k minimum for it
Actual players or people who sell ygo cards for a living use tcgplayer.
>>
>>97371137
Floo
>>
>>97364741
That also makes sense. It does to little I guess, even for the era. If you don't mind, what about Buster Blader, the Dragon Destroyer Swordsman? Would it be too strong for the "GX-era", again considering just the card with none of the support. With DNA Surgery it could be quite strong, no?

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>
>>97366920
>painting traslucent surfaces
Good luck with that. I struggle with realistic beards as it is, I cannot imagine trying something like pic related.
>>
>>97360094
>or work in something Hyperborean
Speaking of which, what was left from hyperborian remains after the Paraguay War? Was it all horrific mutated monstruosities, or did they actually use some tech?
>>
>>97372459
>or did they actually use some tech?
I've written it as such whenever working with stuff for it rules or lore-wise. I figured that's where the Derilect Tripod came from before the campaign map with it entombed in stone came out.
>The driver inside was slain, splashed to the four winds. The body, now nothing more than an intricate device of metal, went whirling to destruction (the fourth layer somehow)
>>
Oh wow, we actually reached the image limit before the bump limit.

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Shark Octupus Crab edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97373221
Looks cool. Looking forward to it.
>>
>>97373221
Creative use of first strike. Like, I have no attachment to TMNT beyond "I kinda like a couple of the games and Last Ronin seems cool" so I'm just judging by flavour and mechanics best I can. I don't really get the flavour of the ability without knowing the source for this specific version of Shredder, so.
>>
play

premodern
>>
>>97373408
I'm trying to order them from japan but amazon has me locked out. I just want the fucking wrath.
>>
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When do we get Startrek spoiler

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97373336
half of what people like about lotr and the hobbit is THE JOURNEY
the landscape and scenery of moving over land
and there's just no way to make that fun and engaging in a TTRPG
>>
>>97373340
Ironsworn does a good job of it with the Journey mechanics/tracks.
>>
>>97373336
>There's only so many pages of the description of a leaf in the sun I can take
That sounds more like Anne Rice than Tolkien
>>
>>97372980
Video games are the same damn thing.
>>
I'm starting back on Solo gaming. I was wondering if their has been any new rules created that emulate War Law from Rolemaster

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>referee makes big 3D dungeon model
>players therefore already know the entire layout
>completely destroys the fun of exploring and mapping a dungeon
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>>
>>97367598
>wanting to have a great aesthetic experience
>don't have time to do it
>scrawling outlines on a wipable matt is so rinky-dink it takes me out of it

Can't win
>>
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>>97367598
This is such a non-issue if you're an adult.
Put some black cardstock over the top and remove them as you enter a new room. Put the cardstock everywhere even if there's nothing underneath. Don't fill the entire table with shit for no reason. And to be extra safe, you go
Hey, i know i can't stop you from seeing the existence of the cardstock, and the dungeon obviously can't go off the table we're using, but just play along, okay? I tried really hard on this.

Anyone who isn't a complete knuckle dragging autistic faggot will be agreeable to this. Be fucking normal, anon, its not that hard.
>>
>>97367598
>No LED lights
>no motorized traps
7/10 would play
>>
>>97367637
>trapdoors/hidden ladders
>portals
>ortogonal feystep/knightleap beacons
>mystery blocks enchantedvwith druidic growing vines
Ticked closed and user shadowbanned
>>
>>97368163
>the game
lmao
I'm so glad the mere proposal of playing other systems filters out trash like (you).

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>
>>97369712
It's is the time of the ethnogenesis of Europe and of our oldest stories.
>>
>>97369712
The aesthetic is very cool, plus the fact that ancient empires were actually very urban and populated makes for a lot of intrigue among the common folk. I think conan nails the feeling despite being in a fictional near medieval setting.

>>97369808
Also this
>>
>>97369712
Bronze is prettier than iron.
>>
>>97350722
Even if you wanted to use D&D for this for some reason, you could pretty safely just remove heavy armor, and then make it so any class with proficiency in heavy armor can use Strength in place of Dex when calculating AC for medium armor along with getting the Defense fighting style for free.

Nothing else about the game really changes as a result. Certainly nothing that meaningfully changes the balance of the game anyway.
>>
>>97350722
>AC
why would you even consider D&D for bronze age fantasy instead of something like runequest?

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97371578
They're men
>>
>>97373647
Just ordinary men?
>>
>making CR 4 constructs for upcoming adventure
>have 60 hp, resistances to nonmagical nonadamantine BPS damage
>two fighters in the party at level 5, each has a magic weapon
>everyone in 5e has a magic weapon by 3rd level in my 5e experience, even me as a relatively "low magic" DM tends to hand out 2 or 3 magic weapons by that level
>60 hit points with that resistance makes the defensive CR 6 (and with offensive CR 2 it comes to the CR 4)
>without that resistance it's defensive CR 3 (and thus a CR 2 monster basically)
>in my campaign it's gonna be irrelevant anyway because of them having magic weapons
>would take it away but then I have to bloat HP/damage even more
>also it feels like a metal construct SHOULD have resistance to non-magical non-adamantine BPS damage, just aesthetically
>raging because I don't know how to stat this monster (constructs tend to be high defensive CR v.s. low offensive CR, but 6 v.s. 2 respectively is probably too much).
I understand why they mostly removed non-magical BPS resistance in the new monster manual.
>>
>>97373724
>everyone in 5e has a magic weapon by 3rd level in my 5e experience
I didn’t find this myself. I didn’t have a magic weapon until well into level 5.

Just stat it for your party anon. Honestly I just give monsters more or less HP depending on how tough I want the fight to be.
>>
/5eg/, does this seem too strong?

Archivist Artificer: 2024 edition
>flavor is changed to creating extradimensional archives to contain dangerous occult information

Level 3
>Tools of the Trade: you get proficiency with calligrapher's supplies, and can craft scrolls in half the time. You can also use a book or scroll as a focus.
>Archivist Spells: you get a spell list that's a mix of eldritch, language, and pocket dimension spells
>Infohazard: you know Mind Sliver and can cast it as a bonus action
>Extradimensional Archive: You can store books and scrolls in an extradimensional space, and can use tinker's magic to print Books (the upgraded phb version). In addition, if you store scrolls or spellbooks in this space, you can prepare one spell from them of each level

Level 5
>Archive Key: You can create Int keys that give allies access to your archive. allies holding a key (including you), gain +Int Psychic to one damage roll of each spell, and can gain a temporary skill, tool, or language proficiency during a long rest

Level 9

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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>97367640
Not in fantasy, but I did have first contact between two of my sci-fi species be weird because the first thing they did to try and communicate (no universal translators in setting) was send prime numbers to each other.

Except for one species, the first eight prime numbers are:

>1,2,3,5,7,11,13,17
While for the other the first eight are:
>2,3,5,7,11,13,17,19

That's right, one of them considers "1" prime and the other doesn't. Basically the former just don't mind the fact that all of the theorems involving prime numbers have to say "except for 1". The latter think that they're *lunatics*.

So far neither has made contact with any other species so they don't know whether it's common for 1 to be considered prime or not.
>>
>>97367969
You are in no place to give that advice.
>>
>>97372817
yes, but the truly primitive (e.g. piraha) have no concept of time, nor do they care.
as for civilizations, accurate timekeeping has been a relatively recent development. also, most people would probably not have cared much until the industrial revolution and the creation of shift labor.
basically, a a peasant needs to know what day it is, a factory worker needs to know the hour (so that he can start his shift on time), and I need to know what minute it is in order to make it to my next zoom meeting on time.
https://en.wikipedia.org/wiki/History_of_timekeeping_devices
>>
>>97367888
>In my games setting magic and the technology that would allow for automation can't co-exist, as the chaotic reality manipulating nature of magic would interfere and break stuff purely running on the laws of physics. (not the most original idea, but at least it explains why things have been in medieval stasis for so long)

Fine, I'll bite. How? Since technology is just exploiting natural chemical and motion based principles already baked in to nature. If "thing pushes other thing" suddenly broke down, your entire body would suddenly fall apart in to it's base components.

The real answer is the tainted work of the hand of man thanks to man being sinful. Magic is closer in purity to the uncorrupt world prior to the fall. Also what makes it so dangerous. Much in the same way that anyone who looks upon the Lord would die instantly. Or how touching the Ark of the Covenant would kill someone instantly. Harnessing magic takes extra measures.
>>
>>97373744
Your answer is just as valid as the other anon's.
Neither needs to hold up to scrutiny of rejects from /sci/ or /lit/, because they won't be scrutinised, they're window dressing for a game.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>97368786
>Could the Imperium sucessfully afford to invade and take over Kirby's planet?
Yes, absolutely.

>Could the Imperium hold Pop Star once Kirby woke up and decided it was a problem?
Absolutely fucking not.
>>
>>97372575
>just attack from a distance
His warp star has outrun FTL capable starships. Yeah he can be hurt by apples but whispy woods is low multiversal
>>
>>97368786
>>97368794
Death Battle is cancer and they lied to you, Kirby is not that strong.
>>
>>97373252
>Death Battle is cancer
True.
>they lied to you, Kirby is not that strong
False. Name the weakest setting you think can beat Kirby.
>>
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>>97368786

This one: >>97373160

The Imperium could absolutely take Pop Star up until the point Kirby notices and eliminates them. Kirby is EXTREMELY powerful, but he isn't omnipotent (he's actually kind of stupid) and he's quite lazy. Kirby's desire to "solve a problem" is directly proportionate to how much it's personally inconveniencing himself, his lifestyle, or his immediate friends. Once Kirby "locks on" to a problem though, he's like a pit bull: he won't let go until he's completely resolved the situation, as he understands it.

>>97369816
>>97370105
>>97372575

What people don't really understand about Kirby is that his power over Empathy means he has to match power escalation. Kirby, canonically, possess an infinite source of power, but it's entirely reactionary: King Dedede stealing all the food in Dreamland (the province, not the planet/country), and then challenging to a boxing match, is just as much of a "threat" to Kirby as that Gene-Stealing Super Organism in the recent game wot tried to kill Kirby by dropping a planet on the planet he was occupying. These are equally difficult situations for Kirby.

>>97372575
>>97373233


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Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97368519
>antimartial fields where martials are unable to use abilities or attack?
Isn't that simply Force Cage?
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>>97364348
>tfw I'm a fascist and I'm in the paizo space playing their games ((for free))
Heh... nothin personel Jason.
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>>97364348
Do these people even realise how pathetic they sound
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wanted to try out a flexible spellcaster druid for an upcoming game, am i cooked? wanted to get my defenses to a decent spot while being able to use a shield. later on i intend on getting into heavy armor
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>>97373595
You'll be fine. You got the basics and can work as a good on-the-spot and downtime healer. The stat array is a bit weird but you got +4 on WIS and Heavy Armor will cover the middling DEX/Reflex so I'm not going to judge.


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