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Why are some people so afraid to run games?
I bought a beginners box for Star Wars: Edge of the Empire, on a whim when I was visiting a comic shop around 2012 or 2013 and had my first ttrpg Experience the following weekend as a GM.
Since then, my players and I had a great time and most of them started running games on their own.
So why the fuck do I see so many idiots online, mystifying the job of a GM? It should be easier than ever to run games today (yes even online three out of four games are totally fine, if you filter out the obvious morons).
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>>96482863
Yeah, right here. >>96482814
>>
>>96482864
Ok, thanks.
>>
Dumb fuck.
>>
Smart boy
>>
Dumb fuck.

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Olé! -Edition

Previously, in the Mortal Realms
>>96471501

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>
>Chaos hobgrots
>Believe they will get a buff like Skumdrekk if there's a chaos dorf lord nearby or something like that
>They are fodder only
>Get gobbed

I mean, i get it since Chorfs still don't trust hobgrots, but would have been nice to get like a slavemaster that buffs the hobgrots or something (Me a hobgrot fan)

Also anons, has the minotaur golem been said if you could make it hybrid or it can only be pure cannons/maces?
>>
>>96482621
Hey anon, it's not mine but it is what I am aiming for for this gameboard and terrain. Want to do something kind of on the human/order side of aos, with a bit of gothic.

>>96482654
Great stuff. I know a few of these terrain sets, but are the ones on the left originals or kits?

>>96482789
I would like to know too.. I've heard good stuff about these guys though.
https://archon-studio.com/rampart
>>
>>96483098
I think it can only use one profile between the guns and maces based on its wording. Still gonna give him both options though.
>>
>>96483046
nagash controls it, except for a few times it goes wherever and they don't say if its random or vhordrai or what.
>>
>>96483103
I don't have any originals :( I bought the imperial manor kit for 60 bucks on Ebay and it has the tower, the house, and a fuck ton of fences.

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Robutt waifu edition.
>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/


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>>96476647
Hey the Bozos work fine if you just make them juggalo meth heads.
>>
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>>96395842
Taken directly from book 1 of CPK2013, View from the Edge:
>Computer/Communications maps: Treat these as seg-
ments of a very small maze. Entering the Maze from its Phone or
Long Distance Link, you will travel around going to specific areas
of the maze, such as residential or business lines. The Central
Processor is like a huge freeway interchange where all roads
meet. Scattered along the routes will be various Defense
Frames, each loaded with hazards the Netrunner must defeat.
>Long Distance Maps: These are like large freeway systems.
Any point where there is a city-marked box, you may enter or exit
the "freeway." Whether entering or leaving, you will pass through
the Long Distance Link for that particular city.
>Satellite Maps: Cities shown on this map have satellite con-
nections to the WorkdSat Communications Network. To reach the

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>>96476647
I like the Bozos, they're very Dredd. I think the setting should have more comic book style wackiness like that.
>>
>>96237546
Might just be retarded, but I'm confused on the Neuroport from the Edgerunners Mission Kit. It comes with a Neural Link with 5 option slots, an Interface Plug, and 2 Chipware sockets. But do the plug and sockets take up 3 of those option slots? Or does it actually have 8 slots with those baked in? I know there's several Cyberarms and Legs that come with a particular option for free, so it's not out of the question.
>>
>>96482948
If its pricier than normal goods i don't see why not but i would tell you to ask the Game master for confirmation.

High Adventure Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>96481939
>Most of the Rogue Traders seen in the RPG books (and a lot of novels and such) only have a single ship
Let's run through Lure of the Expanse.
>Abel Gerrit
The least important member of House Arcadius that there ever was - still owns and operates a starship
>Madam Charlabelle
Explicitly inherited a dynasty in tatters after her father spent their house's entire fleet defending their interests - still owns a merchant vessel and multiple intersystem ships - this is nonetheless called out as highly unusual and an indicator of extreme poverty
>Jeremiah Blitz
A brand new dynasty, owns and operates a cruiser
>Lord-Admiral Bastille
Inherited a fleet capable of fighting the local Imperial Navy to a standstill, explicitly called out as a 'sizeable flotilla'
>Lady Sun Lee
Heads a 'powerful dynasty' with interests 'across the segmentum' - the SEGMENTUM, mind you - rolls around in a LC plus three escorts, easily presumed that this is nowhere near the peak of her dynasty's naval forces
>Djanko Scourge
Fluff doesn't mention naval assets, runs around in a LC he's up-armored into a very discount Lunar, presume presence of trade assets

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>>96481939
>>96483089
>having a single small, fast warship is probably a pretty efficient choice for explorers who want to limit costs and inevitable losses
Yes, that is the explicit design role of a Light Cruiser.

>Getting reset to the point of having only one small ship immediately before a Warrant changes hands is probably pretty common too
I'm gonna need you to back that up with literally any source, dude, because reality does not conspire to cut a billionaire's inheritance down to a single yacht for no reason every time their old man bites it.
2/2

>>96483042
...Did he adjust the other homebrew to work with mathhammer, or was he using un-mathhammered weapons against mathhammered ships?
Like, give me an example here, dude. What did he do that went so wrong?
>>
>>96483101
The latter, un-mathhammer'd weapons. He didn't fully understand the effects until they happened in game. We were rogue traders supporting the Achillus Crusade, and the main enemies were planned to be Tau and Tyranids. But the GM didn't fully check the homebrews for ships he planned to use. T'au ships had penetrator rounds, so macros basically annihilated us and caused a TPK, making us all burn fate. So after the game, he checked the others he planned to use. Tyranid macros corroded ship armor. Necron macros ignored armor at certain crit levels. He decided it was too much effort to "fix" the homebrew and said that ship combat would be minimized, the fate point burning would be retconned, and he'd use counts-as mathhammer'd gear instead. It killed the vibe of ship combat.
>>
>>96477658
God i miss the way Furies used to look and not the dogshit redesign they gave them for AoS.
>>
>>96483089
>Abel Gerrit
That's only a Raider vessel. And his dynasty is assumed to be very powerful.
>Lord-Admiral Bastille
Specificially, his dynasty is ancient and very powerful, and yet his most powerful vessel is a slightly pimped Cruiser with what I'll assume no more than a dozen smaller vessels. Probably precisely half.
>Lady Sun Lee
You said it. She HEADs the Dynasty, yet she has only a Light Cruiser for a flagship and three escorts. Not much more than that.
>Krawkin Feckward
No, he's stated to have some fortune on crime, not a very big empire and it shows. His only major vessel is a weak Raider.

You can remember a few more if you want
>Haradak Fel
Owns only his Firestorm Frigate, with his fortune on the downlow.
Or
>Sarvus Trask

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96480590
I don't think it was a good choice to use a term that is...
>...a common term used by many people in discussions in real life and regularly interchangeable with the term firearm
>...already getting thrown around in the system with rifles and ranged meta
>>
>>96481577
The point is that every ranged weapon in the core book ARE guns for the purpose of Operative's abilities, despite the wide range of weapon classes they fit in. It keeps it generic, future-proofed, and easily memorable for people, and can easily slot in the pre-existing firearms as long as they explain that stuff like cryo-cannons aren't really FIREarms. It also not something prone to getting mixed up thanks to the genericness of the term. "Ranged weapon with analog/tech trait? Yeah, gun".

The only awkwardness would probably involve combination firearms, seeing as non-Strikers lack a clarification that the whole combo will be a "gun" for the purposes of scaling. Or the two crossbows being a gun but you have to be really smoothbrained to get upset about that. Ultimately, I doubt that Operative is going to hog the term in any real effective way.
>>
>>96480998
Despite what hopium addicts in this thread would have you believe, no this game is basically stagnating and is still niche despite technically being DnD's biggest competitor.

It's the Firefox of Tabletop.
>>
>>96481892
>Game is sold out in multiple bookstores
THE GAME IS DOOMED
>Game has excess stock in multiple places
THE GAME IS DOOMED
>Game has multiple popular Humble Bundles, including one running right now
THE GAME IS DOOMED
>>
>>96480394
This is the same company that will have a feat named Tactical Combat and a feat named Combat Tactics and have them do wildly different things.

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Page of Cups Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>>96482767
>>96482803
~~i'm a Final Fantasy fag~~
>>
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>>96482839
Not the Barbarian Anon but who wouldn't want to be the Behemoth?
>>
Can someone tell me please if the Dueling fighting style is better than Great Weapon Fighting style? I don't seem to get a straight answer.
>>
>>96483062
>+2 to damage, can use shield
>Chance to reroll on minimum, can't use shield
I'd say Dueling clears.
>>
>>96480622
It's powerful but the main reason it's banned is that it's an antifun mechanic, which also slows down resolution significantly. Imagine if every spellcasting enemy had Silvery Barbs - wouldn't be very fun for you, now would it? The same applies to the GM.

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>“Can I kill the baby kobolds?”
When people are asked to name a historical point that D&D most closely represents, they’ll usually say something like “The Middle Ages”, or perhaps a date between 1000 AD and 1500 in Europe. Truth be told, to find a historical period which has a social setup anything like D&D, you’re going to have to go back. Way back. D&D represents a period in history that is most closely identifiable with the Iron Age: the landscape is dotted with tribes and aspiring empires, the wilderness is largely unexplored, and powerful individuals and small groups can take over an area without having a big geopolitical hubbub about it. The source material for the social setting of D&D is not Hans Christian Andersen, it’s Homer’s The Iliad and Caesar’s The Gallic Wars. In the backdrop of early historical empire building, crimes that modern humans shake their heads at the barbarity of are common place – even among the heroes. D&D at its core is about breaking into other peoples’ homes, possibly killing the residents, and taking their stuff home with you in a sack. And in the context of the period, that is acceptable behavior for a hero.
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>>96483091
This is assuming D&Default of Greyhawk, as it was written in 3.5
>>
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>>96482968
LMAO
>>
>>96482840
In aesthetics, D&D is medieval, its tech base is actually closer to the height of pre-industrial technology (less guns), and its geopolitics are closer to the Dark Ages or even earlier.
>>
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>>96483107
>This is assuming D&Default of Greyhawk, as it was written in 3.5
OSRtards are so annoying. Nobody cares, boomer.

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Where does the idea that the Imperial Guard are elite come from? Some of their regiments are literally recruited from Feudal Worlds where the local have never even seen a lasgun before. A good chunk of the regiments are noted for using primitive tactics including WW1 tactics, Napoleonic style warfare, and even pre-historic barbarian savagery. Their lascannons and flak armor might be good by today's standards but they're not good by the setting's standards, they're not even good by the Imperium's, and everybody else has the armor or toughness that makes the lasgun utterly inadequate. Pretty much every conflict of note ends up requiring Space Marines to pull them through, even conflicts against the fucking Tau which are like 1/1000000th the size of the Imperium.
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>>96482917
They don't take just any volunteers, they actively screen people out and take the best. I literally just finished describing to you that they compete for the honor, and why. Are you actually stupid or something? I was actually getting ready to describe it to you again, but then I realized I'd just be repeating myself because the issue at hand is that you just didn't pay attention the first time.
>>
>>96482965
>they actively screen people out and take the best
The best...of hiveworlders.
>>
>>96483021
Yes, you fucking idiot.
Look at your own fucking post! >>96482859
>Where does the idea that the Imperial Guard are elite come from?
I answered your retarded question.
Yeah, they're the best.
You're a buffoon.
>>
>>96483047
Okay so they're the best of the Imperium but they're not really 'elite' by the galaxy or modern standards then
>>
>>96483096
By modern standards the average guardsman would make our special forces guys look like pussies.
This is mostly because our special forces guys are just slightly above average gang members and drug addicts though.

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>uh, no, akshually, hit points are NOT meat points, and the only damage a character AKSHUALLY receives is when they reach zero

Then how do homing spells work exactly?
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>>96476663
Yes.
>>
>>96482387
Just roll both dice at once and ignore damage if you missed.
>>
>>96482448
Clueless.
>>
This is why I actually really like the abstraction of this in Avatar Legends. You don't have hit points, you have fatigue. When you spend fatigue, or have to mark fatigue because of enemy attacks, you aren't strictly taking damage, but you could be. The only thing that matters is that when you're out of fatigue, you hardly have the physical strength left to do anything, whether that's because you're exhausted or because you got pummeled to shit (or some combination of both).

You could look at hit points the same way, rather than literally. Maybe some attacks hit, and some attacks are glancing, or you really strain your body causing them to be near-misses when they should have hit. The only attacks that you really have to count as being a physical blow are ones that impart effects, or the one that reduces you to 0 or lower. Or specific examples like "this attack always hits" like OP is bitching about. Point being that you can tell your story flexibly and don't always have to commit to the absurd idea that someone can just take tons and tons more similar wounds than someone else because they're ten levels higher.
>>
>>96469069
The target manages to dodge it using attacks or the environment, but unlike regular attacks that can miss and when they do so have no effect on when the target will go down, unmissable attacks like magic missile always bring the target closer to getting wounded/unconsciousness.
I prefer the fractional health thing, where if something is at half health it's visibly injured.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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I'm surprised how much legs 13th Age has with Glorantha.
>>
>>96474663
I like the lore, I like a lot of the rules.
I hate strike ranks, and I hate how everything requires you to reference a fucking table.
If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.
I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>
>>96475097
>lack of support from Chaosium
I mean, Chaosium has put out a fuckload of books for the game though?
>>
>>96478137
NTA but books aren't necessarily support. Priority one is to play the game, not to collect a library. Books can be helpful to that end but Chaosium doesn't seem to understand what it's actually like to pick up a new game, and then they will have staff and affiliates pontificate about how people should be engaging with the game. Moreover, Jeff is on the record for saying "who has the time to pick up and learn a new RPG system" on the official Chaosium youtube channel, so clearly he has neither the sympathy nor understanding for what the modern TTRPG audience wants. They are out of touch and they're just starting to realize some 7 years later how out of touch they really are.
>>
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Mythras (was RuneQuest 6 ) has imo a more refined system than the current RQ:G and has a diverse range of settings, not tied to Glorantha. It's a better choice if you want to homebrew or you're interested in mythic Earth or Sword & Sorcery campaigns.

>>96478520
I wish I could be as enthusiastic about anything as your are about Mythras.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96482198
I would not do that if that was me
>>
>>96482198
No it's harmful and you will develop a sensitivity to resin which will prevent you from printing anymore and may even make touching all the models you printed unbearable for yourself
If you're happy taking the risk you can get a grow tent and an inline exhaust fan with variable speed to exhaust out of a window + a proper air quality meter
When you're printing/not sleeping crank the fan up to max and at night keep it low but still enough for the air quality meter to detect low VOCs since resin in a vat will still emit toxic VOCs
Make sure it's big enough so that you can do your wash and curing inside of the tent as well because IPA can be harmful if used in a room without good ventilation
I wouldn't do that personally though and I have a feeling even if you did the above you'd still get pretty high VOCs detected in your room
>>
>>96482198
>Can UV resin odour be toxic?
Well, they sure as fuck haven't been proven to be safe. Now what the fuck exactly is in any given resin, how volatile those compounds are, how much they'll saturate the room and how nasty they are at the times and concentrations you're going to be exposed to... fuck knows. Dunno if anyone knows. But we are dealing with types of chemicals that tend to be known for causing all kinds of Fun and Exciting™ effects with long term exposure.
Also they usually stink like hell, you will not be able to avoid drips and minor spills here and there, and being a liquid that doesn't really dry up...
>>
>>96482198
>Can UV resin odour be toxic?
I believe so. I'm really good with avoiding resin spills and handling equipment safely etc, never ever had a spillage or gotten any resin on my skin in kilograms of prints, but for a couple weeks or so I was haphazard with wearing my respirator when washing prints. The wash station was in a totally separate room to my printer (which is in an outbuilding on the end of the house so nowhere near where I was working, and I always wore my respirator in there), so I was only ever unmasked when dealing with printed but uncured prints and IPA wash tubs with resin in them, nothing else. Nevertheless, by the end of the couple weeks I started feeling mildly asthmatic any time I washed a print, and that feeling would last for a couple hours after I'd stopped working with resin and was no longer in its presence. (I don't have asthma normally either fwiw.) It's making my chest feel tight thinking about it now. Would not recommend.
>>
>>96482198
Mine lives in my kitchen and I have no troubles.

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>96478619
Anon, you're just having over a crashout over a term you haven't looked up the definition of. Like, no shit genders differ in more ways than purely surface-level biology, but there is a difference between those differences existing independently and society dictating what those differences should be.

Gender Binaries isn't "men tend to like X/women tend to like Y", it's "men should like X/women should like Y, otherwise you're unmanly/unwomanly".
>>
>>96479555
Oh, I just thought it was funny that the series is much more traditional than the anon seemed to think.
>>
>>96476885
>people aren't rocking armour that can block a bullet
Shardplate?
>>96477212
How does compounding work? Infinite strength, infinite speed, and infinite healing all seem like things that can break game balance over their knees, even if any particular character only gets one of them.
>>
My physical order is coming in, I'm looking forward to reading the books physically, my mind doesn't focus in when reading game books as pdfs like it used to.
>>
>>96482545
Mistborn doesn't have rules for Shardplate.

You burn a piece of a metalmind and gain investiture equal to its charges. You then count as compounding for the scene and can spend investiture on feruchemical powers rather than charges. There is a second talent that allows you to store investiture directly as charges too.

Metalminds have 2 + feruchemy charges and each time you compound you reduce its maximum by 1. You need at least 3 feruchemy to get the talent though. So a basic example is you have 5 charges and burn it to get 5 investiture. The metalmind drops to 4 charges. You then have 9 total resource you can spend on feruchemic abilities. Plus any investiture from drinking metals.

How effective your utilisation of this can be is dependant on the metal and your investment with its talents. The core ability of pewter is 1 charge enhanced str +2 and advantage on str tests. You gain that for rounds equal to your feruchemy and can spend 1 as a free action to prolong it. Most metals of this format have later talents that allow you to spend more charges to increase the bonus. For pewter you get +x+1 enhanced strength, +x+1 advantage on str, and your size is large. This reduces the duration to end of your next turn and you can only spend as many charges in a turn as your feruchemy.

So for a baseline assumption compounding could get you 3 turns of +4 str, +4 advantage on str, and being size large. Along with some talent prerequisites for bonuses to deflect and unarmed.

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Why are they always the weakest class? Why do designers hate them so much?
>Have you tried not playing DND?
It's not just DND.
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>>96482574
In that case, the animal companion is excellent, as it gives you extra health, and an extra action for combat stunts, defending others, and other options.
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>>96482648
I don't know the system, is it one of those where the companion gets pineapple'd by a stiff breeze?
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>>96482883
Obviously not.
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>>96479115
I like this idea a lot but now I'm sad rangers are so shit.
>>
Ranger will never be a real class, because going outside wearing leather armor is something most people can already do. Aragorn knew first aid and Drizzt had a pet. The concept barely makes sense for games without elaborate skill systems, but in games with elaborate skill systems it's just cargo cultism, adding rangers because D&D always* had rangers. Grow up.

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What are you working on right now?
Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>96481683
If you already have friends who play run it for them, that will show you what needs explaining and how
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>>96481874
>>96481895
>>96482181
Are there any tools (preferably free) I should be taking advantage of to help leverage my creative brain into the practical working spectrum?
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>>96481234
>I know no one really cares about core mechanics cause they don't make a game.
Do people really believe this? Core mechanics determine almost everything a game is capable of.
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>>96481683
Determine what you're trying to create and represent with whatever rules you're putting together. Consider what game feel it should impart as a consequence, and consider how you want it to look in practice. Write those thoughts down. Then break down every part of that process step by step, and try to get it done as fast as possible.

After you've finished and have something, test it out, and you'll find the flaws (Your results will vary; Maybe it doesn't feel right and you need to restructure things entirely, or it'll work but clearly be incomplete). Worst case scenario, you figure out something that doesn't work and maybe why it didn't work. Best case scenario, you made something that feels right and just needs refinement.

>>96482259
You want it to remain simple and in an easily modifiable format. Even a .txt will work, but I'd recommend google docs or word or something to that effect. Just remember to make backups and save constantly, I've lost a fuckton of work before due to stupid and easily avoidable mistakes like not doing that.
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>>96465026
>>96470710
>>96471281
how does the game play

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>96482790
I'm literally fighting Hollow Knight, sitting at 86% competition. Where are you?
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>>96482274
>20 hour movie games that come out once in 7 years are taking up too much time
Fuck off faggot, play your fucking GUNDAM TCG and shut the fuck up. All you shitheads wanted to talk this week was MTG and Pokékek, FUCKTHEBIG3
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>>96482960
Struck a huge nerve there. You good?
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>>96482970
>FUCKOFFTOPICPOSTS
>FUCKMTG
>FUCKPOKÉSHART
>FUCKYUGIOH
Welcome to /acg/ bitch
>>
>>96482938
Same place as when I took a break from the game, like 3 years ago... at that optional tribunal fight that I didn't realize was optional. I think I might just start over fresh from the beginning, it's been so long. Might even do that this weekend. (Questionable, as I've been having monitor problems lately... if that persists, I may just re-buy it on the Switch)


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