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Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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How does Cepheus Universal compare as a sci-fi setting kit against Stars Without Number?
>>
>>97350282
I've never been able to find a system with space combat I like, so I'm thinking about a sci-fi setting where "space is boring" i.e. all the adventures happen on planets/at human scale.
Aside from "space war is all computers, you either have the capability to punch through enemy pickets or instantly die when you try" is there anything else I could do to help establish this sort of convention?
>>
On the subject of Traveller, how do (you) feel about ansibles?
Do you prefer your settings having inconvenient (ie. "slow") communication? Or instant transfer of information regardless of distance?
>>
I've had an idea for a more space oriented cyberpunk game brewing for a while, though I'm reminded now that 2300 exists and while I'm not super familiar with traveller that also seems like an option. So what is trav like?
>>
>>97352667
I definitely prefer the thought of a information network time gated by jump mechanics. It can create some very interesting scenarios, and it can give players an actual sort of soft currency of exchanging news when they hit out of the way spots that aren't on the major trade paths

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Stop looking at fantasy settings and its cultural dialogue through contemporary utilitarian lenses.

Your present reasoning and thoughts are a direct result of sociocultural narratives, they're not objectively reasonable or the apex of human thought.
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>>97352887
>Strawman

What strawman? That is literally a post somebody made.
The context was
>Adventurers traditionally go dungeon delving because they are broke and need money desperately, no backstory needed
>>
>>97352832
Can someone show this guy the way to TV Tropes?
>>
>>97352887
google strawman
>>
>>97352981
you could just go reply to >>97344679 instead of shitting out another thread.
>>
>>97353129
I am not OP

Just calling out confidently wrong BS

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97350405
Is it true that you're not allowed to use dice as physical counters? some guy at my locals kept telling me that's illegal at regionals and YCS
>>
>>97352437
you must represent counters as multiple individual objects, you cannot use dice to represent multiple counters, and you can only use notes for reminders
>>
I love master duel's solo mode, this game has so many cool archetypes I never knew existed
>>
>>97352437
Yes. It is illegal to use dice as counters in sanctioned events. The official reason is that they cannot be confused with other game elements, and while Dice mechanics are not at all common, they are still a thing that exists. The unofficial reason is because of how easy it is to either cheat, or accidentally roll something like a D20 to a different value.

>https://www.yugioh-card.com/en/downloads/penalty_guide/YGOTCG_Tournament_Policy_v_2_5.pdf

>Counters must be items that cannot be confused with other game elements.
>Items that are overly large, could damage cards or other tournament property, or have graphics or text inappropriate for an all-ages environment cannot be used.
>Physical counters are required – the “counter” function in NEURON cannot be used without also using physical counters.
>Counters must be added to cards in the appropriate quantity (example: if card effect(s) would place 4 counters on a card, Duelists should add four counters, rather than using a die placed to show “4.”

Tradeoff is that you can use virtually anything as counters, as long as each individual counter is represented by an individual object.
>>
>>97350760
Ponix!!!! :D

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>97349085
So you're saying you want to fuck spiders.
>>
>complaining about 40k
>thirdiebrowns find a way to make it about how jealous they are of Americans
Mohammad's law in action again
>>
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>>97288951
not unless you're playing Maid RPG. and Maid RPG only manages to not be magical realm bullshit by implicitly requiring all players at the table to at least share the fetish.
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>>97352498
>Maid RPG
what
You said not enough or too much.
>>
>>97352182

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>97352057
Good point. The Hobgoblin is not called the Yellow Hobgoblin, he's just Hobgoblin.
>>
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>>97351927
Easy.
Hopkinsville 1955.
same as the origin for the term "little green men."

Which is kind of hilarious, because they weren't even green, a newspaper journalist misheard grey.
>>
>>97352220
kek
>>
>>97351927
Probably thanks for their association with Orcs, who got turned green thanks for Burroughs influence.
>>
>>97352971
>attacks your homestead

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97352226
wtf are you talking about
>>
>>97346698
Our HEROES
>>
>>97346930
>>97346967
This is just Void rehearsing an old plot and getting away with it because none of the Divinez cast are familiar with it.
>>
>>97352279
>>97352289
You can't reach Nirvana by sacrificing others or following what an AI tells you.
>>
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https://x.com/cfvanguard_PR/status/2010909678755094546

Dragritter Amina

CONT: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

AUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.

Twisted Gyre Dragon

CONT RC: If your opponent has no rear-guards in the same column as this unit, all of your rear-guards in the same column as this unit get "Boost".

>four "chaos" gods
>only one actually embodies the concept of chaos

what did they mean by this?
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>>97345916
>>97346153
Chaos was associated with the ocean because back then it meant the primordial abyss from which all life came from. Chaos being associated with disorder is a more recent invention.
>>
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>>97346911
>>
>>97345793
Spreading warfare, disease, and/or wanton lust would lead to a lot of chaos in a civilized society so yeah they do all embody chaos, moron
>>
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>>97345793
What are some other divine spheres of influence that would for other Chaos-aligned gods? I always felt like Warhammer's Chaos gods could have had theirs chosen better.
>>
>>97352992
I don't know if it would work as a full chaos faction, but I kind of wish GW allowed Belakor to Ascend and become a full on chaos god of darkness. A god dedicated to darkness, silence, stealth and treachery would be a fun concept to play with.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97351773
I'd like to do some art for this if you end up developing the idea, unfortunately I'm bad at committments as the progression series thing has shown. I'm also not in a good financial position rn and working for free is probably a bad idea
>>
Competition is stiff in Japan.
https://www.youtube.com/watch?v=x0wLnoxHUKQ
>>
>>97352508
Interesting to see Gundam that high
>>
>>97352541
This video is going over domestic popularity, but it's not like people aren't enjoying Gundam. It actually has a lot of people playing it currently (despite the shitty job Bamco has done launching the game.)
>>
>>97352508
What's that "insect master machine" game. That translation seems off and the logo is in Japanese.

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97351443
Give me one good post-industrial battle and we will see if I am able to make a simplistic reductionist sentence to describe it just like you did here
>>
>>97351443
>WW2
Fanfic for boomers
>>
>>97351973
I honestly doubt it is anything interesting to learn about, not even thinking about it in a wargaming context! Pre-gunpowder warfare is just lines walking into each other. Early gunpowder warfare is just lines walking close to each other, before occasionally walking into each other. The tactics and interesting decision making is at the very highest level. But we are miniature wargamers here, and any good representation of the interesting scales of pre-industrial war tend to abstract a ton. You have four 28mm figures standing on a base representing a Regiment, or something totally ridiculous like that. We may as well be playing hex and chit, except WW2 also makes for more interesting scenarios than hex and chit.

The aesthetics are absolutely lovely and they make for good grand strategy games, but don't try to convince me into some retarded conflict that can only be represented by the silliest combination of scale and abstraction. The same also goes for any conflict after WW2.
>Oh boy I love playing poorly armed and trained guerillas who occasionally pop out of hidey holes before being obliterated by a space age civilization.
Riveting.
>>
>>97352982
I'm sorry to be the one to break this to you, but WW2 is just rock paper scissors where rock and scissors are the same unit type.
>>
>>97349756

I really like that. Good job, anon.

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>>97342010
If you're not a waacfaggot that just means every option is fun and has a niche.
>>97350531
Worse than 3rd and 4th, but still leagues better than 10th.
>>
>>97348114
>2nd
Which country are you in?
>>
>>97349671
If only people scanned old rulebooks and shared them online
>>
>>97350531
>Was 5e good?
The problem with 4th is outrageous inter codex balance.

Otherwise the biggest problems it has are tank spam, wound allocation hero units and quasi flyers.

Strongly recomend you play with all books and IA, and kick anyone with leafblower guard/GK psyfle spam or 700pts of nob bikers/wolfwolves in the nuts.
>>
>>97349666
>it was perfect
Fish of fury.

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97342978
Yeah, I'd put it under "hag" more than "goblin".
>>
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>>97313690
This is my primary argument that all goblins should have massive cocks. Because it's undeniable that that goblin has one, and that makes big dick goblins canon.
>>
>>97352975
yeah, but he's the goblin KING.

so all that tells me is that goblins probably determine leadership by dick size. which feels like a very goblin thing to do tbqh.
>>
>>97352975
Gay

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97347457
I retooled PF2E for my game set in a modern day setting and it was a LOT of work. I'd imagine something near-future fits better with a lot of mech RPGs so you don't need to do something as stupid like me. Just remove space combat from the games that have it
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>>97347457
Honestly, I would probably go with Heavy Gear
>>
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my players gonna kill me bro I'm making some straight up BULLSHIT
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>>97351259
At the very least, I'd appreciate the effort
>>
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>>97348175
>Gundam rules for Lancer
>>97347899
They could at least set up some other regional print shops or something. I'm not paying 50% of the listed price or more on canadian shipping for prints.

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>>97349486
Hire hungry samurai.
>>
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>>97349486
I'm assuming Generic Medieval Setting (TM) here.
>The party come across the ransacked caravan. Throats cut, boxes broken open, and a hasty trail leading off in the forest nearby. You listen closely to hear laughter and lots of noise which means lots of men.
>The GM hands the party's scout a note. 'You see them well before they can spot you. Six men you count. Spears and crossbows. Poorly hidden behind the birch trees up ahead.' And let the party ambush the ambushers
>You round the bend to see a large log blocking the trail/road. Near the log are three men dressed in haphazard armor. They are in the process of hanging the third of three men from a nearby tree. (The men doing the hanging are the Reeve and his company. The hanging men are bandits)
> A beggar on the road with a sickly boy. He'll ask for more than the party are willing to give. He'll hold the party up with a shaky hand and crossbow after the party refuse to give more.
>The bandits are the government. You've reached a toll bridge. The footmen demand silver. If you give it too earnestly, they'll also demand to search the goods for "contraband". One of the footmen says he'll wave the fee if the pretty woman gives him a good kiss (something slimy will get everyone prickly). They'll ask for a donation to "ignore" the "contraband" they found among you. (optional twist: you notice that the waffenrock they are wearing are a little too dirty and a little too bloody. They aren't the baron's men after all.. just pretending to be!)

>>97352593
Solid ideas here.
>>
>>97349486
It's not an ambush. These bandits are confident. This is their highway, or their bridge, or something else of that nature. They're here to collect their toll, and they're not above beating it out of you.
>>
>>97349486
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/
https://desuarchive.org/_/search/image/oYACxsqx5QYwSnNxrb1AcQ/
>43 times
>>
>>97349486
There's always the option to add morally grey elements.

Alternatively you can add wrinkles like hostages, captured beasts, magical allies, dubious identity.
It could be foreign agents trying to destabilize a region that have a barbarian lizardman they release, hidden traps all around the battlefield and the leaders surrender when loss is certain, claiming that they have a hostage that will die if they don't return

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What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?

Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?

Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
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Your hecking zased counterculture Xir
>>
>>97323021
this
>>
The endpoint of white settlerism: grifters grifting grifting grifters
>>
Nono guys trvst, the patriarchy is so counter culture now, ever since I once saw a woman with coloured hair and a pronoun pin at a trade fair.
>>
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Disregard that this is literally what corpos look like in every cyberpunk game ever, these guys are actually super punk rock because they're against racial dysgeny!!

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97348181
I’m not so paranoid as to think that every depiction of an animal person is furry. None of the examples here scream furry, they’re simply beast folk that wouldn’t look out of place in any fantasy setting. You are seeing furries where they don’t exist my friend
>>
>>97350808
Also the human face is literally just copy-pasted onto the CGI head.
That adds a few more notches into the uncanny valley.
>>
>>97343147
>Women are basically pets you're not allowed to discipline in western culture.
skill issue
>>
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>>97351623
That’s what those design are. It’s not just cats, those little Ewoks from the Pillars of Eternity looked off in a more realistic style. It’s a terrible design that’s only saved by artstyle. Imagine if Izutsumi was depicted with hyper realistic fur and a realistic human face, I doubt people would find her as cute as she is in anime style.


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