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OH SHIT A GOBLIN
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Cybergobs.
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>>97261633
So many things in this pic tickle my penis, and now I need to look inward for a bit.
>>
I hate goblin fucking meme. You people have no sense of taste.
>>
I love goblin fucking meme. You people have a great sense of taste.
>>
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>>97262669
>>97262716
The duality of man.

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97262638
I could. But it'd be helpful to know why you're asking in order to give useful advice.
>>
>>97262638
>Wizard
Learn the most spells with their spellbook

>Cleric
Healing is the leat useful and interesting thing they do but helpful. Aoe with spirit guardians etc. Great buffs and healing obviously

>Druid
Nature spells, healing, wildshape. Weird class with far too much it can do.

>Bard
Buffs, debuffs, skills, social mastery. Jack of all trades which is now a full caster. Used to be a joke but now an S tier class.

>Sorcerer
Less spell options than wizard by far. Metamagic lets them change their spells or get more spell slots. Metamagic used belong to everyone. Now they’ve stolen it from everyone else. Since charisma is their main stat they can be the party face too.

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>>97262757
to learn more about the game!!!
>why?
to have more guidance on how to play a full caster!!!
>why?
to have calmer and smoother turns
>why?
so that playing a full caster feels good and I know what I’m doing!!!
>why?
so i can help my party in the games!!!
>why?
help people feel good
>why?
to have more fun!!!
>why?

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>>97262907
anon BTFO
>>
>>97262882
>Learn the most spells with their spellbook
Yes, I already knew this one.
>Healing is the leat useful and interesting thing they do but helpful. Aoe with spirit guardians etc. Great buffs and healing obviously
Interesting, I had already read something about the healing, but I didn't know about the second part
>Druid
Thanks, there's a druid on my table who's about half support and half damage.
Wildshape seems to open up many opportunities for infiltration or survival.
>Bard
Yes, I've been looking at the bard's spell list and it's very versatile. The bard I've played with is very support-focused, offering buffs, debuffs, a lot of THP, and some healing. It's like a Swiss Army knife.
I'm actually kind of keen to make the bard my first fullcaster. I feel like my playstyle and roleplay feel very bardic.
>Sorcerer
my second option.
>Warlock
I feel like it could be cool, but my GM is a bit annoying when it comes to playing a warlock, cleric, and paladin because their powers are subject to an external, conscious force.

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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tourist here
all minis feel *off* in proportions for me, like the torso/hands/head size ratio, the sleeves are too bulky, etc.
plus the faces don't have much details
did the minis run unto a wall of fidelity? is there no detail improvements over the decades?
>>
>>97262651
it's because they are in heroic scale, the proportions are over exaggerating for better visibility.
>>
>>97176907
Keked
>>
>>97262728
better visibility from a distance probably
but ALLL photos that supposed to coerce me to buy this shit look OFF, so it presumably relies on a person actually going and seeing this in person and then with fat neckbeard encouragement acquire an army of their own
I just don't understand why there isn't a push for minis to look good at macro photography level that'd presumably would encourage outside people to join the hobby without the fat neckbeards knowing
tourist of course, so I'm not in the hobby at all
>>
>>97250324
damn, that's nice. good job anon

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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97262586
Now, what would be a good reason to rob a crashed merchant Behemoth that wouldn't get you marked as a pirate
>>
>>97262878
Succession war wreck.
>>
>>97262878
You work for or owe a favor to the owner/insurance company . Or just heard rumor around town there’s enough spare parts in them there holds to put together a force that doesn’t have to worry about the local law
>>
>>97262878
You are mercs that work for the insurance company that provided coverage for the merchants. To recover costs after paying out the claim the company has tasked your merc group to recover as much of the cargo, equipment, and technology away from the crash site as possible. Your merc group is motivated by a tiered payment system based on the C-bill value of recovered property, as well as a bonus for the denial of any unrecoverable assets and destroyed competition.
>>
>>97262878
You're not robbing it. Between conflicts involving the owners, the operating company, the government of register, owners of the cargo, and the insurance companies, plus the jurisdictional issues including the disputed ownership of where it crashed and the conflict between the recognized customs of space versus the laws and contracts of the claimants which also delve into conflicting laws and customs regarding salvage, any claims of piracy are at best an unsubstantiated opinion arising from a conflict of interest and at worst slander/libel.

Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
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>>97262829
Finally got around Chu Han, it's a pretty neat little 2 player take on President. Probably a bit too long for its own good, but I think it wins out over his Winter Court if only because tug of war can feel inherently pales compared to destroying/being destroyed across multiple tricks. I'm also a sucker for tempo focused card games and both of them use it well, so they'll both probably stay for now.
That said, I am consistently amazed by how much the gulag despises anything closely related to classic games that has an ounce of luck.
>The Great Dalmuti - 6.6
>Koi Koi - 6.5
But call it a trick taker and you'll have a cult defending the most inane rules to chose the trump that would make Knizia blush
>>
>>97260135
I already have, plus two expansions, and have considered giving it away for a bit but idk to whom. Wyrmspan does everything Wingspan does but better, aside from the critters. I wonder what I could houserule on Wingspan to make it more enjoyable, because those birds are pretty cute.
>>97260392
>you MUST reveal your friends' genders so I can catalogue them in my /bgg/ dox folder
>>
>>97262899
dude what's wrong with you? your post is dripping with paranoia
>>
>>97262908
As spoken by someone who definitely does not have a dox folder.
>>
>>97262918
Also it's plural.

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Playing games with AI is more fun than playing with humans.
Gemini > Phil
>>
Got any examples of this bold claim?
>>
/vg/ is the other way.
>>
I disagree but I get it. I've had some truly awful experiences playing with people. A computer is never gonna shit itself at the table.
>>
Literally how? I cant even get any A.I. model to remember my dick size past a single paragraph.
>>
>>97262803
That'd be because positive normal 32 bit floats can't go smaller than 1.175494 × 10^-38

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>97229027
This looks like shit.
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>>97244361
hes just retarded
>>
>classless systems that allow anyone to dip into anything at the cost of never being great at it
This is how you get metagamers.
>>
>>97262029
>game exists, players are allowed to interact with it in any way
This is how you get metagamers.
>>
>>97262032
you can still make it harder to do so by design

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97262239
Blast Digivolve. Literally just that piece of shit solution to lack of interactivity and the game being in a bad state and how convoluted it is

Also not understanding what should or should not be a keyword for brevity

>[When Digivolving] You may play 1 level 5 or lower yellow or purple card from your hand or trash without paying the cost. Then, if this Digimon's stack has 2 or more same-level cards, trash the top cards of both players' security stacks so that they have 3 cards left.

This is objectively a fucking disaster for no reason but because there's a fuckload of effects doing almost the same thing that aren't consolidatable the result is this shit constantly. If your single effect needs 3 clauses spelled out it needs to be a keyword, period. But they can't. Every trainer having the 'if you have X type digimon, add 1 memory lol" which is somehow not a keyword. Scrying isn't some kind of keyword and is spelled out every time.
>>
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Anyone play the Godzilla TCG? Game seems fun and art is good
>>
>>97262696
isn't that just the movie poster?
>>
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>>97262794
Yes it is. I remember it being on the VHS when it was released in the 90s. Coolest shit I'd ever seen, insta-bought it from Suncoast.
>>
>>97262794
NTA. Yes, but some of the movie posters are pretty fucking good so it works out. Less so on other cards sadly.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97257963
>Anon that's retarded. Like literally 0 creative hobbies work like that.
I'm sure Picasso and Van Gogh had community feedback on their paintings as they were happening.
>Everyones got blindspots, especially when it comes to subjective shit like arts, so feedback is important.
I don't want to go to a movie and have the director pause it halfway through and ask me how he could do it better.
>if they actually want good feedback they basically need to record themselves GMing and do a VoD review with another actually good GM
This is actually a good point, except then it goes to the problem that 90% of DMs are too fucking retarded and untalented to actually implement that advice.

>>97258615
Yes, experience is the only real teacher. That doesn't guarantee you will get better, but it is absolutely the only possible way you will. Most won't. Most just are complete shit. I have a friend who has DMed way more than me in the time I've known him (overall though I have far more experience) and he still sucks 7 years later.
>>
>>97258418
>until that one quiet wallflower suddenly explodes and shouts how much they've hated the game from day one and how you always ignore them
If they're a wallflower then they can leave the game, no one will miss them. If some fags spergs out like that then he can leave anyway.
>Honestly, man, I don't think you play games at all, you just talk about them on reddit and /tg/ pretending to know shit.
You play games online with disposable fake friends and low-effort garbage DMs. That's part of the issue.
>when five minutes of being frank going "you're too stingy with loot" or "we'd like more combat encounters" would fix everything.
Yes the campaign should be something the players can adjust with metagame sliders all the time.
>wahhh we want more loot!
Is this an 00s boomer webcomic meme? Of course they do. Sometimes the problem is what it is the players should solve it in game. Sometimes it is an actual issue, but that doesn't mean the DM should be catering to the players' whims. That's like a child being given 100 dollars for a candy shop.
Also, a good DM will simply give out the correct amount. No, what the players want, doesn't really matter. What they want is usually gay and infantile 90% of the time.
>b-b-b-b-but it's all about fun
If you want low-effort high-loot slop, then go play a video game. A good dungeon master wouldn't indulge those kinds of vidya-minded tards.
>muh no true scotsman fallacy
If you don't believe in even semi-objective standards for good DMing, regardless of what playoids might want in the moment (again, a child craves to eat all the candy in the world, but the stomachache afterward will make him wish he hadn't), then I can't help you. You'll just reduce everything to subjectivity and use that to justify the mindset that the DM should suck off the players.
>>
>>97259540
Astonishing, not a single shred of intelligence in this post anywhere.
>>
>>97259507
>Van Gogh
You mean the man who died broke and insane, with his art considered worthless and talentless until he died? That's really your comparison for "you're either gifted or you're not", the man who couldn't sell his skills to literally save his life? Jesus christ, how are you such an idiot?
>>
being a good DM/player is mostly attitude.
I've DM'd for people who bragged about having decades of experience and they ended up being annoying problem players and I've DM'd for first time players who had great instincts and were a lot of fun to play with.

most GM advice is common sense that anyone with social skills and storytelling ability will know.

Im out of my depth here

TL;DR Im trying to learn how to run a setting I have no experience with. Looking for setting influence.

-

I would like some help with this concept, post apocalyptic science fantasy. The idea that the world was propelled forward by magic tremendously, but then cataclysmic events reset civilization, and now were living in the post era.

Im used to running Sci-Fi, Cyberpunk, Shadowrun, Lancer, but this new group has requested me to run fantasy for them.

I agreed, but I told them I wanted to draw from influences that im familiar with, the closest comparison I can think of is the Televison Show Adventure Time where there was technology and then a fall, and now we have magic and some science tech. Disparate cities and no main governing body.

-

So, im looking to add to my influence, are there any pre existing settings ? Are there any fun things you've ever wanted to do along these lines ?

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>>97261147
it's a difficult game to run. I am glad I know a guy who can hold most of a century of european history and politics in his head to the level of granularity required to run a long-term campaign, adapting what happens in response to both the setting's own magical bullshit and the multiple player groups going at the same time in his campaigns.

It's hard not to fall in love with it despite and sometimes because of its jank.
There are two kinds of roll - normal and stress. Stress means the situation is unpredictable, like a fight. With a stress roll, the fairly high rate of *checking* for a critical success or failure means that you get swingy moments where all the planning in the world can't help you... or where you survive against impossible odds because you lucked out or the other guy botched.
In a lot of games, I would hate having a 1/10 chance for an important roll to botch (or crit) but in Ars, you take it in your stride. It helps that not every botch botches and not every crit crits.

>roll a 1 on d10
>ok roll again and double the die result, treating 0 as 10
>this means that a potential "crit" could be a 1 followed by a 2-5, resulting in a die roll within the normal d10 results range
>rolling another 1 means you roll again and double double it. But even then, a 1-1-2 means you just got the casino hype moment and then rolled an 8 where you could've rolled a 40

>roll a 0 on d10
>If you don't botch, you just rolled a zero (plus stat and skill and mods)
>But first, check for botch. Ask the GM "how many" and roll that many d10. Each one that shows a 0 is a degree of botchitude

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>>97260477
>Post-apocalyptic Science-Fantasy
Hah, I'm doing the same thing.
I drew the bulk of my inspiration from Destiny. Rest from the weirder elements of Metro and the Endless series.
>>97261089
Isn't there an Ashes Without Number now? How's that, do you know?
>>
>>97262609
>Isn't there an Ashes Without Number now? How's that, do you know?
it uses the Edges thing like Cities does.

That said, there's rules for mixing all the Without Numbers systems if OP wants to use that.
>>
>>97260477
Based. I've been wanting to run something similar. Thundarr the barbarian was my favorite show growing up.
>>
>>97262804
Cities has some magical edges you could use.

I guess it has more to do with how magical he wants things to be. Cities magic is lower to the ground, more like psionics. There's like 20 spells all a sentence long, there's summoning, there's channeling all your magic oomph into being a Monk/superhuman (no mystic adept allowed, no enchanter edge because it assumes magic items are things you adventure for). Doesn't play nice with cybernetics. It's very shadowrun inspired.

Worlds is high magic. You have bigass flashy spells per day (not vancian) and then also arts that use effort like normal like cities/psionics. Also you have a hp penalty. All the partial mages just have arts no capital S Spells™.

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Thoughts on Scion?
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>>97257539
I'm biased against it solely because these threads end up living for weeks and weeks, bumped once or twice a day with an inane question or tangentially related image
>>
Can a Scion have sex with a God from another Pantheon? Can a Scion have sex with a Titan Scion?
>>
>>97260467
Yes to both question. Narratively speaking, why wouldn’t you be able to?
>>
>Chosen>Born>Incarnated>>>>>>>>>>>>>>>>>>>>>>>>>>>>Created
>>
>>97262890
On what criteria

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97262762
your GM might rule that you can't put the 2nd Javelins adjacent to the 1st, but that's up to him, otherwise it seems like a good damage dealer in exchange for an overcharge and a limited system use assuming you manage to hit everything and the enemy fails all their saves
>>
>>97262788
Also keep in mind that it wouldn't work against NPCs with Heavy Frame unless you were also a big boy yourself.
>>
>>97262762
Lancer is a PvE videogame.
>>
>>97262788
i mean, RAW it doesn't say you can't place them next to previously placed javelins. it just says you can't place the contents of a single salvo next to each other.

>>97262896
And it also jobs to armor, since it's all technically instances of 3 damage or less.

But 21 damage is a hell of a single target nova, and 9 isn't bad for single target costless.
>>
>>97262919
we're using SWN for the narrative stuff and any time we're not in a mech combat.

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How do we fix Steampunk?
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>>97258584
Ask yourself this. Would God see (You) as a retard the same way we do? Someone who can shitpost casually isn’t really shitposting on their end. It’s just what they do.

Don’t respond back to me.

>>97258172
Didn't know about this until I read you. I concur in that we live in the shittiest cyberpunk dystopia possible
>>
>>97258738
>Would God see (You) as a retard the same way we do?
Is an ant a retard?
>>
>>97257225
NAYRT but Anon, the joke is that Shadowrun is set in Seattle/Washington State by default.
>>
>>97259948
>states are giant, monocultured monocities with exact equal distribution of wealth and crime
>>
>>97253579
>>97253623
>magic is just exotic technology
>everything magic does can be described by in-universe science
fantasy settings that take this approach are universally shit
even if it makes logical sense, I reject it on this basis alone

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97259556
You lost son?
>>
>paying for unplaytested rules that make playing a worse experience
Pretty sure that's not a game, that's a scam.
>>
>>97255331
>Where are the hexmaps bro? Where are the dungeoncrawls?

They were inside you all along.
>>
>>97253053
Didn't Ernie jr publish something along those lines?
>>
>>97258956
I read them. None of this soft, low engagement click play and attention drifts off business. I actually had to actively engage with the books look at the words, turn pages, even remember where I was up to since bookmarks are for sissies.

They are bad. They are Troy Denning fiction which should tell you enough already. Writing games he is good at, writing fiction is not his strength.

Most of the characters are barely likeable, thankfully Rikus is one of the tolerable ones. He splits the party only not in a good Tolkien way, not even in a not too bad Dragonlance first trilogy way. The good thing about that is it gets rid of the other characters for a while, the bad thing is it gets rid of the tolerable ones for a while. They're just not believable as people.

The action is all over the place. It jumps around with terrible pacing. Long periods of nothing then Denning remembers he's supposed to be advancing the plot and it's rushed. Challenges are pulled out of nowhere as hard as Palpatine was pulled out of the grave to replace Snoke.

The wizard woman turns into a Mary Sue even compared to the other characters. In a story already story full of Mary Sues this is something spectacular. Characters have the implausible ability to travel at the speed of plot rather than by believable means. When they're not on stage things just develop conveniently. The wizard woman's powers just develop. There's no sense of threat after the first novel, and not much in that one.

Of course, they take on the worst bad guys around, how else can they do anything else in a fantasy novel, but in doing so they make a mockery of the the Dragon, a unique monster who's supposed to the baddest bad guy around, so bad that he was created solely to be badder than and to keep in check the next baddest bad guy.

>>97257781
They are bad. You can ignore them and you can ignore every reference to the metaplot even if it might be a little convenient to have Tyr free from a sorceror king.

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Happy New Year’s Eve and Calibration Edition!

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97262194
Kind of ironic considering how guns affect masquerade's vampires, maybe it was because of aberrant.
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>>97262194
>Everything has changed a lot in the last 25 years in the attitudes of RPG players.
No. Gunfags still act like that.
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>>97262482
I still see it in Exalted. "A machine gun could wipe out solars" like bro a stream of bullets is just an AoE attack. Or the whole "Well it'll give mortals a way to attack long distances" which honestly how do you even argue.

I personally like to think of guns as first age artifacts and very magical. So no machine gun, but lasers, revolvers, canons... All working because of the prayers delicately carved into their frame. Along with gunpowder that needs to be blessed to work properly. Think about how they treat guns in the Dark Tower.
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What name did you give to your Alchemical? What Caste are they? Why are they called that?
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>>97262482
>>97262566

What I mean is that we're perfectly accustomed to Exalted being able to no-sell guns, and even having some heroic mortals managing bullet dodging by the skin of their teeth. There may always be people weird about guns, but the game is never going to support guns being an equalizer between Exalted and mortals. The guns that are impressive to Exalted are the kind of Artifact guns and blasters in Shards of the Exalted Dream, and they're only deadly because one of the Chosen, a god, etc. is committing motes to them.


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