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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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>>97272739
Osprey put out an rpg called Jackals a few years back that is a brp derived bronze age fantasy setting.
>>
>>97273683
Jackals is pretty good. I own it as well, but I kind of like the presentation of an alternate historical fantasy. I like seeing what kind of tweeks the writers do to historical events in terms of how the fantasy elements affect them.
>>
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>>97270691
I’m far more of a fan of the allotments system destined the supers supplement has

But the encumberance system is very workable
Especially if you have a VTT though it is clunky and it has worked for the post apoc game I’ve been running
Heavily armoured PC’s especially if they are small have been able to carry less and have packed a lot of important equipment onto their vehicles or mounts
There was also an alternative simplified encumberance system in the book but I don’t see that many pepole talk about it

>>97270919
Even when I used fixed initiative good armour in the hands of the PC’s can be a little strong at protecting them
Though there are plenty of other ways to fuck with them such as entangling weapons and tripping, on crits the bypass armour combat effect also exists
On a good damage roll 2h great weapons or large monsters can still be decently nasty to well armoured PC’s but that


>>97269039

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>>97268248
BRP is hands down the best system ever made. It just fucking works.
>>
>>97272739
Design Mechanism has been promising Mythic Greece for years now, and has yet to deliver.

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>
I think it looks cool as fuck and want to GM it, but I'm waiting for them to properly finish the setting book first. They're still playtesting it.

I already bought both the core edition and ZAMANORA, which is supposedly compatible with it.

So, yeah, can't tell you anything about it other than I am also excited to try it out. Definitely the newest RPG that most caught my attention in the past couple years.

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Previously on /slop/: >>97241519

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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Happy new year
>>
>Edgar Scrolls casts Harpy New Year!
>>
>>97274846
Just hit midnight Pacific Time.
FUCK all these assholes and their illegal fireworks in my neighborhood.
I hope every single one of them blows off at least one hand..
>>
>>97276266
It's 2am here in Texas, and the mixture of fireworks and celebratory gunfire continues unabated even now.
>>

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>
>>97275171
>>97275276

That is merely one of many, many ways to spin Deviants and conspiracies. Even without bringing in Black Vans, the game and its setting are pretty darned flexible in flavoring, as explained here >>97217944, here >>97217956, here >>97217964, and here >>97217974.

A Deviant and their conspiracy could be John Wick and the assassin underworld, Baki and a grotesque fighting circuit, a magical girl and a wider network of fuzzy mascot creatures, a [vampire/werewolf/mage/changeling/etc.] gone wrong and their supernatural society, and so on.
>>
Snagged a copy for super cheap on eBay, hoping I can get my group to try this out next year. I've always wanted to run something CoD/WoD, this seems a little more... approachable than Vampire.
>>
>>97275333

As I mentioned to someone else earlier, you have a lot of material to work with. Are you interested in running a vanilla Renegades game, the assumed default? A vanilla Devoted game? One of the Black Vans variant genres? Something else entirely?

What starting Standing/Threat Level were you considering?
>>
My Buddy Proposed that we play a game of DTR and when I was really into it and we were ready to go, my first instinct was to buy the first two volumes of 2000's Ultimate X-Men. Because it matches vibes, almost 1:1 especially in the second volume.

Now I need to wait for foundry to have a good deviant module before we play so the damn game is probably delayed until 2026.
>>
>>97270670

Well, Black Vans is up on the Storytellers Vault.

https://www.storytellersvault.com/en/product/550535/black-vans

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Starting Anew Edition
aaah happy new year sub-edition
>Previous
>>97258877
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97275932
Its probably one of the coolest splats available. A shame it has been so maligned lately
>>
>>97276032
I already read in the Deviant thread that some anons like it because you get to play an unrepentant antagonist character (or evil to be basic), but what do (you) like about it?
>>
>>97276032
Lately? It has been infamous for most of its history and with good reason.
>>
Is there a spell in Mage 2E that increases the damage of a weapon directly instead of just adding more dice to roll?
>>
>>97275923
Multiple first timers for WOD two for TRPGs in general and multiple shadow GMs who knew a lot more whispering in our ears to egg us on

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>97275794
I tend to do simple flowcharts for natural caves rather than maps, with long, long narrow passages that you sometimes really need to squeeze through in order to get from one chamber to the next. It helps provide a slight change of pace and format so that natural caves feel distinct from dungeons, and it's also how a good number of actual caves tend to be.
>>
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>>97275843
There's a lot of maps of actual cave systems that can be reasonably turned into dungeons.
>>
>>97275588
>>97275635
>>97275698
what's the difference between /todd/ and /osrg/ and OSRG anyway?
>>
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>>97275418
Swords & Wizardry is the best OD&D clone of them all, let's discuss. Seriously, I'm having so much fun with the damn system.
>>
>>97276096
It's an interesting philosophical departure from OSRIC, and it's good to see that Matt Finch was able to evolve when a lot of the OSRIC contributors never did.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97275173
No I'm saying Necromunda is basically MegaCity1 in 40k already.
>>
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>>97271595
The heretics shall remain nogames!
>>97272258
If you aim for all that, fate is more likely to settle for just >May 2026 bring you more games
I still wish you all of that.
>>97272374
May the Golden Throne hear you.
>>97275033
I always wanted to try Call of Cthullu, maybe this year I might get to.

>picrel
Next time Callidia meets with Haxta, she will be a palatine since she's just 300xp away from Ascencion.
she just has to not get turbo killed by the tyrant star
>>
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>>97271389
I am going to try to run a new series for peeps in a few months.
>>
>>97275281
Callidia's much cuter when she's drawn in this style instead of Helltaker's.
>>
Realistically, what would happen first if the Emperor woke up?

I wonder if the main reason he didn't want to be worshiped as a god is because the prayers would change him. Humans worship him and have created him to be some merciless being demanding reverence and since belief is power in this setting I wonder if he would be changed into that by now.

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GET FUCKED I WON
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>>97275889
but at what cost?
>>
>>97276132
Disney Lorcana is a better game mechanically and One Piece is the new financial sweet tooth of the market after Pokemon's collapse (they're just printing more cards to meet demand)
>>
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OP won him giving himself surprise buttsex.
>>
>>97275889
>OP is proud he predicted the tulips were in fact flowers
You gonna tell us about nfts and fiat currency next?
>>
>>97275889
You were wrong though

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
>>
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>>97276298
>modern settings
Post-industrial settings can be somewhat challenging. You start to see very compact spaces like sidewalks, offices, and very "human-centric" spaces. In battlefields, trenches, and "no man's land" tend to crop up, so charging into battle is a less appealing option. How would you deploy a tactical centaur? What would be their loadout?
>modern loadout
Given their profile, there are a lot of spots to hit with a bullet. I'd go with a lightweight Kevlar with plates on the human section, and a helmet too. Maybe a frontal lower plate for the region below the human/horse junction. The legs don't need as much protection, and mobility is key, I think, so they're better off with less weight overall when it comes to armor. On the battlefield, I think they may be best served as logistical support and scout vanguard-style troops. I would avoid putting them in direct combat since they're such a big target.

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>
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I like painting goats
>>
Anyone tried Warhammer fantasy renaissance? And if so, how is it?
>>
What is a fun army to build and paint, with some conversion options ?
>>
>>97276259
Honestly, most of them. The high elves and dwarves have probably the least modability, but even then you could do tons. I even saw a guy way back with a Nordic tomb king army.
But for a more direct answer, beastmen, WoC, and Empire I'd put at the top right now for fun, color schemes, and modability combined.
>>
>>97276237
500pts of the beastie boys very close to battle ready

Gonna start asking around the FLG if anyone's keen on a pick up game in a few weeks of battle marche, will be my first game, will post batreps

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New Year Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97276232
>TQ
For WotC to crash and burn so hard that Hasbro has no choice but to sell them in an attempt to recoup the cost before bankruptcy, thereby freeing the D&D and MtG properties to be bought by someone who cares.
>>
>TQ
Some more interesting subclasses for martials. I also what to see how the Psion turns out if they end up dropping it in a big Dark Sun update.
>>
In the woods camping without a tent writing stuff in a notebook for new campaign
Cant believe I get cell service here
>>
>>97276232
>TQ
Just going to continue with my current campaign. I don’t have to include any shite I don’t wish to include. I just hope the game doesn’t die.

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Why are wolves so common in TTRPGs as enemies?
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>>97276176
>>97276165
People don't have power levels that make them impervious to weaker attacks IRL, anyone caught unawares by something can be killed. A literal child with a gun could end your life in the slums of Rio if they get the jump on you.
>>
>>97276168
Bros, I love dogs so much
>>
>>97270007
>and they use pack tactics
So does every animal ever that lives in groups and hunts for food. They're still the goblins of animals. 1v1 they're a non threat, not to an adventurer with a weapon. How do you make goblins more dangerous? Add more. It's the same fucking thing.
>>
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>>97276248
>They're no more dangerous than a monster the size of a child.
You're a goddamn moron.
>>
>>97276026
>>97276257
I should be intimidated, but I'm just imagining how good it would feel to hug them.

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What kind of fantasy monsters are you into? I like original abominations, standard humanoids/mythological creatures/giant animals are boring to me.
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>>97263052
>>97271819
So did either of you (I say either, it's probably just you again, Wilbur) tried making a thread yourself about a game? Feel free to link to it, we can contribute for you.
>>
>>97274401
What would qualify as interesting in your opinion?
>>
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>>97228517
I like having a decent mix of
>humanoid enough monsters with similar but different goals for fighting and negotiating with
>medium to large somewhat magical and violent predatory monsters to fill in for lions, tigers and bears
>occasional fucked up monsters of unearthly bearing, alien desires and immense power
Been trying to have an actual dragon every now and then too, everyone's been trying to be so different from dragonlance for so long we've forgotten dragons can be cool.
The variety I have found, is the most important over time.
>>
>>97268497
>NOO YOU MUST LIKE THING I LIKE OR I WILL CALL YOU NOGAMES
played more games longer than you anime traash goblin
>>
>>97275306
Anything that isn't a clone of American Werewolf in London where it's a normie with a Jekyll and Hyde situation except Hyde uses BlueSky

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New Year's Eve Samba edition

Previous >>97216789

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
Recap of my tournament pack pulls this period
8 Insane Synthetic Monster (+ 1 winner)
6 Release of the Sealed Knight (+ 1 winner)
5 Tyrannomon (+2 winner)
4 Justimon: Accel Arm (+1 winner)
2 Digital Gate Open
1 Phascomon
>>
>>97275804
congrats on the 4 wins at locals. Other people have mentioned that digital gate open seems to have a lower win rate, but I have not seen enough people post results like you have to confirm or deny it since those are still statistically insignificant numbers. Did the captchas become simpler? If so, this will be the funniest thing I see all year I think
>>
>>97276148
Pull rate, not win rate. Anyways. Good night and Happy New Year
>>
>>97275786
Deck issue right now. I think it's getting really close to being something solid, but its missing something. More ways to interact with the opponent or consistent ways to remove problem cards beyond Retaliation, maybe?
>>
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>>97275804
There were 8 more Release of the Sealed Knights that I gave a playset to two of our players that play Chronicle. Hell I'm tempted to build it too.

0 Justimons and DGOs were pulled, I'm hoping to pull Icemons at least in the next set.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>
>>97269238
This character needs more non-AI porn.
>>
>>97271256
I, hilariously don't remember if dispal magic can even do that or if it even affects scrolls at all. It's been too long since anyone has even used dispel magic after having acquired fireball.
>>
>>97275008
d20 dispel magic either ends spells or temporarily suppresses magic items
his gm is an illiterate
>>
>>97270131
TL:DR

It was all just a dream.
>>
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> Online game
> Players are anomalous entities being held and studied in a secret government facility
> Suddenly the power is cut and the cell locks disengage.
> The nearby security force is overwhelmed trying to deal with the breach of a more monstrous, less sapient subject, giving us a window to escape
> After some encounters with various obstacles and hazards (Cannibal mutant hivemind, scattered security personnel, robotic countermeasures, a reinforcing emergency response team equipped with flamethrowers and an ESP field nullifier) we narrowly reach an elevator and try to escape to the surface
> Most of us made it, highfives and vending machine soda all around
> We're officially introduced to an rogue AI that has compromised the facilities systems
> Apparently, it was responsible for the malfunctions that facilitated our escape.
> Before it can elaborate further, there is an explosion somewhere above us and the elevator enters freefall
> The Ai is smug, stating that it anticipated this and its all part of the escape plan, all while we are plummeting down hundreds of floors.
> Elsewhere, a group of friendly NPC psionics assemble in an empty elevator lobby.
> They attempt to create a psychic barrier to soak our elevator's momentum and safely bring us to a gentle stop.
> [CRITICAL FAILURE] CHOIR CORRECTION ACTIVATED
> Apparently, the facilities ingrain things call contingencies into their subjects.
> They basically inhibit and limit behaviors that could allow metahumans to snowball into apocalyptic threats

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