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NOOOOOO YOU DON'T HAVE THE FEAT YOU CAN'T MOVE YOUR EYEPATCH NOOOOOOOOO
>>
>>97169901
>A feat for my skeleton to play dead as a pile of bones
fuck offfff
>>
i'm no optometrist, but i don't think that's how eyes work.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97167629
This combined with Unrelenting Hellbound Might and some of the other ability charmtrees makes me think at least part of the design idea was that Infernals can fuck people up with other abilities so Brawl is meant to be more of a slowburn to help you survive more than win outright while the Infernal whips out other tricks here and there. Which much like the Metagaos Brawl Charms, seems fun but questionable mechanically.

All in all, cool Charmset despite the boring but practical Charms and the questionable mechanical value. I’ve always said that I’d rather have interesting Infernal Charms than powerful ones if I absolutely had to pick one type, so even though Solar Brawl seems decisively better at actually winning a fight on it’s own and Abyssal Brawl seems to have a more clearcut path to victory, I do like it provides options the other Solaroids can’t. Collapsing Horizon Point and the other multi-grapple attack Charms in particular seem like a good opening for leveraging Brawl against multiple opponents with more finesse than, say, Shockwave Technique or Crashing Wave Throw.

2/2
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>>97169592
The dice tricks? It is because of Solars embody perfection (remove 1s) while Infernals were twisted mirrors of it (reroll 10s), but the devs seem to have decided that it wasn't a good idea.
>>
>>97169600
What do you think about the performance charms? I'm interested in what skills they might best mesh with. Athletics seems obvious but I'm sure there are plenty of cooler options.
>>
>>97169594
Because exalted went to shit and she's just phoning it in
>>
>>97169604
Ergh. Sounds kind of weird and finicky in practice. Not sure if it would've been better.

>>97169608
So.

>All Must Dance
First off, the fact that non-Excellency Performance Charms waive multiple target penalties makes Ride a nobrainer just for getting up close and hitting people with those penalties. Hallucinatory Nightmare Motion has Living Shallow Gallop that ensures mundane barriers and obstacles won't protect people from the dance dance revolution while everything else related to motion makes it harder to outrun you.

Stealth is ironically even better. Noon-as-Night Invocation and Dragon's Lair Obtenebration (if you're willing to invest deeply) penalises other Presence rolls, Faster Than Sight lets you sneak up on people before hitting them with Dancing Sinner Choreography. Or Demon_Wracking Shout if you're feeling mean. If you're heading near a Deathlord's domain, you of course want Wickedness Beyond Life from Occult to ensure anything that procs on demons also procs on ghosts. I...could have sworn there were more options to turn people into Creatures of Darkness which would make them more susceptible to Sable Revelry Summons but I can't find any.

Larceny has some cool but mechanically questionable interactions like Ego-Devouring Enmity stripping away someone's social identity, which I guess you could stunt a performance to take advantage of? Shadow Spite Curse at least is a straightforward "You suck" curse that's useful in basically any conflict. If you can construe performance as an answer to prayer somehow, Presence becomes even more relevant: Penitents Like Scattered Grains and it's Keys let you show up with a sudden musical number in response to prayers or your cultists spotting something interesting.

1/2

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Why was XP for gold largely abandoned as a way to reward players?
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>>97163946
>>97164178
>>97169346
other points aside (there are some good ones) you're not telling me anything new with this.

it's a bad mechanic. but the expectation for it as some default is there. i've heard it called 'milestone XP'?

put another way, introducing vidya game quests (and i am NOT saying video games invented quests, not even games did, you know exactly what i mean but here is a whole parenthetical to hedge that off)
...introducing vidya quests has utterly fucked expectations, people expect that, you're solving quests, aren't you? that's the goal of the game, not only does it advance the plot, but you level up for it!

now imagine taking away combat XP. ever.
>b-but we killed 5 goblins!
>no sorry Timmy, XP is for quest completion.

they took away gold-for-XP. and yet increased the prominence of storygaming XP. the books even encourage shit like

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>>97169774
what you're describing as though it's boring actually sounds (and is) really tense and fun.

'tedious bookkeeping' isn't even that bad. it's the most basic maths. you keep track of SO MANY resources in 5E, you can add/subtract HP but not...torches? how many Bardic Inspiration rolls you have left, but rations are busywork?

some systems do a middle-ground like how in Dungeon World, you have the actual item Adventuring Gear and *poof!* 1/5 of its uses gone, you now have A Ladder.

don't you want to feel like you're actually going on an adventure, with all the survival stuff, the risk-reward that matters? if you just scale everything up to the point of Dragon Ball Z fights then, well, why NOT have those prior-to-centuries-ago problems you describe?

it's not some handy quality-of-life improvement. it's actually a worse game. 5E has a couple of paragraphs about time, but it doesn't have something as simple as turns (which were already an abstraction, read how Holmes Basic describes one game turn).
>>
>>97169867
>now imagine taking away combat XP. ever.
If you can comprehend the idea of giving out XP for beating some goblins, is it so hard to comprehend the DM tallying up all the XP from all the monsters in the dungeon, and then giving it all to you in a lump sum after you rescue the princess from the dragon?

I dunno what to tell you anon. You might just be retarded.
>>
>>97169898
i mean if you come up with some thing like beating != killing (sneaking past, bribing, diplomacy, burning the tower down) then i do think that's lovely.

but really it should be a pittance. the main source of XP (at least in D&D) should be from gold as XP. you know what that motivates you to do, by its very nature? get treasure out of the dungeon without the monsters stopping or killing you.
>>
>>97161391
Because, as has been pointed out, the way games are run has (generally speaking) changed. Back in the day, a lot of adventures were your typical cycle of:
>Go into dungeon
>Get Loot
>Build Status
>Repeat

The goal was to go and get rich, and because things were dangerous you would later use your wealth to buy hirelings, holds, armies, and so on to improve your odds of getting more gold and so on and so forth.

Now - and it's been this way for a long, long time, 30+ years now - the loop has changed. Rather than just fighting monsters and getting loot, people want actual adventures. They want to experience a game like the fantasy stories of their era (LOTR for the oldfags, Warcraft and D&D adventure novels for the 90s kids, eragon and narnia for the 2000s kids, whatever isekai slop is popular for the 2010s kids), they don't want something that they can get out of Vidya (Roguelikes are a very accurate representation of old, OLD D&D, not 1:1 due to the limitations of vidya but the basic concepts are present), they want freedom and branching, emergent narratives. So the games evolved with the times (for the most part). Now, it's about the characters, both player and non-player, in the fictional world of the game, about heroes and monsters, about a more selfless, heroic goal than "get rich".

The evolution of progression in TTRPGs went Gold-as-XP > XP for kills > XP for quests > Milestones for narrative progression. A good milestone system, of course, has clear guidelines on when progression happens. I've myself moved to a baseline "Milestone per 3 sessions" which gives progression resources to spend, with variant options for per one session (one/two-shots or short games) and per five sessions (longform games) with my TTRPGs. It's a solid system that allows the GM to easily plan encounters and know when to expect spikes in player power.

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Dunk On 'Em Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97164519
>>97165878
Anon, i'm 1000% with you
honestly i wish the turnip28 guy was here so we could be a stealth turnip thread.
the benefit of this thread however is that we aren't shitting up other threads with trench crusade shitposting.
>>
>>97164867
>Am I the only one who thinks the guy on the middle is reference to Berserk?
yeah that's wylad
>>
How do you guys think any of the meta christs looked like?
>>
>>97169805
I do think the real answer would be 'they're all different'.

My assumption is "gross body, divine look". So they would have halos or stigmata or they project an aura of purity, but they're misshapen or skinless or obese or all the above.
>>
>>97167730
I think they went with the idea that since players are expected to have public warband lists, and since campaigns would have them probably changing equipment all the time, you aren't expected to WYSIWYG with the equipment and so they just went with a few nice-looking options.

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The /btg/ is dead! Long live the /btg/!

Honor the Dragon! edition

Previous Thread: >>97150045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97169562
Oh, then uh... Commando and Merlin.
>>
>>97169515
Anyone who played Warmahordes knows how cancerous cloud walls are.
>>
I would be okay with cloud walls if active probes and TAG cut right through them.
>>
I now have a Sirocco. It bristles with guns.
>>
>>97169902
Indeed it does!

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Previously: >>97149410

▶ Thread Task: Let's get surreal. Examples of surrealism include Dali, Giorgio de Chirico, Zdzislaw Beksinski, Johfra Bosschart and more.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)


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>>97169880
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>>97169887
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>>97169891
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This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>
Oi real shit, as a never solo player, why not read a book? What's the difference? A decent writer is gonna a better story then an essentially RNG system
>>
Bought today 2d6.
I wanted to try for an hour, I ended up playing for 4 hours and missing dinner, wtf.
It lacks of dept and it is a pay to use it digitally, it is made to be 100% pnp and there aren't digital tools...
But it is fun!
Combat maybe is too basic and maybe it will become boring, but goys, it was much funnier than I thought.
>>97132489
There are three pages of "new rules" for dungeon 6, 8 and 10.
>>
>>97168897
They are two different things, you are not writing a book in a solo, you are playing a game.
Why not read a gamebook then?
Why not playing a videogame?
Why not shooting yourself?
They are all different things.
You may actually write almost nothing.
>>
>>97168897
The point of a book is in part to tell a story, have themes, be interesting and entertaining to read. Solo rp is purely about playing a structured game and accomplishing your goals.
>>
Dropped another RPG. No one playtests these games.
>If you roll below a 4 in this particular situation, you automatically die
>If you roll above a 16 in this other particular situation, you automatically die
Good shit.

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

We finished up the Ultranox Void sub-sector before and we are about to start rolling for the Bleakthorn Expanse.


Previous thread >>97008470


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>>97169802
I fugged. I thought you guys were rolling for planet class. My bad.

There's fucking Eldar here. Admit it.
>>
Rolled 7, 5, 3, 10, 10, 8, 6, 4, 3, 7 = 63 (10d10)

I lied this is for size

>>97169786
>Day:106 Hours

>>97169825
>Year: 448 Terran days, 101 Local Days.
>>
>>97169857
>Size 315,000km
Just need 2d5 for Moons and Population, and 4d100 Terrain types.
>>
Rolled 4, 1 = 5 (2d5)

>>97169874
>>
Rolled 58, 37, 100, 59 = 254 (4d100)

>>97169874
I love it when Warhammer gets weird.

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Two-faced Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97169763
And I'll do it again. I love planeswalkers cards. What are you going to do about it faggot?
>>
>>97168889
the color pie hasn't existed for years because commander players clap their hands and cheer when you draw cards, copy things, and double effects
>>
>>97169767
>the color pie hasn't existed for years because commander players clap their hands and cheer when you draw cards, copy things, and double effects
Black enchantment removal was a big nail in the coffin of MTG.
>>
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I'm getting into magic, and I have some friends who could enjoy playing it too, but I'm not interested in bankrupting myself trying to keep up with wotc's constant deluge of new cards, and my friends would be even less interested, so constructed probably isn't worth investing in. Draft is fun and gives you some nice variety and an even playing field, but I'm not paying for everyone to open packs each time they play and I'm not going to pressure them to pay their way either, so that isn't a great option either.

That leaves cube as the obvious choice, except for a relatively high upfront cost. How much will an enjoyable cube set me back? Are there worthwhile savings to be made by making much or all of the cards proxies? And I don't have a strong enough knowledge of the game to do a good job curating a cube list, are there any good sources to look to for inspiration?
>>
>>97169766
You guys should kiss

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Whip it Out Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97169362
Play a better game
>>
>>97169567
You mean like how sorcery should be a selfcontained product release cycle but theyre greedy fucks. Releasing a four deck precon SKU and then doing a yearly booster box is fucking buckwild and I applaud the grift. Truly. The art shilling is hilarious. Nothing about the key draw of the game needed it to be a tcg model
At this point the acg space is just being filled by cashgrabs. Gundam, league of legends, union arena, cookieverse... the companies are emptying the cupboards while the going is good
>>
>>97169713
Real talk, do you like anything?
>>
>>97169713
Sorcery would work better as an ECG, purely based on how it plays. The rest of the games you mentioned play like TCGs AND have huge IPs tied to them. There's no reason for those to be made as ECGs.
>>
>>97169768
Yeah. Fab. The greatest game on earth and the source of my happiness and will to live. And once sorcery becomes an ECG it too will be my pride and joy

Felt cute, decided to run through another retro licensed choose-your-own-adventure. But first...

ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIME

Okay, now that that's out of the way, let's begin...

https://www.youtube.com/watch?v=C6dNULgQe48
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>>97169593
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>Yeet metaphorical shit at the guards to distract them
OR
>Find another way in
OR
>LEEROY JENKINS that door with a spin-attack
>>
>>97169788
https://www.youtube.com/watch?v=yOMj7WttkOA

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Doing it Edition

>Previous Thread
>>97148266

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>97168356
Those look more like a Toreador/Daeva's choice for Blood Dolls.
>>
>>97169470
>Where are you by and which O'Tolley's? I have a couple of friends who I may have benefits with that want to know your location.
On the advice of the 17 banes inside my body I refuse to comment.
>Spoiler
Literally all of them (except BSDs and DRONED ones). Vampires (forma de Camarilla) have the red list, right? If woofs had one they'd probably put you above the Pentex board since you LITERALLY raped their god while forcing her to eat all the bane burgers
>>
>>97169629
Other clans can also have good looking shit.
>>
>>97166906
>Bane me up
You're a wyrmish guy
>>
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>>97169849
>>97169849
>>97169849
>>97169849

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I've yet to see any serious problems with it from my admittedly quite limited experience of it. The system seems to attract such derision and I want to know why.
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>>97168263
Yeah, but I *like* the game, for the specific niche that it holds. We haven't really talked about the idea that it exists as a pick-up-and-play game. The playbooks exist to keep time between deciding to build a character and playing the game low, the math is really simple and transparent, the GM doesn't need to stat up a bunch of opposition for the players. GM moves are a solid gming framework to work out of. I don't think it's the one true system, but in its very narrow field I think it's pretty good, on top of having interesting things to say about ttrpg design as a whole.
>>
>>97169513

Also, the playbooks are mostly self-explanatory. You see it, you get the idea, you know what to write on it (at creation and after that).
>>
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>>97169513
>Yeah, but I *like* the game, for the specific niche that it holds.
And some people *dislike* the game, because they don't see it as having a niche, or they dislike that niche itself.
>>
>>97169674

THAT would not mean the game is bad.

I mostly dislike supers, but I would be pretty stupid to say that Masks is bad because of that.
Conversely, I'm huge weeb, but Ryuutama and Fabula Ultima are shit.
>>
>>97169773
>Fabula Ultima
>Weebshit
I don't think I would describe it that way, even if it technically makes sense. It's heavily stylized after video game RPG, especially games like Final Fantasy and Chrono Trigger, but the game itself doesn't exactly reek of Japanese culture otherwise.

Still, can't fault it. Game was made by an Italian weeb.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97164577
Fuck off fishfag
>>
>>97164577
>Oh no I see a thread I don't like and go into it to be mad on purpose
>>
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>>97162687
>trokia adventures
There's a bunch of them but have seemed strongly character type focused when I skim them so less material for me to loot for other games.
I've been keeping a copy of The Cerulean Curtain around that seems workable the next time I need a filler adventure for the evening though. I like the general tone and its got clear enough instructions I can run it in whatever system really.
>>
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>>97164577
>>
>be level 3 Union Wizard
>knows exactly two spells: Create Water and Stone Shape
>works for the sanitation department
>literally the only reason the capital city with 500k population isn't a cholera ridden graveyard
>negotiates a 400 gold/week salary because if he strikes, everyone dies of thirst in 3 days
>retires at 45 with a villa in the coast
>adventurers call him a wagie while sleeping in mud

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What the fuck is "True Dweomer" supposed to be? Is it special magic or did my DM just randomly decide slurring the word Dreamer was a good idea
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lmao litlet
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>>97167060
Are you playing AD&D 2e? I remember True Dweomers originally being an invention for the Dungeon Master's Option: High-Level Campaigns book (discussed in Chapter 6). Simply put, they're 10th-level spells.
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>>97167060
What >>97167216 said, but in the rules, the word is also used for the specific enchantment placed on an item. It's why casting Dispel Magic on a +1 sword isn't enough to permanently make it a regular sword, the dweomer is more profound than just a spell effect. There are other spells though, like Dweomer Divest, which would let it be moved from one item to another.

You can think of it like a string of data written in reality; an effect of magic is just a function of that string, but observation doesn't always tell you what exactly you're dealing with, which is how cursed items can remain unrevealed until wielded Identify tells you what it seems like it would do if you used it (third-hand information), Legend Lore tells you what it has actually done in the past (second-hand information), Dweomer Divination (lvl7) tells you what the magic in it actually fucking is.
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>>97169482
>Not OP, but I've read a whole lot and the only context I see the word in is D&D-based fantasy

Read more. Start with Tolkien
>It is ill dealing with such a foe: he is a wizard both cunning and dwimmer-crafty, having many guises.
He's probably the reason it's in D&D at all. Gygax will have lifted it and taken a variant spelling like he did with
>Lanthorn instead of lantern
>Troglodites, may have just been bad spelling
>Warder, instead of the slightly less old and still common warden which is nearly completely synonymous
>Sorceror, could also be an accidental misspelling but it was often in the artwork for his column, though sometimes it was sorcerer.
>Grey instead of North American gray in Greyhawk
>Djinni instead of genie
He kept armoire through.

The place I have encountered it most is completely outside of D&D. Dweomer is everywhere in Katherine Kerr's fantasy novels starting with Daggerspell.

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>>97169797
>Start with Tolkien
Renowned peddler of archaisms, supporting my argument of it becoming quite rare.

>The place I have encountered it most is completely outside of D&D. Dweomer is everywhere in Katherine Kerr's fantasy novels starting with Daggerspell.
>fantasy novels
>1994
Much as with you pointing to Tolkien, I fully expect this to be thoroughly downstream from whichever D&D writer pulled it from him.


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