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New Year Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97273101
Try taking Mark of Healing?
>>
>>97281814
>>97281841
>>97281853
>>97282654
My DM said he'll allow a Greatsword made out of Mithral to have finesse
>>
>>97282615
the bank is temporarily holding a large amount of funds that the target is planning to invest or buy something like a new villa with. or maybe they've just received a big shipment of gold/silver/etc from a mine he owns and its being temporarily stored there until it can be sold in parcels or whatever. something that puts a deadline on the heist too
>>
>>97282309
Thank you Anon, I was already looking at OotD and you’ve convinced me.
>>
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>let's give the alchemist 10 charges of a level 1, 2 or 3 spell.
>also we don't give the alchemist any offensive level 3 spells
Just to put into perspective how unreasonably gay this is, the alchemist's stop offensive spell level 3 or lower that costs an action with no material requirement is melf's garbage arrow which even with the DoT and alchemist feature is only 20 damage to a single target on a hit on average
the other subclasses have fireball/lightning bolt which is 28 damage on a failed save, AOE, hypnotic pattern and conjure barage which is 22.5 damage, aoe, on a failed save.
I guess the cartographer got fucked too

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Have you ever roleplayed a female character?
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>>
>>97262389
>borne of asexual dream alchemy
What an odd thing to say.
>>
>>97262389
>i am not her.
>I am her simp
>I am a simp to a woman i made up
Holy shit get ahold of yourself man do you not see what you're typing??
>>
>>97260218
>100% removed
Bruh if you made up the character its like 80% detached tops. If you rolled it, it's 100% until you name it.
>>
>>97258131
>It's fun to try and imagine yourself as all sorts of personalities and characters, across classes, ages, genders, species, and try and think on how they would act and react, given their personal history, abilities, and motivations
>... try GMing? Oh good heavens I would never!
>>
>>97257822
>They're a straight male who likes women (to the point it's their entire personality)
ftfy

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Why are wolves so common in TTRPGs as enemies?
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>>
https://www.youtube.com/watch?v=oJL-lCzEXgI
>>
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https://www.youtube.com/watch?v=Czj7SyPNRto
Should druids revere wolves?
>>
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>>97269790
Because they hunt in packs, obviously.
>>
>>97282012
>fuckee thread transforms into bumpfag thread
how joyous
>>
>>97276168
With no exaggeration, this would be a thousand times hotter if they were anthros instead.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97279155
>Don't think so, but you might be able to just build Roadstrikers from scratch.
Easily!
>Or maybe use the ATs from the Votoms Fuzion book.
ATs, Gears... whazzadiffrence?
>I think Old SilCore is similar enough to Mektons Interlock that you could just consider using HG 2e.
Now that's an idea I've never heard before!
>>
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ヘビーギア
>>
>>97234923
It does, but admittedly just taking infantry weapons and making them big does look slightly silly. But then again if you have a giant metal man, why purposefully reinvent the wheel in terms of the weapons? Ultimately I think aesthetics edge it out for me in this regard. The giant SPAS-12 in AC6 looks weird to me.
>>
>>97228530
I have a soft spot for it. Stuff like MechWarrior and Earthsiege were my first taste of mecha. Even if 'mechs are more mobile than they are depicted in MechWarrior. I still have the itch to put weapon arms on reverse joint, quad, and tank leg ACs sometimes. (I.E. when I'm not getting my ass kicked by other ravens)
>>
>>97262919
half of all mecha content is pve video games, whats your point?

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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Happy new year!
>>
It is surprising that this thread lasted so long.

>>97276645
To you too
>>
>>97044676
magefag here, my garou fren is disappointed that my healing rites do not leave "battle scars". i have considered mixing entropic energies to imitate the process of imperfect healing, however i know that anything wyrm-related will upset him. what should i do?
>>
>>97276645
You as well anon.
>>97282237
It's been on and off discussion and some art poasting until we get sent to the shadow realm. I'd rather let it die at this point, though I certainly don't mind.
>>97282442
The RP thread has been dead a while anon . Maybe tell him your healing rite would leave scars if he genuinely earned them, that'll get him to shut up.
>>
>>97276450
The CoG are the only Garou capable of winning the war because they're not so stupid as to think "all we need to do is kill entropy durrr". Get are #1 most likely to fall to the Wyrm repeating exactly what the Wyrm Howlers did.

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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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So, why doesn't Lorwyn get a spoiler season?
Do they want to trick Lorwyn fans inot buying a Strixhaven set?
>>
>>97283594
>TQ
This guy's pretty big.

>>97283601
>So, why doesn't Lorwyn get a spoiler season?
They keep saying "People NEVER give a shit whenever we post spoilers during the holiday season, and yet we wanted the set to come out right at the start of January, so we're just gonna throw everything out there the first full week of January," which I find hard to believe, but they seem to stand by it.
>Do they want to trick Lorwyn fans inot buying a Strixhaven set?
I'm convinced they don't give a shit at all about SoS. The way they're ignoring it at every possible opportunity suggests they either wanna keep it really secret for some reason or they just don't think anyone will care about it, regardless of how much effort they put into marketing it, and the latter seems more believable to me.
>>
>>97283634
>I'm convinced they don't give a shit at all
This was really all you had to say.

They released a Harry Potter set like 10 years after the last movie came out that was missing all the shit grown-up shit Harry Potter fans would have wanted and was just stupid shitty Harry Potter plane. And now it's like 5 years later and it's another Harry Potter set except the entire fucking Internet condemns it and there is nobody under the age of 20 playing this game. I bet there's fucking vehicles in the set. Mario Kart Harry Potter - how could we go wrong?
>>
>>97283664
I want to add that Wizards has clearly always been fucking lying about sets having 2-3 years lead time. Whatever is the actual lead time JK Rowling has been a shitter for the better part of like 5 years and the morons in Wizards still decided to push forward with going back to Strixhaven and not just that but pollute Lorwyn with their stupid field trip nonsense.

The way they wrote Dina and voiced her in Lorwyn made me want to fucking die.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97280181
TL;DR: No. The DMG has unarmed combat rules that are way more extensive than they ought to be, but they're not as detailed as what you seem to want.
>>
>>97280830
>Lone Colossus of the Akolouthos Sink by Gus L
Now that's a name I've not heard in a long time. His Red Demon in the Vile Fens is in that level range although on the lower end.
>>
>>97282325
Oh yeah, that one's good too. Kind of the same concept though, isn't it.
>>
>>97280365
>command line utility
>it's c++ for what is essentially just some random numbers
>it's over 500 lines
>naturally everything is hardcoded
>"released" as source code on fucking pastebin
I love DIY attitude in TTRPGs and I love people sharing their work for the community even more but this is just fucking grim

PS
>that pass user
Hello Argent!
>>
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Started playing D&D right as 3rd ed came out and have played each iteration of D&D ever since. I love the Dolemnwood setting, which naturally lead me to get the collection of Basic/Advanced OSE books. I had some questions, but am confused as fuck where I am supposed to post them as there are 3 potential OSR threads up on the board presently.
Anyway, my question is this: I want to create a completely player-driven hexcrawl using a homebrew setting. What I have read seems to suggest that I come up with a basic introductory dungeon first to learn how to create adventures using 'old-skool' methodology - what is the most streamlined way to prepare a hexmap for my group of Pathfinder players to get a few sessions of play out of, before deciding if we will keep going or just switch back to 3.5e/PF.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97270790
God bless you filespreader
You made me feel like I'm in 2002's internet again, for a brief moment
2 seconds of a moment to be exact
(Because I downloaded the files at 300MB/sec)
>>
>>97261550
I was wondering what was going on when his video popped up in my feed. I didn't watch it, so I was wondering if there was anything actually happening. Lame that they're using the dumb copyright striker. That kind of tech can keep creators away because no one wants three strikes.
>>
>>97282111
You don't want to give the Sapper the Satchel Charge as they're Heavy so they won't be able to move and shoot with it.
You could give it to your Faris as they're Strong, but then you'll probably want to change one of your secrets to Cartography & Geometry to give them Infiltrate.
But then overall aside from the Satchel Charge which is once per game, you've got jack shit that's good into hard targets.
My personal picks for HoW battlekit steals are the heavy flamer on either a Faris or Strong Homunculus, and an auto-pistol on a CQC focused Philosophy Alchemist.
Said Alchemist can stack up to 8 blood markers in one activation over 4 attacks, so the chances of getting a Down even vs -3 armour is reasonably likely. So getting a bloodbath with extra dice is definitely on the cards. Plus the have two shots and a charge so they can mop up chaff decently as well.

Jabirean Alchemist
• Cost: 110 Ducats | 0 Glory
Upgrades & Choices:
Cartography and Geography
• Equipment: Sniper Rifle

Jabirean Alchemist
• Cost: 151 Ducats | 0 Glory

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>>97282167
The Beast concept art has some tit monsters and women being eviscerated thoughalbeit
The Black Grail pregnancy monster is also fucked up
>>
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Late game campaigns need some improvement. Past the halfway point unless you’ve monumentally fucked up you have very little areas for list building because you’re capped up on everything but basic troops

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97279663
Would anyone happen to have 40k 8th edition Harlequin codex? Please and thank you.
>>
>>97283487
gf /d/6rchyK
>>
>>97279663
owlnon, it is a new year. how are your trove updates going?
also, does /kingconan still work or is there an equivalent?
>>
>>97283231
Thx a lot
>>
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Happy new year lads.
Kindly requesting One Page Rules Age of Fantasy - Vampiric Undead Faction Book. TYIA.

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97283595
Not quite.

Orc Shaman with regular boyz, Warboss with Big uns and Blorc big boss with Blorcs.

I actually tinkered and swapped the Orc Shaman with a Night Gobbo Shaman, which would not only save me money so I can use my old Oddgit mini, but also lets me use Itchy Nuisance. Plus, funny him being with the Orcs who can't / won't abuse him after he fried ones brains out and ultimately "respect" him due to saving their hides more than once. Also potentially helping the Orc boss to maybe usurp the Warboss.

The fluff for Orc abd Gobbos practically writes itself, its great!
>>
>>97283611
Can you even put gobbo heroes in orc units ?
Also I reccomend bumping or lowering unit count to have full ranks (when with heroes) for aesthetic reasons.
>>
>>97283630
I mean, they're both infantry and no special rules says no so, seems feasible I guess.

In terms of theme, I was going to go 5 x 3/4 anywho. After playing some old Warhammer vidya from the 90s, im also looking forward to giving each unit different banners.

Each unit has a champion at a minimum so i can give em names and character.

Like Grimtoof the Black Orc Big boss who has his second in command, Bobog. Who is ALSO looking to maybe subvert Grimtoof if/when they get duffed in battle.

In contrast the big un standard and boss stick to the Warbossdue to, obviously seeing him dispatch rivals before but also because they trust him to get them the best fights. Plus he's just too big!
>>
When is the update dropping
>>
>>97283665
I'll drop you ya fuckin poof

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97281895
Railroading is using GM fiat to force a certain outcome. It's always a bad thing. Using the term railroading the way op does up there dilutes the meaning. You can have linearity in a scenario design without it being a railroad. You can have a five room dungeon, where each room leads into the next room, and there is a boss and a treasure in the last room. It is linear, but it's not a railroad unless the GM is using fiat to force specific outcomes in each room, for example making it so no matter how well you stealth roll is you always have to fight, there is no room for interesting strategy, whatever the case may be.

I think that he was trying to say is a variation on what I believe for early in the campaign scenarios and one-shots, which is to start late. Don't start them in the tavern meeting the old man who gives them the map to the dungeon, start at the door to the dungeon saying "you're at the front door to the dungeon that the map you got from the old man in the tavern led to." Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."
>>
I don't think there's anything wrong with your world having the internal consistency of a video game i.e. you only draw what the players need to see and make up shit from whole cloth when the unexpected happens (or you run out of prepped material). When I started out I thought statting up all the Shit That Nobody Cares About behind the scenes was important for consistency, but nobody cares about 90's style encounter tables where you roll a d100 and 80% of results are some boring mundane thing that bores people to tears. Players want to be entertained so break out the SUDDENLY if they start looking bored
>>
OP has some good GM advice
I'm pretty sure it's a pasta or condensed into text GM advice video by some actually competent TTRPGtuber like Seth
maybe a compilation of several different videos
>>97282194
this post is bad GM advice
>>
Solid advice.
> 1.- Clocking actions during combat
I use a 1 min hourglass, works like a charm.
> 2.- DM engine
Yes, after the first dungeon/adventure your players know where they want to go, if not, "suddenly a dragon", or ninjas or whatever the hell makes them move.

> 4 Calendar
Yes, I have an artificer and a wizard that make sure have enough time to craft scrolls, potions and ammo before a BIG event, they love when a scroll or well placed arrow turns a possible TPK in a steamroll; they even use hirelings for minor errands to not distract their characters

> 13 Solving obstacles
Yes, you should reward creativity, even when they find a way to just talk their way out of a combat encounter or tunnel around your trap infested corridor.
>>
>>97278789
>I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience.
You are telling them this shit ahead of time, right, so they don't waste skill points buying skills you aren't going to let them use?

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
What single chess video have you found most useful in your development?
>>
>>97282616
Hmm no single video for me, there’s too much to chess for one video. But I get a lot out of
-PowerPlay Chess videos
-ChessBase India videos of OTB games like https://youtube.com/watch?v=csdj0DmrEvA&pp=ygUWQ2hlc3NiYXNlIGluZGlhIG1hZ251cw%3D%3D
-and the old chess24 rapid tournaments, especially during Covid
>>
Why does R*edit aggressively shill Lichess so much?
>>
Just the superior website innit
>>
>>97282616
I've been watching Dina's videos 24/7 recently, I really dislike that her arms are waxed/lasered, but she's got such a cute expressive face that I just can't resist.

Work in Progress, HAPPY NEW YEAR! Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>97280821
https://www.youtube.com/watch?v=RRMD86LWN9Q
https://www.youtube.com/watch?v=VU0rc0EOOys
Contrast/speed paints are translucent paints, which kind of acts like ink, that stains your miniatures. Their main selling point was to be the instant shading paints for people who are fine with something presentable for a game and would like it done fast.
>>
>> My SS never posted the gift I got them

Hope you liked it anon
>>
>>97283610
I wonder if we had the same guy.
>>
>>97283610
Mine hasn't posted either but i think that is more related to England being a third world country.
It arrived to sorting on the 24th and hasn't moved since
>>
>>97282229
AK, I really like both the pads and the papers. Also a lot cheaper where I live than Vallejo.

>>97283320
Yeah, I forgot about that. Good call.

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Starting Anew Edition
aaah happy new year sub-edition
>Previous
>>97258877
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
Come to think of it, if the regular Ventrue feeding restrictions apply to their antediluvian, that'd mean he'd be able to get vitae from human blood, right? It wouldn't make any sense to have a refined taste that doesn't actually give you vitae
Would that make him the only ante that can feed from humans?
But his actual refined taste is probably something really bad, like can only feed from world's top 2 richest people or such
>>
>>97283348
I thought all antes could drink from humans in the beginning? Sure, as they got older the desire/need for the forbidden drink became stronger, but by then ventru was already actually dead.
>>
>>97283242
Thinking more about mechanics than in-game reactions.
I had this idea in a HtR game to reward the Imbued that reach max Convinction by retiring the "old" hunter and turning them into Solar Exalted.
>>
>>97274976
This is the type of bullshit that wod was made for.
>>
>>97283483
In terms of mechanics he is just a mage with no paradox or Fae who doesn't need to deal with banality at the cost of needing a lot more fuel.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Peaceful Edition
Previous Thread: >>97257736
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>>
Back from the end of year break.
I'm only playing MP, before I go deep diving into the last few threads has anything major happened? New writefags or plot developments. I see it looks like we are discussing the BBEG?
>>
>>97282721
It was christmas so basically nothing happened.
Moyu anon wrote something, other anons came back and made promises. That and what you see here is about it.
>>
>>97282092
There was a proposal that they're "pure land" type of a sect, and their plan is to extend the ancient domain to the entire north domain to nerf the cultivators.
>>
Which characters are going on the expedition again?
>>
If Tetsuyanon’s still here, are you still working on the Boss Nightmare finale? I’m not sure if we’re done with winter break season yet, so I can wait. But I’m still hyped about the writefag, hope it’s going well


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