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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97234538
Sure, why not, but you should find out how weird and creepy the rest of your table would find you playing such a character before making any decisions.
>>
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>>97234538
Depends, does your backstory include a Getmian of Chastity who's on a mission to get you like Worf in that episode of Deep Space 9?
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>>97234604
The "Getimian" of chastity is actually just a chosen of endings making sure that virginities weren't ended too early, working alongside a chosen of battles who spread headaches around.
>>
>>97234649
>chosen of endings in charge of overseeing that virginities are ended at the correct time
This feels like a punishment detail, also hilarious
>>
>>97234921
I feel like it would be a good stress reliever, setting up ridiculous contrived ways to blue ball some princeling or merchant

Holiday Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What are some of the best gifts to give elf-lovers? What gifts would you give to lovers of other races/species/ancestries/whatever?
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>>97234616
>three trees cooming into the face of a house pissing out of its ass
>>
This is how it feels being the only character with Wisdom in the party.
>>
>>97234616
If I applied that kind of impression to the elves in my setting, it would be a mischaracterization from limited exposure to a few elves that were challenging themselves by going on a wilderness expedition and using only tools that they make themselves from local resources.
>>
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Oh, Jannie, thou art a Trannie.
Other posters ITT will turn into trannies too, unless they turn in their Masters in Baiting and develop some self-control.
This warning was delivered to you by your friendly local chapter of NSDAP and concerns men and women of Aryan heritage only.
>>
>>97234616
Nothing about it really screams "Elvish" more than "Generic Fantasy Russia".

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>Session 1 of buddy's new campaign
>It's clear he hasn't read the rules at all and is totally winging it
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>>97233586
No one is upset that OP noticed that his friends are idiots.
>>
>>97230596
>rules and rolls for the same exact situation change every 5 minutes
>at no moment you know what you can and cannot do
>also quantum ogres everywhere
I always give 3 sessions chance to everybody be GMs or players be friends or someone I just met. I think is fair, but once beyond that threshold just bail out, no game is better than no fun
>>
>>97230596
>>97230753
Not reading the rules is only a problem if you make it one. I ran a three year campaign of Dark Heresy and mostly just checked the armory and the occasional talent/trait for equipping NPCs, but mostly just vibed in whatever gear I could think of. I didn't worry about balancing encounters since I knew come tight spot the players would quickly flick through the book to find some rule that let them get out a spot, or just outmanouver me by actually knowing what their talents did.
I got to focus in designing the adventurers and players got to pull cool moves on unexpecting baddies.

A year later I finally read through the rules and realized that kino stuff like 1d5 weapons doing more crits, scattered grenades needing line of sight (or bouncing off walls), random mooks doing crits just like PCs, vehicles not having HP (just module damages until useless) or most of the psychic disciplines being actually from RT, BC or splatbooks was a real surprise to me.
>>
>>97230596
This holds to most games by <30 year olds these days, doubly so for D&D as they played some vidya and saw critical role and decided they play the ttrpg without bothering to learn the actual rules. When you point out how the actual rules say they go "uhh acshually the DM decides how the rules go". It's irredeemable shit all over.
>>
>>97235184
lol TRASH

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97234271
I speak American, limey
>>
>>97234878
>arguing with meme
>>
>>97234878
Anime trannies are mentally ill, don't engage with their reddit memes
>>
>>97231826
>>97232036
Holy shit lmao I thought you were shitposting.
>>
>>97235160
Wonder why they don't make it nuclear

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Guys, I want to talk about HELLPIERCERS. I bought this game a bit ago because I thought it looked cool, and I've read it, and I don't know enough people weird enough to play it with me, and I can't stop thinking about it, and I just have to talk about it with someone.

>First up: what the fuck is Hellpiercers? And why do you spell it in all-caps? Do you have autism?
HELLPIERCERS is a tactical tabletop RPG developed by SandyPug Games alongside a few people who did some dev work on some of the Lancer supplements. It casts the PCs as gnostic demigod heroes and veterans of the War in Heaven, who aided the forces of humanity in regaining their stolen gnosis and slaying the Demiurge, his Archons, and angelic generals. Having conquered Heaven and liberated the mortal plane from the tyranny of false divinity, they now cast their eyes downward, into Hell, where countless human souls remain enslaved by the demon lords below. Hellpiercers, armed with their god-slaying weapons, clad in armor forged from the corpses of angels, lead a war of liberation against the forces of Hell, to free the enslaved souls of every human who has ever lived.

I spell it in all-caps because it's title is rendered in all-caps. I'm pretty sure I'm not autistic, but I've never been tested, so who even fucking knows?
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Is it fun solo?
>>
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>>97235113
>NOOOOOOOOOO! YOU'RE NOT ALLOWED TO TALK ABOUT RPGS ON /TG/
>>
>>97235138
If it were, I'd be playing it right now. As it stands, it's hard to wrangle four other people into the same time slot to play an obscure game with a tense tactical ruleset that asks players to think about the long-game right from the beginning.
>>
>>97235095
>It casts the PCs as gnostic demigod
Stopped reading right here. Into the trash it goes.
Granted, I should have stopped here
> people who did some dev work on some of the Lancer supplements.
But I was feeling generous today.
>>
>>97235148
no, you're not allowed to advertise, actually. buy an ad.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>
>>97196021
That's a lot of projection, faggot.
>>
>>97201616
>is omnisexual
>thinks he's somehow not a worthless faggot
>>
>>97233000
Oh! Big words, back it up, you s'wit-minded rat, if you wanna come over to my fucking Telvanni tower and yap about how your so-called 'great' sixth house, where I'll be sure to fucking hang you from it? then go ahead, but we both know you won't do shit, like you always do. You sit around up in the red mountain in your little hole doing fuck all, twiddling your little thumbs, wondering if your dead boyfriend will ever show up, but guess what, he's a fucking cat now. I saw it with my own eyes, in fact

Why don't I come up there instead? save you the effort, I'll be sure to give you more than the back of my hand for insulting me and my house with the slander of the mere thought of suggesting I'm half Breton >:(
>>
>>
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>>97233199
The only thing "low" around here is your IQ, you fragile little bitch

MECTech is my system for mech-based combat.

Link to the rules that I'm about 80-90% finished with.
>https://docs.google.com/document/d/18TSQCp5eVKER3ziEDW5p9t2OZtmEmE6v6lquue5elAg/edit?usp=sharing

Why make an entire thread?
>Have enough content and questions to warrant it
>Hope to get enough criticism/feedback to gain the inspiration to finish it within the next day or so
>Main goal is just to talk about design philosophy with people
>The board is slow

Feel free to participate with questions or additions to any element of my system, or answers to questions that I ask. If you have your own design questions for TTRPGs, I'd be happy to give my 2 cents as well.

First topic presented for review will be my take on general actions and action economy which I think is moderately unique
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>>97233355

Final Act of the Undying Soul
>Can only be activated when your MEC has 0 HP and would otherwise be immobile
>Fate points are a resource that effects your human pilot, and you have 12 maximum
>At the start of each turn until deactivated as a free action, reduce your fate points by 1d4
>gain 1 level of advantage on ALL d20 rolls you make
>Inflict 1 level of disadvantage on ALL attacks targeting you
>gain max levels(5) of desperation and recklessness
>any damage you take inflicts critical damage against your Fate point
>Losing all Fate points causes your MEC to explode at the end of your turn

Wanted Man
>Once per battle, your rival and 1d4 of his underlings arrive on the battlefield after 1d4 turns and are hostile towards you
>At the start of each of your following turns, there's a 50% chance they become friendly towards you and help

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Before I read this, a big question.
Do you have non-mech rules? Tanks and infantry?
>>
>>97234361
No specific rules for them, but the type of system where they can be easily implemented. Tanks might be able to fire weapons equivalent to and just as dangerous as mechs, but they wouldn't have any of the colorful options like the ability to make reactions. Mostly just to keep mechs the focus of the setting.

And yea there's an additional rules-extremely-lite system for non-mech activity for when groups aren't fighting in their mechs. I'm not very interested in infantry units on the battlefield with mechs, but just logically, that would be possible if the infantry unit had 1 space of movement and the largest caliber weapons they could fire did the bare minimum damage of 1d4
>>
>>97235146
Gotcha. I ask cause combined armed is my favorite part of battletech.
>>
>>97235149
Don't have experience with combined arms but it's got me thinking about non-mech units in combat. I personally think that mechs should be the focus of the system, but a section for non-mech units might be a good addition, even if it's just to show how much stronger mechs are in comparison.

>hear a rich merchant has purchased your local tavern
>go to check it out
>see this mural painted on the wall

you ordering or leaving?
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>>97234150
My local tavern isn't in any of my games, because I don't set my games in modern day Earth.
So I reiterate my question to you with this new and hopefully understood context: why would anything about my local tavern affect anything about what's in my games (that aren't set in this world nor time period) or how I play them?

I'm curious to know.
>>
>>97234150
what page are the rules for mood on?
>>
>>97234184
who are you quoting?
>>
>>97231864
>tacos, sushi and hamburgers
>also drinks with umbrellas
wtf?
>>
>>97235175
what?

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>97233406
C&C is everything 5 x and 3.x shouldve been. It's what modern dnd wouldve hopefully looked like if TSR didn't mismanage thendelves into bankruptcy.
>>
>>97233406
the stupidest name for a fantasy game award
the game is alright though
>>
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>>97231522
Grell! Theyre a fun lovecraftian esque monster. The looks great and theyre quite deadly.
>>
>>97231522
Magnesiun spirits.
>>
>>97233406
SIEGE is fundamentally broken and that drags down the whole game.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97234661
How do you not think to yourself "Wow, I'm not playing a game, I'm just doing make believe" when shit like that happens?
>>
>>97235049
See >>97232339
>>
>>97233835
I'm a different anon, but here's what I can think of:
1) The last enemy left, the last attack left him with only one HP, and the judge, for speed, declared the monster dead, thereby retroactively fudging his HD roll for that monster.
2) The random encounter roll revealed the lair of a red ancient dragon in a location where such a lair would be extremely illogical, and the judje fudged dice, causing either no encounter at all, or the ancient dragon is still there, but flying past somewhere very high in the sky.
3) The Judge messed up/forgot something, and the enemy attacked weaker than they could have, and in the next few rounds, judje fudges dices a little, to make monser become stronger compensate for the mistake, and vice versa, someone who was stronger than they already are becomes weaker than they already are for a few rounds to compensate for the mistake.
>>
>>97235163
Why not have the enemy in 1 surrender or attempt to flee rather than die for no reason? Creates a more interesting scenario

If a lair of a red ancient dragon would be illogical to roll, why have it on the roll table? It isn't a fudge to say the dragon isn't in its lair at all, but the lair is a dungeon of its own

That's an understandable reason
>>
>>97234930
>Year of Our League of Legends 2006+19
>the right's obsession with trans cock is on the verge of BRINGING SOCIETY CRASHING DOWN.
I hope someone who posted in this thread is still around to see this and laugh at the fact that, not unlike a great science fiction author, only their dumbest jokes came true.

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>Setting
Basically late medieval to early Renaissance Europe
>Magic
Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities
>Player characters
European presenting male fighters only, maximum one low level hedge wizard or shaman
>Races
All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
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>>97234952
Kek, there's always a coinflip chance with you americans to get offended when exchanging greetings during Christmas.
Well, merry xmas faggot.
>>
>>97223507
Harn would be so good if only the creators weren't so absurdly greedy, selling fluff books without real game mechanics for the prize of actual games. Fuckers don't even have a good mass combat system for a setting that's all about 13th century antics.
>>
>>97222678
why are you on the board for discussing games if you don't want to discuss games?
>>
>>97222512

All fauna and terrain is made of some kind of food. All water features (rivers, lakes, etc.) are filled with milk instead of water, and milk has the inherent magical property of being permanently self-chilling, and it is always clean and safe to drink.

All sapient animals are "normal" (except that they talk and wear clothes). All non-sapient animals are made of food.

Pretty much nothing smaller than a mouse exists, so no insects, parasites, or other such creepy jeebies, unless they can be made whimsical. Bumblebees specifically get an exception, and are actually flying jolly ranchers. Giant versions of insects can exist as monsters.

When a monster is defeated, it vanishes in a puff of magic (colored appropriately for the monster's theme) and a burst of rainbow sprinkles, and leaves behind some gumdrops (the universal currency of the realm).

Our heroes begin their adventure in the quaint hamlet of Coldstone. It is under the protection of the Local Lady, Miss Wendy Wingspan the heron, the friendly, nervous, and somewhat absent-minded administrator who says "great goosefeathers!" a lot, and wears huge circular spectacles. She is rarely seen without her aide at her side, the good Mister Edgar Etchingcroft, the stern and dour yet compassionate bearded vulture with impressive eyebrows, an adorable vest, and a monocle.
>>
>>97235183
When not otherwise stated, soil / rock is typically chocolate. Snow is white sugar.

Forest : Candy canes grow to the size of redwood trees, and their seeds are peppermint candies. Moss is cotton candy. Birds are peeps. Toblerodents scurry underfoot. You may encounter White Chocolate Wendigos. Coldstone is located here.

Mallowmarsh : A great morass of marshmallow substance, it collects into big piles that bunch up against the shores. Here you can find the chocodile and the vanilligator. The mangrove trees have waffle bark and maple syrup sap.

Cinnamon desert : The cacti are made of jello. Keep an eye on the sky, don't let the Ferrero Roc snatch you up. Watch your step too, those twizzler rattlesnakes don't take kindly to being stepped on. You may encounter giant peanut-brittle-shelled scorpions.

Brown sugar beach : Here you might find coconut-cream crabs and tortoises that have hollowed-out jawbreakers for shells. The fish are swedish fish.

The creamy north : Terrible and majestic, but not barren. Many creatures call this region home, including the popsicle penguins and cola bears. Most marine animals like seals, dolphins and sharks are gummies, similar to the aforementioned swedish fish. Massive icecreambergs float on the milk sea.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97233694
pindians??
>>
>>97233636
>current refugee crisis
The one created by European colonialism, corpos seeking cheaper labor, and stupid white bitches not having babies?
>>
>>97213989
Same as rats irl, they're pests, they reproduce too fast and live in shitty places or in sewers that make the effort of getting rid of them not worth it for how much of annoyance they are

So you kill them when they're in front of you causing problems but above that you just ignore them if they aren't annoying you
>>
>>97233625
That's why the correct punishment is to have both hands broken for first time offenders, and then one hand removed for each following offense.
>>
>>97234666
Exactly that very one satan. We wouldn't have this problem if the Europeans colonized correctly (eradicated the natives), jewish capitalism was abolished, and women were not given rights.

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The /btg/ is dead! Long live the /btg/!

Now I have a BattleMech too, ho, ho, ho! Special Christmas Edition

Previous Thread: >>97217175

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
Anybody try using the aces cards in classic?
>>
>>97234667
>capellans steal it and give it to the MoC for nothing
it's the magic regiments all over again
>>
>>97234763
Whores aren’t nothing. Whores can be expensive anon
>>
>>97234709
https://www.youtube.com/watch?v=eYHy5O1x5Bc&list=OLAK5uy_mV-GcCkE5sRSAZMmHz2Y65DqoEQsbByUg
>>
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>>97228730
>the original intent was that the boxy sensor array below the Unseen mech's "chin" would be the cockpit
This is the drawing from the original TRO 3025 that Loose drew. There is nothing under the chin that could be a cockpit.

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>97234730
It is on my shelf, I do very much enjoy it for what it is.
In saying that the answer to your question is complicated. Moeller was an mtg artist as a career for a long time and is still afaik a newer designer. His approach so far has been riffing ideas from minis wargaming rules and adapting them. Burning Banners was different but that's because it was riffing directly on Divine Right.

It is overly simple to the point the base game would be unplayably boring if not for the artwork and scale. But take the rules system and put it on a normal map with normal art and no one would bother, it's wargamevault slop tier rules
Now add in the advanced rules and it becomes more interesting but also more clumsy, more chaotic and unpredictable, and much more slow. The game is unplayable at 4p because its just so dull and so slow
Compare it to beginner wargames like Simonitich's Salerno, and you have something still very easy, still very rewarding if you practice and try, and has enough nuance to the rules that it isn't just checkers to other games' chess
If the price isn't right I don't feel its worth it. And honestly at the price I paid for the physical, I wish it was just paper maps and 1/4 of the price because it was like 150cad which was dumb as fuck considering the gameplay is 6/10 at best
Do I still like it and think its worth playing ,sure. And ill probably buy the exp. But if a competitor came along and made a version with an experienced designer who had a creative approach to getting a bit more out of the game, it would absolutely push BBs shit deeply in
>>
>over 100$ in import and service charge fees tonholdnyour parcel hostage
I despise UPS with every fiber of my being and hate when publishers use them for KS fulfillment.
>>
>>97235001
Sucks but also wholly self-inflicted
>>
>>97234501
>the old king's crown
excellent
>sky team
very solid
>flip 7
can't even play it a second time it's so bad
>>
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Enormitybros...where is it?

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Give the princeps the reigns edition

>Previous Thread:>>97216117

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97233319
Is it better/possible to glue the armor plates on first, and then figure out the poses (given the armor plates seem to be the thing that restricts the amount the joints can rotate?).
>>
>>97235078
Not sure about assembly but for painting you will want to leave the armour plates off. It is impossible to reach everywhere if you don't paint AT models in sub-assemblies.
>>
>>97234495
I mean, if it played like an rpg, maybe?
>>
>>97235087
Is it a problem for zenithal though?
>>
>>97229672
That warhound on the right is no threat at all. He's 'armless


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