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Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>
>>96588659
>lewd attack
You mean Labyrinthus
>monster literally has cock in its name, removes cock from the name because hypno
Because it's not a Cockatrice
>>
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>>96588608
Will work on a second set of tables for the expedition part. And fix these issues.
Wanted to focus on getting treasure over buying equipment in settlements (which are supposed to be outposts of the inner kingdom people). But I'll see if I can cook something up.
>>
What classes are you playing?
What would you like to see in a new, hypothetical game ?
>setting: high fantasy with a bronze/iron age aesthetic
>>
>>96589673
>Classes
Lol, Lmao even
>>
>>96589978
I've played classless rpgs for 15 years.
Classes are exotic to me.

Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>96418965
What system might work for a Knights of Guinevere game?
>>
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>>96420332
I remember those threads. They pop up once in a while. Plus the wiki was always handy too when it was included in the sticky.
>>96420424
Try MAID or BESM.
>>
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>>96423345
Eclipse Phase or Mothership.
>>
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>>96487413
Traveller and Savage Worlds. Like what >>96490619 said.
>Not D20
Well, there goes Starfinder and Gamma World/Metamorphosis Alpha.
>>
>>96495012
>Gravity Falls
A modified Call of Cthulhu or Kids on Bikes.
>Amphibia/Owl House
Kids on Bikes w/ the Kids on Broomsticks splatbook.

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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

It's easiest to learn with YGO/MTG experience.

It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:
https://www.youtube.com/watch?v=W4Q_JRqjd_Y
Physical Demo 2:

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Picrel is a starter playmat which has all the zones and basic rules/definition/mechanic reminders.

It is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.

Between this playmat, and the 1 page condensed rules, you can play the game at an advanced level.

You can get this playmat printed/laminated locally. You can get the high resolution .pdf files from the Telegram:
https://t.me/Frenopolis/20
>>
>>96589962
bump
>>
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Here is a quick reference sheet that covers the more advanced interactions. It is 8.5x11inches (single side).

Between the starter playmat, and this quick reference page, you can play at an advanced level.

The basic rules/mechanics of Frenopolis are generalized and simple. The ordering of them is what determines skill.

Check out a play through video:
Physical Demo 1:
https://youtu.be/KIGdAsFzgHI
Physical Demo 2:
https://www.youtube.com/watch?v=W4Q_JRqjd_Y

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Knight of Swords Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)

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>>96588441
I discuss accent pieces with the DM to offset the imposing appearance of the equipment while the other two players reenact the "Are we the baddies?" sketch in-character.
>>
>>96588193
No he's saying should only DM while experiencing ego death.
>>
>>96589329
Doesn't that typically involve years of studied meditation or vast quantities of psychedelics?
>>
>>96589391
It sure does. Not everyone is cut put for DMing it would seem.
>>
>>96589391
Nah, it’s just a talent you’re born with.

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Something clever edition

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

>BT22 Cyber Eden questionnaire

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>>96588718
It's amazing because Levia is such an ass deck. How is it topping?
>>
>>96589536

every top deck plays has a play by effect. surprised its not getting more representation
>>
>>96588718
and yet every time I use levia, I do poorly.
>>
I don't know I feel like with some of the new Brute cards Levia has been able to hold her own...
>>
Are some places STILL charging $30+ for Magneticdramon??

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Writing General: 'summer days' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>95441002

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>
>>96581555
Just experiment and see what works. Write some short stories; when you have one you like, think about how you could expand it.
>>
>>96574082
>write whatever you can when inspiration strikes
If it's good enough for Vonnegut it's good enough for us anon, good luck with your story, hope you'll post some of it sometime.
>>
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>>96574536
I think letting the character be smarter than everyone thinks he is would be very satisfying.
If he pulled the aliens into a trap where they shoot first that would be very Zanatos gambit of you and you can take picrel with you.
>>
Trying to write up a plausible civilization, and I can't seem to find the secret sauce.
Anybody with experience able to share the secrets?
>>
>>96042773
Perhaps this is a bit out of pocket for the thread but theirs no other thread for it, can you recommend any good books for world building?

Recently I lost all my stuff so I need it all, from how to make a star system to erosion charts.

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Buck Breakers of Isstvan V Edition

Previous thread: >>96579357

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>
About to launch the first space battle of our campaign in BFGA2, we'll be fighting the ground wars on the tabletop but the inbuilt resource management of the vidya is just too useful to pass up, and we have a mod that includes everything up to Gloriana-class ships.
>>
>>96589735
Neat.
>>
>>96589655
I kind of want to jam 40k havoc heads in there sometimes
>>
>>96589835
They would make a good base for an Obliterators conversion.
>>
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Played some 2.5 with the below homebrew. Had a blast, ended in a 12-12 draw. Mechanicum vs Blackshield pirates. The group is thinking about adopting the Brutal adjustment that an anon brought up here where it counts after saves as a damage roll but doesn't roll over. But we're gonna have to test it out. Juiced up Mining Militia vs Solar Auxilia next week and then Orks vs Blackshields.

https://gofile.io/d/AmA6RH

welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
this thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

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>>96588482
Recently I got Brindlewood Bay, and after the initial shock, kinda seems like it wouldn't be hard to run Mork Borg this way.

Combat is already player-facing, with the GM only rolling for damage. Since you're just exchanging numbers in a somewhat abstract way, you could add as much narrative chrome as you want. The biggest switch would happen on the GM's side and shouldn't even be noticeable to the players - introducing complications on partial successes and failures from a codified list, instead of just making them up on the spot. I mean, people were already doing that, just not always consciously.

Heck, you could even make it more FUDGE-like. You could give bonuses to rolls if a player describes their use of the environment well, or let them spend Omens to "Munchausen" things into existence that they don't have in their inventory or that aren't present in the scene. Ask players to chime in when describing new locations or to share what they fear will happen on a failed roll, incorporating their input at your discretion.

The only unsolvable difference seems to be scale. Mork Borg's actions are granular and specific, while PbtA's mechanics can zoom in or out to fit any scope.
>>
>>96588567
Nice. I don't even remember where I got it from. I have a likely implanted memory of there being a gif if it dinging the bell.
>>
>>96589296
>The only unsolvable difference seems to be scale. Mork Borg's actions are granular and specific, while PbtA's mechanics can zoom in or out to fit any scope.
That's always at the MC's discretion so shouldn't be an issue. There's portable moves about returning to town or hexcrawling in a few of them, Perilous Wilds is a bit I've been considering how to use to run UVG with 1st ed apocalypse world or DW and a few of the more eccentric playbooks.
>>
>>96589296
>The only unsolvable difference seems to be scale. Mork Borg's actions are granular and specific, while PbtA's mechanics can zoom in or out to fit any scope.
That's the big difference for me
Playing a PbtA at the granularity of a trad game is incredibly boring, it's not engaging, but it's not supposed to be played that way. Most rolls define whole scenes and it's supposed to go beyond player input into player creation.

The other aspects are fine, I use them in NSR games, it's more of a style thing than mechanical. I recall some 5e dude like Colville recommending you do that, at this point it's part of modern play.
>>
>>96588836
The economic factors effecting nuclear power aren't a question of efficiency, it's because of the pants-on-head retarded way we run everything in the states.

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my wife Laura edition

- new live show or something https://www.twitch.tv/criticalrole

can someone recap wtf has happened since C3 ended in their million live shows because I have not been watching

also discuss C4?

how is everyone doing
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>How do you want to do this?
I already told you what my action was, Matt. Let's not retcon that and make a fucking anime scene out of it. Sorry, I'm not one of your control freak, theater friends. I don't want to dictate shit. So the monster appears to be done. What is happening now?
>>
>>96589739
Matt described a firbolg NPC as having a large, almost bovine nose. Fans made cow people art.
Matt went with it.Taliesin made the pink haired PC one. WotC made it official soon after.
>>
>>96589814
Did he do this prior to 2014 when 5e came out with the cow art you posted? I doubt it, since season one started streaming in 2015.
>>
>>96589854
Disregard, this aparently the fucking things weren't in the monster manual in 2014 and came out in 2016. So you're probably right.
>>
>>96589762
He always said the books were guidelines and gave many options, there were many ways to play. DM and players writing/scripting theater plays and rigging outcomes wasn't one of them. >>96565321

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>see Traveller thread
>discover the system
>Traveller thread dies
Traveller thread
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>>96585754
Depends on the period you choose. The original setting was set 1105 years after the founding of the 3rd Imperium - mankind has spread across the stars, life is good for most and apart from the occasional frontier war, pirate action or trade war the Imperium looks to last another 1000.

Before the 3rd Imperium was the Long Night, basically a centuries long dark age after the collaspe of the 2nd Imperium - Lots of worlds collapsed, lots of plague, famine, death, misery, technological decline, space vikings, etc.

Before the Long Night you had the Interstellar wars in which us Terrans fought and conqoured the Vilani of the 1st Imperium - just centuries of warfare (in which Earth won), quickly followed by the short lived Terran/Vilani 2nd Imperium and the economic collapse into the Long Night.

Later versions of Traveller tended to carry on from the 3rd Imperium Era, but destroying the 3rd Imperium setting (to sell books I guess), Megatraveller introduced an Imperium wide Civil War, TNE introduced an Imperium wide AI virus and second Long Night, with some later versions introducing a brain frying 'Empress Wave' eminating from the galactic core. Latest version of Mongoose has gone back to the golden era 3rd Imperium.

You have lots to choose from (or can even make up your own) and Traveller can be as Noble or Grim as you want.
>>
>>96586144
I don't really feel like any of those are materially different in this regard, and vaguely constitute the same elements, especially at the personal level, but yes, just to be clear, my perspective is the base ~1105 one, and I do agree that Traveller *can* be as noble or grim as you want, which was partially my point, since all the pieces are there - they're just not (normally) core to the central premise.

>>96586020
I don't think I'd categorize something as vague as taking back the stars as a focused campaign frame for what's primarily just an adventuring party. You could make it something like a colonial campaign, though, but unless you start to really abstract things yourself, it's unlikely that you'll start managing multiple colonies and the like.

I mean it's possible to run in the system, obviously, but at some point I feel like you're not really playing the game anymore, as much as you'd be running a management simulator in the setting. Which would be cool, but not what I think the game is really made to do.
>>
>>96586528
>I don't really feel like any of those are materially different in this regard, and vaguely constitute the same elements, especially at the personal level
tbf fair because most of those do feel rather fixed, but, Hard Times is supposed to feature the collapse actually happening around the PCs, between the civil war and virus. I would put Hard Times as grim and dark for sure, since warlords are consolidating power everywhere, raiding neighbours for stuff they're running out of, and the GM is meant to roll up world UWPs degrading and getting worse when the PCs come back to a world they've already visited.
>>
>>96586144
>Megatraveller introduced an Imperium wide Civil War,

Does anyone know where I can get the Megatraveller books or at least more info on the civil war?
>>
How the fuck do you pronounce "Ihatei"?

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>be me
>like wargames but most are too bloated and complicated
>want something minimalist that still feels tactical
>don’t want it so simple it ends up like tic tac toe where it’s solved instantly
>come up with a wargame called Ceasefire
>win by being the last guy with units left
>if nobody kills anything for 2 rounds, it’s a draw
>map is land and sea tiles, air units can go anywhere
>each player adds a 6x6 grid, map gets bigger the more people join
>on your turn either build (spend budget, place unit) or move (attack anything you pass)
>combat is simple, attack reduces defense, zero = dead
>units are stuff like infantry, tanks, artillery, subs, warships, helis, bombers, fighters
>cheap stuff dies fast, expensive stuff is strong but limited
>can play on paper with tokens or online with a shared grid
>expansion ideas: drones, nukes, commanders

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>>96583535
my brother "makes" stuff with chat gpt all the time. Honestly if someone makes it known they use ai product, you basically have to assume that anything creative they do is at least heavily driven by it. I know a few people who suddenly became avid writers overnight, coincidentally writing in the same voice.
>>
>>96580677
>be me
Have you tried not to?
>>
>>96583691
>no minis
Minis suck and you're retarded
>>
>>96580697
I like how you thought about the problem of "no-man's land" and realize that the game can become stalematey. But I think you might have your Offense and Defense unit roles mixed up, Offense should have a lot of health and Defense should have a lot of damage. It sounds odd but let me explain.

In a game like this, defenders are at an advantage since attackers will always get hit before they can deal their damage. For example, say we have 3 squares in a line (1, 2, 3), you have Infantry on square 1 and I have Infantry on square 3. Whoever enters that empty square first will immediately be destroyed. Now, if you want to make an "attacker" unit that can break through this no-man's land and destroy the enemy, what would be better, to increase its Damage or its Health? Despite it being an "attacker" the answer is actually Health.
If your Infantry has 2 Damage and 1 Health, the situation does not change. You move up, I hit it, you die. Even if you had 99 Damage it wouldn't change a bit. But even adding just 1 extra Health makes it able to survive and reach my unit on the following turn, destroying it. And, provided there are no other Infantry nearby, I can continue to move around wreaking havoc on your next turn.

Defense is the opposite. If I want to kill a guy in an adjacent square before it reaches me, more Health does not help me in the slightest. As long as I have Damage greater than or equal to your Health, I'm completely safe even with just 1 Health. However, as soon as something with more Health shows up I'm fucked. That's why Damage is a more important stat for defense.

So basically, you have your roles flipped. Tanks are better for punching through enemy lines since they can survive hits. And Artillery is better for defense since they can one-shot everything in the game (not to mention the extra movement).

I'm also worried about Swarms being useless since you only control 1 unit per turn regardless of their strength.
>>
>>96580677
unironically garbage game, holy shit play more games you absolute nogamer. Learn some game design. Im usually not a hater but this sucks in so many ways as a concept alone.
Also the name Ceasefire is really cool, but if your just going to make a basic ass war game and not something political where you are trying to establish a ceasefire or something like that then the entire name is wasted

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Previous Thread: >>96571483

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>96589804
go to your local card shop and just sift through the bulk for hours that's the cheapest method
>>
>>96589824
forgot link

https://moxfield.com/decks/CcEzSbJLxE6-LmR4kafrUQ
>>
>>96589821
$5 shipping and some card prices are straight up double what's listed on TCGplayer, my order would be almost double the total price with them. Every time I've tried looking there I've left disappointed
>>96589831
The only shop around here has commons/uncommons start at 45 cents, and bulk rares (even those with a market price of 10 cents) start at 85 cents.
>>
>>96589837
Appreciate the list. I'll def have more sac upsides in mine though, since Ceaser gives a free sac each turn
>>
>>96589865
that sucks my guy the shops by me do either tcgmarket or 10 cents bulk depending on the card and set might have bite the bullet on that one

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>Previous thread:
>>96530643

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96589845
Is it? I was just there looking for it.
>>
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Wouldn't the Oathmark Elf Light Infantry make decent wood elves?
>>
>>96589847

There's a link in the curated archive.
>>
>>96589872
Fuck sake, I'm blind. Nice one anon, I found it.
>>
>>96589912

You're welcome.

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Archives & Other Resources: https://rentry.co/cyoag
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Curse You Dice Gods Edition
Previous Thread: >>96509762
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>>96584867
>>96586700
>>96587153
>>96588440
>All these cards with broken scales
Am I the only one around here who gives a shit about the rules?
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>>96589848
broken scale on custom is cute, broken scale on non custom is cringe
simple as
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>>96589863
So Ai and Itsuki are cute while Shu and Yae are cringe?
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>>96589892
yes
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>>96589848
Rules are for squares.

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One year ago I made a thread about making a setting.

I'm nearly done. For /tg/ does get the shit done. I want to add one more monster as a tribute to this board.

Post ideas, monster art, sketches, slop, whatever.

>basic setting concept:
Reverse Underdark.
A setting about floating islands in the sky. A magic rock, Cloudstone, made by Giants of old makes the island fly. Gold is plenty and can be created at high enough altitude by several monsters.
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>>96586104
>>96586926
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>>96589290
Dude you NEED to read Drifting Dragons manga.
https://mangapark.net/title/56135-en-drifting-dragons
It's not an overlay to your setting but I think there's a lot you can get from it in inspiration. It's about a crew that hunt dragons with an air ship using harpoons in line with the idea of airborne whaling.
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>>96583021
>>96583069
Thanks for sharing! I wonder what undead Light or Shadow elementals would look like?
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>>96582167
What inspired all this? What did you do when you feel like you’re stuck?
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>>96582167
Nice to see /tg/ getting shit done now and then. Good job anon


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