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Finally. This will lower the price Warhammer in the US. Right?
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Not unless they're building a factory out back too
>>
>>97337588
They used to have one in Memphis, TN.
>>
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FUCK OFF
>>97337063
>Warhammer World in the US
>>97329534
>A New Warhammer World is coming to the USA!
>>97330265
USA warhammer world based in Washington D.C
Let's just repeat all of the previous arguments and talking points because the sharty discord told us this is the talking point this weekend. FUCK YOU
>>
>>97337140
*buys cheap Chinese copies of your IP*
Yeah, less than half, lol.
>>
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>>97341982
I am the guy with the Futurama pic. I abhor shartyshitters and am one of the few non-horsefuckers that kept with No Picture Available throughout these dark decades. I was also first if you check the timestamps.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97341878
HISTORY PEN
>HISTORY PEN
HISTORY PEN
>HISTORY PEN
>>
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And lastly they showed the starter deck leaders that release along side the new set
>>
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>>97342154
>>
>>97342137
The game is coming more archetypal. Typically you can build a deck for a new leader with like 80-90% of your cards coming from the set the leader was released in. Caulifla for example in FB08 is 95% Universe 6 cards that all released in that set. If you play a yellow Buu deck most of your deck is going to be Buu cards. But there are decks like yellow Vegeta that is just a pile of good cards that isn't following an archetype.
There's definitely nowhere near the amount of keywords as Digimon has though.
>>
>>97340937
I think it is, for sure.
There's no summoning sickness so that takes some getting used to but I prefer it. And if you think blockers are too strong in Gundam then Fusion World is the game for you because they're next to useless except in some few select cases.

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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Hello anons, how is pf2 these days? I haven't been keeping up with it since slightly before the remaster
>>
>>97337502
We are getting out of a lull season. Outside of Battlecry, which was a pretty strong book all things considering, most of 2025 was pretty mid for PF2e content. A lot of "That was a thing" APs, even the big one with Revenge of the Runelords. This year they seem very excited to push out some bigger stuff, like a full dungeon crawl adventure set in Bastionhall or the Hellfire Crisis.
Meta-wise, nothing too much of a shakeup has happened since the remaster. Wizard is still hurting but the new Runelord and War Mage options are strong picks. Gunslinger got some significant buffs while Inventor got...not NOTHING, they are definitely impactful, but none that fixes the core issues people have with it. We have to wait 'til next month to see what they do with Psychic and Thaumaturge when they rerelease Dark Archive. And Magus and Summoner was FINALLY confirmed just last night that their remaster will be released with Necromancer and Runesmith in the Gen Con book for this year -- Impossible Magic.
>>
paizo, just make a generic class archetype that can turn any fullcaster into a gish like battle harbinger ffs
>>
>>97341265
Impossible because classes gain proficiencies at different levels.

>Battle Harbinger
>gish
>>
>2e
So i was invited to play season of ghosts with free archetype, as i am not wanting to spoil myself i was wondering if anyone could help me settle on which class to play
i was thinking a orc base dragonblood. im torn between going for a dragon barbarian for the full dragon theme or going a str melee ranger.

With the Draconic codex stuff it would likely be sovereign dragon with the barbarian focusing on unarmed bites/grapples. but ranger also seems easy to fit and slot in narratively

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Have you seen this Primarch edition

>Previous Heresy: >>97313986

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97332279
>TQ
Give me Daemon-Primarch Magnus, so that don't have to use 40k's ugly model.
>>
made a new version of my list based on experience with a completely dofferent list yesterday
need some input on this

>alpha legion

high command:
>cataphractii praetor w/thunder hammer, combi-banestrike

command:
>cataphractii herald w/thunder hammer
>cataphractii herald w/thunder hammer (prime advantage: IDK)

army vanguard:
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer
>5x lernaens w/conversion beam cannon, 4x combi-banestrike, 1x thunder hammer

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>>97342103
oh oops the master sergeant lernaens have a heavy flamer, not conversion beam cannon
>>
>>97339868
Going to use it as a Daemonic steed for my chaos lord.

>>97340383
Thanks.
>>
Has anyone tried out nemesis bolter recons/nemesis bolter scouts? If so, how do they stack up against each other/in general?

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97339657
>>97340630
Do it games Spanish Edition
>>
It's becoming a nightmare to find exps sometimes, so only buy into Hive if you have them coming as well. You cant bootleg the pieces at home

>>97341287
>i dont see what it brings
I do: it's people who aren't like you. If you can't see the unique appeal of hive and would "rather get into chess" you are exactly that category or weird gamer who many people don't want to play with
>>
>>97341097
There is an ultimate version coming put eventually. The problem is, the game is Hebrew so they aren't willing to lose a single dime on tariffs. Seriously.
>>
>>97341330
The problem is, I'll never find 5 or six players that want to play this.
>>
>>97339073
>Which list is yours?

>>97302622

"Crusader, crusader, please take me with you" Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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Anons, help me with a question.
Unit A is near the Impas. Its front row moves slightly forward. The opponent sees this unit, and their Unit B is on the flank. Then the following happens:
1) The opponent charges Unit B onto Unit A.
2) Unit B has enough movement to maneuver, and after moving, it finds itself in contact with Unit A, touching the corners of its bases.
3) After contact, Unit B turns, ending up in this position.
Question: Is this possible? And another question: if there's another unit instead of the Impas, will it just move an inch?
>>
>>97341829
Why does an AI piece have an artist's signature on it?
>>
>>97342071
Any player that tries to do retarded slimy moves like this that are super unrealistic but technically "allowed" in the rules is a faggot and should not be given the privilege of playing a game with you.
>>
>>97342071
even if rules would support the idea that unitA has to move forward to maximise contact to the charged flank, at least in the edition I was most familiar with (I can't be sure tow is worded the same, but it likely is), I'd say the purpose of moving the unit next to the impassable terrain is to cover that flank, and consider it a gamey abuse to argue in favour of such a charge on a small corner.
>>
>>97342146
some genuine artworks get an ai makeover to further spread and normalise slop, and the slop's algorithms see that signatures are a common element and so they replicate them.

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>>97341589
Dude, shut up. LGS+smell as a search term will bring you back a million results.
>>
>>97341717
Pls be patient, he has autism. They can't help taking everything literally
>>
>>97341717
there's no sweaty fat guys, garbage, fast food containers, stains or anything in any of the pictures. Why you having a melty over some totally unremarkable tabletops.
>>
>>97341782
>tournie goblins
>hygiene
>>
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people just don't have the space they once had. i last played D&D around (effectively) a two-person card table in a cramped 'board game cafe'. 20 years earlier it was on the same fuckhuge workbenches in a warehouse the Warhammer nerds were building entire Minas Tirith cities on.

nowadays...that space alone could be an entire flat/bedsit some student would pay to live in. or for a business, that's an INSANE amount of space for storage, whether it's in a shopfront or out back. owners don't have that any more. why would you effectively sublet an area like that for free? because they really like Warhammer...?

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What is your setting's game's tax policy in your game in your setting?
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>>97342003
So you are fine with ships using private docks and not paying that tax?
It's like taxing the caravan for using the stables in the market, and storage in the market, stopping the thieves in the market, but they are on their own on the road and you have no road upkeep
It's basically that? I would torch your world and actually hire pirates to blast your docks for being that stupid
>>
>>97342073
They're not private docks, they're state property and built for the purpose of trade ships, the state has the right to tell other captains to GTFO at its discretion. A private dock's owner could charge a literal arm and a leg if he wanted.

That and pirates aren't a problem, any of them would quickly run afoul of my setting's equivalent of the EIC or leviathan hunters, neither of which provide quarter.
>>
>>97342142
I would literally make my life goal to torch and destroy all docks in your setting, you have like a simpleton's idea of what a tax is at this point
>Just risk your ship oversees so you can use my dock and pay for it!
>No you can't use another dock!
Literal
Timber
>>
>>97341667
My bad, meant 2000s Detroit tax policies
>>
>>97342164
Anon. I'm running a fantasy game, not an economic simulator.

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>97341972
Parries are not usually subject to encumbrance penalties, and for 'average' fighters (Speed 5, Skill 12) they are generally the highest active defence they have. Armed parries against unarmed attacks are also one of the few ways to get a 'free' attack action. There are many downsides, of course; they quickly stack penalties from multiple attacks, usually get a lesser retreating bonus, risk injury (if unarmed) or weapon breakage, etc.
A typical set of defences might be a dodge and retreat against the first attack of the round, a parry against the second, maybe a block against a third, and dodges against all subsequent ones.
>>
>>97341537
>How much would the limitation "Limited: bullets" be worth?
I think it's more-or-less equivalent to metal piercing attacks, which are officially (Basic Set, p. 46) an 'occasional' threat, granting a -60% limitation. This seems generous, and the GM may instead rule that it is a 'common' source of damage, for a -40% limitation.
>>
>>97342077
-40% seems fair.
>>
>>97341972
>partying
I'm pretty sure partying is always the best solution. Party hard.
>>
I'm kind of shocked the Gun Fu book still has that classic faux Chinese font. Wouldn't people on the left consider it very racist, despite the fact that it isn't?

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But only the bad ones.
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What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?

Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?

Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
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>>97341762
who are you talking to, faggot?
>>
The problem is that there is an actual group of people who have their own subculture based around personal expression and the government wants to wipe them out. So there's an obvious correct answer to this question.

But it's trans people and a lot of this board has made hating trans people a big part of their personality.
>>
>>97323111
>Digital detox and offline connection
>Where is it happening
>Online
Amazing.
>>
>>97341858
>the government wants to wipe them out. So there's an obvious correct answer to this question.
>But it's trans people
Big if true (it's not)
>>
>>97324019
You advocate for the kingdom of conscience and I reject you as the moralist scum you are.

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The /btg/ is dead! Long live the /btg/!

Lilith Hall edition

Previous Thread: >>97325390

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97341223
Which edition brought that in? Was it an original game FASA rule, part of the rule bloat when the clans dropped, a clickytech thing, or something retarded that Catalyst added on, 'just because'?
>>
>>97341937
Its been a thing since 2nd edition as in when it became Battletech and not Battledroids?
>>
>>97341937
Goes back to 2E
>>
>>97341937
I've actually seen devs talk in the CGL discord that the heat for standing is going away because no one likes it and it's constantly forgotten about.
>>
>>97342112
I kind of do agree with them on that regard. Its mainly a rule that I've found that people who have been playing for decades have never been aware that it exists and if you're encountering rules like that you need to ask yourself should it even exist in the first place? When it is applied it tends to have extremely minimal impact on gameplay as well so that's another factor against it existing.

First Order of the Stick of the new year is up.
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>>97324713
It has barely started. Wait for it to pan out a little more first before you give up hope that it could be interesting.
>>
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>>97323292
>>97324123
>>97324965
>>97332203
https://files[dot]catbox[dot]moe/0iw381[dot]pdf
see pic related. 4chan won't let me post the link as text and I'm to lazy/retarded to outsmart it rn.
>>
>>97341934
Well, I guess I am retarded because I have no idea how that happened. I'll take it though.
>>
>>97341934
Neat, thanks
>>
>>97326317
I do still love that Odin actually knows far more than any other god including knowing about the planet within the Snarl, and yet can't actually tell anyone due to his state of mind

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97339691
Bultrak? More like Bullshit!
>>
>>97341005
>not Bulldrek
>>
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I think the next revival movement in a sinilar vein to the OSR is going to be 3rd edition focussed. I think that granular, complex build focussed market isnt really served by 5e or pathfinder truly, and theres empty space in the market/community.
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>>97334618
Because the most effective way to explain a new concept is to compare it to something the listener is already familiar with. If your first experience was with MnM and I was explaining DnD, then I would be using MnM to explain the mechanics of DnD. Is this really not obvious to you? Have you never taught a concept to anyone before?
>>
>>97299433
>low crunch
>feeling of 3.5
how
>>
>>97328301
No, there's a couple really bad ones. I don't fault you for not knowing that, but they changed some really crucial mechanics for the experience.
>>
>>97311412
no, you'll just play the game. you know, the thing you're doing for four hours in-between making 'the guy you want'?

did you know that in every fight you have in every edition of D&D, you're not rolling 20s every single attack? plebeians actually consider it a pleasant rarity when that happens. you and i, we may as well just have infinite moneys pre-rolling our dice until we win at the game.
>>
>>97339485
Pure delusion.


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