What are you working on right now?Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>96465011I'm not saying this as a gloat either, I have some very prolific followers that complain about AI very publicly and still retweet my prompts. The fear around AI isn't from productive people.
>>96438460>deck 3 out of 4now only the blue deck remainsand I have no idea how to approach it
>>96465011>You have to remember most people who say how good they are at telling what's AI and what isn't just feel good that they are able to detect really obvious stuff.Actually they're worse at detecting AI art than people who use AI art regularly, or even people who don't give a shit kek
4XPAXAnon here, last two playtests were with a lighter crowd, and everyone had a great time with it. I need to formalize the rulebook now. The core rules are set in stone, but actually articulating it is really hard.
Is there any rpg already that makes non-combat, non Magical abilities somewhat useful? basically a fantasy Game where You can start being just a random man with maybe a job and thats it. I want to do something like that, and have some work done, but Id like to copy what i can
Clerics can no longer cast spells while using a shield apparently. This is from the new starter set. WotC REALLY wants to destroy that class fantasy for some reason.
>>96467039The main bad design decision relating to clerics in D&D has always been the fact that they're too damn powerful. Yes, even back in the first edition they were too strong.
>>96465669It's a simplification of the actual rules because it's a fucking starter set. The actual rule is that you need your fucking hand free to perform material component, which as an exception can be substituted with a spell focus, of which holy symbols as an exception can be borne on a shield or fabric.
>>96467285except for the fact that they can't use swords and the best magic items in adnd are swords. not to mention a myriad of restrictions. nice try tho
>>96465794>My religion uses shields as holy symbols!>Says Lathander on your sheet, mateI see no reason why a custom god couldn't have a custom holy symbol, but would someone allow that when it is clearly a metagaming request? Might as well skip the middleman and ask if you can cast without a holy symbol, same shit.
>>96465669I don't play d&d though???
What made gnomes so special that they needed to be a core race for so long? they were only introduced shortly after the original races buts still stick around to this day. they are never really popular player races, and don't really fulfill the same fantasy tropes as the other races didSo why stick around as a core and not just be a later supplement?
>>96461247they recently got rid of the mixed races as their own thing if that counts i
>>96460214gnomes in fantasy don't match really one to one with how we treat them in myth or pop culturegnomes are just sorta the little dudes you put in your garden, but in dnd they live in cavesin most myth they're pretty interchangeable with elves, but i suppose goblins are tooin pop culture they're interchangeable with snow white dwarves and christmas elves. frankly gnomes almost seem like they are in dnd for the normie friend who is confused why aren't elves working for santa
>>96466582D&D forest gnomes are pretty close to the myth version.
i feel like anyone who conflates gnomes and halflings is disingenuous. i say this as someone who hates tinker gnomes and think they poisoned the well early on. gnomes are tiny elves, halflings are tiny humans. this should be more than enough to fill your imagination. halflings and gnomes couldn't be more different.
>>96467560They've kind of flattened halflings too, making them literally just humans but short. They used to have more character to them. Mystaran Halflings answer the question "why aren't these things dead to an orc horde or random lich-king invasion" by making them anti-magic and giving them an uncontrollable adventurelust around puberty, so they basically all have some amount of combat experience and skills. They actually have a sizable navy because so many of them channel their wanderlust into sailing. Halfling privateers are a menace in their part of the world. But then they get older and settle down to your pretty typical shire lifestyle.
>Everyone • PLEASE BUMP THE THREAD IF IT REACHES PAGE 10! >Requesters: • Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. • If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you. • Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'. • Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests. • If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it. • No furries allowed. • Stay on topic. >Drawfags and Drawfags-to-be: • Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising. • Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
>>96462973It should be listed in the OP googledoc, line 9
>>96453525Hey they have /trash/ too
>>96455648>>96455651Just a quick sketch to Let you know I'm working on it. I only gave it a "cloak" and pants to make its ooze nature visible, but I can put more clothes on it of you want, shoes, a shirt, gloves, etcThe necklace it's the charm, a silver tongue with a pearl on the tipAlso, is it solid gray? Or is it translucent? Cus I added a skull floating inside his head, and his eyes could be gems or coins, or I can make it just solid grayShall I add rings on his fingers and bracelets on its arms? Are just facial features well defined even though it's made of "goo", same for his toes and fingers, do you want nails on them? I took a look at the references and realized I overdid it and made it more like kingpin, I can try and change it if you want
>>96466041oh yeah, i keep forgetting that place exsits
>>96467133Looking good so far, drawfriend. Please feel free to interpret him as you see fit, especially regarding the rings, bracelets, and other accoutrements. As for colour, I imagine something like a solid gray with some brown (pic related). No need for fingernails or toenails. Excited to see where you take him.
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96467258Can I get stats for the jackson's chameleon
>>96467286ST 1; DX 9; IQ 2; HT 11.HP 1; Per 10; Will 10; FP 11; Speed 5.00; Move 1.Traits: 360 Degree Vision; Cold Blooded (65 Degrees); Ham-Fisted 2; Enhanced Tracking; Extra Arm (Tongue); 2 Extra Arms (Foot Manipulators); Weak Bite; Wild Animal.Skills: Stealth-12; Survival (Jungle)-12.
>>96467432Oh, also needs Climbing at pretty high levels.
>>96464144>HP x10>no hit zonesI'm not sure why you wouldn't want hit locations, since that is one of GURPS' selling points for a lot of players.Although, I suppose if you gave all students Ablative Force-Field DR equal to 10xHP, then you'd get a similar effect.Hit locations only matter for wounding modifiers, injury effects, and DR on different locations. Students don't wear armor, so DR will be uniform anyways. If damage doesn't penetrate DR, then wounding modifiers and injury effects won't matter either.If you want students to be able to suffer Shock and Major Wounds even before DR is depleted, then you might make the DR flexible, so a small amount of damage still gets through (1 per 10 points for piercing damage, which most guns do).Whether you want to go with ablative DR or high HP depends on whether you think halos should act like a depletable force field, or a physical enhancement that just simply makes students more durable overall.
Am I crazy, or did some anon one time make a Muppet template? If I'm not crazy, does anyone have it?
I don't play 40k and I don't have any of the books, but I have ONCE AGAIN heard some people talking about how powerful the space marines are, compared to normal people, and I had a sudden thought I need rules knowledge to disambiguate.If a unit with 1 surviving standard guardsman charges a unit with 1 surviving standard marine what are the dice rolls that determine the results of that one charge? Assuming the luckiest rolls possible, is it possible for that guardsman to kill that marine?If it isn't possible to do the 1-turn kill, what are the rolls the marine will make in retaliation, and what are the odds that the guardsman survives those to get another try against the marine?(I'm not sure if "standard marine" and "standard guardsman" make sense - if you're playing a specific codex, will there be rules that make *every* marine non-standard, or is there a type of marine that every chapter gets? And same for the guardsman. If there's no "standard," then I guess I'm thinking of a Cadian charging an Ultramarine, just for being the two poster-boy codexes)
>>96466792>he doesn't know how strong ogryns arethey're bigger than primaris even.
>>96466792ogres can drag a chimera they can kill a terminator with raw strength
>>96467019>they can kill a terminator with raw strengthThat's what I said. But they can't tear a termie suit to pieces with bare hands.Neither normal power armour either, unless it's a joint.
>>96466680That was Sheed Ranko, not Alpharius himself. Still a good hit though, which he even acknowledged.
>>96467164They can if the Emperor gives them.an order to do it.
A lot of stupid fucking faggots have been posting some bullshit about how AI art is "good" and "fine for the hobby". I am here to tell you, no, you are a FAGGOT who will not pour BLOOD SWEAT AND TEARS into his game. You know what AI slop is? You coveting the ability of others and compensating by using tools. You are a fool with an automatic drill acting greater than a true carpenter. Continue down your path. One day you will awaken and see yourself in a pit of disingenuous tar. An inescapable muck that you have built into your home, a fitting place for a wretch unwilling to unabashedly display their love for their fellow players in any form. Anyway, post art from your campaigns. I need to update this, but its mostly my current party. Goblin and the orc died during the end of the last dungeon.
>>96461220You actually suck at reading if you think this was a matter of "progress." and that i like AI.i like how you can spin around and say everyone else has no argument and then scream and piss when someone actually does.
Not paying $200 up front for a half-assed sketch in two years. Maybe you should have listened to the boomer and got a real job.
>>96467552You use a lot of ai shill language for someone who claims they aren't
>>96465010>Consumable art isn't art. Also, you're brown. >classical western art,show your art. i'm a romantic and even i fucking think you're wrong.All art is a craft, an an avenue for human expression, when people made those classical works they were meant to be consumed, placed in common places to be looked at.they were also displays of wealth, opulence or religious commitmentthey had a social purpose.popular art isn't really different, from the moment we had common access to materials people will and can make works that express either something about the human condition or try to connect with other people.popular art is not lesser for it, art that is not deep will still resonate with people. they can simply be executed to show one's mastery of the craft and not be deep or meaningful.all works exist to bridge that lonely gap between people, to express something, to share something and just like bonds between people they can simply be transitory, temporary and not intended to be more.>>96465027Comment too long. Click here to view the full text.
>>96467570like what?there are retards who think LLM and other neuralnetworks are the second coming.i think it's an overstated piece of software with niche applications. it's just a photobash.the difference is i say that it demolishes the lower tier of artists (kinda) because while it's not good it absolutely raises the skill floor for commissions.that's seperate from saying, i think it's moral that people scrape the websites and use people's art as training data, that's shitNN will not beat humans at intention, it lacks soul and when it does we're fucked anyway
Which is best:>Vampires are weak to crosses>Vampires are weak to any holy symbol>Vampires are not weak to holy stuff>Vampires are repelled by perpendicular lines, which crosses happen to look like
>>96453156Vsmpires are weak to my dick oh no I'm gonna have to fuck all the vampires c'mere you spooky twink
>>96455277It's legitimately my single favorite piece of WoD lore
>>96453156>vampires are weak to christian crosses that have been blessed by a priestthe reason is very specific but also very obvious - Christ is king
it's probably you but here it ishttps://alchemistnocturne.blogspot.com/2025/08/vampires-and-crosses.html>>96453178I'm gonna puke
Every holy symbol or Even no symbol works if used by a priest of faith. Crosses work Even for the faithless because Jesus Made them Magic objects upon death >>96467405Based.
Missing Links Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96366675/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What 3PP content do you regularly use? Which one is your favourite?Should there be better links in the OP next time?Should someone bother making new and better pastebins?
>>96465692Depends on the edition and your table entirely, I imagine powergamers online just hate the idea of not being optimal but you really can fuck yourself hard depending on the scenario (just look at the innocent merman questioning how to get around on land last thread)
>>96465713The appeal of ttrpgs for me is making a dumb character concept, but playing them straight in universe. Like a wizard who only knows chain lightning and uses it for every solution, or a barbarian master combat carpenter who specialized in making boats for some reason.
>>96465770Your examples are more extreme than what most people would consider fun meme builds and go into actively trolling everyone else at the table territory.
Do premade character sheets for a5 binder exist?
>>96465682Would.
I would like to present the hypothesis that the creation of /qst/ was detrimental to /tg/ as a whole.
why not just have threads autosage when they reach the age of two weeks or maybe a month?that way we can have the setting question threads without people throwing tizzies about them staying too long
>>96466815The fact that you think 2 weeks or a month is a reasonable timeframe makes it clear that you are a newfag. As an oldfag, a thread lasting even a single week is nothing short amazing and a sign of how slow the board has become. 3 days autosage would be okay with me. If there is genuinely more discussion that needs to happen on a topic that extends beyond 3 days, they can make a new thread to replace it. But if there were actually enough people to fill the thread with discussion, it wouldn't have *reached* 3 days in the first place, so past that window it becomes increasingly likely that its just bumpfag.
>>96466875I mean the board itself has just gotten slower as well hasn't it?
>>96466815Didn't they already try this here?
>>96466815They tried that and it fucking sucked. The result was that every general thread other than the 40k/MTG/D&D/CYOA threads had to make a new thread every week for no reason and it did nothing at all to stop bumpfag because he just made a bunch of threads on his own. The problem isn't thread age, the problem is mindless content-farming bumpspam.
This thread is dedicated to all kinds of solo games.The black Prince Edition>Previous thread >>96297793Resources: https://rentry.org/srpgghttps://tayruh.github.io/solo/solo-roleplaying-toolkit.htmlMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Thread Question(s): How do handle wars and mass battles in your solo games? and what was your most memorable battle or war you fought in your solo game?
>TQI like them abstract and simple. Whenever they happen they tend to be background events to the party anyways.
>>96465762>How do handle wars and mass battles in your solo games?I would probably do something similar that Bandit's Keep Actual Play does and use Chainmail for mass combat.https://www.youtube.com/watch?v=fBmb1_vQPIcI haven't got the chance to have a large scale conflict yet.
imagine engaging in a social activity alonelolmaybe even lmao
I hate people and want to play by myself, leave me alone.
What makes a system's mechanics "fun" for you? What turns you off?
>>96452041>funRewarding creative thinking. Getting bonuses for trying to approach a situation from a different angle be it combat or noncombat-wise.>turn-offMagic. Magic that blatantly gives you stuff (Yes, I'm talking about D&D) especially teleportation/flying magic. I fucking hate magic.
That has so many factors to consider. In general, I like the Advantage/Disadvantage mechanics of 5e. I think it's just real simple and clever. And most importantly, fun. As far as turn offs? Anything way too metagamy where I have to constantly be thinking about how it works.
>>96452041>funI can fit them into a clear game structure>unfunThey mess with the pacing or are needlessly vague or abuseable.
>>96452041A level of complexity that allows for moments of system mastery without bogging things down. Bonus points if they're narrative inspiring.
>>96453554This. I am a firm believer that complicating a check, no matter what it is, is almost always the wrong choice. Decision making should be based on what is intuitively reasonable from a real world perspective, checks should be swift and create a result that conveniently tells the GM how well the attempt went. The end. Others might like to play otherwise, I leave that to them, but nothing grinds my gears more than someone telling me that I'll have more fun if I have an attack matrix, or if I play a minigame. Fuck off, I want a simple roll, and then I want you to tell me what happens.Plot twist I always GM and I'd like to keep it that way. None of my players want complicated rules, and I bless every day that they feel that way.
Ragtag squad edition>What this thread is for:/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.>What this thread isn’t for:Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.BATTLE PLAN:Stage 1:Finish revising and formatting the SRD. Stage 2:Compile all GW official erratas into the SRD.Stage 3: Condense all the codices into up to date SRD. - pendingStage 4: Make a Hobby Enthusiast supplement for the SRD.Stage 4: Make an Optional Rules supplement for the SRD.Comment too long. Click here to view the full text.
>>96463665>>96463763Yep we knew modern terrain rules where ass, but this level suck assery was not expected. The few times we played at my place I live rather far away so the carless folks have a hard time getting here there is very noticeable difference to how games are played. Than when we played at the local store that has the shit ass 10th terrain.The random sandbags and bushes change a lot how the game plays
Alright, i've been struggling with stuff outside the thread for a bit so i have to drop working on the daemonhunters book. Who wants to pick up that one and transcribe it? preferably someone who actually played them back then.
>>96447020Awesome. Question has someone made the Witch Hunter and/or Imperial Guard? I'm not seeing them anywhere in the thread
>>96463940That’s a good point. While I don’t mind the mini heroes like the totally not Rambo characters, I don’t wanna see Calgar in every game. I’m not super well versed in 3rd ed but I do know that in the core rules it mandated that you ask about special characters. They took that out in 4th Ed and it’s one of the only changes I can think of that is for the worse.
>>96465137The Imperial guard are in the mega link here. The gofile no longer works.>>96344809The witch hunters are a work in progress.
>Hearts + diamonds = red suits>Spades + clubs = black suits>Hearts + clubs = round suits>Spades + diamonds = sharp suits>Hearts + spades = ???>Clubs + diamonds = ???
>>96461802>>hearts and spadesBBC>clubs and diamondsWealth
>>96463610I fucking knew this would appear and I still laughed
>>96463610this might be useful again in the future, because the fifth seal has been broken, and an angel has poured a bowl out across the world, and vivziepop is making a (pilot for a) homestuck animated series.God help us all, homestuck might come back into 2020s internet culture.Proptip: if you're using a platform where blocking is a thing, block anyone who "uses a typing quirk". Just block them all.
>>96465311wHAT'S wRONG wITH @ tYPING qUIRK?
>Hands where i can see em'. You got any potions on ye? Any scrolls? Yeah you do, i smell alchemy ingredients on you. You've been hexing today? Oh, y'all don't hex? All y'all hex, every Wizard hexes! And you look like a Wizard to me. Don't you reach for that wand in your robe- He's reaching! He's reaching!
The joke doesn't work because wizards are the richest, most educated, and most civilized class.
>>96467469>We WUZ sorcerers.My wizza, you can't even brew a healthing potion right. Wizza, what in all that is arcane is you waffling about?
Its dey cultur
FUCK the Paladins and FUCK all y'all Kingsmen.We out here casting spells, we out here doing something, we out here moving potions.My gold stacks higher than my three foot tall minions, Wizza.
Never forget that 40% of all paladins admit to accosting their fair maidens.