In your game, do you treat bows as strength- or dexterity-based weapons?
>>97223103Do you think she her underams smell like pitsweat?
>>97223103This looks like shit.
>>97223103Neither, my system (Modern/Contemporary fantasy) has a dedicated marksmanship stat which is tied to firearms, bows, crossbows as well as general perceptiveness, more influenced by your Skill investments than your stats.Melee Weapons, Thrown Weapons, and Explosives are tied to Strength, and melee/thrown weapons get to add their associated Skill Ranks (up to 5) to the Damage they deal (max 2d6), while Ranged Weapons do not without specific character options.
>>97249934Nah, crybabies like (you) are worse for the board.
>>97249934>kysOf course the toxic dickhead is a fucking literal child
Skinwalker editionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:H.P. Lovecraft Historical Society releases "The Spark Devil"https://www.hplhs.org/sparkdevil.phpCurrent Book Club Topic:Comment too long. Click here to view the full text.
>>97246849samosbor soon
>>96995888>have great idea for a snarky female investigative reporter character>end up playing a discount Alex Jones instead to avoid making things weirdIs it weird to play female characters in spooky games? Like with other more combat focused systems it's not as big of a deal since you're just smacking things more often, but does the (often) more RP-heavy nature of horror settings make playing the other gender more of a weird experience at the table? Assume we don't put on voices for our characters.
>>97248475not unless someone actively makes it weird
I'm a bit of a battered wife when it comes to C7: Has anyone seen the new edition of the Laundry Files? I really liked the old one, but I'm worried because, well, C7.
Is your character someone commoners would like off first-impression?
Does the house there look cozy to you guys?
>>97251718I know that it's pointless to posit this question because the people that have latched onto him are equally autistic but you have to realize there's at least one puckee copycat by now, right?
>>97252186Anyone who successfully impersonates a faggot is in fact a faggot himself.
>>97251891Oh yeah, be a cleric for a non-traditional "Healing" God yet still be a healer. It's stupid fun AND you get some interesting spells and skills that can help you save people. Like, the whole time I was using acrobatics to get over heights, wall-running, and jumping to save my down teammates.
>>97252272Sounds like a fun character
>dwarf speaks>scottish accent
>>97243183>These comics are just Polandball but homo Fixed
>>97233279Grognard here. Scottish Dwarves are D&D-specific. Many early D&D novels included scottish-accented dwarves. This is because one of the earliest sources of inspiration for D&D was Poul Anderson's "Three Hearts and Three Lions" which had among the first "scottish dwarves" depictions. After that, many fantasy series ran away with the scottish dwarf trope (Warcraft being probably one of the more popular examples)
>>97250094They are all structured according to rules that challenge various aspects of player skill and luck.They are all consistent with what can be done by who, how they can be done when and where, and why....except for TTRPGs, according to the storyfags, theater kids, and eternal worldbuilders that inhabit these hallowed halls.If the term "game" doesn't apply to an activity, don't call ita game, simple as that, "brother".
>>97233279>Humans>Jacks of all trades>in a world full of hyper-specialized species
>>97249983This is peak nogames.
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>97250627100/howbigitis*howbigitshouldbelooks at about 80 percentish
>>97250627>tfw no taller amazonian lady ranger
>>97250627 You should be able to take a quick measurement of the other model and then change the height value by the appropriate amount
Anyone know where i can find some skaven models?
total newbie here, using trannygram, do I just search up the model name and message that person?
Hope you guys had a merry christmas - edition>Previously in the Mortal Realms:>>97233998 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97251375Ooooh, that's some good edge wear.
Got my last game of AOS in, my FEC monster mash vs Soulblight with Nef. Was pretty fun, Death V Death is always nice since you know it's basically just gonna be beating the everloving shit out of one another. Wound up tying but had a really good time. (Also I keep forgetting to just get Ushoran in right off the bat, usually he kinda pushes in around the top of 3 to clean house after his servants have done the work)
>>97252033Rotswords more pricey than the "most elite nurgle unit" blight kings. Thanks GW, real flavor win on this one.
>>97251362Yeah we saw it 10hours ago, thanks though
Advice for Kindred before hitting the town for New Years edition>Previous>>97239803>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldershttps://pastebin.com/9i9zhydQComment too long. Click here to view the full text.
>>97252047It's just generic anime with some magic #875
>>97252105Onis, Werewolf, Tengus, Vampires, Witches,
>>97252155>>97252047It's not really WoD-lite though like a few things you could look at. It's pretty much about as open secret society as it gets.
>>97252200I'd say more WoD-esque anime for instance is stuff like Vatican Miracle Examiner, BoogiePop Phantom, Witch Hunter Robin (in atmosphere), certain type-moon shit like Zero and KnK. I wish there were genuinely good vampire and werewolf animes outside of like Blood C but it's surprisingly not very popular (quality popular) in Japan. Tons of good shit in the west though, but in an inversion Magefags basically have Harry Potter only.
>>97250371Easily Gio. He didn't even get a proper diablerie like Tremere, even if Tremere got sideline & is mentally wrestling with Saulot & the Eldest, like a motherfucking boss, he at least did what he set out to do
>mogs your worldbuilding
make another thread, this one is a dud.
>Moses>trumpetsENTER
I think drawing from biblical lore as well as old European lore is peak worldbuidling
>>97252252>old European lore yuck
>Halflings to do the farming>Dwarves to do the smithing and mining>Gnomes to do the researching>Elves to do magic>Humans to do the fighting (and thus, the ruling)This seems the obvious perfect order to things. Humans don't want to be the peasant farmers, we want to be the knights and lords, but somebody has to farm, somebody has to smith, etc. Why not have the other races do the menial peasant stuff that they specialize in anyways?
>>97251874Why not have four different human backgrounds with those specialisations, and dump the cliche races?
speak for yourself knigga me da laid bricks his da laid bricks and i'll be damned if i trade in my trowel for a sword or whatever you nonces swing around
>>97251917Or, just have a peasant class. They existed for almost all of history.
>>97251874I can offer a muhc more orderly placement for your gnomes. Its hell.
>>97251874>humans are the rare, shadowy race who rules the kingdoms from behind closed doorsBased
What the fuck was the Emperor doing during the DAOT and the age of strife?
>>97205028I read this in Dude Love's voice.
>>97248208now i am too
>>97210942She looks like the kind of girl that has personaltiy so warm you just cannot help yourself and you unintentionally simp and want to protect her smile and happiness. Not that you are stronger than her, but the urge is there.
>>97238086I can. She's no ManlyWoman.
>>97238086>hip windowshng
Winter Gloom EditionPreviously on /slop/: >>97227237 ▶ Thread Task: Moody and gloomy winter pictures.And maybe characters trying to find a comfy warm corner.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorComment too long. Click here to view the full text.
>>97251872>you will never be exsanguinated on a pagan altar by a thicc Latina vampireWhy even live?
>>97251939Are you even trying?
>>97251826Oh spare us.
>>97252008Mad cuz you know I'm right. Magic literally already proved me right, actually.
>>97251826I was pleasantly surprised in the Revised Shadow Lords Tribebook that Werewolf's writers called the idea that Native Americans (North and South) lived in harmony with each other before Europeans arrived horseshit.
Thread #02 Lean Winter on the TundraPrevious Thread: >>97090196Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887Rules:>We are acephale. There is no storyteller, we are not a quest.>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.>Namefagging is encouraged but by no means mandatory.>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.>Spoiler any OOC discussion.Happy hunting. Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
>>97250451>containHaha. The closest you get to capturing and containing is them playing into your hands. Hypothetically, I would try and scavenge strange occurrences around notable seasonal events. Fairest folk exhibit signs of being beholden to events of importance. Things like harvest moons, solstices, and equinoxes. Blue moons and hunter moons could also serve to draw them out but, again, this is hypothetical. They are like an ash storm you can make out in the distance. Noticeable and recognizable but when in the center there's more immediate concerns that make one forget their presence.
Back from the expedition & a little bit of personal Christmas vacation. Brief summary, details to follow.Everything went well. Turned out the gateway led into a kind of pocket realm/mirror of our world. We killed the spirit thing there. Turns out the lindwyrm was a guardian to some nasty shit, & had been slumbering & sealed in the lake cave since Vikings came to America (way earlier than you'd think) the thing we killed was trying to possess it & pump it full of magic to force it to change/grow so it could wreak havoc. Apparently the seals had been eroding. My new lindwyrm armor is a dream, almost didnt want to take it off after. It saved my life twice (& technically Sarge's too) everyone lived.Christmas was nice with the wife & kids.
>>97250451You can trap them in conversation, trap them in a contract, or trap them in iron. But they'll fuck you over faster than you can think if you arent 100%.The Rule of Three is a law of metaphysical reality. Creation is a Trinity/Triat/Tertiary Torus. Maiden Mother Crone, Past Present Future, etc. Divinity is Three, Nature is a Circle (zero-infinity), Man is Four, & Chaos is a spiral (666 is specifically a "corrupted divinity" as it is three spirals) Understanding God, & Jesus is Seven (4 Man +3 Divinity) The Pentangle is Magic is 5. It is the next step of man on our journey to divinity.Going back to Three, you need three points to triangulate. To pin them in. Etc. Its all very interesting but im not sure if you guys would be interested in a lesson on numerology & sorcery.
>>97251954What utility does Two give?
>>97252060Gender/Sex/Man&Woman, Duality, Disparity, Binary, Night /Day, Hot/Cold, for something to have identity it is One, for something to recognize itself there must be Two. Two also as mentioned represents a mating pair. Two divides, but by dividing also multiplies.
>Setting Basically late medieval to early Renaissance Europe >Magic Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities >Player characters European presenting male fighters only, maximum one low level hedge wizard or shaman>Races All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
>>97243667>>human only
>>97222512The Roman Empire, in the first century.
>>97233036>thread inevitably becomes some inane one-off question about 40k lore, D&D or MTG.But that's what the generals are. They've been that way for years, usually by the same posters. I can't tell if the generals are ran by no-game weirdos trying to have a little fiefdom or they're some kind of a weird marketing scheme. Judging by the 40k guy ranting about the captcha's logic puzzles, I'm going with the former.
>>97242228If we cared about creativity, we wouldn't have literal millions of threads asking about "your "setting"".
This one I've been thinking alot:Low fantasy early modernity but there is no gunpowder: pike warfare, swordsmanship and archery dominate and are developed to new levels.The longsword never goes out of fashion and becomes something akin to what the katana was to the japanese.Set in a northern confederacy, a lot of conflict is settled locally by private wars, judicial combat and duels.
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97250122And more importantly, it's synergistic with concealment.
>>97248407Drow of the Underdark. You'd think after 20 years I'd grow out of my chuuni edgelord phase but nope, still cool.
Reading through the thread, I once again wonder if there is a digital version of Technomancer Press' Player's Companion. Because if not for a number of old posts and HFA, I'd swear it never existed. Which makes it the second work for 3.X I can say something like that about.
Would you allow the use of Wieldskill spell for Knowledge checks?
>>97252043I don't see why not, they're usable untrained and Wieldskill allows for even trained skill checks.
maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great. There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too. There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the outputbutfor the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.what are you anons using to create your maps?do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?what do you think of maps in general, do you even use them?i'll share any spare maps i have within the size limit to get the ball rolling
>>97249450ah i see. I've always liked the dungeon scrawl style, but i remember being turned off by it for some reason. maybe i got filtered>>97249485>of course they're trees, what was anon on about?>but why are they on the coastline?its not just you lmao
Maybe I'm not following.Why not just use Inkarnate, slap a grid on, then paint in the lines with whatever you please like so (about 2 mins in inkarnate).
>>97250138These schools of thought about dungeon design have never sat right with me. For jayquasing/xandering, there's no structure or intent behind them. its just a list of design elements you could theoretically include to stop your dungeon being a straight line. It's useful to have an exhaustive list, but not really worth having a name for because its basically just the idea of "my dungeon shouldnt be a straight line" and from there most if not all the techniques are self-evidentThe five room dungeon is "better" in that it's at least a narrative framework to inform dungeon design, but it's only perscriptive of a single design philosophy not descriptive of the full scope of potential design approaches. It's also completely useless for when you need to actually put a pen to paper. >room 1 is the entrance, and the challenge is related to getting insidegee thanks, i really needed help figuring that out. besides, only amateurs put traps in the first room. then there are things like melan diagrams that lack objectivity, cannot account for backtracking, conditional paths or obstacles, and are totally uninformative to actual design.and as a final dig, none of these touch on dynamism in dungeons. dungeon-as-an-ecosystem has been popular lately, but even something as basic as a roaming monster is ignored. these ideas are 20 years old by now and game design has advanced a lot, its time we started setting these aside and researching a unified theory of dungeon-space
>>97251676ok. i really just wanted to talk about level design in concrete way and we have a shared vocabulary for it that you are obviously familar with that we can use. I just want to talk about why good maps are good maps. Like the dungeon i made and posted here >>97247344 has wandering monsters and while not pictured stairs ladders a subfloor 3 entrances and i'm still probably going to redesign it to make the statue room bigger as there is scaffolding in there that a boss will use to hide as she throws menacingly massive mechanical monstrosities to mega murder my merry mercenaries. Dynamism and ecosytems are importat to dungeon design, not something seperate. In your opinion what are some good exmaples of dynamism in dungeons I'd love getting into it? Dungeon as an ecosystem is also awesome Dungeon Meshi did a great example of that in my opinion.
>>97245603Holy shit I recognize this.