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Whi built the dungeon?
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>>97183116
we got Quality Assurance in Another World.
>>
Well, most people have forgotten about it but the sun went dark for a couple of centuries and the surface was a frozen wasteland. In order to survive everyone went underground. Some more advanced civz moved whole cities, stone by stone below the surface. What used to be some caves and mines with the odd dwarven stronghold here and there became all that is. Trade routes were established, temples were build even shipyards and harbours in order to cross the massive underground lakes. The gods eventually took pity on us and the sun shone bright again and with time the age of darkness has been almost completely forgotten. So there, now you have your answer. We built the dungeons.
>But that is just Arx Fatalis!
Yes.
>>
>>97182553
I second this idea. Tell us more about Whi you lazy git. Lets see you answer a question fo once. Come on, use YOUR imagination, you might like it.
>>
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>>97183819
Oh shit a Donjon reference
>>97182523
To answer OP's question: Donjon is a French comic book series https://tvtropes.org/pmwiki/pmwiki.php/ComicBook/DungeonTwilight whose starting point is life in a megadungeon and its management.
The dungeon is built to attract and trap adventurers in order to steal their loot.
The story expands to a completely crazy fantasy epic, which I'm not getting into, but that's the explanation for why the dungeon exists in the first place.
>>
>>97183926
I second reading the reply to the post you upvoted.

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>playing in 1920s call of cthulu game
>gm is roleplaying an old widow, talking about how her husband died in the great war but not of the war itself but from the spanish flu
>other pc asks whether he died "of or with" the spanish flu because he heard doctors hadn't been reporting it properly

I found it pretty funny
>>
>>97183916
Mediocre even as a twitter post. You're probably just using this fake anecdote as a backdoor to talk about covid or some shit anyway. 1/10.
>>
>lazy /pol/ shitpost made by an indian
doctors did actually misreport Spanish flu though, just in the other direction. Spain ironically was the only one reporting cases correctly, everyone else underreported and then got smug about how low they thought their numbers where even though they were all at a high risk of dying from it. pretty much the same thing that happened with AIDs too. Its a good reminder to not let smugness and identity politics come before health screening and disease management
>>
>>97183916
Okay? How did this affect the game?
>>
>>97184103
>>97184169
traditional games?
>>
>>97183916
Put me in the hecking screenshot :DD

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97177322
Fucking kill yourself already, fishfaggot.
>>
>>97177386
>and the character sheets
LOL fucking loser, not only are you nogames, you're nevergames.
Broken, unused character sheets will forever be your legacy.
>>
>>97170661
>both good and bad in trying to make a community out of it all.
This is the tricky part. The openness can have great creative bursts but momentum is difficult ot maintain with a lack of cohesion.
>>
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Which OSR has the most "dungeon synth" feel?
Like, the feel of gritty black-and-white screen-printed books. Simple and pulpy with that semi-woodcut-looking art.

The dark, inky aesthetic. Touches pushing back the shadow, goblins scurrying around tapping their feet on stone. Black and white.

Grimy zines, screen-printed blacks that swallow up detail, big voids of negative space, medieval marginalia energy. Weird ugliness. Brooding. Battered pulp covers with pre-digital printing imperfections

I mean the aesthetics of printed materials, not the rules or adventures.

What OSR or NSR materials (rulebooks etc) or even Zines embody this aesthetic best?

Cairn? Shadowdark? Who wins here on aesthetic grounds

pic related
>>
>>97183316
Dungeon synth and woodcuts isn't even lined up. Vermis is dungeon synth as an a e s t h e t i c object if you want, not even pretending to be a game so I respect it more in a lot of ways. They at least realized what they want to do, visual story telling with nostaligic cultural ties to 90s entertainment videogames, without gettin gtheir half baked bad design stuck in it as
>rules lite
There's 2 of them. Full books instead of zines though.

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Why is Age of Sigmar so universally despised? I thinkthose rat dudes look rad, wish we had them in 40k
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>>97183908
I mean to be fair CA wasn't doing so hot, rome 2 was a disaster. Tw wh1 was very cautious looking back, and while succesful wasn't the absolute smash hit that tw:wh2 would become.
>>97184061
Of all the things in aos fluff to be upset about it's hashut that does it for you?
>>
>>97183801
They are greedy assholes. And also the most important and valuable port city in the old world, where trade of all kinds of facilitated. You don't become the richest fuckers this side of Ulthuan by being nice.
>>
>>97184325
>rome 2 was a disaster
Rome 2 wasn't a disaster. It was more 'not bad, kind of meh'. Either way, CA was doing considerably better than GW at the time.

It should have been obvious that GW should at least wait and see how TW: WH1 did before canning WHFB, but I really don't think that the execs at GW were paying the slightest bit of attention to what CA was doing. They gave them the licence and then forgot about it.
>>
>>97184365
>It should have been obvious that GW should at least wait and see how TW: WH1
Oh so just become bankrupt altogether.
>>
>>97184325
>Of all the things in aos fluff to be upset about it's hashut that does it for you?
No, but it's the latest insult to me who likes WHFB.

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Be Not Afraid edition

Previous >>97149329

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97184069
>The prequel/epilogue manga by Kiriki Hajime is good
Just read it at your suggestion. Now I have to fucking buy the ryudamon DIM for my VBBE, fuck.
>>
>>97183997
>>97183993
Will the ryudaline finally be good this time? Because it was total ass.
>>
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digipolice is my last and final cope to get numemon support and it still has just as much chance of being trait locked and useless for tribal like every other cards he's gotten in the last year
>>
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>>97184284
>digipolice numemon
>he
>>
>Wake up
>Digipolice got support
Hypeeeeee

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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>Artagatis II
>Classification: Forbidden World
>Tech Level: Advanced Space: Has explored their own system and colonized any viable planets to be found there. Imperial level weapons are common, and cybernetics are starting to become practical.
>Size: 46,000 km
>Axial Tilt: Slight (1-5°)
>Seasonal Variation:± 5°C/41°F
>Day: 30 hours
>Year: 336 Terran day, 293 Local Days
>Moons: 3
>Gravity: Bone crushing (2.5 to 5 G): Unaugmented Humans cannot survive in this world for long periods of time
>Atmosphere: Normal
>Waterless: This world is completely deprived of water. Bring your own bottles.
>Cold (-200°C to -101°C/-328°F to -150°F): Chances are, this world is made of ice, and any 'oceans' are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must.
>Terrain: Active Volcanoes and Swamps
>Population: 590,000

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>>97182718
>Forbidden World
>Society's local religion
>Parts of the planet are haunted
>The planet has several competing religious factions who are always sabotaging and sometimes openly fighting each other
>The planet is in the midst of a particularly stupid cultural war
>The planet has been resettled multiple times throughout history
There's a plot thread here. I think Age of Strife Humans and Eels did something fucked here but I just don't know what.
>>
>>97182747
We do know the Imperium settled here at some point, before abandoning the planet for reasons unknown suggesting that there's something bad here. Should we roll the next planet?
>>
Rolled 90 (1d100)

>>97182747
>>97183161
My guess is that it was an Inquisition blacksite where they did highly classified research that otherwise would've been considered heretical. Something happened and all contact was lost with the planet leading to the Inquisition abandoning the planet, just one failed occupier of many in that world's nightmarish history.
>Should we roll the next planet?
Why not?
>>
>>97183175
> Dead World: Be it naturally barren, Tyranids, Exterminatus, natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found, short of terraforming which will probably take decades at the bare minimum. The vast majority of planets are lifeless, but this particular world was once inhabited. Roll 1d100 on this table to establish this world's original class. If this is rolled again then it's always been dead (classify it as a Barren World which was incapable of supporting life in the first place and significantly raise its potential mining resources), but that won't stop the Imperium if it really wants to set up shop here for some reason.
This subsector seems fucked. 1d100 for what it used to be

I just invented a magical system to explain an anime girl phenotype, that covers most IRL and anime and fantasy phenotypes of girls.

Basically an anime girl would inherit her mother race, but her hair color, eye color and other characteristics are based on her astrological birth date.

But what I need after this, is a logical way to name each combination.
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>>97182208
Most of these already have names like
>Month of birth
just associate them with a zodiac sign.
>eclipse
can be
>In the shade of mars
Moon cycle is likewise already covered but something like
>1st quarter
to
>1st daughter
would work.
Saturation is trickier. Is there something like
>retrograde
but in 8 different terms?
>>
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>>97182304
The hours name divided into eights are:
Matins (nighttime
Lauds (early morning)
Prime (first hour of daylight)
Terce (third hour)
Sext (noon)
None (ninth hour)
Vespers (sunset evening)
Compline (end of the day)
>>
>>97182341
Neat. Do this anon.
>>
>>97182208
>European is a race
>and so Mediterranean and Slavic
>Iranian totally distinct from middle Eastern
>literal who dravidian gets its own category
>racially most diverse continent gets the fewest categories
Why are racists always the dumbest motherfuckers who can't even into racism? Jesus Christ! Put the phone down. Read a book.
>>
>>97182208
Traditional games?

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t's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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New eberron pdf or beyond rip avaible or should I ask again in a week or so?
>>
>>97169450
Star Wars, Dr Who, Star Trek et al all say hi
>>
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>>97183871
>I'm surprised people even remember the Dark Sun setting nowadays.
Yeah, the comic was originally announced back in 2012.

>If Vaarsuvius is a Thri-kreen, which is their gender?
The most recent memories of Dark Sun I have are from when I replayed Shattered Lands some four years ago, where thri-kreen adventurers can't be male. Then again they can't be preservers/defilers either, and they can't wear robes...
>>
>>97173913
Coz you fucktards don't have have to go on other peoples nerves by requesting the same shit ever and ever again this way.
>>
GF
/d/9jnP6j

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Sorry for effortposting your Friday

1. What systems have you found that have made combat engaging?
2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?

I'm thinking about my system. It's very inspired by Mythras, Forbidden Lands, and Riddle of Steel but I'm unsatisfied with it. I'd like to really look at the fundamentals- the statistics, the base mechanics, the speed of resolving each round- before tacking on additional details. Right now, I have attacker declaring an attack and defender declaring a reaction (dodge, parry, or block with shield), rolling a dice pool (attribute+professional rank+gear bonus) and comparing successes. Extra successes are spent on dealing more damage or performing maneuvers. I'm curious if anyone here has experiences in systems that they've found particularly fun, fast, engaging, and place a lot of decision pressure on the player (to replicate- in a way- the stress of combat)
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>>97178552
>You need a player that is pretty good with the system, to simulate a character that is pretty good with a weapon
To be fair, simply reading the system is not the same as being "pretty good" with it.
>but a low skill player won't have as much fun
Good. Low effort players don't deserve to have fun.
>>
>>97170048
>1
7th Sea first edition is probably the most engaging combat system I've used. It's by no means perfect but the way initiative works keeps you on your toes from start to finish - you have on average from 2 to 4 actions and each action is rolled as a die that sets initiative for it, meaning even if you have more actions or were winning for multiple rounds there is no guarantee opponent won't be able to get some licks in.
>2
For an adventuring game I'd say it should be around half an hour, unless your group is heavily into wargaming. Switching activities in 20-40 minutes chunks helps to keep people engaged. You should break this rule mostly for big set pieces or finales.
>3
7th Sea is really good on this part, since it uses Roll'N'Keep - you roll X dice and choose Y of them, giving you decent stability in rolls, but still with some variance. Having native ability to underperform, choosing lower die results, is also very much on brand for the swashbuckling genre when you need to throw the fight and see if you can make it believable.
>4
7th Sea is all about maneuvers - parries, lunges, binds, even grappling.

7th Sea is not ideal by any means, it has a tendency to fail on point 2 with newer groups, and maneuvers and swormaster schools aren't really balanced properly, but it works good enough and is really good at supporting its genre - Zorro, Three Musketeers, Captain Blood and so on. Emphasis on supporting the genre cliches mixed with robust combat system really helps to sell the battles to the players and make them engaging.

It really would have been nice to have a proper second edition that works out the kinks, and reshuffles some parts, but existing second edition is absolute shit both fluff and mechanics wise.
>>
https://desuarchive.org/tg/thread/96936967/
>>
>>97170048
So, OP, I've been thinking about your questions
>What systems have you found that have made combat engaging?
For me, it's being able to bring out outside elements to push the balance in my favour. "I cast fireball on the ceiling to try and impale the monsters on the falling stalactites" "While the punk is distracted, I sneak up on him to shoot him in the head point blank"
That kind of stuff. It helps immersion and investing in the fiction and gives a feeling of tactics. And it's the kind of stuff which would be impossible anywhere else except TTRPGs.
It may seem obvious, but not every game can accommodate this. D&D is notoriously bad at this (I'm thinking 3.5 and Pathfinder, which I both played extensively. Can't say about other editions), because trying anything without the right feat is bound to fail.
For a game to have this kind of open-ended feeling, you need:
1- To be able to attempt random stuff without too high a risk of you failing to do it (it's ok if it backfire, but at least you should be able to do it)
2- Contextual elements should be able to significantly alter the odds in a fight. Fighting in mud, on an unstable terrain, being distracted (for sword fight) or being behind heavy visual cover, or very close (in a gunfight), need to bring significants modifiers, otherwise there is no point in trying to be clever.
>2.
>3.
>4.
Duration of the fight doesn't matter too much, as long as you feel like new things are happening every round. I guess that means I prefer short fights.
Binding of dice doesn't matter.
I really like Mythras' maneuvers and the ability to do additional stuff on bonus success, for obvious reasons.
>>
>>97183725
The sort of thing you describe happens more in D&D than in any other system, period, because the GM and players are less likely to have read and care about the actual rules of the system.
"Mother may I ignore what the rules say?" shit works in any system btw.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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Every elf should be played with a certain level of smug
>>
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>>97183930
Let's not go calling Noldorfag based. Let's not set that precedent, we don't want him thinking he's people.
>>
>>
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>>97184202
Silly critter.
>>

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Friend or Foe Edition

>Previous Thread: >>97151459

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97184120
Reminder that FW to this day does not use vibration or vacuum to remove air bubbles from their resin casts, despite both those methods being decades old technology by now.
>>
>>97184120
Because it's cheaper and there is a bigger number of parts. The sprue gets filled by stuff that would have left a place for options too so those can be sold for an extra without making people feel like there is part of the kit missing. It's also marketing
>368 components? Woah!
Ignore the fact that things like tacticals come without the special/heavy weapons, that they are incompatible with the old resin upgrades, that they have different proportions than what we've had for 10+ years, etc...
>>
>>97180271
Because range?
>>
>>97180271
It's a template weapon on a really slow moving model that is expensive as fuck to begin with and can't even shoot their other gun they move.
That being said, they made that shit up when plasma famers for the DA are basically the same thing and there was literally 0 point in coming up with a new weapon
>>
>>97184338
Those DA plasma flamers weren't even actual flamers when they came out initially in 1.0

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>
>>97181605
NTAYRT
Might get something out of anyone's response over time. Could be art, an idea, etc. Might not, but its not a tragedy. Already got a neat iamge from >>97180392 so take a penny, leave a penny.
Why are you in a thread you don't like trying to get people to stop participating? What do you think you're going to get out of it?
>>
>>97180267
that is obviously not what was being asked. if anything its asking do you play freaks or normies.
>>
>>97181964
Generalists never prosper. Pick a lane and stick to it.
>>
>>97179453
Honestly, I don't think most roleplaying games are served by socialite character (as distinct from a face character). Society is the hapless or helpless thing needing saving, or the weighty hand pressing down on PCs, or something to be mastered and conquered; for standard campaigns, rarely is it ever both monolithic enough to be worth engaging with while also flexible enough to be manipulated. Sure, individuals might be worth your time, but the general corpus of the population is going to be useless neutral entities 90% of the time.

Of course, modern settings tend to make society worth engaging with, but I rarely get to play in a campaign set in those modern settings, so I can't say much there. And even there, your typical PC is usually a cultural outsider or a standout person, not a face in the crowd content to let social tides direct his path.
>>
>>97183483
You don't know how the entire rhyme goes do you?

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Fair & Balanced Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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first for ALL CARD GAMES should have pokemon's economics and ANYONE who defends EXPENSIVE BASIC VERSIONS is a SCAMMER KEK
all the company has to do is simply decide to have pokemon's economics, then decks can be cheap AS THEY SHOULD BE!
it SHOULD NOT be so hard to figure out!
>>
>>97183484
It's not hard, its just not viable economically for smaller card games that are not backed by one of the biggest IPs in the world
>>
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>>97182563
>LSS wanton bans every 3 months ruining my investment portfolio
wooooooooooooooooooooooooooooooooooow I should play a good game that retains value over time instead like naruto ccg or cookierun
>>
so uhhh do you guys discuss games like Arkham Horror here?
>>
>>97184207
I love me some Arkham Horror LCG

Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.
Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
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>>
>>97181827
They don't, and it's a you problem.
>>
This thread really set off /tg/'s worst troll, huh?
>>
It set off you, yeah.
>>
>>97180308
Retard.
>>
>>97181877
They're not sending their best that's for sure.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
28 replies and 5 images omitted. Click here to view.
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>>97181443
Just for you, I’m going to go through the APs starting with the latest one and list all the white men with female love interests, or the white women with canon male interests. Asians count. Let’s actually see if these complaints are simple kvetching or an honest reading of a trend.
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With the Draconic Codex having recently dropped, any fun new dragons to use for dragon sorcs or barbs?
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>>97182267
>but I don't want it to be like they can face 1000 enemy level 1 guys and not even get hit.
>I've heard PF2e is better balanced than both.
it's balanced in the sense that beings of the same level have equal power, not in the sense that everyone has a fair shot at everything. instead of broken builds that make you untouchable, you just level up a few times for the same result of becoming untouchable to lower-level creatures
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>>97181452
>>97180176
>by "metroidvania" they mean female NPC led and locked gates until you find item A or figure out workaround B like the first book of AV
>by dark souls they actually just meant "berserk influenced" art and no gameplay mechanics
Another awesome AP...
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>>97184096
Never fear! We might get a quirk chungus.


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