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High Adventure Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>96476947
>>96477534
>>96477575
>>96481389
>>96482002
Cool. Understandable. Creates goodfeels. Real 40k.

>>96480542
Weird. Not in the rulebook. Does not create goodfeels. Not real 40k.
>>
>>96479693
My GM learned the hard way not to combine mathhammer with other homebrew, made mathhammer completely useless lmao
>>
>>96481939
>Most of the Rogue Traders seen in the RPG books (and a lot of novels and such) only have a single ship
Let's run through Lure of the Expanse.
>Abel Gerrit
The least important member of House Arcadius that there ever was - still owns and operates a starship
>Madam Charlabelle
Explicitly inherited a dynasty in tatters after her father spent their house's entire fleet defending their interests - still owns a merchant vessel and multiple intersystem ships - this is nonetheless called out as highly unusual and an indicator of extreme poverty
>Jeremiah Blitz
A brand new dynasty, owns and operates a cruiser
>Lord-Admiral Bastille
Inherited a fleet capable of fighting the local Imperial Navy to a standstill, explicitly called out as a 'sizeable flotilla'
>Lady Sun Lee
Heads a 'powerful dynasty' with interests 'across the segmentum' - the SEGMENTUM, mind you - rolls around in a LC plus three escorts, easily presumed that this is nowhere near the peak of her dynasty's naval forces
>Djanko Scourge
Fluff doesn't mention naval assets, runs around in a LC he's up-armored into a very discount Lunar, presume presence of trade assets

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>>
>>96481939
>>96483089
>having a single small, fast warship is probably a pretty efficient choice for explorers who want to limit costs and inevitable losses
Yes, that is the explicit design role of a Light Cruiser.

>Getting reset to the point of having only one small ship immediately before a Warrant changes hands is probably pretty common too
I'm gonna need you to back that up with literally any source, dude, because reality does not conspire to cut a billionaire's inheritance down to a single yacht for no reason every time their old man bites it.
2/2

>>96483042
...Did he adjust the other homebrew to work with mathhammer, or was he using un-mathhammered weapons against mathhammered ships?
Like, give me an example here, dude. What did he do that went so wrong?
>>
>>96483101
The latter, un-mathhammer'd weapons. He didn't fully understand the effects until they happened in game. We were rogue traders supporting the Achillus Crusade, and the main enemies were planned to be Tau and Tyranids. But the GM didn't fully check the homebrews for ships he planned to use. T'au ships had penetrator rounds, so macros basically annihilated us and caused a TPK, making us all burn fate. So after the game, he checked the others he planned to use. Tyranid macros corroded ship armor. Necron macros ignored armor at certain crit levels. He decided it was too much effort to "fix" the homebrew and said that ship combat would be minimized, the fate point burning would be retconned, and he'd use counts-as mathhammer'd gear instead. It killed the vibe of ship combat.

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What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
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>>96482539
>I sneak behind him, cover his mouth with my hand and slit hist throat
like a sneaking roll, probably opposed only if the npc is actively looking for a threat. if passed, it's just a straightforward hand to hand combat roll. i don't think it even triggers combat mechanics. if it feels too easy, the gm can always throw more obstacles down the line. generally, in games i've played, combat mechanics only come into play once you can place your figurines on the mat, with positions, initiative, the whole thing.
>>
>>96482961
Yes, a GM can overrule any system and just say what happens. More importantly, what I described can happen in the middle of combat as a result of positioning, not just to lone disposable NPCs.
If you attack an enemy from behind in GURPS he gets no active defense, so you can set up devastating combinations with grappling and close range weapons like knives.
You can't just go in the middle of combat in D&D (maybe you can in 2e or 3e, I'm only familiar with 5e) and say "I'm behind this guy, so I grab him and slit his throat" but in GURPS, you can in fact go
>i'm behind this guy, so I'll All-out attack: double and use my first attack to grab and my second attack to attack his neck
>>
>>96482672
NTA, but you're talking out your ass. A targeted attack to the vitals has the following effects:
>3.0x wounding modifier for Impaling and Piercing damage, or 2.0x for Tight-Beam Burning damage
>immediate Knockdown roll if injury is enough to cause Shock (injury over HP/10), at -5 if a Major Wound (injury over HP/2)
>if using the rules for Realistic Injury (from GURPS Martial Arts), then bleeding in the vitals can only be staunched via Surgery (not First Aid), and a Major Wound calls for a roll on the Vital Wounds Table
>Note: some enemies (e.g., Homogeneous and Diffuse characters) don't have vitals to target
>>
>>96483129
>You're talking out your ass
>All it affects is, infact, damage
>>
>>96483129
This sounds very comparable to a crit fish build from almost any d20 clone.
>Big damage
>Sometimes you can do extra effects
>Some enemies are immune to it

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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I'm surprised how much legs 13th Age has with Glorantha.
>>
>>96474663
I like the lore, I like a lot of the rules.
I hate strike ranks, and I hate how everything requires you to reference a fucking table.
If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.
I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>
>>96475097
>lack of support from Chaosium
I mean, Chaosium has put out a fuckload of books for the game though?
>>
>>96478137
NTA but books aren't necessarily support. Priority one is to play the game, not to collect a library. Books can be helpful to that end but Chaosium doesn't seem to understand what it's actually like to pick up a new game, and then they will have staff and affiliates pontificate about how people should be engaging with the game. Moreover, Jeff is on the record for saying "who has the time to pick up and learn a new RPG system" on the official Chaosium youtube channel, so clearly he has neither the sympathy nor understanding for what the modern TTRPG audience wants. They are out of touch and they're just starting to realize some 7 years later how out of touch they really are.
>>
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Mythras (was RuneQuest 6 ) has imo a more refined system than the current RQ:G and has a diverse range of settings, not tied to Glorantha. It's a better choice if you want to homebrew or you're interested in mythic Earth or Sword & Sorcery campaigns.

>>96478520
I wish I could be as enthusiastic about anything as your are about Mythras.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96482198
I would not do that if that was me
>>
>>96482198
No it's harmful and you will develop a sensitivity to resin which will prevent you from printing anymore and may even make touching all the models you printed unbearable for yourself
If you're happy taking the risk you can get a grow tent and an inline exhaust fan with variable speed to exhaust out of a window + a proper air quality meter
When you're printing/not sleeping crank the fan up to max and at night keep it low but still enough for the air quality meter to detect low VOCs since resin in a vat will still emit toxic VOCs
Make sure it's big enough so that you can do your wash and curing inside of the tent as well because IPA can be harmful if used in a room without good ventilation
I wouldn't do that personally though and I have a feeling even if you did the above you'd still get pretty high VOCs detected in your room
>>
>>96482198
>Can UV resin odour be toxic?
Well, they sure as fuck haven't been proven to be safe. Now what the fuck exactly is in any given resin, how volatile those compounds are, how much they'll saturate the room and how nasty they are at the times and concentrations you're going to be exposed to... fuck knows. Dunno if anyone knows. But we are dealing with types of chemicals that tend to be known for causing all kinds of Fun and Exciting™ effects with long term exposure.
Also they usually stink like hell, you will not be able to avoid drips and minor spills here and there, and being a liquid that doesn't really dry up...
>>
>>96482198
>Can UV resin odour be toxic?
I believe so. I'm really good with avoiding resin spills and handling equipment safely etc, never ever had a spillage or gotten any resin on my skin in kilograms of prints, but for a couple weeks or so I was haphazard with wearing my respirator when washing prints. The wash station was in a totally separate room to my printer (which is in an outbuilding on the end of the house so nowhere near where I was working, and I always wore my respirator in there), so I was only ever unmasked when dealing with printed but uncured prints and IPA wash tubs with resin in them, nothing else. Nevertheless, by the end of the couple weeks I started feeling mildly asthmatic any time I washed a print, and that feeling would last for a couple hours after I'd stopped working with resin and was no longer in its presence. (I don't have asthma normally either fwiw.) It's making my chest feel tight thinking about it now. Would not recommend.
>>
>>96482198
Mine lives in my kitchen and I have no troubles.

"Crisis on Infinite Threads" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96482610
BaschGODS our time will come
>>
How the everloving F U C K is Cutter still legal in Pioneer?
>>
>>96482794
>How the everloving F U C K is Cruise still legal in Pioneer?
>How the everloving F U C K is Fable still legal in Pioneer?
>How the everloving F U C K is Annex still legal in Pioneer?
>How the everloving F U C K is Rage still legal in Pioneer?
>How the everloving F U C K is Nemesis still legal in Pioneer?
>How the everloving F U C K is Hearthfire still legal in Pioneer?
WotC are retarded and they don't care much about balance, neglecting the formats for Standard, which is also an absolute trash.
>>
Pioneer doesn't matter anymore. Never did, really.
>>
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the universes within cards mog utterly actually

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>96478619
Anon, you're just having over a crashout over a term you haven't looked up the definition of. Like, no shit genders differ in more ways than purely surface-level biology, but there is a difference between those differences existing independently and society dictating what those differences should be.

Gender Binaries isn't "men tend to like X/women tend to like Y", it's "men should like X/women should like Y, otherwise you're unmanly/unwomanly".
>>
>>96479555
Oh, I just thought it was funny that the series is much more traditional than the anon seemed to think.
>>
>>96476885
>people aren't rocking armour that can block a bullet
Shardplate?
>>96477212
How does compounding work? Infinite strength, infinite speed, and infinite healing all seem like things that can break game balance over their knees, even if any particular character only gets one of them.
>>
My physical order is coming in, I'm looking forward to reading the books physically, my mind doesn't focus in when reading game books as pdfs like it used to.
>>
>>96482545
Mistborn doesn't have rules for Shardplate.

You burn a piece of a metalmind and gain investiture equal to its charges. You then count as compounding for the scene and can spend investiture on feruchemical powers rather than charges. There is a second talent that allows you to store investiture directly as charges too.

Metalminds have 2 + feruchemy charges and each time you compound you reduce its maximum by 1. You need at least 3 feruchemy to get the talent though. So a basic example is you have 5 charges and burn it to get 5 investiture. The metalmind drops to 4 charges. You then have 9 total resource you can spend on feruchemic abilities. Plus any investiture from drinking metals.

How effective your utilisation of this can be is dependant on the metal and your investment with its talents. The core ability of pewter is 1 charge enhanced str +2 and advantage on str tests. You gain that for rounds equal to your feruchemy and can spend 1 as a free action to prolong it. Most metals of this format have later talents that allow you to spend more charges to increase the bonus. For pewter you get +x+1 enhanced strength, +x+1 advantage on str, and your size is large. This reduces the duration to end of your next turn and you can only spend as many charges in a turn as your feruchemy.

So for a baseline assumption compounding could get you 3 turns of +4 str, +4 advantage on str, and being size large. Along with some talent prerequisites for bonuses to deflect and unarmed.

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Why are they always the weakest class? Why do designers hate them so much?
>Have you tried not playing DND?
It's not just DND.
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>>96482574
In that case, the animal companion is excellent, as it gives you extra health, and an extra action for combat stunts, defending others, and other options.
>>
>>96482648
I don't know the system, is it one of those where the companion gets pineapple'd by a stiff breeze?
>>
>>96482883
Obviously not.
>>
>>96479115
I like this idea a lot but now I'm sad rangers are so shit.
>>
Ranger will never be a real class, because going outside wearing leather armor is something most people can already do. Aragorn knew first aid and Drizzt had a pet. The concept barely makes sense for games without elaborate skill systems, but in games with elaborate skill systems it's just cargo cultism, adding rangers because D&D always* had rangers. Grow up.

File deleted.
What are you working on right now?
Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>96481683
If you already have friends who play run it for them, that will show you what needs explaining and how
>>
>>96481874
>>96481895
>>96482181
Are there any tools (preferably free) I should be taking advantage of to help leverage my creative brain into the practical working spectrum?
>>
>>96481234
>I know no one really cares about core mechanics cause they don't make a game.
Do people really believe this? Core mechanics determine almost everything a game is capable of.
>>
>>96481683
Determine what you're trying to create and represent with whatever rules you're putting together. Consider what game feel it should impart as a consequence, and consider how you want it to look in practice. Write those thoughts down. Then break down every part of that process step by step, and try to get it done as fast as possible.

After you've finished and have something, test it out, and you'll find the flaws (Your results will vary; Maybe it doesn't feel right and you need to restructure things entirely, or it'll work but clearly be incomplete). Worst case scenario, you figure out something that doesn't work and maybe why it didn't work. Best case scenario, you made something that feels right and just needs refinement.

>>96482259
You want it to remain simple and in an easily modifiable format. Even a .txt will work, but I'd recommend google docs or word or something to that effect. Just remember to make backups and save constantly, I've lost a fuckton of work before due to stupid and easily avoidable mistakes like not doing that.
>>
>>96465026
>>96470710
>>96471281
how does the game play

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Olé! -Edition

Previously, in the Mortal Realms
>>96471501

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>96481975
>>96483046
Lel poor steelhelms really are aos' ultimate jobbers
>>
>Chaos hobgrots
>Believe they will get a buff like Skumdrekk if there's a chaos dorf lord nearby or something like that
>They are fodder only
>Get gobbed

I mean, i get it since Chorfs still don't trust hobgrots, but would have been nice to get like a slavemaster that buffs the hobgrots or something (Me a hobgrot fan)

Also anons, has the minotaur golem been said if you could make it hybrid or it can only be pure cannons/maces?
>>
>>96482621
Hey anon, it's not mine but it is what I am aiming for for this gameboard and terrain. Want to do something kind of on the human/order side of aos, with a bit of gothic.

>>96482654
Great stuff. I know a few of these terrain sets, but are the ones on the left originals or kits?

>>96482789
I would like to know too.. I've heard good stuff about these guys though.
https://archon-studio.com/rampart
>>
>>96483098
I think it can only use one profile between the guns and maces based on its wording. Still gonna give him both options though.
>>
>>96483046
nagash controls it, except for a few times it goes wherever and they don't say if its random or vhordrai or what.

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>96482790
I'm literally fighting Hollow Knight, sitting at 86% competition. Where are you?
>>
>>96482274
>20 hour movie games that come out once in 7 years are taking up too much time
Fuck off faggot, play your fucking GUNDAM TCG and shut the fuck up. All you shitheads wanted to talk this week was MTG and Pokékek, FUCKTHEBIG3
>>
>>96482960
Struck a huge nerve there. You good?
>>
>>96482970
>FUCKOFFTOPICPOSTS
>FUCKMTG
>FUCKPOKÉSHART
>FUCKYUGIOH
Welcome to /acg/ bitch
>>
>>96482938
Same place as when I took a break from the game, like 3 years ago... at that optional tribunal fight that I didn't realize was optional. I think I might just start over fresh from the beginning, it's been so long. Might even do that this weekend. (Questionable, as I've been having monitor problems lately... if that persists, I may just re-buy it on the Switch)

These "people" need to be killed. The only idiots who would want daemon primarchs to be "redeemed" are idiots who would completely undo any grimdark in 40k just to make room for retarded capeshit. Reddit needs to be nuked off the fucking internet.
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>>96480177
We also have redditors like puckee who post openly
>>
>>96481413
Anyone can be an Anti-Christ, according to one of the Epistles of Peter(or John, forgot which of the two).
Abaddon is also one himself and Horus also did.
>>
>>96478672
It's a story that exists to sell plastic army men and it's really cringe that you care enough about it to get this mad.
>>
>>96481550
>kills all Christians
>tells people to worship science instead

Uh huh. Yeah, the Emperor sure is Christlike.
>>
>>96481395
Who are you quoting?

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96482546
The alcohol will evaporate off faster than the water and lose concentration, so it will get less effective over time. It's also a very minor ignition and toxic hazard, but only in a small area.
>>
>>96482872
>It's also a very minor ignition and toxic hazard, but only in a small area.
RIP this idea
>>
>>96482231
I still want a diorama of orks painting models of little squigs or something
>>
Excuse this story, it'll be relevant in a second.
There is a little short (I think it's based on something else, but idk what) where a little demon (or alien, whatever) girl is raised in a post apocalyptic world by an android, and one day the world gets EMP'd and the android immediately shuts down mid step. The demon girl waits around for a long time for her to come back online but she never does.
There is a shot where it's raining and she's hunkering down next to the android and she had tied an umbrella to it so it wouldn't get wet.

Okay, miniature relevancy here. I want to do a little diorama based on this and I'm wondering what I could choose as the characters. The one that comes to mind would be like a grot and an ork in mega armor that has been shot in the head and is still just upright in the armor with the umbrella. but I don't love the idea of it being orks. I'm not sure there's any other options though, and it sort of makes sense because grots are retarded.
Any other ideas though?
>>
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>>96483076
A rusting servitor and a tau recon drone.

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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I think the person that painted this posted here but I can't remember.
Was the effect on the cloth made by drawing really thin lines of paint horizontally in increasing brightness?
>>
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>>96481796
Yeah, its basically this method except with off-white highlight instead of skin tone:

https://www.youtube.com/watch?v=sqtXK3NLk1c

The texture will show up more if you apply a matt varnish afterwards. Also make sure you use a brush with a very good tip for the lines.
>>
I want to get into this game, but MAN is it pricey, any cheaper alternatives guys?
>>
>>96483088
There's the simulator they made.
>>
>>96483088
You can try the core game and most of the expacs on TTS via workshop mods, its recommended you do that before you're sure about buying a physical set.
There's also an official digital version that's WIP and currently lacks some features TTS has.


There's a sale every black friday with 20-50% discounts on most items, including the core game and older expansions.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Hogsmede Edition
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>>96471457
Orange is North District
Bluish-Green is West District
Ugly Color is Center
Blue is East District
Teal is South District

Big Orange Dot is Town Square
Smaller Red Dot is City Hall
Yellow Dot is Traditional Arts district
Green Dot is Comfy District
Blue Dot is Higan
Black Dot is the Old Railway and Metro

https://rentry.org/spu59nk8

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>>96482951
Writefag about my build. It's so bad it will turn you off forever.
>>
>>96482982
So what's the red sections?
>>
>>96483082
Cum Siphoner Gang Territory. And the worst part? They're all cute girls...
>>
>>96483082
Oh, I forgot to put them into the description. They are Forbidden Zones.

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>96478892
Fixed a badly colored bit.
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>>96478903
Then again, maybe it looks better in black and white? The edit clashes less...
>>
Advertisement for meat extractum, 1881.

(I know brachiosaurs don't drink milk, but the adverisement company doesn't, just roll with it).

Also, why is the product info in english while the flower's name is in german?
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Following the maneater's footfprints, the squad reached the atlantean ruins, now used as the monster's nest.


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