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Yu-Gi-Oh! General #578

"Conductor of Nephthys" Edition

Previous thread: >>96282115

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96483186
That Prisoner Dilemma video is interesting, though I think it puts too much weight on individual matches rather than the sum total of matches, as well as doesn't consider one other factor. The decks likeliest to go to time are ones that have long combos or an inability to close out games. Those sorta decks that need to jump through hoops are the likeliest to face the chicken game the most, and they are also likeliest to have the chicken game result in a double loss on at least two occasions - with them potentially losing otherwise throughout the tournament.

So the decks that are likely to rise to the top are ones that can easily establish and break boards, which seems to be decently true with a lot of recent decks. Like it feels like most people get done by the 20-30 minute mark even while the games are still competitive?

So maybe Konami is trying to push out decks with large piles of engines and long combos like Snake-Eyes and several earlier had without needing to create a lot of bans? Or they could just be ripping off Bushiroad because apparently those time rules are similar.
>>
Hello I haven't played since Link were added...
How is my favourite deck, D/D/D doing?
>>
>>96487916
It relatively-recently got support but it's still just a casual deck right now. It should be in a nice place if you're willing to grind it out, but in a nice *casual* place. It's totally unviable and struggles against a good lot of modern decks.

This is also a Droll format, unless Konami shows uncharacteristically good judgement and bans that damned card in the upcoming list. People still have the nerve to call it a "necessary evil" when a lot of the current topping decks play around it.
>>
>>96487916
Recently started showing back up in top cut at some OCG tournaments:
https://ygoprodeck.com/deck/d-d-d-627139
https://ygoprodeck.com/deck/d-d-d-629985

Mostly having some of their cards like D/D/D Wave High King Caesar as generic boss monsters in decks that use the Fiendsmith engine or D/D/D Marksman King Tell and D/D/D Deviser King Deus Machinex in K9 Vanquish Soul.
>>
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Wow cute.

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Elo Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Fujairah Global Chess Championship: Superstars | August 25th - September 1st
- FIDE Grand Swiss | September 4th - 15th
- Grand Chess Tour Finals | September 28th - October 3rd
- European Team Chess Championship | October 5th - 14th
- FIDE World Senior Championships | October 20th - November 2nd
- Lichess Autumn Marathon | October 25th
- Clutch Chess, Champions Showdown | October 27th - 29th
- FIDE World Cup | October 31st - November 27th
- US Masters | November 26th - 30th

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>>96470975
Round 3:
https://www.youtube.com/watch?v=m2cC4M-5XWI
>>
starting: https://lichess.org/tournament/960sep25
Chess960 Titled Arena, $1,000 prize pool!
>>
>>96487356
and winner takes it all!!
>>
>>96487931
*half
>>
>>96476360
Very cute.

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The /btg/ is dead! Long live the /btg/!

Jim Jams for my Beemer Edition

Last Thread: >>96468405
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides

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>>96490053
Anyone exposed to 80gs and they would be dead.

Remember that one scene in the Expanse where that racer suddenly stopped?

That was 99gs.

The effect would probably be the same.
>>
>>96490144
Technical Readout
>>
>>96490182
>Anyone exposed to 80gs and they would be dead.
Well it's a good thing that Battletech is a fictional setting and thus doesn't have to adhere to the laws of physics, isn't it?
>>
>>96490183
Thats not a book.
>>
>>96490144
Record Sheets: 3145 New Tech, New Upgrades, p. 72

Ghost Smut Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

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>>96487065
>You now realize that Lunars getting the exclusive opportunity to have their own graces and Shape is where 1e squared the circle around illusion charms and not the weird cope Grabowski had about "illusions" being so abstract it just means having a snake for a hand.
>>
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>>96485987
>Ahlat realistically is 3CD tier, but we wrote him as being Essence 7 and obviously not even close to 3CD tier even though we did write 3CD tier threats and uhm...
>How did the Exalted fight in the Primordial War if the Primordials were all the size of planets? well they were all essence 10 and everyone had an N/A warstrider and Unconquered Sun/Luna/Maidens all spent every day buffing them obviously. and this was never alluded to because...uhm...
>Heh well illusions can mean more than just simple D&D illusions...btw no social charms for Lunars
genuinely think a lot of the problems attributed to grabowski are actually just him covering for other people and not wanting to admit the gameline went in a bad direction.
>>
>>96488804
Essence 7 is exactly where Ahlat should be, the way Essence 7 spirits are depicted in terms of mechanics the issue.
>>
>>96482787
Pubes status on your current PC, /exg/?
>>
Who has the biggest dick in canon and why is it Luna?

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96417397


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>>96489665
Thank you for sharing your guide! Keep up the great work, I'm glad we're getting something that's not only written for players, but also with a different style and with a complementary point of view.

I've updated and renamed my own file, linked to yours, and also added a link to your pastebin from my own pastebin to make it easier for people to jump from one to the other.

The current version of the DM's guide is 2.20, and it also contains some additions and clarifications that some Anons voted to include in the last few threads.
>>
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>>96489930
Very happy to help! I am hopeful that these two guides help newbies get oriented.
>>
>>96489767
>But the way described in the n00b guide is not the only way how people here play.
You (singular you) have been asked dozens of times to post a play report. You never replied. In fact, you've never contributed anything to this general that wasn't meta. The "best" you've ever done is saying "Dark Sun is a great setting", without elaborating on why, and then agreeing with yourself back and forth three or four times with "yes it's the best setting".

It's been obvious for a long time that you don't actually play, you just read splatbooks.

Prove us wrong. Tell us about your ongoing campaign in detail.

>There's been several people even just in the last thread
Would be more believable if you (singular you) didn't have such a distinctive and repetitive style. Always the same arguments and rebuttals that are just variations on "no you". Such as when you accuse everybody else on /osrg/ of being the same person.

Aztecks Anon? Same Anon.
N00b guide Anon? Same Anon.
Player's N00b guide Anon? Same Anon.
How to design/jelq a dungeon Anon? Same Anon.

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>>96489767
>>96490158
Oh and I forgot helpful MS paint rainbow infographics Anon. And the Anon who also posts relevant AD&D passages, but in reverse colour with selection highlights and who's a bit of a dick sometimes.

All the game guy, huh? Well, he's quite prolific. He alone has contributed more to this general than you (plural you of course!) ever have. Again, what does it say about you?
>>
I don't know if this is the best time to ask or if you're always fighting like this and it's just natural. I was reading The Painted Wasteland and I really like it, it's made for OSE. Is it a good way to get into B/X? I played once and I'd have to re-read and study the rules a bit, I'd also have to explain everything to my players but I'm sure I could run a couple one shots and see if it becomes a short campaign.
Should I run some better known begginer one shots to get my footing or whatever grabs my fancy is as good as anything else?

I feel that a lot of people publish things for OSE because it's free and they don't care about the system, but I don't know enough to judge which ones are super B/X and work great there and which ones are whatever.

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Thoughts on the upcoming Starcraft wargame?
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>>96468044
Outside of UED idea BW is overrated as fuck
>>
>>96482178
>refuses to accept facts when stated by a professional
>calls a man in his early fifties a zoomer
Bet you argue that fire is hot, or when a doctor says someone died
Maybe you should check the facts bud
>>
>>96482254
Same homie
>>
I am cautious. Miniature look fine, but we know almost nothing. There should be development journal or some info filtering out.

But other than the usual toxicity, I am interested.
>>
>>96486659
Nah. BW's biggest issue that it wasn't as good as the next Blizzard's RTS story-wise.
But SC2 practically paved way for much worst writting

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Dare you enter the wizard's tower?
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>>96471125
dragon hord
>>
>>96489660
tl;dr I am a retard who loves dicks in my ass.
>>
>>96490064
I don't know why you keep posting in a board for a hobby you are too retarded to be a part of.
>>
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His style used to be pretty unique and recognizable. Now I'm not sure at a glance if it's a Shen comic or a lookalike.
>>
>>96463590
I heard that hatemonger is gay

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>96485213
>But always using 2 attributes mean he would average 5/10, so more as a dump stat:
He'd only average 5 on anything Dex related. But the point is more to have a character that's going to be choosing a non-Dex option whenever possible, and would be the worst at Dex.

And the examples there aren't exactly inspiring confidence. I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
Triggering a trap intentionally is something that doesn't even seem like it should be much of a check. But it's also a bad example since Dex is still so useful in disarming traps.
And he does have Cha+Int or Cha+Vit for persuasion/intimidation, or options like Vit+Agility to be physically mobile.
But if that's the handful of examples that spring to mind, it really highlights the problem where unless you're doing social stuff, Dex is basically always ending up as the better option than everything else.
And I think it'd be possible to split up some of this with Agility in order to reduce Dex's dominance, but I think that requires a more clear delineation. there isn't a clear distinction for Agi+Cha and Dex+Cha in terms of what they'd mean for conversation.

I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
That still leaves some things like crafting or disarming traps, but Dex might only be useful for crossbows, rather than a wider range of weapons. Awa+Vit could be bows, and Vit+Agi could be melee options. It also makes Agi the more clear option for fast-talk or lying, while Device+Cha might instead be forging letters or playing instruments.
It lets you siphon away enough nimble/skillful tasks from Agi to avoid it becoming dominant, but helps avoid Dex being the same by narrowing its scope.
>>
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>>96487129
>But the point is more to have a character that's going to be choosing a non-Dex option whenever possible
That's why I rephrased it to reach that intent, If he is "maxed out" in the rest, he can't suffer a low combination.
>I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
If I keep AGI along DEX, yes. But as discussed, they overlap too much.
>Triggering a trap intentionally is something that doesn't even seem like it should be much of a check
Unless your INT+AWA check tell you exactly what the trap does and it has a safe way to trigger it, you might kill yourself in the process. the obvious trap was to distract you from the real trap.
>it really highlights the problem where unless you're doing social stuff, DEX is basically always ending up as the better option than everything else.
Yes, a common problem, DEX is usually the safe bet.
>I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
The way I read that was fusing DEX into AGI and making a "Device/Tinkering" attribute.
Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
It also siphon Charisma combination but there was already too many. Martial art would become VIT+AGI, weapon VIT/AGI+tools, trap disarm INT+tools, most talk based manipulation CHA+INT, unless physical then CHA+AGI, also resulting in archery being Tools+AWA. and having CHA+tools for instrument reminded me Red bard from Thunderbolt Fantasy
That actually sound great if I find better than TOOls.
>>
>>96488262
>Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
Yeah, that was the rough idea there, where rather than being quite as broad as dexterity, it is more focused on tools and tinkering. And that sort of tinkering skill wouldn't really help when it comes to something basic like a mace, but works fine with crossbows or complex magical weapon gizmos.
And then it leaves AGI available for the more physically intensive aspects of speed and movement, and also makes it more distinct in terms of which rolls should be assigned which.

The name is a hurdle there though. Tool sounds a bit off compared to the other stats.
Technical might work. Shortens to TEC. No matter what it would still need to to clarify the scope of the stat with the players, since it would be a more unusual one.
>>
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I wanted to make a game system that makes HP, magic, and any action really all one stat. Just call it energy.
Throw a punch, cast a spell, get hit..all would take some HP. It was supposed to use proportions of the energy used to determine intensity. So much like you might up cast a spell using a higher spell slot for more effect you could dump more energy into a spell for more effect.

The net effect was to have players think more strategically about when to unleash powerful spells and all of that.

Would probably work better for a tabletop for like dragon ball Z but could be adaptable for anything else really.

I was never sure how I would apply stats. Maybe something that would modify how much energy was used for actions.
>>
>>96465923
The speed vs. strength meme has probably been the most disasterous idea to ever exist. Not only that, making dex and attacking stat as if swinging your sword like a limp-wristed fop versus being a -IQ brute makes a difference.

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The spicier the better. I'll start to get the ball rolling:

MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.

Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.

Generals are good for /tg/.
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>>96487291
While monetizing everything can go and often does go too far, it's not wrong for people making these niche games to want to make a buck by doing something they enjoy.

There's no one-size-fits-all way to play or run RPGs, and trying to find one is folly. Narrative.heavy storygames and lethal dungein crawls are both obviously real and tre RPGs, they're both fine as long as they fit a given group's tastes, and spending time and energy arguing about what real RPGs are about is silly.

Not literally everything is political even in the current year. If you're the first one that starts talking about politics in a given discussion, then the problem isn't the other side making you think about politics, it's you.
>>
>>96488817
If your point of posting that pic was to show you are retarded nogames you succeeded.
>>
Changing the dice your RPG uses doesn't make it better than D&D.
>>
>>96487291
>generals are good for /tg/
This is common knowledge though.
They mitigate the amount of slide threads are made and keep the autism mostly contained. This place would be worse without them.
>>
>>96487544
>Gluing resin and metal isn't a big deal.
Until you have to pin a lead gun barrel or fix a broken part, then yeah its a big deal, and plastic cement doesnt work on either material so you have to deal with superglue
>>Carry them
>You just admitted to lacking the strength
I can lift 200 lead minis. But i dont WANT to. Its not a flex to carry around that much weight, its just inconvenient and needless
>Washing resin and metal isn't a big deal.
You know what is? Breathing the fumes from a printer or the dust from sanding it. Modern life has enough ways of giving me lung cancer and i dont need more
>A hot car will melt even hard plastic.
Yes, but resins soften at lower temperatures, so your spears will warp sooner and worse than on a plastic mini

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Page of Swords Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>Human
>Male
>Fighter
Okay, I understand, but can you bastards stop spamming this shit? I'm NEVER going to play Human Fighter, I'm ALWAYS going to play as a barbarian orc, I don't give a shit.
>>
>>96488336
>Bear lore isn't actually all that ridiculous, not every race is native to places with bears.
It's even less ridiculous than that, because the checks are largely about Cave Bears and Dire Bears, both being monstrous versions.

The DC 15 check lets you know that Cave Bears have Darkvision, and the DC 20 check tells you about how Dire Bears have a grab attack that deals automatic damage on subsequent turns. Something the Cave Bear notably lacks.

>>96488487
Similar case for the crocs really. Guessing that a croc will bite you with its big mouth is one thing. Knowing that the jaws are designed to trap you and keep you there rather than just ripping off a chunk of flesh is more detailed knowledge.
And even in the example you pointed to, it's a DC 15 check to know that about crocs. That's a 25% chance for a random commoner to have that info, which certainly isn't bad.

And ultimately I'd rather the designers at least try to put DCs to various aspects of monster knowledge near the statblock, rather than the DM just having to make it up on the fly.
>>
>>96489891
>at least try to put DCs to various aspects of monster knowledge near the statblock
...like they did in 4E?
>>
>>96489863
>be a dm
>dont adapt the quests and encounter to the party
this is dming 101. If a PC takes speak with animals, there are gonna be animals around that witnessed the murder or something. If the party is full of face types, the quests should be a about diplomacy. Expand your horizon beyond combat
>>
>>96489887
Sounds boring and like you have issues with your dad.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>
Well this was said 2 hours ago in a Delta Green post on the DG subreddit (yeah yeah, fucking sue me). We ain't getting some of these books for a long fucking time.
>>
>>96485579
Will they finally notice that it's not called the GRU anymore?
>>
>>96485628
You expect them to actually do research on anything Russian (or anything that doesn't conform to their bubble, as many others have pointed out)?
>>
For those who run or play DG through a VTT, how do y'all do combat? Do y'all use combat maps or keep it more theater of the mind?
>>
>>96462169
I know the feeling, I had to deal with this massive fucking retard that someone couldn't grasp basic sentences. Of course, he also turned out to be one of those guys that as soon as their character gets some power they immediately start bullying and torturing NPCs for the fun of it.

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96486259
>>96487903
We finally has schedules line up, no work the next day, got a ton of take out and some drinks and just never looked at thw clock. The resetting of the settlement definitely added some time. The game scratches a particular roguelike itch for me and my buddy, but my girlfriend who's usually a pokemon fanatic with a (tolerable) amount of autism latched on and kept wanting to take her favorite dagger goblin survivor on hunts . I haven't had a gaming session like that in a while, made me feel young again.
>>
>>96487944
Wholesome. People of the lantern?
>>
>>96488427
Yea just core for now, though I immediately started looking for a well priced gamblers chest on ebay. I honestly only got core on a whim years ago because I paint as a hobby and these models have the perfect aesthetic for horror and whore-er without being obnoxious. I think our groups going to be abusing this game for a good while. Next week we are having a paint session to paint the year 10 survivor box i got us.
>>
>>96488668
>and whore-er
lol, stealing that
>>
Keep the bases as they were for a nice statue base aesthetic or give the bases some life? I was really digging the Greek statue style but a fully painted monster/survivor seems a bit off. I am undecided. Also a world devoid of color and life might not translate well I dont think. I've got black sand I might use for the bases but not really sure what to do.

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https://www.youtube.com/watch?v=_nTpsv9PNqo

Frenopolis is an open source gamified microcosm where players seek to outmaneuver each other to control the elements which comprise the world.

It is easiest to learn with any YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player/6-pack/9-card draft-collecter-starter box by following the instructions in description of this video:
https://youtu.be/oPoBUoagO_k
(no identifying or payment information required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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>>96485596
Hobbies? This is mental illness.
>>
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>>96489285
>/lgbt/
I'm calling ICE
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>>96486534
it wasn't me but hilarious:
1.) another person used it
2.) mods deleted it
>>
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>>96490105
i know they disabled the IP counter for the plebs but surely the mods still can see what posts are coming from what IPs

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>Find a hexcrawl map that's perfect for the campaign you want to run
>The hexes do not align with Roll20's Hex(V)
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>>96489877
Cant you just stretch the map pixel by pixel until they do?

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Why are elf wizards so lame and gay?
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>>96489030
not him but seems like tamriel rebuilt concept art, there were some outfits like that in the telvanni mainland
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The forbidden dwarf wizard.
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>>96488970
>I hate fun
>>96489161
this. They're supposed to be giant bug robes worn so that outlanders and fetchers leave them alone.
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>>96488095
>>96490096
Based on Kirkbride's original Telvanni concept art.
>>
>>96487520
>cherrypicking
It's too easy for them. They have hundreds of years to leisurely study and practice magic.

A human has, what, 70 years tops? Time pressure inherently creates a lot of incentive to push the envelope and get as strong as possible as quickly as possible. I wouldn't even consider cracking open a cursed grimoire if I had 200 years to learn fireball.

That said, the average human wizard is some lame and gay nerd ass oldfag. You take the top 0.1% of elf wizards and they're as cool as the human counterparts.


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