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This thread is dedicated to all kinds of solo games.
The black Prince Edition

>Previous thread >>96297793
Resources: https://rentry.org/srpgg
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question(s): How do handle wars and mass battles in your solo games? and what was your most memorable battle or war you fought in your solo game?
>>
>TQ
I like them abstract and simple. Whenever they happen they tend to be background events to the party anyways.
>>
>>96465762
>How do handle wars and mass battles in your solo games?

I would probably do something similar that Bandit's Keep Actual Play does and use Chainmail for mass combat.

https://www.youtube.com/watch?v=fBmb1_vQPIc

I haven't got the chance to have a large scale conflict yet.

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A lot of stupid fucking faggots have been posting some bullshit about how AI art is "good" and "fine for the hobby". I am here to tell you, no, you are a FAGGOT who will not pour BLOOD SWEAT AND TEARS into his game. You know what AI slop is? You coveting the ability of others and compensating by using tools. You are a fool with an automatic drill acting greater than a true carpenter. Continue down your path. One day you will awaken and see yourself in a pit of disingenuous tar. An inescapable muck that you have built into your home, a fitting place for a wretch unwilling to unabashedly display their love for their fellow players in any form.

Anyway, post art from your campaigns. I need to update this, but its mostly my current party. Goblin and the orc died during the end of the last dungeon.
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>>
>you're a hylic
>you're brown
>you're not human
I genuinely didn't expect an AI seething thread to summon /pol/
>>
>>96464970
>electric idiot.
What is a tool for 500.
>>
>>96461220
You actually suck at reading if you think this was a matter of "progress." and that i like AI.

i like how you can spin around and say everyone else has no argument and then scream and piss when someone actually does.
>>
Not paying $200 up front for a half-assed sketch in two years. Maybe you should have listened to the boomer and got a real job.
>>
>>96467552
You use a lot of ai shill language for someone who claims they aren't

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Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
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Fuck it, here's some rhinos.
https://samuelbaughn.blogspot.com/2025/09/extinct-rhinos-in-gurps.html
Aggressively cut down the number of animals I covered to make things a bit quicker. Still probably more than anyone actually needs, but whatever. Enjoy your cursed tusked rhinos. They might work well as mounts for orcs or something.
>>
>>96467258
Can I get stats for the jackson's chameleon
>>
>>96467286
ST 1; DX 9; IQ 2; HT 11.
HP 1; Per 10; Will 10; FP 11; Speed 5.00; Move 1.
Traits: 360 Degree Vision; Cold Blooded (65 Degrees); Ham-Fisted 2; Enhanced Tracking; Extra Arm (Tongue); 2 Extra Arms (Foot Manipulators); Weak Bite; Wild Animal.
Skills: Stealth-12; Survival (Jungle)-12.
>>
>>96467432
Oh, also needs Climbing at pretty high levels.
>>
>>96464144
>HP x10
>no hit zones
I'm not sure why you wouldn't want hit locations, since that is one of GURPS' selling points for a lot of players.
Although, I suppose if you gave all students Ablative Force-Field DR equal to 10xHP, then you'd get a similar effect.
Hit locations only matter for wounding modifiers, injury effects, and DR on different locations. Students don't wear armor, so DR will be uniform anyways. If damage doesn't penetrate DR, then wounding modifiers and injury effects won't matter either.
If you want students to be able to suffer Shock and Major Wounds even before DR is depleted, then you might make the DR flexible, so a small amount of damage still gets through (1 per 10 points for piercing damage, which most guns do).
Whether you want to go with ablative DR or high HP depends on whether you think halos should act like a depletable force field, or a physical enhancement that just simply makes students more durable overall.

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You know what time it is, post kino wh40k/AoS pics and games that just make you want to get down to the LGS and PLAY!
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>>
>>96466831
The cause is primarily the players themselves who play this way and see no issue with it. In order to rid the hobby of this type of slop we'd need to shift the culture of the hobby entirely and shun soulless compfag games and players like this.
The only other option is for GW to completely rewrite the 40k rules to be like Necromunda or Mordheim where the game is fundamentally opposed to competitive play and doesn't work in it at all since the randomness and scenarios can completely fuck even the most well thought strategy and list up the ass, or snowball an army out of control, to a much higher degree than 40k's dice rolls. This not only makes the game unappealing to compfags but also encourages things like houserules and a game master
>>
>>96467174
The warrior options from the henchmen squad of an Inquisitor from 3rd edition has more creative options than any modern codex.
You get to choose up to 3 models that can be in any combination:
>Combat Servitor
>Gun Servitor
>Crusader
>Veteran Guardsmen with: flamer, grenade launcher, hellgun, hellpitol & close combat weapon, meltgun, plasma gun or shotgun
Things like the acolyte henchmen has access to the armory so the random dudes can have access to pistols, combi weapons, melee weapons, power armor, carapace armor, bionics, etc. Then you have the inquisitor model itself and whatever transport itself that could also have all sort of dumb thing.
The very process of list building encourage you to make your army and models unique, current list building, result in rather samy list. Since there is no reason to ever take suboptimal option.
Like for example lets say the squad can have a guy with lasguns for 8 points, Bolters for 3 points per model, heavy bolter for 10 and a plasma canon for 20.
A naked squad with just lasguns would cost 40 points. You add a heavy bolter and you have a nice 5 man squad with some range to threaten something and gun down some already dead squad. Maybe just make a squad bigger like 10 models with just bolters since the rest of your army has enough fire power. Or you have some points left and add some random dude and bulk this squad up
In 10th? The squad would cost 75 points and still come with just 5 guys with lasguns, but would give you the options to equipe them how you like for "free". At this point there is no reason to ever not give everyone a Bolter and add the plasma canon. You had some points left? Fat chance you can't add a random dude you can only buy 5 o 10 guys.
The entire thing limits how you build your army
I've experience the mess of squad size for example a lot with Sisters of Battle they have gone from 5-10, 10-20, 5-15 and all kind of random of combinations and gear limitations.
>>
>>96467248
Finally someone asks me
>>
>>96466933
What are some things one can do to enjoy 40k but not be part of the problem?
>>
>>96467515
Play 4th with 3rd edition codex.
Play Necromunda
Build cool dudes and armies.
Build cool tables to play with said cool dudes and armies

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What makes a system's mechanics "fun" for you? What turns you off?
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>>
>>96452041
Resolution speed. Doesn't matter if it's a wargame or RPG. It's fun to have a system for everything, but if I can't resolve every decision instantly I'm put off from it. Cadence is important, and games that necessitate fiddling with either physical objects or mathematics or dice at length are annoying.
>>
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>>96452041
>fun
Rewarding creative thinking. Getting bonuses for trying to approach a situation from a different angle be it combat or noncombat-wise.
>turn-off
Magic. Magic that blatantly gives you stuff (Yes, I'm talking about D&D) especially teleportation/flying magic. I fucking hate magic.
>>
That has so many factors to consider. In general, I like the Advantage/Disadvantage mechanics of 5e. I think it's just real simple and clever. And most importantly, fun. As far as turn offs? Anything way too metagamy where I have to constantly be thinking about how it works.
>>
>>96452041
>fun
I can fit them into a clear game structure
>unfun
They mess with the pacing or are needlessly vague or abuseable.
>>
>>96452041
A level of complexity that allows for moments of system mastery without bogging things down. Bonus points if they're narrative inspiring.

What made gnomes so special that they needed to be a core race for so long? they were only introduced shortly after the original races buts still stick around to this day. they are never really popular player races, and don't really fulfill the same fantasy tropes as the other races did
So why stick around as a core and not just be a later supplement?
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>>
>>96459667
I prefer gnomes to dwarves
>>
>>96461247
they recently got rid of the mixed races as their own thing if that counts
i
>>
>>96460214
gnomes in fantasy don't match really one to one with how we treat them in myth or pop culture
gnomes are just sorta the little dudes you put in your garden, but in dnd they live in caves
in most myth they're pretty interchangeable with elves, but i suppose goblins are too
in pop culture they're interchangeable with snow white dwarves and christmas elves.
frankly gnomes almost seem like they are in dnd for the normie friend who is confused why aren't elves working for santa
>>
>>96466582
D&D forest gnomes are pretty close to the myth version.
>>
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i feel like anyone who conflates gnomes and halflings is disingenuous. i say this as someone who hates tinker gnomes and think they poisoned the well early on. gnomes are tiny elves, halflings are tiny humans. this should be more than enough to fill your imagination. halflings and gnomes couldn't be more different.

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>
any ff tcg player, what deck you playing?
>>
>>96465734
As an ex-competitive Modern fag until MH2, its because they spend 0 time fixing their competitive formats, hell its happening right now in standard

Modern keeps getting some fucking retarded Universes beyond or pushed card that just stays center stage in the format for over a year before correction. I get wanting people to use new cards and such, but it's so ridiculously strong or forced that it warps the entire meta game around the one ring or some other BS that its unfun.

In standard, there's Vivi thats turned the format into Izzet or rogue decks only. And because they don't want to ban more cards again after JUST banning 7 IN A ROTATING FORMAT, its going to stick for another 3+ months.

People just quit and play other card games because before when Wizards got careless, they had no choice but to wait. But now there's great card games you can play as an alternative, and you just don't go back because being excited for a new set every 3 weeks just isn't possible if you have a life.
>>
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>>96466725
The sad thing about mtg is that they don't try to create new archetypes or new cool mechanics, everything now is recycled shit and to make sales they have to powercreep the fuck out of things.
If they hadn't as many sets a year or actually thought of new standalone mechanics with synergy with older shit they wouldn't need to fuck things up constantly.

The new Warlord cards for exemple are really cool and some seems overpowered but in older formats they are just ok because the things that are meta in the older formats are consistent. Not that the new cards are unplayable but instead of lots of them becoming meta only a few see play right now, maybe in a few years the new packages become better but right now the 12 years worth of sets hold more value in the meta.

Going back to mtg, if wotc explored more for exemple the land and eggs(artifact) themes from MH1 then perhaps MH2 wouldn't need ragavans or evoke elementals to sell.
>>
>>96467194
Well Wizards has shifted a TON since MH2, it's very obvious crossovers are the star of the show considering every set for the rest of the year are crossovers.

Commander solved Wizard's biggest issue: capitalizing on kitchen table players. Now they're in the fucking money since competitive is probably less than 1% of current sales, and all the commander Timmy's are the rest of it.
>>
>>96465978
>a new set every 3 weeks
How do people manage to consume this? Buy singles forever? I get the don't buy every set logic but at some point you're just printing way too much for people to catch up.
Anyway haven't played mtg in a decade but it's still the best mechanics in a tcg. Bandai games don't compare and I am now looking at fab vs ga for my next thrill desu

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>Hands where i can see em'. You got any potions on ye? Any scrolls? Yeah you do, i smell alchemy ingredients on you. You've been hexing today? Oh, y'all don't hex? All y'all hex, every Wizard hexes! And you look like a Wizard to me. Don't you reach for that wand in your robe- He's reaching! He's reaching!
>>
The joke doesn't work because wizards are the richest, most educated, and most civilized class.
>>
>>96467469
>We WUZ sorcerers.
My wizza, you can't even brew a healthing potion right. Wizza, what in all that is arcane is you waffling about?
>>
Its dey cultur
>>
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FUCK the Paladins and FUCK all y'all Kingsmen.

We out here casting spells, we out here doing something, we out here moving potions.

My gold stacks higher than my three foot tall minions, Wizza.

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Dead thread, dead franchise edition

Previous: >>96331600

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96466950
Amusingly enough Disney Wars' ISB is far more important in-universe than the original ISB.
They are from the EU but never did anything except get mentioned here and there in WEG sourcebooks.
In the EU Imperial Intelligence under Isard handled all the intrigue.
>>
>>96466950
There was a concept of the ISB already, first being from WEG's d6 SWRPG module "Rebel Breakout" 1987, it's very light in terms of describing the organization though. However, the iconic white uniform
was already a concept before Disney (on a TCG).
>>
>>96430790
They were right about all of that though. Why are the JEDI of all people being sent to negotiate the trade dispute? The Nemoidians are clearly just terrified by them, are they being treated like the Chancellor's strongmen or something? If it was an issue that could be settled by just citing some law or making a deal, it would never have reached the point of a blockade. And if it could be solved like that, why not just use the sectors representative? And somehow, nobody even knows the blockade is happening? And why IS Naboo suffering so badly from it, do they not have agriculture? How could any deal signed while under invasion be legitimate?

The plot only makes sense to 8 year olds exactly because it was designed for 8 year olds. The more you think about it the dumber it is, the plot stops at "bad stuff happens because politics and bad guys greedy".
>>
>>96432329
>The point is we're meant to side with Poe emotionally, but the reveal is meant to appeal to our rationality and that acting on emotion isn't always the right call. Very Jedi
Is that very Jedi? What happened to "trust your feelings"?
>>
>>96467121
ISB was strictly internal security, but they also served as an example of rival agencies Sheev set up just to see themm plot against each other.

>>96466950
Rogue One and Andor are relatively untouched by Disney idiocy. The two Jedi games, too.

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What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
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>>
>>96466207
Lancer. Damage/death system is fun.
>>
>>96466207
If the systems I've played, I think I enjoyed DH2e (and by extension the other FFG 40k games) the most. There are plenty of things to do in combat, both for melee and ranged, utilizing cover and terrain is rewarding, and unless you're playing a backline sniper you have plenty to do other than "Okay I half-action Aim and then shoot."
Its too bad the people I played with were mouth-breathers.
Surprisingly I've quite liked Wrath & Glory, I think its a decent successor even if it isn't as focused as the previous 40k rpgs. D6 dice pool has been more fun than I believed it would be.
>>
>>96466304
This because of this. PF2 is 4E but boring.
>>
>>96466207
ADND with a group who actually understands how weapon type vs ac and initiative and speed factors work. Or Mythras.
>>
4e d&d is the best

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Tomb King edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96467107
>Breastigors
>>
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>>96467107
Fat beast(wo)man tits
>>
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>>96466785
>Chaos magic nigga
That's what I've always liked about chaos from a "your dudes" standpoint. You can get away with a lot of bullshit you otherwise couldn't with other factions.
You want to make a full warband of beast(wo)men that does the raping? Fucking go for it. Just make them a Slaaneshi warband or empowered by Khorne or some shit and you'll be fine.
>>
>>96466319
>Immortal barring killed in combat
yeah, so about 10 years give or take
>>
>>96466181
because the best way to give importance to an orc character is by detailing his big waaaagh

you can have one big waaagh active in the present
you can have 6 small waaaghs acting at once in the present
you can have 6 big waaaaghs through history
you can't have 6 big waaaaghs active in the present at once
they wouldn't feel important

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Clerics can no longer cast spells while using a shield apparently. This is from the new starter set. WotC REALLY wants to destroy that class fantasy for some reason.
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>>
>why are random people replying to a public thread on a public forum? where's the downvote button?
>>
>>96466294
Maybe he's not involved in it because they do stuff like this.
It's the oldest, most popular RPG in the world and yet has some of the most bad and confusing design decisions you could ever imagine seeing.
>>
>>96467039

The main bad design decision relating to clerics in D&D has always been the fact that they're too damn powerful. Yes, even back in the first edition they were too strong.
>>
>>96465669
It's a simplification of the actual rules because it's a fucking starter set. The actual rule is that you need your fucking hand free to perform material component, which as an exception can be substituted with a spell focus, of which holy symbols as an exception can be borne on a shield or fabric.
>>
>>96467285
except for the fact that they can't use swords and the best magic items in adnd are swords. not to mention a myriad of restrictions. nice try tho

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Sleepover With The Bros edition

▶Previous thread:
>>96343986

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Next box is Deathwatch versus Necrons in an ItD-alike tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶News: Tomb World box preorder on Saturday
https://www.warhammer-community.com/en-gb/articles/g9yodfir/sunday-preview-dare-you-enter-the-tomb-world/

▶Official Key Downloads, FAQs and Errata

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>>
Plague Marines are fun
>>
>>96460847
the floaty once are so boring looking the centre piece model is nice but the rest does not look Kill Team worth. Just like a generic box sad
>>
Do preorders usually show up at release date or later?
>>96466309
They're straight forward and solid enough to survive a lot. Definitely a great and thematic team
>>
what do you want out of a team for deity legions?
>>
>>96467344
Khorne boys with flamers, his worshipers seem to forget it's "Kill, Maim, Burn" and really just focus on the killing and maiming.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?


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>>96459468
Ooohhhh that's a neat little video, thanks!
Also, good rec.
>>
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>>96461405
>Hey, MektonBro! Good to see you around, friend. How have you been?
Hey anon! Thanx man. To quote Megatron in 1986/2005, "I still function...!"

I'm STILL tinkering with my game. Real life keeps getting in my damn way.

>>96460573
Say, those look worth a peek. Thanks for sharing!
>>
>>96424465
>limewire
not that I don't appreciate your share but virus total says this shits more infected than 30 year old whore
>>
>>96452031
This was an idea I wanted to run with but could never figure how to make work.

People who could remotely control mecha but suffering damage would be reflected back as psychic and physical damage to their actual body.
>>
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>>96462324
I've seen players play scared before, even without mechanical implementation, but that was in games that really leaned into the horror elements and tropes. Whereas with mecha games (or Werewolf like that other game I was in), the assumption is often that your character is a hot-blooded badass, ready to go teeth-first against bigger and meaner mechs and monsters. So when you introduce a horror scene, it can be hard for players to square that previous concept with the requirements of the scene.

>>96462336
I confess, I haven't checked the server in a while, but have you managed to do any more Mekton games or try playtesting some of your game's potential rules?

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96264232
Toks Googledrive: https://drive.google.com/drive/folders/0B1CwO4KqTgloRXVUV19DR19hdEk?resourcekey=0-W3KdK_IBXOUF5gWTJR3NRA&usp=sharing
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>>
>>96460221
>>96462005
>>96462389
proompting lazily will produce shit results, it's the equivalent of shitty ms paint squiggles but concealed slightly more, though not nearly as much as some lazy proompters think

meanwhile doing high effort proompting means either genning a thousand pics for every success or spending extra time inpainting and photoshopping manually to get a good result, either way it takes effort, probably more effort than it would take to just google a pic that fits, but sometimes the pic you want just doesn't exist outside of creating it from nothing
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>>96462389
Problem is getting matching artstyles for what you want. I've been sitting on a 15 pager because there is a limited art I can find of what I want and when I do find it, it varies wildly
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File: 1569333384761.jpg (58 KB, 533x800)
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How did Charlie manage to defeat the gods and fuck them over so much?
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>>96466217
Excellent bumpfagging
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File: Natisoc.png (1.82 MB, 1814x5048)
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1.82 MB PNG


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