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File: COMPAR~.jpg (231 KB, 1256x800)
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It is the year 199X. Your friends have just sent you a text message to your Nokia 3210, saying they can't make tonight's D&D game.

Which of these games do you play, to single-playerly experience that classic 'dungeon crawler' feel?
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>>97347722
sure, but i was still playing my Mega Drive when i got a Nintendo 64. and that's a blatant 2D -> 3D jump. wasn't even some 'retro' gimmick, just fancied playing Sonic 3 every now and then.

3D obviously improved very rapidly but if anything that's even less of a change. look at this, it's Daggerfall but the characters are 3D instead of sprites.
>>
>>97353228

Peripherally related, but damn was Morrowind a good game.
>>
>>97348542
Sure you'd text in 199x but only in the latter half, was still less common than just calling your friends' house
>>
>>97344461
Tomb Raider, because it's the one I actually have.
>>
>>97347722
>98, NOT being a 3D meant you were dated and shit-tier
>Pokemon has entered the chat

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97350165
Sorry, brainfart.
I meant it looks like you have your figures on a tablet. The black border looks like you digitally display your rooms on a digital device.
>>
>>97352201
That's actually pretty cool idea! But no, it's not a pad, original tiles have this black border.
>>
>>97351432
https://litterbox.catbox.moe/
>>
>>97343319
They're the resin KoDA
>>
>>97346873
>How does /gwsg/ feel about /ktg/ merging back into the thread
Fuck off, kys

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97353760
Eh, it's better than I thought, but still not as balanced as just making it temp hp. What you made is largely useless in combat while essentially meaning the party will never be below half hp at the start of any combat.
A temp HP scaling d4 at range would probably get more use in combat without breaking out of combat healing
>>
>>97354211
>Odyssey of the dragonlords
I ran this, they're big fans of loading the party up with NPCs. I recommend having the NPCs come and go instead. They have a literal god following them around usually but I had her kind of fuck off 90% of the time and come and check in on them sometimes from out of the blue.

>Dan coleman's one shots
All good dungeons with a mix of different encounters. I recommend Bad Apples in particular.

>Dungeons of Drakenheim
I've heard very good things about it. From what I've read it looks pretty good.

Lots of other ones out there. The best thing about 5e is the third party content.
>>
>>97354091
I'm not sure it's worse or better in 2024. 2024 is a short rest healing in a box plus a healing buff for spell based healers. 2014 is just a once per rest heal that provides no passive benefits.
Multiple characters might want 2024 healer. 2014 healer was only takeable by maybe a Thief.
>>
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Anyone willing to look at a homebrew that I'm worried is busted for me? It's intended to be steeped in flavor, rather than abject efficacy. I must also confess that writing something dark, without coming off as an edgy tryhard donut steele retard is very difficult. Also, there is admittedly a massive amount of narrative context that's missing here; trust that it's relevant. The Mastery is a completely intentional choice and I am fully aware of its potential implications. And no, it does NOT require attunement. That hyper-flexibility is a large degree of the power budget of its status as a legendary item.
>>
>>97344587
Why does necessity have to get in the way of coziness?

Take Final Fantasy Crystal Chronicles: the stakes are high and your mission is dire (you gotta collect 3 macguffin drops every year to power the macguffin crystal that keeps your village safe from the poisonous Plot Air, failure means your entire village gets wiped off the map) but the moment to moment story is still a comfy adventure of discovery, road trips, new experiences, and the importance of memories.

Coziness comes from tone and themes, not a lack of stakes or peril.

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
>>
>>97354218
>I ca—
>no, you don't. My turn. I ca—
>Nope. I pla—
>False. I —
>I counter. Let me see... *counts mana*
>Ah, I cast *insta win combo*
>*peers over spectacles, waiting for response*
>I scoop
>>
>>97354218
Reminds me that I should play it again
>>
>>97354218
>that magic was just more fun in 1995 when it was more loose and relaxed
nah, was always ass, you could make in old Shandalar deck with insta win first turn, Black Lotus plus Hurricane IIRC or something
causal play is still best, we had blast for 1.5y just playing 20+ semi thematic decks I kitbashed from my mediocre collection of sporadic buys gathering dust; Archenemy and other multiplayer modes of play were a blast; then everyone started buying new boosters, decks or even dedicated win custom decks and it went into shitter

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97344760
like the ornamentation on the tail
>>
>>97276299
Reminder to keep the human and horse half appropriately proportioned.
>>
>>97344760
Looks great, like a coping Grecian's feverdream about dealing with Scythians.
>>
>>97348360
Thanks, it's like a big amalgamation of those early iron age iranic and turkic elements, bitches love their gold and harness
>>
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>>97289191
No Shining Force enjoyers?

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97346930
>>97346967
This is just Void rehearsing an old plot and getting away with it because none of the Divinez cast are familiar with it.
>>
>>97352279
>>97352289
You can't reach Nirvana by sacrificing others or following what an AI tells you.
>>
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https://x.com/cfvanguard_PR/status/2010909678755094546

Dragritter Amina

CONT: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

AUTO: When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.

Twisted Gyre Dragon

CONT RC: If your opponent has no rear-guards in the same column as this unit, all of your rear-guards in the same column as this unit get "Boost".
>>
>>97333678
>Bushiroad Palworld card game
Let's go!!!
>>
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So I'm essentially infant new to Vangaurd, like 5 days old new, bought Dear Days 2 because I may or may not be retarded and I don't think I'll ever even attempt to get anything dlc related because of how borderline grossly expensive it is, is there a specific archive or site that has deck recipes for vanilla Dear Days 2? Since most I've seen are rightfully using upgrades decks with the dlc.

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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I love master duel's solo mode, this game has so many cool archetypes I never knew existed
>>
>>97352437
Yes. It is illegal to use dice as counters in sanctioned events. The official reason is that they cannot be confused with other game elements, and while Dice mechanics are not at all common, they are still a thing that exists. The unofficial reason is because of how easy it is to either cheat, or accidentally roll something like a D20 to a different value.

>https://www.yugioh-card.com/en/downloads/penalty_guide/YGOTCG_Tournament_Policy_v_2_5.pdf

>Counters must be items that cannot be confused with other game elements.
>Items that are overly large, could damage cards or other tournament property, or have graphics or text inappropriate for an all-ages environment cannot be used.
>Physical counters are required – the “counter” function in NEURON cannot be used without also using physical counters.
>Counters must be added to cards in the appropriate quantity (example: if card effect(s) would place 4 counters on a card, Duelists should add four counters, rather than using a die placed to show “4.”

Tradeoff is that you can use virtually anything as counters, as long as each individual counter is represented by an individual object.
>>
>>97350760
Ponix!!!! :D
>>
Should I try to get into Yugioh? I just like the art on the cards mostly, but when I read about the gameplay all I see is that its just you lose before you can even start your turn so I'm not sure.
>>
>>97354074
No

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Seconding this, please!
>>
>>97354078

First post over in /btg/ has links for BattleTech PDFs.
>>
Requesting
-Cohors Cthulhu players guide
-Cohors Cthulhu gamemaster's guide
-Any other supplements would be appreciated
>>
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Requesting Quick Delve #2: The Grotesques' Grotto from Necrotic Gnome, please
>>
Requesting Call Of Cthulhu Sutra of Pale Leaves: Carcosa Manifest

If your campaign were a tv show, how charming would people find your character?
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>>97353891
So you made Taash from Dragon Age failguard, but you "think" you made lucretia borgia.
>>
>Religious Templar
>Discriminates against those afflicted with a incurable disease he also has and as such resents himself
>Prone to violence because his mind is gradually being eaten away everytime rage is activated

Yeah no his sheer existence would result in people wanting him dead everytime hes on screen
>>
>>97354216

No? Never played it anyway. If anything she's more like Bull, looking like a noble savage when she is not.
>>
>>97353744
Well he's not a primarch and that's the only part of 40K marvelbrained normgroids like, so....
>>
>>97353891
>>97354325
>unsexy grrlboss writer's pet
Haven't seen THIS one before!

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The /btg/ is dead! Long live the /btg/!

The White Lions edition

Previous Thread: >>97336552

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97354227
so you admit you haven't actually read the fucking formations rules, you dumb fuck.
>>
>>97354243
If I had not read the formation rules I would not have said to ignore them
>>
>>97354253
lie harder, you fucking faggot.

god damn wannabe game jannies like you, trying to fucking dictate how everyone else plays games you aren't even in, without even knowing the fucking rules.
>>
>>97354277
Ok, you can have fun with your temporary formation SPAs that get lost when you no longer fulfill the requirements of said formation and I will have fun having to not worry about tracking that.
>>
>>97354150
>>97354150
That's bullshit.

It should be "Jumping Jack Sniper Weapon Specialist CLPL Tcomp'd pulseboat enjoyer".

If you're going to play the game, play it the right way.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97348238
>the pieces would fall into it (even though we see no pieces in the film) and it would be torn to shreds exterminating the Ewok population kek
Given how small the DS2 is compared with Endor on the visuals in the movie, I expect that pieces would fall. They'd also likely burn up in the atmosphere, very few would hit the ground.
>>
>>97353771
Bro can you shut the fuck up already you obsessed faggot
>>
>>97353592
Tatooine is a weird planet.

By just about every metric you can think of, this planet is an unimportant rock of no relevance to the larger galaxy. And yet for SOME reason it keeps ending up right smack dab in the middle of major galactic events. I’m sure there’s at least one person that’s lost waaay too many nights starring at a conspiracy board trying to figure out what the connection is between this planet and all these major events? The “Tatooine connection” if you will
>>
I never saw the 9th movie so I dont know what happens so I can imagine anything I want
In fact I havent seen anything Star Wars related since Solo, although I was subjected to half an episode of the Mandalorian
>>
>>97353960
hasnt there been some form of the idea floated that tattooine is like some sort of force leyline, everything important naturally occurs around it, near it, on it. Maybe im entirely making it up.

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Keep going edition

>Previous Heresy: >>97332279

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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My game tomorrow got cancelled.
I wanna kill space marines so fucking bad
>>
>>97353672
even Valdor had to have some people he liked. I bet his mentor (a female custodes) often told him "Lil Valdor, you can just hate everyone, you need friends".
>>
>>97353187
no, demi company was in the basic codex
>>97353170
smashfucker is from clan raukaan supplement

7th was hideous trash and had me start looking for horus heresy as my main game
i am glad to no longer see flyrant and daemon prince spam, 7th was pure raw cancer
>>
>>97352929
take off the rose glasses. look at lists back then, play a game against 7th heldrake spam.
you can go die on that hill with actual reasons and not "muh angel of death"
>>
>>97354221
Valdor isn't autistic, he's a psychopath

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>>
>>97349666
>it was perfect
Fish of fury.
>>
>>97345330
Just use the lists from the Raid on kastorel-novem book, that shit gives you limitless fun options
>>
>>97331024

Good parenting. I've taught my son to play Xenos rampant and other games from Daniel Mersey. I think they're easier to teach with fewer things to memorize, even compared to older editions of 40k.
>>
>>97321667
People living in good times use dystopian fiction as a thrilling form of escape. They also tend to lean towards brighter colours.

People living in dystopias tend towards noblebright themes to escape the harshness of life, while favouring dull colours.

Compare the colours of cars and clothes of now with the 90s.
>>
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>>97321630
>Using artillery to snipe characters and no Eternal Warrior (besides Chaos 3.5) drains some of the thematics out of the game.
Wrong.

"Independent characters can only be chosen as targets if they are more than 6" away from any other viable target unit or if they are the closest target at short range (up to 12"). Otherwise you can't shoot at them."
pg. 75

And then of course there's the fact that independent characters could join units.

Nobody on this board knows the rules when they argue about older editions.

"Crusader, crusader, please take me with you" Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
I have a silly question as newcomer: Do you assemble full command set for every unit you field, or how do you decide on that? Here I am sitting on 10 marauder horsemen and I was thinking of having 2 units of five for flexibility, and I really don't know whether each 5 really needs champ, bannerman and musician considering they will harass enemy and die rather easily. I'm not waac fag or anything, but I'm curious of how people do it.
>>
>>97354229
I think that depends very much on the context of both the army and how you're dividing your points. I'm also still a newguy, but I think in the case of cavalry you might want to field it in a single unit? I haven't looked that deep into the rules for cavalry, but I'd imagine for a powerful cavalry charge and staying power you might want to keep them together. A champion, musician and banner could in that case help out, especially if you're going to be using these dudes as your main offensive capability.

To give an example of when I decided not to use a command set:
With my Empire force I get to work with detachment rules, so I gave my main regiment of buffed up halbs two blocks of 10 missile troops as support. I don't expect them to get into melee (although that might still happen), and as two detachments for a buffed up regiment I opted for maximising firepower over giving those small blocks some very minor bonuses in the grand scheme of things.
>>
>>97354229
For me I ask myself "is it important this unit wins its combats, and especially the combats that might be close?"

If the answer is yes I build command models.

Example: I want my block of 15 gors in combats and I want them winning so I build command for the extra combat resolution.

I dont care if my ungors with bows with a melee and dont ever expect them to, so I skip command for them
>>
>>97354229
Champion and musician are usually good to have on almost every unit. Champ especially is very valuable because of the challenge mechanic.

Banners are not worth putting on units units whose role is to slow down and/or harass the enemy. Your enemy gets 50pts for every banner he/she captures so having a banner on a unit of 5 marauder horsemen almost doubles the point you give when they eventually die.
>>
>>97354229
Modelwise yes, because I like the look of it. But in terms of rules I wouldn't take banners for chaff or horsemen. The extra CR isn't going to help them in any meaningful way (unless I'm specifically going for some kind of magic banner) and when they inevitably do get killed they won't give out free points like candy. The musician is good on everyone imo.

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Dead Good Edition

>Previously, in the Mortal Realms
>>97335819

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97354083
really big fan of the oxide and erosion on this dude, very nice work
>>
From GW's financial report
>>
>>97354191
>The things, they do be happening.
Ok.
>>
>>97354191
Hope they don't make the mistake to center that episode around stormcast.
>>
>>97354240
they'll center it around stormcasts, and cities of sigmar, and skaven

they have to sell those starters, and maybe use it to prop up the launch of the new spearhead sets with cities and eshin


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