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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97219383
Based taste
>>97219666
>some sleeves don't fit them right.
One more reason to go with dragon shield (without inner sleeves perfect fit)
>I am getting them to look at them
If that is the case, buy a binder or order a custom one (I don't know where) with your favorite character as its cover
>>
>>97220935
Nah you fabschizos are fake like a class clown at his first job, step up your game and save the environment with recyclable paddocks for African American dinosaurs at the very least
>>
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>>97220983
A man of culture I see.
>>
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Can't get english patch to work either so I'm bummed.
>>
>>97221219
Me neither but the game is simple enough anyway.

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Horus and the Gigachads edition

>Previous Thread: >>97202453

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>
>>97220947
females are not even a roadblock.
>Valdor: fights a primarch and lives
>Venetia Krole: kharn doesn't even see her he's just walking along and kills her and thinks "that was strange the air bleeded"
>>
>>97220961
you have to caveat that by the fact Russ is a turbo-retard who's literally wrong every second of his entire life, so his list is entirely meaningless.

He thinks he could beat Angron in a fight and yet Angron absolutely buttfucked Russ when they fought, but Russ said "I could order 200 of my men to shoot you while you're raping my asshole, that'd show you HAHA!!!"

There's no universe in which Angron does not defeat Russ given equal weapons and 1v1 like he already did. Russ is in the 2nd bottom tier of primarchs (above the full nerds like no-magic-magnus, lorgar, guilliman) but below literally everyone else.
>>
>>97221087
>Lost to the Nails
But does Ld10 matter against Pinning, which tests against Cool instead?
I feel the stereotypical WE list doubles down on having huge anti-infantry melee and ignores basic antitank... Though Spartan fire is on par with Rapier Destroyers, and that list also brought a Typhon.
I really can't believe it did all that on 3k pts.
>>
>>97218592
3 weeks you tard just like every GW preview to release schedule
>>
>>97221193
lost to the nails removes all statuses and sets both Ld 10 and Cool 10. It's unreliable until any WE prime slot apothecaries can activate Nails at start of any charge phase automatically (not a reaction, costs nothing) - instantly giving them +1A and 10ld/10cool.

No opinion on other anon's random probably bad army list.

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97219365
Han's revenge works like a worse Leia anyway, so just engage him, disarm him or make sure to kill units from outside his shooting range if possible.
I said Magnaguards because their Protection Protocol means they are the easiest low-investment mini to get in melee. You can of course engage Leia (or Han) in melee with a Primary or Secondary to prevent them from using their revenges. Jango comes to mind since he has easy access to pin and a good melee attack/defense. Grievous can also do it in Cunning Warlord stance but he'll have an easier time killing things with Quad Sabers. Aquas work too but can struggle to get pin tokens.
Admittedly CIS has an issue of limited options with Magnas and Aquas being their only strong melee Supporting unit.
>>
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The vidya is pretty funny in how it portrays classes. In TT, you could never have a light side Sith Assassin. They'd lose their prestige class as soon as they alignment shifted over to the light side.
>>
>>97220915
KOTOR 2's NPC alignment is wacky and really should've been more than just light/dark.
They have their default alignment, but it shifts towards/away from your PC's alignment based on their influence level. You can get a light side HK just by being his friend (or by being evil and having him hate you). It won't change anything, sadly, but it's fun to mess around with on subsequent playthroughs
>>
>>97217145
Why is this space thing shaped like this?
>>
>>97220965
It's in space, you can make look like anything you want. Why build something boring when you can do a line of glitterstim and sketch the outlines based on the funny pictures in your head?

What is the best system for playing a paraplegic fantasy adventurer?
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>>
>>97216445
I can't possibly give a shit, I haven't played D&D since the nineties and find you D&D complainers to be some kind of fucking dickless cult.
Like the warhammer fags who complain, endlessly, but will NEVER STOP BUYING.
>>
>>97217028
Liberals don't want the chair, it's simply a response to streizand effect.
Every ounce of chair popularity is to serve you, and people like you. Your outrage feeds the various nameless robots that dictate who gets money.
>>
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But when China or Japan does it, everyone basedjaks and calls it based.
>>
>>97221198
God, nobody fucking cares about your thread.
Nobody is even on /tg/ any more.
>>
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>>97221198

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>
>>
>>97220952
for a slave she seems like she's having a pretty good time.
>>
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>>97221023
The other guy in that pic might be getting forced to walk the Spiral as we speak, sadly
>>
>>97221085
Some of these are her as a princess, some as a slave, some is her after she's rescued. To be honest I just really like the aesthetics of the character & keep genning her just the last couple days have had like 50 pics
>>
>>97221116
Is that your character's uncle? Well if your friends goes down the spiral remember you can dance out of it & embrace the monster inside. Shadow conquering is cool

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>
>>97219732
nta
Are the changes significant enough its not easy to just port the 1st ed supplements forward?
>>
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>>97212971
These look great. Still need to get the Cultist 3 box though. I don't think I'd have much use for them though, you can combine the cultist and knight box fine. Although they do look a lot more fantasy.

Speaking of North Star, I've got my 5 Leagues minis built now. At least for the 3 enemy factions and my warband. I'll need some NPCs and neutrals.
>>
>>97219999
I bet she fucks human males.
>>
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>>97220652
She boils them in her digestive juices until their biomass is consumed.
>>
>>97220469
It's probably not that hard, I'm just tired. If trying to port giant beasties from the
1e giant monster supplement is a complete disaster I'll probably post about it here one way or another. I should also try to get more pictures of games, I don't do that enough.

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ITT overrated cards in MTG
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>>
>>97218494
Do you? Because you definitely haven't shown that that's the case.
>>
>>97218488
>If you take control of the creature, it becomes a liability.
that's a huge assumption you retard. Its almost always better to stop your opponent's from recasting your commander
>>
>>97218459
If there was a 1 cost instant that traded your creature for an opponent's creature without a time limit, it would be banned in commander Swords and Gilded Drake are both powerful, but Gilded Drake's effect is more debilitating in commander.
>>
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>>97220714
>>97220028
>>97220017
>>97219945
What you're not understanding about why Gilded Drake should really be a common or uncommon card is that someone can do something with what it targets. I've drawn a diagram for you.
>>
>cost effective
And that’s why you are objectively Bad at the game. This isn’t a resource management game. It’s about Dominating your opponent with Power and Skill

What is it about?
Why is it interesting?
Should I care about it?
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>>
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>>97213386
Thanks for the recommend, Anon.
>>
>>97134425
it's a spiritual tranny, that's why it types like that.
>>
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In 3e, Warduke from the animated show was integrated into Greyhawk as one the heirarchs of the Horned Society.

Back when this kind of thing was cool and not cringe like how they've turned the portagonists of the show into iconic premade characters.
>>
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>>97220919
They did a decent job of hightlighting him as part of the League of Malevolence in 5E in the Witchlight adventure. He's a toy figure that never gained any popularity in the 1980s, how much can you expect of him?

>cool Horned Society reference though
>>
>>97221007
>3e Warduke is CR20
>5e Warduke is CR5

Warduke bros, what happened?

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>
>>97220650
Negative IQ post. Each one comes with a detailed description, and the books have art showcasing them as well.
>>
>>97220661
>The fuck does one of those deca things look like?
You mean a decanthrope? It's a body snatcher. It itself just looks like a little strip of serrated green flesh, kind of like a caterpillar, that jumps really fast between people when it needs to move.
>>
>>97221078
From where the decan part of the name came from?
>>
>>97221113
it has ten bodies at a time
anon literally just go look it up
it's in ghosts and demons and games of divinity
>>
Gold Faction Sidereal manipulating a bunch of Outcaste Terrestrial women into becoming my own person harem

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97220608
Post the stat block of George Droyd. I want to use him in my dungeon.
>>
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>>97220991
Okay but keep in mind I'm not fully finished, feel free to give me suggestions on how to tweak him. The CR is primarily to match my party's current levels but it's ubject ot change depending on how long it takes to encounter.

George Droyd

Type: Medium Construct (with human remnants)
Alignment: Neutral Evil
Level/CR: CR 6 (balanced for 6 level 6 PCs)

Stats
AC: 16 (natural armor + light plating)
HP: 110 (13d10+39)
Speed: 30 ft

STR 16 (+3) | DEX 14 (+2) | CON 16 (+3) | INT 10 (+0) | WIS 12 (+1) | CHA 6 (-2)

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>>
>>97220865
>Of course why wouldn’t they? There’s no reason not to.
So give them reasons not to. Someone or something to care about other than kill monster, get XP, get loot.
>>
>>97220865
If people want to level up in my game they need to spend a week somewhere safe. Here is how I worded it, you can easily edit it if you use XP. So far I've found it pretty good, it means people engage with the local towns etc during that week. The party cleric spends a lot of his time scribing scrolls during that week.

>When you accomplish significant campaign or personal goals the party gains the ability to level up. To level up you must spend 1 uninterrupted week training, studying, or otherwise cementing the learning needed to acquire your new skills. During this time a wizard can spend money to learn as many new spells as they wish. You can also spend time interacting with NPCs etc in between training but cannot engage in anything strenuous or which would be considered adventuring.
>>
>>97221130
Hmm that's interesting. And it can also be introduced halfway in a campaign with a diegetic explanation of higher levels requiring more study

Thread #006 Dark Imperial Blood Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97129837

Previous Thread
>>97024850

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>
>>97219802
A church-going elder Tzimisce? In this economy and age?
>>
>>97218553
>Blood-Bound herself to me for reasons I still don't fully grasp.
How? Why? What type of freak would willingly take up the Fealty?
>>
>>97219721
>>97219802
You sound like two of my ghouls beating their chests at one another. Have some bloody decorum.

>>97220082
All sorts of odd things these days. I'll take the Dragons venerating the Virgin Mary over the Shadow-Clan thinking they're welcome in Cammie lands.
>>
>>97220471
You can't understand if you never experienced the love-hate sexual Kiss, passion in its ultimate form
>>
>>97220471
It is... Something. I wouldn't call it any of those words normally. I would call it possession.
Much as the concept is revolting to me, Mèo-Mèo at least is doing better. Or as good as she can be.

>>97220471
>How?
Can't say. To my understanding a bond like this usually takes time and she jumped it.

>Why?
SOMEONE here egged her on.
Although, I would be lying if I said that wasn't just the catalyst to a miserable situation where 'squatting in the dirt den of a Gang who lets you hug during panic attacks' is a world changing event.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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I have nothing to contribute, but I don’t wanna see this die
>>
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>>97216174
>Silvers System
George Silver was around in the 16th to 17th century after Longsword had its Heyday. He wrote “The Paradox of defense” dude was a bit of a cunt, hated everything Italian or Spanish and went to great lengths to claim he was a master of all weapons and his method was superior. Then didn’t really Duel a lot of people to back it up, nor taught fencing…

Probably shouldn’t have used the word “System” he did come up with some good comments on timing. But the short of it was what I mentioned about
>time of the Hands being quicker than
>time of the body being quicker than
>time of the foot.
Against multiple attackers, your fighter would be playing for space because distance equals time, working battlefield objects or each opponent infront of each other to get in their way so you have the time to move against the others blow, I think would be the way to go.
Which you could do with tabletop minis but that’s gonna get tricky to do purely in theatre of the mind.

And crunchy depending on how many things you wanna work into it.
>>
>>97197145
Bag building iniative.

You got different poker chips. Let's say red for party, blue for enemy, green for extra (third party involved, active environmental hazard, etc).
Toss in a chip for each member of either side. Draw one, a member from that side acts (up to the party who goes if red, GM decides who goes if blue, and what happens if green).

Players can manipulate what goes into the bag via skills (improved iniative style skill? Get an extra red chip in the bag), narrative elements (got the drop on some of them, so only half the amount of blue chips for first draw).

After all chips are drawn. Replenish the bag removing chips for defeated characters, adding chips for new arrivals, and adding more chips for a growing environmental effect (fire spreading, boat sinking faster, etc).

Done. No need for math. Stats fresh from start to end. Easily cobbled together from shit laying around in most people's homes.
>>
>>97220564
I think Bolt action uses an initiative system like that. Chips also help track who has gone, as well (placing the chip in front of them).
I like it, doesn't have the "back and forth" of the initiative idea I had but is sure a hell of a lot easier to manage.
>>97220320
Oh, I see what you mean. I've sort of solved the distance problem for my game. In my system I use a series of "range and reach" bands. In order there's Volley range (very abstract, maximum range), Bow-range, Javelin-range. Then, if close enough you enter spear-reach, sword-reach, and dagger-reach. Some weapons (like large two-handed swords) can fight at "spear reach" and some spears (like pikes) are treated as having a reach advantage.

Unless stated otherwise, closing to engagement in a fight results in the two combatants closing to the longest reach. Changing reach requires some amount of success.

One system I think does it well is Song of Swords. You might already know about it, but in the event you don't, players declare an orientation (aggressive, cautious, defensive) allowing for a choice of maneuvers and determining initiative order (when both players choose the same orientation, a roll off occurs that includes weapon reach and "adroitness" [wits+dexterity or something]). What's interesting about it is that each fight gets to do "two things" per bout and the player with "initiative" switches between who won the roll-off.
>>
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.
1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives)
2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)
3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)
4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).

Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic.

I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97221049
the new tome does have an absurd amount of debuffs and control manipulation, so i think the strategy is just going to be to stall out the opponent with -1 to hit, -1 to wound, -1 damage, -1 ward, halve movement, strikes last, -1 control, -5 control. -2 to charge rolls, -1d6 from charge rolls, -1 to run and charge rolls

these guys have every debuff in the game available on multiple sources each, as well as multiple sources of hefty control swings like +5 control to you, -5 control on the enemy

so i think you're just meant to turtle up on objectives, debuff the shit out of the opponent until they cant move or fight, and then just score them to death
>>
>>97221072
Honestly dude? Pretty based.
>>
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>>97221084
i've also seen a few people saying festus seems kinda bad, and i dont think those people have internalized yet that he can eat a whole aggraddon lancer or varanguard or rockgut troggoth pretty much guaranteed every turn he's in combat, at faster than strikes first speed
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>>97221103
Wrong thread...?

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97218754
coughing baby vs hydrogen bomb
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>>97219615
Would be cool if you already own them, they're definitely getting updated within the year though
>>
>>97220052
I don't want the new ones
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>>97220226
Don't see why not then
There's still the question of the jump lord and possibly the two handed melees and mutant guy
>>
>>97218754
law: kinda obvious
gameplay: promblems with multiple core game mechanics, no mapplay, no objective play, no conceal, activation problems, weapon scaling (looking at something and jst deleting it is not a good mechanic if yor remember D weapons in bighammer befor damagenumbers over 10 was a thing)

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
5 replies omitted. Click here to view.
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>>97215703
I've played exactly one game of Banestorm. Its a fun setting, though I didn't love what our GM did with it. I would play it again.
>>
Just finished my second GURPS campaign! It was very fun.
It was a total party kill, with the players being devoured by crocodiles while exploring a lost jungle temple inhabited by lizardfolk.
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>>97220693
Water hazard or killed by crocs on land?
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>>97220849
Flooded temple so crocs on water
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>>97220693 >>97220905
Congrats! Cool encounter and game.
What do you have planned next?


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