[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: G8-iqd9WIAAVp5e.jpg (98 KB, 950x950)
98 KB
98 KB JPG
What is your setting's game's tax policy in your game in your setting?
28 replies and 5 images omitted. Click here to view.
>>
File: Silver7.2FI.jpg (178 KB, 672x811)
178 KB
178 KB JPG
sales tax (if any) is already factored into the face-value price of equipment. it's not like the modern US: the amount of gp in the equipment list is the amount a PC actually pays. same goes for the wages of retainers and experts (wrt any income tax).

roads and bridges may have specific tolls, those are requested immediately when the party are passing through.

inheritance incurs a fixed 10% in taxes as per page B13, and if a fighter character ACQUIRES a castle/stronghold/land then the settlers pay 10 gp per year as per page X52.
>>
>>97342003
So you are fine with ships using private docks and not paying that tax?
It's like taxing the caravan for using the stables in the market, and storage in the market, stopping the thieves in the market, but they are on their own on the road and you have no road upkeep
It's basically that? I would torch your world and actually hire pirates to blast your docks for being that stupid
>>
>>97342073
They're not private docks, they're state property and built for the purpose of trade ships, the state has the right to tell other captains to GTFO at its discretion. A private dock's owner could charge a literal arm and a leg if he wanted.

That and pirates aren't a problem, any of them would quickly run afoul of my setting's equivalent of the EIC or leviathan hunters, neither of which provide quarter.
>>
>>97342142
I would literally make my life goal to torch and destroy all docks in your setting, you have like a simpleton's idea of what a tax is at this point
>Just risk your ship oversees so you can use my dock and pay for it!
>No you can't use another dock!
Literal
Timber
>>
>>97341667
My bad, meant 2000s Detroit tax policies

File: world_of_darkness.jpg (173 KB, 1600x900)
173 KB
173 KB JPG
What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?

Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?

Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
162 replies and 17 images omitted. Click here to view.
>>
File: police shield mirror.jpg (68 KB, 640x636)
68 KB
68 KB JPG
>>97322686
Sorry anon, it's trans antifa
>>
>>97341762
who are you talking to, faggot?
>>
The problem is that there is an actual group of people who have their own subculture based around personal expression and the government wants to wipe them out. So there's an obvious correct answer to this question.

But it's trans people and a lot of this board has made hating trans people a big part of their personality.
>>
>>97323111
>Digital detox and offline connection
>Where is it happening
>Online
Amazing.
>>
>>97341858
>the government wants to wipe them out. So there's an obvious correct answer to this question.
>But it's trans people
Big if true (it's not)

File: IMG_9777.jpg (522 KB, 1290x718)
522 KB
522 KB JPG
Douchemachine used to be the largest competition to GW.

Now look at it and laugh
32 replies and 1 image omitted. Click here to view.
>>
>>97334752
Now is the worst time in be in an awg.

The first and greatest golden age was during warmahordes, confrontation, at43, malifaux, peaking with X wing, then ending when Guildball died.

Second era was the Kickstarter era, which produced games like infinity, kingdom death, and lots of 3d prints. It was more boardgames than anything though. Died in COVID.

GW used to be retarded, completely unbalanced, crappy models, erratic release schedule. Iirc there was a period where it was 2 years between marine codices and Orks hadn't been updated for 6 years. Now they've addressed a lot of the issues and more, will be very hard to unseat.
>>
>>97335010
>Now is the worst time in be in an awg.
Speak for yourself. At least I gave a reason why it's great at the moment. I can currently buy two outright full wargames (games, not starter sets) for the price I would be paying for 1-2 boxes of GW basic dudes. I recently got about 5 games worth of minis for 1/4th of a GW army(actually probably way less because I haven't looked at GW prices since 4th edition). That's not just two forces per-game either.
Like I said, I don't play LGS tourneyfag games. Hobbyist games are booming and they are dirt cheap to get into. The GW business model doesn't interest me or others, I am not even in their target demographic, they don't make products for me. Same goes for the GW heartbreakers you are listing too.
>>
>>97332225
There's long standing issues with price of entry and the presentation of rules when it comes to battletech. The rules in particular are great but they are often misunderstood, particuarly the modular part.
All that's needed is a free rules SRD and a cheap miniatures line to go with it. They insist on selling overpriced boxes and repackaging the rules in as many ways they can come up with.
>>
>>97330736
nothing if you mean tabletop games. All the competition imploded (warmahorde died of cringe, x-wing killed by 2nd edition invalidation, infinity died when pewter price rose 400%, D&D died soon as stranger things became turbo-gay and WOTC embraced the woke without realizing they're pandering to the 1% of the country that never plays tabletop games

Basically the only competition GW has is card games. Magic the Gathering and the retro pokemon/yugioh kiddies.

Those spaces had a similar attempt at replacement that didn't work out as well (the Living Card Game fad ala Game of Thrones died when people realized it wasn't any cheaper than MTG since you'd end up spending $300-500 on a single LCG which would automatically die as the 2nd half of any LCG life-cycle involves too high a buy-in to start without a disadvantage)

But card games don't require the expensive molds of plastic miniatures, so MTG will always face stiffer competition if they screwup than GW will, hence why GW treats its customers so utterly shit without a care.
>>
File: Warmachine in China 1.jpg (432 KB, 1200x1600)
432 KB
432 KB JPG
>>97330704

I loled when they sent their molds to a sketchy company in China that stole them and used them to make dollar store toys.

>>97335010

>Now they've addressed a lot of the issues and more, will be very hard to unseat.

I'll add that 40K is a complete hobby. There's tons of lore to read, licensed novels, animations on Warhammer+, an upcoming Amazon show, painting, modeling, etc. Whereas other games feel very constrained. Historical gamers are into the Barons War right now but there's only so many kits you do for that.

Similarly, DnD is super popular because it's practically a subculture unto itself that you get nerd credit for being interested in, even if you're more into collecting products and your game is just an excuse to do theatre kid antics with your tiefling on Discord or you're not playing at all. I think that's why there's so many people who only play DnD but you never meet a guy who refuses to play anything but Call of Cthulhu or FATE games.

"Crusader, crusader, please take me with you" Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

Comment too long. Click here to view the full text.
8 replies and 2 images omitted. Click here to view.
>>
>>97341829
Buy an ad slopper
>>
>>97342039
and this is all aside from the issue of wanting standardised games because Warhammer's popularity has the side effect that many people get into it on their own, without a dedicated group of likeminded roleplayers, and will look for a standardised way to play with random people to speed up things with people you usually don't know enough to coordinate well with

making weather things part of spells, magic items or army rules fits well often enough, given the fantasy nature of the factions, balances the asymmetry with an associated cost, and is generally sufficient for the desired mental images
>>
File: test.png (9 KB, 664x473)
9 KB
9 KB PNG
Anons, help me with a question.
Unit A is near the Impas. Its front row moves slightly forward. The opponent sees this unit, and their Unit B is on the flank. Then the following happens:
1) The opponent charges Unit B onto Unit A.
2) Unit B has enough movement to maneuver, and after moving, it finds itself in contact with Unit A, touching the corners of its bases.
3) After contact, Unit B turns, ending up in this position.
Question: Is this possible? And another question: if there's another unit instead of the Impas, will it just move an inch?
>>
>>97341829
Why does an AI piece have an artist's signature on it?
>>
>>97342071
Any player that tries to do retarded slimy moves like this that are super unrealistic but technically "allowed" in the rules is a faggot and should not be given the privilege of playing a game with you.

Kithkin edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

Comment too long. Click here to view the full text.
91 replies and 19 images omitted. Click here to view.
>>
>>97341859
I enjoyed a lot of the planeswalker focused stories.
However, Omenpaths lack the sauce. Genuinely, I cannot think of anything good on the story front that has come out of omenpaths.
>>
Reminder: everything that sucks about Magic directly ties back to EDH becoming the primary of the game. If you play EDH, you are part of the problem.

EDH is for slop for pigs. You're not a pig, are you?
>>
>>97342097
Duskmourne were not bad.
>>
>>97342124
Everything that sucks about Magic makes EDH great.
>>
>>97342124
Unfortunately, the pigs have bred in great numbers and are now the main clientele of the restaurant. Unless we somehow pull more money than all the pigs combined, this will never turn around. The sensible thing of course, would be to move to another restaurant.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

Comment too long. Click here to view the full text.
206 replies and 35 images omitted. Click here to view.
>>
>>97340513
Yes that's his base, I hate when minis overhang their bases with wings and such. Plus, he's a hero, so he gets a bigger one. It's only 40mm it's fine.
>>
>>97341614
You wrote a big nice post that I'm sure id enjoy engaging with, but since you posted gay tranime coomshit my brain immediately disregarded you and I couldn't even be bothered to read your post
>>
>>97341686
>it's fine
Bro it looks like lil nigga is standing on a flying saucer. Even looking past how wide it is, it's so tall would go up to his goddamn knees if he was standing next to it
>>
>>97341689
You do you buddy, enjoy 4channel™ in any way you want.
>>
So for s-f hard plastic what is out there except the usual GW, Mantic, Northstar and WGA?

File: image.png (342 KB, 673x555)
342 KB
342 KB PNG
88 replies and 7 images omitted. Click here to view.
>>
>>97341311
none of those tables or whats around them implies any type of odor aside from paint and glue.
>>
>>97341589
Dude, shut up. LGS+smell as a search term will bring you back a million results.
>>
>>97341717
Pls be patient, he has autism. They can't help taking everything literally
>>
>>97341717
there's no sweaty fat guys, garbage, fast food containers, stains or anything in any of the pictures. Why you having a melty over some totally unremarkable tabletops.
>>
>>97341782
>tournie goblins
>hygiene

File: 1715982935913808.jpg (1.35 MB, 1709x2177)
1.35 MB
1.35 MB JPG
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

Comment too long. Click here to view the full text.
164 replies and 17 images omitted. Click here to view.
>>
>>97341916
>More than mechanics, more than plot, more than even what the DM wants, the most important thing about a Gygaxian setting is that it is Real.
Oh wow, that is a particularly dumb line.
>>
Can you sum up for me what are the principles of OSR a DM should follow. It would be ideal if you gave me a brief explanation for each point.

So far I got:
>Player agency
dont restrict your players choices, at all if possible, as little as possible if you need to
>Emergent Storytelling
prepare minimal story, let players decide what they do and how they do it
>XP for gold
reward exp for the gold the players carry out of the dungeon or otherwise obtain
>Do the Book keeping
keep track of time and resources. Follow the procedures for encounters and such
>Natural language
put your PCs in a situation, let players figure out how to get out of the situation, than have them explain to you how they want to solve it, you as the DM decide what mechanics to use
>>
>>97341916
>If you lean in close and listen carefully, you can actually hear this poster sucking his own cock as he wrote this.
Notice how this cocksucker doesn't present a contrasting world view or alternative answer. You could replace his entire post with
https://www.youtube.com/watch?v=bBsVyyWKbgU
And it'd mean as much to the discussion at hand.
>>
>>97342028
>doesn't present a contrasting world view or alternative answer.
Are you illiterate?
>>
>>97342028
For a guy who thinks his games are "real", you have a weird thing of not realizing who's doing the "real" dick slurping.
Waxing poetically about sandbox play and calling it exclusively Gygaxian while you have your own dick in your mouth isn't a good look bruh.

File: radio.jpg (233 KB, 1000x1000)
233 KB
233 KB JPG
Dead Frequency Edition
>Previous
>>97324423
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

Comment too long. Click here to view the full text.
110 replies and 13 images omitted. Click here to view.
>>
>>97341967
>I hate the God-Machine outside of Demon itself.
Same. I remember disliking the attempts to create this new overcosmology.
It's a decent enemy/cosmology for demon, but it's shit as an attmept to say "all these things work together THIS way", the same as how Beast's attempts to make all the splats play nice together with beasts as a binding agent was shit.
>>
File: 1000023970.jpg (219 KB, 918x586)
219 KB
219 KB JPG
>>97340041
I'd say the whole point of why I love WoD is how loose cannon in lore interpretations I can be both in-universe and out and how you're encouraged to fill in the gaps yourself. Did Saulot create the Baali or was that Cappadocius? Maybe it was an ante beyond the 13 like Lucien? Or maybe there's a reason the Assamites hate them so much while being led by a guy that might have crawled out of the original Pit itself? And who's inside the Aralu mystery box? Are the TMH the encompassing hand of the Antediluvians playing both sides or just a bunch of irrelevant schizos? Is Gaia secretly Ennoia?

The canon answers and speculations are less important than what they do for your game and how you can use them to do cool stuff. I'm not very familiar with Mage cosmology+canon but I do hear they get up to some wacky nonsense there. If the whole point is "your own beliefs determine reality" then I'd say that's as much of a green light as you wish to change whatever the hell you want.
>>
>>97341855
I have not, actually.
>>
>>97342084
As discussed above, they are three-eyed hermaphrodites.
Bargain-bin rebises, if you will.
>>
>>97342102
Seems like discount Salubri, but thank you.

File: Missing Angron Model.jpg (540 KB, 720x960)
540 KB
540 KB JPG
Have you seen this Primarch edition

>Previous Heresy: >>97313986

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

Comment too long. Click here to view the full text.
273 replies and 67 images omitted. Click here to view.
>>
File: IMG_0252.jpg (1.47 MB, 4032x3024)
1.47 MB
1.47 MB JPG
I forgot I had a decently sized Death Guard collection, pulled them out today for a game with SoH as allies.
I should add more to them. I have lots of MkIII in big 20 man strong "legion era" tactical squads. I want to add some 10 man Inductii squads in Mk6 armour and Rhinos. Show the disparity between equipment and fighting styles between the old-heads and new recruits.
>>
File: 1741337375233999.png (1.65 MB, 1000x1534)
1.65 MB
1.65 MB PNG
>>97332279
>TQ
Give me Daemon-Primarch Magnus, so that don't have to use 40k's ugly model.
>>
made a new version of my list based on experience with a completely dofferent list yesterday
need some input on this

>alpha legion

high command:
>cataphractii praetor w/thunder hammer, combi-banestrike

command:
>cataphractii herald w/thunder hammer
>cataphractii herald w/thunder hammer (prime advantage: IDK)

army vanguard:
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer

Comment too long. Click here to view the full text.
>>
>>97342103
oh oops the master sergeant lernaens have a heavy flamer, not conversion beam cannon
>>
>>97339868
Going to use it as a Daemonic steed for my chaos lord.

>>97340383
Thanks.

File: GURPS.jpg (142 KB, 791x1024)
142 KB
142 KB JPG
Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
270 replies and 22 images omitted. Click here to view.
>>
Isn't partying always worse than dodging unless your weapon skill is huge?
>>
>>97341972
Parries are not usually subject to encumbrance penalties, and for 'average' fighters (Speed 5, Skill 12) they are generally the highest active defence they have. Armed parries against unarmed attacks are also one of the few ways to get a 'free' attack action. There are many downsides, of course; they quickly stack penalties from multiple attacks, usually get a lesser retreating bonus, risk injury (if unarmed) or weapon breakage, etc.
A typical set of defences might be a dodge and retreat against the first attack of the round, a parry against the second, maybe a block against a third, and dodges against all subsequent ones.
>>
>>97341537
>How much would the limitation "Limited: bullets" be worth?
I think it's more-or-less equivalent to metal piercing attacks, which are officially (Basic Set, p. 46) an 'occasional' threat, granting a -60% limitation. This seems generous, and the GM may instead rule that it is a 'common' source of damage, for a -40% limitation.
>>
>>97342077
-40% seems fair.
>>
>>97341972
>partying
I'm pretty sure partying is always the best solution. Party hard.

>See threads about this game occasionally
>Spammer complains that its all shill advertising
>/tg/ Generally ignores the game
>Finally get a chance to play it tonight
>Art is beautiful and have a way better time playing it than Magic the Gathering
>Grid combat is actually fun

/tg/ really does have shit taste
>>
>>97335311
You do see how this sounds like shilling, right?
>>
>>97335311
Buy an ad
>b-b-but le spamming, let me shill in pea-
No. Your game is bad and you should feel bad.
>>
File: teh sad of crak.jpg (56 KB, 500x500)
56 KB
56 KB JPG
>>97335311
>/tg/ really does have shit taste
Yes but it's also under attack by haters who want to kill it by spamming "traditional games?" and "what system?" and "buy an ad, shill" across every single thread.
>>
File: qwerty.jpg (22 KB, 480x480)
22 KB
22 KB JPG
Bump
>>
>>97335311
You know what I fucking hate about shills? They're always trying to sound like they're organic. "hello fellow /TG/ posters! I am like you! Look at this new product you should buy!" We're not stupid. We can smell a fake. We know it's an ad.

And the thing is - I actually wouldn't hate you so much if you were honest. If you were honest and said "I'm from Erik's Curiosa Limited. Here's this game we think you'll like. Let's talk about it", you wouldn't get as much resentment. But you're never going to do this. Letting it known that your company has people who use 4chan? Well that makes you evil, doesn't it? And that assumes you're from the company making the game and not some ad agency, of course.

So. That's where things stand. Either engage with us honestly (which you won't) or fuck off.

sage goes in all fields. Also your game looks like shit.

What do you think of it? It's basically Fallout with furries (Kipo didn't have robots or guns).
53 replies and 2 images omitted. Click here to view.
>>
>>97337786
All those old palladium dudes talk about what a great GM he was, I think he's one of those guys that is just a shit writer. Having good ideas at the table and being able to communicate those ideas via rulebook are two very different skills.
>>
Prefer Vaults of Vaarn.
>>
>>97340263
He's a great GM the way that John Wick insists he was a great GM. Long-term palladium loyalists also tend to be the most retarded faggots imaginable. All the worst aspects of the BrOSR, but for a system that is objectively fucking terrible and a guy who is genuinely one of the worst assholes in the RPG industry.
>>
>>97340488
The difference is that the only stories we get about John Wick's prowess as a GM are dubious accounts from himself. Several people have written glowing accounts of Uncle Kev's games back in the day.
>>
>>97340739
And others have said that he'd just railroad people and shut down any ideas that weren't part of his plot, and treated all players with contempt, as if they were trying to ruin his game. Not that his own writing in his own books doesn't already paint a pretty vivid picture of the exact kind of jackass he was at the table.

File: disembelle.png (349 KB, 1200x1200)
349 KB
349 KB PNG
Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
76 replies and 16 images omitted. Click here to view.
>>
>>97337791
Trashwalker looks like it would have a ranged acid attack.

Caterclops should be able to shed some of those tentacles to wreak havoc away from the main body.

Deathdaisy looks like it would probably be the most offense-oriented of the group, with a good amount of damage dice and some appended conditions.
>>
>>97337791
I imagine those little guys inside Trashwalker's eyes can run around inside of it to repair it like the crew of a really little mech.
>>
File: images (19).jpg (52 KB, 476x420)
52 KB
52 KB JPG
>>97338865
>>97339658
I had the idea that Trashwalker could be like an expy of the martian vehicles from war of the worlds. Only you can put two medium sized or less monsters in it to boost it's combat power. Say putting an Eyedra inside of it so it can be used as an arttilery platform.

Now that I think about it having the anthropoid bioconstructs all be vehicles for the bugs sounds like a neat idea. Caterclops could be like a blimp that attacks from above while Deathdaisy could be used as a burrowing or aquatic bio vehicle.
>>
>>97337791
I wonder what core feature this monster subclass will have.
>>
>>97340352
My assumption it'd be something like "An Anthropoid Bioconstruct can use the [ENGULF] action without possessing the required block. Allies engulfed can increase number of dice rolled when engulfed and will not take any negative conditions unless otherwise stated" With a block that shows how the dice increases/how many monsters can fit inside it or something like that.

File: 32606540.5f7f69e6.jpg (74 KB, 720x720)
74 KB
74 KB JPG
existential edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Chesscom Global Championship | March 14th - April 26th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

Comment too long. Click here to view the full text.
3 replies and 1 image omitted. Click here to view.
>>
File: 1752117300600668.png (36 KB, 480x480)
36 KB
36 KB PNG
Sven Magnus Øen Carlsen shit
>>
>>97341824
This of course:
https://lichess.org/broadcast/tata-steel-india-rapid--blitz-2026--blitz-men/round-8/V4XkOqKz/dtZuymQT
>>
Any good recent forearm hair pics?
>>
>>97341949
It's winter :(
>>
File: 1767862748313449.png (248 KB, 500x281)
248 KB
248 KB PNG
I'm waiting for Gotham to become number #1


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.