Metaplot Edition>Previously in the Mortal Realms:>>97313609 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97331207Looking at the recent arcane journals I don’t have much faith in whoever is in charge of writing for tows rules.
>>97331236Could be worse, could be the complete joke that is Horus Heresy journals.
>>97331264GW loves selling you £20 books with no content
>>97331215If they’re going to get anything it would be during the end of edition campaign. Aside from that it’s usually a one and done sort of deal with the battletome. Same deal for 40k. Also it’s been speculated that 5th will have a heavy emphasis on the elves, where as 4th is focusing on the dwarves.
>>97331028I think 4ed was the testing ground of 40k>>97331121Doubt it, TOW is also selling well thanks to the interoperability of the new minis, cathay and marauders are both usable for AOS, the next refresh will be Chaos warrior, another kit usable in AOSBut the same is also happening with AOS new rangesContrary to popular belief AOS and TOW are not in a competition RIGHT NOWps AOS with a shaky edition is still selling better than TOW, but TOW also have a shaky edition..Also both AOS and TOW players are on the low end of the spectrum compared to 40k, the painters / collectors are the majority of the sales, which was an huge problem for TOW as no one wanted the old models, they did fix it tho, by going hard on range refreshes.
previous: >>97290097Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqThread Question:what is your stonemaier-tier concept for a sure money board game megahit?
>>97330252Depends what you want, you see a lot of hate towards what they are here because they require a ton of time commitment, but I think campaign games have the issue where a lot of them are really good but time is a bitch to get to finish them.When a video game takes 100 hours, its super easy to put 1-2 hours a day without affecting your schedule much, where as its tough as shit to get 3+ adults to meet up enough times to play a campaign game, and STILL play the other games in your collection.Also Tanares is cool.
>>97328155When it's just me and my brother we typically play the coop, which is fine, you get to experience the systems (aside from attacking and stealing other player's stuff). It becomes a straight action economy puzzle at that point. You're just hunting as many cresters as you can without getting caught at awkward moments by red/white ones before you're prepared, or getting stuck out at sky and dying to tanking morale.It's absolutely playable, but if the theme isn't doing a lot of work for you I can see it getting boring quickly.Obviously with more players you then have the race for crester hunting and players opportunistically (or serialy...) raiding eachother. The map becomes a lot more busy and interesting, and there's plenty of room for people to be dicks to eachother (so a conflict averse group might get toxic). Its easy to see the heart of the game lies here.
>>97319529Wingspan was the game that made me finally realize how much I hate European-style board games. My criteria is basically this--by the last third of the game, I had better have a realistic chance of winning or already eliminated.
>>97331091That's a rather loose criterium, a lot of ameritrash also falls into that
>>97330107No, if you don't like Race then Ares doesn't bring much more to the table
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Requesting the Cowboy Bebop RPG, and any supplements.
>>97331107g0f1le /d/9hJNBF
Any chance for Shrine Depths: A Solo Adventure?
>>97326389Requesting The Swallowed Saint - An Adventure for Dolmenwood
>>97330827For backers, the PDFs were sent out weeks ago. So there's always a chance that someone may have already sent them, who knows.
The /btg/ is dead! Long live the /btg/!We are Jade Falcon, great among the Clans editionPrevious Thread: >>97311847================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
If I am looking at stuff in the salvage list and I see an ASF with zero SI. That means I can scrap it for parts, but she won't fly again?
>>97331192You got it, anon. Just like losing a CT in a mech.
>>97331219Damn shame. It looked like a fucking monster. It was flyable when it crashed, but the feddies just kept shelling the ever loving fuck out of it.
>>97330685The Capellan Confederation is NOT only Chinese, it is a union of many different cultures and backgrounds, all united under the Celestial Wisdom’s guiding hand. Xin Sheng!
>>97331230Shame they didn't go full commie panic. I only dig maximum over weeb yellow panic. This mustachioed Confucianism horror they have constructed doesn't vibe with me.
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.Fail Forward Edition.>Last Thread: >>97062042Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/Comment too long. Click here to view the full text.
>>97328389But what about the voice that says: "You could do this in a different way", that made you develop homewbrew stuff.>>97329250What do you mean by the point of it all? Like it is pointless for you to play solo TTRPGs?
>>97327196>>97327781Sorry I haven't tried them yet, couldn't say.
>>97326626Well, just had another character break through! Let's see if he can make it to town. If so, can he round up some other adventurers?
>>97330455Aaand he died on his way to town. A swarm of Stirges came up over a hill on day one. He fought valiantly, and got their numbers down but they managed to peck him to death...
>>97330897ain’t that always the way. thanks for sharing, anon. godspeed with your next character.
How would it play?I imagine everything you do would end in some kind of comedic failure.
>>97324800Honestly it would probably look something like the tigtone Adventure that was published
>>97325164Good answer but there is also Human Occupied Landfill. Even the name fits ATHF perfectly.
>>97330586Human Occupied Landfill would be a candidate if it was meant to be playable and not mostly a joke at the reader's expense. Though the objective of finding the stupidest way to die from that book would fit an ATHF game perfectly
>>97330600>a joke at the reader's expenseWhat a queer little Reddit thing to say
the object of the game is to find parking
Can your party be trusted around surrendering enemies without committing even a single war crime?
>>97322323You're being the odd one out - that's the worst of all crimes.
>>97295473>picGive me the sauce, /a/non
>>97327862>not recognizing the drawing styleHow new are you?
>>97294582Of course. My players would never even consider the possibility of committing a SINGLE war crime. If they aren't at least attempting double digits I know they're not enjoying the game.
>>97321699We must be better men.
Pot Luck Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97328402>Are they putting them in chests and lugging them around?Found this art in the Artificer book. This armorer is just carrying a rolling chest.
>>97329813Then, when they get into a battle!
>>97329813>>97329827Honestly an artificer with a big wheeled steamer chest is a style I love
>>97329813>Chest weighs 25 lbs>Plate weighs 65 lbsThat man is going down a rope with 90 lbs in one arm. Impressive work.
Session 1: 6.5 hours>introduce the PCs, goblin ambush, Cragmaw hideoutSession 2: 6 hours>talk to Phandalin NPCs, street brawl against some RedbrandsSession 3: 7.5 hours>talk to one Phandalin NPC, Redbrand hideoutSession4: 7 hours>resolve the Redbrand situation in Phandalin, talk to one new NPC, smaller chats with some existing ones, b-line to Cragmaw Castle, sneak in the back entrance and fight Grol immediatelyI think the sessions are long. My players think the sessions are too long. My players are mad at me for how long the sessions are. I am upset with them for being mad.Just tell me how you feel. It's not like I can read minds. 4 of the players' voices sound the same when tired as when they are vigorous. We play in voice chat on a VTT, so it's not like I can look at them to see how tired they are. Sure, as the DM, I have knowledge of what is coming up, but clearly I'm not good at estimating how long things take. I'm first time DM, give me some grace. Hard rule from now on. End the session right as combat breaks out. Start each session with combat.
Crazy how two YouTubers killed a new IP like that
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97322102>Might there be a Lemurian phenomena that's similar? Would be worth exploring in further writing.Unless you were referencing the Juggernaut directly, its already in the game. The view I had of Lemuria initially was pretty anthetical to this kind of thing, however, I don't think it would be something widely used, or culturally encouraged, since the Cultivation mindset in the warrior caste requires you to pity that the weak cannot be strong opponents to you (which is completely different from taking pity *on* the weak, mind you) rather than outright hate them. Degens would be free game, however, its obviously their fate not to amount to anything anyways.
>>97322961>Strengh 10Does that mean it automatically passes strength tests? Shouldn't it be Strength 9?
>>97330124Very few units have had stats set up to 10, the Jugg and Nap being those that I remember right now (Nap with Awareness and Discipline 10). While at 10, you automatically pass any test, yes, but not necessarily win every face-to-face roll. > picrelNew map! I've checked the Taiping book and will upload it as well as the tokens, there's a few things I'll want to change or clarify in the rules, still making a list, but it'll 100% work in the meantime. >>97314298Alright, it'll be an econ unit, the carts will be random, its the best way to do it without turning the train into a more limited tank, and I want to avoid that. All the carts will have some transport capability, you might just not want to spawn your soldiers in the dining cart, but that's what you rolled this turn and you need the soldiers so... that kind of choice. >>97315417What I'm thinking is that the rails will be split off and set in the regular Structures section of the rulebook, so even if you don't have access to the Locomotive, you could lay tracks as part of an econ engine, and I'm thinking of putting the handcar >>97302625 as a merc special unit, since that shouldn't really be restricted, especially in a setting that takes place mostly in caves. The rails would be something like "gain X silver per Track token connected and controlled", with the exception that the player who layed them controls them by default if they connect to his deployement zone(?). The Locomotive itself would grant Silver from exiting Carts from the maps, with bonuses set for exiting quickly and off non-deployment map edges.
>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQComment too long. Click here to view the full text.
>>97328749>>97329103updated and clarified it a bit. The idea is that you sacrifice 12" of range and SHRAPNEL but turn the Artillery Witch from a damage dealer to a control piece. -- Mind Bomb --Cost: 2 GLORYMay use this instead of casting an Infernal Bomb.1-Handed, 24", BLAST 3", IGNORE COVER, IGNORE ELEVATED POSITION, IGNORE LONG RANGE, RELOAD, SCATTER.INTRUSIVE THOUGHTS: Add -1 DICE to the next Success Roll taken for enemy models that are hit by the blast.FROM MY MIND TO YOURS: If a model was the target for an Mind Bomb and hit by it, or if the Mind Bomb scattered and the target point was on the model’s base, roll 3D6 and add all 3 dice together. Any +INJURY DICE or -INJURY DICE that applied to the Injury Roll will apply normally, except that you pick the 3 highest or lowest dice in the roll instead of the 2 highest or lowest. If the injury check is a Minor Hit result you may move the model D6" in addition to dealing 1 Blood Marker. The move must be in a straight line, but can be in any direction, and can be used to make the model move with 1" of an enemy or retreat, and to Climb a sheer surface, Jump across a gap, or Jump Down. If the injury roll is a Down or Out of Action result you may choose to, in addition to the effects for Minor Hit, inflict a 6" area around the model where all actions are considered RISKY until the Artillery Witch's next activation, after which the effect dissipates.Injury Rolls for other models caught in the Infernal Bomb’s Blast are made normally.
>>97329226Ironically I think it would fit better in new Antioch, they're the control factionOr maybe knights of avarice, the got fun similar tools
>>97329347The effects are sort of a mix of Heretic Priest's Puppet Master and the Chorister's -DICE aura
Now that the dust has settled, why did Trench Crusade flop?
>>97331159It didn't. Stop listening to youtube agitators looking for ragebait dollars
https://www.youtube.com/watch?v=ekU3T9M3E9IFrenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one. Tabletop Simulator Demo Implementation:Comment too long. Click here to view the full text.
>>97320732
>>97306584when you were referring to the purple/violet similarity, were you referring to them as energies (when they are upside down and all you see is the bottom stat symbol background), them in play (their border colors), or both?I looked at the cards and noticed there is an error on my end, where the "violet" (magenta purple) stat symbol color is still purple or near purple. the border colors are more differentiatable though.I was messing with the purple/violet colors up until right before printing, trying to coordinate their clear differentiation due to similarity in appearance.I believe this also occurred on 1 or 2 of the sub types of the red cards border colors.In any case, i think i'm going to remove the dedicated "story" (silver) type altogether, and convert it to a meta type (any card can be played as a story/narrative element into the narrative zone (keeping the narrative zone and mechanics), sort of like energies. this will also free up the silver color, which I can assign to psi, and that should solve all the color problems. silver also makes a kind of sense with psi.this will also allow me to assign a proper violet to what is called "violet" now, but is more of a magenta purple.it solves all the color issues and streamlines/simplifies gameplay all at once.Comment too long. Click here to view the full text.
bump
>>97282550So is the only way to get a copy of this game really to have to sign up for telegram?
Work in Progress, Traitor Guard Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97330486Finns managed to out-wacky the Soviets with the BT-42.
Couple minor bits before get to the diamonds. Gonna do them on the bottom right leg and top left arm (as you look at the image), was gonna do them blue and coral but thinking maybe black and coral. What do people think? And anyone have any last min tips for diamonds? Planning to make a grid with thin black paint then fill in with blue/black.
>>97328770Scale modeling really makes you appreciate how easy lot of the gw stuff is to build.
>>97327327Corsair kitbashes fucking cool, so much you can use amongst Eldar and DE kits, basically everything works
>>97331130nice 1:1 horse nutsacks
what are some based tg youtubers? il start!https://www.youtube.com/@DiversityDragons/videos
>>97326503Yes, you are stupid and nogames.
>>97310170How does someone who is into history end up like that? Studying history just made me more of a chud. It also made all my campaigns turn into "what if the mongol empire was north/west/south of you instead of east of you?"
>>97328198Funny. Studying history made me a leftoid commie.
>>97319388Okay but hytnpdnd?
tablerunnercrispy, the Gordon Ramsey of 4D Roleplaying.
>no display names>no player cards >large groupHow do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
>>97325698>no uLol. You didn't even try
Are they even making this show anymore? It's like they've just stopped caring
>>97248009I'm a complete nogames only here for worldbuilding and lore, and even I know people who game can also watch others game in their downtime. You can have multiple ways to enjoy something.
>rewatching a C2 episode>Liam knows Laura is going to be taking time off from the show>asks to carry her bag of holding for a whileCan someone find an episode in CR's 10yrs where Liam doesn't Liam (metagame, cheat, be creepy, try to grab the spotlight, etc.)?
>>97330883just matching your level at this point, waiting for you to say something ridiculous to point and laugh at.