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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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What should the wife of a Human Male Fighter be like?
>>
>>97827177
>Imagine the opposite happening: Imagine it's a HFY story about how we beat some alien species with bows and arrows against their spaceships and giant robots
This is literally War of the Worlds
>>
>>97827216
I didn't read the book, didn't they got annihilated by the flu? That's a retarded conclusion too, literally plot armor
>>
>>97827229
In the book we are told directly about 3-4 Martian war machines (out of a total force of around 50 or so) that get taken out by military actions.
They do poorly against Ironclads, but mince infantry.

They don't die to the flu specifically. In some versions they actually start getting decomposed while still living since they are closer to brains with tentacles than a complete organism (they only gain nutrition through blood infusion, for example.) The explanation for this is that it had been an impossibly long time on their planet since they had eliminated diseases and "other morbidities" to the point where they had lost any resistance whatsoever

The book is absolutely not HFY. The humans we meet are either Delusional Cowards, like the Artilleryman and the Vicar, or well-meaning but utterly helpless like the narrator. The ending with diseases is meant to parallel how European armies of that century had been able to eviscerate native forces but still died in droves to things like cholera (the British in Afghanistan especially had hideous casualties as a result of this even well after the causes and methods of prevention were known)
>>
HFY would never be produced by the /tg/ of today. Regardless of quality or subject matter, nu/tg/ is far too bitter and irony poisoned to create anything. You're all a pack of mewling pisants who smugly smack their lips and chortle like drowning seals at the idea of putting anything of yourselves into the world.

You're the same smug cunts that cry "the Ballad of Edgardo was never good". This board is a pale shadow of its former self, filled with bitter dregs and a million generals that output nothing but whining and condescension.

I liked the Drake Macdougal story.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97822296
>TQ: there are lots of IPs that could easily be turned into successful wargames

>zelda
>monster hunter
>pokémon
>super smash bros
>final fantasy tactics
>league of legends
>overwatch
>team fortress 2
>helldivers
>warframe
>apex legends
>cyberpunk2077

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>>97826761
>street fighter

I seen one already where it's just a flat board and like two or three fighters per side looked like
>>
>>97826761
>Marathon
>successful
Next you'll ask for a Highguard or Concord.
>>
>>97827176
You know there was 3 Marathon games before the GAAS one, right?
>>
>>97826761
>>d&d forgotten realms
D&D's had a bunch of minis games, even leaving aside the mass battle rules for the RPG and OG Chainmail.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97826589
Wrong.
>>
>>97826614
holy fucking CRINGE
>>
>>97826614
>Instead of naming what they do, they should describe what they do
precisely
>>
>>97826614
precisely wrong
>>
>>97826614
>>97827099
Wrong. That's why everyone liked 4e so much. Because instead of describing what your character was doing, you just declared the name of your best power every round and stated the mechanics clearly and concisely.

If you aren't playing your game like 4e, then you're not playing at all.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97826736
being riden by solars in every way you can imagine.
>>
>>97825763
It's still kind of funny to me that Sidereals didn't get nearly as mistreated as Lunars during the First Age, and by all accounts were treated about as respectfully as a First Age Solar could treat an inferior. You would think there would be at least one or two accounts of Solar and Sidereal hubris clashing, but nope.
>>
>>97827086
Out of universe answer; Sidereals weren't part of that version of the first age, and/or the devs didn't want to stain their real golden boys.

In universe answe; Sidereals are distant mentors and advisers.
>>
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>>97827086
>You would think there would be at least one or two accounts of Solar and Sidereal hubris clashing, but nope.
There kind of is, in this sidebar. It is describing a clash between the Sidereal and Solar hubris. Solars feel entitled to whatever they want, including Sidereal Martial Arts, while Sidereals feel entitled to respect as martial arts masters, sifu and advisor to the rulers of the world. Solars can't respect anyone so they withdraw from tutelage and stop listening to advice, and the Sidereals... well, we all know how they respond.
>>
>>97820156
clockwork servitor yeddim. pulled my merchant caravan.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>97827272
Your insignificant things because you are so fucking sensitive. Was a female character who is a gender swapped clone of a boy wahhh it’s so woke. Your just as bad as a leftist; stop being a bitch. Not being able to appreciate the cutest little girl in Star Wars is cringe.
>>
>>97827291
It isn't female at all. You deranged fuck. Nothing you can say or imagine will magically make men women and vice versa. Take your deranged, degenerate self-insert forced inclusion fucking nonsense and fuck right off.

You are exactly as delusional as the fucking retards whonthink they are cats.
>>
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>>97827297
There is a troon clone in nu-canon that is explicitly called so yet Omega is not which disproves your point.
>forced inclusion
Imagine being this mad about a little girl
>>
>>97827302
It is star wars, commie, not 'tr00n wars'. Take your shitposting faggotry of non-cannon 'current year'-ing fuckery and gtfo.
>>
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>>97827307
There is nothing communist or transgender about a little girl. You are delusional and playing the victim and make legends fans look bad. No one is forcing you to like Omega just respect those that do. Stop being a crybaby.

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Has the sun ever become a story focus in any of your campaigns?
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>>97800235
No, but the moon has
>>
>>97819531
A vampire is a vampire regardless of game system.
That said it's more fun to all be on the same page when it comes to setting and tone, so using a game system that is explicitly written to play as vampires for a vampire game just makes the most sense.
There are very low odds I would find a group playing a system built for dungeon crawling to convert the whole system to fit everyone being vampires in a modern urban environment.
>>
>>97812354
>I don't get it, Bubble.
>I give my players a save the kids one-shot, they don't like it
>I give my players a heist one-shot, they don't like it
>I give my players a survival horror one-shot, they don't like it
>I give my players a chill run-the-tavern one-shot like they asked for, they don't like it
"Ungrateful [splat]"
>I even gave them a small dungeon with a bunch more of their suggested puzzles just in case that was a bad one
>At this point I figured since they loved the Party Mirror fight that I'd just let them PvP for a session so I could watch and try to figure out what they liked doing!
"Maybe they don't like tabletop games"
>What? No, that's impossible, everyone loves a good D&D, a good CoC, a good M&M, a good Lancer
"Maybe they're a bunch of murderhobo Skyrim players."
"Maybe they just want to kill monsters and don't care about your prep, or your plot, or your worldbuilding, or your NPCs, or you. Just kill death stab kill"
>SHUT UP!
>If they want a high-lethality megadungeon full of save-or-die traps and deadly encounters, then that's EXACTLY what I'll give them!
>>
Why are the air and banana threads gone when they're virtually the same as this one
>>
>>97819619
That fills me with so much dread.

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A thread for everything Dragons.
What is the best kind of Dragons for a game. Just the standard, firebreathing scally Dragon? Or is it better for a game to give your players variety?
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>>
>>97690158
nah.
>>
>>97735746
wrong.
>>
>>97756116
yeah it's based feel free to leave
>>
>>97812133
There are creatures that prey on dragons, no mortal has seen one in recorded history
>>
>>97815720
christ you're dull

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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i love the nested reaction charts
>>
>>97826068
>favorite dmg items?
Deck of Many Lols!
Sphere of Annihilation!
Portable Hole!
>>
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>>97822154
I prefer myself old pulpy goofy ones unless my players complain.
>>
>>97825868
I don't have it in front of me right now, but isn't one of the item saves against crushing or smashing or something like that? I'm pretty sure it's fairly straightforward to use the saves.
>>
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>>97822154
From a paleontological viewpoint, the "dinosaurs had feathers" line is overstated. The best evidence we have is that it was primarily or nearly exclusively theropods, and even then coelurosaurs, and even then not even all coelurosaurs

Likely to had/have feathers
>modern birds
>tyrannosaurs
>a lot of raptors
>ornithomimosaurs (ostrich like dinosaurs)
>compsognathids (no common name but I think the little chicken sized ones are in the Jurassic Park movies)

Not known to have feathers, or even strongly believed not to because because high quality skin prints have been found
>allosaurs
>spinosaurs
>some with raptor in their names
>ceratopsians

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Palladium Games and Rifts General! /PGaRG/

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers

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>>97823805
>>
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>>97823810
>>
Attention. I have read nightbane. I think its actually very good!
>>
>>97823805
Im sorry, but that looks like an adult diaper. She is wearing a ballistic duraplasty brief.

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97825007
>>97825377
I ddint want to hit character limit 5 times over and honestly it's somewhat irrelevant to my actual question.
Which was, do you like the dice rolling mechanic for gathering resources in Catan?
Personally I think it's the best part of the game.
My biggest focus is for the game to be enjoyable to play and aesthetically pleasing.
I think Catan is that and that's why it's more memorable to me than other popular board games like Seven Wodners which are probably objectively better designed.

>>97825373
I will check out Cascadia hopefully while this thread is still alive.

I want something easier than Catan with the same meditative joy as Carcassonne, which I played with a girl at a board game bar. But it's a little too shallow to be a full board game. I want something that starts simple and expands. Setup time is a killer for games I think. This game has zero setup time because you build the board as you go, like Carcassonne, but play on it sort of like Catan. No roads though. Just an escalating cost to build cities further away (though you can't build cities right next to each other and wouldn't want to most times.
>>
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>>97825373
>Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.
Just took a look at it, trying to find a rulebook or something I can read through, but from pictures of the game it looks like a lot of tiles that are two different biomes. This could be good if I took the time to paint them like that, although I never was a huge fan of how "small" those biomes look, and how oddly shaped. Would allow you to "pick" what resource you get when the number on that tile comes up, assuming I go with that.

Any particular mechanics you really like?
>>
>>97826914
Basically there are 5 different biomes and 5 different animal types. You place tiles and animals.
Scoring is based on animal behavioural patterns, so salmon runs in waterways are worth more points the longer you can make the water way, etc.
Its quite simple but has a lot of clever placement. There's also points for the most linked same biome type, etc.
More advanced play has different behavioural patterns for variety. Its a really clever game that links placement and theme quite well.
>>
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Java's an older eurogame but also good. Its a 3d hex stacking game with area control and height, basically trying to throw the biggest and tallest party.
>>
>>97827206
That looks cool. Any mechanic highlights? I'm into games that don't involve dice, but I do also like that element of randomness to throw some chaos into the works. I think choice should go into resource collection, possibly with multiple resource types per hex, but not more than three.

>>97827197
I might have to see if my FLGS game library has it and take a look, they have a lot of free games people can just play, to encourage people to go there. I already play there and buy drinks / snacks so I wouldn't feel bad looking at their sample copy. Kind of sounds like Carcassone, but with more meeples.

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How do I win Monopoly?
>>
>>97827221
Don't play
>>
>>97827221
Be the banker and slip yourself an extra bill every time you get paid. This is known as the ancient and venerable art of jewjitsu.

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Am I supposed to learn how to play every deck to get good at this game?
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>>97826827
Sun Tzu is for elementry schoolers. White people read clauswitz

>>97826780
nigger i am from melee . Card games are a shit genre for competition, even more so tcg/ccgs . From my perspective you are trying to make kitchen table games retarded - complexity and balance are not a zero sum equation against competitiveness.
>>
>>97827108
>Nigger I am from melee
Not that anon but that is an unfortunate thing to admit to.
>>
>>97826827
I know how to counter every meta deck, you cuck their combo with a disrupt like a hand trap, cuck their GY with an early Macro Cosmos or Dimensional fissure, cuck their effects with Dark Ruler No More and/or Soul/Skill Drain, cuck their attacks with things like One Day of Peace or Aroma Jar, then mill them out with things like Present Card or Soul Levy or lock down their moves by using Summon Breaker to stop them from special summoning 10 monsters at once to get out their ace.

It's all about disruption with meta decks in Yugioh because of how the game is in the modern day. Most times, if you can just pop a disrupt at the perfect moment in a chain, the other guy will give up and rage quit. Metashitters are easy to buckbreak like that.
>>
>>97826827
>FGC lingo
Trans detected
>>97827108
>nigger i am from melee
Smell detected
>>
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>>97827225
yeah i am stinky

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Any suggestions for systems built for urban fantasy settings? I know there's World of Darkness but I'm looking for something that is more combat focused and less story telling. Monster of the Week has been suggested to me but I'm just not a big fan of PBTA, the systems just don't feel like a game to me as bullshit as that sounds.
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>>97815373
Cyberpunk
>>
Seems like I should probably look at anime inspired games.
>>97817881
>Jojo
I didn't know Jojo had an rpg
>>97818818
>Kamigakari is what you want.
I'll take a look
>>97819995
>Cyberpunk
That's a much higher tech rating than what I'm looking for.
>>
>>97816551
Abaddon's art is so good but man, that guy is so slow
>>
>>97820040
Jojo's RPG is a bit convoluted but it's quite good last I heard, can definitely recommend if you want a more action/combat focused urban fantasy
>>
>>97820783
What Jojo RPG are you talking about? I've seen several fan games and even a D&D splat.

30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
I know that it's all about using cool minis, Militia more so. I'm just curious about what they can do best above others.
I suppose they have presence? Lots of targets, though I'm not sure if they got the DPS to back that up. As in, cool artillery and numerous tanks, but they're no Solar Auxilia.
Utilitarian infantry, but allergic to actual Rout.
>>
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>Listening to a HH short story while i paint
>Legitimately recoil in shock when the narrator at the end pronounces GW with a soft G and not a J
You guys did this to me
>>
>>97827105
Not overly knowledgeable on 3.0 Militia, but before they've been all about that spam. Tons of bodies that refuse to die and tons of crappy tanks. For anything else, I'd just use SA rules. Their space suits are just carapace now and lasrifles come in many forms.
>>
>>97827105
In 3.0 they can field a billion tanks/artillery/infantry
>>
>>97827162
I hope the narrator placed emphasis on the ork in workshop at least.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>97823971
>Welcome to TODD!
>>
>>97825475
It'd be more basic, but you could try taking the existing Wizard kits and reworking those into specialist variants. Some of them already have barred schools, or otherwise lean towards a specialty. It might be relatively simple to line up the Witch kit with Conjuration specialization with both having Con requirements, where the Witch offers a free familiar starting at 3rd level, as an example.
>>
>>97825887
>Cyber Sprawl Classics
...Dicey?
>>
>>97825040
I've been looking for a viable alternative to mothership for similar reasons, Death in Space seems at best half baked, the combat rules especially.
>>
>>97827167
I haven't looked at that one. You might be able to use stars without numbers. That one has a lot of options


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