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Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
>>
>>97351927
because they're green in real life, dipshit
>>
>>97351927
I'm almost-certian it comes directly from Warhammer. Really via Warcraft that made it take over, but from Warhammer.
>>
dud thread, make another

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I’ve started a fanfiction based on this image.In it Settra the Imperishable got his last living descendant magically summon to his capital. I’m looking for something good to read that gives more insight into Settra beyond his most memorable moments—something that shows what he enjoys, his future plans for his people, how he interacts with the living, and his broader goals. I know High Queen Khalida appears in *Gotrek and Felix*, and got an amount of living followers who serve her, but I’d like a better sense of Settra’s character outside of emergencies or badass situations, like when someone steals his hat and he chases it even into the Frozen North.And yes I'm ready for Warhammer the old world in order to get a better grip on the guy.Serious I'm ready to read anything novels Army books campaign books whatever to get a better sense of him along with Herald Nekaph as a person..
>>
>>97351257
You know, for what it's worth, I don't really get Settra's 'thing'. He's just another warlord / Emperor, right? So why is he so ridiculously badass when he came back?
Like he was just another human Pharaoh, albeit a really successful one. That doesn't make him superhuman.
>>
>>97351817
Nehekarans were something more than baseline human if some artwork was to be taken as an example, taller and presumably stronger. Add to that his equipment. Plus, he's in a setting where being a successful ruler both requires and guarantees that you can kick some serious ass.

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>97350112
but dex still determines your ability to dodge an attack, which has to do with your athletic ability to move your body around quickly.
also, the 10-str 20-dex monk makes no sense in that context either. monks are athletic.
>>
>>97350607
>but dex still determines your ability to dodge an attack, which has to do with your athletic ability to move your body around quickly.
So Dexterity covers reflexes.
Meanwhile, Strength covers weightlifting, rock climbing, swimming, long-jumps, high-jumps, grappling, and so on.
Having a single data point for Dexterity influencing fitness and then all of these other data points for Strength influencing fitness really makes it seem like Strength+Con would make more sense as the generalized 'fitness' stat.

>also, the 10-str 20-dex monk makes no sense in that context either
A 10-str 20-dex monk already doesn't make much sense in the current context if you're assuming monks are meant to be realistic martial artists, because they wouldn't be able to hurt anyone with their noodle-armed punches.
That's why monks usually have the excuse of Ki, or are able to apply Wisdom as a bonus in certain situations. They're already using mystical means in order to jump and punch despite not being traditionally athletic. That would simply continue to be the case.
>>
>>97349336
Just like this anon >>97345510 said, death spirals are really thematic for supernatural horror games like CoC and WoD. I could also see them working in a modern ultra-realistic military setting. So they're not objectively bad, but yeah, in the wrong context it's like using a screwdriver as a hammer.
>>
>>97351236
No, they're quite bad. Do try to keep up.
>>
>>97351966
you are either a dndfag or nogames, opinion discarded.

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>97336728
>>97339351
>Yeah, it depends on availability. I do happen to live somewhere with a wider population,
You don't get it, do you?
The original post about West Marches claimed that in rural nowhere, in a township with 5k people, they've managed to get 120 (122, to be precise) players. And all of those players didn't have any other groups and gaming commitments, while the year was 2006
Totally legit story, right? I guess anyone pointing this out is just contrarian, while you further miss the memo that while the original story was utter fucking bullshit, online play made WM perfectly viable, precisely by circumnavigating the whole issue with finding sufficient number of players and ones for plug-and-play style of games.
>>
>>97350130
>You don't get it, do you?
>The original post about West Marches
I think its you that don't get it, anon. I'm not obsessed on the veracity of an internet post of 20 years ago. I'm interested in making my own campaign run well

>online play made WM perfectly viable
If it works for you, great. I myself am not a big fan of online TTRPG, I tried it a couple of times with my core group (during the pandemic, for instance), but didn't work for me

>circumnavigating the whole issue with finding sufficient number of players
LGS started to do TTRPG recently, and their group exclusive to TTRPG already has 119. I think finding players for the most played/famous TTRPG system is going to be just fine
>>
One potential problem I see with some of what you have set up right now is that there is a lack of player agency in terms of what encounters they come across. For example, using your sample run say a group really wanted to try and track down the cannibal settlement. They could explore in the direction they have been seeing the cannibals, or even be explicitly tracking footsteps, but no matter what they do they're no more likely to come across a settlement than if they were just wandering randomly. Each new tile is a 1/12 chance of finding the major settlement, and everything else is irrelevant.

You might want to add more explicit room for you to modify how the land/encounters gets generated. For example, you could give yourself the liberty to change what the roll table looks like; if the group is trying to find a settlement and has tools to track one down, then make a settlement role more likely.

Another potential issue is the pure randomness could give you some strange results without anything to bound it. You could end with multiple major settlements too close together or a large area with nothing. Even just making it explicit that, for example, two dungeons can't be next to each other, or once there's too many settlements in an area it's off the role table, or there's at least one major encounter for every given area could temper that risk a bit
>>
>>97336568
>>97350130
The original west marches post claimed to have a rotating cast of 10-14 players, I don't know where the hell you got 122 from.
https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
>>
>>97351911
I think he's just a shitposting psycho, I don't see where in the original West Marches post it says it was run in a town of 5k people, either.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97351642
TCGs are just LCGs with really shitty quality control
>>
Ok, so we're gonna make a creature battler based on netrunner mechanics, the theme will be biblical mafia waifus fighting with the four elements, and all the stats will be measured in units of minimum one billion.
when do we start
>>
>>97351722
Yeah, when the arcade first dropped in the US. It was surprisingly addictive, even though the gameplay was stupendously fucking simple. Some chick I took on a date there got one play and won the card I wanted from it. She didn't part with the card either. I never saw either of them again.
>>
>>97351773
This will be Yu-Gi-Oh in ten years.
>>
>>97351923
yugioh will never be that cool

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97350506
>>97350858
I'm objectively correct. The most prolific pre-industrial battles are
>Hannibal defeating the romans by...surrounding them
>The english defeated the french by...shooting at them as they walked forward
>Napoleon was defeated because...their lines were bigger
That's about it really. Pre-gunpowder warfare was just endless hordes of Spearmen smashing into each other. Boring! Technology and centuries of tactical experience made WW2 the culmination of all warfare that can never be surpassed. Anything that gets close to WW2 in scale or complexity spells the end of the world in nuclear hellfire. WW2 was the climax of human military history
>>
>>97351443
You should read more dude.
>>
>>97351607
I've been interested in Antiquity. I've read about the battles Rome fought against the Greeks during their conquest. Problem is they tend to be very boring, luring the Greeks into rocks was the most exciting thing that they did.
>>
>>97351443
gay
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>>97351627
I think this denies the rich variety of tactics used that depended upon different terrains and doctrines before you even get onto sieges. You might enjoy reading about Heraclius’s campaigns against the Sassanians in the Armenian highlands for example.

Also for babby’s first medieval warfare, read Runciman’s History of the Crusades. It is read-but don’t-cite tier these days, but it’s a brilliant read. If you don’t want to BE Bohemond of Taranto by the end of the first volume, I’ll eat my hat.

>>97348964
If you used the Marshal’s bannerman as Boniface, what did you do with the figure of the Marshal himself? Also can I ask what drew you to the 4th crusade and what your plans are campaign wise post painting?

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97350929
You don't even need an "anime" style to make it work, just any non-realistic style at all improves it vastly.
>>
>>97348181
I’m not so paranoid as to think that every depiction of an animal person is furry. None of the examples here scream furry, they’re simply beast folk that wouldn’t look out of place in any fantasy setting. You are seeing furries where they don’t exist my friend
>>
>>97350808
Also the human face is literally just copy-pasted onto the CGI head.
That adds a few more notches into the uncanny valley.
>>
>>97343147
>Women are basically pets you're not allowed to discipline in western culture.
skill issue
>>
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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>97342709
Right yeah, that sounds...ah that's why. It was asked before. I think. That's what I get for recovering from a concussion. Anyway, I bet that first hunt will be righteous. Having a student to mentor sounds fun, I suppose I should keep an eye out.
>>
>>97345404
Take your time, make sure to vet them properly and keep an eye on them. You do that and then decide if your potential candidate has what it takes to srart training.
>>
Do you give credence to the notion of benign or even benevolent supernaturals?
>>
>>97350957
Perhaps in a passive kind of way. Like a bear sharing hunting grounds with a tiger because what they eat are separate concerns.
>>
>>97350957
Not for a second. They're as "benevolent" as they need to be in order to fool you.

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>30 years
>bestselling book series of all time
>world's most famous fantasy setting
>still no (official) tabletop RPG

lolwut
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>>97351416
so the same protesters who would go to a Buddhist temple and have a melty if they spotted a hooked cross?
>>
>>97349372
>is she really that and not putting out random factoids because she thinks it makes her look good?
Its not exactly unprecidented. Im sure we all remember how "woke" overwatch was while secretly the devs were sexually molesting interns and stealing breast milk out of the office fridge
>>
>>97349562
Honestly I think Malfoy IS just as racist as the rest of his family, he's just too much of an incompetent bitch to actually follow through with any serious Death Eater shit.
>>
>>97351416
>among the upper echelons
Actually, it was only Hitler himself, which is very funny. He was a Wagnerboo but Goebbels and others looked down on him for it, and he did stuff like have big lavish Wagner productions put on and then give soldiers free tickets, which they would immediately try to sell or trade for cigarettes.

Hitler was weirdly close to a goofy li'l sitcom dude at the same time as he was a brutal, insane dictator.
>>
>>97349218
The KKK also hated catholics which most German immigrants were.

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97351546
Also, I don't think Arc Dream have done anything with Chinese intelligence assets. I've heard credible rumors of Canadian nationalists getting murdered by CCP agents to cover up PLA training operations on Canadian soil with Mounties hiding the bodies, and the NYPD has caught numerous Chinese psyops/cyberattacks in progress. Wumaos covering up shit on behalf of a rogue CCP agent is something just waiting to be written. If they did do something involving the "sharty is the new Phenom-X" idea, Kuz being an SVU-8 triple-agent would be literally right there for them to write in
Arc Dream and co are just cowards that can't let go of anti-Bush-Sr. counterculturalism and don't want to go any further down the chudspiracy rabbit hole than needed to understand Qslop boomerisms
>>
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>>97351311
>>97351546
>>97351593
>>
>>97351311
>>97351546
>>97351593
Eh, I can understand why they don't want to dip their toes into current day conspiracy bullshit, it seems a lot less fuckin' fun than it did in the early days of the Internet. "The government is being controlled by greys, who themselves are a proxy for the mi-go" is a lot more fun than "the government is all pedophiles, and that's probably not even that far off from the truth."

I do wish they'd actually do more with what they have. The outlaw/program split is, to me, a lot more interesting than than the conspiracy vs. mj12, but they've done nothing with it and every module is written in such a way that you could be either with no friction. The program being subtly (or not so subtly) compromised by March Industries is a cool idea that they have done nothing with. The Great Race vs. the Lloigor is another interesting concept they introduce and then completely abandoned. It's also annoying that the two big campaigns out are so fucking similar (oh cool, two era spanning meditations on the pointlessly of the fight and your utter lack of agency.), and the default mode of play ends up being, more or less, monster of the week. The Borealis Campaign for Fall seems more like something they could have in the modern day, chasing or dismantling a single threat, and it seems like that sort of game would be a lot more suited to the system that they've written.

It doesn't matter because I can't run the game for my group anyway, but when you consider that DG the game as been out for almost a decade, it's pretty fucking disappointing that theyve failed so hard to publish anything interesting with the (in my opinion, only) interesting hooks in the handlers book.
>>
>>97351811
I'm too young to have been around during the days of the old conspiracy bullshit, but I vaguely recall hearing that the whole thing with the Greys being in league with the government was actually really a reflection of the countercultural movement of the time period after Bush Sr. was seen as a cuck for the MIC, and I believe it.
I feel like it really does reflect the similar point that "the government is thoroughly infiltrated by pedos," it's really not far off from "the government is owned entirely by the lockmartbellraytheonhoneywell cartel that is subservient to a higher, occultist power." Arc Dream is just lazy, and more concerned with doing remasters of old content than doing anything new and cool.
We're living in one of the most interesting times ever, with a nearly crystal-clear view of what's happening in the world with almost zero censorship, and a mass collective recollection of insane amounts of data, and Arc Dream is too scared to jump on any of it. I have zero respect for them or their shitty publishing agreements. DG may as well just go open-source entirely and let the setting turn entirely fandom-run.
>>
>>97351811
If you don't want to play with GWOT and current day conspiracies, do not make a current day Delta Green. There's no way around it, it's the foundation of the concept.

>>97351885
The NWO making a deal with Greys was a common kook theory of the time, they just shoehorned the migo in. Check out Behold a Pale Horse for a good sample of that kind of schizo conspiracy they were initially pulling from.

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Keep going edition

>Previous Heresy: >>97332279

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97351711
Oh you are right, absoultely. i just personally find them better as allies since really the bread and butter of SA are their vehicels and its really easy to get some amazing vehicle formations in there for dirt cheap. Case and point, a artillery command squad and 3 basalisks is like sub 500 points

Sub 500 points you now have board wide 3 Large blast S10, Breaching 5+(I think? been a while since i looked) Pinning 2 damage 2 shots.
>>
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>>97350304
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>>97351793
I know its on 2 legs but from this angle it looks like 1
>>
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>>97351833
>>
>>97351858
>the creature stares at you

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Fear the Old Blood... Edition
Previous Thread: >>97331354
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>>97351804
I guess its a bit up to interpretation. It's not exactly brutal but "realistic" or down-to-earth where even the things you've tend to encounter are given simple and descriptive names, and the magic the players use lacks the typical mysticism and reverence that you'd find in WDW.
>>97351879
It's up to you if you want to start it. I do want to know more about how things are going to go down for this.
>>
>>97351897
I keep thinking I want WDW until I remember that I hated the spell system
>>
>>97351526
The start with the Yokai was properly otherworldly and seeing Yae introduce Kaoru to her work was a nice way of them to bond. Also I think I recognize the murders you're basing this crime scene on, and it's kino if so.
>>
>>97351857
When I first read the details of the murders and Yae mentioned that the killer knew what evidence to leave out, my first thought was law enforcement. Kinda feels like Dexter. I wonder how this one’s gonna get caught, considering he has no powers and the resolution might as well be like an ordinary police drama. I can see Kaoru helping to track down the culprit by confirming he was an acquaintance of that one victim as soon as Yae starts tracking down suspects, since Kaoru handles research best out of her detective skills. Maybe it’d be cool if Yae and Kaoru arrive to a conclusion like “why would both victims try to dial 119 right as they were dying? Oh! It was a clue all along!”, that’d be really cool.

>Shu is cooked
Wallahi…

I’ll try to come up with stuff for the Yoshio Fukuzawa side of things, but I’m gonna need Kohakuanon to explain Garasu no Omoide and the Urban Hell to me because I think they showed up one time in Cross Examination and I’d like to know more about them so I can write this stuff properly.
>>
>>97351924
>It's not exactly brutal but "realistic"
Interesting, I wouldn't know since I didn't play it.
>I do want to know more about how things are going to go down for this.
I think the mistake started here >>97349906
Reading this and the answers I was under the impression EO was already close to WDW. These >>97349890 >>97349700 were the original ideas.
So I guess there would be a couple of guilds to flesh out if we want to try it. A pro nature faction and a pro capitalism/progress faction. Or if we want to go more for a SoL feel just a Village faction against everyone else.
>>97351969
I will be honest, I completely forgot it even had one until I read this and the memories came flooding back.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97344527
>The "Burn the Heretic, Kill the Mutant, Purge the Unclean" is the result of ten thousand years of setting brainrot.
Iirc, it is a quote from the Black Templars, circa 4e codex.
>>
>>97349937
>an Ork dressed as froo-froo nobility.
This sounds like something shas would do

The villains one sounds ok. You can look at some stuff in BC since I think a few of the examples are something like that?
>>
>>97349937
>The funny
Even as an orkfag I find that a bit too silly, but its still very funny, make him either a blood axe or freeboota so it can at least make a little bit of sense. Maybe think up of why a lone Ork was there on this hive world+keep in mind that he probably (unintentionally) spread spores everywhere he went, so in the long run, that hive world might get a proper ork problem down the line.

Vilain one sounds simple & good, can't go wrong with it
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>>97349482
The context changed, because among other things, suddenly the presence of a crusade fleet to report back to is no longer a guarantee, and your willful blindness to that fact does you no credit.
Modern warrants grant explicit permission to trade with xenos. 30k warrants are more desirable because their conditions are generally far more permissive, and you can reasonably assume their wording is more along the lines of "May trade freely with any such polities as seen fit".
You're making a false association, because you don't have wording for any 30k warrants that includes the word 'xeno', because you don't have any wording for 30k warrants at all. Your 'implication' is baseless horseshit and you know it.
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>>97351717
>asserts baseless horseshit
>accuses others of baseless horseshit
This general only has a few IQ points above the the 40k general.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97339316
I did two campaigns of House Catallus last year, top tier delegation and nice wacky modelling potential.
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>>97350122
Not sure what you mean - I have an original game and those tiles are original.
>>
Does any lovely handsome data hoarder anon happen to have a scanned copy of the 2021 Necromunda Hive War starter set rulebook? I know I remember seeing some back when it came out, but can't find any copies floating about anymore.
>>
>>97350178

Sure, give me your email.
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>>97348029
that's awesome anon, keep at it

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97350254
NTA, but despite liking the splats, those plots always came like weak excuses to justify the existence of Solaroids, specially in 3e, where the devs don't give a concrete reason for the Deathlords sharing shards with the yozis.
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>>97350446
We're going to get into personal opinion territory here, but the box *and* other parts of the setting that treat Exaltation as a kind of item or thing lessens it. It renders what is a blessing, a form of enlightenment, or one's own heroic reserves into something just pasted onto you. You might say "Exalted had always been like that", and that may be correct, but it's still wrong and always bothered me.
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>>97350492
I understand you, specially thanks for 3e, but the box gets easier to understand if you see it as a container of souls.
>>
>>97350492
>that treat Exaltation as a kind of item or thing lessens it. It renders what is a blessing, a form of enlightenment, or one's own heroic reserves into something just pasted onto you.
I have a kind of perpendicular view I guess, when the Celestial Exaltations aren't bound to a Chosen, they're incredible magical artifacts, an artificial third soul blessed by the Incarnae, but still ultimately just a thing. It's when they fuse with a human soul and unite with a Chosen do they become something worthy of veneration, something truly awe-inspiring.
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>>97335135
>Pitch some cool non-canon ideas for sorcerous workings and where you think they should be on the Ambition scale.
Out of curiosity, where the fuck is immortality on the scale? It's not mentioned in the core.


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