my wife Laura edition - new live show or something https://www.twitch.tv/criticalrolecan someone recap wtf has happened since C3 ended in their million live shows because I have not been watchingalso discuss C4?how is everyone doing
>How do you want to do this?I already told you what my action was, Matt. Let's not retcon that and make a fucking anime scene out of it. Sorry, I'm not one of your control freak, theater friends. I don't want to dictate shit. So the monster appears to be done. What is happening now?
>>96589739Matt described a firbolg NPC as having a large, almost bovine nose. Fans made cow people art.Matt went with it.Taliesin made the pink haired PC one. WotC made it official soon after.
>>96589814Did he do this prior to 2014 when 5e came out with the cow art you posted? I doubt it, since season one started streaming in 2015.
>>96589854Disregard, this aparently the fucking things weren't in the monster manual in 2014 and came out in 2016. So you're probably right.
>>96589762He always said the books were guidelines and gave many options, there were many ways to play. DM and players writing/scripting theater plays and rigging outcomes wasn't one of them. >>96565321
No internet, no phones, essentially no surveillance cameras.Now it's just ridiculous. Does the game even try to pretend it would be possible in 2025? I really like Sandy Petersen and Call of Cthulhu, for example, but I've seen a couple of extreme cope videos where he does the "you don't get it, 2020 technology gives an even GREATER advantage to the Elder Ones vs 1920!"
>>96586271so you show up at the chiefs house in the middle of the night while holding his youngest child by the neck and explain to him the situationthe next day you're in the clearthis is basically how the jews get away with it
>>96589065I'm guessing you're from England or something but in the US the prison system was remade in the 1870s in order to replicate slavery. Prison labor is still used mostly because of that, since it's way more profitable than any other sort of penal system.
>>96589433That sounds really lame
>>96586259>You post a picture of a Nossie, everyone and their mother will tell you it's slop.OH MY CAINE YOU LOOK LIKE AI SLOP
>>96589252>seething that the weather is hotter, againlolIt's good you're not in any agricultural field
>see Traveller thread>discover the system>Traveller thread diesTraveller thread
>>96585754Depends on the period you choose. The original setting was set 1105 years after the founding of the 3rd Imperium - mankind has spread across the stars, life is good for most and apart from the occasional frontier war, pirate action or trade war the Imperium looks to last another 1000.Before the 3rd Imperium was the Long Night, basically a centuries long dark age after the collaspe of the 2nd Imperium - Lots of worlds collapsed, lots of plague, famine, death, misery, technological decline, space vikings, etc. Before the Long Night you had the Interstellar wars in which us Terrans fought and conqoured the Vilani of the 1st Imperium - just centuries of warfare (in which Earth won), quickly followed by the short lived Terran/Vilani 2nd Imperium and the economic collapse into the Long Night.Later versions of Traveller tended to carry on from the 3rd Imperium Era, but destroying the 3rd Imperium setting (to sell books I guess), Megatraveller introduced an Imperium wide Civil War, TNE introduced an Imperium wide AI virus and second Long Night, with some later versions introducing a brain frying 'Empress Wave' eminating from the galactic core. Latest version of Mongoose has gone back to the golden era 3rd Imperium.You have lots to choose from (or can even make up your own) and Traveller can be as Noble or Grim as you want.
>>96586144I don't really feel like any of those are materially different in this regard, and vaguely constitute the same elements, especially at the personal level, but yes, just to be clear, my perspective is the base ~1105 one, and I do agree that Traveller *can* be as noble or grim as you want, which was partially my point, since all the pieces are there - they're just not (normally) core to the central premise.>>96586020I don't think I'd categorize something as vague as taking back the stars as a focused campaign frame for what's primarily just an adventuring party. You could make it something like a colonial campaign, though, but unless you start to really abstract things yourself, it's unlikely that you'll start managing multiple colonies and the like.I mean it's possible to run in the system, obviously, but at some point I feel like you're not really playing the game anymore, as much as you'd be running a management simulator in the setting. Which would be cool, but not what I think the game is really made to do.
>>96586528>I don't really feel like any of those are materially different in this regard, and vaguely constitute the same elements, especially at the personal leveltbf fair because most of those do feel rather fixed, but, Hard Times is supposed to feature the collapse actually happening around the PCs, between the civil war and virus. I would put Hard Times as grim and dark for sure, since warlords are consolidating power everywhere, raiding neighbours for stuff they're running out of, and the GM is meant to roll up world UWPs degrading and getting worse when the PCs come back to a world they've already visited.
>>96586144>Megatraveller introduced an Imperium wide Civil War,Does anyone know where I can get the Megatraveller books or at least more info on the civil war?
How the fuck do you pronounce "Ihatei"?
>be me >like wargames but most are too bloated and complicated >want something minimalist that still feels tactical >don’t want it so simple it ends up like tic tac toe where it’s solved instantly >come up with a wargame called Ceasefire >win by being the last guy with units left >if nobody kills anything for 2 rounds, it’s a draw >map is land and sea tiles, air units can go anywhere >each player adds a 6x6 grid, map gets bigger the more people join >on your turn either build (spend budget, place unit) or move (attack anything you pass) >combat is simple, attack reduces defense, zero = dead >units are stuff like infantry, tanks, artillery, subs, warships, helis, bombers, fighters >cheap stuff dies fast, expensive stuff is strong but limited >can play on paper with tokens or online with a shared grid >expansion ideas: drones, nukes, commanders Comment too long. Click here to view the full text.
>>96583535my brother "makes" stuff with chat gpt all the time. Honestly if someone makes it known they use ai product, you basically have to assume that anything creative they do is at least heavily driven by it. I know a few people who suddenly became avid writers overnight, coincidentally writing in the same voice.
>>96580677>be meHave you tried not to?
>>96583691>no minisMinis suck and you're retarded
>>96580697I like how you thought about the problem of "no-man's land" and realize that the game can become stalematey. But I think you might have your Offense and Defense unit roles mixed up, Offense should have a lot of health and Defense should have a lot of damage. It sounds odd but let me explain. In a game like this, defenders are at an advantage since attackers will always get hit before they can deal their damage. For example, say we have 3 squares in a line (1, 2, 3), you have Infantry on square 1 and I have Infantry on square 3. Whoever enters that empty square first will immediately be destroyed. Now, if you want to make an "attacker" unit that can break through this no-man's land and destroy the enemy, what would be better, to increase its Damage or its Health? Despite it being an "attacker" the answer is actually Health. If your Infantry has 2 Damage and 1 Health, the situation does not change. You move up, I hit it, you die. Even if you had 99 Damage it wouldn't change a bit. But even adding just 1 extra Health makes it able to survive and reach my unit on the following turn, destroying it. And, provided there are no other Infantry nearby, I can continue to move around wreaking havoc on your next turn. Defense is the opposite. If I want to kill a guy in an adjacent square before it reaches me, more Health does not help me in the slightest. As long as I have Damage greater than or equal to your Health, I'm completely safe even with just 1 Health. However, as soon as something with more Health shows up I'm fucked. That's why Damage is a more important stat for defense. So basically, you have your roles flipped. Tanks are better for punching through enemy lines since they can survive hits. And Artillery is better for defense since they can one-shot everything in the game (not to mention the extra movement). I'm also worried about Swarms being useless since you only control 1 unit per turn regardless of their strength.
>>96580677unironically garbage game, holy shit play more games you absolute nogamer. Learn some game design. Im usually not a hater but this sucks in so many ways as a concept alone.Also the name Ceasefire is really cool, but if your just going to make a basic ass war game and not something political where you are trying to establish a ceasefire or something like that then the entire name is wasted
Previous Thread: >>96571483>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.net>Statistically see what everyone else puts in their commander decks based on what is posted to the internetComment too long. Click here to view the full text.
>>96589804go to your local card shop and just sift through the bulk for hours that's the cheapest method
>>96589824forgot linkhttps://moxfield.com/decks/CcEzSbJLxE6-LmR4kafrUQ
>>96589821$5 shipping and some card prices are straight up double what's listed on TCGplayer, my order would be almost double the total price with them. Every time I've tried looking there I've left disappointed>>96589831The only shop around here has commons/uncommons start at 45 cents, and bulk rares (even those with a market price of 10 cents) start at 85 cents.
>>96589837Appreciate the list. I'll def have more sac upsides in mine though, since Ceaser gives a free sac each turn
>>96589865that sucks my guy the shops by me do either tcgmarket or 10 cents bulk depending on the card and set might have bite the bullet on that one
>Previous thread:>>96530643>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>96589845Is it? I was just there looking for it.
Wouldn't the Oathmark Elf Light Infantry make decent wood elves?
>>96589847There's a link in the curated archive.
>>96589872Fuck sake, I'm blind. Nice one anon, I found it.
>>96589912You're welcome.
Tieflings are cool and cute actually.
Every fantasy race has its place, even if its being a cumrag
>>96589348Then we realised humans want to fuck everything so demon bits are sexy.
>>96588000Don’t you mean Genasi, they should be used more often.
>>96588000It's the tiefling players that are shit. I know if a player sits down at my table with a tiefling PC, I'm going to eventually going to have to kick them from the table.
>>96588000Agreed
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Curse You Dice Gods EditionPrevious Thread: >>96509762
>>96584867>>96586700>>96587153>>96588440>All these cards with broken scalesAm I the only one around here who gives a shit about the rules?
>>96589848broken scale on custom is cute, broken scale on non custom is cringesimple as
>>96589863So Ai and Itsuki are cute while Shu and Yae are cringe?
>>96589892yes
>>96589848Rules are for squares.
One year ago I made a thread about making a setting. I'm nearly done. For /tg/ does get the shit done. I want to add one more monster as a tribute to this board. Post ideas, monster art, sketches, slop, whatever. >basic setting concept:Reverse Underdark.A setting about floating islands in the sky. A magic rock, Cloudstone, made by Giants of old makes the island fly. Gold is plenty and can be created at high enough altitude by several monsters.
>>96586104>>96586926
>>96589290Dude you NEED to read Drifting Dragons manga. https://mangapark.net/title/56135-en-drifting-dragonsIt's not an overlay to your setting but I think there's a lot you can get from it in inspiration. It's about a crew that hunt dragons with an air ship using harpoons in line with the idea of airborne whaling.
>>96583021>>96583069Thanks for sharing! I wonder what undead Light or Shadow elementals would look like?
>>96582167What inspired all this? What did you do when you feel like you’re stuck?
>>96582167Nice to see /tg/ getting shit done now and then. Good job anon
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>96588824I could only go back one thread and didn't find it there.>>96588700>>96588775Damn, I really don't want to start using telegram.
So colloussal bombard for the Leman Russ chassis does it come with Leman russ model on this "tell a gramps"?
>>96588987You won't find out
I was digging in the archives and saw an anon posting his models of pic rel "Greater Good Strike Team", but they have been scrubbed off from cults.Anyone got them?
>>96589379Same place you find the leman russ
Leman Russ edition>What this thread is for:/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.>What this thread isn’t for:Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.BATTLE PLAN:Stage 1:Finish revising and formatting the SRD.Stage 2:Compile all GW official erratas into the SRD.Stage 3: Condense all the codices into up to date SRD. - pendingStage 4: Make a Hobby Enthusiast supplement for the SRD.Stage 4: Make an Optional Rules supplement for the SRD.Comment too long. Click here to view the full text.
Am I misreading or does ork mega armour not take two slots in transports?
>>96586007>they were not used in 4th edition.They were not used *by you*. And you didn't answer my question: what else should we not be including by your dumb standard? CA army lists? VDR? What about Forgeworld, should we cut that too?Here is the single, solitary criteria that matters: Did the rule in question A; exist prior to 2006 and B; function with the 4th edition core rules? If yes, it should be in the project, and evidently everyone but you agrees so how about you toddle off and make your own "4th Edition SRD: Boring No Fun Allowed Poofters Edition" if you don't like it.
>>96586731You're not misreading but you are wrong, it isn't mentioned anywhere for the entry for mega armour, equipment, or unit profiles that have mega armour, but they do count as 2, and the rule for it is the Transport rule only listed on vehicle profiles.
>>96587282Ah shit, I knew I was getting something wrong. Well, 5-man Warboss squad it is.
>>96587282Correct me if i'm wrong, but are you looking at the 4th edition codex from 2008, or the 3rd edition codex from 1999?in the doc we've been using the codexes from the specific era of "3.5" which you can find here >>96541810, which cuts off before the 4th ed book as it was one of the last ones to come out. in the 3rd ed book they were called Wartrukks, and i have yet to find an instance in that book that says mega armor takes up 2 transport capacity. wartrukks also had a capacity of 10 models. i am confident that was later. >>96586731>>96588780other anon seems to be referencing 4th ed, not the 3rd ed codex like we are using for this project. transport cap is 10 on wartrukks, and mega armor has no mention till later on of taking two spots.
Hello! I want to print a custom game mat for wargames. Does anyone have this picture or similar in a high resulition?
>>96589625Judging from your filename, it came from some playmat company. Have you tried asking them about custom/modified orders?
I just want to print it in paper. The picture is from a fabric mat.
Irresponsible retard edition>What is Shadow of the Demon Lord?:Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them. The system is setting agnostic and has a wide variety of possible details for your own world.>What is PunkApocalyptic: the RPG?:Another game using the Demon Lord Engine. Text trimmed for text length constraints.>What is Shadow of the Weird Wizard?:It's a high fantasy game running on the Demon Lord Engine. It's similar to SotDL, but without the horror elements and the power levels are higher.>Trove Link:r3br@nd <dot> ly /SDL>Reference Table:Comment too long. Click here to view the full text.
So is Mad Wizard much better than SDL? I ran SDL and it was awesome, I don't know if it's worth learning extra rules for a future campaign.
>>96583946Absolutely not better. Not worse either. It's a sidegrade for if one likes the core system of SotDL, but with different minor game design priorities like less lethality.
Does anybody have latest simulacra compedium and can share?
Night bump
>>96585247The HP numbers kinda look like 5e HP bloat to me which turns me off from WW, I just homebrew port over path concepts that looked interesting from WW to SotDL.
"There is luck in chess. " - Richard GarfieldPrevious: >>96571434Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqThis general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.TQs:- What is your favorite box art?- What is your favorite one hit wonder designer?- What is your favorite non-traditional theme?Comment too long. Click here to view the full text.
>>96589398>this is considered "aggression" in modern board gameslmao
>>96589609i guess you live in a snowy country
>>96589657You forgot to take your meds again, Kowalski.
Are there any good irish designers? Has ireland made a good game?
>>96589765Call it what you want, but when 80% of your time is spent wondering "hey, how can I make my opponent's next turn as shitty as possible?", it is not exactly amicable gameplay.
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:>>96499456Comment too long. Click here to view the full text.
>>96587604>Word versionsHence a PDF of the new one would be nice>MentzerFair enough I do miss the DM tools MM2 introduced somewhat. Now the document works as a pure monster manual, but less as an AD&D play aid. Be nice to have it in the same document.
>>96589323The PDF above at catbox is the same version as the linked word doc. The only difference is that the word doc is missing the rear page.
>>96587047You've even taken stuff from Delta's Book of War! Excellent stuff, Anon. Pearls before swine on the Italian community side of things, but I think an English translation might be popular.
>>96589760Oh, yeah, I asked Delta himself, said I could translate sections of his book.And yes, the italian community has a lot of NuOSR shit, but also some old school dudes, in general it was not considered much here. Regardless I released it for free to give back to the community, at least a little bit.Regarding the translation in english all this material is already there in english, I would basically just need to point people to the books and then they can do the frankenstein themselves, so I dunno the utility of that.In short is: BX core (level 1-14) + extra classes monsters and procedures from AD&D, mass combat from Delta + ACKS domain management, spell creation and item creation + spells from the Vancian Supplement.And that's it basically. If we are precise I took the magic items from LL Advanced, the classes are slightly modified and added a few house rules (tables for alternative advancement when leveling up for example), but that's it in general.I believe the english community has no need for this, but if you guys show interest I'll consider translating, sadly I'll have to leave out the Delta Book of War stuff, since I received permission only for the italian publishing.
>>96589833I really wouldn't underestimate the value of taking the best of all those sources, harmonising them, cross-referencing it all, and releasing everything in one place.I didn't take a closer look, but it seems like it's pretty much an ACKS lite, which would be a great thing to have.