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>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ


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>>97342175
I was thinking of getting into it myself at one point but after a few weeks of research I was able to design an enclosure that would circulate lab grade air into even a studio apartment for less than $200, don't think it's an issue if you really want to do it
>>
>>97342175
yeah if you remove the toxic part of resin printing then w/e, just grab everything by hand, wash on the tap and clean. The problem is the constant paranoia of getting shit contamined all around
>>
>>97342285
you still need gloves, mask, care to not let resin spill anywhere, you can develop allergies even if you still do all of that, its a shit show
>>
>>97342305
Suiting up etc isn't really a big deal for me personally but it's never fun so I can see how that's a dealbreaker. Definitely handle chemicals with the respect the warning labels warrant and allergies do happen.
>>97342175 >>97342291
>I really wish they would focus on making demonstrably no smell safe resin
>if you remove the toxic part of resin
You can't do that with the way Resin cures you'd need an entirely different compound altogether, keeping the smell is in fact a good thing because your nose is a very good early warning system that air quality is getting worse, in a lot of cases it's better than those VOC sensors because they're placement dependent.
>>
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So since we're talking about kitbashing plastic, I'm building a naval raider warband with picrel as artillery witch, death commando and trooper respectively
Anyone got an idea on how i can kitbash a plastic annointed? No matter the range of course
Keeping in mind that for raiders I only need 2

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Do all LGS smell really bad or is it just mine?
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>>97341454
Unremediated water damage. Check the ceiling tiles for stains, that's gonna be your explanation nine times out of ten.
>>
>>97341332
If your LGS has any other smell than paper and whatever they use to clean the floor, that's your local problem
>>
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Could have been much worse.
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>>97341463
And often the store just deals with it because the rent is cheap enough to survive.
>>
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>>97341332

One of the few good effects of more normies getting into the hobby is that game stores are much better about enforcing some basically social norms than they were in the 90's and 00's. Back in the day a lot of neckbeardery was tolerated because these guys were vastly outspending the random normies and women they scared away.

I only really smell BO at game stores now if I have make the mistake of going in during Friday night Magic.

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97342190
>heh.. you said they provide us nothing ...but actually they occasionally buy some stuff ... heh... check mate
Incredible argument
>>
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>>97342203
>Occasionally
Most EU nations have more American equipment than native. Anyway what do you want from them it's been 53 years since America has seen a symmetrical war, what else could they do but buy equipment they can't join a war on our side thanks to lack of war.
Who is America's most loyal ally then?
>>
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Napoleonic Wars enjoyers: How would you feel if you played against someone's Imagi-Nation? Assuming it had fully developed uniforms, flags, heraldry, etc.?

pic unrel
>>
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America is Republican Rome
Europe is the Hellenistic world
It's only a matter of time

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97341812
>TQ:
Luv me some blentis fritters.
>>
what happens if you dig a hole on Coruscant (from the WEG sourcebooks)?
is there more Coruscant underneath?

also, do you think the new movie will be any good? looks really cheap tbqh, even for Star Wars, there's no sense of spectacle any more. you guys seen the leaked scene of !notBobaFett stabbing and grappling Imperial dudes? it's like there's zero weight to special effects any more...

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97342028
>doesn't present a contrasting world view or alternative answer.
Are you illiterate?
>>
>>97342028
For a guy who thinks his games are "real", you have a weird thing of not realizing who's doing the "real" dick slurping.
Waxing poetically about sandbox play and calling it exclusively Gygaxian while you have your own dick in your mouth isn't a good look bruh.
>>
>>97342014
There's a list in DM's n00b guide in the OP.
>>
>>97342006
>>97342138
Only semi-related, but I actually get a bit concerned about people who try to describe their games as "real" or "more real."
Rushing right past any delusions or questions of sanity, I'm actually concerned about outdated design concepts such as GDS/GNS theory, and almost always it's just someone who is just taking everything from a heavily "Simulationist" approach.
Its very easy to focus exclusively on only the positives of one of the three legs of the stool while only focusing on the negatives of the other two, which is largely why most internet arguments over GNS devolved into flame wars between people arguing which leg is the most superiorest ever, all while they sat on heavily slanted stools.
>>
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>>97342299
>If you desire verisimilitude you're mentally ill, am winner
Alright retard, back to the naughty corner with you and take your paste bucket with you.
Clearly you can't be trusted to play nice with other people yet.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97341704
>JOBsuka JOBimaru
Died to ORT twice and preserved it's remnants as Kukulkan, btw
>>
>>97341710
And ORT still lost against him and is now a DISPOSABLE HAREMETTE who was FORGOTTEN when the GRAND ORDER was reset. KWAB!
>>
>>97341721
>RESETS the RESET
>Servants are BACK at CHALDEA
ORT wins again, baby!
>>
>>97341704
Not if I become Fujimaru myself.
>>
>>97341611
>ORT SUMMONED ITSELF with NO quartz or BANK ACCOUNT
Because he's a TSUNDERE BITCH

Feels like forever since we had one of these.
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>>97340203
>King me
I don't know why, but this was hilarious to me
>>
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>>97339480
"they have a 4chan"
lol
lmao

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Is it possible?
I like scifi as a genre because all the new tech that show us, but in terms of aesthetics, always looks like shit.

Do you know any scifi RPG with good aesthetics? Even if it's just concepts, draws or artworks.

PD: If someone is going to say 40k, I admit it has cool things, but I don't find it pleasant.
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Super Blood Harvest is okay as a game, more sci fantasy but the entire collection is strongly art driven.
>>
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Ultraviolet Grasslands is almost entirely art directed but manages to have interesting content to go with the mobius inspirations.
>>
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The old Fading Suns game has great art in a 90s way. The new versions are standard generic rpg nothings but the older stuff has a very cohesive world, lore and art that isn't even the worst mechanically. The life path generation for it feels about right for the space feudalism casts.
>>
>>97337980
Have you tried playing games?
>>
>>97337980
TOKYO:Otherscape and METRO:Otherscape

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>
It's becoming a nightmare to find exps sometimes, so only buy into Hive if you have them coming as well. You cant bootleg the pieces at home

>>97341287
>i dont see what it brings
I do: it's people who aren't like you. If you can't see the unique appeal of hive and would "rather get into chess" you are exactly that category or weird gamer who many people don't want to play with
>>
>>97341097
There is an ultimate version coming put eventually. The problem is, the game is Hebrew so they aren't willing to lose a single dime on tariffs. Seriously.
>>
>>97341330
The problem is, I'll never find 5 or six players that want to play this.
>>
>>97339073
>Which list is yours?

>>97302622
>>
>>97342204
rules weight and high playercounts are a bitch

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97339776
There's not really technology that does that outside of maybe some DAoT stuff or maybe some super twisted dark mechanicum item that creates an artificial warp storm or something? Interacting with the warp is more magic than science, at least in terms of what the imperium can do.
>>
>>97339911
No, anon. You have a cool idea, and canon has failed you. You know what that means?
That means you can do whatever the fuck you want with it.
You want human cultists, how about this - they lay down some funky planetary-scale rituals and try to turn the world into a Warp Star. Warp Stars have been canon since 6th at the latest, and I'm pretty sure I saw something about them in 4th or 5th. They have weird fucky gravity tides which can yank ships right out of the warp, last I knew, which also meshes with the weird ork interdiction field.
>>
>>97339911
>If there's no technological method, only magical, then I'll drop the idea.
There's no tech as standard that'll do it in the current era, nothing mass producable certainly. But you're absolutely able to say they've got their hands on an ancient piece of DAoT tech that will. Or say there's a Mechanicus/Mechanicum priest that's created a prototype that will. Or they've physically pulled in extra celestial mass or a rogue comet/planet is passing through that's fucking with the warp lanes. 40k's a setting with an inbuilt 'do whatever the fuck you want' clause.
>>
>>97339911
Like you hinted with the orks, any kind of gravitational disturbance also interferes with the Warp. Sufficient turbulence makes it totally inaccessible.
>>
>>97267827
Trying to understand Dark Heresy 2E because one of my friends wants to run a game using the system (but in a homebrew setting). I'm coming here from RPGs like D&D, Cyberpunk, Shadowrun, and GURPS. I was last running a GURPS campaign (it was a high-TL, highly cinematic game of cyborg/mutant PCs in a PMC fighting psychic aliens and magic robots), so those are the rules I am most recently familiar with. For anyone who's played both games, how do they compare?
I'm reading through the rules and one thing I notice is that gear acquisition is abstract. My friend realized this also and doesn't like it, so he's trying to assign prices to everything, but he doesn't know how to do it.
I'm also not sure I like the concept of Aptitudes. My friend says that he likes it, because "it'll discourage min-maxing and encourage roleplay", but I see it as the exact opposite. You're encouraged to buy up traits within your aptitudes, and if your concept calls for traits that don't match up with one of the given roles, then you're punished for that. Maybe I might just be angry because the roles given in my friend's homebrew kind of suck. For instance, I want to play a melee character (my friend knows this), but the only role with a Melee Skill aptitude is the "Technician" role of all things, and none of the homeworlds/backgrounds give Melee Skill aptitude. But he also "doesn't want to change things too much", because he's using someone else's homebrew and "doesn't want to risk unbalancing the game."
Idk. Maybe this is just my GURPS brain unable to come to terms. When running that game, I would either allow a trait, or forbid it, depending on whether it made sense in the setting. Aptitudes feel like character classes with extra steps, which is the exact thing we were trying to run away from with my previous game.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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First you must capture an ancient IP to subvert its meaning and add ryona chubby women and big balloon tits.
>>
>>97341989
There's a reason a lot, and I mean A LOT of forums/threads/subs don't allow 40000. The 40k babies are famous for having massive ego problems and they have to be the worst at everything.
Sometimes it feels like the franchise is Am*rican, honestly, it's always the same.
>woah Jedis are so strong
>urgh one space marine could kill the entire jedi order by himself with just one hand
>woah life on Pandora is so hard
>urgh catachan has monsters that suck the moisture out of you
>woah that Archibald is super strong, he's the beast of the party
>urgh lucius makes him the deceased of the party
Always gotta be #1.
>>
>>97341989
It's a fetish thread about spanking, so 40K is still on topic. I'm more surprised it's about space marines doing the spanking instead of repentia getting spanked.
>>
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>>97303208
Tomboy enjoyers deserve to eat good their whole lives like brave and honest men whose beautiful strong wives LOVE to show tummy.
>>97342007
You disgusting subversion cowards deserve to be shunned for the creeps you are.
>>
>>97342200
No, you retard.

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But only the bad ones.
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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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Any War of the Ring players here?
>>
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>>97339983
The design to take Imperial and Chaos weapon parts is clever. But i find the design rather ugly. The prow is too flat and the weapon ports looked cramped/ugly.
>>
is mordheim really as good as people say?
>>
>>97342246
If your group aren't massive munchkins and use some common houserules to limit the amount of bullshit that can be accomplished then yea, it's a fun narrative game
>>
The LOTR group here is getting back together but they voted to do Battle Companies.

I can deal with this shit for a couple months over not playing at all, but I'm also afraid it will scare off newer players since it gets unbalanced quickly and leaves out some of the most fun and interesting parts of the game like monstrous attacks and the interplay between heroes and warriors.

>>97341970

Funnily enough I bought my first MESBG figures for use with WotR since they were pretty cheap by the late 00's when it came out. Only played a couple times though.

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97340004
I normally put them next to my energy generator off field because I put my energy generator next to the order zone since none of the decks I play touch set orders, I have space for it.
>>
Alter Suo's jobbing this early? Lmao. You're up against the Deluxe Champion, bud.
>>
>>97340602
Yuyu was also Deluxe champion and the first thing he do is lose to danji again
Raika was also Deluxe champion and the first thing he do is getting offscreen by kagetsu
>>
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12 HOURS till
The Cardfight!! Vanguard 15th Anniversary Bushiroad New Year Presentation 2026
Join us for this mega-event spanning 7 hours, featuring a spectacular lineup of over 80 special guests.

https://www.youtube.com/live/ugTP2sKfJV0

remember that ep2 of divinez will be show in this stream
>>
>>97341837
>Suo jobbing on the 15th anniv

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>>97337413
Hey, compared to Blackrock DEI bullshit and real estate schemes, I'd gladly take some Mormonhammer. At least we'd might get a cool new faction instead of Ultramarines again.

>>97337469
I can see a weirdly Mormon themed Guard Regiment. Brigham Young was a lot like Santa Anna as they both liked to dress as Napoleon wannabes, their armies looking more akin to a LARP which makes them perfect for a dysfunctional regiment.
>>
>>97340581
Oh well I’m happy that’s a nice consolation for everything, food especially, going up.
>>
>>97340854
Mormons controlling Catalyst Game hasn't stopped DEI stuff in Battletech or shadowrun
>>
>>97330410
>Leaf status: BLOWN
Based JAMES
>>
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>>97340581
Based fuel consumer.


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