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Have you played The Riddle of Steel? Of course you haven't, you only play d&d, space d&d and d&d clones.
The Riddle of Steel is STILL the absolute greatest TTRPG system ever created and you're wasting your time in this hobby every moment you don't play it. There has been several attempts to replicate the majesty of design in this book since its release and all have failed.

Do yourself and your group a favor and download The Riddle of Steel pdf.
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>>96771177
>I mean, the better method is to just stick with TOU and let SDB be higher, so people aren't afraid of dying from papercuts.
No, it's not. TOU and high SDB just leads to the worst form of the game of people minmaxing what kind of armor they can beat with their chosen weapon and creating enormous disparities between weapons that are haves and have nots. See: Bardiche, DAxe, Iron Club vs small knife, two handed katzbalger, bar mace. You have next to zero reason to feel threatened by a small knife if toughness exists at all. Never mind if you add a single additional point of toughness or AV to the equation. SoS needs less damage, hell you were even saying plate was the only real valid armor option even back in the final published version; because a few weapons can treat it as if it's not there.
>>
>>96771112
>The stun I suffered isn't actually comparable here, as you had to spend dice to deal it.
You also had to spend dice to avoid it, otherwise you'd be suffering a hell of a lot more than just 1 stun. If I hit at all, we broke even and still have initiative.

>And if you mean when comparing them to just trying to deal damage, you've basically offered zero rebuttal to what was proven, that they are objectively inferior to doing damage.
IF you can deal damage. Then yes, I can concede that if you're 100% guaranteed to deal damage on any hit at all then it is superior to deal damage. But unless you're hyper optimized or in a tournament setting where you can always lug around a two-handed meta weapon with you at all times, it's not a guarantee. If your 1-2 BS damage isn't enough to wound however then you're doing literally nothing. At least a 1 BS, failed tripping hook attempt results in the opponent losing a single die.
>>
>>96771177
>Because munchkins running around with 8 STR, 8 ADR and bardiches is bad
And making them even better is good... Because...?

>It encourages set ups like hook and trip because you can't just pull level 4 wounds on a single BS.
No, actually. It encourages you to go much more for pure damage because those options still suck.

>If you're using the revised rules, then you're reading it wrong.
I don't think I am, no.
>Because the Estoc and even regular spears are fine.
No, they are not.
With a regular spear, you suffer from an AC of +3, plus another +4 from Reach, THEN +2 from Joint Thrust, for +11 cost in total. That's quite a massive cost, and in Revised? Unusable.
With an Estoc, you need to Half-sword it, or you're at +1, +2, and +5 total, which is also far too much to stomach.

If you somehow find yourself losing when the opponent gives you a massive advantage, sorry, you have a skill issue.

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>>96771734
>>96771280
See, stun from Hook, Disarm, and other things sucks because it's derived from BS. This isn't so great because you will need to spend more dice to get more stun off, which defeats the purpose.
The only exception is during low dice exchanges, like if you rolled a disarm with 1 dice and I Swing at you for 1. If you succeed, my swing is stopped instantly because the stun eats its die.
Though notice, due to the Activation Cost disarm has to pay, you're still losing out, even then. And if I really wanted to screw you, I would just declare a kick to your groin for as many dice as needed, because you can't disarm feet.

>IF you can deal damage.
And why wouldn't I?

>Then yes, I can concede that if you're 100% guaranteed to deal damage on any hit at all then it is superior to deal damage.
Actually, it's superior if you're guaranteed to deal a wound even starting at 2 BS. The only time it becomes less optimal to go for damaging attacks is if your odds of causing a wound fall into the <20% range.

>But unless you're hyper optimized or in a tournament setting where you can always lug around a two-handed meta weapon with you at all times, it's not a guarantee.
Sure it is. It's more guaranteed in your system than ever before, since you have effectively given everyone -3 AV. Now, not only am I almost always in a position to cause wounds on 1 BS, it's even easier and more sensible to make sure my fighting man can do so.


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>>96771734
>And making them even better is good... Because...?
How does it make them better? Worse case scenario, they're basically exactly the same; any hit they land becomes a wound, except now they're capped at 1-2 level wounds exempting extremely lucky blows on any armor. This is overall a nerf.

>Joint Thrust
I will concede that at maximum measure, a spear has an unsuable joint thrust cost. But if you're forced into S reach, or make your way there (mobile void, butt strike, kick, etc.) you're able to make AC 5 joint thrusts on parts with a weakpoint, and AC 3 joint thrusts on parts without (say, an uncovered face or neck) the latter being better than the activation cost to make a regular thrust. With estocs, this can drop as low as zero if you half sword, and 2 if you have to get through a weakpoint. The activation cost is the same or lower, and the TN isn't even worse. These aren't that nasty when these result in your instantly winning a fight because any hit results in a level 4.

DAMN the Salubri look like THAT? Edition

>Previous Thread
>>96753768
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96771374
I dunno why you deleted, that was pretty much a 99% match, besides being unable to appear in sunlight, and also not being "effectively" immortal (Tomie could get hacked to tiny pieces and still survive)
>>
what's the difference between dark ages vampire and vampire the dark ages
>>
>>96771660
Because I recalled Tomie involving other bullshit where they wouldn't work. I might be wrong.
But fine, https://whitewolf.fandom.com/wiki/Las_Hermanas_Hambrientas
>>
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>>96771295
>not posting the gif
shame
>>
>>96771295
Tomie scares me because she looks exactly like my ex. Down to the beauty mark.

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Has your party ever had an session where, you know, you just shoot the shit.
'The Sea Wyvern's Wake' was basically an extended travel session, even if it did have a lot to do.
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>>96760181
SWW is fun but it's a filler episode
>>
>>96766583
I've had a party like this. One of the PCs was so misanthropic that she dodged every single plot hook the GM tried to throw at us and eventually ditched the party because she just did not get along with anyone.

Another PC joined a covert cannibal cult and it was widely agreed on above table that the ideal situation was this never actually coming up again because it was inevitably going to lead to PvP, and we didn't expect this player would handle that well. Un(?)fortunately the game died shortly after that due to unrelated scheduling issues but it might come back from the dead eventually.
>>
>>96759434
whats the sauce of the op?
>>
>>96771767
i tried searching for it myself but couldn't find it. Is it ai?

Search has a hard time finding shit on twitter now.
>>
>>>/r/20025682
I just decide to make a thread then.

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Island of Blood edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96771214
>>96771278
Good call I didn't even know there was a team, ill have to compare the two and see which I prefer aesthetically. I really really love the OG sculpts, so much character.

>>96771270
Nah these don't capture the whimsical nature of Snotlings.
>>
>>96771037
Look for recasts instead, save some dough.
>>
>>96771349
was thinking further on it. Might get a bunch of fishtank gravel, and make a set of dudes fording a river with blue tinted resin.
>>
>>96771768
That sounds sweet. Make sure to show us if you do it
>>
How do I get my retarded players to grab the McGuffin while robbing some noble dipshit’s house? He hired them to do it so he can collect on insurance, but he really hired them so the curse of the McGuffin passes onto them, It Follows style.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96401090

Question of the Thread:
Other than aerospace vehicle, what's the best transformation for a mech? Other than a toaster, what's the worst transformation for a mech?


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>>96765756
So each round the machine is controlled entirely by one player instead of having players assigned in one or more particular functions? (eg: arms for punching, huge laser cannon, missiles etc...)
>>
>>96756000
I've taken a look at it. It seems pretty solid overall although from what I've gathered from Discord comments there's a handful of errors that slipped through (check the starter Word-Caster packages for example, they forgot to list the skills for each one)
>>
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>>96765737
The rules for combining mecha are fairly simple, but something of a flaw (or at least complication) emerges in the idea of the "damage map"—basically, how your the damage your combiner suffers translates to damage the component machine(s) might suffer. It's an inelegant mechanic, but perhaps necessarily so.

>>96765756
Mekton doesn't say that. In fact, pages 49–50 of Mekton Z+ has several different rules options for how to handle multiple crewmembers. In fact, re-reading it, the rules are more comprehensive than I initially remembered.

>>96765824
Nah. I mean, that's an option, but it's not what I'd recommend.
>>
>>96769703
>not what I'd recommend.
What would you recommend/How would you go about it?
>>
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>>96769786
I'd recommend a specific mechanic that reflects the flavor or mecha your group is piloting.

If you're emulating Super Sentai/Power Rangers, you'll notice that all the rangers tend of synchronize their movements for a lot of robot actions. Working out a method that makes "the whole greater than the sum of its parts" would be good approach.

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Anyone remember the WoW rpg?
did you enjoy playing it?
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>>96766795
What's really funny is that Tauren haven't even been druids for all that long compared to the Night Elves, and they're already this good at it.
>>
>>96764302
3e has a huge amount of playable races, a busted crafting system, unlimited scaling, the biggest homebrew community in tabletop history, books upon books of content and power creep, MULTIPLE videogame adaptions, and optimized builds that literally rely on exploiting rules as written (AKA bug exploits) and they will still scream that it's not "videogamey".
>>
>>96751001
4e?
>>
>>96751001
I went through a WoW phase earlier this year or late last, leveled through a vanilla pserver and got all kinds of into the lore and shit. Apparently these TRPG books are fairly canon and contributive to the overall fiction. You'll find them referenced on the WoW Wikis and shit.

I looked into this pretty deeply, got the books, did sample character creation and combat:
Like a lot of folks have said it's just Warcraft paint on 3e. I was already inundated with 'why did they decide to do this?' 'why is it this way, that doesn't sound right/make sense' questions before I even prepped the first session so I dropped it.
>>
>>96751001
I was a kid, maybe 10 or so when Wrath came out and I was huuuuge into wow. My parent's didn't get it but bought me this game for my birthday and tried to run a campaign for me to play. It didn't go so well and they didn't understand the rules or world much at all, still one of my favorite memories. I could never convince people to give a wow setting a shot by the time I had a ttrpg group in middle school but used to read that book religiously. I still incorporate WoW inspired stuff into my homebrews. Nobody will ever convince me the Silver Hand isn't tight as fuck.

Touchdown Edition

▶Previous thread
>>96644894

▶Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶News: Announcing Warhammer Quest: Darkwater
https://www.warhammer-community.com/en-gb/articles/b7qzhmxz/announcing-warhammer-quest-darkwater/

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V


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>>96768285
Chaos Halflings, Clan Pestilens, Slayers.
>>
>>96768418
Delves get a bad rap for being so dominant but they're a lot more flexible than welves. Like the woodies repeat the same game plan every game and they're so good at it you can't force them into any alternate play patterns.

Delves get some degree of differentiation with their 4 blitzers they're going to war on different turns according to playstyle and assassins / witches mix up how the turns unfold
>>
>>96768900
That's nice but nobody plays them in exciting or flexible ways, they buy their 4 blitzers and maybe they buy a witch or a runner and then their team is complete! The fucking conversation for development is over the moment an AG4 team gets 4 blitzer pieces, because that's what 90% of coaches will build for.
>>
>>96768835
>human linemen
>bad
you even get a free orc for the line of scrimmage, what's not to love?
>>
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What models am I suppose to use for Giant Rats in Mordheim?

Xenos Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>96769552
GBAL Black Crusade game set during the Shadow Crusade. My retard squadmates just got done being horrible at RP during downtime last weekend so we're going back into another mission to give them a break so they can sperg over 'muh peak modified bolter' I made some good solar auxilia connections with my WB apothecary though.
>>
>>96769064
>>96769064
I believe that quote is from the lightning fighter, the derivative that was created later on from the Voss Pattern which was a Great-Crusade era design.
>>
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>>96771055
Lathe-class light cruiser. They’ve got it tooled out to punch above its weight, it should be fun.
>>
>>96771628
Nice.
>>
>>96769552
my OW players are leaving their village to go link up with some kriegsmen and imperial-loyalist civilians who have been encircled and under siege from rebels for 10 years. Players are gonna lead a breakout as the rebels are committing to a huge assault from all sides and it should be a massive battle with many casualties

The Saga Continues Forever edition

>>96690892

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96765505
Every animated show takes a while to hit its stride. Clone Wars is the longest in this regard. Bad Batch was pretty good it the gate though.

Anyway best treatment for the Sequels is just focus on original stories using the broadest framework.

Imagine Clone Wars without Obi-Wan or Anakin.
>>96765602
Also my favorite artstyle personally. I love that flash animation look.
>>96765920
Personally I love the idea of clone wars era surplus floods the illegal markets post-war. Not unlike the post USSR collapse.
>>
**penis lesbian butt fart**
>>
>>96770860
Alright, who put on the TCW marathon?
>>
>>96735511
>TQ: Tell me about your GAMES.
Playing FFG swRPG, a (slow) campaign.
We're in the mid-late Imp era, currently doing some underworld stuff.
But we appear to have a Rebel contact, and pretty much all our PCs do not like the Empire (anymore)
>>
>>96769747
life does that to you

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Breaking the siege Edition

Previous thread:
>>96665172

>Thread Question:
What helps you choose and focus on the ongoing project? How do you decide what to work on?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>96771242
Because the group plays BA.
>>
>>96771257
>Why do you play BA?
>Because we play BA.
No shit. Why?
>>
>>96771456
Iunno man, I didn't start the group and I'm not about to pester everyone into switching systems when we're already having fun.
>>
>>96771456
>playing BA vs not playing anything

Give it a rest you autistic faggot
>>
>>96771137
Why a cat and not a dog?

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Furry Elites edition

▶Previous thread:
>>96672179

▶News: Next box is space wolf phobos versus tau stealth suits
https://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next

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Do it.
>>
>>96769312
>play?
>>
>>96766149
>Kommando Big Choppa gets 5 attacks
Oh cool so now there's actually a reason to use it over the Kl-
>loses Punishing
>Klaw gets shock
O... kay?
>>
>>96766149
Didn't KT already get tweaked quite recently? All the updating is all so tiresome
>>
>>96771833
The last balance update was in september
Normally they're quarterly, but this one they put out for the worlds tournament
It may or may not even get a public release prior to the next quarterly update

I'll start...
>Players won't appreciate everything you plan
>Doing heaps of prep =/= quality
>Players will want to go their own way, usually in contradictory ways
>You can't plan everything precisely; players are going to deviate and be creative
>You can't rigidly play a game; don't safely plan for every hiccup; roll with the punches
>Players are sensitive and are going to feel upset if you didn't design for their specific wants or needs
>Don't just have a narrative in your head of where everything is going to go
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>>96762725
If you are so miserable, change the hobby, instead of whining online to random strangers
>>
>>96764500
>Use published adventures
Kill yourself.
A boilerplate scenario that was cobbled 30 seconds before the session starts is better than the best premade.
>>
Player determine what their goals are. Not you. You're the referee, not the author.
>>
>>96766066
Why would you plan ahead? You don't know where the players are going to decide to go or how they'll decide to interact with things and people.
>>
>>96766066
Why do you think there's a "route I want"? That's counterproductive to the reason I run games.

What do you mean by "start the quest"?

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Has anyone actually played this shit? All I ever see is people saying that it looks good, but nobody ever says whether or not it actually is good. Have any of you ever you ever run a campaign with it?
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>>96756991
>Sorry, I realized I hadn't actually posted the link to the new Doc
It happens. Thanks BTW!
>>
>>96756991
Any major changes to >>96570050
>>
>>96563345
How might one get players who are unfamiliar with this interested without them just decrying it as magical realm shit?
>>
>>96766023
I removed shield mother, and replaced it with Lawbringer.

I've also cut out some of the extra, less tonally 'appropriate' subclasses to cut down on bloat.

Still need to add the Craving roll table and/or boons&banes in. If anyone has any more ideas for those, that'd be sick.

Might do a little more flavour text editing tonight as well, but fingers are utterly fucked from MMA.

>>96756449
>>96760767
I'm dubious atm about writing whole new rules, though I do very much like the idea of 'the really big, eldritch-empowered lady is just using herself like a battering ram'.
Any ideas on what subclasses or veteran classes could/should be repurposed? I've noted them down in the legend.

>>96739251

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>>96769096
Probably not going to happen, unless your players already have a preg fetish. Maiesta is kind of a hard sell for most people. With Nechronica you can at least lean into the horror aspect and a unique damage system where you lose body parts instead of HP, instead of focusing on all the PCs being zombie lolis, but aside from being one of the few games that make a summoner type class work, Maiesta doesn't really have much appeal outside of being the pregnancy RPG. Your best bet is probably try finding players on the official discord.

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Too Many Traits edition

Previous >>96656449

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>96770284
https://digimoncard.com/digimon_liberator/en/character/
If you click onto the Digimon on each of these it'll show their line as it appears in Liberator. You can click on any of their icons to go to their reference book entry.

They're not all new, Vemmon's is entirely pre-existing (but was only added to the reference book because of Liberator), some only have 1-3 new Digimon. Some like Maquinamon are yet to appear in the game still.
>>
Let's say that, hypothetically, I was retarded and refused to play the floodgate rookies in a deck with Dark Animal as a base. What other rookies would I play, besides Goblimon?
>>
>>96771298
What's the top end? Goblimon works great no matter what. Labramon as a 1-2 of to recycle anubismon can be helpful. Floodgates are good in the dark animal engine because it's easy to reuse them
>>
>>96771330
Perhaps it is Leviamon, among other things that aren't nearly as good.
>>
>>96770555
Vemmon isn't the only line to be entirely preexisting Digimon, there's also Omekamon/Omnimon X.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96704041


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>>96771222
those who reply with anything other than on topic discussion are making the thread worse. Using language anything more flowery than "off topic" just wastes everyone's attention.
This. Trolls always claim they want to protect the thread from x nebulous threat when they're the ones that are ruining it.
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>>96771751
Forgot my meme arrow >

Here's a 1st-level spell, intended to be roughly on par with Sleep and Charm

Transmogrify (The Artifice of Substance)
Level: 1 R: 30’ D: 1d6 turns +1/level AoE: one object or mundane unintelligent creature that can fit in a 1.5’ cube
Target becomes another object of comparable weight and size. Reverts to original form if touched by another creature, more than 30’ from caster, or if the caster wills it.
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>trying to remake the b/x tables for a computer program
>realize there's no real formula to them, numbers inconsistent
like I can't just say Fighter.THACO = 19 - ((Math.Floor(level / 3) * 3)
I really don't want to have to manually write all these rows and columns, bros...
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>>96771816
>numbers inconsistent
Math pro tip: Anything set that is inconsistent over a small range can be reduced to a formula, provided you're willing to make it hideous. https://www.futilitycloset.com/2021/09/02/anscombes-quartet/
I bet with a bit of work you can come up with a formula that produces the correct output every time.
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>>96771816
It's a table, just punch it in, nerdlinger.


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