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Gods and Religions Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!

Last Thread: >>93183334

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Thread questions:
>What are the major faiths in your setting? And what are the gods of said faiths?

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>>93248678
Where can you look and what should you do when creating the outfits your men and women of the cloth for your religions wear, since just copying what the Catholic Church or Japanese shrines do is cliche and unoriginal?
>>
>>93256933
Look at other religions or ceremonial garbs, then? Maybe take a look at the values of the religion in question and think up outfits that aligns with those? Did your thinking stop at what you didn't want to do?
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>>93256976
I was hoping to get others talking about their own choices and what their process was.
>>
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>>93257307
Just steal from the catholics and anime. It's good shit.
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>>93257307
>>93257609
That said- I think islamic veils is also an underutilized motif as well.

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Get fucked Hexproof

Duskmourn actually looking good
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>>93222714
You are not a good magic player or a good rules lawyer.
Shielding Plax creates a restriction (opponents cannot target enchanted creature with spells or abilities). Nowhere to Run allows you to bypass Hexproof specifically.

Your reading of "Creatures your opponents control can be the target of spells and abilities (for example,) as though they didn't have hexproof." is both grammatically incorrect (and also incorrect MtG syntax) and also would not function within the rules. When it comes to casting/targetting permissions, global abilities that say 'can' are superceded by global abilities that say 'can't'. See, for example, two players who each control a Teferi, Mage of Zhalfir.
>>
>>93214560
I think he means Star Wars.
>>
>>93215229
the average and vast majority of commander players in fact, are retards.
>>
>>93222714
Rules lawyering does not exist in mtg. Nice try tho casul.
>>
>>93214388
WotC considers Mtg's identity to be the color wheel. Let's all thank Nosewater.

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I have extended the title and I think it's good and we should use this longer title going forward Edition

>Previous Thread
>>93227239

>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/faqs/#the-horus-heresy
https://www.warhammer-community.com/downloads/#the-horus-heresy
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp

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>>93256676
They’re good on parking lots where you can actually get the range to take advantage of them, but generally there are better options. You’re mostly going to be in the 18-42 inch bracket, which means they’re S9 5” blasts which means you can actually do some real damage despite their lack of AP. If you can get in the 42-72 bracket they’ll rip through anything. They’re very good for killing HSS that have set up on a vantage point. Your board will really determine their effectiveness though. I play a lot of city fight where they’re not great, but on 40k newfag standard 4-6 pieces of LoS blocking terrain boards they’re pretty damn good.
>>
>>93257261
>laughing Archimedes dot pcx
>>
>>93254290
>for an Allied Detachment
Uh oh. Better check the book, anon. Page 293
>"An army whose -Primary Detachment- and Warlord has the Legiones Astartes (Ultramarine) faction may make use of the following right of War if the Warlord has the Master of the Legion special rule:"
>>
>>93257261
In theory, a bayonet turns a rifle into a short spear.
In the practice, you are left with an unwieldy rifle and a cumbersome short spear.
Me, I'm rather more puzzled about soldiers not being able to shoot and charge. Like, they don't need to switch weapons; they are already equipped.
I wonder if Reach 1 will make Tacticals better than Despoilers? You tell me why Reach 1 instead of S+1
>>
does anybody have the measurements/a size comparison for the krios?
for something that's been out for a decade there is deceptively little info about how big it actually is other than a side shot with a rhino

i want a couple to mess around with for militia but the actual krios kind of clashes design wise with the russ and the rest of my infantry
figured making a militia assault gun using a chimera or rhino chassis as the base would be a fun project

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Dat Gap Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Kryptik
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>93248171
Power of the dark side. Which is a broken card that should be banned. It is the single most direct card locking the meta into aggro vs control, which is boooooribg
>>
>>93253534
Rocking the boat? These sets were made years ago, nothing in them is reactive. I will say that after playing some proxied set 2 decks, it really makes it feel like set one was the tutorial of a digital game. In a good and a bad way. The game desperately needs more interesting features.
>>
>>93256642
>>93256627
I actually just picked up a game on clearance that uses this in a traditional deck building type game, called Phase. Haven’t gotten a play in yet, but it reads as made by old magic fans, and claims to replicate broken ass CCG bullshit plays
>>
>>93256596
>>93257356
Everyone can see through your act, advertizer-kun.
>>
>>93255669
I sleeve all my cards I intend to play with so I wouldn't mind if a game did something like printing random fullart tokens on the back of common cards so that I would maybe have something to do with all the commons that I get more than I need of. Might be some people who go after specific tokens on the back of specific common cards, that could be fun for them to collect.
Of course it's not like a new game is gonna have a large enough variety of tokens to need something like this. And even then they can just print normal token cards. After typing this I realized it only causes problems.

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Previous thread: >>93226880

Wargames go in their general: >>>/tg/bwg/


Thread question: what's the best eurogame you've played recently? What makes it so good?
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>>93257048
Arcs is a fantastic place to start with Leder's catalog and Cole Wehlre. It's the easiest to learn because the base game experience has very little asymmetry and all the individual actions are pretty simple and self-explanatory. The complexity is built up by graduating to use the Leaders and Lore expansion and then the campaign. I'd say start by buying and playing a few games of the base game, add the leaders and lore after your 2nd game, and then if you find that compelling and really want these additional story elements I wrote about get the campaign expansion. You'll get a taste of the story telling potential because of the game structure playing the same between base and campaign but to get the full thing you need the 3 acts and plot line roles of the campaign.
>>
>>93256953
>>93256759
I'm glad you guys enjoyed the post. I felt so compelled by the story beats of the game we played that I wanted to write them down in a bit of an easier-to-digest way for people who hadn't played but wanted to know what stories could be generated by the system. Bit of a creative writing exercise but I haven't done fiction writing since my first year of college so was worried people would hate the prose. I'll follow up with Act 3 once we play it since it got a good reaction.
>>
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Any underappreciated tile-laying games you'd recommend? No solitaireslop.
>>
oath has still got it
>>
>>93252038
Kemet.

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Cadians in Combat Edition

>SoB detachment preview
https://www.warhammer-community.com/2024/06/06/are-you-a-burn-everything-kind-of-battle-sister-or-a-penitent-zealot-find-out-in-codex-adepta-sororitas/

>GSC detachment preview
https://www.warhammer-community.com/2024/06/05/building-a-better-brood-get-the-most-from-new-detachments-in-codex-genestealer-cults/

>Balance Dataslate:
https://www.warhammer-community.com/2024/06/20/warhammer-40000-metawatch-downloading-the-new-balance-dataslate/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:

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>>93257549
I'm presuming you're aiming for Vanguard when you do play? Having play with my guys a few times, the Hive Tyrant is pretty boss, and yeah you could use both of them an in army (though I don't think most people would). Winged counts as VI so it'd fit with the Deathleaper more.
If you can find some plastic insect wings you could also try to substitute those for the normal ones for a more bug-like look. But giving the wings vein-like patterns would also be pretty gnarly. If I had any big winged Nids I likely would try something like that too.
>>
>>93257545
https://wargamesatlantic.com/collections/demo-collection

There are better alt minatures than what that comabt patrol offers. Go to the alternative war game thread and ask for more recs.
>>
>>93257582
kys
>>
>>93257585
uh oh gw piggy meltie
>>
>>93257568
Yeah aside from deathleaper and a neurolictor, all my tyranid models come from the leviathan box + the christmas battleforce. So when (if) I get to playing sometime this century, I should have a good enough mix to be able to try out all the different detachments, starting with Vanguards.
Sorry, no 3000 points of gaunts for the endless swarm here.

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Lordship edition

Previous >>93193548

>Basics Pastebin
https://pastebin.com/ZdJtyTrL

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>BT16 Beginning Observer questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfwVDBP8jbOel-zw7nMvGxXZqXCmTJfJG5P5tHRJl7z1iErog/viewform

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Taking Demon Lords to coretcg regional tomorrow and fully prepared to go 0-3 drop. Anyone else gonna be playing?
>>
Why is Luce a 20 dollar card and the AA a 70 one.
>>
>>93253722
>TQ
The Tamers cards for my Sakuyamon and Rapidmon (it won't fix Sakuya)
>>
>>93257306
Because it's a key card for both 7GDL (which is actually meta-relevant) and BT18 Lucemon (which might not be but looks fun regardless).
>>
>>93257306
probably a lot of people going for max rarity cuz if you make that deck max rarity its gotta be nice

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Hi TG. I’ve never played a ttrpg before but am looking to get started with some of the boys. I don’t want Mexican lesbian female orcs… looking for more of a 70s heavy metal style with high risk of player death. I’ve been reading a lot trying to find a system and so far dungeon crawl classics and Warhammer fantasy RPG 1st edition seem most in line with what I’m looking for, but hoping I can lean on you fine folks for some suggestions.
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>>93241230
I like Burning Wheel. It's based off stuff like Tolkien, Le Guin and sword and sorcery, and combat is very lethal. The core idea of the system is that the players drive the story with their characters' personal motivations and ethics, and the GM's job is to make scenarios that challenge those beliefs instead of entirely dominating the game's direction. If that sounds appealing, I'm pretty sure there's a .pdf in the Share Thread.
>>
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>>93241230
Is that Caelid
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>>93241230
Warhammer Fantasy RPG 1st edition is all right, but I'd recommend second, it is simpler, with a d100 system, and the book is more modern in its' layout. 2nd ed is 1st streamlined, and aligning itself more with the tabletop game than being a darker tone of Pseudo-Europe. The 1st ed book has a way better starting adventure than the 2nd edition book, that's an excellent starting scenario that show them how they're not the 'hero' type like in D&D, they're nobodies trying to make it.

Setting can be changed at will of course.

I am biased, having played 2nd alot more than 1st.
>>
>>93253502
This is stupid. You are stupid and should feel ashamed of yourself.
>>
>>93257394
1st Ed is better theme wise but 2nd is better for rules.

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I've been thinking, why would anyone join Khorne in warhammer? Feels like he's the most worthless chaos god.
Even if you are warrior and want to get better than anyone else at killing, slaanesh is way better bet.
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>>93252039
So let me get this right, 2 chaos god make me better at fighting and I can either become a muscle bound rage machine of pure fight or something that makes trannies seem normal that will fuck everything and fight when not being a disgusting freak?
A complete nonchoice.
>>
>>93252039
because Khorne is the most straightforward god, the god you rely on when you want nothing more than to rage against the various oppressors you live under and just snap their necks, sure you will probably become like said tyrant but at the moment that doesn't matter, khorne is also the least demanding out of all the gods since your end goals is always the same of just killing more unlike nurgle were you have to make a new disease since the last few ones aren't cutting it anymore, unlike slaanesh were a senseation is just no longer enough so you need more extremes, and I don't think I need to specify how complicated it is to please tzeentch, with khorne its just killing more which is easy as shit once you get the ball rolling, and while he also extremely apathetic to you even by chaost standards, that can also help since he is the least likely to just randomly fuck with you unlike the other gods in relative terms
>>
>>93256007
>something that makes trannies seem normal that will fuck everything and fight when not being a disgusting freak?
thats not slaanesh
>>
>>93256007
>2 chaos god make me better at fighting
All gods make you better at fighting to be honest.
>>
>>93255995
>Remember Nurgle literally loves you.
In very abusive and toxic way
>Nurgle's "paternal love" for his followers manifests as disturbing levels of physical and emotional abuse tactics, encouraging his followers to slowly destroy themselves and become completely dependent on him. When he's angry with them, he'll inflict untold suffering upon them before returning to his same jolly, paternal demeanor.

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Darth Tenebrous Scientific Mastermind Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Previous thread: >>93210720

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>93257290
Most people do. I'm the guy who said the first two prequels set a low bar, but the Clone Wars era itself has been made kino since it got more fleshed out.
>>
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>>93257392
No, if Sebulba were Turkish he'd be more roach-like.
>>
>>93242725
Wish they'd incorporate some of this into the movies or shows or Vidya. The Rebels are in desperate need of an aesthetic to match the Empire. Those guys look like they could take on a Metal Gear.
>>
>>93235963
Read the Darth Triology by Drew Karpyshyn if you haven't already
>>
>>93257395
my fuckin niggy

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I am developing a bell-curve system (3d8) and think rolling characters is fun because it allows for unexpected character strengths and weaknesses. Who cares if the party is slightly imbalanced? RPGs are not for tryharding. With such a wealth of options on what you can do, surely you can think of something to do with your character even if they are a tad underpowered statistically speaking.

Nevertheless, he is a mainstay around the table and says building a character is the far superior mechanic because it leaves less room for disappointment. He is worried about the potential of other characters outshining his even on the things he is meant to be good at. Despite my wholehearted disagreement with this on principle, I am trying my best to be accomodating because I assume he is not the only player who sees things this way in case something comes out of this.

If I were to provide a way for people who wish to do so to build their characters instead, what is the best way of accomplishing this, considering the bell curve is not flat? Values further away from the mean become less likely, meaning higher attribute values should cost more if there is a way to "buy" attribute points. Otherwise, that skews the balance in favor of his kind of playstyle too much. I don't mind if it's a little imbalanced, but that seems very strong unless I limit it somehow.

For reference, my attribute modifiers range from -5 to +5. 0 if the dice roll 13-14, 1 for 15-16, 2 for 17-18, and so on. Because they're essentially about genetics, attributes are pretty much set for a characters lifespan. Skills and talents exist to provide modification post-creation.
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>>93255231
Yeah, and? If there's a 1 in 100 chance that you'll instantly die to a finger of death in a campaign, are you gonna be happy about being dead because it was unlikely? Christ it's like the last 50 years of progress in game design completely missed everyone on this site
>>
>Another autist tries to make a copy of an already bad game and angrily shouts down all opposition
Never change /tg/
>>
>>93257294
Who am I shouting down, exactly? I have already taken input I consider to have merit. It would be wishy washy if I change everything someone brings up. Shows a lack of vision.
>>
>>93256276
Read it again. I said ends up having it on the sheet. The chance given is for one to come up and be removed.
>>
>>93255525
People play GURPS all the time. Flat curve systems are too swingy. I could just as easily turn it back on you.

>if rolls are going to be so random, why invest in character skill at all?

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>I've lost my phylactery
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>>93256503
He talks about having to perform rituals to maintain physical form/magical powers in later chapters
>>
>>93256503
>if you fuck up the transformation into a lich, you'll die a painful death
>become super autistic and a psychopath focusing only on gaining power through arcane knowledge
>cutting ties to most if not all your other former mortal desires and relationships
>alignment automatically shifts to evil
>doomed to become a dusty skeleton due to the second point you'll eventually just give up on keeping up appearances since it's a waste of time that you could spend researching
Of course if you're a shut-in wizard who resorted to lichdom in the first place these probably don't bother you anyway, so here are the real downsides as he gets into later as >>93257049 points out
>your one-track mind focused on gaining more arcane power eventually results in performing dangerous power rituals to increase your arcane prowess which can and have permanently destroyed lesser liches
>you still need sustenance (less than a mortal or vampire though) through a ritual that takes hours and involves sacrificing a living sentient creature, during which time you siphon its life essence by basically smoking heart dust, and the lich is distracted and weakened during the process
>you're an undead, holy magic and other anti-undead methods become stronger against you
>>
>>93257488
There's a good reason why the foremost lich of Ravenloft, Azalin, considers lichdom a poor substitute for true immortality like divinity or some kind of immortal xian deal where you're still living but immortal and powerful. Vecna would probably agree to some extent since he also aimed for divinity after lichdom.
>>
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>>93257540
They hate us cause they ain't us
>>
Llichdom is the coolest shit ever. Why play into boring tropes of immortality when you can represent someone denying the ravages of time as creatively as rotting into a literal skeleton obsessed with gathering magical power, becoming antithesis to all life? I don't give a shit about xianxia or gods, their immortality is boring, it has no story to tell.

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>ITT: Post IC as a Vampire from VtM. Namefaggotry is encouraged. Need more info? Refer to /WoDg/

INFO:
>V20 is the generally accepted continuity
>Each thread represents ~1 week of nights
>There is no author; we are acéphale
>Nictuku will be diablerized on sight

AUTOMATED GENERAL DISCUSSION THREAD #0022 - BATS! Edition:
PREVIOUS THREAD: >>93162456
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>>93256652
I mean are they really dumber then rats?
>>
>>93256886
Rats are surprisingly intelligent

A rat once whispered in my ear and told me how to brew a potion that lets me fly
>>
So, I have a genuine, legitimate question for the rest of you. Is it true that some domains keep a set of stocks in Elysium to hold malcontents and punish minor infractions?

I heard this claim from an Ancilla who seemed genuine, and who did not have much of a reputation as a comedian... but it sounds completely absurd. My inquisitiveness is getting the better of me, is this really something they have in some domains?
>>
>>93253104
I got embraced in a cave. I'm pretty sure my sire lives there, I was just checking it out at night and then bam. I hadn't even been in town two days, so I don't know what it was about me that made me a suitable target, aside from getting kinda lost and finding my way out again.
>>
>>93257572
I hear "embracing" is better than sex. At least, to most vampires it is because for some reason a lot of us don't care for sex. I honestly believe you guys just think you're "above it" for some reason.

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Inaugural Edition

Welcome to /bwg/! This is a general dedicated to all board wargames: hex and counter, CDGs, block wargames, and even more eclectic designs are all welcome here. Talk about anything here, from games you're interested in, organizing games over Vassal or Tabletop Simulator with other anons, or just general discussion.

>Thread Question
How did you first learn about board wargaming? What drew you to it?
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>>93255605
There hasn't been in a long time. Last year was the first year in a long while I hadn't bought anything during the holiday sale. I wanted to get Beware the Ides of March but I've been snake bit by John Theissen games in the past.
>>
>>93256017
After Russell trooned out he made being the "quirky" wargame creator/publisher his entire identity.
I think I remember seeing a thread on BGG where he almost seemed upset that Horse & Musket made more money than 10 of his weird games combined.
>>
What would you guys recommend for solo war games, Idk anyone else into war games who'd be willing to try them out with me
>>
>>93257065
The Mission is one of the best solo games I've played, period. It's a pretty good Christian history lesson wrapped in a game without being preachy.

If you're looking to dip your toes in the wargame waters, I really recommend playing on Rally the Troops. It's always better to play a game meant for others with others.
>>
>>93257065
Seconding what >>93257314 said about Rally the Troops. There are more than enough games to discover there with genuinely the best online system I have seen to date (fuck BGA). However, if you're still interested in solo wargaming, I'd check out The Mog: Mogadishu 1993
I'd recommend waiting for Fields of Fire Deluxe but despite the excellent tutorials the sheer weight of that game would scare a lot of people off lol

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Why do humans find it easier to get along with dwarves than elves?
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>>
>>93247639
>>93247645
>>93247650
t. Reddit
>>93247987
>the elfs femininity
Did you seriously get filtered by the industry like Reddit?
>>93253309
Elf and dwarf were synonymous.
>>
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>>93229877
>>
>>93242621
>Incel
What does this word mean?
>>
>>93230131
Dwarves being angry at elves is boring because now it's so heavily imprinted into the zeitgeist you see so many tryhard pseuds try to force it into a setting.
>>
>>93255648
https://www.youtube.com/watch?v=KjHclWPVij0


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