[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: file.png (432 KB, 840x859)
432 KB
432 KB PNG
Hybrid edition

Previous: >>97344896

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

Comment too long. Click here to view the full text.
204 replies and 53 images omitted. Click here to view.
>>
>>97353993
The big plan for AI is to get it so super dee duper smart it will come up with a plan to make back the hundreds of billions being posted into it. How do you have any hope for AI? How do you hear something like that and not immediately write it off as a huge scam?
>>
Dang i didn't know there was a twisted metal ub
>>
File: sld-912-sol-ring.jpg (124 KB, 672x936)
124 KB
124 KB JPG
>>97354082
>>
File: images (27).jpg (23 KB, 554x554)
23 KB
23 KB JPG
>>97354090
>>
>>97354092
cris vibes

File: star alley.jpg (249 KB, 850x850)
249 KB
249 KB JPG
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


Comment too long. Click here to view the full text.
109 replies and 2 images omitted. Click here to view.
>>
File: star-wars-md-web.jpg (271 KB, 960x1445)
271 KB
271 KB JPG
>>97352209
>To clarify further, it's a really annoying trend in these threads of "XYZ thing is making it so my god king who can punch mountains in half has to actually level up and roll dice and work for things! They have to take part in the setting!"
That is a very fascinating phenomenon and I don't know where it stems from because most stories prefer the protagonists to have opposition that is stronger than them but must be defeated with courage and cleverness. You'd have to be reading nothing but the most degenerate LitRPG/isekai shit imaginable to think that a good RP story is about how you're the strongest guy ever and how everybody else is there to fawn at your feet.
>>
>>97354006
Nobody has suggested that though. What kind of schizo reasoning do you have to connect that to not liking the box?
>>
>>97353995
>There's zero evidence any of them feel like that.
Read the actual post, because I don't know what the hell you're trying to say here - I didn't actually say that the Neverborn felt any particular way, for starters. Beyond that, almost everything in there is evidence, or extrapolating directly from the evidence given in the same sentence.
>>
>>97354069
>Making statements absolutely loaded with emotional wording
>I didn't say anything about how they felt
Ok, Chief. Don't let me get in the way of your Neverborn ships
>>
>>97353639
>The Neverborn are the Primordials who literally gave their lives fighting for them all, and the Yozi are the ones their courage saved from extermination
I think you have to go back down, you missed a spot on that dick

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
8 replies and 3 images omitted. Click here to view.
>>
I've had an idea for a more space oriented cyberpunk game brewing for a while, though I'm reminded now that 2300 exists and while I'm not super familiar with traveller that also seems like an option. So what is trav like?
>>
>>97352667
I definitely prefer the thought of a information network time gated by jump mechanics. It can create some very interesting scenarios, and it can give players an actual sort of soft currency of exchanging news when they hit out of the way spots that aren't on the major trade paths
>>
I've been interested in running Stars Without Number in a space frontier like Star Trek TOS
>>
>>97352667
Here are my rules

1. FTL travel is only possible with a real sentient person controlling the ship. Don't try brain in a jar, it backfires.

2. FTL communication inside of a solar system is possible, but only through some fairly expensive infrastructure.

3. The vast, vast majority of information is carried by courier ships who must make the FTL travel by themselves.

4. There is instant FTL galaxy-wide communications available, but only the big giant ancient asshole alien empire knows how to do it, and only those people extremely, extremely high up get to use it. This typically takes the form of pre-recorded video messages. A live holo-link with a member of the Imperial Court means someone on the other side of the call really fucked up. Humans (aka players) have access to this tech, but can only send very simple text messages, like telegrams, can be vulnerable to distortion, it's not reliable.

I like the feeling of Traveller "Age of Sail" communication, but I also want to leave myself open to other stuff.
>>
>>97352643
>I've never been able to find a system with space combat I like

Sounds like you haven't looked very hard. Or have extremely autistic needs.

Welcome to the Old School Renaissance General, the thread dedicated to first-decade D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

Comment too long. Click here to view the full text.
9 replies and 1 image omitted. Click here to view.
>>
>>97354087
>>97354065
You make the next one then.
>>
File: map-isle_of_dread.jpg (1.27 MB, 1346x1838)
1.27 MB
1.27 MB JPG
surprised the player-facing map (and the letter) for Isle of Dread haven't been redrawn, tbqh.

i know that's heresy to some, but i don't mean something like this pic (although it is pretty neat). just a basic Dyson-y style illustration, coastlines and MAYBE simple mountains instead of triangles. that's 'the map' but then the mapper is free to just use the standard key. mite b cool.
>>
>>97353746
>one of a crop of fake threads spammed out simultaneously
>no link to previous
>no thread question
>concessions to the retard

>>97353969
Fuck off, Fishfag.
>>
>>97354087
>fucking autistic troll who's been tormenting /osrg/ for years.
Funny that only happened when there was a shift in goalposts on what "is allowed" to be discussed here.
What do you think will happen if "fishfag" "hijacks" this general like you have ?
>>
>>97354113
Lies, the "shift in the goalposts" happened because he wouldn't stop making every fucking thread into "I'mma argue why 2e belongs in this thread (dedicated to the first decade of D&D) until we hit bump limit" for fucking WEEKS until everyone had had enough of it.

It's not surprising that he ie (You) went extra apeshit after the change, but the change was only clarifying what was already true: 1991 is not part of the first decade, no matter how many walls of text you spit out or how many times you waved at the words "broadly" and "encourages" that used to be in there.

why are many creators so afraid of making a setting with napoleonic wars era technology?
275 replies and 49 images omitted. Click here to view.
>>
>>97328517
Why do all those Algerians in France love him so much then?
>>
the main problem that I see is that people are push the fantasy part to much to the sidelines and just try to make it too historical while not putting the same constrains on other types of fantasy
just as an example, the irl medieval period was very different from what we watched in the Lord of the Rings, DnD is even more different in almost all aspects
what is needed is first to get a setting that is to the period just like DnD/LotR is to the irl medieval period
>>
>>97285005
reminds me of that one thread a year ago or so about what a napoleonic warhammer would look like. 'Twas comfy.
>>
>>97285005
Evangeline Waltons novel Jonathan Strange & Mr. Norrell is great and would make an ideal RPG
There is a skirmish wargame Silver Bayonet that I think works better as an RPG setting than a wargame
>>
>>97351092
Wasn't Warhammer Fantasy battles in the period, if not past it and heading toward WW1 tech? The Empire, Dwarfs, Kislev, Skaven and Chaos Dwarfs were all industrialising societies with access to mass firearms.

File: EHpedV-XkAYSqdB.jpg (56 KB, 1046x878)
56 KB
56 KB JPG
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


Comment too long. Click here to view the full text.
187 replies and 35 images omitted. Click here to view.
>>
>>97345874
1 page is the solo engine
1 page is solo generators
1 page is explanations
I mean they are clearly labeled at the top left of each one.
>>
>>97345107
Why not use the FFG system?
Narrative dice work really well when putting a story together you don't know yet.
I use it for my solo Rogue Trader game and it works quite well.
>>
>>97349597
NTA but I can't get the dice from anywhere where I live and I've been too lazy and cheap to get custom dice made. I try to play solo games as analogically as possible.
>>
>>97350943
There is a table in each of the core rulebooks that give you a number-to-symbol conversion.
>>
File: 71YuMYQSPNL._AC_SL1001_.jpg (189 KB, 1001x1001)
189 KB
189 KB JPG
>>97350943
You can get sets of blank dice pretty cheap if that would fix it for you.

File: COMPAR~.jpg (231 KB, 1256x800)
231 KB
231 KB JPG
It is the year 199X. Your friends have just sent you a text message to your Nokia 3210, saying they can't make tonight's D&D game.

Which of these games do you play, to single-playerly experience that classic 'dungeon crawler' feel?
15 replies and 2 images omitted. Click here to view.
>>
File: Dungeon Hack.png (2.9 MB, 1200x1200)
2.9 MB
2.9 MB PNG
>>97347722
Yeah I don't think OP understands just how far technology progressed from Nintendo and Ultima in 1990 to Final Fantasy 7 in 3d on the playstation in 1997. Video games were completely revolutionized at least twice, in that span of itme.

But the correct answer is Dungeon Hack and the last time I played it was this weekend.
>>
>>97348599
>nooo, vidya advanced light years in just a few years, why do you choose old shit
>still chooses old shit as own example

I suspect OP understands the issue and that it was partly the point.
>>
>>97348620
I like the old shit. It's good. Not sure what your greentext is supposed to imply, but good luck with it?
>>
File: mw-prerelease-exterior.jpg (177 KB, 1024x768)
177 KB
177 KB JPG
>>97347722
sure, but i was still playing my Mega Drive when i got a Nintendo 64. and that's a blatant 2D -> 3D jump. wasn't even some 'retro' gimmick, just fancied playing Sonic 3 every now and then.

3D obviously improved very rapidly but if anything that's even less of a change. look at this, it's Daggerfall but the characters are 3D instead of sprites.
>>
>>97353228

Peripherally related, but damn was Morrowind a good game.

File: G-MbzQ_akAEucB2.jpg (153 KB, 1200x675)
153 KB
153 KB JPG
Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

Comment too long. Click here to view the full text.
164 replies and 44 images omitted. Click here to view.
>>
>>97346698
Our HEROES
>>
>>97346930
>>97346967
This is just Void rehearsing an old plot and getting away with it because none of the Divinez cast are familiar with it.
>>
>>97352279
>>97352289
You can't reach Nirvana by sacrificing others or following what an AI tells you.
>>
File: file.png (818 KB, 700x510)
818 KB
818 KB PNG
https://x.com/cfvanguard_PR/status/2010909678755094546

Dragritter Amina

CONT: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

AUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.

Twisted Gyre Dragon

CONT RC: If your opponent has no rear-guards in the same column as this unit, all of your rear-guards in the same column as this unit get "Boost".
>>
>>97333678
>Bushiroad Palworld card game
Let's go!!!

File: Highwayman.jpg (1.03 MB, 4062x2651)
1.03 MB
1.03 MB JPG
What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
16 replies and 3 images omitted. Click here to view.
>>
>>97349486
The bandits are on the payroll of a rival kingdom to spread disease across its fields and use rats as the main vector. They're the reason for those nasty creatures infesting the inn's basement.
>>
>>97349486

Robber Knights: AKA bored second and third sons of nobility with nothing to do and nothing to inherit that fucked off and lead a life of crime causing nothing but trouble and occasionally joining in in whatever military campaign was going on.
>>
>>97353837
Feels like something like that would be a stronger encounter than what the "bandit" moniker usually implies. That's like throwing an enemy PC at the party.
>>
>>97349486
The bandits have their Cocks out during the fight, fully hard, but never explained. If any character interrogates them they just look confused and if push comes to shove will swallow a false tooth poison pill.
>>
>>97349486
Mounted bandits that actually use their mobility and the shock of their mounts.

I had a Runequest campaign end abruptly when two Orlanthi stock-rustlers on ponies came down the road, and my players both decided to jump out in front of them; they both died instantly, as they were playing naked feral Telmori wolfmen, and had neglected to buff themselves or tranform into wolf shape.

Their hacked and trampled bodies were left by the roadside.

File: AAAAAAAH.jpg (530 KB, 1040x992)
530 KB
530 KB JPG
Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
248 replies and 31 images omitted. Click here to view.
>>
>>97349085
You angered the tourist, he's pissed off.
>>
>>97353644
Who are you quoting? Literally nobody sad that. Are you strawmanning, by any chance?
>>
>I Don'T approVE THIS ThReAd, tHerEfoRE iT's OkAY If I HiJAcK IT
40k babies? Not even once.
>>
File: cochrane7.jpg (24 KB, 558x352)
24 KB
24 KB JPG
>One poster brings up a game that incorporates fetishes into a fantasy setting.
>It's happens to be a 40k game/system.
>Instant whining and seething about '40k fans forcing themselves into everything'.

It's a reasonably popular non-dnd system, and a setting that supports fetishes as inspiration. Why the fuck are people sperging out about it?
>>
>It's happens
40k babies? Not the smartest...

File: Безимени-1.jpg (151 KB, 1641x1074)
151 KB
151 KB JPG
Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

Comment too long. Click here to view the full text.
227 replies and 41 images omitted. Click here to view.
>>
>>97353410
Are infantry heavy forces in v4 any good? My biggest gripe with flames of war was how it tended towards parking lots
>>
File: 20251213_222806.jpg (4.57 MB, 3768x4712)
4.57 MB
4.57 MB JPG
>>97351406
I don't have any pictures of all the models together, need better lighting for that.
Depression is horrible, I don't have any tips except never give up and continue advancing. But have you considered a mobile painting space? I figure you just need a tray, palette and a box to keep your paints in. A cheap lamp from IKEA that's easy to move around too.
>>97351973
Oh anon, I'm not doing the 4th crusade. I've painted up Conrad of Montferrat for the third crusade. Not too keen on the marshal figure but I'll paint them eventually (I have two, my other bannerman is painted holding the flag of Jerusalem).
>>
>>97353474
Midwar infantry isnt too great at doing stuff compared to late war infantry since they lack real AT so you'll have to compensate for that with something else like AT guns not that you shouldnt bring lots of support for infantry lists anyway thats why those options are in the infantry formations.

In late war Infantry lists were a fucking joke because german AA halftracks that are armored and hit on 4s were literally cheaper than most infantry hit on 3s but the point changes to fix the spam issue has made infantry more viable even though infantry and most gun teams havent gotten point changes for late war yet and I have had a tough time dealing with some lists that spam infantry but I would avoid soviet 4+ save infantry those are still an absolute joke of a unit.
>>
>>97349346
God I fucking wish I could change my line of work but I’m 29 with no degree, it’s over
>>
>>97351627
The diplomacy is the interesting part (to me). Livius writes some very entertaining speeches for the various Greek factions as the Romans and Macedonians vie for their support. Then there's the naval battles, naval siege, concerns for winter quarters and all that. The actual battles are very short, the maneuvering and planning is where it's most interesting. Suits itself to a campaign game more than single battles I'll admit.
Alexander and the successors have some good battles. A great one is the siege of Tyre where they built a dam to the (then) island fortress, still visible today.

>>97351443
> Germans defeat the soviets by... surrounding them
> Canadians defeat germans by...shooting at them as they walked forward
> Hitler was defeated because...their lines were bigger
WW2 warfare is just endless hordes of Shootmen smashing into each other. Boring!

File: Sewer of something idk.jpg (144 KB, 1080x1080)
144 KB
144 KB JPG
Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


Comment too long. Click here to view the full text.
165 replies and 12 images omitted. Click here to view.
>>
File: cheap healing.png (14 KB, 639x236)
14 KB
14 KB PNG
>>97353829
i copied cure wounds instead this time and then just to err on the side of caution, i decided to just make healing very accessible and cheap but not completely free. its very inconvenient to use in combat. i could hypothetically tune it so that eats a whole kit and it would still be really efficient 1d6 heal for 5 gp, which is way better than potions but still bad. that way however it doesnt invalidate healer feat
>>
>>97353857
Not when the Healer feat does that
>>
>>97353959
healer feat is limited by hit dice, this is not. it is balanced via throughput and a conservative limit. its meant to allow you to continue limping on
>>
>>97353394
>generic" as a term refers
Maybe in general, but it has a very specific connotation when being used to discuss tabletop games. In this case setting agnostic is a better descriptor
>>
>>97353966
Ah damn didnt realise 2024 changed it for worse.

2014 is just 1D6+4+Level

File: bar maid 9.jpg (2.35 MB, 1800x1350)
2.35 MB
2.35 MB JPG
What's a fun way to introduce NTR elements into my Eberron game?
94 replies and 12 images omitted. Click here to view.
>>
>>97341656
This, but make it a handsome dude instead of a woman. A man with mind control powers who uses them to encourage women into sex is probably a nightmare for most people.
>>
>>97321552
/tg/ thread generator back up and running I see.
>>
Why Eberron ?
>>
>>97321552
Warforges w/ detachable penises....
>>
>>97352261
Penises (plural)? How can meatbag ever hope to compete?

5 person Level 5 party.
>>
>>97353633
really depends on the party
a level 5 cleric would shitter shatter (most of) the fight with one spirit guardians spell
>>
>>97353633
in theory this should be a match for four level 10s based on the CR
in practice one fireball will nuke both ghouls and all four zombies, so by turn 2 its just the ghost and the mimics (unless you play into the regeneration i guess but even then sickening radiance is on the cards)
ghosts are crazy dangerous, but they can only do so much attribute damage per turn and you have five people to spread the strain

so if you have fireball or sickening radiance prepped, and you have a frontline with respectable CON this will be safely winnable. if you have a bunch of jank multiclasses or shitters who dont contribute to combat then this will probably get at least one of them killed
basically you'll know how it's going to go by the end of round 1
>>
>>97353633
Someone might die. Depends on how many resources they have going into the fight. Zombies are very swingy, if the party has plenty of radiant damage they’re pushovers but if they get a bunch of saves I’ve seen a single zombie tpk an entire level 1 party.
>>
>>97353633
If you want to make it less deadly have some of the enemies enter a round or two later or the mimic not do anything until it’s “triggered”
>>
>>97354073
Or have the encounter begin with the Mimics already in combat with the Undead. If the party start off very well, everyone remaining goes against them instead; if they perform poorly then they have Mimic ally until all the dead are down.

File: 1768230238921180.jpg (155 KB, 700x716)
155 KB
155 KB JPG
Dead Good Edition

>Previously, in the Mortal Realms
>>97335819

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

Comment too long. Click here to view the full text.
121 replies and 30 images omitted. Click here to view.
>>
>>97354031
I think I mentioned a thread ago I've been doing a batch paint of 10 blight kings and a lord of blights. Probably my fault for deciding batch painting would be anywhere close to a good idea.
>>
>>97354035
blight kings are pretty elite, those are practically hero models in terms of detail and complexity. i would break them down into smaller batches of 5 or even 3 at a time
>>
>>97354038
That's what I'm coming to realize now. I'm pretty far along though but it's kind of like just coming back daily to try and get a bit more done. Honestly might just be a good idea to swap to something simpler or something I would enjoy painting. I've got a bunch of neat little dudes I could paint as a one off, maybe that'll help clean my palette for a bit.

Thanks anon!
>>
>>97354043
Nta but swapping them to a hero style painting process helps me any time I'm struggling to push through a unit. When you start picking up speed again you can grab one of the other guys in the unit and work on him too. I find seeing a model finished in the unit really gives me the initiative to push through the rest.
>>
File: this guy.png (484 KB, 576x698)
484 KB
484 KB PNG
>>97354077
The best of the bunch rn is the banner guy, he's the closest I'd call to done. (Aside from basing and a couple other things that need a once over) Tomorrow I'm gonna pick up some blood for the blood god to fill the weeping sores, mouths, etc etc for these guys and see how I'm feeling. I'm glad to have these guys as kind of experiments for my overall scheme but it's been rough with how different each model is from the others.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.