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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
>>97214901
Past the DEI accusations and the like, most regions only get one AP at a time. Especially before they just gave up on 6 books APs. The LO guides are designed to give you as much information for you to do your own adventures in, not so much an overglorified primer for an AP you may or may not like.

To get something like the Tian Xia project, that requires a lot of coordination between all the disparate teams at Paizo and even that got nearly fucked over by the OGL drama (it pushed the whole deal by a year). It just makes the most sense to jump around and not always pay their Diversity Consultants to stand around and look pretty.
>>
Since Andoran's getting a lot of focus lately, has the Darkmoon Vale been returned to for any adventures besides the Crown of the Kobold King remake?

I really liked CascadiAppalachia.
>>
Which ancestry is most like the Tau?
>>
>>97141194
Actually, I don't get why that anon chose Rogue class. Ruffian subclass and dual wielding is obviously so you can use Daishō as a Rogue, but why not pick a Fighter in the first place?
>>
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>>97216797
Just a combination of Jin Sakai giving me a rogue vibe and Ruffiian having access to the loadout. It was mostly vibes-based. I wasn't really considering, like, the wholeness of Jin's mechanics and trying to fit them into a build. I just look at Ghost of Tsushima and think "oh yeah, rogue for sure," and dual-wield rogues are pretty good, and Ruffian can grab the relevant weapons and armor, so there we go. That was pretty much the extent of my reasoning.

By comparison, when I look at somebody like For Honor's Kensei, I think fighter. I think it's just the beefier armor and the bigger weapon (and the fact that he's not in a game with stealth gameplay). Kensei also wields a nodachi and wears o-yoroi armor, both of which are actually already statted in 2e and are an advanced weapon and heavy armor respectively, so fighter would be a pretty natural fit for him now that I think about it. Again, I'm not like, trying to translate Kensei's moveset into a D&D-type game, but if I wanted to make a character that basically looked like Kensei and fought with the weapon he uses, that'd probably be how I did it.

You could totally make Jin as a fighter too, if you wanted. No class is going to 100% replicate a character from outside of these kinds of class-based systems (see the thousand different ways people have statted Conan, or Gandalf). Really those posts were just an exercise in seeing how easy it would be to make a PC with at least a passing resemblance to the first couple samurai characters I could think of using existing character options, and it turned out to be very easy.

Previous: >>97211098

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>97216876
took you 10 minutes after this thread to make your own, and now you're sperging. low effort bait.
>>
>>97216880
>make new thread
>don't tell anyone about it
>seethe when the thread that was made properly is where people migrate to
>>
>>97216885
half of those posts are yours, my guy.
>>
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>you play blue?
>me too sweetie
>>
>>97216894
rollin

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Why are the Blood Angels the only ones that are lore accurate?
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>>97204961
What's funny is they could have made the Black Templar black and it would have been lore accurate but they know BT chuds wouldn't buy the skin if they did. The free market wins again.
>>
>>97212619
>>97213691
>Nigga heil Russ
>>
>>97204961
>space wolves
>white
Literally never been the case. Please learn to read before announcing you are a tourist.
>>
>>97205432
Trump hate video game and tabletop game
>>
Warhammer would be immensely better off if they just said whites killed off all the non whites in the setting so there are zero black people in it

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Seeking Solomon Kane, the Monolith version.
>>
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Requesting GRIT Fantasy RPG
>>
>>97214311

No change on my end, still corrupted.
>>
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Requesting the 5E module Carnival of Tears.
>>
>>97216452
One comment. Did you see that I uploaded the pdf here >>97214411 ?

Thread #006 Dark Imperial Blood Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97129837

Previous Thread
>>97024850

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97212291
>Diablerie
So that's what it's called.
>this'd be where I reccomending pulling it on your boss
Haha I ain't even a week old. Can't I pull it on a defeated enemy of hers or something?
>>97214061
Idk I guess before the prez gets elected, or in some "Democratic Republic of" in the heart of Africa?
>>
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How's this for a speciality? Lol
>>
>>97131386
>What's your favorite clan after your own?
Salubri are one of the best and without a doubt, the most wholesome clan in Kindred history. And a friendship between a deranged megalomaniac Tzimisce and a faithful, pious Christian Salubri who tries and never gives up to set his best friend on the right path is one of the most wholesome scene imaginable.
Yet another reason, why tr*meres should be exterminated and turned into furniture.
>>
The women of the house are working their asses off on xmas week. So is my Boy Toy, but he had some time for a test drive of the 'Vette and his reward. Two badass rides.
He told me about his embrace: he was sleeping on the floor next to Venus' bed, too drained and cold, she saw he him shaking, then put a bedsheet on him and pat his head. He shed a tear and confessed to her: "I wish you were my mother." "Granted.", the mistress said.
Man do I look hot and wicked with this black fox and 20s cig holder he got me. Blue Fairy is pestering me again for selfies, fine, took one blowing smoke on my phone, another almost touching the cam with my cig. Bet she wants more. Wait why ain't I selling this shit online yet? Cuz I'm dumb that's why.
Lotta lonely folks these nights, more than I thought, like me, stuck in this empty mansion with a doll's manners classes and a lame guy in his 40s teaching me art.
Like, can they teach me Disciplines yet? Save. Me.
>>
Oh and before Venus left she took a sip of vitae out of Blue Fairy and Boy Toy.
Ain't ever seen her do that before. I texted them but I think they muted their notifs. Yeah too busy.
Is that a thing? The tithe OneInchAllah >>97200590 talked about? Or blood bond? What's the difference again?

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From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:

https://www.youtube.com/shorts/Sxd-p2Gaj5E
>*video shows picture of gnoll*
>As soon as you humanize the faceless monster, now, you got a huge problem. It ceases to become fantasy adventure. Keep monsters monstrous, cause you need to have things to kill. If you keep it cinematic and cartoony, you'll have a good time killing monsters. If you start getting into simulation, where...
>*video shows more and more pictures of gnolls*
>What is the howler culture? What is the nature of intelligence? And like, do they have a soul? And like, you're done playing fantasy game and now you're into the moral nature of our world and existential stuff.

Are they right?
>>
>>97216984
Traditional games?
>>
one more for the pile
cmon jannies, ban the ip or something, fuck
>>
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>>97216984
In principle no because it's the opinion of a d&dtube channel, buy an ad.

That aside, kinda. It's reductionist to cover the whole conundrum with a blanket statement akin to "don't think about it bro". Ttrpg main advantage over other media is exploration, which you can't never efficiently contain. Even from a mere logistic standpoint, taking ytman example, if the group is fighting gnolls they will eventually learn more about them either accidentally or trying to exploit their behavior to defeat them.

Tl;dr: it's right if you run games for mentally retards. Now gtfo shill.

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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I like it better when ability scores are tied to race.
>>
>>97216951
There's nothing stopping you from playing with those rules if you prefer.
>>
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>>97216366
>>
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>>97216366
I played a guest character goblin tiefling necromancer and a friend played a goblin
>>
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>>97216993

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>
Anyone here got good orc related stories?, I would but my DM isn't a fan of orcs and prefers encounters with undead and big beasts than greenskin people so I have none nor do I feel like making up some bullshit tale either, like some anons here...
>>
>>97215921
>ERP around the table
As much as I love a lewd orc, I wouldn't subject other players (whether I'm a DM or one of the PCs) to my orc girl fetish. I'm sure some people have some stories about being dragged off to the all-female orc rape camp, but apart from some cheeky jokes, I don't think most people have any stories worth recounting.
>>
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>>97215921
Closest I got was my party getting hired to clear out some forests my a merchant (djinn who was fucking with us) who didn’t mention they were infested with beastmen and orcs and it was gonna be a lot longer than a single “get in fuck shit up and loot” job and we were bound to this thing.

My Paladin led the charge into an orc camp and started going kill-crazy as his barely sentient/primal force moon maiden patron flooded him with zeal and wrath.

At the same time, one the chief’s concubines, who didn’t like being a meat sock for this dink made her move and the party catches up and sees buckethead popping off and being helped by an equally berserk she-orc and the two tore the chief apart.

They got along great after that, she became a recurring character and I retired that character with him and the orc leaving for the “little house on the prairie”

No coomer shit, just the DM taking the cliche and playing it straight (hyper-loyal orc wife where violence is foreplay) and his way of saying my guy was more orc-like than the orc in the party
>>
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>>97190058
>>97195903
>>97207138
>>
>>97210899
>russian accent
kek my sides

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Without thinking about it, entirely subconsciously, you are trained by Pathfinder and D&D to safeguard your players. You are taught to coddle them! And when does this subconscious teaching happen? Not in ANY dungeon master resource. It happens before your first adventure, before your very first D20 roll.

It happens when you create characters.

In Pathfinder, character creation takes a ridiculous amount of time. I ran it for about six years, and I saw it take well over an hour, sometimes going up to two for new players. As a GM who understood the system inside and out, I could get it done in about a half hour.

Losing a character in a game with such a painstaking character creation process is absolutely devastating. As a GM, you wonder if that person will bother to make a new character, or if they will just leave, and if they do, who will go with them? Will you even have a game afterwards?

And enemy statblocks are the same way. You look at these massive text blocks that include three different saving throws, the type of hit dice, types and sub-types of creature, and perhaps most hilariously unnecessary, ALL SIX STATS. Who on earth looks at all that and dares think “I’ll make some monsters of my own!”

Please understand, I’m not saying nobody makes their own monsters. I’m saying that it is an undertaking to make a monster with a statblock like that. Figuring out saves, stats, and heaven forbid you want to get CR correct, good luck with testing out that garbage.
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>>
>Shitting on 3.5 and PF1
>On the year of our lord 2025+1
You are 15 years late mate.
>>
>>97215768
>old good, new bad
Tell us more, this sounds like a fascinating and novel position.
>>
>>97216292
Can't wait for the Kickstarter for the official english version
>>
>>97216930
>can't read
>slop reply
>>
That is purely a pathfinder problem though and I don't understand why so many on this board feel like they have to run it because the world is holding a gun to their head and demanding it.
It's not even a very popular design philosophy. Most new systems/games that are being released are a lot less bloated in mechanics.
People not wanting their characters to die isn't really due to the char creation process but rather due to not wanting to lose all the hours spent on playing it in my opinion.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97214764
>My main highlight in any game is a good tactical combat which I guess I like in savage worlds.
ntayrt but adding in even an abstract tactical map with terrain tends to help when combined with other anon's aforementioned rule additions. Doesn't have to be fancy, but a visualization and outline of terrain combined with your party's objectives (and objectives for the opfor) tend to make the combat encounters more dynamic. Even with only Basic, having those and morale will make it more tactical.
>>
>>97214695
No, if you're used to 3/4e-style individual tactical positioning and hype special attacks it can easily come off as dry. Low-level combat in B/X is a primarily group-tactics affair and gets its texture mainly from the insanely high stakes of each roll (your average Fighter can easily get oneshotted by a goblin), equipment (spears and halberds let you attack from the second row; flasks of oil can be set alight and hurled), and traits of the environment such as fighting in a bottleneck passage.

That said, with a competent referee you should be able to try various maneouvres like pushing your opponent back into a trap, tripping him, etc. Note that this doesn't cover the whole list of 3e+ special moves; disarms and whirlwind attacks are simply too good and will not under normal circumstances be permitted by a sensible referee.

TL;DR set your expectations on the level of the combat and not the individual round or action.
>>
>>97214736
>neither they or myself really see what could be out there that is more interesting than the next level down.
Yep, see, there's your problem. My advice to you would be: try to design a lair/one-shot dungeon with interesting contents, a tower for example or long-forgotten tomb. 10 keyed locations tops, contents suitable for having been there awhile undisturbed, like undead, or an immortal wizard, or robots, anything of that sort. Maybe *no* monsters, just traps. Try to make the prime loot something more interesting than gold –a sorcerous cube of pitch-black metal that functions as 1d20 bonus spell levels before being depleted, or some shit – though drop in the gold too. Chuck your lair on the map somewhere. Key the hexes in that general area so you have some notion of how the PCs might travel there and what they might trip over on the way. Next time the PCs score some loot, throw in a treasure map to that place.
>>
>>97215585
This is a bit specific (not in a bad way) but excellent advice overall: Just add interesting locations on the map and reasons to go there, even simple stuff like treasure maps.

More ideas:

1. Scatter services around the map. It's often a good idea to have specialists (sages, alchemists, trainers, mercenaries) be available in different towns and villages to force players to travel occasionally.

2. It's also very important to implement some form of strict or loose 1:1 time and downtime play, as that introduces things to do with gold.

If your players are really fixated on only going into the dungeon there's no reason to mess with them, it's their right. (1) and (2) mostly happen during downtime by definition, so they'll still be dungeon delving for the most part during actual sessions.

And yes they might have some unused gold if dungeon delving is all they ever do. Not a tragedy, but do emphasise that it's their choice if it comes up.
>>
>>97206024
As a few things when I make a setting and region. I make sure to have at least 4 major cities/hubs with something you can only get there. From a Blacksmith who can make high-tier gear, a enchanter, etc. Maybe even make one of them a small town and it's known cause of them or something. So going there the only thing you can do is that.
2nd when you make dungeons, BBEGs, and other major hooks I make it something that can go on without them. So if they don't take care of a goblin camp in a cave. It become a big problem for the region and where you had maybe at most 2 dozen goblins to deal with. Now it's over a 100 and have casters and they know how to fight and defend.
Push downtime activities, especially for stuff at the end or beginning of a session. Maybe someone making a new weapon, crafting some potions or scrolls, training, etc. When they get back let them find out how well they did and all. So you have a reason for time to pass in the setting.
Don't let players be the center of the world and let the world turn on it's own. Let things happen and be talked about that isn't about the PCs or their quests and all. You think it might be pointless but make the world feel a bit more lived in and real. Especially at lower levels.

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Stop buying miniatures.
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>>97191751
>what about when your character dies?
I can just use it for another character or the same character in the next game
>>
>>97191690
who the fuck still buys miniatures in this day and age? I thought a resin printer is essential of any GM or at least on person at a table?

step your game up you cheap bastards
>>
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Done.
>>
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>>97216612
Why are you still playing on a physical table? Please bring your GMing into the modern day!
>>
>>97216870
This is the equivalent of smart fridges.

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97216901
I'm doing very poorly, but thank you for asking.
Those are some very nice rats. I especially like the face on the second from the left guy, and the middle guy's shield
>>
>>97216901
I got a bunch of these guys for cheap. I'm toying with the idea of making them plague monks or at least pestilens clanrats as they look a lot more rotten and feral than the older clanrats.
>>
Electric static grass applicators worth it for Warhammer bases?
>>
>>97216960
Sure. I probably wouldn't outside of display minis, and not a real army. But whatever. They work as advertised if that's the effect you want.
>>
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>>97216909
i hope things get better for you man, please hang in there! and thank you, i tried out a new technique with using makeup sponges for the underpainting before applying my acrylics and it helps a lot

>>97216958
i imagine you could proxy them pretty easy as pestilens, only problem is that the newer clanrats are monopose so there's only so much customization you can do. i do love the previous clanrats because of the customization and frankly i like how stout and goofy they are (also they're faster to paint because of the less detail)
the big question is if the rumors about eshin models getting updated are true because some of those models are reaching eldar levels of old

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Will our based autist do another end of year stats gathering edition

Previous thread: >>97161490

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
We play games because it's fun and often argue how X is fun (or not), but rarely think about what exactly is the "fun" part of playing.
>What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
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>>97215471
I probably haven't played enough badly designed solo games.
I might be wrong, but do you base your opinion on his solo modes on Imperial? I haven't played it, but I heard that one's pretty good if not the best way to play.
His solo modes in Davins journey, bitoku and Cerebria were the exact kinds of solo modes noone needs; bloated messes in which a solo game feels like 80% bot admin/deciphering subpar iconography and 20% actual play. I think the blitzkrieg one was better but I can't fully remember. I also thought the barrage one was by him until now but apparently not
>>97215445
Eh, fair enough.
>>
>>97215548
Well good to know to AVOID the copy of Bitoku that's on clearance for a possible solitaire game. So far Concordia and Castles of Burgundy special edition have the best solo modes I've used: Your moves directly affect the bot, very little overhead, and a good challenge you can't just trivialize.
>>
>>97216385
I'd generally recommend staying away from bitoku tbqh. It has a great table presence and looks good, but is super fiddly, annoying to setup, very limited interaction. One of the euros that try very hard to obfuscate the fact that every action has an EV of like 1-3 vp, and even the more (mildly) exciting things you can do like buy cards follow that design. I hate it when games do that, give you an illusion of a huge palette of choices that at the end of the day aren't all that different from each other
>>
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>this is what a sci fi game in 2025 looks like, and that's a good thing
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>>97216938
What, you don't like it? Are you antisemitic!?

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97213387
>allowing a character from a different version of the ruleset
I knew 5efag were mentally handicapped but this goes beyond the pale.
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>>97204491
Everything went to shit without Gygax.
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>>97216897
Easy to see how it happens. One, they keep stating that the rules are backwards compatible. Two, if you are just surface level searching for resources, pretty much everything you find nowadays without digging is going to be for 2024. If you don't know any better, then you're not going to know to specify which version. And judging by how that post is worded, the groups he is referring to are not people who know each other well enough to talk about it. So when players show up to the session with characters from all over the place, they just shrug and play on without trying to sort it out because it would be awkward
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>>97216940
I get how it could happen but i was lamenting about a more broad "why?". I lived in the 3.0/3.5e/pf1e shift era (so without the same widespread internet resources about the game as today, comparatively speaking), in that case the system differences are even less than 5e-5.5e but even then it was apparent (with all the people i knew who run the game) that you could cursory introduce different versions content as long as it wasn't system optimized and even then with a modicum of review and only from the DM side. Allowing a player to use a 3.0e build in a 3.5e game was considered inconceivable, the bonus stacking difference alone was glaring like the fucking sun. The absolute lack of system (baseline) knowledge 5efags have is terrifying.
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>>97213382
Yeah, but one person dickriding a system on /TG/ doesn't mean everyone likes it. Hell, the only thing I need to point out and did is sales for ONE DND. As well as many people who are still bothering to make 3rd party content for DND tend to stick with 5e over 5.5/ONE.
>>97213674
....... Found the woke DND dickrider. Why don't you go back to Bluesky and bitch and moan over there. No one cares about your shit system

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OH SHIT A GOBLIN
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>>97206287
Nothing a good bath, better jewelry, and some decent cologne couldn't fix.
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>>97204552
Labor 'pon thy art.
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>>97207390
Agreed.
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