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Looting Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96911852
Shouldn't the guy in the background be doing the uuuoooh?
>>
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>>96910780
>TQ
>What is your favorite draw engine?
Life for cards
>>
>>96911891
doesn't draw a single card btw
>>
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>>96911879
yeah i fucked up
didnt see the guy
>>
>>96911852
>2cost
>self-synergetic
>a threat that has to be removed
the unholy trinity

i just don't see why Games Workshop wouldn't give Ikit Claw a cute nerd daughter with an amazon stormvermin BFF. does GW hate diversity or something? i thought this was 2025, we NEED representation!
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>>96907430
I feel like if you were to make Skaven an abhuman unit for Guard, they'd be a fast, fragile, infiltrating melee unit since that's a niche the guard doesn't really have
They'd give you Eshin rats, not rat ogres
>>
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>OP makes a knowing thread for furshit
>furshit posts get deleted
>but the thread stays up

If the dude who constantly spams those "what if Beastmen were beastwomen" threads has them axed almost instantly, then this one should go too. >>>/trash/
>>
>>96907777

this isn't my first skaven mommy post on /tg/, just the first one to stay up long enough to get traction. praise the great horned rat!
>>
>>96903133
Kek, this is pretty hilarious
>>
>>96861273

i think in general, gay people hate each other too though. doesn't mean the sexxo is any less bad

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A typical adventurer party — a small, self-selected group repeatedly exposed to life-threatening situations — will almost certainly show a higher point-prevalence of psychological conditions than the general population. At least one member will often meet criteria for a major disorder, and many others will carry clinically significant symptoms or maladaptive personality traits rather than full diagnoses.

The lack of institutional vetting and the self-selection of thrill-seeking, survival-oriented personalities increases both the probability of pre-existing personality traits/disorders and acquired trauma-related conditions. Common presenting problems (point-prevalence estimates for an active adventuring cohort) are:

Post-Traumatic Stress Disorder / Complex PTSD: The signature disorder for survivors of repeated trauma. Symptoms include hypervigilance, flashbacks, avoidance, and emotional numbing. 25–40% (may be much higher in extremely brutal or betrayal-heavy settings).

Sleep disorders / chronic insomnia (symptom level): Very common after trauma; worsen mood, memory, and impulse control. 20–40%.

Depressive disorders: Chronic fatigue, anhedonia, hopelessness; frequently co-occurs with PTSD. 15–25%.

Anxiety disorders (non-PTSD): GAD, panic, and situation-specific phobias (e.g., claustrophobia in dungeons). 15–30%.

Substance use disorders: Alcohol, recreational drugs, and “potion dependence” as self-medication for PTSD or depression. 10–30%.

Traumatic brain injury / chronic neurological sequelae: Repeated combat wounds or magical trauma leading to cognitive change, mood lability, headaches, and impulsivity. 5–15%.

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>>96911846
Personality disorders & maladaptive traits: Because many adventurers display adaptive or subthreshold traits, count 10–20% with clinically significant PDs or impairing personality traits. Full-disorder examples in this population:

Antisocial PD (ASPD): full disorder ~3–5%; antisocial/risk-taking traits higher.

Borderline PD (BPD): full disorder ~1–3%; borderline traits and emotion-dysregulation more common.

Obsessive-Compulsive PD (OCPD) vs OCD: OCPD (rigidity, perfectionism) ~2–7%; true OCD (obsessions + compulsions) ~1–2%.

Paranoid / Schizoid / Schizotypal PDs: combined full-disorder ~5–10%; paranoid and avoidant traits are especially common in a betrayal-prone milieu.

Histrionic / Narcissistic PDs: each ~1–3% (charismatic leaders often show subclinical forms).

Severe mental illness (SMI — schizophrenia, bipolar I): Rare but present; ~0.5–3% depending on setting and access to care.
>>
>>96911846
>>96911853
Traditional games?
>>
>>96911846
They can fall apart after the campaign is over. Just like real life.
>>
>>96911846
>trauma
otherwise known to older generations as "life" or "reality".
>>
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Previous: >>96908266

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>96911614
what the booba
>>
>>96911702
>gets hit with a boomerang
>explodes
gg ez
>>
>>96911280
>drink
Water.
>eat
Between games sometimes.
>smoke
Cringe.
>>
>TQ:

>Drink: Usually water, maybe a Monster or Soda if I want the caffeine.
>Eat: We have a restaurant behind the LGS. We usually throw out shit in our cars and walk as a group after a few games. I tend to get a B&C burrito
>Smoke: Wouldn't do it even if I could. I do smoke cigars, though.
>>
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>what is the scariest thing you can imagine
>trannies!
based
a
s
e
d

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What are the best enemies to put up against low-level adventurers?
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>>96910768
Most iconic.
>>
>>96910359
Poltergeist
>>
>>96910359
You could give them a CR5 vampire spawn. Good old family tradition.
>>
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When will the moderators enforce their policy against spamming/flooding and extremely low quality posts against the redditor puckee, who has been shitting up /tg/ for 5 years?
https://www.reddit.com/r/DnD/comments/1iv9cje/artcomm_dire_rat_by_patricia_pria/
https://archive.4plebs.org/tg/search/image/DWKceAGwMjjcUqPuhXKPJg/
>>
Kill yourself, spammer.

Fucks saké Edition

>Previous Heresy:>>96891575

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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You guys honestly think GW in TYYOL 2025 is capable of doing something interesting with the scouring besides just retconning a bunch of stuff and selling you slop?
>>
>>96908154
But it's not a middle ground, you absolute tacticslet. If you have a choice between two approaches both of which will render your opponent's vehicle incapable of hurting you if they succeed, and one is FAR more likely to succeed, you're simply a retard if you choose the less likely option. It's too easy to dump a bunch of status effects on a vehicle and render it - functionally - just as useless as if you had blown it up. Maybe in a system that hadn't culled two of its six turns in order to free up time for a faggy little challenge minigame that was a solved problem before the game even officially launched it could have worked, but in 3.0's 4 turn progressive scoring approach being able to pretty reliably lock down opposing vehicles for several of those turns is ridiculous, especially in comparison with how resilient they are against attempts to actually blow them up with proper AT weapons.

Every word 3.0tards speak convinces me further that all the bleating and moaning about 2.0 was due to the fact you lot were all fed on a steady diet of lead paint and methylated spirits as children.
>>
>>96911578
Everything interesting about the heresy was retconned in to sell you resin slop, what are you on about?
>>
>>96911620
so you're saying no they're not capable
>>
>>96911850
I'm saying the interesting bit is the retconning nitwit, that's what it's always been. There's like two paragraphs written on these historical events before they expand it, and that's what people want to see.

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How do I write a villain who is always two steps ahead?
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>>96911791
First off. Korra is a idiot so anyone can be two steps ahead of her. Second, the show was poorly written.
>>
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>>96911829
Okay here is a better example than fussy anon
>>
>>96910674
>>96911538
No seriously just write a book. ttrpgs arent good for conventional storytelling.
>>
>>96911832
I don't know who this is.
>>
>>96911872
Lord Yoshii Toranaga from Shogun

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>Previous thread:
>>96837162

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>96908448
I screamed/10
>>
>>96908448
Nice! I like em.
>>
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maybe something like Samurai Scooter Cop Squad
>>
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>>96911436
okay, that's funny as hell

>>96909973
I tapped out the last couple years. Losing multiple pets, a very close relative, my house (briefly), and the sudden appearance of a toddler in my life has kinda put a damper on my santa activities. I'll be back in a few years.
>>96911328
Email Santa-anon. He usually puts the information in an image near the OP of the thread, usually with Johnny involved. They tend to close signups in late October so people have time to get shit assembled.
>>
>>96909973
Was thinking about it, but still haven't painted up last year's gift and money's a bit tight now too

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Pyramid Edition

>Previous Thread
>>96905713

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>96911713
Oh dear. I wonder if your fellow midwives were able to catch the baby snatcher if that's what happened.
>>
>>96911482
>TQ

One of the first games of MtA I had; I have been playing an euthanatos/military spy and had a secret society of faux-masons to infiltrate. Some entropy and just talking and I was in. Then made said society join on a raid against big bad. Went so good, I got promoted to albedo in an epilogue.
>>
Other than the World of Darkness, are there any other good urban fantasy / paranormal games?
I've been looking into Urban Shadows, Liminal, City of Mist, Dark Streets & Darker Secrets, and Deliria.
>>
>>96911713
>Caitiff Lilith worshipping vicfag made a dhampir baby

Yeah, this is definitely a portent of Gehenna.
>>
>>96911811
Kult. It can be a bit of an acquired taste, though.

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Getting away from game systems and pieces for a moment, how do you prevent a gamestore from becoming a free childcare service, while still remaining open and amicable with the public?

The case I go back to are the GW Battle Bunkers. The one in Memphis I was familiar with really sold me on the hobby, walking in and seeing 20+ full art, prepped tables and getting to observe games as a youngster was a wonderful experience, but the sheer amount of unattended children and teens was the given as the reason for the closing of the game room (outside of special events, though I believe they're just gone-gone now, correct me if I'm wrong). When I've returned to the Battle Bunker stores recently, they've been sterile, dark, empty, like you walked into a small town's only munition shop. I can't imagine this facilitating the sale of starter boxes or generating referral traffic, though obviously these larger distributor warehouses don't really care about direct sales too too much.

So that brings up your LGS. What staff training, procedures, and store policies can really protect a store from becoming an irresponsible parent drop off, while still protecting these entry-level childhood experiences that attach kids to these hobbies and these open, high quality gaming spaces to responsible players? I don't see many of these these days, they're either holes in the wall with one 4x4 table and two blanchard tables for Magic, or they're really low quality, wide open cheap strip mall joints with rows and rows of folding tables and no quality art pieces, terrain, or table builds. How could this be fixed adequately?
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>>
You don't. Because those sproglings dropping mommy and daddy's money on Pokemon and Magic cards is half your income.
>>
>>96900083
Get an alcohol license and put in a fridge with some beers. Second profit center and unattended kids are literally illegal to have on premises.
>>
>>96903006
How’s the weather in Romania anon?
>>
>>96910460
Could always be the PRC, but I think underage NOT smoking is illegal there.
>>
I really like how you can tell which advice in this thread comes from the US and what come from Brittan.

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Sexy Hooker Edition

>Previous Thread
>>96694677
>what is curseborne?
Curseborne is the newest Onyx Path Publishing TTRPG on dark urban fantasy genre. It's about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous Lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists seeking to claim — or reclaim — your power.
>early access download (it's a zip, and the folder is in alphabetical order so go search for it)
gofile <dot> io/d/O6yTIy
>player's guide drafts/manuscripts
It's in newvola for now
>official website
https://www.curseborne.com/
>OPP forum
https://forum.theonyxpath.com/forum/main-category/curseborne


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>>96900914
personally if i did mummies as a dead family, i'd have their deal be centered around reverence. they ritually embalm the dead to show their importance, they find the powerful or important and source them vital resources, they find hidden legacies and buried histories to ensure people value those around them or who have passed. they have a habit of using similar affectations on themselves/each other and gathering surface level cults and cliques to ensure their own importance. their elders literally enshrine themselves for safety and sometimes take sacrifices to maintain a body stock. their inheritance may let them control the emotions of people that have positive bonds in given situations
>>
>>96902332
Nah I just think you are retarded
>>96902359
I'm not raging? I just absolutely hate the kvetching over what he agrees or disagrees with

>>96903357
There's the cat shifters yes. But you could lean into the Primal part more. Have them transform their bodies into sand or a swarm of locusts, etc give them power over the Nile & sandstorms. Half of the Primal theme is elemental power of nature, with a tacked on shape-shifter theme. So fully realize the Primal part & don't stress the shape shift as much. It's a stretch, but if can give you the right mummy vibe
>>
>>96903786
Alright thanks, do you have any other advice on creating new Families, Primal or otherwise, please?
>>
>>96910284
Pick something evocative but with some flexibility, pretty much all Motifs follow the exact same formula so just swap keywords & don't overthink it. Inheritance are slightly more liberal so try to make it something that reinforces the uniqueness of the creature you're making. Pick a cool secret spell no one else has.
>>
>>96744183
So is this game just Urban Goth Super-Antiheroies like WoD/CoD?

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Angry warrior elf edition.
Discuss elves and post elves.
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>>
>>
>>
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Has your character ever been featured on a wanted poster?
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>>96903557
Potemkin thread.
>>
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>>96903557
Yes, beause the game i have played in took place in a kitchen sink setting with a steampunk corner, where paper, printing and being able to read was common.

So we were in Steampunk town and worked for Corpo 1 under false identity to get in a position to screw over Corpo 2, who had the McGuffin we were after. Corpo 2 eventually put wanted posters up that showed our false identities
>>
>>96903557
Have you tried getting a real job instead of content fishing for your ai voice channel?
>>
no
>>
>>96904258
Isn't it one of those anachronisms people just accept as part of basic medieval fantasy?

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>this is the future Taufags want
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>>96905046
this doesn't make any sense in the context of orthodox marxism and i don't quite get the angle you're trying to argue from.

it's not what a Market Liberal or capitalist would call capitalist, it has markets, it has profit seeking traders, it has an unfree economy that is partially managed by a distant governing body in a vaguely feudal empire based on the later days of Western Rome.

>marx decried.
the imperium is a feudal society, with an extensive list of different social castes and classes that extend past the modern capitalist matter.
within the imperuim, it's highly irregular structure would make it hard to indicate the power of guilds outside of a planet by planet basis.
The system is corrupt and byzantine but it is also stultified and stratified, anyone who can wield power merchant or otherwise is likely a hereditary appointment and maybe a long suffering cadet branch of the family that simply preformed beyond expectation politically.
This is the product of the imperium's material conditions, with limited and unreliable transportation as well as extensive external threats, extreme specialization and technological decay this is the base that generates the superstructure. even if you were to try and force a revolution in 40k it would fail to extend past it's boarders world by world because the aforementioned issues, along with language barriers, and highly irregular standards.
It is a premordern empire. it relies on slaves to load it's guns because the technology to do so is gone, or literally demonically cursed.

Also it feels weird talking to a westerner about this but nigga they were oppressed the merchants, marx goes into detail about this as a class struggle, it's a part of his idea, that the merchants did away with the other classes when they gained the upper edge it's apart of his god damn theories.

also anyone who dislikes trade is a retard and deserved to die at the fields of Aragon with the rest of the CNT.
>>
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>>96905046
backing up the other anons,trade existed in the neolithic, humans have literally be le capialism by this definition since before we were capable of speech and agriculture.
If you consider it the family is the first corporation. item's being shared in common use around the tribe would not be equal, stronger tribes would be able to gather more land and resources and then more goods that they could return into more land and resources and they did.
capitalism is a part of your D AND FUCKING A BITCH.
>>
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>>96907513
>Marx's definition of capitalism applies to literally ANY society that has trade in it.
>>
>>96905046
>some guy bitched about copper and this means they had capitalism
Just stop fucking embarrassing yourself.
>>
>>96909797
Imperium could do it, but it would cost untenable ground against other threats, and this is acknowledged in-setting.
Necrons just are not THERE in order to fight. Most tomb worlds are dormant.

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People always shit on 4e, but at least it gave us cantrips so spell-casters wouldn't be totally worthless at low levels, something that many future tabletops stole from it...
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>>
>>96909321
First, you need to understand that when people say it's like wow that's a metonym meaning "it's like a vidya rpg". Wow is just one example of a vidya rpg, though the biggest and best known at the time 4e was released.

Second, I'm not your web valet. My goal was to show that the 4e designers themselves said it was like vidya contradicting the anon, maybe even you, who was implying that claims of similarities were invalid. The similarities are there regardless of the designers being aware of them. That the designers say this was a deliberate goal on their part just amplifies the anon's wrongness. If you want particular details of similarities that players have found over the years do a websearch.

Dismissing those quotes as wishy washy is disingenuous when only one of them mentions being told what to do, and the first says "the lessons we learn from online games are going to be the most obvious". You're coming at this in bad faith and you're still asking me to provide sources for you. That's rude. Do it yourself.

>>96909452
>No that's 3E. Looked at Fallout and Everquest.
Interesting. I very briefly played Everquest, well after it's original release, never played a single Fallout game so I can't comment on that, but I don't see 3e being similar to Everquest, certainly not as obvious as the relationship between 4e, wow and diablo.
>>
>>96909669
You said in >>96909253 that you played the game and decided for yourself that it felt like a video game. What exactly felt like a video game?
>>
>>96885732
4e was the best edition of dnd simply because it was not dnd
>>
>>96909253
>Mearles, 2012, backs up Heinsoo's statement
That just makes me assume it isn't true.
>>
>>96905655
>4e is almost 20 years old already
Fucking hell


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