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File: Martial Path 1.jpg (1.76 MB, 1200x6870)
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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Crash Landing Edition
Previous Thread: >>97210356
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>>
>>97224856
Fantasy Villagebro-
er wait no let me try again
JITEbro-
hm
MHAbro...
>>
>>97224856
That's just Facility
>>
>>97224839
What are the current happenings? What are other people currently working on?
>>
>>97224891
>What are the current happenings?
The cult is destroying villages. Wuyu escaped and joined up with Liang Ba, they are heading for a meeting with the Xun clan. Most of the younger clan members are training. An expedition is being prepared to discover what exactly happened at the village Wuyu was at.
Minor news, Tsolmon got recruited as an alchemy assistant by Linghao. And the family is still as fucked up as always.
>>
>>97224891
>>97225041
Oh, and
>What are other people currently working on?
Mostly relationships charts and the aforementioned expedition. And Liang Ba anon, I assume, posted an offer to see who would go to visit the camp his army set up, I just saw that.
I may start working on some training, or also the expedition, depending on which characters are actually going.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97224778
Truthfully, the quality of KM and WotR weren't the reason why they were picked. If it was very much a popularity contest, you'd think Owlcat would adapt Rise of the Runelords first. KM and WotR were picked because Owlcat love the IDEAS (not the mechanics, even they aren't that crazy) of Kingdom Management and the Mythic System, THEY like those APs. Those two APs were well-known for the very heavy flaws before they got turned into a video game, with KM's rather disconnected plot and WotR's Lawful Good forcing and broken Mythic mechanics. Perhaps I'm being a salty 2efag here, but I feel like other 1e APs would have been far better fits to turn into a video game, like Skull & Shackles, Ironfang Invasion, Reign of Winter (granted that one is probably better for a second game than their first attempt just to save the shock value of stuff like the Tesla coils for non-PF fans), or Hell's Rebels. All of these works better as a consistent, focused adventure with some of their own possible mechanical ideas to convert.

If you want to argue any 2e AP should be turned into a vidya (not necessarily by Owlcat), I would say APs like Strengths of Thousands, Seasons of Ghosts, Fists of the Ruby Phoenix (would at least make for a GREAT expansion pack quest if need be), or even Age of Ashes if you want to keep it simple. Or of course Abomination Vaults since the nature of it being a video game would FORCE it to have larger hallways, so it would work as a good Temple of Elemental Evil-esque dungeon crawl game. The upcoming Bastion of Blasphemies also just sounds like it would be a peak vidya experience, with it shouting out Castlevania and Dark Souls inspirations already (even if picking a future adventure is cheating). 2e has good picks for APs, just like 1e. It just that Owlcat is well known for their biases on what they think is good Pathfinder content, and you should always remember that.
>>
>>97222455
Ah hell you're right, I don't know how that happened, I could have sworn I added it to the post.
>>
>>97224844
I remember a while ago, Owlcat made a tweet about Korvosa and Ileosa Arabasti, so I think the next one after Dark Heresy is Curse of the Crimson Throne which I think is a good one for a video game.

Reign of Winter would go hard as an AP though.
>>
>>97224844
>>97224937
I would also argue that Shattered Star would work well as a game given how Owlcat seems to love their dungeons. I feel like the Shard system could be expanded to work as a low-powered cousin to the Mythic system.
>>
>>97224937
>>97224844
Curse of the Crimson Throne is a perfect third game after getting comfortable with the mechanisms of Pathfinder. It’s an AP that lives or dies by the DM’s ability to make you give a shit about the city.

I think Jade Regent would make an amazing game too given it’s already got romance, travel and an epic princess story built into it.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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>>
What if they had three dimensions of space and three dimensions of time?
>>
>>97204853
As opposed to arachno-capitalism?
>>
>>97182787
also rolling for this
>>
benis
>>
>>97182787
Rolling for this.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>>97224145
So I've been writing and writing, got world a lore and everything but I can't decide on a what system and/or ruleset use. Labyrinthus caught me attention, has anyone here given it a try? How is it?
>>
>>97224834
>has anyone here given it a try
It's one of the most played systems here so, that would say something about it. If you like to come up with things and like the flexibility of the random generation it's pretty good. Takes some time to lean but it also has the pre-made Adventures which sort of teach you how to play. Plus the author is pretty fast at fixing things or is always welcoming towards suggestions or homebrews
>>
>>97224834
It's the bestest most wonderful game ever and does everything effortlessly. You will never need another game ever.
>>
Adventure Compendium for Labyrinthus has been updated as follows:

Changelog:
>Added Dungeon and Overworld Environment Special Rules for even more variety
>Added a hint for the type of NPCs who might know the rituals for Soul-tethering with monsters
>Added the Minotaur and Werewolf as monsters a Character can soul-tether with
>Added some sketches
>Cave-system Dungeons and Flooded Dungeons now have their own section.
>Improved the rules for Determination gain and loss while being Captive. While still limited to 3 per week, it specifies that ALL events that cause determination Loss/Gain count towards the limit, so failing activities, failing FLaw Check, being Defeated etc. This is to prevent losing Determination too quickly. Determination gain is no longer halved
>Improved the rules for Maps and Treasure Maps.
>Updated the Fey-touched and Mark of the Court soul-tethering boons

Foundry world has been updated too

What the fuck was the Emperor doing during the DAOT and the age of strife?
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>>97210942
BVILT FOR BIG BLOODTHIRSTER COCK
>>
The emperor being immortal and responsible for humanity's progress since pre-history is spin written by a fanatical church. He wasn't 10 feet tall, the most powerful psyker ever etc. that's just how his legend has grown over the 10k years since he fell.

Next you'll act like the primarchs were actually his "sons" and not just warlords he recruited and put in charge of the legions during the crusades. Probably with some obviously bullshit, overly complex backstory involving teleportation and time dilation to explain the hundreds of years difference in ages of some of them.
>>
>>97221845
Tau hands wrote this
>>
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>>97224821
Magna should've listened to daddy.

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I'm brainstorming some stuff for DCC, thought /tg/ might have some good ideas.

Premise: Dungeon Crawl Classics night at the local pub, we do one-shots every week (characters persist, but it's different DMs doing different stuff across a bunch of settings and plot threads). Games have to be tight, well-paced, and light on the deep RP and bartering with shopkeepers; the best adventures start with "You are at the entrance to the dungeon."

The arc I'm working on is the city of Noctburg; its central-europe-themed gothic/industrial horror. It mostly exports alchemical goods; the Chymic League has enough political power to ignore what scant regulations exist regarding pollution, and working conditions in their refineries are horrible enough that organized labor agitators are popping up.

The theme of Noctburg is predation and exploitation; humans are very much part of the food chain. Half the muggers are human, the other half are some manner of urbanized monster; ettercaps with garottes, cockroaches that walk upright and wear trenchcoats, selkies/kelpies/rusalkas/ect in the river. Heavy emphasis on anglerfish tactics; everything that wants to eat you has a pretty face or sounds like a child in peril.

Even the spooky stuff just wants to eat you/live in you. There's ghosts, but also all manner of non-dead-human psychic parasites and manifestations of ambient misery; Silent Hill stuff happens at lot here.

The alchemical/industrial stuff means that players have access to lots of consumable items; flares, grenades, acid, healing serums that cause addiction, chemical sprayers. I've been considering including blade oils as well. Also, constructs; less steam and clockwork, more wet-cell batteries.

So, Dunwall+Yharnam.
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>>97220104
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What I'm stumped on right now is Vampires. No one else has done anything vampire-y yet that I've seen, so it'd be novel content for the group. But I want to up the urban predator angle and do Blade vampires; I want that scene from Blade 1 where the PCs are at the in-universe-equivalent of an underground rave, then the blood sprinklers turn on. The problem is how to translate "techno rave" into gothic gaslamp fantasy, and I'm still lacking a proper premise/narrative.

Also, haven't put much thought into representing them mechanically; lean into the more-grounded Blade vampires, or the spookier Nosferatu shapeshifting-shadow-projecting-animal-controlling sort.

I just want people to be humming techno beats to themselves while they kill vampires in a basement.
>>
>>97220164
>technobeats from the 2000s
>gothic gaslamp fantasy
Might be hard to achieve. Could do very elaborate punch fountains with clockwork mechanisms and statues that have blood coming out of them at various points and the statues are iron maidens with bloodbag sacrifices in them. The tricky part I think, is that gothic vampire stuff doesn't have high pace as any part of it really. The shift from very prim and proper high society party people to total savagery when exposed to bloodlust might work.
To keep the DCC oneshot hijinks you could start everyone at a masquerade ball, explore a bit, statues activate and its a reverse dungeon where the players have to get the fuck out as the revellers are in various states of failing their humanity rolls.
>>
>>97220626
I was going less for high-society and more grunge/underground; the vampires LARP as punks. But yes, I am hitting up against clashing genre/period aesthetics.
>>
>>97223964
Not sure what grungy underground gothic stuff would be so I defaulted to lestat. Could do something with low class theatre or dockside musical gatherings. Most of the rave stuff I went to was entirely rich kids but I was 2000s not 90s.
Could do a play on early humanist philosophers having parlour game thought experiments where there's a garden or a parc they're using to do Rousseau's noble savage in the state of nature but its just a cover for vampires to eat people.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97221645
You mean how it was called by the people there in their language?
>>
>>97222066
Yeah, kind of. I'm not calling turkey 'turkiye' or japan 'nihon'. I'm just gonna keep calling kiev kiev.
>>
>>97222094
European game. If you don't like it, make your own.
>>
>>97221391
For what it's worth, apparently Eire/Ireland was shown as a heretic region in the late 19th century even before the war over it had concluded. So if there are heretics in there its clearly not enough of a presence for the church to accept the place as a region struggling for control.
>>
>>97222066
No one has eaten "Chicken Kyiv"

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>97221580
>>
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>>97221585
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>>97221596
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Spanish Inquisition Miniatures by Victoria Miniatures.
They are made in reference to the old "Nobody Expects The Spanish Inquisition" meme.
>>
>>97183639
this edge highlighting makes me feel like my eyes are breaking what the heck

>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
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>>
Still waiting for players. With all the holidays and spooky christmass films i shoulda had me a player by now.
>>97211274

Thread Music:
https://www.youtube.com/watch?v=Qt_nId_WHRQ
>>
>>97218910
For a custom system play by post?? You're lucky to be tolerated to exist here.
>>
WARNING
>WARNING
WARNING
>WARNING
WARNING
>WARNING
The kind of person who needs to find a table in the Game Finder Thread is the sort of person who has been rejected from 2hufag/Edna's table. Do not allow them in at all costs. Literally any other thread on the board would be preferable, or even on another board or site entirely. The Game Finder Threads are filled with misfits among misfits.
You have been warned.
>>
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>>97221258
This is too true sadly, ever single interaction I had with anons from these threads has been horrid.
>>
>>97221258
that's pretty obvious from how few people use these threads lol

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97222404
SO true
>>
Fuwalos will be getting hit. They reprinted him in shitter-rarity to get the last dregs of money from non-whales and now they will ban him away. Then we wait 3 or so years until another Maxx-C retrain is released and the cycle begins anew.
>>
>Ash was necessary even in decks that are on breakers not HTs just as an answer for Fuwalos
>Nips semi-limit her
Hmmmmmmmm
>>
>>97224836
If you think about it, Ash it´s kinda like Called By the Grave in a way. Sure unlike that, Ash is very fair when used going second and sometimes it´s not even enough to stop the opponent going full combo. But if you are going first and you have Ash, you have a tool that denies the opponent Mulcharmy, meaning that Ash can secure your position Going First and go full combo anyways, much like Called By the Grave.
>>
>>97224928
And if they don't have a Mulcharmy, you have an extra interaction that can just stop your opponent from going off.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97221211
>dragon
>waifu
>"throne"
>crown
>fire
>ice
peak design
>>
DM has great card art
>>
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>>97224667
Fuck yeah
>>
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>>97224746
No watermark
>>
>>97224746
>>97224833
No matter how good Magic art is, it still feels very soulless. Except for the old cards. The same applies to Yu-Gi-Oh to a lesser extent (I still think a lot of the new cards are charming, sometimes only in a shonen kitsch way) but the old cards were fucking soul overload there.
>The shitty gradient coloring likely done by an unpaid intern
Most early 2000s shit ever.

Man.

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Alright, if NOT 5e, what should be babby's first tabletop in 2025+1?
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People saying GURPS are good for people who never saw a ttrpg in their lives lie.
>>
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>>97222261
Just for the sake of argument i did use gurps as an introductory ttrpg and worked well (one of the guys eventually even became a gm and run gurps by himself).
To be fair the actual merit isn't imputable to the system itself but to me that i layed the game out in the most digestible manner incrementally introducing rules at the table own pacing of absorbing them. I genuinely believe you can use whatever ttrpg you like as introductory, the important things is the signal-noise ratio of the information conveyed. This whole thread is essentially moot.
>>
>>97222318
I assume Is for "I never play a ttrpg and i'm planning to run a game for me and my fríends" so we're talking about learning and explaining the game at the same time.
>>
>>97223091
Well, in which case i agree with him, not that isn't feasible but kinda unrealistic to expect. They main issue in that case is that the GM-in-the-making tackling gurps will have in his hands a bigass modular system with little to no guidance on how to build a game with, conversely something like d&d is presented as-is as already full-rounded for the specific task (that one may argue to be good or not at but still).

To be more precise it's an issue more specific of gurps 4e, the 3e basic set offered more guidance in designing games, including a full adventure and even a solo one.
>>
>>97205876
any 20th anniversary edition WoD game, preferably VTM or WTA, maybe MTA if you're up to it.

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97220920
>>97224014
>>97224027
They're never very consistent on the exact size of the world. The Empire is probably the best documented of the setting, but its actual size will vary. I've seen one common map listing the Empire as only about 500-600 miles from roughly Bögenhafen to the easternmost frinches of Ostermark, while this map of Hochland (a reproduction of an older) has the entirety of the Empire's smallest province be roughly 200 miles from one end to another.

If we want the Empire to be of a "fun size" then I'd say about 2000 miles from the westernmost parts of Reikland to the ends of Ostermark would work the best. For the entire world? Four times as large would be four times the fun content.
>>
>>97224161
Sick
>>
>>97213499
>If you could add a magic item to the game, what would its rules be?
Magic weapon. Low S bonus but very high AP. Gives its user - toughness too.
>>
>>97223198
hey good idea, ill do that soon. i can give it a gloss varnish too.
>>
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>>97213499
>SIGMA' BALLS!

>GODS BLESS STIRLAND!

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97222587
Most games don't support individual clothing items
CP2020 does and I guess technically GURPS too, if you use splats, but good luck getting most players to care about that
>>
>>97222660
you can't say that and not tell us what they are, anon
>>
>>97222949
I meant more as a character design element. Though yes, a lot of non-armor clothing stats just come down to weight, price/quality, and maybe being able to help in warm/cold/humid climates if they're not explicitly items with some sort of power.
>>
>>97223432
I don't care unless I can list them in my equipment individually
I have one player who will buy bling for his character and list detailed clothing , but the rest will wear the setting equivalent of a t-shirt and autism jeans so it's a bit of a bummer
>>
>>97139776
it's man's God-given right to control and manipulate women both real and fictional

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Why is it so common for fantasy rpgs that try to do the "Deep Lore" stuff to always default to Gnosticism or H.P. Lovecraft in a trench coat?
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>>
>>97214013
>Plants are what is wrong with everything in the world. We must return to Photosynthesis.
>>
Familiarity is important.
>>
Gnosticism is just true
!IAM!
>>
>>97209182
White Wolf's games are heavily rooted in Christian mythology and Gnosticism is basically Christianity/Judaism deep lore, so it really should come as no surprise here.
But yeah, sure, I get what you're saying, seen plenty of it as well.

I think it's largely because the core themes of Gnosticism are
>reality isn't exactly what it appears to be
>god(s) are lying to you
While the core them of HPL is
>there are forces/entities/civilisations out there that operate on an entirely different level we can barely comprehend
And those really are kind of the most obvious angles if you're trying to write some major, plot-twist "deep lore" for your setting

Another reason I see is there's probably a pretty big correlation between people who are into the concept of deep lore (and thus want to include it in their setting) and people who are into /x/ stuff (and thus are probably aware of Gnostic stuff and think it's some extra cool secret knowledge they'll be extremely original for ripping off)
>>
>>97220488
kek this. what a tard.


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